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Suggestions - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: Out Of Character (https://origin.boreal-nights.space/forumdisplay.php?fid=32) +--- Forum: Maintenance (https://origin.boreal-nights.space/forumdisplay.php?fid=37) +--- Thread: Suggestions (/showthread.php?tid=8) |
RE: Suggestions - Game Master CJ - Jul 20 2020 also don on disc: suggesting that Stinkhorn and Pitfall maybe replace the Nuisance spec's Warp & Shadowplay or Body Swap?? RE: Suggestions - Damask - Jul 20 2020 with inspiration and collaboration from our most beloved navey ... a specialization for the pressure elementals out there who don't fly! all windy characters are valid, winged or not!! based largely on levitate and cloud step, with a few additions not included in aeromancer and soundshifter. FLIGHTLESS BIRD Levitate, Cloud Step, Gravity Trap, Claustrophobia, Dust Devil Passive: Gifted with the speed of the wind, this character walks and runs slightly more quickly by default. Aura: A light blue, airy glow wisps around this character's feet and trails behind their movements. plus a couple small suggestions for the existing pressure specs ... for aeromancer: perhaps pull levitate from the spell list, since a majority of characters who choose this spec wouldn't benefit from it? pressure elementals in general tend to be flighted, and aeromancer feels especially flight-oriented, given its passive effect. in its place ... please add barrier! it feels like a great fit with the other "classic" spells included, and it's a very cool spell that i would love to see represented. and then ... maybe add muffle to soundshifter? :"D it just makes sense! RE: Suggestions - Maw - Jul 20 2020 A Specialization Idea (copied Navy's format :,3) Name: Jester Passive: maybe whenever you use any of these tactics or techniques it's a bit more entertaining to watch??? Maybe you can do them a little faster and in more entertaining ways? Maybe your failures of these techniques and tactics tend to be just as awe-inspiring as your successes? Aura: A jovial jubilee of lights in bright, fun colors tends to dance around you, and you appear to quietly jingle wherever you walk. Spells: Distraction, Wheedle, Disguise, Trip Up, Avoidance, Mongoose Reflexes (The Jester is all about being stupid and dancing around your problems) @Game Master CJ RE: Suggestions - Fisher - Aug 10 2020 specialization additions: these are recommendations for spells to be added to various specializations! mainly fleshing out ones that are missing spells compared to others hehe ![]() ![]() UPDATED LIST
![]() ![]() ![]() ![]() ![]() ![]() ![]() ALT AURA: rather than glowing motes of light which are a pretty common theme among auras, i'd love for the torchbearer to leave glowing pawprints in their wake, or otherwise have some sort of glowing marking that maybe gets more intense when they cast a spell? or if you want to get really wild with it, maybe they cast light rather than a shadow-- nothing too intense, but a faint light cast from them where they would have a shadow. ![]() ![]() UPDATED LIST
![]() ![]() ![]() ![]() ![]() ![]() ![]() additional note: it might be better to move rainmaker kind of away from the overlap with stormbringer-- push the focus more on just. water is wet. maybe remove rainfall and instead go for Aquakinesis or Purify, and rename it. I recommend something like Hydrologist? suggestions: actual specialization concepts here folks.. Concept: a collection of the manipulative spells that directly affect other character's bodies from a distance. probably engulf as the signature spell, + two of the others? Passive: Can use spells at a farther range, maybe? it'd be cool if they could cast spells at significant range as long as they had fur or blood of their target... but idk if that'd be too strong and also unfun for everyone else. Aura: An inviting, warm aura that turns cold and unsettling on contact with the Effigy Maker. or like, yknow, a presence that sticks in a gembound's mind long after they stop interacting with the Effigy Maker-- sort of "hard to forget/unsee" kind of vibe. SPELLS
![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Suggestions - Tahi-shei - Aug 12 2020 I have... an idea. Call it... Living Rumor. POSSIBLE SPELLS: Mist Cover, Driftwalk, Camouflage, Reflect, etc -- any spells that would improve stealth, maneuverability, and so forth (this could also work with certain Physical and Other skills!) PASSIVE: Hard to notice and hard to remember. Your eyes want to skip over them, and it can be difficult to recall something they've said to you. You're prone to forgetting them in a list, and their attempts at stealth seem to succeed more often. Obviously its not impossible to see them, but it takes genuine concentration. However, Gembound with memory problems or spells like Gem Sense or Red Sense (or even innate senses that allow you to sense sense electromagnetism, body heat, etc) will make this less effective. AURA: A gray/blue mist, obscuring their form and making them appear as though they are partially ethereal/not entirely solid. RE: Suggestions - Kaimana - Sep 03 2020 I've become the Dye Fountain (so has SilverWinter) [copied from Discord] (Trans Rights!!) Name: Emuh's (or Transcendent) Pink/Red/Orange/Yellow/Green/Light Blue/Blue/Purple/Grey/Black/White Ingredients: Any (base) color dye + any successful Transcendent spell [cast by a TransMaster with a Specialization] (must make contact with the base dye) Effect: Bestow the passive aura of the Transcendent Master Specialist that used the spell upon a regular color dye. Along with the effect, the dye will also gain a magnificent gleam and bold saturation. Name: Unique... (or Copycat) Ingredients: Efflu meat + black slime + successful give life Effect: This dye has the effect of flesh that seems to... crawl... as if it is alive. Contrastingly, it smells disgusting, as if rotten. It appears to shift a little bit over the surface it is applied to, and will sometimes physically mimic things that it comes into contact with Name: Candle Dye Ingredients: Any base dye + something flammable + an object with a scent Effect: Bestow a base color dye with a scent. When it comes into contact with fire or heat, it lets that scent off. Name: Scrub-a-Dub Dye Ingredients: Purified water + any alkaline solid (i.e. limestone) + successful Bubble cast Effect: This dye makes anything it touches look "cleaner", somehow. It also gives off bubbles!! Name: Friendly Dye Ingredients: Any berries + glow effect OR Successful Wisp + Successful Inspire Effect: This dye has the effect of MAKING ME SMILE DANGIT!!! [end Disc(ord)ography] ... .... ..... HAH! YOU THOUGHT I WAS DONE?! YOU FOOL! I'M NEVER DONE!!! I'LL NEVER BE DONE!!!!!! Name: Agony Dye Ingredients: Efflu Meat + Corrupted Substance + Successful Bruise Effect: This dye has the appearance of a deep, unsettling bruise or rift in flesh. The idea of looking at it or touching it feels deeply uncomfortable. Name: Jello Dye Ingredients: Any base dye + Black Slime + Successful Bounce Effect: Bestow a gooey, bouncy texture upon any base color dye! Name: D-eye Ingredients: Any base dye + Black Slime + Successful Many Eyes Effect: Give any base color dye the effect of small, blinking eyes Name: Quaking Dye Ingredients: Any color gem + Any natural mineral + Successful Pebblequake Effect: This dye appears to be constantly vibrating for whatever reason. RE: Suggestions - Kaimana - Sep 05 2020 Another batch of me being a doofus Name: Greem Rights Ingredients: Green Dye + Successful Photosynthesize + Successful Dominator Effect: This dye is just... really greem. It carries an air of unquestionable authority! Name: Wispy Dye Ingredients: Any base dye + Successful Will o' Wisp Effect: Give any base color dye the effect of wispy, colored flames coming off of its surface occasionally. Name: Highlighter / Marker Dye Ingredients: Any brightly colored Berries + Kiss of Death wings + Successful Signal Effect: Emulate the warning colors of toxic creatures with this attention-catching dye! Name: Ominous Dye Ingredients: Black Slime + Red Feather + Successful Black Light Effect: This dark maroon dye shimmers with an unsettling glow and smells of death. RE: Suggestions - Comet - Sep 08 2020 Perhaps some adjustments to the Rainmaker specialist? Add: -Bubble -Snowfall -Purify Maybe get rid of these?: -Dehydrate RE: Suggestions - East - Nov 18 2020 Presenting a specialization geared toward perceptive characters looking to get the most out of a conversation: Monitor (Other possible names are Investigator, Intelligencer, Adviser, Confidant) Passive Effect: Heightened awareness of immediate surroundings and individuals' behaviors during social interactions Character Aura: The character exudes complete neutrality, appearing slightly desaturated in comparison to their environment Tactics and Spells: Gauge + Any 2 Reassure, Wheedle, Stone Memory, Lesser Empathy, High Senses, Feel Around, Spore, Hindsight RE: Suggestions - Tahi-shei - Jan 15 2021 Fungal Master - Decay & Propagate + any 1: Spore, Hallucinate, Wither, Necrophagy Passive Effect: All included Fungal spells are somewhat faster-acting, noticeably more potent, and in some cases, significantly more painful. Aura: Several varieties of translucent, illusory fungus grow out of the body — the exact composition can be altered with great concentration. Amusingly, they will appear to grow through armor and clothes. Basidiomorph - Spore + any 2: Cordyceps, Hallucinate, Inky Cap, Zombify Passive Effect: Included spells are easier to maintain for long periods of time and take less energy to perform, even if used several times in a row. Aura: The character seems to bear a trail of spores, large enough to be visible (think dust motes) and leaves a slightly gray, filmy afterimage as they move. Mycologist - Gray Sense & Feel Around + Any 1: Spore, Hallucinate, Stinkhorn Passive Effect: The caster is able to see through any fungal growth they’ve placed as long as they’re close to it, without needing to cast Feel Around. Aura: Illusory whitecaps trail a few feet behind the user, sprouting up where they’ve stepped. Symbiosis - Host & Mycelial Swarm + Any 1: Propagate, Incubate, Consume Passive Effect: Growths associated with the included spells last longer and are healthier; their negative effects are also dampened, though not removed entirely. Aura: The character has a pleasant, earthy smell and always looks healthy and well-fed (shiny fur, bright eyes, etc) regardless of their actual state of wellbeing. |