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THE SKULL KIDS - Printable Version

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THE SKULL KIDS - Ozias - Jan 05 2017

THE SKULL KIDS
#87050e, canis, chaotic

A rag-tag group of misfits, punks, and rebels, the Skull Kids are the closest thing to family that many may ever have. Taking Canis as their home, they rise in the distant memory of the Bonebound and breathe life into the dormant room. They strive to have fun, even in the most difficult of times, by pranking others and causing problems. The Skull Kids are a gang, a lifestyle, and of course, a family. Crossing the kids is not wise; while the group is relatively lighthearted and generally a party, they are also an army and will fight should they feel threatened or feel as though their services are needed. They can be your friend, but they can quickly become your enemy.

the code
- have fun. always have fun.
- respect fellow kids.
- the kings word is law.
- join all quests in surrounding tunnels.
- all kids are taught to fight and protect, but the guard is the first line.

the crew
- Ozias (King)

possible/founding members
Equinox
Helios
Saosin

the heirarchy
- KING - Ozias
the leader of the skull kids.
- CAPTAIN - open.
the leader of the guard and second to the king. most trusted ally and also second to the throne should the king fall.
- THE GUARD - open, open, open, open.
the warriors, sentinels, and protectors of the skull kids. makes sure the kids are safe during their activities. the guard often patrols the tunnels around canis and brings potential members to the king.
- MEDIC - open, open, open.
those that have proven to be useful in the art of medicine and healing wounded kids.
- PUNK - unlimited openings.
all kids not in any other rank. these kids typically do most of the pranking, trouble causing, and any other reckless behavior.
- YOUNG - unlimited openings.
any member under four cycles.
- INITIATE - unlimited openings.
the newest members who haven't proven themselves as of yet.





RE: THE SKULL KIDS - Gabriel - Jan 05 2017

totally interested in this~
I don't have any characters currently that would really fit, though I did have an idea that [url=/member.php?action=profile&uid=746]Equinox[/url] could be swayed into mischief if the other members really treated her like family. Because of her loneliness and want for acceptance she might follow along with quite a lot of things provided she was close enough to the other members.

though she's not really a mischief maker, so I don't know how well she'd really fit.

like I said though, I'll defo be keeping this in mind for future characters ;D


RE: THE SKULL KIDS - Helios - Jan 10 2017

I'd throw Helios at this!!


RE: THE SKULL KIDS - Othello - Jan 10 2017

@equinox im going to be elaborating more on the skull kids (ranks, rules, etc) today/tomorrow so once its all fleshed out, maybe then it may be easier for you to see where/if they fit.

@helios yay java!


RE: THE SKULL KIDS - Ghanyarah - Jan 10 2017

Actually, if I bring back Saosin, I think he might be into this. Briar got me missing him... :'(


RE: THE SKULL KIDS - Ozias - Jan 11 2017

eeeeeeeee saosin yas!!


RE: THE SKULL KIDS - Eythan - Jan 12 2017

eythan might cry a bit bc canis but ayyy

;)