Apr 28 2015, 12:14 AM
This thread is for all-around user updating that needs to be done! You can post here for the following:
Please note:
- Claim or remove Magicka (see Magicka Market)
- Change usergroups
- Moving threads
- Archiving threads
- Establish a new group
- Exchange Spell Borrows for Spells
- Character reacceptance
- Earning Achievements
- General account updating
- Request the password to the Lesser Gembounds account
- Change usergroups
- Moving threads
- Archiving threads
- Establish a new group
- Exchange Spell Borrows for Spells
- Character reacceptance
- Earning Achievements
- General account updating
- Request the password to the Lesser Gembounds account
Please note:
To request a GM or add an attempt roll, use the Request GM function on posts.
To claim or spend Magicka outside of contest prizes, administrative errors, etc, go to the Magicka Market
To have your character marked Deceased, please link to the IC thread or post where they died. We will no longer mark an Inactive character Deceased without cause or reason. The Gembound must have died in-character to match the setting and lore of Origin Cave; on this note, it is perfectly acceptable for characters to remain perpetually Inactive and to be assumed living in the Cave somewhere or hibernating.
To claim or spend Magicka outside of contest prizes, administrative errors, etc, go to the Magicka Market
To have your character marked Deceased, please link to the IC thread or post where they died. We will no longer mark an Inactive character Deceased without cause or reason. The Gembound must have died in-character to match the setting and lore of Origin Cave; on this note, it is perfectly acceptable for characters to remain perpetually Inactive and to be assumed living in the Cave somewhere or hibernating.
Code:
<b>Update:</b> Character, thread, usergroup? etc
<b>Links:</b> Provide links or proof as necessary.
<b>Other:</b> Include required information if creating a group, or other information if necessary.
Advancing Magic Levels
Magic Levels are important in determining the success of spell casting. All characters begin at the Fledgling level and are capable of advancing to higher levels following various different level paths, provided they meet the following requirements:



Rare Character Slot & Mutation Slot Form
Players intending to use a Mutation Slot or Rare Character Slot should post the following form.
Magic Levels are important in determining the success of spell casting. All characters begin at the Fledgling level and are capable of advancing to higher levels following various different level paths, provided they meet the following requirements:
→ Pupil (Magic Level Path)
- Learn minimum 4 elemental spells (including 1 Medium Intensity spell)
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 7 elemental spells (including 1 High Intensity spell)
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
Transcending:
Read more about Transcending in Guidebook > Magic.
Specializations:
Once your character has reached their max path level as Transcendent (by completing the roll requirements), they can claim a Specialization. These are listed in the Guidebook at the bottom of the Magic page under a toggle menu. Your character can choose any Specialization within their path (magic, physical, or other); Battlemage and Craftsman may be claimed by any path. Chaos Beast is only claimable by Corrupted characters.
If you're ready to advance to the next level, post in this thread using the form below:
- Learn minimum 4 elemental spells (including 1 Medium Intensity spell)
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 7 elemental spells (including 1 High Intensity spell)
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
Corrupted Characters (click to view):
Characters with the Corrupted element will use the same requirements, but exclude the need for different intensity spells.→ Pupil (Magic Level Path)
- Learn minimum 3 Corrupted spells
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 5 Corrupted spells
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
→ Brawler (Physical Combat Level Path)
- Learn minimum 4 Techniques (including 1 Medium Intensity technique)
- Roll a minimum of Barely Successful on 5 technique or combat attempts
→ Champion (Physical Combat Level Path)
- Learn minimum 7 Techniques (including 1 High Intensity technique)
- Roll a minimum of Successful on 20 technique or combat attempts (excluding those made at the Fledgling level)
→ Strategist (Other Level Path)
- Learn minimum 4 Tactics (including 1 Medium Intensity tactic)
- Roll a minimum of Barely Successful on 5 tactic or other attempts
→ Genius (Other Level Path)
- Learn minimum 7 Tactics (including 1 High Intensity tactic)
- Roll a minimum of Successful on 20 tactic or other attempts (excluding those made at the Fledgling level)
- Learn minimum 3 Corrupted spells
- Roll a minimum of Barely Successful on 5 spell cast attempts
→ Master (Magic Level Path)
- Learn minimum 5 Corrupted spells
- Roll a minimum of Successful on 20 spell cast attempts (excluding those made at the Fledgling level)
→ Brawler (Physical Combat Level Path)
- Learn minimum 4 Techniques (including 1 Medium Intensity technique)
- Roll a minimum of Barely Successful on 5 technique or combat attempts
→ Champion (Physical Combat Level Path)
- Learn minimum 7 Techniques (including 1 High Intensity technique)
- Roll a minimum of Successful on 20 technique or combat attempts (excluding those made at the Fledgling level)
→ Strategist (Other Level Path)
- Learn minimum 4 Tactics (including 1 Medium Intensity tactic)
- Roll a minimum of Barely Successful on 5 tactic or other attempts
→ Genius (Other Level Path)
- Learn minimum 7 Tactics (including 1 High Intensity tactic)
- Roll a minimum of Successful on 20 tactic or other attempts (excluding those made at the Fledgling level)
Transcending:
Read more about Transcending in Guidebook > Magic.
Transcending requirements:
- Master, Genius, or Champion level reached
- ʡ1500
- Succeed in the trial presented by Emuh
- Master, Genius, or Champion level reached
- ʡ1500
- Succeed in the trial presented by Emuh
Specializations:
Once your character has reached their max path level as Transcendent (by completing the roll requirements), they can claim a Specialization. These are listed in the Guidebook at the bottom of the Magic page under a toggle menu. Your character can choose any Specialization within their path (magic, physical, or other); Battlemage and Craftsman may be claimed by any path. Chaos Beast is only claimable by Corrupted characters.
Specialization Requirements:
- Reach Transcendent Master, Transcendent Champion, or Transcendent Genius
- Reach Transcendent Master, Transcendent Champion, or Transcendent Genius
If you're ready to advance to the next level, post in this thread using the form below:
Code:
<b>Character:</b> Which character is advancing?
<b>Level Advancement:</b> Which level are you advancing to?
<b>Proof:</b> Provide links to the successful rolls.



Rare Character Slot & Mutation Slot Form
Players intending to use a Mutation Slot or Rare Character Slot should post the following form.
Code:
<b>OOC Name:</b>
<b>Slot Type:</b> (RCS or Mutation?)
<b>Character Name:</b>
<b>Which Character Donated Magicka?</b> (Include this line only for RCS slots obtained by donation. This is so we know which character to award the Spire Donator achievement to!)
<b>Description:</b>
Apr 01 2025, 01:34 PM
Exchanging my MSB for Scry, and my HSB for Blessing of Pisces, please! (and getting the Water Magicka Refund pls)
Apr 01 2025, 06:49 PM
Update: Thread Archiving
Links: https://origin.boreal-nights.space/showthread.php?tid=12040&pid=108084#pid108084
Other: Thought it was better as a 1 post starter introduction thingy for Mephala!
Links: https://origin.boreal-nights.space/showthread.php?tid=12040&pid=108084#pid108084
Other: Thought it was better as a 1 post starter introduction thingy for Mephala!
8 hours ago
Updated!
47 minutes ago
Donating for an RCS, which technically belongs in Magicka Market but I'm immediately redeeming it:
OOC Name: Dark
Slot Type: RCS
Character Name: Undertow (probably)
Which Character Donated Magicka? Giggle
Description: A sea serpent-type creature twenty feet from nose to hip. It has flowing fins held by rigid but flexible spines, and its dark scales are very iridescent; the fins are likely to get somewhat tattered over time. Bioluminescent lights cascade in rainbow colors down its side in two rows (one vertical, with the one above horizontal and less consistent, looking almost like patchy striping). Four limbs are short and stumpy, but the digits are long, clawed, and heavily webbed, so that while the creature is swimming, the limbs look like graceful fins. Its eyes are pale, glowing fish-like eyes (two per side, with the pair in front smaller than the one behind): these eyes can see very well with even the slightest light source. An ability to weakly sense electric fields allows it basic navigation in total darkness. A forked tongue like a snake's can taste the air, or water. It has a wide-hinged jaw features gripping, long, backward-pointing teeth that grow back if broken. The upper front fangs can inject venom that can cause unconsciousness via a drop in blood pressure, kicking in faster in smaller creatures and lasting several minutes at the most. As an aquatic creature, it is very fast in the water, but does have lungs and can weak snake-wriggle and waddle awkwardly on land. When hunting or fighting, it attacks by first latching on and then winding around its prey or opponent, attempting to constrict or at least protect its own body by squeezing the target. It's carnivorous/piscivorous, eating whatever it can find underwater: usually fish and crustaceans.

OOC Name: Dark
Slot Type: RCS
Character Name: Undertow (probably)
Which Character Donated Magicka? Giggle
Description: A sea serpent-type creature twenty feet from nose to hip. It has flowing fins held by rigid but flexible spines, and its dark scales are very iridescent; the fins are likely to get somewhat tattered over time. Bioluminescent lights cascade in rainbow colors down its side in two rows (one vertical, with the one above horizontal and less consistent, looking almost like patchy striping). Four limbs are short and stumpy, but the digits are long, clawed, and heavily webbed, so that while the creature is swimming, the limbs look like graceful fins. Its eyes are pale, glowing fish-like eyes (two per side, with the pair in front smaller than the one behind): these eyes can see very well with even the slightest light source. An ability to weakly sense electric fields allows it basic navigation in total darkness. A forked tongue like a snake's can taste the air, or water. It has a wide-hinged jaw features gripping, long, backward-pointing teeth that grow back if broken. The upper front fangs can inject venom that can cause unconsciousness via a drop in blood pressure, kicking in faster in smaller creatures and lasting several minutes at the most. As an aquatic creature, it is very fast in the water, but does have lungs and can weak snake-wriggle and waddle awkwardly on land. When hunting or fighting, it attacks by first latching on and then winding around its prey or opponent, attempting to constrict or at least protect its own body by squeezing the target. It's carnivorous/piscivorous, eating whatever it can find underwater: usually fish and crustaceans.
