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GHOST TOWN - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: IC Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=50) +--- Forum: Year 7 Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=63) +--- Thread: GHOST TOWN (/showthread.php?tid=10487) |
GHOST TOWN - Eurydome - Dec 02 2021
So, the lights were on. That was an improvement. @Vakornol RE: GHOST TOWN - Vakornol - Dec 02 2021 Interesting, how violence and bloodshed could become almost monotonous; and Hell, Vakornol had gleaned nothing but fun from it. Day-in and day-out, plodding past laborers and their shoddy works to greet whatever Hand had come to study the newest designs, pick and choose what beasts to take, or plain be entertained—and boy, had she entertained (even when it seemed a waste of a good opponent to spill their blood and guts all over the Arena floor). The Valkhound hadn't minded it too much, but with an interesting silence befalling the cave for a couple millennia and being sustained by the relatively mild-mannered denizens of today... well, things like a Master-sponsored Deathmatch became infinitely more exciting. Not to say that the Revenant was bored of the new age. No, she was far from it; in fact, she had plenty of time to finally watch and complain about Rodd Danger with the Palace's permanent-seeming resident Aethril. ... or hassle Vargas about his promotion and how much of a buzzkill he'd (not) become. Ah, well. Vakornol still—true to her title—haunted the Arena at times. She studied the chrysalises littering its bottom levels, beneath the floor, the destroyed and corroded caves that'd do poorly at containing any of the more violent gladiatorial lions and bears that cut the chaff from the wheat (or so to speak, since she still didn't care to know about modern classifications of what something was.) Occasionally, she studied her own chrysalis in the backrooms; and couldn't help but to be amused by how easily she'd been removed from the Deathmatch. Just one poke of the halberd. Hilarious, actually. Few others had ever come close to incapacitating her in such a way that only a chrysalis would save her. The one standing in the Arena was not one of them; though, she did remember the press of sharpened amethyst against her throat, challenging words uttered between panting breaths and pouring from quirked lips. Then she'd spread her foe out in the dust, glittering gold coating both of their hides. The record's essentially 1-0. Putrescent, incandescent eyes widened as they turned upward, and she stalked from the shadows of one of the Arena's many (not destroyed) entrances. Vakornol crooned as she studied the figure as she stretched. Her eyes pinched upward in approximately half of a smile. One Hell of a greeting, inviting one of your age-old rivals to a battle after a few thousand years' vacation. @Eurydome RE: GHOST TOWN - Eurydome - Dec 02 2021
Something lurched in her heart. @Vakornol RE: GHOST TOWN - Vakornol - Dec 03 2021 But it was all fun and games, this song and dance. The posturing before two bears struck one another in brief, violent conflict; perhaps neither willing to escalate so far as to tempt death as a consequence by striking too hard, too fiercely, rendering the competitor unable to continue at risk of their own peril or squandering energy. And that was the thing, wasn't it? The lack of eyes upon them? From the moment a blood-soaked blade left toned, scarred shoulders and came to be held at one's side, Vakornol knew that her challenge'd been accepted—but there was no bloodthirsty roar from the stands. Not so much as a whisper, because it was just the two of them. These bears lacked a reason to kill one another, then. Still yet, she crooned in response, Vakornol was excited by that thought. Bare bones ruff setting on end, her jaw set into a more serious clench. Eurydome'd offered the first move, to stand on the defensive; that put an impressed feeling in her skull, distractingly intense for just a moment. As Vakornol herself began to move—forward, with a seemingly casual, loping gait—she privately commended the gladiator for putting her off her own rhythms. It was up to her to make the first strike, not to dodge and weave through piercing blows. Skillful play. The valkhound hoped to match it. First move would be to halt an effective defense. Vakornol abruptly broke into a full gallop, darting toward the feline beast's left side on slender legs. If her opponent attempted to pivot to face her, she also attempted to pivot around. The idea was to stay on that side, as far from the swing of a sword as possible to maximize her chances of dodging away at the last second once she made her move: a forearm struck out from beneath her (though she barely broke stride with how quick the motion was) and made to hit where shoulder ended and weight-bearing limb began. At risk of bruising her own knuckles, she curled her claws inward—the hope was not to permanently cripple or tear through the joint, but merely set off that involuntary reflex to buckle. ROUND 1/? ATTEMPT: Punch-swipe at Eurie's left foreleg (where the "elbow" is)
DEFENSE: Bouncing on toes, light stance, trying to compensate for any turning to face her INJURIES: None yet @Eurydome RE: GHOST TOWN - Eurydome - Dec 03 2021
ROUND 1/?
ATTEMPT: Dodging (by running out of Vakornol's reach)
DEFENSE: Braced, defensively stanced, watching Vakornol INJURIES: None @Vakornol RE: GHOST TOWN - Vakornol - Dec 03 2021 Putrescent eyes fixed on the swirl of dust where Eurydome had once stood as she herself skidded past it; they crawled upward at the intentionally antagonizing retort. But, there was nary an ounce of irritation to make Vakornol's conscience crawl with mind-addling rage. If anything—and it was obvious in the upward pinch of her expression, gaze to snout—she was amused. She'd been read, and she'd been foiled. Another tactic, then. One that would be quite the opposite of a hit-and-run. The Valkhound loped toward her again, closing the couple yards' distance put between them with ground-devouring strides. Easy breaths pumped in and out of her lungs, though her heart jackhammered in her chest with what could only be described as unparalleled enthusiasm. Rather than baring her own weaponry, though, Vakornol kept pressing forward, feinting backward; her eyes watched for every twitch of a muscle, golden eyes and glittering blade, hide and her body reacted accordingly with practiced ease. She'd stand in as close of quarters as was allowed, not making so much as a single attempt to jab at what might be construed as a vulnerability or opening. Ooh, you want to try and hit me so bad, her thoughts cooed. ROUND 2/? ATTEMPT: Being prepared to dodge while standing in close quarters
DEFENSE: Bouncing on toes, light stance, ready to dodge INJURIES: None yet @Eurydome RE: GHOST TOWN - Eurydome - Dec 03 2021
Hitting Vakornol wasn't in the plan, not yet at least. Vakornol was huge and durable; she had an incredible amount of stamina. The current plan was to conserve her energy and keep dodging; let Vakornol waste her energy on hits that wouldn't land and having to catch up to the gladiator again. ROUND 2/?
ATTEMPT: Keep running DEFENSE: Braced, defensively stanced, watching Vakornol INJURIES: None @Vakornol RE: GHOST TOWN - Vakornol - Dec 03 2021 There it is. Pretty gold eyes flicked back, widened, and in an instant the centaur fully turned to look into the large, neon purple face of a merely bemused Valkhound. With a huff of air, she jabbed upward with an arm, to slap at the smooth(er) side of her opponent's sword and send it clattering to the ground. Vakornol teased halfway through the swing. ROUND 3/? ATTEMPT: Slap Eurie's sword away
DEFENSE: Bouncing on toes, light stance, still ready to dodge INJURIES: None yet @Eurydome RE: GHOST TOWN - Eurydome - Dec 03 2021
Amethyst clattered against the arena floor, but Eurydome didn't turn to look at it. Vakornol was too close for comfort, and now she didn't have her blade in one hand to come to her defense. Even then, however, Eurydome was far from helpless-- she had a good few back-ups in case of something like that happening. ROUND 3/?
ATTEMPT: pounce and cling onto vakornol's face DEFENSE: um. INJURIES: none @Vakornol RE: GHOST TOWN - Vakornol - Dec 03 2021 Her outstretched claws grazed earth, and Eurydome's four paws left it. No quarter given and seemingly unhindered by the loss of her sword, the gladiator was springing. One second, on the ground; and the next, hurtling through the air. Vakornol took a few steps backward, her own jaws splitting to let out a single huff as grappling hands glanced. Sand shifted as the body thump! back down, and no shred of time passed before the Valkhound was throwing her own self forward, baring her forehead in a slightly upward swing: to catch Eurydome between the forward-pointing ridges of her own skull and send her straight to the ground by shoving forward. Familiar sight, huh? It would be, if Vakornol's foot did not come down on the amethyst sword, which then shifted in the sand and pulled her off-balance. This subsequently sent her falling straight down onto her chin with a comically enormous spray of Arena-appropriate substrate and forearms sprawling around Eurydome. ROUND 4/? ATTEMPT:
DEFENSE: Squared-off stance INJURIES: None yet @Eurydome |