It's time to decide what Enchantment will result from Enchanting an object with Ordered magic!
For context and comparison, Corrupted magic (from any spell) results in one result: an Offensive-only ability as follows.
"Weapons may be imbued with Corruption spells to inflict one point of corruption on impact (limit one per fight). These weapons will gain a slightly black or oily appearance, and give off constant, quiet whispers. They may become hot to the touch. These items may only be safely wielded by Converted characters, and will inflict one Corruption point per hour to non-Corrupted characters, becoming therefore fatal after five hours."
Ordered magic will follow this theme by having only one effect regardless of spell; it will likewise benefit Hive and/or Order characters specifically while having a drawback for those who are not of the Hive and/or Order; and unlike Corrupted's thematically aggressive nature creating a Offensive enchantment, the Hive is more likely to be Defensive or utilitarian (Other).
The Ordered Enchantment will have an additional effect, already decided, as follows: "The enchant will also serve as a backup Hive link: anyone with an Order-enchanted object will be linked (more weakly) to anyone else carrying another Order-enchanted object. Anyone who is NOT Order-element or already Hive will only have a one-way link, broadcasting weakly their thoughts/emotions/senses in a way that Hive members with enchantments can then spy on." (This will be rephrased for the Enchantment table to be more concise).
However, the main enchantment effect has yet to be decided! Please feel free to suggest alternatives in this thread, or simply vote if you find one more attractive than the others.
For better visibility, the options are as follows:
Covers the item in a glassy, chitinous web, increasing its defense (Defensive/armor enchantment)
Repairs damaged armor over hours, replacing the damaged portions with a lightweight, powerful lattice of glassy, chitinous webbing (Defensive/armor enchantment)
Absorbs Ordered magic from its bearer over time, and can be used to Empower a Hive ally or oneself if Hive, allowing them to boost the threshold of one nearby Ordered or Hive character's roll (of any kind). Must then be recharged for one day, and can only be used once per thread; these boosted rolls do not count toward advancement. (Other enchantment, ex. on jewelry or trinkets)
Once per day/thread can be used to rapidly form a piece of chitinous, glassy looking armor of the user's choice. This piece can be destroyed in combat but otherwise deteriorates over a few hours' time. It has the strength and flexibility of ex. hardened resin. (Other enchantment, ex. on jewelry or trinkets)
You may choose multiple options.