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		<title><![CDATA[ORIGIN - Centaurus]]></title>
		<link>https://origin.boreal-nights.space/</link>
		<description><![CDATA[ORIGIN - https://origin.boreal-nights.space]]></description>
		<pubDate>Sat, 24 Oct 2026 16:54:08 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[To Live, To Dream]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12855</link>
			<pubDate>Wed, 22 Jul 2026 20:26:28 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12855</guid>
			<description><![CDATA[It had been a long time, a very long time, enough cycles that came one after the other until it made little difference whether another handful was added to the mix. It was only after this time that Asira had emerged. It was a strange feeling, being born again. She almost thought that it was the end, after... the accident. The time spent asleep did little to dampen the spark that had returned to her as instantaneous as her impulse to breathe. She would not stay still in Orion for long. Her being urged her to explore.<br />
<br />
Centaurus came to her as a destination by word of mouth. A new place she had never heard of (how many other things had come to be, that she had not heard of?) that supposedly had changing environments. Almost like a place that existed only in the lone adventurer's dreams, a place that could be discovered and mapped out and learned only to be remade and rediscovered again. She could live in a place like that. She knew she wanted to the moment she'd heard about it.<br />
<br />
The lion hybrid stumbled upon Centaurus during a time of bitter cold. It felt like drowning alive. Her fur did little to shield her from the cold. Rather than keep her warm, her mane became a burden, entangled with droplets that froze into icicles. Rain and fog made flight a more dangerous option. Asira resolved herself to trudging along the hills that were thankfully relatively flat. Had they been mountains, this would be far too treacherous to attempt though she supposed that wouldn't have stopped her anyway. Despite the fatal accident that had resulted from previous use of magic, the weather conditions were bad enough and the tug instinctive enough that she loosed the impulse from her stone. If the last usage of her magic had been a devastating failure, then this one was the complete opposite. The path before her in the snow cleared with ease, and far further and deeper than she had expected. If she could repeat this success enough times, it would surely ease the strain on her legs.<br />
<br />
More than curiosity driving her, she had spoken to some of the shapers here, who had told her about the existence of the Dreamer. There should be a tunnel somewhere this direction she could try and find...<br />
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2500" target="_blank">@Amun</a>]]></description>
			<content:encoded><![CDATA[It had been a long time, a very long time, enough cycles that came one after the other until it made little difference whether another handful was added to the mix. It was only after this time that Asira had emerged. It was a strange feeling, being born again. She almost thought that it was the end, after... the accident. The time spent asleep did little to dampen the spark that had returned to her as instantaneous as her impulse to breathe. She would not stay still in Orion for long. Her being urged her to explore.<br />
<br />
Centaurus came to her as a destination by word of mouth. A new place she had never heard of (how many other things had come to be, that she had not heard of?) that supposedly had changing environments. Almost like a place that existed only in the lone adventurer's dreams, a place that could be discovered and mapped out and learned only to be remade and rediscovered again. She could live in a place like that. She knew she wanted to the moment she'd heard about it.<br />
<br />
The lion hybrid stumbled upon Centaurus during a time of bitter cold. It felt like drowning alive. Her fur did little to shield her from the cold. Rather than keep her warm, her mane became a burden, entangled with droplets that froze into icicles. Rain and fog made flight a more dangerous option. Asira resolved herself to trudging along the hills that were thankfully relatively flat. Had they been mountains, this would be far too treacherous to attempt though she supposed that wouldn't have stopped her anyway. Despite the fatal accident that had resulted from previous use of magic, the weather conditions were bad enough and the tug instinctive enough that she loosed the impulse from her stone. If the last usage of her magic had been a devastating failure, then this one was the complete opposite. The path before her in the snow cleared with ease, and far further and deeper than she had expected. If she could repeat this success enough times, it would surely ease the strain on her legs.<br />
<br />
More than curiosity driving her, she had spoken to some of the shapers here, who had told her about the existence of the Dreamer. There should be a tunnel somewhere this direction she could try and find...<br />
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2500" target="_blank">@Amun</a>]]></content:encoded>
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			<title><![CDATA[If you can't get Earth-made ocean, Centaurus-dreamed is fine]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12837</link>
			<pubDate>Sun, 19 Jul 2026 01:18:40 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12837</guid>
			<description><![CDATA[<div class="whale-stars"><p>
Well, this was quite the change from Leo!<br />
<br />
Having had few enrichment opportunities in the past.... four dozen or so cycles, Whale <span style="font-style: italic;">jumped</span> on the opportunity to go down the mysterious new tunnel as soon as it'd opened up. And what an adventure it was turning out to be! Whale felt, instinctively, that she was built for these kinds of waters. Not that Fornax and Leo weren't nice, but the warmth got a bit... monotone after spending forever in the same kind of environment. This room...<br />
<br />
She peeped her head above the surface, staring up at the... ceiling? Sky? Whale wasn't quite sure what to call what she was seeing. It resembled the sky she'd once seen, but darker and stormier. Was it solid up there? She couldn't tell, but there was no bright ball called the sun this time. It seemed like quite the harsh environment, with the dark clouds gathering ominously and wind that ripped across the surface, stirring up crashing waves, but Whale relished in the feeling of the freezing water against her body. It was like stirring awake from a long, groggy sleep, and being welcomed into a long-overdue adventure.<br />
<br />
What would she find here?<br />
</p></div>]]></description>
			<content:encoded><![CDATA[<div class="whale-stars"><p>
Well, this was quite the change from Leo!<br />
<br />
Having had few enrichment opportunities in the past.... four dozen or so cycles, Whale <span style="font-style: italic;">jumped</span> on the opportunity to go down the mysterious new tunnel as soon as it'd opened up. And what an adventure it was turning out to be! Whale felt, instinctively, that she was built for these kinds of waters. Not that Fornax and Leo weren't nice, but the warmth got a bit... monotone after spending forever in the same kind of environment. This room...<br />
<br />
She peeped her head above the surface, staring up at the... ceiling? Sky? Whale wasn't quite sure what to call what she was seeing. It resembled the sky she'd once seen, but darker and stormier. Was it solid up there? She couldn't tell, but there was no bright ball called the sun this time. It seemed like quite the harsh environment, with the dark clouds gathering ominously and wind that ripped across the surface, stirring up crashing waves, but Whale relished in the feeling of the freezing water against her body. It was like stirring awake from a long, groggy sleep, and being welcomed into a long-overdue adventure.<br />
<br />
What would she find here?<br />
</p></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Cat vs. Cat]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12820</link>
			<pubDate>Mon, 13 Jul 2026 18:53:28 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12820</guid>
			<description><![CDATA[Who would've thought there was a whole other room hidden in a hole in the sand? Certainly not Bedlam. It was grateful for the reprieve from the searing heat that dried out its lovely blubbery skin, and happily took this opportunity to bask in the humidity and dig around in the dirt and plants. For no particular reason other than it was fun. This catwhale never grew out of its play sand phase. <br />
<br />
Giggling happily to itself, it conjured a banana into its paws. Instead of peeling and eating it like normal, it squinted one eye closed, aimed into the trees, and—SPLAT! Shot the banana out the end of the peel like an arrow! <br />
<br />
It didn't quite see where the fruit landed. Well, it didn't really matter, did it?<br />
<br />
@Howlite T-One]]></description>
			<content:encoded><![CDATA[Who would've thought there was a whole other room hidden in a hole in the sand? Certainly not Bedlam. It was grateful for the reprieve from the searing heat that dried out its lovely blubbery skin, and happily took this opportunity to bask in the humidity and dig around in the dirt and plants. For no particular reason other than it was fun. This catwhale never grew out of its play sand phase. <br />
<br />
Giggling happily to itself, it conjured a banana into its paws. Instead of peeling and eating it like normal, it squinted one eye closed, aimed into the trees, and—SPLAT! Shot the banana out the end of the peel like an arrow! <br />
<br />
It didn't quite see where the fruit landed. Well, it didn't really matter, did it?<br />
<br />
@Howlite T-One]]></content:encoded>
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		<item>
			<title><![CDATA[GUILTY FEET HAVE GOT NO RHYTHM]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12809</link>
			<pubDate>Sun, 12 Jul 2026 23:30:21 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12809</guid>
			<description><![CDATA[<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Crimson+Text:ital,wght@0,400;0,600;0,700;1,400;1,600;1,700&family=swap" rel="stylesheet">
<style type="text/css">.Lunabeige{margin: auto; width: 400px; background-color: #c7c2af; background-image: url('https://i.imgur.com/ccYY074.png'); background-repeat: no-repeat; background-position: center top; background-size: 400px; padding: 335px 20px 20px 20px; border-radius: 250px 250px 20px 20px;}.Lunabeige>p{margin: auto; width: 360px; background-color: #e4e1d8; border-radius: 20px; padding: 20px; color: #000000; font-family: "Crimson Text", serif;}</style><div class="Lunabeige"><p>
The vibes in Centaurus were off, this particular cycle. <br />
<br />
But it would not keep them from cottage-core lesbian stew-making. No matter how facetious the pretense for this activity maybe was. Look, its not like Luna didn't <i>like</i> Rena. The time limit just made things a little strained, a little more shallow than they'd like. Relationships (platonic or romantic) are things to be fostered! <br />
<br />
But, despite the rush to get things done, she did appreciate her fellow worm's matter-of-factness and efficiency. Like Vestyge, but without the grumbling - so Vestyge if he was better. <br />
<br />
Okay. First thing's first. <i>Where the hell are we getting a pot to put the stew in.</i> <b>"SO. How about I look for stuff to cook the stew with, and you look for things to put in? I have no idea where to get the tools necessary, to be quite honest."</b><br />
</p></div>
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2104" target="_blank">@Rena</a> tag after literally forever]]></description>
			<content:encoded><![CDATA[<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Crimson+Text:ital,wght@0,400;0,600;0,700;1,400;1,600;1,700&family=swap" rel="stylesheet">
<style type="text/css">.Lunabeige{margin: auto; width: 400px; background-color: #c7c2af; background-image: url('https://i.imgur.com/ccYY074.png'); background-repeat: no-repeat; background-position: center top; background-size: 400px; padding: 335px 20px 20px 20px; border-radius: 250px 250px 20px 20px;}.Lunabeige>p{margin: auto; width: 360px; background-color: #e4e1d8; border-radius: 20px; padding: 20px; color: #000000; font-family: "Crimson Text", serif;}</style><div class="Lunabeige"><p>
The vibes in Centaurus were off, this particular cycle. <br />
<br />
But it would not keep them from cottage-core lesbian stew-making. No matter how facetious the pretense for this activity maybe was. Look, its not like Luna didn't <i>like</i> Rena. The time limit just made things a little strained, a little more shallow than they'd like. Relationships (platonic or romantic) are things to be fostered! <br />
<br />
But, despite the rush to get things done, she did appreciate her fellow worm's matter-of-factness and efficiency. Like Vestyge, but without the grumbling - so Vestyge if he was better. <br />
<br />
Okay. First thing's first. <i>Where the hell are we getting a pot to put the stew in.</i> <b>"SO. How about I look for stuff to cook the stew with, and you look for things to put in? I have no idea where to get the tools necessary, to be quite honest."</b><br />
</p></div>
<br />
<a href="https://origin.boreal-nights.space/member.php?action=profile&amp;uid=2104" target="_blank">@Rena</a> tag after literally forever]]></content:encoded>
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		<item>
			<title><![CDATA[Forgive me, for a memory-]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12692</link>
			<pubDate>Sun, 14 Jun 2026 20:17:14 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12692</guid>
			<description><![CDATA[<div class="moros-wicked"><p>The journey to Centaurus is not a pleasant one. Any distance through Hydra is a trial in itself, even if the Maw is not that far across the blasted sands. In order to make the crossing, Moros had to wait for as the cave lights dimmed, before the desert heat could fully be replaced by the chill of night. She would likely have to wait until they began to warm again to return.<br />
<br />
But that did give her plenty of time to investigate. The Overseer had expressed some interest in the current state of the Nest's proving grounds, and while someone else would have to handle a more thorough search of Hydra, Centaurus seemed plenty inviting. At least, in it's current state.<br />
<br />
What did Moros know, beyond it shifting on a whim, described as a lucid dream? Not much. So that was what she was here to find.<br />
<br />
But that could wait a moment. She was exhausted from her journey, and she needed some sustenance. A rather large leaf seemed like a good enough spot to land, and then she'd focus to draw in energy she needed. But it seems to elude her, for right now.<br />
<br />
<i>...mmm just want food.</i></p></div>]]></description>
			<content:encoded><![CDATA[<div class="moros-wicked"><p>The journey to Centaurus is not a pleasant one. Any distance through Hydra is a trial in itself, even if the Maw is not that far across the blasted sands. In order to make the crossing, Moros had to wait for as the cave lights dimmed, before the desert heat could fully be replaced by the chill of night. She would likely have to wait until they began to warm again to return.<br />
<br />
But that did give her plenty of time to investigate. The Overseer had expressed some interest in the current state of the Nest's proving grounds, and while someone else would have to handle a more thorough search of Hydra, Centaurus seemed plenty inviting. At least, in it's current state.<br />
<br />
What did Moros know, beyond it shifting on a whim, described as a lucid dream? Not much. So that was what she was here to find.<br />
<br />
But that could wait a moment. She was exhausted from her journey, and she needed some sustenance. A rather large leaf seemed like a good enough spot to land, and then she'd focus to draw in energy she needed. But it seems to elude her, for right now.<br />
<br />
<i>...mmm just want food.</i></p></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[State of Centaurus: Dreaming of Frozen Storms]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=11611</link>
			<pubDate>Sat, 06 Jan 2024 16:39:31 -0600</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=11611</guid>
			<description><![CDATA[<style type="text/css"> .gmpost summary::-webkit-details-marker { display: none;} .gmpost summary > div {  width: calc(100% - 50px);  display: inline-block;  vertical-align: middle;} .gmpost summary {  display: block;} .gmpost summary:before { content: "►"; } .gmpost details[open] summary:before { content: "▼";} .gmpost details {  font-size: 20px;} #cendream {font-size:12px;   border-top: 1px solid #aaa;  padding-top: 15px;} </style><div class="gmpost" style="min-height:250px;">
<img src="/images/graphics/origin/centaurus-forum-ice-rules.png" style="float:left;margin-right:15px;"><br />
<span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">state of centaurus:</span><br />
<span style="font-family:raleway;font-size:30px;letter-spacing:.5px;">Dreaming of Frozen Storms</span><br />
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<b>Terrain</b> is relatively flat, but with rolling hills. Much of this land is hidden beneath the roiling, frigid waters: a deep oceanic tide that sweeps back and forth with sometimes massive waves. The plant life is near fully aquatic, cold-tolerant kelps and seagrass in hues of dark indigos shading into black. A few yellowed, stunted evergreen trees huddle on the few protruding outcrops of snowy rock.<br />
<b>Humidity</b> is completely flooded. Thick fogs and constant precipitation make visibility difficult.<br />
<b>The sky</b> projected onto the cave ceiling is dim and stormy, with dark and rolling clouds.<br />
<b>Temperature</b> is bitterly cold. It is always below freezing; rain is sharp sleet or thick snow, and ice floes bob on the stormy waters. Frost coats everything within moments, often freezing to a coating of rime.<br />
<b>Weather</b> is violent. Storms are nearly constant; the wind can blow a Gembound off their feet.<br />
<b>Wildlife</b> population is medium, but exclusively aquatic. <b>Alien fish</b> form shoals in the case of smaller specimens, though larger predatory fish hunt them and anything else they can find in the polar depths. The largest predatory fish <b>should be GM-tagged to encounter,</b> and may be dangerous.<br />
<b>A water tunnel</b> has opened temporarily, linking the bottom of Centaurus's sea to an exit in Leo.<br />
<br />
<center><img src="/images/graphics/origin/centaurus-forum-ice.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is perched on the frozen, rocky shore just above the waterline, and has been fitted with a heavy all-weather door that's kept firmly shut. (Knock for entry.)</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by deep and roiling seawater at freezing temperatures.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. This room is currently dark and very foggy, bitterly cold, and encased with protective ice to keep it from flooding. Dark ocean water can be seen seething above. Entry is possible through its tunnel, which emerges into a small island near the Barracks.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth currently exits onto a short spit of snowy land that plunges straight into the freezing breakers.</div> </td> </tr>
</table></div>
<br />
<hr style="background-color:#ddd;">
<br />
<div class="gmpost" style="border-bottom:3px solid #aaa;">
<center><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">previous centaurus dreams</span></center></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of the Eerie Unknown (Cycle 113)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is variable, but dark. Fog-wreathed swamp around the Breach gives way to barren, parched and shadowy earth in the direction of the Barracks, and spooky forest half-full of claw-like, dead trees near the Maw. What looks like empty urban ruins near the caves' northern edge whistles with an eerie wind. Along the southeast wall, towering boulders create a maze where explorers are unable to see more than a few yards in any direction.<br />
<b>Plant Life</b> is plentiful but menacing. Many of the trees in the tangled forest seem dead, dark and claw-like. Thick moss, long grass and crunching leaves abound. Dead bushes dot the barren region.<br />
<b>Humidity</b> is intense, with thick fog rolling through the room and obscuring vision.<br />
<b>The sky</b> projected onto the cave ceiling is mostly dark, lit at times with a dim glow resembling moonlight.<br />
<b>Temperature</b> is chilly, but not cold, with a crisp smell to the air.<br />
<b>Weather</b> is variable. At times it is eerily still. At others, it is oppressive, with heavy rains or raging thunderstorms. Sometimes, shrieking winds blow through for hours on end.<br />
<b>Wildlife population</b> is high, but often unseen in the fog. Ravens, crows, frogs, rats, mice, bats and large spiders fly and crawl through the cave, like Gembounds but non-sentient. Other, more menacing creatures lurk here and there, perhaps Lesser and perhaps not, but should be GM-tagged to encounter, and may be dangerous.<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now rebuilt, but has been temporarily half-barricaded (except for its door) with tangled, thorny vines.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by dark, stagnant water, and shrouded by thick swamp.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. This room is currently dark and very foggy.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a pitch black hole overgrown with hanging vines, with dead trees clawing at either side.</div> </td> </tr></table></div></details></div>
<br />
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 112)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is relatively hilly terrain with many outcrops.<br />
<b>Plant Life</b> is plentiful. The cave is full of plant life, vibrant and providing lots of cover but making travel more difficult.<br />
<b>Humidity</b> is somewhat moist. Mists and fog is common in the morning and evening, and the water flow and weather is temperate.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is neutral. Temperatures range from warm to cool depending upon time of day, and weather is variable but not extreme.<br />
<b>Weather</b> is calm. The cave mostly has calm weather, even when raining (or snowing), with a rare storm. The wind is mostly a breeze.<br />
<b>Wildlife</b> population is high. The cave seems to be thriving with Lessers of high variety and numbers. Alien creatures of reptilian, amphibian, avian--some feathered and some scaled--and mammalian design flourish.<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now <b>rebuilt.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by a thin trickle of a creek.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a broad hole in a barren rock wall.</div> </td> </tr></table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 111)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/n9tTZQy.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is relatively flat with some minor features.<br />
<b>Plant Life</b> is completely barren, sparse, difficult to survive in.<br />
<b>Humidity</b> is fairly arid. Morning mists are thin, and water is shallow and sparse, but present.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is very warm. Temperatures are uncomfortably warm, often hot, but survivable. Plants are temperate to jungle or desert types.<br />
<b>Weather</b> is still. The wind never blows. In hot or humid weather, this can be stifling and add to the heat.<br />
<b>Wildlife</b> population is thin. Wildlife is thinly populated, but enough can be found to hunt and survive on. The creatures are mostly reptilian, cold-blooded and of strange shapes and colors alien to Origin or Earth.<br />
<br />
<center><img src="https://i.imgur.com/qtpslvX.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now <b>rebuilt.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by a thin trickle of a creek.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a broad hole in a barren rock wall.</div> </td> </tr></table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 110)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/n9tTZQy.png" style="float:left;margin-right:15px;"><b>Terrain</b> is completely flat, difficult to gauge distances and with no geological cover.<br />
<b>Plant Life</b> is completely barren, sparse, difficult to survive in.<br />
<b>Humidity</b> is arid. A thin mist and a trickle of water might appear from time to time, but mostly the cave is dry.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is fairly cold. Temperatures are often below freezing, but occasionally thaw. Plants are evergreen in nature, and water is often frozen.<br />
<b>Weather</b> is chaotic. The weather can shift from moment to moment, from utterly still to violent storms, and can vary from point to point within the cave.<br />
<b>Wildlife</b> population is low:  It's not necessarily noticeable at first, but the wildlife numbers are somewhat low. The creatures are mammalian in appearance and behavior, alien to Origin or Earth.<br />
<br />
<center><img src="https://i.imgur.com/qtpslvX.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently <b>rebuilding.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy.</div> </td> </tr>
</table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 109)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><b>Terrain</b> is dangerous, vertically oriented terrain: all cliffs, steep drops, ravines, spires and spikes.<br />
<b>Plant Life</b> is mostly barren, with only strange, sparse, alien plant life in hues of pinks, blues and greens, some of which is dangerous.<br />
<b>Humidity</b> is very humid. The cave floor is very swampy in places, so that Gembound may often need to wade or swim to travel. Torrential rains (or snow, depending on temperature) are frequent, and flooding can occur in steep terrain.<br />
<b>The sky</b> projected onto the cave ceiling is overcast and dim.<br />
<b>Temperature</b> is neutral. Temperatures range from warm to cool depending upon time of day, and weather is variable but not extreme.<br />
<b>Weather</b> is calm. The cave mostly has calm weather, even when raining (or snowing), with a rare storm. The wind is mostly a breeze.<br />
<b>Wildlife</b> population is high: the cave seems to be thriving with Lessers of high variety and numbers. The wildlife is primarily bug-like, alien to Origin or Earth. Gross!<br />
<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently <b>rebuilding.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy.</div> </td> </tr>
</table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreamless</span></div></summary><br />
<div id="cendream">
<img src="/images/graphics/origin/centaurus-rules.png" style="float:left;margin-right:15px;"><br />
<img src="/images/graphics/origin/centaurus-forum.png" style="border-radius:20px; margin-bottom:15px;"><br />
When <b>Centaurus</b> is <i>dreamless</i>, the room is empty and lifeless: a blank canvas. The Dreamer rests within his chrysalis to dream a new dream; the Shapers do as they please within the Barracks before also returning to a restful state within their chrysalises. Barren rock and dimmed lights lie in silence, waiting.<br />
<br />
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">dreamless locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. Dozens of oilstone chrysalises inhabit this area.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone lying near-dormant, its Chaos simmering as if in wait. A few claustrophobic tunnels lead from The Breach to the Barracks.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall.</div> </td> </tr>
</table></div></details></div>]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .gmpost summary::-webkit-details-marker { display: none;} .gmpost summary > div {  width: calc(100% - 50px);  display: inline-block;  vertical-align: middle;} .gmpost summary {  display: block;} .gmpost summary:before { content: "►"; } .gmpost details[open] summary:before { content: "▼";} .gmpost details {  font-size: 20px;} #cendream {font-size:12px;   border-top: 1px solid #aaa;  padding-top: 15px;} </style><div class="gmpost" style="min-height:250px;">
<img src="/images/graphics/origin/centaurus-forum-ice-rules.png" style="float:left;margin-right:15px;"><br />
<span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">state of centaurus:</span><br />
<span style="font-family:raleway;font-size:30px;letter-spacing:.5px;">Dreaming of Frozen Storms</span><br />
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<b>Terrain</b> is relatively flat, but with rolling hills. Much of this land is hidden beneath the roiling, frigid waters: a deep oceanic tide that sweeps back and forth with sometimes massive waves. The plant life is near fully aquatic, cold-tolerant kelps and seagrass in hues of dark indigos shading into black. A few yellowed, stunted evergreen trees huddle on the few protruding outcrops of snowy rock.<br />
<b>Humidity</b> is completely flooded. Thick fogs and constant precipitation make visibility difficult.<br />
<b>The sky</b> projected onto the cave ceiling is dim and stormy, with dark and rolling clouds.<br />
<b>Temperature</b> is bitterly cold. It is always below freezing; rain is sharp sleet or thick snow, and ice floes bob on the stormy waters. Frost coats everything within moments, often freezing to a coating of rime.<br />
<b>Weather</b> is violent. Storms are nearly constant; the wind can blow a Gembound off their feet.<br />
<b>Wildlife</b> population is medium, but exclusively aquatic. <b>Alien fish</b> form shoals in the case of smaller specimens, though larger predatory fish hunt them and anything else they can find in the polar depths. The largest predatory fish <b>should be GM-tagged to encounter,</b> and may be dangerous.<br />
<b>A water tunnel</b> has opened temporarily, linking the bottom of Centaurus's sea to an exit in Leo.<br />
<br />
<center><img src="/images/graphics/origin/centaurus-forum-ice.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is perched on the frozen, rocky shore just above the waterline, and has been fitted with a heavy all-weather door that's kept firmly shut. (Knock for entry.)</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by deep and roiling seawater at freezing temperatures.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. This room is currently dark and very foggy, bitterly cold, and encased with protective ice to keep it from flooding. Dark ocean water can be seen seething above. Entry is possible through its tunnel, which emerges into a small island near the Barracks.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth currently exits onto a short spit of snowy land that plunges straight into the freezing breakers.</div> </td> </tr>
</table></div>
<br />
<hr style="background-color:#ddd;">
<br />
<div class="gmpost" style="border-bottom:3px solid #aaa;">
<center><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">previous centaurus dreams</span></center></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of the Eerie Unknown (Cycle 113)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is variable, but dark. Fog-wreathed swamp around the Breach gives way to barren, parched and shadowy earth in the direction of the Barracks, and spooky forest half-full of claw-like, dead trees near the Maw. What looks like empty urban ruins near the caves' northern edge whistles with an eerie wind. Along the southeast wall, towering boulders create a maze where explorers are unable to see more than a few yards in any direction.<br />
<b>Plant Life</b> is plentiful but menacing. Many of the trees in the tangled forest seem dead, dark and claw-like. Thick moss, long grass and crunching leaves abound. Dead bushes dot the barren region.<br />
<b>Humidity</b> is intense, with thick fog rolling through the room and obscuring vision.<br />
<b>The sky</b> projected onto the cave ceiling is mostly dark, lit at times with a dim glow resembling moonlight.<br />
<b>Temperature</b> is chilly, but not cold, with a crisp smell to the air.<br />
<b>Weather</b> is variable. At times it is eerily still. At others, it is oppressive, with heavy rains or raging thunderstorms. Sometimes, shrieking winds blow through for hours on end.<br />
<b>Wildlife population</b> is high, but often unseen in the fog. Ravens, crows, frogs, rats, mice, bats and large spiders fly and crawl through the cave, like Gembounds but non-sentient. Other, more menacing creatures lurk here and there, perhaps Lesser and perhaps not, but should be GM-tagged to encounter, and may be dangerous.<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now rebuilt, but has been temporarily half-barricaded (except for its door) with tangled, thorny vines.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by dark, stagnant water, and shrouded by thick swamp.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. This room is currently dark and very foggy.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a pitch black hole overgrown with hanging vines, with dead trees clawing at either side.</div> </td> </tr></table></div></details></div>
<br />
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 112)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is relatively hilly terrain with many outcrops.<br />
<b>Plant Life</b> is plentiful. The cave is full of plant life, vibrant and providing lots of cover but making travel more difficult.<br />
<b>Humidity</b> is somewhat moist. Mists and fog is common in the morning and evening, and the water flow and weather is temperate.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is neutral. Temperatures range from warm to cool depending upon time of day, and weather is variable but not extreme.<br />
<b>Weather</b> is calm. The cave mostly has calm weather, even when raining (or snowing), with a rare storm. The wind is mostly a breeze.<br />
<b>Wildlife</b> population is high. The cave seems to be thriving with Lessers of high variety and numbers. Alien creatures of reptilian, amphibian, avian--some feathered and some scaled--and mammalian design flourish.<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now <b>rebuilt.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by a thin trickle of a creek.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a broad hole in a barren rock wall.</div> </td> </tr></table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 111)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/n9tTZQy.png" style="float:left;margin-right:15px;"><br />
<b>Terrain</b> is relatively flat with some minor features.<br />
<b>Plant Life</b> is completely barren, sparse, difficult to survive in.<br />
<b>Humidity</b> is fairly arid. Morning mists are thin, and water is shallow and sparse, but present.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is very warm. Temperatures are uncomfortably warm, often hot, but survivable. Plants are temperate to jungle or desert types.<br />
<b>Weather</b> is still. The wind never blows. In hot or humid weather, this can be stifling and add to the heat.<br />
<b>Wildlife</b> population is thin. Wildlife is thinly populated, but enough can be found to hunt and survive on. The creatures are mostly reptilian, cold-blooded and of strange shapes and colors alien to Origin or Earth.<br />
<br />
<center><img src="https://i.imgur.com/qtpslvX.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now <b>rebuilt.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by a thin trickle of a creek.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a broad hole in a barren rock wall.</div> </td> </tr></table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 110)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/n9tTZQy.png" style="float:left;margin-right:15px;"><b>Terrain</b> is completely flat, difficult to gauge distances and with no geological cover.<br />
<b>Plant Life</b> is completely barren, sparse, difficult to survive in.<br />
<b>Humidity</b> is arid. A thin mist and a trickle of water might appear from time to time, but mostly the cave is dry.<br />
<b>The sky</b> projected onto the cave ceiling is bright, with occasional rolling clouds.<br />
<b>Temperature</b> is fairly cold. Temperatures are often below freezing, but occasionally thaw. Plants are evergreen in nature, and water is often frozen.<br />
<b>Weather</b> is chaotic. The weather can shift from moment to moment, from utterly still to violent storms, and can vary from point to point within the cave.<br />
<b>Wildlife</b> population is low:  It's not necessarily noticeable at first, but the wildlife numbers are somewhat low. The creatures are mammalian in appearance and behavior, alien to Origin or Earth.<br />
<br />
<center><img src="https://i.imgur.com/qtpslvX.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently <b>rebuilding.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy.</div> </td> </tr>
</table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreaming of Alien Worlds (Cycle 109)</span></div></summary><br />
<div id="cendream">
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<br />
<img src="https://i.imgur.com/jVZz49J.png" style="float:left;margin-right:15px;"><b>Terrain</b> is dangerous, vertically oriented terrain: all cliffs, steep drops, ravines, spires and spikes.<br />
<b>Plant Life</b> is mostly barren, with only strange, sparse, alien plant life in hues of pinks, blues and greens, some of which is dangerous.<br />
<b>Humidity</b> is very humid. The cave floor is very swampy in places, so that Gembound may often need to wade or swim to travel. Torrential rains (or snow, depending on temperature) are frequent, and flooding can occur in steep terrain.<br />
<b>The sky</b> projected onto the cave ceiling is overcast and dim.<br />
<b>Temperature</b> is neutral. Temperatures range from warm to cool depending upon time of day, and weather is variable but not extreme.<br />
<b>Weather</b> is calm. The cave mostly has calm weather, even when raining (or snowing), with a rare storm. The wind is mostly a breeze.<br />
<b>Wildlife</b> population is high: the cave seems to be thriving with Lessers of high variety and numbers. The wildlife is primarily bug-like, alien to Origin or Earth. Gross!<br />
<br />
<center><img src="https://i.imgur.com/i72DMke.png" style="border-radius:20px; margin-bottom:15px;"></center><br />
<br />
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently <b>rebuilding.</b></div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy.</div> </td> </tr>
</table></div></details></div>
<br />
<div class="gmpost">
<details><summary><div style="text-align:center;"><span style="font-family:raleway;font-size:25px;letter-spacing:.5px;">Dreamless</span></div></summary><br />
<div id="cendream">
<img src="/images/graphics/origin/centaurus-rules.png" style="float:left;margin-right:15px;"><br />
<img src="/images/graphics/origin/centaurus-forum.png" style="border-radius:20px; margin-bottom:15px;"><br />
When <b>Centaurus</b> is <i>dreamless</i>, the room is empty and lifeless: a blank canvas. The Dreamer rests within his chrysalis to dream a new dream; the Shapers do as they please within the Barracks before also returning to a restful state within their chrysalises. Barren rock and dimmed lights lie in silence, waiting.<br />
<br />
<table width="100%;" cellspacing="4" style="padding-top:10px;">
<tr><td colspan="2" style="text-align: center; border-top: 1px solid #aaa; padding-bottom: 15px; padding-top: 15px;"><span style="font-family:raleway;font-size:15px;text-transform:uppercase;letter-spacing:.5px;font-style:italic;">dreamless locations<br/></span></td></tr>
<tr><td width="50%" class="ruledesc" style="border-radius: 15px"> <b>Barracks</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. Dozens of oilstone chrysalises inhabit this area.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Breach</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone lying near-dormant, its Chaos simmering as if in wait. A few claustrophobic tunnels lead from The Breach to the Barracks.</div> </td> </tr>
<tr>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Oubliette</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room.</div> </td>
<td width="50%" class="ruledesc" style="border-radius: 15px"> <b>The Maw</b><br />
<div style="padding: 0px 10px 0px 10px; text-align: justify">A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall.</div> </td> </tr>
</table></div></details></div>]]></content:encoded>
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