Nov 27 2020, 01:04 AM

It was only now that he’d actually wet it into mud, mixed it with fiber, and began to use it for his kiln.
The paper laid against his side as he glanced to it, red clay smudged on its edges and the pictures being followed to a T. Thank the caves that Volta had found it- perhaps he could make jars like the ones Elspet had given him.
He stretched, somewhat, having just gotten into his work- he had a long while to shape the kiln to the size he wanted, and he had a lot of dirt to use for it. The groundwork was already started, and he'd made a few small ropes of it, staining his hands red as he shaped the wet clay into an adobe structure.
The Elenya Clan camp is developed and busy, with its sandy dirt showing evidence of a lot of foot traffic. What started as a natural clearing has grown due to the expansion of new homes- the original shack with space to fit around five humanoids lays in front of a small copse of trees. Directly in front of it is a firepit, circled by small stones and dry logs to seat one’s self at. Urns with various powders and dried spices are found, and two bent metal rods poke out of the ground to hold a grill or spit.
If the first hut is south, then the second is to the south-west, nearby and larger than the first. While the first only has a sloping roof making up its lone back wall, the other is more of a tarp on sticks, creating a roof that protects open urns and pelts from the rain.
Further along this direction is a large workbench. Broken tools and projects lay strewn about it, and many wooden figures dot on and around it, carefully made to stand or perch. Notably in this area is an extremely lifelike figurine of a deer. Though, it seems almost hidden by a few leather straps, and pointedly turned away from the camp.
Between the table and rain-shed is a well-beaten path to a nearby river that can be heard faintly in the quiet of the night. To the table’s right, however, is a more hidden path, leading towards the nearby Eyes. It doesn’t seem to get much travel. By its entrance is a large, lumpy stone statue, decorated with silvery and blue flowers at its base.
Past this is a large nest, the area recently carved out of the pushed-back treeline. Carja’s personal, portable hoard is located here, as well as her saddle when she’s not donning it.
Running along back towards the main hut is a construction in progress, beside a mix of urns and weapons that have been strewn about the area. Almost all of these have been seemingly scavenged from the tunnel before Monoceros- most are broken and unusable at this point. Near this, as well, is a secondary smoke-pit, designed to cure leather over it.
If the first hut is south, then the second is to the south-west, nearby and larger than the first. While the first only has a sloping roof making up its lone back wall, the other is more of a tarp on sticks, creating a roof that protects open urns and pelts from the rain.
Further along this direction is a large workbench. Broken tools and projects lay strewn about it, and many wooden figures dot on and around it, carefully made to stand or perch. Notably in this area is an extremely lifelike figurine of a deer. Though, it seems almost hidden by a few leather straps, and pointedly turned away from the camp.
Between the table and rain-shed is a well-beaten path to a nearby river that can be heard faintly in the quiet of the night. To the table’s right, however, is a more hidden path, leading towards the nearby Eyes. It doesn’t seem to get much travel. By its entrance is a large, lumpy stone statue, decorated with silvery and blue flowers at its base.
Past this is a large nest, the area recently carved out of the pushed-back treeline. Carja’s personal, portable hoard is located here, as well as her saddle when she’s not donning it.
Running along back towards the main hut is a construction in progress, beside a mix of urns and weapons that have been strewn about the area. Almost all of these have been seemingly scavenged from the tunnel before Monoceros- most are broken and unusable at this point. Near this, as well, is a secondary smoke-pit, designed to cure leather over it.
(when the camp description is longer than the actual post--)
@Aviatrix