The last stretch was by no means
easy. Yes, the snow was clearing: but weariness and injuries would certainly take their tolls. It was a long, tiring trudge, the constant rumble of sand worms a terror, the bitter cold a shivering bite.
Yet... they made it. Champions, every one of them: some experienced survivors of Hydra, others newcomers who had struggled through and now came out on top.
The Masked Merchant awaited them. Vargas, perched beside him, watched them come in. The snowfall seemed to take on a hint of magic: a new spell, released throughout the caves, its knowledge granted to the first three arrivals.
And as before, a short, sharp shock of pain, and they were returned to their gemstones: a blissful rest, a peaceful recovery, though many would certainly bear wounds and scars. There, they would be watched over: nothing would be stolen from these slumbering Champions, and they would be safe until emergence.
________________
All surviving characters may post arriving at Tunnel P and entering their chrysalises, and exiting the thread. They will enter their chrysalis for two weeks, and can have emerged beginning mid-February, or later on if they so choose. They may choose one reward from the
list posted here.
Final Placements:
First Place: Agate Two-Three-Six - 1000 Magicka, Snowfall Spell
Second Place: Lyra - 700 Magicka, Snowfall Spell
Third Place: Imp - 500 Magicka, Snowfall Spell
In addition,
all surviving participants may claim the Champion of Hydra achievement in
the Update Me thread. Those who already have this achievement will receive it a second time. All participating characters, surviving or not, may also claim
200 magicka for the Extra Long Thread Completion in Magicka Market.
The
Snowfall spell has been unlocked in the
Magicka Shop!
Snowfall
High Intensity Manipulation. Focuses atmospheric moisture and lowers temperature, changing a cave's weather to snowy. This lasts longer and is more intense in naturally colder areas, while warmer, dryer caves may experience only a short flurry.
Kalama, Ivory, Oleander, Warrior, Virgil, Fisher, Shida, Wynter, Null, and Quentin all receive a small
shard of the Ice Worm's diamond. This can be revived regardless of Give Life roll attempt (and can be given or traded to other Gembound to do so). The shards, however, do not individually contain much of the Ice Worm's magic, and the resulting children can at
maximum be approximately twenty feet in length.