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Inactive
Full Name: Ishtar
Alias: Sister
Gender: She/They/It
Age: 18 Cycles
Species: Alien hivemother
Magicka: ʡ 180
Postlog: n/a
ACHIEVEMENTS
ENCHANTED ITEMS
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Activity Log — View Postlog
10/01/26 — Aged up to 18 cycles.
09/01/26 — Aged up to 17 cycles. 08/18/26 — Joined thread [EVENT] PRELUDE 2 - RESISTANCE in Ursa 08/02/26 — Aged up to 16 cycles. 07/03/26 — Aged up to 15 cycles. 07/01/26 — Was taught spell Neuro-Network by Origin Cave 07/01/26 — Was taught spell Automata by Origin Cave 07/01/26 — Was taught spell Organic Polymer by Origin Cave 06/03/26 — Aged up to 14 cycles. 05/04/26 — Aged up to 13 cycles. 04/04/26 — Aged up to 12 cycles. 03/04/26 — Aged up to 11 cycles. 02/02/26 — Aged up to 10 cycles. 01/03/26 — Aged up to 9 cycles. 12/04/25 — Aged up to 8 cycles. 11/04/25 — Aged up to 7 cycles. 10/05/25 — Aged up to 6 cycles. 09/05/25 — Aged up to 5 cycles. 08/06/25 — Aged up to 4 cycles. 07/07/25 — Aged up to 3 cycles. 06/12/25 — Joined thread Iteration One in Ursa 06/12/25 — Attempted to Cast Iteration (Barely Successful!) in Iteration One 06/11/25 — Learned the spell Synthesis 06/11/25 — Received ʡ 185 from Orthus 06/07/25 — Aged up to 2 cycles. 06/01/25 — Was taught spell Neuro-Network by Origin Cave 05/29/25 — Attempted Other (Successful!) in To Sit A Baby 05/18/25 — Attempted Other (Failure!) in [Hatch] There sings to me the cuckoo from bush-citadels in grey hood 05/16/25 — Joined thread To Sit A Baby in Ursa 05/16/25 — Was taught spell Iteration by Origin Cave 05/15/25 — Created a thread [Hatch] There sings to me the cuckoo from bush-citadels in grey hood in Ursa 05/14/25 — Was taught spell Apparatus by Origin Cave
Size: 6 ft tall, around 20ft long??
Appearance
This ones a doozy
ANATOMY Sister is a a looming force of Order. She has the vague silhouette of a humanoid crawling along the ceiling with two arms, her neck and shoulders bulging. Size wise, when laid flat Sister is 5 ft tall, and her body up to the end of her torso is 12 ft long. Her tentacles are ten feet long (they're likely as long as her torso but how much of that length is her torso and how much of that is her head? 10 foot torso? 9 ft torso? Don't make me do math I'm a little guy. We'll say 8 feet that's convenient). Sister's head is shaped like an axe blade put into a taffy puller, and split both laterally and dorsally with a bulbous, melon shaped appendage in the center that contains her brain, the melon functions similarly to those found in dolphins. The lines traveling up the melon contain three pairs of her small, dot-like eyes, which despite appearances are accurate and good at high detail. The smallness of her eyes leaves her nearsighted, and she must get close to something to see it clearly. Her head can open, revealing those axe blades split into a quadret of ribbed, fleshy, concave structures which end in holes behind her true jaws. Ears for echolocation. She can let loose a series of sonar clicks to asses a creatures innards. Her true jaws are a series of gnashing, sharpened teeth. Batlike, as a true fake bug creature's teeth would be. Her lower jaw is split into three mandibles. A bottom pair and two side pairs. Her body is held aloft by her rear arm pair. It ends in a series of sharp nails which she used to swing herself along ceilings. Her first arm pair is jointed to end first in a three fingered hand, and beneath that it fuses with her forearm into a lengthy tentacle, ending in a stinger. Her body is segmented and armored. This armor is mostly for show, and is floppy and soft to the touch. Pointed scutes travel down the back of her neck and back, though she lacks armor on the sides of her torso as well as the bottom of her neck. Here is where large, glowing yellow sacks lie, ready to be to shot during her boss fight. Beneath her torso lies a series of long hydraulic tentacles, each of which end with a needle point. She can wrap them together to form a larger needle point, resembling a flower's bulb, as well as retract them somewhat by emptying them of fluid. Sister is most at home in caves with a lowish ceiling. Her rear arms are built for gripping, and she can swing across the cave ceilings gracefully. As one would expect of a creature so lopsided, Sister struggles when on the ground. She still uses her rear arms for movement, but it is less graceful, leaving her flopping with a leaping or dragging movement. She pushes herself forward in long leaps reminiscent of a seal, or drags her bulk across the ground. Her tentacles are oily in appearance, and feel like oil-soaked cardboard. They are poorly built for moving her, but may aid in wrapping themselves across things to push her forward. She sounds exactly as you'd expect: A generic bug enemy from a scifi/fantasy game with some xeno'jiva in there. When speaking her voice is distinctly feminine though garbled, as if it were being shoved through some malfunctioning electronic device. PHYSIOLOGY Sister is a drone created with a single purpose in mind: perpetual perfection. Her many needled stinger tentacles have the ability to draw or deposit fluids. The sacs on her sides and beneath her neck contain a neutral bio-fluid similar to plasma. It is within her torso sacs she can internally mix and modify genes to change their expression, or add traits that were lacking. If she is given a living or recently deceased lesser specimen, she can attempt to extract a gene from them through the extraction of blood and saliva, though the process is time consuming. It can take her days to weeks at a time to extract and then prepare a gene for implantation(will roll a d20 to see if she is successful: 10 or higher being a success). The implantation process is thankfully less slow. Once a gene is combined within her, she can take the targets blood to mix with the plasma to implant into a subject. She must do this within the egg state, before they have fully formed, though this process usually means that the eggs take longer to hatch. She will mostly implant these genes into the eggs of Mother's cleaners, praetors, or her own brood. The sacs on her throat are used to store small doses of blood or dna that she has extracted. She comes with the knowledge and genes necessary to thicken armor plating, specialize a worker for tunnel building, and grow larger natural weapons. Upon reaching four cycles of age Sister will develop the ability to edit cleaners into her own cadre of workers, though she cannot produce or maintain many--five to six small, cat sized bugs at a time. These are four legged and look like rudimentary cleaners, with needle shaped mouths to extract fluids, as well as large, yellow sacs to store the fluid in. They will directly inject these into her glowing weakpoints should she release the correct pheromone. She does not control them, and they stay nearby her at all times, though if a new creature is placed before her they will attempt to extract fluid from them. Sister's modified workers are fragile, and instantly explode if looked at the wrong way. Sister is carnivorous, and requires a large, steady diet of meat. Her workers do not eat, and expire naturally after a cycle's time. She will start gangly the size of a golden retriever. Personality
Though her name is Ishtar, she prefers to go by the name Sister. By nature, Sister is introspective, observant, and highly critical. Ishtar spends much of her time thinking over things to improve. She shares her introspection and observations bluntly and often without prompting. She will deliver scathing critique as easily as a remark on the weather. This is not out of a malicious want, but because of her deep seated need to improve things around her. She often laments that she cannot fix things within either herself or Mother's other drones. She loves her siblings, though she often has trouble voicing this love. It will come in the form of blunt compliments on their symmetry or their chitin.
Sister is introverted, and shy around new gembound, taking a while to warm up to them. This clashes innately with her want to observe them deeply. She admires the many (symmetrical only) forms that other gembound take, and uses them as inspiration. She considers her gene mixing a form of artistry, and becomes insulted easily by any attack on it. As an artist, she is highly critical, and often notes small details missing or incorrect when her edited eggs hatch. Sister does not like letting things sit and stew, and will instantly and impulsively act upon a perceived mistake, attempting to fix whatever issues shes made. She has little regard for perceived morals, though compassion occasionally rears its head, as she dreads making a sibling upset. In general, and perhaps ironically for an Order drone, monotony bores her. She needs to be busy. If Sister ever finds herself without a task, she will make a new one, such as reordering her sacs of fluid or sorting the Ursa tunnels by size, shape, and flavor. Her distaste for monotony will likely be her downfall, as it will inevitably lead the drone outside of Mother's tunnels, and to explore the world beyond. Were this to ever happen, Sister would find out she has a particular soft spot for flowers, pinecones, and other plants with radial symmetry. History
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![]() Group: Inactive
Job: Living CRISPR machine
Stone: Clearstone
+ Location: Roof of mouth Element: Ordered
Magic Level: Fledgling
SPELLS
INVENTORY
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n/a
OTHER
Pfp by Warren Umol on unsplash!
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Registered: May 07 2025
Date of Birth: Aug 04 1996 (30 years old)
Local Time: Oct 24 2026 at 08:43 AM
Status:
Offline
Last Visit: Sep 07 2026, 07:39 PM
Contact Details:
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Total Posts: 12 (Find All Posts)
Total Threads: 1 (Find All Threads)
Time Spent Online: 23 Hours, 46 Minutes, 3 Seconds
Members Referred: 0
Gender/Pronouns: She/They
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