Aug 29 2020, 06:08 PM

disclaimer: planning laid out here is tentative, and secondary to in-character developments. If things go differently, this may all not happen at all
Summary: a new group formed with, potentially, a core of old SoS members and aimed on serving Lord Dhracia's mandates in one of, eventually, the newly-opened regions.
As:
- The Sentinels of the Sands was created by Desert Rose and Hemlocke to guard and guide those moving through Hydra, and to train trial-goers;
- With Desert's absence, much of the activity around the SoS has wound up centering around Vargas' activities, including molding and creating Gembound to suit his needs;
- Vargas has been promoted to Master, and may soon take on new responsibilities;

I intend to form a new group, separate from SoS. I feel that the group has moved too far from Desert (Hawkweed)'s original intentions and I don't wish to usurp it; in addition, at this point Vargas would be solidifying his power and group in a more official capacity. Should Desert Rose return, he can make a solid return to the group's old purpose, where this new group is likely to depart that norm and move on with Vargas' plans.

The tentative name of this group is Chaos Forge, given their purpose: to, as before, create and test creatures that will best serve as chaotic monsters, some of whom (never forcibly; some temporary adopts, some DM'd) would be handed off to Lord Dhracia.
The location will be one of the new regions that Astraea mentioned in Town Hall, Draco, but I personally do not know much about this location except confirmation that residence should be possible. I do not know if and when Draco will become available. Group formation would occur if and when the cave becomes available to the group for use.
Goals: To preserve Origin Cave through improving its status in the eyes of Lord Dhracia. This means improving productivity: creating monstrous creatures, training to become stronger, reproducing to make Sick Kaijus, and more. Individual members may have the goal of gaining power, serving loyally, protecting the members of the caves from annihilation, creating monsters, etc.
Member Roles and Responsibilities: The following are possibilities, not requirements and overlap is more than possible. Spies and Scouts to keep constant watch on the state of all the caves. Infiltrators to join other groups and keep watch on their activities. Assassins to remove enemies of the Forge. Guardians to stand watch over growing
IC Requirements: Loyalty to the cause, or at least to Vargas or his underlings (or at least OOC acknowledgement of the likely very fatal consequences of outright conspiracy toward rebellion/sabotage). Faith. Suitability for some task within the Forge. This group and its members are unlikely to be flippant and fun-loving, though individuals may vary.
OOC Role: The group is likely to serve as a plot-central element to the caves: nothing with heavy reveals planned, but more a semi-antagonist and general force of contention to Origin. There may be conflict now and then, but the group itself will not instigate this; however, their beliefs and behavior may well provoke rebellion, and create some form of authoritarian vs rebellious roleplay. At no point will this group attempt to take control over all caves.
Corruption will be encouraged, but not required nor unduly rewarded.

Recruitment
SoS: I will need to see where the WORMS thread leaves us. I will not attempt to force anyone to move location or ooc group, obviously. Most likely, all current SoS members would be offered a position in the new location, and those that choose to remain behind would remain allied with Chaos Forge, as SoS, serving SoS's original purpose if they so choose. Those that choose to move on with Vargas will be granted specific ranks, roles, and promised rewards based on their future performance.
Future Members: Anyone proving themselves useful and apparently loyal may be invited in; these invitations will be taken in-character. Rejection is possible. In addition, members are likely to constantly be created as new and monstrous characters.
The group-specific spell will be something chaotic, similar in unpredictability to creations of the magic carried by Corrupted characters and wielded by Lord Dhracia, though usable by all members. Most likely, a different, unpredictably chaotic effect will occur depending on the number rolled.
Group Colors: Dark purple and toxic green.