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[Quest] Awakening the Dreamer - Part I - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: IC Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=50) +--- Forum: Year 10 Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=73) +--- Thread: [Quest] Awakening the Dreamer - Part I (/showthread.php?tid=11594) |
[Quest] Awakening the Dreamer - Part I - Game Master Dark - Dec 29 2023 AWAKENING THE DREAMER
Part I - A Catalyst
![]() The Masked Merchant stood silent in the cradle between two windswept dunes, staring at a place nestled between them as if it held some sort of significance. He had only just returned here; but now he was waiting. He has slept long enough. Skahan was no doubt en route. His services would be needed, but there was little point in hurrying. There was, after all, something else they first required. Astraea had explained that he would canvass the Gembounds. Spread rumors, request aid. They were useful for minor tasks, it seemed to Hag-rteho. And now that he himself was back within the caves, he would wait here for them: for the rumors to spread. For the "come and help, and be rewarded." Once they were here he would give them their tasks. Will his chains still bind him? The main task would not be unfamiliar to them. They had required similar, once before, merely to open the door to Hydra--and the Gembounds had provided. How would this compare? The magic that flowed here was strong. It was almost enough. But a catalyst would be required to jump-start the final awakening. And gathering enough for that catalyst-... it would take time. So here he stood, silent, a black figure staring at a valley of hot sand, waiting for them. The quest Awakening the Dreamer - Part I has begun! Anyone may join this thread. The next post will take place in one week's time. RE: [Quest] Awakening the Dreamer - Part I - Zoey - Dec 29 2023
V-Zoisite-One stepped out of Tunnel P into the blistering false-sun of Hydra. The warmth was welcome on its body, fueling it as it made the trek across the sands. It had never stepped foot into the perilous desert before; before it would have been a death sentence. Things had changed in the caves, however, and the latest Trial had made Hydra... habitable? It did not know the details. Only had heard the rumors. RE: [Quest] Awakening the Dreamer - Part I - Garnet-Epsilon - Dec 31 2023 It has been far... far too long since I have been awake. The small hybrid muses to themselves, winging carefully over the sand in Hydra. The fact that they're in Hydra, the cave specifically designed as a crucible to allow only the best and brightest... or luckiest, to escape, indeed does not escape them. Part of them hopes that they can manage to not be in any sort of trouble upon their return to Draco, long nap in their gem or not. Maybe, they muse, circling around Zoizite, I can gather some useful information on how everyone in this cave interacts. Family units, the like. Possibly revive my old name- no. Disguise. They remain in mid-air, thankful in only mild part for the heat making lovely thermals to glide on and not much else as they analyze the Masked Merchant, and offer their best bow from mid-air that they can manage. "Greetings. I come to assist as well." a small, concerned noise at Zoizite's sneeze-tongue-snack... attack over there. "V-Zoizite-One, are you quite alright? That sounded painful. A tip I learned in the Tunnel just outside- tilt your nose down, so that sand will blow past and not in. Takes some getting used to." RE: [Quest] Awakening the Dreamer - Part I - Reverend - Dec 31 2023 He was not keen to return to these familiar sands - the scorching heat was unmistakable. This was where Reverend had been run ragged and his eyes taken from him. It did not feel safe here, even with the Merchant having declared that trial a success.
But it was here all the same. If it were to die, would it not be poetic for his final resting place to be one that hurt him so before, luring him back like the sea lures back a wizened sailor? The glow of the bauble on his staff and the rattling of chains and bells announce his arrival as he clambers over the sanddune. "We have come. Is this another Trial? I am not eager to brave the Eyehooks once again," Reverend states, a croaking horse voice. Its ears prick, listening to the slightest shift in the sands. Not just for the others, inevitably drawn with the call for help, but also sandwyrms prowling below. Maybe fate will be kind this time. RE: [Quest] Awakening the Dreamer - Part I - Wilder - Jan 05 2024 She remembered the last time she had been here - faintly, however, as it had been...ah, too long. She hadn't even seen her tenth cycle when she had assisted in opening the cave for the first time. Waves of memories threatened to invade her calm, which she staved off with a flick of her mind. She was getting better at it. RE: [Quest] Awakening the Dreamer - Part I - Coyote - Jan 05 2024
RE: [Quest] Awakening the Dreamer - Part I - Archon - Jan 05 2024
RE: [Quest] Awakening the Dreamer - Part I - Game Master Dark - Jan 05 2024 AWAKENING THE DREAMER
Part I - A Catalyst
![]() The Merchant turned, regarding with an empty stare all those who had arrived. His head tipped too far to one side as he considered--would they be enough? They would not, in his estimation. "Work... is required. You will need... to find more of you." His tone was one of empty command, and he turned to stare back at the seemingly empty expanse of sand. For the most part, none of their greetings were returned, and no questions answered. They would find out, soon enough, that this was no Trial. He did not answer Wilder, either, though he held up the claws of his right hand so that a wisp of his own curled into his palm and hovered there with an eerie light. Despite its appearance, V-Onyx-Two would sense that here was not a creature of natural order--but of Chaos. At last he spoke, voice rattling and wheezing like a heavy wind. "A catalyst... is required. Power... to awaken greater power." He raised a hand, swept it left to right, and there was a shimmer of magic. The sands trembled, the grains at the rear of the slope sliding downward... yet there was an unnatural asymmetry to the movement of the sand, a shape almost forming where it slid or stopped. As if... something lay beneath it. "The Dreamer... has slept long enough. The Shapers... have rested... long enough. It is time... for them to awaken." The process of life, of death, of awakening or of dreaming--these were not instantaneous, but gradual. The replication or slow decay of cells. The flicker of neurons, off and on and off again. This Nest was no different: it was awoken from the great sleep only gradually, one cave after another. But this-... ahh, this was the Merchant's task. Hydra had been required, yes--and indeed served its own purpose, and always had--but there was more yet to do. "Enchantments. Magic. Stones." From within his black sleeve he withdrew a large shard of bright pink crystal, holding it up between two claws. "Deposit magic... here." He demonstrated. The wisp he held was brought close to the crystal--and then vanished with a flash, pulled into the crystalline lattice of the stone. The gemstone flared, then dimmed. "But it will not be enough. It cannot... hold enough." No; he needed a plethora of enchanted items, of lost Gemstones still flickering with life--life that would be forever stolen. And whatever power they could pass into this holding crystal. Would that be enough to awaken him-? He had little time to consider this, for now the sands began to tremble in earnest. From behind the gathered group came a cresting shape, like a serpent, coiling through the Dunes, one that the Sandworms oddly left alone. It arrived moments later in a shower of sand, its head curling high: ten meters long, coated in dark, iridescent scales that flared outward now with a glowing vent of heat. Skahan looked over the Gembound, and then curled past them, peering at the sand. "Was this the place?" he asked, half to himself, four eyes squinting. But it was--memory returned, made distant by aeons. "You cannot even tell that it was here!" A huff of a laugh, a blast of hot air, escaped him. The basilisk's scales clamped to his hide, and he pressed forward, a twist of his body and emanation of blazing heat indicating that he'd begun his work. Sand was thrown back in showers, the molten blasts from between his scales gradually melting a molten-edged hole into the Dunes that hardened into glass. The hole that he dug quickly began to resemble that of an immense and gaping Sandworm mouth, though it was clear that his progress would take time. The Merchant, meanwhile--having remained silent through this--turned back to the Gembound. "Begin," he wheezed, and then paused. Ahh. They would want rewards--would they not? That was how these creatures worked. "Name... your price." He couldn't be bothered with deciding what they were owed. They would be given what they wanted--or, if the price were too steep, they would not. So long as the work was done. The Masked Merchant has tasked the Gembounds with providing a great deal of magic to 'awaken the Dreamer.' The magic must reach a total of 100 points. Deliveries may take several forms to reach this total: 3 Points: High Intensity enchanted item, or Master-level Lost Gemstone 2 Points: Medium Intensity enchanted item, or Pupil-level Lost Gemstone 1 Point: Low Intensity enchanted item, or Fledgling-level Gemstone In addition, Gembounds may cast spells into the Merchant's catalyst/storage gemstone. High-intensity spells are worth 3 points, Medium are worth 2, and Low are worth 1. Only Barely+ casts will be counted. However, this Catalyst stone only has a capacity for 50 points--so the other 50 will need to come from items and lost stones. The Masked Merchant is also asking the Gembounds to name what rewards they would like. Most things within his power will be granted; rewards that are too far-reaching or outside his power may be rejected. Anyone may still join this thread, or be recruited into aiding in other threads/offscreen and then arrive here to deliver their goods. Any objects or stones found should have their origins linked to in the delivery posts. Characters may post as many times as they like (even in a row) to fill the Merchant's storage stone and deliver items. They may also cast their spells into the crystal in solo threads. The next post will take place in one week's time. @V-Zoisite-One @Garnet-Epsilon @Reverend @Wilder @Coyote (V-Onyx-Two) @Fleas RE: [Quest] Awakening the Dreamer - Part I - Fleas - Jan 05 2024
Alright so, Fleas had lied. She hadn't died before stepping foot into the cave. But with a trail of odd, not so survival-looking gembound padded into the cave, her mouth slightly parted in the beginnings of a pant. She had her wings raised above her head like some sort of leathery umbrella, trying to keep the baking heat of the cave lights off her. She hadn't tried to actually correctly use them to fly. Well... she had once, and the results of that incident was enough to get her to swear flight off for the foreseeable future. RE: [Quest] Awakening the Dreamer - Part I - Reverend - Jan 06 2024 He listens to the Merchant's words, stilted and strange, but still clear. An offering of magic...
It wouldn't be impossible, but a nervous glance to the enchanted horn hanging on his side. No, not this. This is mine to keep. Reverend would look elsewhere. But the trembling and shaking of Sakhan's arrival panicked it, and unable to see what the Basilisk really was, he howls, jumping into the air in a flurry of feathers. "SANDWORM! SANDWORM!" is his howl, as astral wings flare to life and he flees, off in some other direction. Exit Reverend |