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South-West Quadrant — Centaurus

Centaurus is currently dreaming of frozen alien worlds.

Terrain is relatively flat but with rolling hills, flooded by frigid seas.
Plant Life is aquatic, cold-adapted, and indigos shading into black.
Humidity is flooded. Thick fogs and constant storms limit visibility. A temporary sea tunnel has opened to Leo.
The sky projected onto the cave ceiling is dark and stormy.
Temperature is bitterly cold, always below freezing, snowy and icy.
Weather is violent. Storms are constant, the wind destructive.
Wildlife population is medium, and exclusively aquatic, with alien fish of various sizes.

LOCATIONS

Barracks
Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The barracks are sealed by a weatherproof door (knock for entry).
The Breach
Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by deep, frigid seas.
The Oubliette
A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out onto a snowy island, and a metal grate blocked by ice above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Dreamer is held by these chains.
The Maw
A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth currently emerges onto a snowy spit of land that plunges into the breakers.

TRAVEL
» Hydra


To Live, To Dream IN The Oubliette
 
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#11
 
MAGICKA LEVEL 100%
RESTORED TO 100%


It was maybe sad, how quiet, how dark, how cold the room ahead.

It was not tight and cozy; it was claustrophobic in another sense, so vast and poorly lit that its sheer emptiness was what stood out. The stone of the floor was worn quite smooth, scarred here and there by the drag of heavy chains over time. A faint frost slicked it, and from the center, where a dim light would normally shaft down--right now, in near pitch darkness--the great stone throne awaited. The figure atop it, clad in its worn dark cloth, sat hunched and silent. Long hair, thin and white as the frost, hung in a drape around its face, which was shadowed and not visible.

The black chains led out from the throne, in loops and loose lines, before drawing back to the figure's wrists and ankles.

It looked like a sculpture, a statue cast into faint relief in the light of Amun's Wisp, but for the cloud of breath that plumed forth now and again in the cold. The breath was faint, slow. Perhaps the creature on the throne was currently asleep, for it did not stir at their approach.

@Asira @Amun

 
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#12
 
MAGICKA LEVEL 91%
RESTORED TO 100%


A shiver ran down her spine, perhaps not only from the cold. Was it... alive? She trained her eyes on its head, its chest, looking for a twitch or drawn breath, some sign that she had not been too late. What reason led the Dreamer to be imprisoned here? And was it good enough reason that she should not free the being? No image came to mind for what the Dreamer could have possibly done to deserve this. But, as Sprig reminded her, she had not experienced much of the caves. He had chosen for them to live where they had to shelter her and her siblings. When she went out on her own, she would learn.

And who had done this? Who had the power to? A cloud of expelled breath awoke her from her thoughts. Yes, it was alive!

"Hello? Are you the Dreamer?" she asked, just to be sure. But also because she wasn't sure how else to start a conversation. A rare awkwardness had fallen upon her. Perhaps it was the way her usually cheery disposition clashed with the heaviness of the room, or how she was now unsure of what was the right thing to do. While she waited for a response, she compelled her magic to lighten the chill of the room.

@Amun
ROLL
9
Asira attempts to Cast Spell — Heat Up ( Warm up room )
Barely Successful!



 
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