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| Fire is a type of elemental [[magic]] found in [[Origin Cave]]. These spells offer mastery over heat and fire, but are dangerous to wield. ((http://origin.soundtrack-howl.com/newpoints.php?action=shop)) | Fire is a type of elemental [[magic]] found in [[Origin Cave]]. These spells offer mastery over heat and fire, but are dangerous to wield. ((http://origin.soundtrack-howl.com/newpoints.php?action=shop)) | ||
| - | **Symbol:** {{http://origin.soundtrack-howl.com/images/elements/FIREELEMENT.png}}\\ | + | ====Overview==== |
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| + | **Symbol:** {{http://origin.soundtrack-howl.com/images/elements/FIREELEMENT.png}} and {{http://i.imgur.com/tvea2Ld.png}} \\ | ||
| **Known NPC Users:** [[Raheerah]]\\ | **Known NPC Users:** [[Raheerah]]\\ | ||
| - | **Gembound Users:** [[Dragon]], [[Aries]] (list incomplete) | + | **Gembound Users:** [[Dragon]], [[Aries]], [[Glory]] (list incomplete)\\ |
| + | **Spell Count:** 10 | ||
| ====Spells==== | ====Spells==== | ||
| - | ===Low Intensity=== | + | Fire-based spells are generally used to burn an enemy, or to create light, heat, smoke, or explosions. Fire is a dangerous element to control, with the very nature of its spells creating a high chance for injury should they [[critically fail]] and backfire. Many of the Fire element's spells are of the Offensive type. |
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| + | This powerful school of magic focuses on the summoning of heat, primarily from within the user's body. With this magic, a Gembound can increase their body temperature to affect the world around them. However this magic is wildly dangerous, and once the tongues of flame have been forged they can no longer be controlled. Fire can just as easily consume its creator as it can external targets. A seasoned Gembound can learn to contain their fire, but once it leaves the grasp of its caster, it hungrily devours everything it sees. Some view this magic as the greatest power, other as a terrible curse. ((http://origin.soundtrack-howl.com/guidebook.php#5)) | ||
| + | ====Low Intensity==== | ||
| {{http://origin.soundtrack-howl.com//images/spells/char.png}} **Char - Low Intensity Defensive**. Skin and fur are minimally burned to produce billowing smoke and a rancid stench that can deter opponents. This harms the user, but not enough to cause permanent damage. | {{http://origin.soundtrack-howl.com//images/spells/char.png}} **Char - Low Intensity Defensive**. Skin and fur are minimally burned to produce billowing smoke and a rancid stench that can deter opponents. This harms the user, but not enough to cause permanent damage. | ||
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| - | ===Medium Intensity=== | + | ====Medium Intensity==== |
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| + | {{http://origin.soundtrack-howl.com//images/spells/spitfire.png}} **Spitfire - Medium Intensity Offensive.** Bile is superheated internally and projected a short distance from the user. Capable of causing burns to targets. | ||
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| + | {{http://origin.soundtrack-howl.com//images/spells/torchlight.png}} **Torchlight - Medium Intensity Transformation.** The user's insides are heated up to white-hot temperatures, producing an internal glow that can be seen through the skin. Brightest around eyes, feet, and anywhere skin/hair/fur is thin. Causes the user some mild pain and can be detrimental if overused. | ||
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| + | {{http://origin.soundtrack-howl.com//images/spells/cauterize.png}} **Cauterize - Medium Intensity Manipulation.** The skin of the user or a target is burned so as to cause pain or mend wounds. Typically leaves scars and is extremely painful to the recipient. | ||
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| + | {{http://origin.soundtrack-howl.com//images/spells/pyrogel.png}} **Pyrogel - Medium Intensity Offensive.** The user produces coagulated saliva that instantly adheres to any surface. This gel-like substance is highly flammable and explodes upon catching fire, sending small flaming globules in every direction. Requires a second spell cast to be ignited. | ||
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| + | ====High Intensity==== | ||
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| + | {{http://origin.soundtrack-howl.com//images/spells/incinerate.png}} **Incinerate - High Intensity Offensive.** The user expels a blast of fire from their mouth, typically by igniting themselves internally. This steady stream of fire can top three meters in range and can ignite targets. Highly painful for the user, but repeated use can build up a resistance to burns. | ||
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| + | {{http://origin.soundtrack-howl.com//images/spells/blastmelt.png}} **Blastmelt - High Intensity Offensive.** The user can forcefully project super hot bile a range of two meters. This bile has a consistency similar to lava and can melt surfaces that it comes into contact with. Moderately painful for the user. | ||
| - | ===High Intensity=== | + | {{http://origin.soundtrack-howl.com//images/spells/combust.png}} **Combust - High Intensity Manipulation.** The user ignites their fur/skin and engulfs themselves in a massive fireball. Capable of igniting anything they come into contact with. This spell can last for as long as the user can tolerate the heat and pain, however inexperienced users are highly susceptible to burning to death. Use with extreme caution. |