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South-West Quadrant — Hydra

Hydra is a vast room, and one of the harshest in the caves. It is a cave of deserts--from parched flats to rolling sand dunes. Bones litter the sands, here and there, and the Lesser Gembound inhabiting this cave are different, and far more deadly, than anywhere else in Origin. The heat is scorching, the orb-light blindingly bright during the day, and the air is thin and dry. Hydra is littered with the remains of past challengers: gemstones, armor and weapons are scattered, a tempting prize for those who dare risk its dangers.

Characters combating dangerous Lesser Gembound should submit a Game Master request for the interactions.
LOCATIONS

The Dunes
A vast sea of towering sand dunes rolling on for ages. Tiring to climb, and scorchingly-hot underfoot. Sand worms burrow here, snagging the loud and unwary from the surface, to consume them beneath.
Salt Flats
A broad, seemingly-endless expanse of dried salt flats, caked and broken apart by heat and dry air. Massive cave spiders and venomous scorpions wander the edges, but even they cannot bear the heat of the shimmering center.
The Crucible
The northern side of Hydra's wastelands are split up by massive, wind-carved mesas forming an intricate honeycomb of canyons and ravines. A few narrow, thin creeks trickle here, providing Hydra's only water--but often cascade into deadly flash floods. The stone formations arch high, their sides sheer; it's difficult to find any trail upward. The massive, fierce vultures make their homes at the tops.
Dead Marsh
The final destination of the slight water flow provided by the Crucible, the Dead Marsh is a perilous series of quicksand bogs and stagnant pools of toxic water, dotted by dead trees. Mud flats can trap and drown unwary travelers, and at night, strange lights dance through the poisonous, acidic air.

TRAVEL
» Tunnel P     » Centaurus


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Hydra
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