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Specialization Patch Notes & New Spells - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: Out Of Character (https://origin.boreal-nights.space/forumdisplay.php?fid=32) +--- Forum: Maintenance (https://origin.boreal-nights.space/forumdisplay.php?fid=37) +---- Forum: News (https://origin.boreal-nights.space/forumdisplay.php?fid=47) +---- Thread: Specialization Patch Notes & New Spells (/showthread.php?tid=10230) |
Specialization Patch Notes & New Spells - Game Master CJ - Jul 22 2021 July 22, 2021 —
Below are changes and/or additions made to specializations per your suggestions. Note that these are the ones posted in the Suggestions thread, so please make sure you are always posting them there if you have also posted them in Discord! This goes for spell suggestions as well, always post them in the suggestions thread so that they don't get lost and are in one place when I go to update stuff! :D When the update is complete, characters who already have a specialization may request to change their specialization. Going forward, characters may only change their specialization once every 6 months and is described In Character as practicing and mastering new magic/spells at the sacrifice of their mastery over their previous Specialty's spells. Any changes you see below are live and updated in the Guidebook. Existing Specialization Changes:
New Specialties to be added: New spells to be added: Likewise with the specialties, I'll be combing spell suggestions and implementing them soon as well, though those may take longer depending on my time availability to make icons before my trip! RE: Specialization Patch Notes & New Spells - Game Master CJ - Jul 22 2021 Updates: Added changes to Rainmaker and Master of Elements 11 new specializations chosen: Hydrologist, Bioluminator, Jester, Effigy Maker, Living Rumor, Flightless Bird, Monitor, Basidiomorph, Symbiosis, Mystic, Killer Cacti + Medic is being split into two new specs instead of one big one: Medic and Mender Thread will be updated when these are implemented! RE: Specialization Patch Notes & New Spells - Game Master CJ - Jul 23 2021 The specialties below have been implemented! Hydrologist ![]() passive effect Mastery over water makes these spells easier to cast with little chance of dehydration or tiredness. character aura The skin, fur, scales, etc. of this character glistens softly as if slightly wet, with faint glimmering droplets. any 3 dehydrate, summon water, aquakinesis, purify, drown, state change
Bioluminator ![]() passive effect Things grown by a Bioluminator have a pulsing glow: patterns, edges, or the whole plant. character aura Low-light conditions cause softly-glowing, pulsing markings to become visible on the character. any 3 blossom, fungal wake, mycelial swarm, propagate, glow, bauble
Effigy Maker ![]() passive effect Able to cast the included spells on a likeness of the target (must include biological matter of target). character aura An inviting, warm aura that turns cold and unsettling on contact; their image is haunting for some time. any 3 engulf, scry, drown, bloodhold, charm, gem sense, short circuit
Living Rumor ![]() passive effect Hard to notice and hard to remember; very successful at stealth with included spells. character aura Surrounded by a gray/blue mist; difficult to determine whether Living Rumors are ethereal or physical. any 3 mist cover, driftwalk, camouflage, reflect, whisper
Flightless Bird ![]() passive effect Gifted with the speed of the wind, this character walks and runs slightly more quickly by default. character aura A light blue, airy glow wisps around this character's feet and trails behind their movements. any 3 Levitate, Cloud Step, Gravity Trap, Claustrophobia, Dust Devil
Medic ![]() passive effect Spells used for healing will also alleviate pains and calm the patient. character aura A soft warmth and clean smell constantly surrounds this character. They feel safe. fauna cleanse + any 2 summon water, greater empathy, germicide, failed timeline
Mender ![]() passive effect Included spells are less painful to patients, and any scarring will heal up quicker. character aura Gentle glow and light shimmers; life seems to thrive in their presence. weave + any 2 cauterize, lesser empathy, sterilize, internal control, blessing of pisces
Basidiomorph ![]() passive effect Included spells are easier to maintain for long periods of time and take less energy to perform. character aura Trailed by spores large enough to be visible and leaves a slightly gray, filmy afterimage as they move. spore + any 2 inky cap, hallucinate, cordyceps, zombify
![]() Symbiosis ![]() passive effect Growths associated with the included spells last longer and are healthier with fewer drawbacks. character aura Surrounded by an earthy smell and always looks healthy, regardless of their actual state of well-being. host, mycelial swarm + any 1 propagate, consume, incubate
![]() Mystic ![]() passive effect Effects of included spells are much more smooth to the eye, as if casting them is effortless. character aura Wispy trails float from the character's glowing eyes, and behind their movements, footfalls, wingbeats, etc. levitate + any 2 torchlight, pyrokinesis, aquakinesis, driftwalk, barrier, cloud step
![]() Monitor ![]() passive effect Heightened awareness of immediate surroundings and individuals' behaviors during social interactions. character aura Exudes complete neutrality, appearing slightly desaturated in comparison to their environment. gauge + any 2 lesser empathy, spore, stone memory, hindsight, wheedle
Killer Cacti ![]() passive effect Included spells deal more damage and spikes or teeth may get lodged in their oppenent during combat. character aura The character's claws and fangs appear longer than normal. Small bits of bone or spike encrust them. bonecase + any 2 ephemevenom, biteform, shell, cripple, avoidance, rip
![]() Jester ![]() passive effect Successes and failures are equally very entertaining from Jesters, very fun and interesting to watch! character aura A jovial jubilee of lights in bright, fun colors dances around Jesters, who jingle when they move. any 3 trip up, avoidance, mongoose reflexes, petty theft, wheedle, disguise
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