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Kronos - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: Out Of Character (https://origin.boreal-nights.space/forumdisplay.php?fid=32) +--- Forum: Applications (https://origin.boreal-nights.space/forumdisplay.php?fid=38) +---- Forum: Accepted Applications (https://origin.boreal-nights.space/forumdisplay.php?fid=48) +---- Thread: Kronos (/showthread.php?tid=4431) |
Kronos - Kronos - Oct 25 2017 OOC Name: Almighty Character: Kronos Other Characters: Carni, Remedy, Cerulean, Error, Pitch Element: Plant Stone: Peridot Stone Location: Spine, replacing several vertebrae. Species: Tsavo Lion Beginning Spell: Emerge RE: Kronos - Game Master CJ - Oct 25 2017 Hello! One thing I would like to discuss before we move Kronos through to life. His stone may be fused vertebrae and may be spikes, or grow a small amount, but it cannot grow an incredible amount like his profile implies. Naturally, given placement, a stone may grow with the body but it will not grow much more than what it began as. If you would like to keep his current design, please keep this in mind (it may "stay" fused into a small ridge of a sail along his back but it would not grow so much as to become that much larger than the spikes were high; accounting for any slight growth since his birth through maturity). Since the stone is fused beneath the skin, it is okay to assume some of the fused stone may break through as he ages, giving the sail appearance; Edit: I noticed actually it says the 11th-24th vertebrae and after looking at a lion's skeleton and the vertebrae that actually takes place of, we do not think your character would really be able to move at all let alone live past its third cycle. If you would like to consider less vertebrae, please let us know! Otherwise we do not mind it taking the place of that many vertebrae, but you will need to keep in mind it's lack of mobility and the eventual, rather early (~3 cycles), death of the character. RE: Kronos - Carni - Oct 26 2017 Trying to describe how the stone changes was difficult, and admittedly, reading back, I can see where the problem is; and I'll have to update the vertebrae count to lessen that, because looking back again, jebus, he would be stiff as a board. Here's a quick reference of his stone's aging scale for visual reference; this hopefully clears things up, and I can add it into his profile no problem. Describing it, it seems like it changes drastically and grows to enormous size but this is what I was intending to get across; ![]() ![]() ![]() Bearing in mind that much of his stone is under the skin, encasing and replacing about 6 vertebrae's length. I'll go about updating his profile to reflect this as well momentarily, but I wanted to clear things up and get the okay for this design now that there's a visual reference (albeit not finished being colored lol) for his stone's placement. Full body btw;
RE: Kronos - Game Master CJ - Oct 26 2017 That's definitely more acceptable! I think it was the visual of a Stegosaurus and Spinosaurus that made it seem super outlandish, but your reference and vertebrae changes are helpful. Thanks for clearing that up! When you get the profile updated let us know and we'll set him up :) RE: Kronos - Kronos - Oct 26 2017 Fixed! :D RE: Kronos - Origin Cave - Nov 07 2017 Accepted!
Congratulations, your character has been accepted! You are now free to roleplay this character on Origin Cave! Here's a few suggestions to get you started: — Set up a postlog — Start a plotting thread to find some RP partners — Make an IC thread of your character emerging from their chrysalis for the first time! |