Jul 15 2020, 03:09 PM
TRIAL OF HYDRA - DARKNESS
ROUND 8 - THE THIRD TORCH
There in the darkness, claustrophobic, pressing, they lost three more.
The light was too small, now, for them all to stay within. It was inevitable that a toe out of line here, or a leg there, would lead to an early demise. Morganite's words were not reassuring--the opposite, in fact, for as they spoke, the shadows twisted in and they vanished abruptly from sight, coiled away like a mouse in a python's grasp. Only the swift action of Mayngo would save them--at the cost, at last, of Mayngo's own life. He had, it seemed, skirted death's touch for far too long, and it would catch up with him at last...
The shadows were crushing, now: still silent, still cold, but it seemed as though tendrils swept in, curling among the group, as if the light itself were extinguished here and there as Ifrit was enveloped--sweeping away the warmth he'd tried to summon, and the light. Close by Anemoi--for whatever reason--was chosen, too, a sudden shadow in the dim, small light. Fireheart and Orenstein, guardians to the last, would perish protecting them, and die in their stead.
Then came the final torch. Damaged, splintered--and what had done that-? A black metal halberd, cold to the touch and whispering softly, was jammed into the splintered wood. A soft sound of scuttling shell, and then something heavy thumping into the sand, could be heard some distance ahead--in the thick, unpierced dark. Without Fireheart to light the torch, the Gembounds would need to find another way.
And the Gembound were far, as yet, from safe.
Behind them, in the distance, the quicksand and the shadows--for whatever unknown reason--rejected Warrior; the coughing, choking horse would be spat unconscious onto (more) solid ground. *
Morganite, Ifrit, and Anemoi will be saved; in their stead, Orenstein, Fireheart and Mayngo will perish, respectively. The rest must find a way to light the final torch; death is still possible, here in these last few moments in the dark...
Code:
<b>NAME is rolling to --?.</b>
Code:
<b>NAME is rolling to protect OTHER NAME(S).</b>
Code:
<b>NAME is rolling to protect the entire group.</b>
A Gembound's roll must reflect their in-character actions.
* note: this is a random rolled of Dark's three characters; it was decided that anyone who had entered three pre-existing characters and who lost all three would have one live to claim rewards
@Pumpkin @Orenstein @Rainstorm @Mayngo (Hera) @Morganite @Charles @Puck (Quartz) @Howl @Fireheart @Sora @Ifrit @Anemoi