OOC Name:
Creature Name: Chandledeer
Creature Size: 3-4 feet at the shoulder
Creature Diet: Herbivorous
Creature Description:
Danger: extremely low
Chandledeer are a enigmatic deer species. They are silent, usually roaming in small groups of three to four, seeming to appear and disappear when one looks away. They are most notable for their massive antler racks, in the vague shape of a chandelier made of deer antlers. On their necks as well they have three sets of short, tubular antlers. All of the chandledeer's antlers are hollow and end in holes. Their bodies have long, silky straight hair that covers their legs and bodies, partially concealing them and making the chandledeer difficult to grab. The tail of chandledeer are long as well, ending in a donkey-like tail with the same flowing hair. Chandledeer are unusually passive, even for cave deer. They dont seem to run away from most creatures. They remain aware of them, watching lazily, but do not bolt. That is, until a creature comes within seven or so feet of them. Once that line has been crossed, their defense mechanism comes into play. The chandledeer's hollow horns exude a deluge of pale, opaque smoke and the chandledeer bolt away with stunning speed. The chandledeer also use this smoke for communication between individuals, letting out small puffs from their nose or neck antlers. They can control the color of the smoke, and have different colors and puff frequencies for different things. Male chandledeer rarely fight between each other, but those that do become an easy snack for predators as their antlers readily entangle.
Creature Name: Duplicator
Creature Size: 6-8 feet long
Creature Diet: Carnivorous
Creature Description:
Danger Level: High
The duplicator is a bizzare newt-like amphibian covered in soft spines with the ability to change colors. The duplicator has a spade shaped face with seven eyes, and its tail is very similar in build, with markings resembling its eyes. The duplicator's real eyes are small and beady, a pearly opalescent, save for the large eye in the center of its head. It is normally grey, but when spotting prey or something interesting it will swirl with changing colors. Its tail eye, predictably, matches these color changes.
Duplicator bodies are chunky, flat, soft, and slimy, potentially leading one to believe they are harmless. However, the jaws of the duplicator are strong enough to punch through most hides. The duplicators most often lie in areas of low foilage, slowly raising their tail when they spot prey. Once their tail is raised enough to be used it splits down the middle, revealing a pearlescent orb in the center. The orb projects a harmless but lifelike mirage of the duplicator, which they use to lure terrified prey towards their real bodies.
The duplicated duplicator stalks towards their prey, rapidly flashing colors and patterns and baring silent jaws as the real duplicator hopes to terrify their prey into walking straight into them. When something sees through the duplicators ambush, though, they immediately give up. The disgruntled duplicator lugs its body away, searching for another ambush spot. Young duplicators may throw a tantrum when spotted, rolling around, growling in frustration, and biting at random things around them.
Creature Name: Maresnake
Creature Size: 1-4 feet long
Creature Diet: Hematophage
Creature Description:
Danger Level: None
The maresnake is a winged, hooded snake. Its head is long and thin, and not as flexible as most snakes, though they can open them horizontally a near 180. Inside the mouth of the maresnake are strangely small and numerous fangs, all of which are hollow, and a tongue with many flanges. Its eyes are large with wide horizontal pupils. The mare snake's hood is strangely shaped and droopy, with long specialized scales with star shaped projections at the end. Most maresnakes lack any display inside the hood. Its wings have four padded fingers, as well as gripping spikes. The maresnake is mostly nocturnal, coming out when the cave lights dim, as most of its prey is sleeping then. Its heatpits, belly scales, and ears are highly sensitive, which it uses to locate the sounds of snoring or sleeping creatures.
When it finds one, the maresnake finds a soft spot to bite, uses its hood and wings to clamp itself to the area, and digs in its tiny, straight fangs. The maresnake's tiny fangs make the incision mostly painless, which it uses to inject its potent venom. Maresnake venom numbs the area and sends their victims into an even deeper slumber. Despite their names, the dreams given by most maresnakes are good albeit strange dreams, as they leave victims less likely to wake up. However a small percentage of maresnakes, notable by the eyespots on their hoods, give nightmares rather than good dreams. Their venom is no less potent than normal maresnakes, though their victims tend to wake up quicker due to the unpleasant dreams. Regardless of type, all maresnakes will ignore any creatures smaller than them, not even seeing them as potential prey. The only sideffect most feel once waking from a mare dream is slight fatigue.
Creature Name:Mystfox
Creature Size: 1.5-2 feet high at the shoulder
Creature Diet: Omnivorous and magivorous
Creature Description:
Danger Level: Annoying, potentially dangerous to tiny gembound
The mystfox is a slender blue and pink fox-like creature with long legs. Topside it is covered in soft, floppy, cerata(i had to look that up i had NO IDEA what to call them) that extend from its neck to its tail. At the center of its tail is a pale blue orb. Mystfoxes have long ears and a pair of floppy antennae. The mystfox's face is shaped in such a way that it seems to always be smiling, and its calls are echoing giggles. They are curious and playful creatures, and may trail an interesting gembound or lesser from afar in slowly amassing groups that end up as a gaggle of ten to fifteen mystfoxes. Though normally shy, as more amass they begin to grow more confident, and may dart at the target to engage in bouts of play, occasionally trying to take bits of their fur, feathers, or their items, playing games of keepaway and chicken with themselves and their unfortunate target. When sufficiently spooked all of them go silent and the cerata on their back shiver, turning them invisible in a flash. The mystfoxes flee, usually dropping whatever it was they stole.
Mystfoxes are opportunistic omnivores, and most often go for whatever is easier to eat, be it fruit, carrion, or insects. While they may eat smaller gembound, they are more inclined to use them as unwilling play things and toss them between each other. Mystfoxes can sustain themselves on magicka, and a hungry mystfox may stalk an unwitting gembound to slap with their tail orbs. They then turn invisible and dart off to snack on bits of the unfortunate gembound's magic. When the magic orb on a of a mystfox is at capacity, the mystfox will sprout another orb next to its original tail, then from that a full tail begins to grow, fuelled by the filled magicka orb. The age of a mystfox can usually be determined by how many tails it has.
