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fire [2019/04/03 18:59] NightWolf [Overview] |
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| Fire-based spells are generally used to burn an enemy, or to create light, heat, smoke, or explosions. Fire is a dangerous element to control, with the very nature of its spells creating a high chance for injury should they [[critically fail]] and backfire. Many of the Fire element's spells are of the Offensive type. | Fire-based spells are generally used to burn an enemy, or to create light, heat, smoke, or explosions. Fire is a dangerous element to control, with the very nature of its spells creating a high chance for injury should they [[critically fail]] and backfire. Many of the Fire element's spells are of the Offensive type. | ||
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| + | This powerful school of magic focuses on the summoning of heat, primarily from within the user's body. With this magic, a Gembound can increase their body temperature to affect the world around them. However this magic is wildly dangerous, and once the tongues of flame have been forged they can no longer be controlled. Fire can just as easily consume its creator as it can external targets. A seasoned Gembound can learn to contain their fire, but once it leaves the grasp of its caster, it hungrily devours everything it sees. Some view this magic as the greatest power, other as a terrible curse. ((http://origin.soundtrack-howl.com/guidebook.php#5)) | ||
| ====Low Intensity==== | ====Low Intensity==== | ||
| {{http://origin.soundtrack-howl.com//images/spells/char.png}} **Char - Low Intensity Defensive**. Skin and fur are minimally burned to produce billowing smoke and a rancid stench that can deter opponents. This harms the user, but not enough to cause permanent damage. | {{http://origin.soundtrack-howl.com//images/spells/char.png}} **Char - Low Intensity Defensive**. Skin and fur are minimally burned to produce billowing smoke and a rancid stench that can deter opponents. This harms the user, but not enough to cause permanent damage. | ||