This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
magic [2018/10/15 12:00] [GM] Dark [Level Paths] |
magic [2025/02/04 17:12] (current) |
||
|---|---|---|---|
| Line 7: | Line 7: | ||
| Magic as it exists in Origin Cave seems to emit from, or concentrate in, [[The Spire]], which may have been created or charged by a powerful being from outside the caves. ((http://origin.soundtrack-howl.com/showthread.php?tid=6112&pid=48832#pid48832 GM Post regarding possible Spire origins)) | Magic as it exists in Origin Cave seems to emit from, or concentrate in, [[The Spire]], which may have been created or charged by a powerful being from outside the caves. ((http://origin.soundtrack-howl.com/showthread.php?tid=6112&pid=48832#pid48832 GM Post regarding possible Spire origins)) | ||
| - | The energy a Gembound uses to fuel their magic is known as [[Magicka]]. Magicka runs out as a character uses it, and replenishes with rest. A Gembound who has run out of magicka may be completely unable to cast, or find their spells fizzling. | + | The energy a Gembound uses to fuel their magic is known as [[Magicka]]. Magicka runs out as a character uses it, and replenishes with rest. A Gembound who has run out of magicka may be completely unable to cast, or find their spells fizzling. Magicka is noted on an out-of-character level with the symbol: ʡ |
| ==== Magic Classification ==== | ==== Magic Classification ==== | ||
| Line 13: | Line 13: | ||
| === Elements === | === Elements === | ||
| - | Magic is not a boundless energy formed from nothing; it is given by the essential forces of existence. Magic can therefore be divided into twelve vital elements. ((http://origin.soundtrack-howl.com/guidebook.php#5 Origin's Guidebook's Magic Section)) Some magic, however, is not classified as elemental, as it draws from multiple elements at once; examples include recovery and reproductive spells. | + | Magic is not a boundless energy formed from nothing; it is given by the essential forces of existence. Magic can therefore be divided into twelve vital elements. ((http://origin.soundtrack-howl.com/guidebook.php#5 Origin's Guidebook's Magic Section)) Some magic, however, is classified as [[Non-Elemental]], as it draws from multiple elements at once; examples include recovery and reproductive spells. |
| These elements are [[Fire]], [[Water]], [[Energy]], [[Plant]], [[Animal]], [[Fungi]], [[Prokaryote]], [[Earth]], [[Light]], [[Electricity]], [[Pressure]], and [[Arcane]]. ((http://origin.soundtrack-howl.com/guidebook.php#5 Origin's Guidebook's Magic section)) Spells from each element tend to share a similar theme; for example, Fire magic is primarily heat, smoke, flame and explosions, whereas Arcane is a more esoteric magic that deals with the power of the mind to move objects, visit another's dreams, and read minds. | These elements are [[Fire]], [[Water]], [[Energy]], [[Plant]], [[Animal]], [[Fungi]], [[Prokaryote]], [[Earth]], [[Light]], [[Electricity]], [[Pressure]], and [[Arcane]]. ((http://origin.soundtrack-howl.com/guidebook.php#5 Origin's Guidebook's Magic section)) Spells from each element tend to share a similar theme; for example, Fire magic is primarily heat, smoke, flame and explosions, whereas Arcane is a more esoteric magic that deals with the power of the mind to move objects, visit another's dreams, and read minds. | ||