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		<title><![CDATA[ORIGIN - Hydra]]></title>
		<link>https://origin.boreal-nights.space/</link>
		<description><![CDATA[ORIGIN - https://origin.boreal-nights.space]]></description>
		<pubDate>Sat, 24 Oct 2026 19:37:59 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[PvE gaming experience]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12991</link>
			<pubDate>Thu, 10 Sep 2026 21:08:41 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12991</guid>
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<center><img src="https://i.postimg.cc/jdRKJ2q4/MILFS-WOF-WOOF-WOOF-WOOF.png" width="50%"></center><br />
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 <load>████████ ███████ Inc. All rights reserved.<br />
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<load> WELCOME, [UNIDENTIFIED USER] !<br />
<load> >  load file:THREADNAME.txt<br />
<load> Accessing document . . .<br />
<p>
It was a real glutton for punishment. Every trial had to be harder, more difficult. It has to earn more marks and scars from each encounter it faced; it had to. It didn't know why, but sitting and waiting around or laying back and enjoying life made his skin crawl. As if his muscles and flesh would run away without him, it was a dull ache when he tried to rest, in his legs, in his spine that refused to let him rest unless he'd earned it. It was maddening. Unable to rest without the exhaustion of coming down from an adrenaline spike, and the usual methods had ceased providing that surge of chemicals his brain so desperately desired.<br />
 <br />
That blue thing had mentioned a place called Hydra. A place of danger. It was where he'd find his latest thrills.<br />
<br />
Never had Brother seen anything like it when he stepped out from Tunnel P. Canis he'd long since grown bored of, the bones could only provide amusement for so long before he needed a real test of his limits. But this? This was fascinating. It was as if the air itself wicked away the moisture even from his own maw. His skin felt dry under the oppressive heat, a thick hide that could withstand it, but for how long until it blistered?<br />
<br />
His body thrummed with thrilling anticipation, this place would be the perfect spot to test everything he'd learned from Lacerta. A training ground worthy of him, a challenge to utterly different from his home. There was no lush jungle here, naught but sand, rock and salt. And-- He'd not yet perished here. It was a fresh start.<br />
<br />
He couldn't help but wonder if the watering spots would be as contested as they were at home. Never safe to drop your guard and drink; you never knew who was watching. Would it be the same here? He couldn't see any watering holes as he ventured further in.<br />
<br />
The sand underfoot was already scorching, stinging the thick skin on his heel. This is exactly what he was looking for. Without further preamble, he strode into Hydra proper with a lightness in his step.<br />
<br />
Nothing bad ever came from underestimated a place and overestimating yourself, right?<br />
</p>
<br />
<load> Save file ? ( Y / N )<br />
</div>]]></description>
			<content:encoded><![CDATA[<div class="hacker">
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<center><img src="https://i.postimg.cc/jdRKJ2q4/MILFS-WOF-WOOF-WOOF-WOOF.png" width="50%"></center><br />
<br />
<load>████████ ███████ ███████ [Version 07.0.26200.8655]<br />
 <load>████████ ███████ Inc. All rights reserved.<br />
<br />
<br />
<load> WELCOME, [UNIDENTIFIED USER] !<br />
<load> >  load file:THREADNAME.txt<br />
<load> Accessing document . . .<br />
<p>
It was a real glutton for punishment. Every trial had to be harder, more difficult. It has to earn more marks and scars from each encounter it faced; it had to. It didn't know why, but sitting and waiting around or laying back and enjoying life made his skin crawl. As if his muscles and flesh would run away without him, it was a dull ache when he tried to rest, in his legs, in his spine that refused to let him rest unless he'd earned it. It was maddening. Unable to rest without the exhaustion of coming down from an adrenaline spike, and the usual methods had ceased providing that surge of chemicals his brain so desperately desired.<br />
 <br />
That blue thing had mentioned a place called Hydra. A place of danger. It was where he'd find his latest thrills.<br />
<br />
Never had Brother seen anything like it when he stepped out from Tunnel P. Canis he'd long since grown bored of, the bones could only provide amusement for so long before he needed a real test of his limits. But this? This was fascinating. It was as if the air itself wicked away the moisture even from his own maw. His skin felt dry under the oppressive heat, a thick hide that could withstand it, but for how long until it blistered?<br />
<br />
His body thrummed with thrilling anticipation, this place would be the perfect spot to test everything he'd learned from Lacerta. A training ground worthy of him, a challenge to utterly different from his home. There was no lush jungle here, naught but sand, rock and salt. And-- He'd not yet perished here. It was a fresh start.<br />
<br />
He couldn't help but wonder if the watering spots would be as contested as they were at home. Never safe to drop your guard and drink; you never knew who was watching. Would it be the same here? He couldn't see any watering holes as he ventured further in.<br />
<br />
The sand underfoot was already scorching, stinging the thick skin on his heel. This is exactly what he was looking for. Without further preamble, he strode into Hydra proper with a lightness in his step.<br />
<br />
Nothing bad ever came from underestimated a place and overestimating yourself, right?<br />
</p>
<br />
<load> Save file ? ( Y / N )<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mars Guards the Heart]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12867</link>
			<pubDate>Mon, 27 Jul 2026 22:55:35 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12867</guid>
			<description><![CDATA[<div style="margin: auto; width: 500px; text-align: justify">
You probably know that black is the most absorbent color. Thus, it can be deduced that right now, in this blistering midday heat, the animal inside the very black onyx chrysalis was NOT having a good time.<br />
<br />
It could barely be seen, a shadow among shadows, but an elongated shape inside twisted and writhed and pounded furiously at the gemstone's thin walls. Cracks spread until at last the chrysalis gave way, depositing a <span style="font-style: italic;">terrifying</span> PREDATOR!!! onto the Crucible's weathered rock. This! Was! Mark!<br />
<br />
Mark took only a moment to bare his teeth furiously up at the blazing orb-lights before dashing away from their detested rays. Just wait until he gets his first drink of water! Then you'll see!!!<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="margin: auto; width: 500px; text-align: justify">
You probably know that black is the most absorbent color. Thus, it can be deduced that right now, in this blistering midday heat, the animal inside the very black onyx chrysalis was NOT having a good time.<br />
<br />
It could barely be seen, a shadow among shadows, but an elongated shape inside twisted and writhed and pounded furiously at the gemstone's thin walls. Cracks spread until at last the chrysalis gave way, depositing a <span style="font-style: italic;">terrifying</span> PREDATOR!!! onto the Crucible's weathered rock. This! Was! Mark!<br />
<br />
Mark took only a moment to bare his teeth furiously up at the blazing orb-lights before dashing away from their detested rays. Just wait until he gets his first drink of water! Then you'll see!!!<br />
</div>]]></content:encoded>
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			<title><![CDATA[APOCALYPSE]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=11783</link>
			<pubDate>Sun, 19 May 2024 11:29:09 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=11783</guid>
			<description><![CDATA[<div class="apoc"><center>The Four Horsemen of the<br />
<div class="title">APOCALYPSE</div></center><br />
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.<br />
<br />
The standard chunk of Lorem Ipsum used since the 1500s is reproduced below for those interested. Sections 1.10.32 and 1.10.33 from "de Finibus Bonorum et Malorum" by Cicero are also reproduced in their exact original form, accompanied by English versions from the 1914 translation by H. Rackham.<br />
<br />
<br />
<br />
<div class="names"><center><div class="big">Conquest</div></center><br />
A natural leader and defender of his family. Kingly and severe, imposing, but not unkind. Every step thunders ambition, every word borne with complete confidence. If they will it, he shall bring the universe to heel, to bow beneath the might of the Apocalypse.<br />
<br />
<center><div class="big">DEATH</div></center><br />
A natural follower who adores their family. Though drifting through life at the whims of their siblings, they are fascinated with their namesake of death, usually in the form of gemstones. However...if wanted or needed, they will even bring death to other gembounds for the Apocalypse.<br />
<br />
<center><div class="big">WAR</div></center><br />
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.<br />
<br />
<center><div class="big">FAMINE</div></center><br />
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.</div></div>
<br />
<style type="text/css">@import url('https://fonts.googleapis.com/css2?family=Prosto+One&display=swap'); .apoc {background: url('https://i.ibb.co/fCTtDhQ/daniel-lincoln-Mn3lkb-SQRLY-unsplash.png') 50% 50% / cover fixed, #ac76db; border: 5px double #795318;width: 550px; margin: 20px auto; padding-left: 80px; padding-right: 80px; padding-top: 60px; padding-bottom: 40px; width: 520px; color: #f7f1e8; font-size: 14px;  font-weight: 100; box-shadow: 0 0 50px #c1ff33; background-blend-mode: normal; text-align: justify; text-shadow: 0 0 5px #473c2b} .title {font-family: "Prosto One", sans-serif; font-size: 60px; color: #f7f1e8; text-shadow: 0 0 10px #c1ff33;} .names {column-count: 2; column-gap: 20px;} .big {font-family: "Prosto One", sans-serif; font-size: 35px; color: #f7f1e8; text-shadow: 0 0 10px #c1ff33;}</style>]]></description>
			<content:encoded><![CDATA[<div class="apoc"><center>The Four Horsemen of the<br />
<div class="title">APOCALYPSE</div></center><br />
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.<br />
<br />
The standard chunk of Lorem Ipsum used since the 1500s is reproduced below for those interested. Sections 1.10.32 and 1.10.33 from "de Finibus Bonorum et Malorum" by Cicero are also reproduced in their exact original form, accompanied by English versions from the 1914 translation by H. Rackham.<br />
<br />
<br />
<br />
<div class="names"><center><div class="big">Conquest</div></center><br />
A natural leader and defender of his family. Kingly and severe, imposing, but not unkind. Every step thunders ambition, every word borne with complete confidence. If they will it, he shall bring the universe to heel, to bow beneath the might of the Apocalypse.<br />
<br />
<center><div class="big">DEATH</div></center><br />
A natural follower who adores their family. Though drifting through life at the whims of their siblings, they are fascinated with their namesake of death, usually in the form of gemstones. However...if wanted or needed, they will even bring death to other gembounds for the Apocalypse.<br />
<br />
<center><div class="big">WAR</div></center><br />
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.<br />
<br />
<center><div class="big">FAMINE</div></center><br />
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.</div></div>
<br />
<style type="text/css">@import url('https://fonts.googleapis.com/css2?family=Prosto+One&display=swap'); .apoc {background: url('https://i.ibb.co/fCTtDhQ/daniel-lincoln-Mn3lkb-SQRLY-unsplash.png') 50% 50% / cover fixed, #ac76db; border: 5px double #795318;width: 550px; margin: 20px auto; padding-left: 80px; padding-right: 80px; padding-top: 60px; padding-bottom: 40px; width: 520px; color: #f7f1e8; font-size: 14px;  font-weight: 100; box-shadow: 0 0 50px #c1ff33; background-blend-mode: normal; text-align: justify; text-shadow: 0 0 5px #473c2b} .title {font-family: "Prosto One", sans-serif; font-size: 60px; color: #f7f1e8; text-shadow: 0 0 10px #c1ff33;} .names {column-count: 2; column-gap: 20px;} .big {font-family: "Prosto One", sans-serif; font-size: 35px; color: #f7f1e8; text-shadow: 0 0 10px #c1ff33;}</style>]]></content:encoded>
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			<title><![CDATA[The Lesser Gembound of Hydra]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=6814</link>
			<pubDate>Sat, 01 Jun 2019 11:55:59 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=6814</guid>
			<description><![CDATA[<b>Hydra</b> is a deadly cave, environmentally treacherous and unforgiving of the slightest mistake. Its <b>Lesser Gembound inhabitants</b>, as a result, are equally dangerous, much moreso than anywhere else in Origin. They can be fatal for even a Greater Gembound to encounter, and attempting to link to one of Hydra's carnivores as a Familiar is likely to be deadly. <i>See the end of this guide for more information on Familiar Forge and the creatures of Hydra.</i><br />
<br />
<font size="3"><b>Eyehook Vulture</b></font><br />
<br />
<img width="550px" src="https://i.imgur.com/5g1iJKw.png"><br />
<br />
The <b>Eyehook Vulture</b> is a ubiquitous scavenger and predator whose range covers all of Hydra's treacherous reaches. With a wingspan of nearly twenty feet, it can carry off even deer-sized prey. The Eyehook Vulture is known for being extremely aggressive, and extremely dangerous--and for good reason; it's named for its propensity for gouging at the eyes of potential victims. These vultures vary widely in appearance. Some are fully-feathered, some with leathery wings; some have short, fan-feathered tails, others long and whiplike. Many are dusty brown in color, but others are red, pale buff, or even black, or combinations of the above. These birds nest in the highest plateaus of the Crucible, but circle the Dead Marsh, the Dunes and the Salt Flats in search of food. Even they, however, must often rest in the shade through the worst heat of the day, and cannot circle for long at midday.<br />
<br />
<br />
<font size="3"><b>Spire Spiders & Sand Spiders</b></font><br />
<br />
<img width="600px" src="https://i.imgur.com/pumf1k7.png"><br />
<br />
The cave spiders within Hydra are hairy, with their bristles able to break off into an attacker's skin. Once stuck, the bristles are difficult to remove, often working their way in more deeply and causing irritation, pain, infection, or worse. Both varieties of spider range from fist-sized to the bulk of a medium-weight dog. Both have large, painfully venomous fangs--but there, the similarities end.<br />
<br />
<b>Sand Spiders</b> are fast-moving, quick-reacting spiders that are usually active during the day. They actively hunt prey, and are aggressive when disturbed at close range, though they will flee enemies approaching from afar. They focus on smaller prey, and their venom--though very painful, and even temporarily debilitating (causing stiffness, infection, swelling, and cramping), is rarely fatal to larger Gembound. At times, the Sand Spider even covers itself in a thin layer of desert sand, ready to spring out at passing Quill Mice or occasionally, Bone Hares. The Sand Spider sometimes falls prey to any of the other predators in Hydra, though it sometimes preys in turn on the scorpions there.<br />
<br />
Tending toward the larger side, and dark grey to black in color, the more sinister <b>Spire Spider</b> is named after both the iridescent blue shimmer to its bristles and its affinity to magic. The Spire Spider is mostly found in the Crucible, where it hides itself in the darkness of cracks and niches during the day. Nocturnal, it emerges at night to hunt, seeking out living prey and, whenever possible, sources of magicka. Upon finding prey, it lifts its abdomen to display the pattern there, which glows and shimmers and--reinforced by arcane suggestion--hypnotizes its target. Even large creatures fall prey to the Spire Spider; at times, the last thing a Gembound will see is the entrancing play of aqua and cobalt over the bristles, and then slip into a daze. Mercifully, the Spire Spider's bite--though generally extremely painful--is painless to its hypnotized prey, and unconsciousness usually follows within minutes. The target will then remain asleep, the Spire Spider feeding at its leisure--sometimes over days. If the spider is interrupted, and forced to leave its prey, the prey can sometimes awaken--though in pain and greatly weakened. Strangely, even a slight bite from a Spire Spider can drain its target almost entirely of its magicka--seemingly empowering the spider in the process.<br />
<br />
<br />
<font size="3"><b>Sand Worms</b></font><br />
<br />
<img width="500px" src="https://i.imgur.com/HMTjNq4.png"><br />
<br />
<b>Sand Worms,</b> or Sandworms, are massive, carnivorous Lesser Gembound that live beneath Hydra's Dunes region. They burrow there beneath the soft substrate, and lie in wait, sometimes quite deep and still. Though blind, they can easily sense the slightest vibration from the surface above: even a Quill Mouse gently pattering over the grains will have them lunging up from beneath and sucking the prey down into their maw. Even the displacement of sand as they move is enough to topple deer down into their grasp. The Sand Worm is slow-growing, but can theoretically become infinitely large. In reality, most of them prey upon one another--a very large worm is slow, and is often devoured by those smaller. Smaller Sandworms, too, who venture to the surface sometimes fall prey to the other carnivores of the cave. The largest Sandworms tend to be ten to twenty feet long, though it's always possible that a truly massive behemoth lurks in hiding somewhere within the cave. <br />
<br />
Sand Worms are covered in hard, sandy-colored plates and scales, and with stiff bristles running down their spine. Bony protrusions erupt haphazardly from their thick hide: these are calcifications, as the Sand Worm turns the calcium from the bones and carapaces of its prey into spikes. Therefore, the more spikes an individual Sand Worm has, the more prey it has killed and consumed. Rows of lamprey-like teeth point inward down the throat. Two massive mandibles grip larger prey, like pincers, pressing in and often breaking bone as the creature drags this prey down into the sand to suffocate. The mandibles and mouth double as a burrowing device: the Sand Worm spends most of its life entirely beneath the surface, passing massive swathes of dirt and sand through its body as it tunnels. A Sand Worm can lie dormant for years, only coming active to eat--and can survive without food for decades.<br />
<br />
<br />
<font size="3"><b>Scorpions</b></font><br />
<br />
<img width="500px" src="https://i.imgur.com/hjxCrU2.png"><br />
<br />
Cave <b>Scorpions</b> are highly-venomous predators. They primarily hunt down and feed on Quill Mice, young Bone Hares, and Sand Spiders, taking unaware Spire Spiders where they find them. Scorpions are one of the only creatures that an Eyehook Vulture will generally avoid. Cave Scorpions have hard exoskeletons in shades of tawny, buff, grey and, rarely, black. They range in size from only a few inches long to nearly three feet long, and at this size--though rare--they can prey upon cave deer and even hold their own against smaller Sandworm attacks. The venom of the Cave Scorpion, injected by the tail tip, causes first sharp pain, then numbness, leading quickly to paralysis that spreads from the affected site. If the venom is survived, extreme pain, cramping and necrosis at the bite site can follow. Approximately one third of Hydra's scorpions have two tails; in extremely rare cases, a scorpion may have three.<br />
<br />
<br />
<font size="3"><b>Prey Species</b></font><br />
<br />
<img width="600px" src="https://i.imgur.com/24CJyKI.png"><br />
<br />
<b>Scale Deer</b> are small (goat-sized) deer, invariably under one hundred pounds in weight. They are sturdy and wiry, blindingly fast in a sprint but moreso, exceedingly agile. They are excellent climbers, and spend their lives hiding and climbing among the crags of the Crucible's ravines. The Scale Deer is preyed upon by Eyehook Vultures from above, and by Spire Spiders at night on the ground, and so have developed a few defenses. Beneath their tawny coats are broad, plate-like scales, providing leather-like protection against scrapes and lacerations, though direct punctures still pierce through. Likewise, tufts of spines grow haphazardly along their bodies. These provide dual protection: first, they help camouflage the deer as the scrub brush upon which they feed, and second, they can easily impale an unwary predator. The deer's sharp hooves can also give a nasty kick, though the males' tusks are only for display.<br />
<br />
<b>Bone Hares</b> are gentle, shy herbivores, weighing up to fifteen pounds. Lean and exceedingly swift, they generally also live within the Crucible and, like Scale Deer, feed upon the scrub brush there. Extremely sharp hearing and eyesight and a strong sense of smell warn them of danger well in advance. A Bone Hare's first defense is to camouflage itself: its agouti tawny coat is marked with pale markings reminiscent of bones. The Bone Hare lies flat or falls limp, eyes closed and ears flattened back. When venturing into the edges of the Dunes, this tends to work well against circling vultures. The Bone Hare's scent is nearly nonexistent, aiding it in escaping the Cave Spiders within the Crucible, though they still fall prey to all of Hydra's predators. As a last resort, their exceptional speed and agility can carry them away and into tight crevices to hide. However, the Bone Hare's main survival mechanism is simply through fast, frequent reproduction: the more Bone Hares there are, the harder they are to wipe out.<br />
<br />
The <b>Quill Mouse</b> is a very small rodent perhaps double the size of a chicken's egg. It is very common throughout Hydra, though it lives primarily in the Crucible. While the Quill Mouse is primarily herbivorous, it is also opportunistic, eating anything it can come across--insects, carrion, and bones. Its main defense is a thick bed of long spines along its back, which the Quill Mouse coats with toxin: Quill Mice each periodically travel to the Dead Marsh, or use dead Scorpions and Spiders that they might find, and instinctively find and groom the venom into their fur. Quill Mice are also highly resistant to all forms of toxin and poison. A careless predator can easily find themselves badly wounded, infected, poisoned, or even dead--but all the same, the Quill Mouse is frequent prey for the more experienced carnivores of Hydra.<br />
<br />
<center>____________</center><br />
<br />
<b>Familiar Forge & Hydra</b>: Hydra's Lesser Gembound are physically tough, single-minded, and often very fierce. In order to Familiar Forge a Lesser Gembound <u>predator</u> native to this cave, one would need a spell roll of 20. Any other roll will result in an attack, and possibly more Lessers joining the fray.* Familiar-Forged Hydra Lessers will not thrive outside of Hydra, and may grow sick very quickly in other caves. They are also impossible to control, but are likely to follow their forged leader, and not attack unless provoked. A Forged Sandworm, Eyehook Vulture, or Spire Spider will be extremely dangerous even to its "master," while Sand Spiders and scorpions are a little more manageable. <br />
<br />
Note that none of this applies to Hydra's three Lesser Gembound <i>herbivore</i> species, who will flee rather than fight back, and require only the normal Familiar Forge to "tame," as well as being able to safely wander the rest of the caves.<br />
<br />
<i>* When attempting to Familiar Forge a Hydra Lesser Gembound, please tag a GM. Note that this is an extremely dangerous action that can potentially result, along with simply entering this cave, in character death.</i>]]></description>
			<content:encoded><![CDATA[<b>Hydra</b> is a deadly cave, environmentally treacherous and unforgiving of the slightest mistake. Its <b>Lesser Gembound inhabitants</b>, as a result, are equally dangerous, much moreso than anywhere else in Origin. They can be fatal for even a Greater Gembound to encounter, and attempting to link to one of Hydra's carnivores as a Familiar is likely to be deadly. <i>See the end of this guide for more information on Familiar Forge and the creatures of Hydra.</i><br />
<br />
<font size="3"><b>Eyehook Vulture</b></font><br />
<br />
<img width="550px" src="https://i.imgur.com/5g1iJKw.png"><br />
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The <b>Eyehook Vulture</b> is a ubiquitous scavenger and predator whose range covers all of Hydra's treacherous reaches. With a wingspan of nearly twenty feet, it can carry off even deer-sized prey. The Eyehook Vulture is known for being extremely aggressive, and extremely dangerous--and for good reason; it's named for its propensity for gouging at the eyes of potential victims. These vultures vary widely in appearance. Some are fully-feathered, some with leathery wings; some have short, fan-feathered tails, others long and whiplike. Many are dusty brown in color, but others are red, pale buff, or even black, or combinations of the above. These birds nest in the highest plateaus of the Crucible, but circle the Dead Marsh, the Dunes and the Salt Flats in search of food. Even they, however, must often rest in the shade through the worst heat of the day, and cannot circle for long at midday.<br />
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<font size="3"><b>Spire Spiders & Sand Spiders</b></font><br />
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The cave spiders within Hydra are hairy, with their bristles able to break off into an attacker's skin. Once stuck, the bristles are difficult to remove, often working their way in more deeply and causing irritation, pain, infection, or worse. Both varieties of spider range from fist-sized to the bulk of a medium-weight dog. Both have large, painfully venomous fangs--but there, the similarities end.<br />
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<b>Sand Spiders</b> are fast-moving, quick-reacting spiders that are usually active during the day. They actively hunt prey, and are aggressive when disturbed at close range, though they will flee enemies approaching from afar. They focus on smaller prey, and their venom--though very painful, and even temporarily debilitating (causing stiffness, infection, swelling, and cramping), is rarely fatal to larger Gembound. At times, the Sand Spider even covers itself in a thin layer of desert sand, ready to spring out at passing Quill Mice or occasionally, Bone Hares. The Sand Spider sometimes falls prey to any of the other predators in Hydra, though it sometimes preys in turn on the scorpions there.<br />
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Tending toward the larger side, and dark grey to black in color, the more sinister <b>Spire Spider</b> is named after both the iridescent blue shimmer to its bristles and its affinity to magic. The Spire Spider is mostly found in the Crucible, where it hides itself in the darkness of cracks and niches during the day. Nocturnal, it emerges at night to hunt, seeking out living prey and, whenever possible, sources of magicka. Upon finding prey, it lifts its abdomen to display the pattern there, which glows and shimmers and--reinforced by arcane suggestion--hypnotizes its target. Even large creatures fall prey to the Spire Spider; at times, the last thing a Gembound will see is the entrancing play of aqua and cobalt over the bristles, and then slip into a daze. Mercifully, the Spire Spider's bite--though generally extremely painful--is painless to its hypnotized prey, and unconsciousness usually follows within minutes. The target will then remain asleep, the Spire Spider feeding at its leisure--sometimes over days. If the spider is interrupted, and forced to leave its prey, the prey can sometimes awaken--though in pain and greatly weakened. Strangely, even a slight bite from a Spire Spider can drain its target almost entirely of its magicka--seemingly empowering the spider in the process.<br />
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<font size="3"><b>Sand Worms</b></font><br />
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<b>Sand Worms,</b> or Sandworms, are massive, carnivorous Lesser Gembound that live beneath Hydra's Dunes region. They burrow there beneath the soft substrate, and lie in wait, sometimes quite deep and still. Though blind, they can easily sense the slightest vibration from the surface above: even a Quill Mouse gently pattering over the grains will have them lunging up from beneath and sucking the prey down into their maw. Even the displacement of sand as they move is enough to topple deer down into their grasp. The Sand Worm is slow-growing, but can theoretically become infinitely large. In reality, most of them prey upon one another--a very large worm is slow, and is often devoured by those smaller. Smaller Sandworms, too, who venture to the surface sometimes fall prey to the other carnivores of the cave. The largest Sandworms tend to be ten to twenty feet long, though it's always possible that a truly massive behemoth lurks in hiding somewhere within the cave. <br />
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Sand Worms are covered in hard, sandy-colored plates and scales, and with stiff bristles running down their spine. Bony protrusions erupt haphazardly from their thick hide: these are calcifications, as the Sand Worm turns the calcium from the bones and carapaces of its prey into spikes. Therefore, the more spikes an individual Sand Worm has, the more prey it has killed and consumed. Rows of lamprey-like teeth point inward down the throat. Two massive mandibles grip larger prey, like pincers, pressing in and often breaking bone as the creature drags this prey down into the sand to suffocate. The mandibles and mouth double as a burrowing device: the Sand Worm spends most of its life entirely beneath the surface, passing massive swathes of dirt and sand through its body as it tunnels. A Sand Worm can lie dormant for years, only coming active to eat--and can survive without food for decades.<br />
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<font size="3"><b>Scorpions</b></font><br />
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Cave <b>Scorpions</b> are highly-venomous predators. They primarily hunt down and feed on Quill Mice, young Bone Hares, and Sand Spiders, taking unaware Spire Spiders where they find them. Scorpions are one of the only creatures that an Eyehook Vulture will generally avoid. Cave Scorpions have hard exoskeletons in shades of tawny, buff, grey and, rarely, black. They range in size from only a few inches long to nearly three feet long, and at this size--though rare--they can prey upon cave deer and even hold their own against smaller Sandworm attacks. The venom of the Cave Scorpion, injected by the tail tip, causes first sharp pain, then numbness, leading quickly to paralysis that spreads from the affected site. If the venom is survived, extreme pain, cramping and necrosis at the bite site can follow. Approximately one third of Hydra's scorpions have two tails; in extremely rare cases, a scorpion may have three.<br />
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<font size="3"><b>Prey Species</b></font><br />
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<b>Scale Deer</b> are small (goat-sized) deer, invariably under one hundred pounds in weight. They are sturdy and wiry, blindingly fast in a sprint but moreso, exceedingly agile. They are excellent climbers, and spend their lives hiding and climbing among the crags of the Crucible's ravines. The Scale Deer is preyed upon by Eyehook Vultures from above, and by Spire Spiders at night on the ground, and so have developed a few defenses. Beneath their tawny coats are broad, plate-like scales, providing leather-like protection against scrapes and lacerations, though direct punctures still pierce through. Likewise, tufts of spines grow haphazardly along their bodies. These provide dual protection: first, they help camouflage the deer as the scrub brush upon which they feed, and second, they can easily impale an unwary predator. The deer's sharp hooves can also give a nasty kick, though the males' tusks are only for display.<br />
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<b>Bone Hares</b> are gentle, shy herbivores, weighing up to fifteen pounds. Lean and exceedingly swift, they generally also live within the Crucible and, like Scale Deer, feed upon the scrub brush there. Extremely sharp hearing and eyesight and a strong sense of smell warn them of danger well in advance. A Bone Hare's first defense is to camouflage itself: its agouti tawny coat is marked with pale markings reminiscent of bones. The Bone Hare lies flat or falls limp, eyes closed and ears flattened back. When venturing into the edges of the Dunes, this tends to work well against circling vultures. The Bone Hare's scent is nearly nonexistent, aiding it in escaping the Cave Spiders within the Crucible, though they still fall prey to all of Hydra's predators. As a last resort, their exceptional speed and agility can carry them away and into tight crevices to hide. However, the Bone Hare's main survival mechanism is simply through fast, frequent reproduction: the more Bone Hares there are, the harder they are to wipe out.<br />
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The <b>Quill Mouse</b> is a very small rodent perhaps double the size of a chicken's egg. It is very common throughout Hydra, though it lives primarily in the Crucible. While the Quill Mouse is primarily herbivorous, it is also opportunistic, eating anything it can come across--insects, carrion, and bones. Its main defense is a thick bed of long spines along its back, which the Quill Mouse coats with toxin: Quill Mice each periodically travel to the Dead Marsh, or use dead Scorpions and Spiders that they might find, and instinctively find and groom the venom into their fur. Quill Mice are also highly resistant to all forms of toxin and poison. A careless predator can easily find themselves badly wounded, infected, poisoned, or even dead--but all the same, the Quill Mouse is frequent prey for the more experienced carnivores of Hydra.<br />
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<b>Familiar Forge & Hydra</b>: Hydra's Lesser Gembound are physically tough, single-minded, and often very fierce. In order to Familiar Forge a Lesser Gembound <u>predator</u> native to this cave, one would need a spell roll of 20. Any other roll will result in an attack, and possibly more Lessers joining the fray.* Familiar-Forged Hydra Lessers will not thrive outside of Hydra, and may grow sick very quickly in other caves. They are also impossible to control, but are likely to follow their forged leader, and not attack unless provoked. A Forged Sandworm, Eyehook Vulture, or Spire Spider will be extremely dangerous even to its "master," while Sand Spiders and scorpions are a little more manageable. <br />
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Note that none of this applies to Hydra's three Lesser Gembound <i>herbivore</i> species, who will flee rather than fight back, and require only the normal Familiar Forge to "tame," as well as being able to safely wander the rest of the caves.<br />
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<i>* When attempting to Familiar Forge a Hydra Lesser Gembound, please tag a GM. Note that this is an extremely dangerous action that can potentially result, along with simply entering this cave, in character death.</i>]]></content:encoded>
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