POCKET LESSERS!
Part I: Obstacle Course!
The cameras, for the most part, were fixed on the giant Sand Worm wriggling across the ground. Nemean's cackling choked her so much that she could barely narrate what was happening:
"Th--LOOK AT IT--hahaha--they're OFF, racing across OH MY GOD IT'S WRIGGLING-"
The rats, bats, moth and mouse got far less screen time: a brief glance here and there before the image swung inevitably back to the comical vision of the giant struggling worm.
"Next up--THE TUNNEL--oh no can it even FIT--hahahaha-!"
A tunnel--
just barely big enough for a sandworm--lay ahead, crinkly with sparkly pink and gold fabric wound tight around a giant spring, like an agility course tunnel. It would be up to the Gembounds to guide their companions through the tunnel: into the dark space, and out the other end.
Obstacle Course - Round 3!
Players should roll Other (or, if their character is Other-path, physical combat--to keep roll thresholds fair) to bypass the third obstacle: a TUNNEL!
Keep track of your Lesser's score: 1 point for a Barely, 2 for a Success, and 3 for a Crit. The highest end scores will be the fastest placements, with prizes for First, Second and Third!
A Failed roll can be attributed to the Lesser misunderstanding, getting briefly lost in the tunnel, moving too slowly, or becoming distracted by all the light and sound, etc.
This thread is closed to new entrants.
If anyone had already joined but failed to post in time, they may double-post to catch up. The next post will take place on June 30th, so please post by the end of the 29th!
Note: these rolls cannot be used for character progression.