Getting Started
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Getting Started
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Plant is a type of elemental magic found in Origin Cave. Natural, pure magic tied to plants that turns them into powerful allies.1)
Symbol:
and 
Known NPC Users: The Blacksmith
Gembound Users: Rift, Blueberry, Enka, Petals (list incomplete)
Spell Count: 12
Plant-based spells are tied the plants around the caves and can be used to control or grow them as the user pleases. Some users use this magic to create life while others use it for their own purposes - it's an extremely flexible path. There are no Offensive or Defense spells, instead relying on the Manipulation of plant matter or Transformation of the user.
Green Sense- Low Intensity Detection. Tapping into the life energy of plants, the user can detect photosynthetic activity within a single room. Experienced users can extend this range to nearby tunnels.
Host - Low Intensity Transformation. The epithelial surface of the user's body is supplemented with minerals, and adapts to host the growth of various small plants. The results of this spell last for several days, but repeated use can damage the user's skin as roots begin to permanently take hold.
Emerge - Low Intensity Offensive. Stray or dormant seeds are coaxed into emerging from soil or rocks into juvenile plants.
Digest - Medium Intensity Transformation. The user's body is altered to produce enzymes capable of breaking down cellulose, such that when the user eats plants, they can digest it more effectively. This is a useful spell for carnivorous animals.
Blossom - Medium Intensity Manipulation. A target plant can be rapidly advanced to its reproductive stages, where it produces flowers. Experienced users can advance plants further into the fruiting stage. This spell requires high focus and can leave the user with headaches or feeling drowsy.
Plantcharm - Medium Intensity Manipulation. Through manipulation of the capillary action of plants, the user can persuade plants to move as they desire.
Preserve - Medium Intensity Manipulation. The user can extract some of their own magic and transplant it into a plant, preserving that specimen forever. The specimen will not grow, but it will not wilt either, even after being plucked.
Photosynthesize - High Intensity Transformation. The user's skin surface is altered to spawn chloroplasts that can turn photons into energy. This spell can last for several hours, granted the user is not expending energy in other ways. Repeated use may give the user's skin a green hue.
Life Steal - High Intensity Manipulation. Any surrounding plants are instantly drained of their life essence, causing them to wilt and die. The user absorbs their life essence, in turn feeling rejuvenated and healthy.
Flourish - High Intensity Manipulation. Plants of any size will grow to any life stage or simply flourish under this spell. The user can grow shrubs, succulents or even trees. However, this spell is extremely taxing on the user and often drains them of their own energy.
Weave - High Intensity Manipulation. The user weaves existing plant material such as roots, vines or thin branches with living flesh. This can have the effect of closing wounds, strengthening weakened muscles or reinforcing healthy ones, but use on healthy tissue may weaken it due to the perforations. Very draining, and very risky, as a body–particularly one not attuned to plant magic–may reject the material and become infected or even necrotic. The plant life must be constantly monitored and maintained, and may die on its own and require removal after a short time regardless.