Apr 15 2025, 09:46 AM
This thread is for all-around user updating that needs to be done! You can post here for the following:
Please note:
- Claim or remove Magicka (see Magicka Market)
- Change usergroups
- Moving threads
- Archiving threads
- Establish a new group
- Exchange Spell Borrows for Spells
- Character reacceptance
- Earning Achievements
- General account updating
- Request the password to the Lesser Gembounds account
- Change usergroups
- Moving threads
- Archiving threads
- Establish a new group
- Exchange Spell Borrows for Spells
- Character reacceptance
- Earning Achievements
- General account updating
- Request the password to the Lesser Gembounds account
Please note:
To request a GM or add an attempt roll, use the Request GM function on posts.
To claim or spend Magicka outside of contest prizes, administrative errors, etc, go to the Magicka Market
To have your character marked Deceased, please link to the IC thread or post where they died. We will no longer mark an Inactive character Deceased without cause or reason. The Gembound must have died in-character to match the setting and lore of Origin Cave; on this note, it is perfectly acceptable for characters to remain perpetually Inactive and to be assumed living in the Cave somewhere or hibernating.
To claim or spend Magicka outside of contest prizes, administrative errors, etc, go to the Magicka Market
To have your character marked Deceased, please link to the IC thread or post where they died. We will no longer mark an Inactive character Deceased without cause or reason. The Gembound must have died in-character to match the setting and lore of Origin Cave; on this note, it is perfectly acceptable for characters to remain perpetually Inactive and to be assumed living in the Cave somewhere or hibernating.
Code:
<b>Update:</b> Character, thread, usergroup? etc
<b>Links:</b> Provide links or proof as necessary.
<b>Other:</b> Include required information if creating a group, or other information if necessary.Advancing Magic Levels
Magic Levels are important in determining the success of spell casting. All characters begin at the Fledgling level and are capable of advancing to higher levels following various different level paths, provided they meet the following requirements:



Rare Character Slot & Mutation Slot Form
Players intending to use a Mutation Slot or Rare Character Slot should post the following form.
Magic Levels are important in determining the success of spell casting. All characters begin at the Fledgling level and are capable of advancing to higher levels following various different level paths, provided they meet the following requirements:
→ Pupil (Magic Level Path)
- Learn minimum 4 elemental spells (including 1 Medium Intensity spell)
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 7 elemental spells (including 1 High Intensity spell)
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
Transcending:
Read more about Transcending in Guidebook > Magic.
Specializations:
Once your character has reached their max path level as Transcendent (by completing the roll requirements), they can claim a Specialization. These are listed in the Guidebook at the bottom of the Magic page under a toggle menu. Your character can choose any Specialization within their path (magic, physical, or other); Battlemage and Craftsman may be claimed by any path. Chaos Beast is only claimable by Corrupted characters.
If you're ready to advance to the next level, post in this thread using the form below:
- Learn minimum 4 elemental spells (including 1 Medium Intensity spell)
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 7 elemental spells (including 1 High Intensity spell)
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
Corrupted Characters (click to view):
Characters with the Corrupted element will use the same requirements, but exclude the need for different intensity spells.→ Pupil (Magic Level Path)
- Learn minimum 3 Corrupted spells
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 5 Corrupted spells
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
→ Brawler (Physical Combat Level Path)
- Learn minimum 4 Techniques (including 1 Medium Intensity technique)
- Roll a minimum of Barely Successful on 5 technique or combat attempts
→ Champion (Physical Combat Level Path)
- Learn minimum 7 Techniques (including 1 High Intensity technique)
- Roll a minimum of Successful on 20 technique or combat attempts (excluding those made at the Fledgling level)
→ Strategist (Other Level Path)
- Learn minimum 4 Tactics (including 1 Medium Intensity tactic)
- Roll a minimum of Barely Successful on 5 tactic or other attempts
→ Genius (Other Level Path)
- Learn minimum 7 Tactics (including 1 High Intensity tactic)
- Roll a minimum of Successful on 20 tactic or other attempts (excluding those made at the Fledgling level)
- Learn minimum 3 Corrupted spells
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 5 Corrupted spells
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
→ Brawler (Physical Combat Level Path)
- Learn minimum 4 Techniques (including 1 Medium Intensity technique)
- Roll a minimum of Barely Successful on 5 technique or combat attempts
→ Champion (Physical Combat Level Path)
- Learn minimum 7 Techniques (including 1 High Intensity technique)
- Roll a minimum of Successful on 20 technique or combat attempts (excluding those made at the Fledgling level)
→ Strategist (Other Level Path)
- Learn minimum 4 Tactics (including 1 Medium Intensity tactic)
- Roll a minimum of Barely Successful on 5 tactic or other attempts
→ Genius (Other Level Path)
- Learn minimum 7 Tactics (including 1 High Intensity tactic)
- Roll a minimum of Successful on 20 tactic or other attempts (excluding those made at the Fledgling level)
Transcending:
Read more about Transcending in Guidebook > Magic.
Transcending requirements:
- Master, Genius, or Champion level reached
- ʡ1250
- Succeed in the trial presented by Emuh
- Master, Genius, or Champion level reached
- ʡ1250
- Succeed in the trial presented by Emuh
Specializations:
Once your character has reached their max path level as Transcendent (by completing the roll requirements), they can claim a Specialization. These are listed in the Guidebook at the bottom of the Magic page under a toggle menu. Your character can choose any Specialization within their path (magic, physical, or other); Battlemage and Craftsman may be claimed by any path. Chaos Beast is only claimable by Corrupted characters.
Specialization Requirements:
- Reach Transcendent Master, Transcendent Champion, or Transcendent Genius
- Reach Transcendent Master, Transcendent Champion, or Transcendent Genius
If you're ready to advance to the next level, post in this thread using the form below:
Code:
<b>Character:</b> Which character is advancing?
<b>Level Advancement:</b> Which level are you advancing to?
<b>Proof:</b> Provide links to the successful rolls.


Rare Character Slot & Mutation Slot Form
Players intending to use a Mutation Slot or Rare Character Slot should post the following form.
Code:
<b>OOC Name:</b>
<b>Slot Type:</b> (RCS or Mutation?)
<b>Character Name:</b>
<b>Which Character Donated Magicka?</b> (Include this line only for RCS slots obtained by donation. This is so we know which character to award the Spire Donator achievement to!)
<b>Description:</b>Sep 08 2026, 10:54 AM
Updated!
Sep 14 2026, 04:54 AM
Hellaur could I get 50 magicka and the COTM achievement on Audland please? Thabk you!
https://origin.boreal-nights.space/showthread.php?tid=12980&pid=116474#pid116474
https://origin.boreal-nights.space/showthread.php?tid=12980&pid=116474#pid116474
Sep 14 2026, 11:21 PM
Exchanging msb for one w nature!
Sep 14 2026, 11:32 PM
Exchanging msb for preserve
Oct 12 2026, 07:19 AM
Updated!
Oct 13 2026, 11:31 AM
This character should be marked as dead :pensive:
Death scene: https://origin.boreal-nights.space/showthread.php?tid=12955&pid=116668#pid116668
Death scene: https://origin.boreal-nights.space/showthread.php?tid=12955&pid=116668#pid116668
Oct 13 2026, 03:16 PM
OOC Name: Jaymie
Slot Type: Major Mutation
Character Name: Rift
Description: Seasonal lion, goes through four phases through the year. The fur around his neck hosts large petals of seasonal flowers in a mane-like growth, and his tail changes shape to look similar to seasonal greenery. His fur color changes to different shades of green. He's keeping the branch-like antlers but losing the mask and gaining a few more branches and roots along his neck and shoulders. Everything else on him is hosted with magic.




Slot Type: Major Mutation
Character Name: Rift
Description: Seasonal lion, goes through four phases through the year. The fur around his neck hosts large petals of seasonal flowers in a mane-like growth, and his tail changes shape to look similar to seasonal greenery. His fur color changes to different shades of green. He's keeping the branch-like antlers but losing the mask and gaining a few more branches and roots along his neck and shoulders. Everything else on him is hosted with magic.
Click for images




11 hours ago
OOC Name: silkwyrm
Slot Type: Trial of Hydra Mutation(s)
Character Name: Duck Duck
Description:
Feature from lesser (Sand spider): Arachnid fangs growing from cheekbones to cover mouth, possessing venom with the same effects (stiffness, infection, swelling, cramping). Largely non-lethal to anything bigger than her (most things), same long term health risks as your average animal bite
From trialgoer (Anselm): lengthened, strong back limbs capable of a vicious kick if threatened. They still have the cat pawpads because its cute. possibly inheriting some of the skull structure just so her face can withstand hare speeds?
Slot Type: Trial of Hydra Mutation(s)
Character Name: Duck Duck
Description:
Feature from lesser (Sand spider): Arachnid fangs growing from cheekbones to cover mouth, possessing venom with the same effects (stiffness, infection, swelling, cramping). Largely non-lethal to anything bigger than her (most things), same long term health risks as your average animal bite
From trialgoer (Anselm): lengthened, strong back limbs capable of a vicious kick if threatened. They still have the cat pawpads because its cute. possibly inheriting some of the skull structure just so her face can withstand hare speeds?
11 hours ago
OOC Name: silkwyrm
Slot Type: Trial of Hydra Mutation(s)
Character Name: Whistle
Description:
Feature from lesser (Cave scorpion): A fourth pair of limbs growing somewhere above their forelegs and wings; A partially feathered set of scorpion pincers.
From trialgoer (Fleas): A scruffy, scrungled jackal's tail in place of her previous wombat nub.
Slot Type: Trial of Hydra Mutation(s)
Character Name: Whistle
Description:
Feature from lesser (Cave scorpion): A fourth pair of limbs growing somewhere above their forelegs and wings; A partially feathered set of scorpion pincers.
From trialgoer (Fleas): A scruffy, scrungled jackal's tail in place of her previous wombat nub.
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