POCKET LESSERS!
Part II: Team Challenge!
The series of challenges were still covered by huge cloths: like little rooms, ready for the teams to pass through. Nemean sat back, waving one hand, and lights began to converge on the first.
"ARE WE READY?!" she crowed. The fox-imps hastily gathered around the first room, hands on the dark cloth.
"Your TASK is to stay on ONE SIDE of the dividing wall, with your familiar on the other! You'll both see the same puzzle. You've gotta guide your familiar into passing the challenge, with only MENTAL communication! ...I mean, I guess you could talk, too. It's not like they can speak," she mused, then shook her head as if dismissing this thought.
"RIGHT! Challenge ONE! -You're taking turns so don't crowd that shit, give everyone a good view!"
Her fingers snapped, and huge billboard-like screens hovered over the forum, with a close-up view of a black cloth. This was whipped away by imp hands, and a low and suspenseful music began to pulse through the forum.
Large boxes sat to either side of the dividing wall.
"CHALLENGE ONE! My assistants will tell you an item, and you have to find it in the box, then get your familiar to pull the same thing outta theirs! If they don't draw an item, or they draw the wrong one, you fail challenge one! Speed is a higher score! Aaaand.... GO!"
Team Challenge - Round 1!
This challenge involves Gembounds being divided from their linked Lessers by a dividing wall. They can't see through this, but the mental link with their Lesser remains. The first challenge presents an identical box of items to either side of the wall. These boxes contain likewise identical items: each has a pencil, a gemstone, a puzzle piece, a paintbrush, a dark and dusty rock, a key, and a few other similar random things.
The fox-imps will whisper a random item to the Gembound (players can choose the item's identity) and the Gembound must find the item, then describe it through their link with their familiar, guiding the familiar to find and remove the item from their own identical box.
If a familiar is too small, the fox-imps will help it once it indicates the item!
Players should roll Other (or, if their character is Other-path, physical combat--to keep roll thresholds fair) to see whether their familiar succeeds, or gets confused or distracted.
Round 1 is a pass/fail: a Barely+ will net one point to the team's score, while a Failure or Crit Fail yields no points. Keep track of your characters' scores!
Characters may still join this round, and it will be assumed that they reached the starting line before the challenge began, but after the next round, the post will be closed to new entrants. The next post will take place on June 20th, so please post by the end of the 19th.
Note: these rolls cannot be used for character progression.