CYCLE 120 — Current time: Apr 02 2025, 04:03 AM
South-West Quadrant — Centaurus | |||||||
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THREAD LOCKED
State of Centaurus: Dreaming of Alien Worlds IN Main Area
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locations | |
Barracks Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Barracks is now rebuilt. |
The Breach Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently covered by a thin trickle of a creek. |
The Oubliette A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. |
The Maw A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently a broad hole in a barren rock wall. |
Dreaming of Alien Worlds (Cycle 110)
locations | |
Barracks Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently rebuilding. |
The Breach Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger. |
The Oubliette A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. |
The Maw A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy. |
Dreaming of Alien Worlds (Cycle 109)
locations | |
Barracks Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. The Dreamers are currently rebuilding. |
The Breach Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone. The Breach is currently filled with swamp that extends beyond its boundaries. Falling in while wading is a danger. |
The Oubliette A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. The Shaper is held by these chains. |
The Maw A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. Its near-side mouth is currently jagged with stone and swampy. |
Dreamless


When Centaurus is dreamless, the room is empty and lifeless: a blank canvas. The Dreamer rests within his chrysalis to dream a new dream; the Shapers do as they please within the Barracks before also returning to a restful state within their chrysalises. Barren rock and dimmed lights lie in silence, waiting.
dreamless locations | |
Barracks Along the rear (northwestern) wall of the cave, a large stone barracks with many rooms is carved from the cave itself. Dozens of oilstone chrysalises inhabit this area. |
The Breach Through the center of the room is a long rift in the stone, like a ravine. Much of The Breach's floor is a long vein of Oilstone lying near-dormant, its Chaos simmering as if in wait. A few claustrophobic tunnels lead from The Breach to the Barracks. |
The Oubliette A single-room dungeon, underground, between the Barracks and the Breach and surrounded by tunnels. This room has only two access points: a tunnel leading out, and a metal grate letting light in from above. Chains attached to winches lead into a very large chrysalis atop a large, stone structure like a throne or chair at the rear of this room. |
The Maw A very short, broad, dark tunnel lacking functional light orbs, its walls cooled molten glass. From Hydra, it resembles the open mouth of a giant Sandworm: a rounded hole at a steep angle down into the Dunes. It emerges into Centaurus as a narrow gap between two tall rock outcrops against the cave's eastern wall. |
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May 15 2024, 02:20 PM
(This post was last modified: May 17 2024, 04:44 PM by Game Master Dark.)
MAGICKA LEVEL 100%
RESTORED TO 100% At the beginning of each Cycle, the Shapers of Centaurus are called into action. Guided by the Dreamer, who Dreams new shapes and life granted in visions from Elsewhere, they swiftly eject any stray Gembounds from the cave before Shaping it to fit a new Dream.
This thread will detail each cycle's Dream, along with offering glimpses of past Dreams. Centaurus can be dangerous, or it can be safe; its features vary widely, as do the Lesser Gembounds within. Gembounds may face these dangers on the merits of their own roll attempts, and do not need to tag for a GM. Each Dream also has rewards seeded throughout the cave. Lost gemstones, useful trinkets, pieces of armor, clothing or the occasional weapon—sometimes even enchanted—can be found by exploring Gembounds. To claim a discovered, randomly-rolled reward, a character must post in at least a Medium thread searching Centaurus, and roll three successful searching attempts (of any path). Once these criteria are reached, players may GM tag to claim a randomized reward. Undiscovered: • What happens when one of these temporary Lesser Gembounds is Familiar-Forged..? • What would happen if someone attempted to remain in Centaurus during its reshaping? • What would happen to a developing chrysalis present in Centaurus during its reshaping? Known Information: • Centaurus and its ever-changing features were used to test new Valkhound designs, and train approved ones, in various terrains, weathers, and so on. As answers to these questions are uncovered in-character, they will be added to this post as information. |
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