May 26 2020, 11:14 PM
Abilities, Transcending, and Specialties
Remember when I teased new stuff in the May Anniversary post? Hehe...
Abilities
Introducing: Techniques and Tactics! These are available in the shop for Magicka, but their roll thresholds cater to Physical and Other trees, with Magic tree users on the worse end like Physical and Other trees are right now for Magic spells. Techniques are abilities usable by the Physical tree and Tactics are abilities usable by the Other tree. These will replace the typical Physical or Other roll if chosen in the dropdown list, but those types of rolls will still be available if you do not possess or do not want to use abilities (choosing the blank option). I know I said I'd release more information but that's pretty much all the info!
Transcending
Round of applause for the characters who bested the elemental ring in [Quest] Ascension!
Introducing Transcendent Magic! Give up part of your power to expand your potential for growth even further. A Gembound wishing to gain their element's Transcendent spell—or their path's Transcendent ability—must visit Emuh for a trial to prove their mastery. They will be asked to cast a number of their spells or abilities to prove their mastery over their path.
If they succeed, Emuh will perform a brief ritual. The Gembound's power will be greatly drained, costing ʡ1500 and weakening the Gembound back to Pupil, Strategist, or Brawler status, leaving them confused and disoriented... but granting them knowledge of the new Transcendent spell or ability.
From here they will need to regain their footing with magic/abilities, once again progressing from Pupil to Master level, Strategist to Genius, or Brawler to Champion; but once they attain this rank, their Transcendent spell and Master/Genius/Champion level will prove their proficiency to all, and make them a formidable caster to face--or a strong ally to have.
They will then be able to focus on a Specialty.
Transcending requirements:
- Master, Genius, or Champion level reached
- ʡ1500
- Succeed in the trial presented by Emuh
- Note: Characters can only Transcend within their own element, or own path (other, combat)
Characters who have Transcended will be displayed as Transcendent (level) on their profiles, such as Transcendent Pupil. When they reach max level again and choose a Specialty, a new field will appear below the level field noting which Specialty they have chosen.
Note: The Transcendent items for Corrupted, Techniques, and Tactics are still being finalized, but will be added soon!
Specialties
Characters that have reached Transcendent Master, Transcendent Genius, or Transcendent Champion will be able to focus their newfound strength into a Specialty. A Guidebook entry will be added that details all of the Specialties available, and this post will be updated when it is done. This may take me a few weeks as I fiddle with stuff and perfect it.
Specializing in something means characters have a lower roll threshold for success when using their specialized spells or abilities, and cannot crit fail those spells or abilities.
Specialties also add passive effects and auras to characters.
Elements can share Specializations.
An example is:
Transcendent Masters in the Fire element are known as Pyromancers and can focus on any one of the four Specializations within the tree.
| pyromancer |
character aura passive effect specializations flamebringer ![]() master of elements any 3 high intensity torchbearer ![]() + any 2: ![]() ![]() ![]() ![]() ![]() medic ![]() ![]() + any 1 of: ![]() ![]() ![]() |









