Isra would've thrown up her arms in exasperation. It PASSED OUT? Here? Now?! With the grass filthy with its blood?
Alas, she had no arms, and so her serpentine tails hissed and laughed and she grumbled at them. "Enough. Ugh. DAWN, don't kill it. It's just a child. You, you, and--you," she went on, nodding at a random three Hellswans among her flock, "...keep an eye on this stone. Make sure no one kills it, and make sure it doesn't destroy anything when it wakes." She'd forgotten how damn fragile they could be, but at least, in its chrysalis, it would heal. Probably.
The other one?
She glanced back at the cluster of feathers in the distance. That one had not been so lucky. "Are you injured? Did you know that one-?" she asked Dawn as she set back off past her, toward the palace. She paused, crouching by what remained of bloodied feathers. There wasn't much there; she also did not know if the now-chrysalized Durathror had eaten its gemstone, if even it had had one. "My condolences, if so. I don't know what happened to their gemstone, but you might want to retrieve it. Let me know if you need help. I need to find a gardener to fix this mess," she added, and sighed again.
"FIX."
"THIS...
"Garden!" hissed Ra, and Isra grunted her affirmation, before setting off for the building proper.
Durathror will awaken with a new Chrysalis consequence, one that can be healed in a future chrysalis if the player so desires.
Stray Gembound may speak and understand an ancient language rather than their common tongue. May have strange memories that are not their own.
Durathror's affliction in particular is
minor, occurring less frequently, and while its knowledge of this strange ancient language will be partial and seem to come and go, they will also be plagued by strange memories. At times, it will seem as though it is seeing not the caves and creatures that are truly around it, but instead, a vision of the caves before the Great Awakening. This memory of the cave will seem silent, very dark, and lifeless, with nothing but drifting dust, the occasional remains of a war (broken chrysalises, shattered weapons and armor only a few decades old), and slumbering chrysalises. All the other portions of the cave will appear as they did before the Awakening, with certain caves sealed off or doorways caved in, as though the rebellion had just ended a few years prior.