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Specialization Patch Notes & New Spells
 
Offline
Game Master
#1
July 22, 2021 —

Below are changes and/or additions made to specializations per your suggestions. Note that these are the ones posted in the Suggestions thread, so please make sure you are always posting them there if you have also posted them in Discord!

This goes for spell suggestions as well, always post them in the suggestions thread so that they don't get lost and are in one place when I go to update stuff! :D

When the update is complete, characters who already have a specialization may request to change their specialization. Going forward, characters may only change their specialization once every 6 months and is described In Character as practicing and mastering new magic/spells at the sacrifice of their mastery over their previous Specialty's spells.

Any changes you see below are live and updated in the Guidebook.



Existing Specialization Changes:
  • Nuisance
    • Removals:
      - Bodyswap
      - Shadowplay
    • Additions:
      + Stinkhorn
      + Pitfall
  • Aeromancer
    • Additions:
      + Barrier
  • Soundshifter
    • Additions:
      + Muffle
  • Torchbearer
    • Additions:
      + Flametouched
      + Night Vision
    • Aura update:
      Old: Soft glowing emanates from the character; small firefly-like orbs occasionally float around them.
      New: This character has subtle glowing markings; a trail of light and glowing footfalls follow in their wake.
  • Nightstalker
    • Additions:
      + Reflect
  • Predator
    • Removals:
      - Night Vision
    • Additions:
      + Adrenaline
      + Scratch
  • Rainmaker
    • Removals:
      - Dehydrate
    • Additions:
      + Bubble
  • Master of Elements
    • Removals:
      - Drown
    • Additions:
      + Flash Flood



New Specialties to be added:
We are currently comparing the new suggested specialties to the existing ones to eliminate any potential overlap. I hope to have these implemented over the next few days. This thread will be updated with the new additions as I am able to add them. These have been implemented! See post below.



New spells to be added:
Likewise with the specialties, I'll be combing spell suggestions and implementing them soon as well, though those may take longer depending on my time availability to make icons before my trip!

 
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Offline
Game Master
#2
Updates: Added changes to Rainmaker and Master of Elements

11 new specializations chosen:

Hydrologist, Bioluminator, Jester, Effigy Maker, Living Rumor, Flightless Bird, Monitor, Basidiomorph, Symbiosis, Mystic, Killer Cacti

+ Medic is being split into two new specs instead of one big one:
Medic and Mender

Thread will be updated when these are implemented!

 
Quote
 
 
Offline
Game Master
#3
The specialties below have been implemented!

Hydrologist

passive effect

Mastery over water makes these spells easier to cast with little chance of dehydration or tiredness.
character aura

The skin, fur, scales, etc. of this character glistens softly as if slightly wet, with faint glimmering droplets.


any 3 dehydrate, summon water, aquakinesis, purify, drown, state change


Bioluminator

passive effect

Things grown by a Bioluminator have a pulsing glow: patterns, edges, or the whole plant.
character aura

Low-light conditions cause softly-glowing, pulsing markings to become visible on the character.


any 3 blossom, fungal wake, mycelial swarm, propagate, glow, bauble


Effigy Maker

passive effect

Able to cast the included spells on a likeness of the target (must include biological matter of target).
character aura

An inviting, warm aura that turns cold and unsettling on contact; their image is haunting for some time.


any 3 engulf, scry, drown, bloodhold, charm, gem sense, short circuit


Living Rumor

passive effect

Hard to notice and hard to remember; very successful at stealth with included spells.
character aura

Surrounded by a gray/blue mist; difficult to determine whether Living Rumors are ethereal or physical.


any 3 mist cover, driftwalk, camouflage, reflect, whisper


Flightless Bird

passive effect

Gifted with the speed of the wind, this character walks and runs slightly more quickly by default.
character aura

A light blue, airy glow wisps around this character's feet and trails behind their movements.


any 3 Levitate, Cloud Step, Gravity Trap, Claustrophobia, Dust Devil


Medic

passive effect

Spells used for healing will also alleviate pains and calm the patient.
character aura

A soft warmth and clean smell constantly surrounds this character. They feel safe.


fauna cleanse + any 2 summon water, greater empathy, germicide, failed timeline


Mender

passive effect

Included spells are less painful to patients, and any scarring will heal up quicker.
character aura

Gentle glow and light shimmers; life seems to thrive in their presence.


weave + any 2 cauterize, lesser empathy, sterilize, internal control, blessing of pisces


Basidiomorph

passive effect

Included spells are easier to maintain for long periods of time and take less energy to perform.
character aura

Trailed by spores large enough to be visible and leaves a slightly gray, filmy afterimage as they move.


spore + any 2 inky cap, hallucinate, cordyceps, zombify


Symbiosis

passive effect

Growths associated with the included spells last longer and are healthier with fewer drawbacks.
character aura

Surrounded by an earthy smell and always looks healthy, regardless of their actual state of well-being.


host, mycelial swarm + any 1 propagate, consume, incubate


Mystic

passive effect

Effects of included spells are much more smooth to the eye, as if casting them is effortless.
character aura

Wispy trails float from the character's glowing eyes, and behind their movements, footfalls, wingbeats, etc.


levitate + any 2 torchlight, pyrokinesis, aquakinesis, driftwalk, barrier, cloud step


Monitor

passive effect

Heightened awareness of immediate surroundings and individuals' behaviors during social interactions.
character aura

Exudes complete neutrality, appearing slightly desaturated in comparison to their environment.


gauge + any 2 lesser empathy, spore, stone memory, hindsight, wheedle


Killer Cacti

passive effect

Included spells deal more damage and spikes or teeth may get lodged in their oppenent during combat.
character aura

The character's claws and fangs appear longer than normal. Small bits of bone or spike encrust them.


bonecase + any 2 ephemevenom, biteform, shell, cripple, avoidance, rip


Jester

passive effect

Successes and failures are equally very entertaining from Jesters, very fun and interesting to watch!
character aura

A jovial jubilee of lights in bright, fun colors dances around Jesters, who jingle when they move.


any 3 trip up, avoidance, mongoose reflexes, petty theft, wheedle, disguise

 
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