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		<title><![CDATA[ORIGIN - Draco]]></title>
		<link>https://origin.boreal-nights.space/</link>
		<description><![CDATA[ORIGIN - https://origin.boreal-nights.space]]></description>
		<pubDate>Sat, 24 Oct 2026 17:38:59 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[more trouble than it's worth]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12955</link>
			<pubDate>Wed, 19 Aug 2026 11:17:22 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12955</guid>
			<description><![CDATA[The malformed feline had reemerged from its chrysalis two weeks ago, and without a second thought to the brother beside it, had gone in search of more to eat. Life was such a hungry chore. <br />
<br />
The creature had wandered with surprising agility in what felt like a random direction, and now it would be rewarded. Blazing a trail straight through the Door of Life, not batting an eye at its pulsating, strangely alive surroundings, the creature would find itself at its next quarry: the Black Spire. <br />
<br />
Without any hesitation or regard for its own life, the creature would run at the stone and attempt to break off any sort of shard from it. Seriously, what kind of demon possessed this child?]]></description>
			<content:encoded><![CDATA[The malformed feline had reemerged from its chrysalis two weeks ago, and without a second thought to the brother beside it, had gone in search of more to eat. Life was such a hungry chore. <br />
<br />
The creature had wandered with surprising agility in what felt like a random direction, and now it would be rewarded. Blazing a trail straight through the Door of Life, not batting an eye at its pulsating, strangely alive surroundings, the creature would find itself at its next quarry: the Black Spire. <br />
<br />
Without any hesitation or regard for its own life, the creature would run at the stone and attempt to break off any sort of shard from it. Seriously, what kind of demon possessed this child?]]></content:encoded>
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			<title><![CDATA[yall gonna eat that?]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12937</link>
			<pubDate>Thu, 13 Aug 2026 12:54:53 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12937</guid>
			<description><![CDATA[<div class="sans">Somewhere along the walls of tunnel G was a dark blue chrysalis, about ready to burst. When it did, a spotted brown-and-white bird fell out and splattered onto the floor. Its beak was small and its feet were webbed, and its tiny unflighted wings flapped as it tried to upright itself.<br />
<br />
It knew two things. Its name was Craig, and it was hungry.<br />
<br />
Now, most things are born with some level of impulse control. For instance, when some people see a iridescent gemstone, they may think, 'looks delicious, but is probably not edible.' Craig did not have this impulse control. His line of thought ended at 'looks delicious.'<br />
<br />
So, off the puffling went, feet slapping wetly against the cave floor as it approached the Black Spire. It quickly gauged that a majority was too big to be eaten by its tiny beak, and went snuffling around the base of the spire.<br />
<br />
It found one very quickly, plucking the tiny chunk of oilstone into its beak, and then rearing back and choking the entire thing down its gullet. What could go wrong, after all?</div>
<br />
anyone is free to watch this thing presumably die.]]></description>
			<content:encoded><![CDATA[<div class="sans">Somewhere along the walls of tunnel G was a dark blue chrysalis, about ready to burst. When it did, a spotted brown-and-white bird fell out and splattered onto the floor. Its beak was small and its feet were webbed, and its tiny unflighted wings flapped as it tried to upright itself.<br />
<br />
It knew two things. Its name was Craig, and it was hungry.<br />
<br />
Now, most things are born with some level of impulse control. For instance, when some people see a iridescent gemstone, they may think, 'looks delicious, but is probably not edible.' Craig did not have this impulse control. His line of thought ended at 'looks delicious.'<br />
<br />
So, off the puffling went, feet slapping wetly against the cave floor as it approached the Black Spire. It quickly gauged that a majority was too big to be eaten by its tiny beak, and went snuffling around the base of the spire.<br />
<br />
It found one very quickly, plucking the tiny chunk of oilstone into its beak, and then rearing back and choking the entire thing down its gullet. What could go wrong, after all?</div>
<br />
anyone is free to watch this thing presumably die.]]></content:encoded>
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			<title><![CDATA[[EVENT] PRELUDE 1 - RESISTANCE]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12897</link>
			<pubDate>Sun, 02 Aug 2026 12:59:56 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12897</guid>
			<description><![CDATA[<div class="gmpost">The Collector was whistling as he walked. It was a bright and cheerful tune, one that clashed with the dark, dripping rocks past which he strolled. He was walking with a stick of some kind: polished, dark wood, with a carved red gemstone head on top, in the shape of some snarling beast. It <i>clacked</i> as he came.<br />
<br />
<i>Nobody ever read the fine print.</i><br />
<br />
And that particular contract, risky as it had been, had included a rather fun little line:<br />
<br />
<i>'Tʜᴇ ᴄᴏɴᴛʀᴀᴄᴛ ᴘʀᴏᴠɪᴅᴇʀ ɪɴᴄʟᴜᴅᴇs ɴᴏ ɢᴜᴀʀᴀɴᴛᴇᴇ ᴏғ ᴄᴏɴғɪᴅᴇɴᴛɪᴀʟɪᴛʏ.'</i><br />
<br />
As in: he'd never promised to keep their deal a secret. So now he strolled straight for The Black Spire, knowing full well how the irritating nature of his happy whistling would draw in the menacing, no-nonsense Valkhounds living here.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"Ooooh Master Vargas?"</b></SPAN> he called, tapping his stick on the ground, glancing around for the first sign of glowing eyes and slavering maws that his creations so loved to sport (ah, it was just like the good old days).<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"Or... any of you, perhaps? Forces of Chaos? Monsters of madness? Helloooo?"</b></SPAN> He went back to whistling in rhythm with his step, stopping before The Black Spire to await company.<br />
 <br />
<hr>
<br />
<i>Open to all Chaos Forge.</i><br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost">The Collector was whistling as he walked. It was a bright and cheerful tune, one that clashed with the dark, dripping rocks past which he strolled. He was walking with a stick of some kind: polished, dark wood, with a carved red gemstone head on top, in the shape of some snarling beast. It <i>clacked</i> as he came.<br />
<br />
<i>Nobody ever read the fine print.</i><br />
<br />
And that particular contract, risky as it had been, had included a rather fun little line:<br />
<br />
<i>'Tʜᴇ ᴄᴏɴᴛʀᴀᴄᴛ ᴘʀᴏᴠɪᴅᴇʀ ɪɴᴄʟᴜᴅᴇs ɴᴏ ɢᴜᴀʀᴀɴᴛᴇᴇ ᴏғ ᴄᴏɴғɪᴅᴇɴᴛɪᴀʟɪᴛʏ.'</i><br />
<br />
As in: he'd never promised to keep their deal a secret. So now he strolled straight for The Black Spire, knowing full well how the irritating nature of his happy whistling would draw in the menacing, no-nonsense Valkhounds living here.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"Ooooh Master Vargas?"</b></SPAN> he called, tapping his stick on the ground, glancing around for the first sign of glowing eyes and slavering maws that his creations so loved to sport (ah, it was just like the good old days).<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"Or... any of you, perhaps? Forces of Chaos? Monsters of madness? Helloooo?"</b></SPAN> He went back to whistling in rhythm with his step, stopping before The Black Spire to await company.<br />
 <br />
<hr>
<br />
<i>Open to all Chaos Forge.</i><br />
<br />
</div>]]></content:encoded>
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			<title><![CDATA[Huh? Huh wuh?]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12823</link>
			<pubDate>Tue, 14 Jul 2026 09:17:49 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12823</guid>
			<description><![CDATA[<br><Br><div class="sans">Some time ago, an oilstone chrysalis had hatched somewhere close to Pegasus, from which a lumpy sort of creature emerged. He was late to the party - perhaps he should have hatched cycles and cycles ago, but ah...here he was now!! He toddled a bit unsteadily in one direction and another, a little confused and getting used to his big paws, but then he saw the aperture and could not help but be curious.<br />
<br />
He wasn't muddled by chaos, but there was still a draw to it through his oilstone. He was Of chaos, although he did not know it.<br />
<br />
He blinked slow in the half-light of Draco, looking incredibly lost (he <i>is</i> incredibly lost) but not seeming too concerned about it. He simply had no idea what to do at the moment but seemed fairly unbothered as he looked left and right curiously.</div>]]></description>
			<content:encoded><![CDATA[<br><Br><div class="sans">Some time ago, an oilstone chrysalis had hatched somewhere close to Pegasus, from which a lumpy sort of creature emerged. He was late to the party - perhaps he should have hatched cycles and cycles ago, but ah...here he was now!! He toddled a bit unsteadily in one direction and another, a little confused and getting used to his big paws, but then he saw the aperture and could not help but be curious.<br />
<br />
He wasn't muddled by chaos, but there was still a draw to it through his oilstone. He was Of chaos, although he did not know it.<br />
<br />
He blinked slow in the half-light of Draco, looking incredibly lost (he <i>is</i> incredibly lost) but not seeming too concerned about it. He simply had no idea what to do at the moment but seemed fairly unbothered as he looked left and right curiously.</div>]]></content:encoded>
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			<title><![CDATA[Whisper For Mercy]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12796</link>
			<pubDate>Fri, 10 Jul 2026 01:21:22 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12796</guid>
			<description><![CDATA[this one is a solo thread! Backdated a few days or so just so he can learn a couple spells before engaging in other fisticuffs without being boring<br />
<br />
<style type="text/css"> .timir1table {background: #0F131D url("https://i.imgur.com/19K64u1.png") no-repeat center bottom; text-align: justify; box-shadow:0 0 20px #66E5A1; border-radius: 25px; padding: 15px 0px 350px 0px; width: 550px; margin: auto;} .timir1table {color: #72A3A6;} .timir1table>p thk {font-style: italic; color: #7DDDE6; text-shadow: 0px 0px 8px #3DD3E1;} .timir1table>p spk {font-weight: bold; color: #95FEDA; text-shadow: 0px 0px 8px #66E5A1;} .timir1table>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="timir1table"><p>
Timir's first training was to take place with Master Vargas.<br />
<br />
He had an appointed time, and place, and he was arriving a little early.<br />
<br />
He stretched, and sniffed around, getting an idea of the lay of the land, here. The ridges and cliffs were steep; there were bones everywhere, shattered or cracked gemstones gleaming dully from beneath a coating of dust. The whole place looked... sad, to him. Not dead, exactly, despite the bones; just miserably empty, a lament for lives that had been, a long time ago. Now, forgotten. And they were; he doubted anyone remembered the people who had died here.<br />
<br />
And that was enough deep thoughts, for now. Timir turned away, not particularly bothered past that brief contemplation. He was a little nervous about this training. Vargas was huge. Would it be brutal? Would he be really hurt? Some part of him, that little monster nestled in his Oilstone, seethed for such battle. The more common-sense part of his brain really didn't want to break a bunch of bones today.<br />
<br />
Or ever, thank you.<br />
</div>
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=1389" target="_blank">@Vargas</a> (for myself, for later)]]></description>
			<content:encoded><![CDATA[this one is a solo thread! Backdated a few days or so just so he can learn a couple spells before engaging in other fisticuffs without being boring<br />
<br />
<style type="text/css"> .timir1table {background: #0F131D url("https://i.imgur.com/19K64u1.png") no-repeat center bottom; text-align: justify; box-shadow:0 0 20px #66E5A1; border-radius: 25px; padding: 15px 0px 350px 0px; width: 550px; margin: auto;} .timir1table {color: #72A3A6;} .timir1table>p thk {font-style: italic; color: #7DDDE6; text-shadow: 0px 0px 8px #3DD3E1;} .timir1table>p spk {font-weight: bold; color: #95FEDA; text-shadow: 0px 0px 8px #66E5A1;} .timir1table>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="timir1table"><p>
Timir's first training was to take place with Master Vargas.<br />
<br />
He had an appointed time, and place, and he was arriving a little early.<br />
<br />
He stretched, and sniffed around, getting an idea of the lay of the land, here. The ridges and cliffs were steep; there were bones everywhere, shattered or cracked gemstones gleaming dully from beneath a coating of dust. The whole place looked... sad, to him. Not dead, exactly, despite the bones; just miserably empty, a lament for lives that had been, a long time ago. Now, forgotten. And they were; he doubted anyone remembered the people who had died here.<br />
<br />
And that was enough deep thoughts, for now. Timir turned away, not particularly bothered past that brief contemplation. He was a little nervous about this training. Vargas was huge. Would it be brutal? Would he be really hurt? Some part of him, that little monster nestled in his Oilstone, seethed for such battle. The more common-sense part of his brain really didn't want to break a bunch of bones today.<br />
<br />
Or ever, thank you.<br />
</div>
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=1389" target="_blank">@Vargas</a> (for myself, for later)]]></content:encoded>
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			<title><![CDATA[On the importance of science, and not trusting strangers]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12791</link>
			<pubDate>Wed, 08 Jul 2026 22:30:03 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12791</guid>
			<description><![CDATA[<div class="arrcapn"><p>
<span style="font-weight: bold;">"--SO YEAH HERE BE THE PLACE I WAS TELLING YE ABOUT,"</span> Captain boomed to the boar beside him. <span style="font-weight: bold;">"IT BE ALMOST LIVIN' AND BREATHIN'! YER 'VOICES' ANYTHING LIKE THIS--?"</span><br />
<br />
Speaking of 'voices' that emanated from a magical rock, Captain led Edric to the foot of the Black Spire. <span style="font-weight: bold;">"THIS THING 'ERRRE ESPECIALLY BREATHES! YARRRR, MADE MY STOMACH FEEL LIKE A LANDLUBBER'S THE FIRST TIME I SET FOOT IN 'ERE."</span> And also the last time he set foot in here. But a pirate always helped his hearties, and if Edric had fought the same crew Astraea was fighting against then Edric was also his crew, and Captain would satisfy his weird fascination with creepy talking rocks! <br />
<br />
<span style="font-weight: bold;">"YOU SAID THAT THE VOICES IN YOUR ROCK GAVE YOU POWERRRRS?"</span> he added, and looked as thoughtful as a water buffalo with a stone arm sticking out of his back could look. Maybe he could try to get some loot out of this thing too!<br />
</p></div>
<br />
+3 Corruption points from black spire proximity]]></description>
			<content:encoded><![CDATA[<div class="arrcapn"><p>
<span style="font-weight: bold;">"--SO YEAH HERE BE THE PLACE I WAS TELLING YE ABOUT,"</span> Captain boomed to the boar beside him. <span style="font-weight: bold;">"IT BE ALMOST LIVIN' AND BREATHIN'! YER 'VOICES' ANYTHING LIKE THIS--?"</span><br />
<br />
Speaking of 'voices' that emanated from a magical rock, Captain led Edric to the foot of the Black Spire. <span style="font-weight: bold;">"THIS THING 'ERRRE ESPECIALLY BREATHES! YARRRR, MADE MY STOMACH FEEL LIKE A LANDLUBBER'S THE FIRST TIME I SET FOOT IN 'ERE."</span> And also the last time he set foot in here. But a pirate always helped his hearties, and if Edric had fought the same crew Astraea was fighting against then Edric was also his crew, and Captain would satisfy his weird fascination with creepy talking rocks! <br />
<br />
<span style="font-weight: bold;">"YOU SAID THAT THE VOICES IN YOUR ROCK GAVE YOU POWERRRRS?"</span> he added, and looked as thoughtful as a water buffalo with a stone arm sticking out of his back could look. Maybe he could try to get some loot out of this thing too!<br />
</p></div>
<br />
+3 Corruption points from black spire proximity]]></content:encoded>
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			<title><![CDATA[a different design]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12747</link>
			<pubDate>Sat, 27 Jun 2026 02:27:12 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12747</guid>
			<description><![CDATA[backdated to june 6th so these nasty things can hatch without being sent to war as babies<br />
<br />
<div class="aeth4"><p>
It seemed like Vargas and Totum were resting.<br />
<br />
Good.<br />
<br />
She didn't want credit. She didn't want criticism. She didn't want small-talk or to explain herself; she just wanted to take the weight off designing some of these hounds. And, perhaps, it'd be nice to see some Valkhounds that weren't all black and purple. Likely, the Masters would assume they grew on their own, and train them as their own. That's all she wanted.<br />
<br />
The Valkhand took a breath and shut her eyes, and began to create.<br />
<br />
The first would be small and plush. About a foot long in length. She gave it countershading, long tufted ears, bright eyes and a big, fluffy tail. The hope for this one would be that it could infiltrate forts and villages and the like, be forgotten or kept as something cute and harmless, and cause havoc from within. A colour? Hmm... she'd heard blue was meant to be calming. Blue-grey, with little white paws like a cat. She hid its stone in its heart. <br />
<br />
The second, she started with a snake-like body. There were little burrower-type Valkhound left, so this could be one of them. After a beat, she decided on a particular aesthetic: a large, rose-red, bulbeous head that could open to reveal a long frog-like tongue to collect prey into its maw. A green body. Long scales around the head and spiked thorns so that it looked like a large rose if it buried itself and shut its mouth and eyes. It'd make for a good ambush predator, if nothing else.<br />
<br />
She moved onto the third. This one would be a messenger, perhaps some kind of tactician... she didn't want it to be the ravenous beasts that usually populated the forge. She gave it a sleek, dog-like body, sharp, pointed wings for swift flight, and a prehensile tail. This one would have neutral colours. It'd be unassuming to the people that saw it. Not the toughest or largest, but clever. <i>Hopefully</i> clever.<br />
<br />
Aethril looked over her work with a frown. This would have to do for now. Any more and she'd potentially risk unintentional mutations. She glanced over Draco and, without speaking a word, turned and left her creations to grow alongside all the others.</div>
<br />
;;exit]]></description>
			<content:encoded><![CDATA[backdated to june 6th so these nasty things can hatch without being sent to war as babies<br />
<br />
<div class="aeth4"><p>
It seemed like Vargas and Totum were resting.<br />
<br />
Good.<br />
<br />
She didn't want credit. She didn't want criticism. She didn't want small-talk or to explain herself; she just wanted to take the weight off designing some of these hounds. And, perhaps, it'd be nice to see some Valkhounds that weren't all black and purple. Likely, the Masters would assume they grew on their own, and train them as their own. That's all she wanted.<br />
<br />
The Valkhand took a breath and shut her eyes, and began to create.<br />
<br />
The first would be small and plush. About a foot long in length. She gave it countershading, long tufted ears, bright eyes and a big, fluffy tail. The hope for this one would be that it could infiltrate forts and villages and the like, be forgotten or kept as something cute and harmless, and cause havoc from within. A colour? Hmm... she'd heard blue was meant to be calming. Blue-grey, with little white paws like a cat. She hid its stone in its heart. <br />
<br />
The second, she started with a snake-like body. There were little burrower-type Valkhound left, so this could be one of them. After a beat, she decided on a particular aesthetic: a large, rose-red, bulbeous head that could open to reveal a long frog-like tongue to collect prey into its maw. A green body. Long scales around the head and spiked thorns so that it looked like a large rose if it buried itself and shut its mouth and eyes. It'd make for a good ambush predator, if nothing else.<br />
<br />
She moved onto the third. This one would be a messenger, perhaps some kind of tactician... she didn't want it to be the ravenous beasts that usually populated the forge. She gave it a sleek, dog-like body, sharp, pointed wings for swift flight, and a prehensile tail. This one would have neutral colours. It'd be unassuming to the people that saw it. Not the toughest or largest, but clever. <i>Hopefully</i> clever.<br />
<br />
Aethril looked over her work with a frown. This would have to do for now. Any more and she'd potentially risk unintentional mutations. She glanced over Draco and, without speaking a word, turned and left her creations to grow alongside all the others.</div>
<br />
;;exit]]></content:encoded>
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			<title><![CDATA[The Briefing]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12740</link>
			<pubDate>Thu, 25 Jun 2026 20:50:49 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12740</guid>
			<description><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
It had taken some time to corral the two new Valkhounds for a small meeting. He hadn't been aware of their hatching, at first. Finding and summoning them had been a bit of a chore. <br />
<br />
While he tried to remain calm and businesslike, Master Vargas was kind of <i>stressed.</i> He did his best not to show that. After all, he created Valkhounds now and then, and sent them off to war, and never heard from them again. But these-... Making a few at once, when they were clearly sort of somehow bonded like siblings, or friends. And childlike. <thk>Just get to it,</thk> he told himself, and then launched into explanation.<br />
<br />
He kept it simple. He explained, as best he could and in brief terms, what the Chaos Forge was. <spk>"A nest, to create creatures like you, to send you off to war. In a few cycles, you will be collected for it. If all goes well, you will be returned here,"</spk> he went on, even though he knew that was unlikely. Survival rates were low as it was; usually a return wasn't expected. He wasn't entirely certain what the situation was with this group; only that it was different, somehow. <br />
<br />
<spk>"The Chaos Forge has rules. It has ranks. If you wish a name, you may earn it by returning alive. In the meantime, you would be known as-"</spk> he paused.<br />
<br />
Eyed them.<br />
<br />
He had no idea which one had hatched first. <br />
<br />
<spk>"...V-Chaos-Fifteen and V-Chaos-Sixteen,"</spk> and he gestured from Timir to Tsvetok. Honestly, uh, he wasn't even sure there wasn't <i>already</i> a Fifteen somewhere in the Forge. The numbers thing was getting a little... overused. He was losing track by now, especially given how many quickly earned other names. <thk>I should really be writing all this down,</thk> Vargas thought to himself. Then he moved on.<br />
<br />
<spk>"...But you do not <i>have</i> to join us. If you do, you will receive training, support, backup if you fight. If you don't, you are free to wander the caves and succeed or fail on your own merits. Let me know. And if you have questions, ask them."</spk><br />
<br />
Now to see if either one just decided to attack him, instead.<br />
</div>]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
It had taken some time to corral the two new Valkhounds for a small meeting. He hadn't been aware of their hatching, at first. Finding and summoning them had been a bit of a chore. <br />
<br />
While he tried to remain calm and businesslike, Master Vargas was kind of <i>stressed.</i> He did his best not to show that. After all, he created Valkhounds now and then, and sent them off to war, and never heard from them again. But these-... Making a few at once, when they were clearly sort of somehow bonded like siblings, or friends. And childlike. <thk>Just get to it,</thk> he told himself, and then launched into explanation.<br />
<br />
He kept it simple. He explained, as best he could and in brief terms, what the Chaos Forge was. <spk>"A nest, to create creatures like you, to send you off to war. In a few cycles, you will be collected for it. If all goes well, you will be returned here,"</spk> he went on, even though he knew that was unlikely. Survival rates were low as it was; usually a return wasn't expected. He wasn't entirely certain what the situation was with this group; only that it was different, somehow. <br />
<br />
<spk>"The Chaos Forge has rules. It has ranks. If you wish a name, you may earn it by returning alive. In the meantime, you would be known as-"</spk> he paused.<br />
<br />
Eyed them.<br />
<br />
He had no idea which one had hatched first. <br />
<br />
<spk>"...V-Chaos-Fifteen and V-Chaos-Sixteen,"</spk> and he gestured from Timir to Tsvetok. Honestly, uh, he wasn't even sure there wasn't <i>already</i> a Fifteen somewhere in the Forge. The numbers thing was getting a little... overused. He was losing track by now, especially given how many quickly earned other names. <thk>I should really be writing all this down,</thk> Vargas thought to himself. Then he moved on.<br />
<br />
<spk>"...But you do not <i>have</i> to join us. If you do, you will receive training, support, backup if you fight. If you don't, you are free to wander the caves and succeed or fail on your own merits. Let me know. And if you have questions, ask them."</spk><br />
<br />
Now to see if either one just decided to attack him, instead.<br />
</div>]]></content:encoded>
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			<title><![CDATA[Are You My Mummy?]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12686</link>
			<pubDate>Sat, 13 Jun 2026 03:34:37 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12686</guid>
			<description><![CDATA[<style type="text/css"> .timir1table {background: #0F131D url("https://i.imgur.com/19K64u1.png") no-repeat center bottom; text-align: justify; box-shadow:0 0 20px #66E5A1; border-radius: 25px; padding: 15px 0px 350px 0px; width: 550px; margin: auto;} .timir1table {color: #72A3A6;} .timir1table>p thk {font-style: italic; color: #7DDDE6; text-shadow: 0px 0px 8px #3DD3E1;} .timir1table>p spk {font-weight: bold; color: #95FEDA; text-shadow: 0px 0px 8px #66E5A1;} .timir1table>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="timir1table"><p>
<br />
Timur had spawned from a rock.<br />
<br />
He knew this, sort of. He'd seen the Oilstone shards fall away around him, heard them clink to the floor of Tunnel G. But some odd instinct lurking in the back of the Valkhound's mind said that, somewhere, he had <i>parents.</i> That he should find his family.<br />
<br />
Thus he was stumbling into Draco: still sorting out his legs, and all this 'walking' business, and not very gracefully at that. He had hatched near full-grown, but his lanky body hadn't <i>quite</i> fully filled out yet, so that his spindly limbs were a tad too large and his clawed paws kept scuffling and pitching him this way and that. <br />
<br />
He huffed, focused on his goal: moving forward. Problem was, he wasn't sure what he was looking for. Did he have a father? A mother? What would they look like? He didn't know what <i>he</i> looked like. <br />
<br />
Just inside the Aperture, he got into a fight with a rock. A scuffle, really, a snarl and a few snaps and shoulder-check. It'd rolled, a little, when he'd stumbled into it and he'd assumed it was somehow attacking him.<br />
<br />
It wasn't clear if he won the fight, but after a long pause, he pushed on. The clatter and guttural growls had announced his presence, but he still looked distinctly <i>lost.</i><br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .timir1table {background: #0F131D url("https://i.imgur.com/19K64u1.png") no-repeat center bottom; text-align: justify; box-shadow:0 0 20px #66E5A1; border-radius: 25px; padding: 15px 0px 350px 0px; width: 550px; margin: auto;} .timir1table {color: #72A3A6;} .timir1table>p thk {font-style: italic; color: #7DDDE6; text-shadow: 0px 0px 8px #3DD3E1;} .timir1table>p spk {font-weight: bold; color: #95FEDA; text-shadow: 0px 0px 8px #66E5A1;} .timir1table>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="timir1table"><p>
<br />
Timur had spawned from a rock.<br />
<br />
He knew this, sort of. He'd seen the Oilstone shards fall away around him, heard them clink to the floor of Tunnel G. But some odd instinct lurking in the back of the Valkhound's mind said that, somewhere, he had <i>parents.</i> That he should find his family.<br />
<br />
Thus he was stumbling into Draco: still sorting out his legs, and all this 'walking' business, and not very gracefully at that. He had hatched near full-grown, but his lanky body hadn't <i>quite</i> fully filled out yet, so that his spindly limbs were a tad too large and his clawed paws kept scuffling and pitching him this way and that. <br />
<br />
He huffed, focused on his goal: moving forward. Problem was, he wasn't sure what he was looking for. Did he have a father? A mother? What would they look like? He didn't know what <i>he</i> looked like. <br />
<br />
Just inside the Aperture, he got into a fight with a rock. A scuffle, really, a snarl and a few snaps and shoulder-check. It'd rolled, a little, when he'd stumbled into it and he'd assumed it was somehow attacking him.<br />
<br />
It wasn't clear if he won the fight, but after a long pause, he pushed on. The clatter and guttural growls had announced his presence, but he still looked distinctly <i>lost.</i><br />
<br />
</div>]]></content:encoded>
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		<item>
			<title><![CDATA[A Call To (Actually Away From) Arms]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12661</link>
			<pubDate>Fri, 05 Jun 2026 13:38:39 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12661</guid>
			<description><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
Vargas did his best to summon the Forge's membership, though some of them were a bit scattered throughout the caves at the best of times. So he opened with the obvious: <br />
<br />
<spk>"What I am about to tell you is important to all of us. So spread the word if you see those of us who missed this meeting!"</spk> <br />
<br />
On the surface, the Leviathan was calm, authoritative, aggressively confident: his usual self. Those who knew him well, though, would have seen him in recent days and might have noted a few changes. The pacing. The staring at the new chrysalises, both at the Womb and in nearby Tunnel G, beyond the door of life. The muttering to himself, the lashing of his tail. Was he nervous? Vargas? ...Certainly not! But something was going on, and it seemed now was the time to make it known. It did imply, though, that the confidence he now showed might not be the entire truth, however he might present it.<br />
<br />
<spk>"We have been issued a call to war."</spk> One hand rose to forestall any questions as yet. <spk>"Volunteer only. <i>Strictly.</i> And, in fact, I recommend none of you attend. Those who do... will be removed from the cave, most painfully. Sent to another world, to fight, and perhaps to die! You will be told to kill those who stand in your way."</spk> He paused, to let the potential moral implication sink in. He knew some of those here wouldn't be too big on random murder. Others... Others would revel in it, he imagined. <spk>"I do not know how dangerous it would be. It is unlikely you would return alive, if at all. These,"</spk> and he gestured back at the chrysalises, those he'd been working on with Totum for the last couple weeks, <spk>"are also destined for that battle. I <i>would</i> prefer if all of you aid in teaching them everything you know before they are taken! Train them! They--along with any volunteers--will be taken in a few cycles' time."</spk><br />
<br />
He paused, and took a breath, gritting his teeth. He did not like this next part. <spk>"I have been instructed to inform you all that there <i>will</i> be rewards for participation. I do not know what kind."</spk> Done. And now for the caveat: <spk>"But I do not wish the Forge to lose anyone; we require all hands, all roles. Still... it is your decision."</spk><br />
<br />
He could have forbidden it, but it would have looked bad. He had to give them the option, at least. And at least... his agreement held. They would not be taken against their wills.<br />
</div>
<br />
Open to all Chaos Forge members, and even any passersby, who want to learn about the <u><a href="https://origin.boreal-nights.space/showthread.php?tid=12660">upcoming event.<a></u>]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
Vargas did his best to summon the Forge's membership, though some of them were a bit scattered throughout the caves at the best of times. So he opened with the obvious: <br />
<br />
<spk>"What I am about to tell you is important to all of us. So spread the word if you see those of us who missed this meeting!"</spk> <br />
<br />
On the surface, the Leviathan was calm, authoritative, aggressively confident: his usual self. Those who knew him well, though, would have seen him in recent days and might have noted a few changes. The pacing. The staring at the new chrysalises, both at the Womb and in nearby Tunnel G, beyond the door of life. The muttering to himself, the lashing of his tail. Was he nervous? Vargas? ...Certainly not! But something was going on, and it seemed now was the time to make it known. It did imply, though, that the confidence he now showed might not be the entire truth, however he might present it.<br />
<br />
<spk>"We have been issued a call to war."</spk> One hand rose to forestall any questions as yet. <spk>"Volunteer only. <i>Strictly.</i> And, in fact, I recommend none of you attend. Those who do... will be removed from the cave, most painfully. Sent to another world, to fight, and perhaps to die! You will be told to kill those who stand in your way."</spk> He paused, to let the potential moral implication sink in. He knew some of those here wouldn't be too big on random murder. Others... Others would revel in it, he imagined. <spk>"I do not know how dangerous it would be. It is unlikely you would return alive, if at all. These,"</spk> and he gestured back at the chrysalises, those he'd been working on with Totum for the last couple weeks, <spk>"are also destined for that battle. I <i>would</i> prefer if all of you aid in teaching them everything you know before they are taken! Train them! They--along with any volunteers--will be taken in a few cycles' time."</spk><br />
<br />
He paused, and took a breath, gritting his teeth. He did not like this next part. <spk>"I have been instructed to inform you all that there <i>will</i> be rewards for participation. I do not know what kind."</spk> Done. And now for the caveat: <spk>"But I do not wish the Forge to lose anyone; we require all hands, all roles. Still... it is your decision."</spk><br />
<br />
He could have forbidden it, but it would have looked bad. He had to give them the option, at least. And at least... his agreement held. They would not be taken against their wills.<br />
</div>
<br />
Open to all Chaos Forge members, and even any passersby, who want to learn about the <u><a href="https://origin.boreal-nights.space/showthread.php?tid=12660">upcoming event.<a></u>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Read Only] PREPARATIONS]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12659</link>
			<pubDate>Thu, 04 Jun 2026 19:27:35 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12659</guid>
			<description><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
Totum had been helping with this one... and thank the Creator that they had. It was hard work; the specifications had been more specific than usual, and it was <i>three</i> creatures instead of the usual one. Vargas was weary with the labor of it.<br />
<br />
That wasn't all, either. Others were already being formed, his work and theirs, somewhat split between the jagged honeycomb hollows at the Womb and the Chaos-free length of Tunnel G. <br />
<br />
The Leviathan kept his thoughts on all this to himself. He'd have to address the Chaos Forge soon enough, but... he was still deciding what to say. Those who knew him might assume him to be busy. Those who knew him <i>best</i> might recognize his terse avoidance as something more. It almost seemed like Master Vargas was... <i>troubled.</i><br />
<br />
And he was harried, to be sure. <br />
<br />
Whatever it was that he was doing, it was very much out of his usual purview, and had put him very much off his stride.<br />
<br />
He looked over his work so far. <br />
<br />
The first: the sickly pale lilac equine, its curved horn a mockery of ancient myth. What looked like a delicate and gentle creature at first glance could split that jaw, lengthwise and width-wise both, a gaping maw filled with jagged fangs. The sharp cloven hooves at the hind feet were mirrored by dual claws at the front, meant for hooking in and ripping flesh. Quills lay hidden in the plush fur of the tail, a tail built like a savage whip. It was a thing of beautiful cruelty.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/SoWyJQJ.png"></center><p>
<br />
The second: amphibious, bulky, its thick flesh rubbery and wet along its underside, an armored and segmented violet-magenta shell lining its back. Four suction-toed feet with sharp talons provided locomotion, and a second, muscled pair of forelimbs, two hook claws not unlike those of the first creation's. A broad, strong jaw and a sticky tongue ensured that smaller prey would not escape, and larger prey would find this beast no easy opponent.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/W68RUPf.png"></center><p>
<br />
The third: the largest, but lighter-built than creation two. This one was lanky, tall, walking on short well-muscled hind legs and oversized, quill-tipped wings. A long, thick paddle tail was studded likewise with stiff, stabbing quills; the heron-like neck ended in an entire stabbing face not unlike a bird's skull, gleaming with Chaotic light.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/nv8fYGp.png"></center><p>
<br />
And these three were only the beginning. Who knew how many volunteers this task might gain. How many of the Forge... might leave the caves entirely. Might perish Elsewhere, and never return.<br />
<br />
Vargas didn't like to think of it.<br />
</div>
<br />
<div class="gmpost">In five months' time, these three creations--along with any Valkhound (Oilstone) volunteers, regardless of their native Element--will be taken to another world to wage war in the Creator's name. This event will be a guided combat event, not unlike the Trials of Hydra. Those who survive will be returned to the caves and granted their choice from a selection of rewards. Those who do not may still be returned, but shamed and with no prize.<br />
<br />
The three creatures described above are available for raffle adoption: <a href="https://origin.boreal-nights.space/showthread.php?tid=12660">click here to view.</a> Winners will be chosen after two weeks. <br />
<br />
This will give winners two weeks to prepare their characters, and give any newly created Valkhounds along with existing volunteers a full four cycles to train and prepare for departure. To reiterate: this war will be dangerous, but survivors will be <b>returned to the cave</b> when it is finished.</div>]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .vargastable {background: #00000A url("https://i.imgur.com/YEI9htF.png") no-repeat center bottom; text-align: justify; font-size: 13px; border: 5px double #bcfd3b;  border-radius: 0px; padding: 20px 0px 400px 0px; width: 600px; margin: auto;} .vargastable {color: #5a5b8f;} .vargastable>p thk {font-style: italic; color: #744ba2; text-shadow: 0px 0px 8px #9F4BA2;} .vargastable>p spk {font-weight: bold; color: #bcfd3b; text-shadow: 0px 0px 8px #B4E100;} .vargastable>p {padding: 0px 40px 0px 40px;}</style><br />
<br />
<div class="vargastable"><center><font color="#bcfd3b" face="copperplate" size="+3";>- THE LEVIATHAN -</font></center><p>
<br />
Totum had been helping with this one... and thank the Creator that they had. It was hard work; the specifications had been more specific than usual, and it was <i>three</i> creatures instead of the usual one. Vargas was weary with the labor of it.<br />
<br />
That wasn't all, either. Others were already being formed, his work and theirs, somewhat split between the jagged honeycomb hollows at the Womb and the Chaos-free length of Tunnel G. <br />
<br />
The Leviathan kept his thoughts on all this to himself. He'd have to address the Chaos Forge soon enough, but... he was still deciding what to say. Those who knew him might assume him to be busy. Those who knew him <i>best</i> might recognize his terse avoidance as something more. It almost seemed like Master Vargas was... <i>troubled.</i><br />
<br />
And he was harried, to be sure. <br />
<br />
Whatever it was that he was doing, it was very much out of his usual purview, and had put him very much off his stride.<br />
<br />
He looked over his work so far. <br />
<br />
The first: the sickly pale lilac equine, its curved horn a mockery of ancient myth. What looked like a delicate and gentle creature at first glance could split that jaw, lengthwise and width-wise both, a gaping maw filled with jagged fangs. The sharp cloven hooves at the hind feet were mirrored by dual claws at the front, meant for hooking in and ripping flesh. Quills lay hidden in the plush fur of the tail, a tail built like a savage whip. It was a thing of beautiful cruelty.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/SoWyJQJ.png"></center><p>
<br />
The second: amphibious, bulky, its thick flesh rubbery and wet along its underside, an armored and segmented violet-magenta shell lining its back. Four suction-toed feet with sharp talons provided locomotion, and a second, muscled pair of forelimbs, two hook claws not unlike those of the first creation's. A broad, strong jaw and a sticky tongue ensured that smaller prey would not escape, and larger prey would find this beast no easy opponent.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/W68RUPf.png"></center><p>
<br />
The third: the largest, but lighter-built than creation two. This one was lanky, tall, walking on short well-muscled hind legs and oversized, quill-tipped wings. A long, thick paddle tail was studded likewise with stiff, stabbing quills; the heron-like neck ended in an entire stabbing face not unlike a bird's skull, gleaming with Chaotic light.<br />
<br />
<center><img width="400px" src="https://i.imgur.com/nv8fYGp.png"></center><p>
<br />
And these three were only the beginning. Who knew how many volunteers this task might gain. How many of the Forge... might leave the caves entirely. Might perish Elsewhere, and never return.<br />
<br />
Vargas didn't like to think of it.<br />
</div>
<br />
<div class="gmpost">In five months' time, these three creations--along with any Valkhound (Oilstone) volunteers, regardless of their native Element--will be taken to another world to wage war in the Creator's name. This event will be a guided combat event, not unlike the Trials of Hydra. Those who survive will be returned to the caves and granted their choice from a selection of rewards. Those who do not may still be returned, but shamed and with no prize.<br />
<br />
The three creatures described above are available for raffle adoption: <a href="https://origin.boreal-nights.space/showthread.php?tid=12660">click here to view.</a> Winners will be chosen after two weeks. <br />
<br />
This will give winners two weeks to prepare their characters, and give any newly created Valkhounds along with existing volunteers a full four cycles to train and prepare for departure. To reiterate: this war will be dangerous, but survivors will be <b>returned to the cave</b> when it is finished.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Going Away Party]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12562</link>
			<pubDate>Fri, 12 Sep 2025 23:59:03 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12562</guid>
			<description><![CDATA[<div class="GD-bg">
<div class="GD-lytop">All your dreams are down below</div><div class="GD-nm">the gravedigger</div><div class="GD-txt">
It was time.<br />
<br />
The Gravedigger had been counting down the days at this point. He knew when the time was coming. That time was <i>now</i>. Four cycles had passed since he hatched near the Spire and its training was...not complete, in his opinion, but as far as he would get here in the caves.<br />
<br />
Perhaps he could learn more on the surface, when he went. Well, he would. He figured he would learn a great number of things up there. Fighting different, less "animal" things, perhaps fighting giant monsters like he had in Eridanus (and that had gone extremely well I promise) but he <i>really</i> hoped he would get to destroy things. Lots of things. He was ready for it.<br />
<br />
But, there was one last thing he needed to do before he went. It had been turning around in his head for some time. This was his last chance.<br />
<br />
He and Eleven were...he liked to think they were friends. They'd spared a few times over the cycles, went on adventures, found Noctua (and were promptly denied entry), and talked. It was weird. He wasn't made for making friends. He was made to be a weapon. But he'd done it anyways.<br />
<br />
Friends. Yeah. You could call them that. Probably the only friend he made. And the only one he'll ever had.<br />
<br />
So, he wanted to do something special. Before he left. He stepped through Draco, swinging his head around for the familiar hyena-esque shape, until he found it. <spk>"Hey, Eleven, uh. Can we talk real quick?"</spk><br />
<br/></div>
<div class="GD-lybottom">buried under broken bones</div></div>
 <a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2312" target="_blank">@V-Chaos-Eleven</a>]]></description>
			<content:encoded><![CDATA[<div class="GD-bg">
<div class="GD-lytop">All your dreams are down below</div><div class="GD-nm">the gravedigger</div><div class="GD-txt">
It was time.<br />
<br />
The Gravedigger had been counting down the days at this point. He knew when the time was coming. That time was <i>now</i>. Four cycles had passed since he hatched near the Spire and its training was...not complete, in his opinion, but as far as he would get here in the caves.<br />
<br />
Perhaps he could learn more on the surface, when he went. Well, he would. He figured he would learn a great number of things up there. Fighting different, less "animal" things, perhaps fighting giant monsters like he had in Eridanus (and that had gone extremely well I promise) but he <i>really</i> hoped he would get to destroy things. Lots of things. He was ready for it.<br />
<br />
But, there was one last thing he needed to do before he went. It had been turning around in his head for some time. This was his last chance.<br />
<br />
He and Eleven were...he liked to think they were friends. They'd spared a few times over the cycles, went on adventures, found Noctua (and were promptly denied entry), and talked. It was weird. He wasn't made for making friends. He was made to be a weapon. But he'd done it anyways.<br />
<br />
Friends. Yeah. You could call them that. Probably the only friend he made. And the only one he'll ever had.<br />
<br />
So, he wanted to do something special. Before he left. He stepped through Draco, swinging his head around for the familiar hyena-esque shape, until he found it. <spk>"Hey, Eleven, uh. Can we talk real quick?"</spk><br />
<br/></div>
<div class="GD-lybottom">buried under broken bones</div></div>
 <a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2312" target="_blank">@V-Chaos-Eleven</a>]]></content:encoded>
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			<title><![CDATA[Chaotic Wallcrawlers!]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=11851</link>
			<pubDate>Mon, 10 Jun 2024 18:28:13 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=11851</guid>
			<description><![CDATA[<div class="gmpost">An infestation of Green Wallcrawlers is periodically surfacing in Draco. Driven by mysterious magic, they are at times an irritation and at other times a pleasant free meal to those who will consume bugs. <br />
<br />
However, it is important to keep them in check, for--being mineral-eaters--Wallcrawlers left to proliferate will chew their way through a growing chrysalis. And given the location, these Wallcrawlers then become black and Oily, infused with Chaos. <br />
<br />
A Chaotic Wallcrawler will become slightly larger and more aggressive, actively seeking out growing chrysalises or the gemstones of sleeping Gembounds! When eaten, these will provide <a href="/showthread.php?tid=7844"><b>Corruption Points</b></a>, counting as <b>Oil Consumption</b> (2 points).<br />
<br />
Characters are free to deal with this any way they see fit, although more Wallcrawlers continue to mysteriously appear.<br />
<br />
<hr>
<br />
<center><img width="300px" src="/images/lessers/GreenWallcrawler.png"></center><br />
<br />
Green Wallcrawlers are millipedes, with thin, tubular, slick bodies made up of hundreds of smooth segments, and dozens of legs beneath. They are usually green in coloration, ranging from the dull yellow-green of spring leaves to bright and shining emerald. They are often found crawling along cave walls, using specialized secretions and jaws to erode tiny amounts of rock to consume. They will also eat any fungus that they find growing along the stone. Sometimes, a Green Wallcrawler can fall off of a wall after it’s eaten its fill and become too heavy, and occasionally they will land on a passing Gembound’s head quite by accident. They are generally very harmless, and quite edible (providing mineral nutrition), but in extremely rare cases they may try and eat an unaware Gembound’s exposed gemstone.<br />
</div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost">An infestation of Green Wallcrawlers is periodically surfacing in Draco. Driven by mysterious magic, they are at times an irritation and at other times a pleasant free meal to those who will consume bugs. <br />
<br />
However, it is important to keep them in check, for--being mineral-eaters--Wallcrawlers left to proliferate will chew their way through a growing chrysalis. And given the location, these Wallcrawlers then become black and Oily, infused with Chaos. <br />
<br />
A Chaotic Wallcrawler will become slightly larger and more aggressive, actively seeking out growing chrysalises or the gemstones of sleeping Gembounds! When eaten, these will provide <a href="/showthread.php?tid=7844"><b>Corruption Points</b></a>, counting as <b>Oil Consumption</b> (2 points).<br />
<br />
Characters are free to deal with this any way they see fit, although more Wallcrawlers continue to mysteriously appear.<br />
<br />
<hr>
<br />
<center><img width="300px" src="/images/lessers/GreenWallcrawler.png"></center><br />
<br />
Green Wallcrawlers are millipedes, with thin, tubular, slick bodies made up of hundreds of smooth segments, and dozens of legs beneath. They are usually green in coloration, ranging from the dull yellow-green of spring leaves to bright and shining emerald. They are often found crawling along cave walls, using specialized secretions and jaws to erode tiny amounts of rock to consume. They will also eat any fungus that they find growing along the stone. Sometimes, a Green Wallcrawler can fall off of a wall after it’s eaten its fill and become too heavy, and occasionally they will land on a passing Gembound’s head quite by accident. They are generally very harmless, and quite edible (providing mineral nutrition), but in extremely rare cases they may try and eat an unaware Gembound’s exposed gemstone.<br />
</div>]]></content:encoded>
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			<title><![CDATA[Chaos Forge]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=8839</link>
			<pubDate>Fri, 02 Oct 2020 22:39:49 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=8839</guid>
			<description><![CDATA[<style type="text/css">#cf a:link, #cf a:visited, #cf a:active {color: #8df711;} #cf a:hover {color: #a42abf;}</style><br />
<div class="gmpost" style="background-color: #200c36; color: #8cb85a; box-shadow: 0px 0px 20px 0px #9fff30;" id="cf">
<div style="padding-left: 80px; font-size: 24px; line-height: 80px; border-bottom: 0px solid #9fff30; font-family: raleway; background: url('https://i.imgur.com/u4DdjXQ.png') no-repeat -1% 50%; height: 90px; color: #9fff30; text-shadow: 0px 0px 10px #9fff30; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent;"><img src="/images/groupimages/group-chaosforge.png"></span></div>
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">PURPOSE</span> <br />
To preserve Origin Cave through improving its status in the eyes of Lord Dhracia. To serve Lord Dhracia's mandates, and the Creator by proxy, in the creation, training and testing of creatures to serve as chaotic monsters. In addition, they must aim to improve productivity, and the quality of these creations. Some of these creatures (never forcibly; some temporary adopts, some DM'd) will periodically be handed off to Lord Dhracia. In serving in such a manner, the Chaos Forge ensures the the Origin Cave "nest" remains productive, and is therefore left to thrive rather than massacred. <b>Corruption is not required, but it is encouraged.</b><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">LOCATION</span> <br />
The Chaos Forge operates in Draco. While the Black Spire itself confers Corruption on those near, the Forge has little reason to stay so close: instead it will mostly create and test in the Womb at the back wall. One or more guardians will generally be tasked with watching the seemingly-breathing Aperture to ensure that no enemies enter unseen.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">ACTIVITIES</span> <br />
The Enforcer core will often be working at the creation of monstrous creatures through reproduction, training themselves and these creations to become stronger, testing these creations against weakness. The scout and spy wing of the Forge will find themselves throughout the caves, gathering information on the activities throughout and reporting back to their Overseers or Master Vargas himself.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">ROLES</span> <br />
Led by "The Leviathan," Master Vargas; Overseer Orthoclase-Alpha, his second, will provide enforcing and organizational duties. <b>Spies, Messengers and Scouts</b> keep constant watch on the state of all the caves, and are often out observing, or bringing messenges to others, depending on their assignment. <b>Infiltrators</b> may join other groups and keep watch on their activities. <b>Assassins</b> may be tasked with removing enemies of the Forge. <b>Guardians</b> stand watch over growing <s>monsters</s> children, and ensure their safety until adulthood, and <b>Sentries</b> watch over the group's region of the cave and their chrysalids. <b>Trainers</b> may teach the young ones how to battle, or use magic. <b>Other roles</b> may come and go as the Forge's requirements dictate. <i>These roles may overlap, remain unfilled, or be added to depending on group members.</i><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">RANKS</span> <br />
• <b>Meat</b> - The bottom of the barrel. New members go here.<br />
• <b>Hound</b> - This rank is awarded alongside the member's first successful achievement and chosen reward. The majority of the Forge at any given time should be Hounds.<br />
• <b>Proven</b> - An optional rank that can be selected in lieu of a reward by those of Hound rank.<br />
• <b>Overseer</b> - The highest rank, beneath Master, these Oversee particular aspects of the Forge to ensure that they're running smoothly, exhibiting their own measure of leadership and authority. There will only be one or two Overseers at any given time.<br />
<br />
Members of each rank must answer to members of those above them. Ranks may be promoted and demoted to reward or punish certain achievements or failures.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">GROUP-SPECIFIC SPELL</span><br />
<img src="/images/spells/cf-chaoticspellforge.png"><b>Chaotic Spellforge</b> <br />
<u>Medium Intensity Chaos</u>  Forges a random Medium Intensity Spell from any of the elements.<br />
<i>This spell is not technically the Corrupted element and does not confer Corruption Points.</i><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">RECRUITMENT</span><br />
Any Gembound who show interest, promise loyalty, and show potential in some needed category may be inducted into Chaos Forge, either by seeking the group out and requesting entry or by being discovered and offered a place. Loyalty is expected, and it should be expected in turn that any real attempt at conspiracy against the Master and the Forge will result in potentially-fatal consequences. While this group's atmosphere can veer strongly toward the brutal and even militaristic, it is <i>generally</i> easy-going as long as members are obedient. It is not, however, generally a happy and fluffy group, but a true Forge to prove the strong and cull the weak.<br />
<br />
<center><img src="/images/elements/CORRUPTEDMAGIC.png"></center></div>
<br />
<style type="text/css">#cf a:link, #cf a:visited, #cf a:active {color: #8df711;} #cf a:hover {color: #a42abf;}</style><br />
<div class="gmpost" style="background-color: #200c36; color: #8cb85a; box-shadow: 0px 0px 20px 0px #9fff30;" id="cf">
<div style="padding-left: 80px; font-size: 24px; line-height: 80px; border-bottom: 0px solid #9fff30; font-family: raleway; background color: #9fff30; text-shadow: 0px 0px 10px #9fff30; letter-spacing: 3px;"></div>
<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Testing and Rewards</span><br />
<br />
A core feature of the Chaos Forge is its archaic use of military-style address and promotion. Certain privileges are earned purely by proving productivity, skill and worth to the group as a whole. I've decided to set out to clarify these more clearly so that character progress can be charted with more confidence, and so the progression is something to look forward to instead of become potentially frustrated with. The goal of the system is to provide a tangible sense of progression and reward, and things to work toward for visible character development!<br />
<br />
<b>Rewards</b> are privileges earned via progression. Chaos Forge members may choose one reward for each progression step they take. <u>While there is a list</u> of privileges, characters may <u>also choose</u> to request a privilege of their choice not listed here, no matter what it may be--either in advance or upon taking a progression step. Whether their "Other" choice is granted will be taken IC. <b>A Reward may be earned once every three cycles.</b>*<br />
<br />
• <b>A Name</b> - the character chooses a name of its choice, and will be referred to by this instead of a numerical designation<br />
• <b>Procreation Rights</b> - this character can procreate, unlimited by amount or frequency, <i>but</i> the spawn are expected to be a part of the Chaos Forge and to contribute as such<br />
• <b>Free Roaming</b> - the character can wander the caves at will, so long as they aren't currently needed<br />
• <b>"Free" Children</b> - the character can have <b>one</b> litter that isn't part of the Forge. They may reproduce in any cave and raise the children how <b>they</b> see fit. <b>Procreation rights</b> must be earned <i>first.</i><br />
• <b>Promotion</b> - the character can advance to Proven rank. This means that they will outrank other members of the Forge (bar other Proven or Overseers), who must then obey them. <b>There is also the potential to rise to Overseer:</b> likely to only be given out when vacancy is available and a character has truly proven itself, but is something any character can strive towards and try to prove themselves worthy of!<br />
• <b>Cepheus Vacation</b> - the character may choose to spend up to two weeks in a room of Cepheus's palace. This comes with a nice bed, housekeeping, a theatre (with seats to fit anyone), free chef-cooked meals, and more. Isra, Cepheus's guardian, is the authority there. (This can be chosen multiple times.)<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Progression Steps</span> are actions taken that define a character's skill, experience or usefulness. <u>Some steps are specific to the character's role in the Forge.</u> Character designated Assassins and Scouts answer to Overseer Garnet-Delta, who will be the one to decide on their training progress and rewards, although some rewards (ex. promotion) can only be assigned by Master Vargas.<br />
<br />
• <b>Complete Training</b> - the character has fully and totally completed its training, to the point of being an expert in its field and capable of training others in its knowledge.<br />
• <b>Trial of Hydra</b> - this character has survived a Trial of Hydra. (Can be earned more than once.)<br />
• <b>Deathmatch Win</b> - take first, second or third place in a Arena battle (Event) in Orion. (Can be earned more than once.)<br />
• <b>Event Participation</b> - play an active role in any major cave-wide Event or Quest that requires interaction. Events that would count include puzzle, exploration and combat GM-events; events that pose no risk are unlikely to count. (Take these IC; if it's something your character can brag about, they can likely claim it as an achievement worthy of rewards.) Spies and scouts are likely to get rewards simply for observing these events, and reporting accurately back. (Can be earned more than once.)<br />
• <b>A Worthy Spawn</b> - create a spawn that proves your breeding worth! This can be earned if the spawn is particularly impressive and worthy, or once it begins to earn Privileges of its own. (Is only earned once.)<br />
• <b>Assassination</b> (Assassin-only) - Garnet-Delta may assign assassinations to specific characters as part of their progress. These are likely to be <b>mock-assassinations</b> with their own rules, or real assassinations with a dangerous <b>Lesser Gembound</b> as their target. (Real assassinations can be claimed more than once; the mock-assassination test can only be claimed once.)<br />
• <b>Enemy Capture</b> - The capture/execution of a Greater Gembound, Cleaner or Praetor that serves Order will incur a reward. The capture, too, of a rebel (with reasonable proof) will also be rewarded. As an additional reward, the captured creature's gemstone will be awarded to their capturer to revive, keep as a trophy, destroy, etc. (Can be earned more than once.)<br />
• <b>Recruitment</b> - Recruit a useful member to the Forge. The member must join for the long term, and be useful in some way to the Forge.<br />
• <b>Completed Assignment</b> - Finish an assigned long-term task--ex. completing a building project, raising a brood of spawn, etcetera.<br />
<br />
<i>* There will likely be exceptions to this, ex. those who take steps to be recognized above and beyond the norm, ex. leading a successful cavewide event or the like.</i><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Punishments</span><br />
Punishments are an additional incentive to perform to or above expectations. (On an OOC note, all are designed to trigger additional roleplay--either through being extremely public or providing opportunity for additional advancement, self-reflection, etc.) They are relatively matched to the severity of the failure or rulebreak, and reflect the militaristic nature of the Chaos Forge.<br />
<br />
<b>ADDITIONAL DUTIES</b><br />
<i>Assignment of additional responsibilities such as hunting or gathering food, serving as the Chaos Forge chef, babysitting, cleaning, and sentry duty. If there were toilets, you'd be scrubbing them.</i><br />
<span style="color:#b773c9;">Granted for:</span> Slacking Off (failure to perform assigned tasks), Taking Unearned Benefits (using a name, travelling, reproducing, etc. without having earned them)<br />
<br />
<b>TEMPORARY RIGHTS REMOVAL</b><br />
<i>The (temporary) removal of a right or rights previously gained.Vacation: cancelled.</i><br />
<span style="color:#b773c9;">Granted for:</span> Disobedience (refusal to obey a higher rank)<br />
<br />
<b>PERMANENT RIGHTS REMOVAL</b><br />
<i>The (permanent) removal of a right or rights previously gained. These can be earned back through further achievements. Get back to work.</i><br />
<span style="color:#b773c9;">Granted for:</span> Taking Unearned Benefits (using a name, reproducing, etc. without having earned them)<br />
<br />
<b>DEMOTION</b><br />
<i>The lowering of rank by one or more levels. That means that jerk over in Accounting can boss you around again!</i><br />
<span style="color:#b773c9;">Granted for:</span> Disobedience (refusal to obey a higher rank) multiple times, Defiance, Taking Unearned Benefits (using a name, travelling, reproducing, etc. without having earned them)<br />
<br />
<b>THE SHACKLES</b><br />
<i>Wouldn't you like to know?</i><br />
<span style="color:#b773c9;">Granted For:</span> Unknown as yet... This punishment is being reserved for special occasions.<br />
<br />
<b>BODILY HARM</b><br />
<i>The damage of the body to mirror damage done to another. Stop hitting yourself.</i><br />
<span style="color:#b773c9;">Granted for:</span> Harming another Forge member outside of designated spars.<br />
<br />
<b>TRIAL BY COMBAT</b><br />
<i>Prove your worth. You're facing Draconua today.</i><br />
<span style="color:#b773c9;">Granted for:</span> Miserable failures in major tests, and similar repeated weaknesses.<br />
<br />
<b>CHRYSALIS</b><br />
<i>An exciting public spectacle in which the punished member is forcibly returned to its chrysalis, and made a violent example of! There'll probably be popcorn.</i><br />
<span style="color:#b773c9;">Granted for:</span> Defiance (public or vehement disobedience, plus refusal to acknowledge authority), other (repeated) infractions<br />
<br />
<b>DEATH</b><br />
<i>Execution and sacrifice to the Creator. Fun for the whole crowd. Break out the black confetti.</i><br />
<span style="color:#b773c9;">Granted For:</span> Rebellion, plotting to rebel.<br />
<br />
<br />
<center><img src="/images/elements/CORRUPTEDMAGIC.png"></center></div>]]></description>
			<content:encoded><![CDATA[<style type="text/css">#cf a:link, #cf a:visited, #cf a:active {color: #8df711;} #cf a:hover {color: #a42abf;}</style><br />
<div class="gmpost" style="background-color: #200c36; color: #8cb85a; box-shadow: 0px 0px 20px 0px #9fff30;" id="cf">
<div style="padding-left: 80px; font-size: 24px; line-height: 80px; border-bottom: 0px solid #9fff30; font-family: raleway; background: url('https://i.imgur.com/u4DdjXQ.png') no-repeat -1% 50%; height: 90px; color: #9fff30; text-shadow: 0px 0px 10px #9fff30; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent;"><img src="/images/groupimages/group-chaosforge.png"></span></div>
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">PURPOSE</span> <br />
To preserve Origin Cave through improving its status in the eyes of Lord Dhracia. To serve Lord Dhracia's mandates, and the Creator by proxy, in the creation, training and testing of creatures to serve as chaotic monsters. In addition, they must aim to improve productivity, and the quality of these creations. Some of these creatures (never forcibly; some temporary adopts, some DM'd) will periodically be handed off to Lord Dhracia. In serving in such a manner, the Chaos Forge ensures the the Origin Cave "nest" remains productive, and is therefore left to thrive rather than massacred. <b>Corruption is not required, but it is encouraged.</b><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">LOCATION</span> <br />
The Chaos Forge operates in Draco. While the Black Spire itself confers Corruption on those near, the Forge has little reason to stay so close: instead it will mostly create and test in the Womb at the back wall. One or more guardians will generally be tasked with watching the seemingly-breathing Aperture to ensure that no enemies enter unseen.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">ACTIVITIES</span> <br />
The Enforcer core will often be working at the creation of monstrous creatures through reproduction, training themselves and these creations to become stronger, testing these creations against weakness. The scout and spy wing of the Forge will find themselves throughout the caves, gathering information on the activities throughout and reporting back to their Overseers or Master Vargas himself.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">ROLES</span> <br />
Led by "The Leviathan," Master Vargas; Overseer Orthoclase-Alpha, his second, will provide enforcing and organizational duties. <b>Spies, Messengers and Scouts</b> keep constant watch on the state of all the caves, and are often out observing, or bringing messenges to others, depending on their assignment. <b>Infiltrators</b> may join other groups and keep watch on their activities. <b>Assassins</b> may be tasked with removing enemies of the Forge. <b>Guardians</b> stand watch over growing <s>monsters</s> children, and ensure their safety until adulthood, and <b>Sentries</b> watch over the group's region of the cave and their chrysalids. <b>Trainers</b> may teach the young ones how to battle, or use magic. <b>Other roles</b> may come and go as the Forge's requirements dictate. <i>These roles may overlap, remain unfilled, or be added to depending on group members.</i><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">RANKS</span> <br />
• <b>Meat</b> - The bottom of the barrel. New members go here.<br />
• <b>Hound</b> - This rank is awarded alongside the member's first successful achievement and chosen reward. The majority of the Forge at any given time should be Hounds.<br />
• <b>Proven</b> - An optional rank that can be selected in lieu of a reward by those of Hound rank.<br />
• <b>Overseer</b> - The highest rank, beneath Master, these Oversee particular aspects of the Forge to ensure that they're running smoothly, exhibiting their own measure of leadership and authority. There will only be one or two Overseers at any given time.<br />
<br />
Members of each rank must answer to members of those above them. Ranks may be promoted and demoted to reward or punish certain achievements or failures.<br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">GROUP-SPECIFIC SPELL</span><br />
<img src="/images/spells/cf-chaoticspellforge.png"><b>Chaotic Spellforge</b> <br />
<u>Medium Intensity Chaos</u>  Forges a random Medium Intensity Spell from any of the elements.<br />
<i>This spell is not technically the Corrupted element and does not confer Corruption Points.</i><br />
<br />
<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">RECRUITMENT</span><br />
Any Gembound who show interest, promise loyalty, and show potential in some needed category may be inducted into Chaos Forge, either by seeking the group out and requesting entry or by being discovered and offered a place. Loyalty is expected, and it should be expected in turn that any real attempt at conspiracy against the Master and the Forge will result in potentially-fatal consequences. While this group's atmosphere can veer strongly toward the brutal and even militaristic, it is <i>generally</i> easy-going as long as members are obedient. It is not, however, generally a happy and fluffy group, but a true Forge to prove the strong and cull the weak.<br />
<br />
<center><img src="/images/elements/CORRUPTEDMAGIC.png"></center></div>
<br />
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<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Testing and Rewards</span><br />
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A core feature of the Chaos Forge is its archaic use of military-style address and promotion. Certain privileges are earned purely by proving productivity, skill and worth to the group as a whole. I've decided to set out to clarify these more clearly so that character progress can be charted with more confidence, and so the progression is something to look forward to instead of become potentially frustrated with. The goal of the system is to provide a tangible sense of progression and reward, and things to work toward for visible character development!<br />
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<b>Rewards</b> are privileges earned via progression. Chaos Forge members may choose one reward for each progression step they take. <u>While there is a list</u> of privileges, characters may <u>also choose</u> to request a privilege of their choice not listed here, no matter what it may be--either in advance or upon taking a progression step. Whether their "Other" choice is granted will be taken IC. <b>A Reward may be earned once every three cycles.</b>*<br />
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• <b>A Name</b> - the character chooses a name of its choice, and will be referred to by this instead of a numerical designation<br />
• <b>Procreation Rights</b> - this character can procreate, unlimited by amount or frequency, <i>but</i> the spawn are expected to be a part of the Chaos Forge and to contribute as such<br />
• <b>Free Roaming</b> - the character can wander the caves at will, so long as they aren't currently needed<br />
• <b>"Free" Children</b> - the character can have <b>one</b> litter that isn't part of the Forge. They may reproduce in any cave and raise the children how <b>they</b> see fit. <b>Procreation rights</b> must be earned <i>first.</i><br />
• <b>Promotion</b> - the character can advance to Proven rank. This means that they will outrank other members of the Forge (bar other Proven or Overseers), who must then obey them. <b>There is also the potential to rise to Overseer:</b> likely to only be given out when vacancy is available and a character has truly proven itself, but is something any character can strive towards and try to prove themselves worthy of!<br />
• <b>Cepheus Vacation</b> - the character may choose to spend up to two weeks in a room of Cepheus's palace. This comes with a nice bed, housekeeping, a theatre (with seats to fit anyone), free chef-cooked meals, and more. Isra, Cepheus's guardian, is the authority there. (This can be chosen multiple times.)<br />
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<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Progression Steps</span> are actions taken that define a character's skill, experience or usefulness. <u>Some steps are specific to the character's role in the Forge.</u> Character designated Assassins and Scouts answer to Overseer Garnet-Delta, who will be the one to decide on their training progress and rewards, although some rewards (ex. promotion) can only be assigned by Master Vargas.<br />
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• <b>Complete Training</b> - the character has fully and totally completed its training, to the point of being an expert in its field and capable of training others in its knowledge.<br />
• <b>Trial of Hydra</b> - this character has survived a Trial of Hydra. (Can be earned more than once.)<br />
• <b>Deathmatch Win</b> - take first, second or third place in a Arena battle (Event) in Orion. (Can be earned more than once.)<br />
• <b>Event Participation</b> - play an active role in any major cave-wide Event or Quest that requires interaction. Events that would count include puzzle, exploration and combat GM-events; events that pose no risk are unlikely to count. (Take these IC; if it's something your character can brag about, they can likely claim it as an achievement worthy of rewards.) Spies and scouts are likely to get rewards simply for observing these events, and reporting accurately back. (Can be earned more than once.)<br />
• <b>A Worthy Spawn</b> - create a spawn that proves your breeding worth! This can be earned if the spawn is particularly impressive and worthy, or once it begins to earn Privileges of its own. (Is only earned once.)<br />
• <b>Assassination</b> (Assassin-only) - Garnet-Delta may assign assassinations to specific characters as part of their progress. These are likely to be <b>mock-assassinations</b> with their own rules, or real assassinations with a dangerous <b>Lesser Gembound</b> as their target. (Real assassinations can be claimed more than once; the mock-assassination test can only be claimed once.)<br />
• <b>Enemy Capture</b> - The capture/execution of a Greater Gembound, Cleaner or Praetor that serves Order will incur a reward. The capture, too, of a rebel (with reasonable proof) will also be rewarded. As an additional reward, the captured creature's gemstone will be awarded to their capturer to revive, keep as a trophy, destroy, etc. (Can be earned more than once.)<br />
• <b>Recruitment</b> - Recruit a useful member to the Forge. The member must join for the long term, and be useful in some way to the Forge.<br />
• <b>Completed Assignment</b> - Finish an assigned long-term task--ex. completing a building project, raising a brood of spawn, etcetera.<br />
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<i>* There will likely be exceptions to this, ex. those who take steps to be recognized above and beyond the norm, ex. leading a successful cavewide event or the like.</i><br />
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<span style="background: -webkit-linear-gradient(0deg, #9fff30, #b01fff); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 14px;">Punishments</span><br />
Punishments are an additional incentive to perform to or above expectations. (On an OOC note, all are designed to trigger additional roleplay--either through being extremely public or providing opportunity for additional advancement, self-reflection, etc.) They are relatively matched to the severity of the failure or rulebreak, and reflect the militaristic nature of the Chaos Forge.<br />
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<b>ADDITIONAL DUTIES</b><br />
<i>Assignment of additional responsibilities such as hunting or gathering food, serving as the Chaos Forge chef, babysitting, cleaning, and sentry duty. If there were toilets, you'd be scrubbing them.</i><br />
<span style="color:#b773c9;">Granted for:</span> Slacking Off (failure to perform assigned tasks), Taking Unearned Benefits (using a name, travelling, reproducing, etc. without having earned them)<br />
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<b>TEMPORARY RIGHTS REMOVAL</b><br />
<i>The (temporary) removal of a right or rights previously gained.Vacation: cancelled.</i><br />
<span style="color:#b773c9;">Granted for:</span> Disobedience (refusal to obey a higher rank)<br />
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<b>PERMANENT RIGHTS REMOVAL</b><br />
<i>The (permanent) removal of a right or rights previously gained. These can be earned back through further achievements. Get back to work.</i><br />
<span style="color:#b773c9;">Granted for:</span> Taking Unearned Benefits (using a name, reproducing, etc. without having earned them)<br />
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<b>DEMOTION</b><br />
<i>The lowering of rank by one or more levels. That means that jerk over in Accounting can boss you around again!</i><br />
<span style="color:#b773c9;">Granted for:</span> Disobedience (refusal to obey a higher rank) multiple times, Defiance, Taking Unearned Benefits (using a name, travelling, reproducing, etc. without having earned them)<br />
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<b>THE SHACKLES</b><br />
<i>Wouldn't you like to know?</i><br />
<span style="color:#b773c9;">Granted For:</span> Unknown as yet... This punishment is being reserved for special occasions.<br />
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<b>BODILY HARM</b><br />
<i>The damage of the body to mirror damage done to another. Stop hitting yourself.</i><br />
<span style="color:#b773c9;">Granted for:</span> Harming another Forge member outside of designated spars.<br />
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<b>TRIAL BY COMBAT</b><br />
<i>Prove your worth. You're facing Draconua today.</i><br />
<span style="color:#b773c9;">Granted for:</span> Miserable failures in major tests, and similar repeated weaknesses.<br />
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<b>CHRYSALIS</b><br />
<i>An exciting public spectacle in which the punished member is forcibly returned to its chrysalis, and made a violent example of! There'll probably be popcorn.</i><br />
<span style="color:#b773c9;">Granted for:</span> Defiance (public or vehement disobedience, plus refusal to acknowledge authority), other (repeated) infractions<br />
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<b>DEATH</b><br />
<i>Execution and sacrifice to the Creator. Fun for the whole crowd. Break out the black confetti.</i><br />
<span style="color:#b773c9;">Granted For:</span> Rebellion, plotting to rebel.<br />
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