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Inactive
Full Name: Wolfhound
Alias: n/a
Gender: Genderless
Age: 27 Cycles
Species: Alien Hydra
Magicka: ʡ 265
Postlog: n/a
ACHIEVEMENTS
ENCHANTED ITEMS
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Activity Log — View Postlog
10/09/26 — Aged up to 27 cycles.
09/09/26 — Aged up to 26 cycles. 08/12/26 — Attempted to Cast Will o Wisp (Barely Successful!) in Parkour 08/10/26 — Aged up to 25 cycles. 07/20/26 — Attempted to Cast Night Vision (Failure!) in Parkour 07/12/26 — Attempted to Cast Night Vision (Successful!) in Parkour 07/11/26 — Aged up to 24 cycles. 06/11/26 — Attempted to Cast Dissipate (Barely Successful!) in Parkour 06/11/26 — Aged up to 23 cycles. 06/02/26 — Created a thread Parkour in Orion 06/02/26 — Was taught spell Will o Wisp by Origin Cave 06/02/26 — Was taught spell Low Spell Borrow by Origin Cave 06/02/26 — Was taught spell Shadowplay by Origin Cave 05/12/26 — Aged up to 22 cycles. 04/12/26 — Aged up to 21 cycles. 03/12/26 — Aged up to 20 cycles. 02/10/26 — Aged up to 19 cycles. 01/11/26 — Aged up to 18 cycles. 12/12/25 — Aged up to 17 cycles. 11/12/25 — Aged up to 16 cycles. 10/13/25 — Aged up to 15 cycles. 09/13/25 — Aged up to 14 cycles. 08/14/25 — Aged up to 13 cycles. 07/15/25 — Aged up to 12 cycles. 06/15/25 — Aged up to 11 cycles. 05/21/25 — Was taught spell Night Vision by Origin Cave 05/21/25 — Was taught spell Low Spell Borrow by Origin Cave 05/21/25 — Was taught spell Hindsight by Origin Cave 05/21/25 — Was taught spell Low Spell Borrow by Origin Cave 05/16/25 — Aged up to 10 cycles. 05/05/25 — Attempted to Cast Dissipate (Successful!) in The Black Tree 05/01/25 — Attempted Other (Failure!) in The Black Tree 04/19/25 — Attempted Other (Failure!) in The Black Tree 04/16/25 — Aged up to 9 cycles. 03/17/25 — Aged up to 8 cycles. 02/11/25 — Created a thread The Black Tree in Tunnel Q 01/23/25 — Aged up to 7 cycles. 12/24/24 — Aged up to 6 cycles. 11/24/24 — Aged up to 5 cycles. 10/24/24 — Aged up to 4 cycles. 09/25/24 — Aged up to 3 cycles. 08/25/24 — Aged up to 2 cycles. 07/27/24 — Created a thread The Dog Star in Tunnel D 07/27/24 — Attempted to Cast Dissipate (Successful!) in The Dog Star 07/27/24 — Was taught spell Dissipate by Origin Cave
Appearance
Standing about six and a half feet at the shoulder, Wolfhound is a winged hydra with a glowing, gradually shifting aurora-like pattern, its black scales and scutes iridescent with purples and greens. Shaggy fur provides a thick mane that runs down each neck to the chest and belly, and thick fur behind lanky forelimbs and along the wings' leading edges. More fur tips the tail, from which sprouts a pointed Sunstone (or "Bloodshot") Iolite gemstone colored like a galaxy with stars. Its blood is very dark, near-black, and its muscles and organs--should they ever be exposed--are likewise black. Each head tends to have its own personality, name and gender, and if one of these heads is destroyed, its personality is forever lost. However, new heads can be regrown within the chrysalis, and have little to no rule as to how many might (or might not) grow during a mutation or even mere hibernation. A multi-structure brain guides this creature: a "main" brain stores memories and governs autonomous functions, settled above and in front of (centered above) the heart. These are linked to additional, smaller brains in each head that handle each head's senses and personality. Each head can vary in structure, but they share general features. They usually have four eyes, which glow soft green; each bears heat pits that can sense body heat, along with small, sharp, curved fangs linked to a translucent section of the head. This section is divided into the sinuses and the venom cavity, and slosh visibly behind the rubbery skin. The venom, with its soft green glow, can be visibly estimated in terms of how much remains per head. The throat tends to glow with that same hue, visible when the mouth is opened. The venom is a paralytic, and places the victim in a state of euphoric, sedated bliss; it also acts as an intense painkiller. This is generally used in self-defense or when hunting smaller prey. Wolfhound is primarily carnivorous, but can eat anything, provided it does get meat or fish now and then. Personality
Each hydra head has its own personality, and as such, Wolfhound is likely to change over time depending on whether its heads survive. In a sense, it is a "survival of the fittest" creature in and of itself, with personality traits serving to preserve or risk individual heads. Alternatively, the heads may learn to balance one another over time, forming a network that cooperates well together. Generally speaking, Wolfhound is not aggressive with other Gembounds, tending toward social rather than confrontational.
It hatches with four distinct, defined minds to match its four heads. Current Heads: Sirius identifies as male, and is a critical, coldly logical thinker, well-spoken and somewhat arrogant. This head tends toward overthinking and sometimes paranoia, and despite holding strong morals and a sense of justice, can be brutally ruthless if he believes it to be justified. He tends toward leadership behavior by nature, though he doesn't fight other heads for it. This is the most intelligent of the heads. If his arrogance becomes overbearing, the other heads will gang up to take him down a notch. He is well-spoken, his voice deep and even. Uses primarily Energy magic. Adhara is female, her outlook simple and happy. She can be silly, carefree, and is often full of humor. A tendency toward loyalty to friends, pacifism, diplomacy and open friendliness makes her a go-to for Wolfhound's interactions with others. Adhara is sense-oriented, enjoying the smells, sights and sounds all around her. Her voice is bright and carries unreserved emotion. Likes Light magic. Mirzim, also female, is a more reserved and mature head--more akin to Sirius than the rest. She is spiritual, a diviner, seeking meaning in things, yet is also quite practical in nature. Her voice is deeper and measured. Fascinated by Arcane element spells. The fourth head is male or genderless. Named Furud, it also calls itself Bone-Gnawer, and is playful in a feral, predatory sense: bestial, grinning and sometimes savage, desiring enjoyment over all else. It is prone to grinning and growling and urging toward risky behavior, but is kept in check by the others; that being said, its instincts are good. It gets along best with Adhara, though its lack of sympathy toward others bothers her at times. Delves with natural ability into Animal element magic.
History
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![]() Group: Inactive
Job: n/a
Stone: Bloodshot Iolite
+ Location: Tail Element: Light
Magic Level: Fledgling
SPELLS
INVENTORY
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n/a
OTHER
art by Gortys!
Spell Wishlist: |
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Registered: Jul 26 2024
Date of Birth: Hidden
Local Time: Oct 24 2026 at 02:29 PM
Status:
Offline
Last Visit: Aug 17 2026, 04:41 PM
Contact Details:
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Total Posts: 27 (Find All Posts)
Total Threads: 3 (Find All Threads)
Time Spent Online: 10 Hours, 37 Minutes, 37 Seconds
Members Referred: 0
Gender/Pronouns: Undisclosed
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