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Mutations - Yay or Nay? - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: Out Of Character (https://origin.boreal-nights.space/forumdisplay.php?fid=32) +--- Forum: Maintenance (https://origin.boreal-nights.space/forumdisplay.php?fid=37) +---- Forum: OOC Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=43) +---- Thread: Mutations - Yay or Nay? (/showthread.php?tid=217) Pages:
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RE: Mutations - Yay or Nay? - Azazel (Original) - May 10 2015 I believe that Mutations should be optional, but the chance to have them should be rare, and here's a system that the game could follow:
RE: Mutations - Yay or Nay? - Xylos - May 10 2015 I AGREE WITH BANSHEE'S SUGGESTIONS I like mutations but I feel they should be kept rare just to keep the chars special c: RE: Mutations - Yay or Nay? - Fisher - May 10 2015 great idea Banshee but gender doesn't play a role into breeding here, so I'd say the Gem-giver would be the "mom" while the magick giver would be a the "dad"... Maybe we could have a "magickal mutation" that depends on the dad, if that's not too much garbage for the staff to do ahaha. RE: Mutations - Yay or Nay? - Ecthelon - May 12 2015 i love love love love the idea of mutations omg. bring on the genetic chaos! |