Inactive
Full Name: Undertow
Alias: n/a
Gender: Male
Age: 19 Cycles
Species: Sea Serpent
Magicka: ʡ 200
Postlog: n/a
ACHIEVEMENTS
ENCHANTED ITEMS
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Activity Log — View Postlog
09/30/26 — Aged up to 19 cycles.
08/31/26 — Aged up to 18 cycles. 08/01/26 — Aged up to 17 cycles. 07/02/26 — Aged up to 16 cycles. 06/02/26 — Aged up to 15 cycles. 05/03/26 — Aged up to 14 cycles. 04/03/26 — Aged up to 13 cycles. 03/03/26 — Aged up to 12 cycles. 02/01/26 — Aged up to 11 cycles. 01/02/26 — Aged up to 10 cycles. 12/03/25 — Aged up to 9 cycles. 11/03/25 — Aged up to 8 cycles. 10/04/25 — Aged up to 7 cycles. 09/04/25 — Aged up to 6 cycles. 08/05/25 — Aged up to 5 cycles. 07/06/25 — Aged up to 4 cycles. 06/06/25 — Aged up to 3 cycles. 05/07/25 — Aged up to 2 cycles. 05/04/25 — Attempted to Cast Cold Snap (Successful!) in you know, for kids! 04/22/25 — Attempted to Cast Fountain (Critical Failure!) in you know, for kids! 04/22/25 — Attempted to Cast Cold Snap (Barely Successful!) in you know, for kids! 04/22/25 — Learned the spell Fountain 04/22/25 — Received ʡ 150 from Imp 04/22/25 — Joined thread you know, for kids! in Fornax 04/06/25 — Created a thread The Black City's Spawn in Fornax 04/06/25 — Attempted to Cast Cold Snap (Barely Successful!) in The Black City's Spawn 04/06/25 — Was taught spell Cold Snap by Origin Cave
Appearance
Undertow is a sea serpent. A dark body clad in iridescent scales (somewhere between the soft scales of a snake and shining fish scales) reaches, at adulthood, twenty feet from snout to hip. Long, flowing fins can be raised or lowered by stiff spines. These spines protect Undertow from predators, especially as a hatchling; as an adult they serve as keel and sail for swimming, and to aid a very expressive face. Further fins frame jaw and, like ears, the back of his skull. Four limbs are tipped in sharp claws, webbed, and serve a function as flippers in water and to stabilize him should he venture onto land: something he will rarely do, as he's slow and clumsy there, having to slither like an awkward eel.
Bioluminescent lights cascade down Undertow's flanks in rainbow colors, something he cannot control without magic. With magic, he can suppress or alter the color of the glow, but otherwise it is a constant display (and a giveaway to his location). Undertow's eyes are pale, glowing, fish-like eyes (two per side, with the pair in front smaller than the one behind): these eyes can see very well with even the slightest light source. An ability to weakly sense electric fields, like a shark can, allows him basic navigation in total darkness. A forked tongue like a snake's can taste the air, or water. He has a wide-hinged jaw features gripping, long, backward-pointing teeth that grow back if broken. The upper front fangs can inject venom that can cause unconsciousness via a drop in blood pressure, kicking in faster in smaller creatures and lasting several minutes at the most. Creatures that do not have blood, like Drones, are heavily resistant to this venom's effects. As an aquatic creature, Undertow is very fast in the water, but does have lungs to survive above the surface. When hunting or fighting, he attacks by first latching on and then winding around his prey or opponent, attempting to constrict or at least protect his own body by squeezing the target. He is carnivorous/piscivorous, eating whatever he can find underwater: usually fish and crustaceans. Undertow's gemstone is a black-and-turquoise Shattuckite, looking like mottled ocean water; this forms three small horns across the top of his narrow snout, looking rather draconic in nature. Personality
Undertow starts life as a curious, friendly creature. As a hatchling in The Black City, there are plenty of horrific predators to contend with, so he is also very shy and jumpy. Once he approaches other Gembounds, particularly those on land, he's likely to maintain that curious and benevolent nature, but to hold a strange mixture of suspicion and naivety: distrusting these land-walkers and their intentions, but at the same time curious about them, while wholly ignorant of their abilities and values. This will leave him both gullible and wary. For example, he may not trust someone he meets, but might suspect them of wanting to steal fish from him, when really they hold zero interest in his food.
Undertow adores the darkness, the cold depths of the sea, yet also enjoys basking near heat vents or checking out (cautiously) the glowing lights scattered throughout The Black City. Despite his predatory nature, he likes smaller creatures; he only eats when hungry, and is likely to adopt smaller sea Lessers as pets, even if they don't want to be and don't stay near him for long. For a sea serpent he's surprisingly social, and liable to get lonely without companionship, prompting him to seek the surface and its denizens if he can't find friends in the depths. History
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![]() Group: Inactive
Job: Also Sea Serpent
Stone: Shattuckite
+ Location: Skull Element: Water
Magic Level: Fledgling
SPELLS
INVENTORY
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OTHER
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Registered: Apr 06 2025
Date of Birth: Hidden
Local Time: Oct 24 2026 at 04:26 PM
Status:
Offline
Last Visit: Mar 31 2026, 10:20 AM
Contact Details:
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Total Posts: 17 (Find All Posts)
Total Threads: 1 (Find All Threads)
Time Spent Online: 4 Hours, 26 Minutes, 46 Seconds
Members Referred: 0
Gender/Pronouns: Undisclosed
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