496 POSTS
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ʡ -1
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Female
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119 Cycles
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African Lion
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Briar
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Feat Name: Nature's Call
Description: The character seems to have a natural affinity for the plant life of Origin. They seem to have an innate ability to identify a plant's use and how to properly care for them.
Feat Name: Sneak Thief
Description: The character naturally has quiet feet and are able to move about without being seen. They naturally seem to know how to lurk in the shadows and keep themselves hidden from others. When using abilities such as Camouflage, Chromatophore, or using the "other" ability for sneaking they get a +1-5 added to their roll.
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~Briar's Account~
Please tag me in posts.
Always wears blue flowers in front of her ears.
Wears a necklace with an aquamarine shard baubled as the pendant.
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217 POSTS
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ʡ 5
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Female
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114 Cycles
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Hybrid
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Shafaer
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Feat Name: Gem Crafter
Description: Your character can modify and cut crystals they find growing in the cave to form trinkets, gemstones, etc without the use of magic.
Feat Name: Spider Climb
Description: Your character has a knack for climbing! Any gembound with this feat can climb without needing to roll, including climbing sheer cliffs or clinging to overhanging ledges/ceilings.
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109 POSTS
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ʡ 37
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Male
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112 Cycles
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Lion+Grizzly Hybrid
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Shafaer
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Feat Name: Poison Use
Description: A character with this feat can identify natural poisons and use them with limited risk to themselves. Once per thread, when rolling a critical fail when interacting with poisons, the character can avoid poisoning themselves.
Feat Name: Charged Up
Description: A character with this feat conducts electricity with ease. After rolling being hit with or critical failing with an electric spell, they can attempt to discharge the electricity on another with a physical combat roll, once per thread.
Feat Name: All Thumbs
Description: This character has more challenging other and physical combat rolls (effectively -1 to these rolls), and easier magicka rolls (effectively +1 to these rolls). However, ALL fail rolls are treated as critical fails. (You can only claim magicka for Crit 1s as usual.)
Feat Name: Blessed
Description: Once per thread, a successful roll can be treated as a critical roll OR a critical fail roll can be treated as just a failure.
Feat Name: Slow Magic
Description: All spells last twice as long as they usually would, however a character with this feat can only cast spells every other post they make in the thread. (Alternatively, maybe make every spell take twice as much energy to cast?)
Feat Name: Imbued
Description: A character with this feat is more strongly imbued with their primary magic than usual. When entering a thread, a character can be assumed to have cast a single, self targeting spell barely successfully before hand. (For example: An animal element gembound may enter a thread with Red Sense activated without having to roll or have casted it in the previous thread. This is entirely for fluff purposes and cannot be used offensively in any manner.)
;; alternatively, maybe have it be a specific spell chosen at the time the feat is taken?
Feat Name: Hunter's Glory
Description: A character with this feat who successfully defeats an NPC (primarily Lesser Gembounds or Golems) in combat can claim an additional ʡ20 when claiming magicka for their thread.
;; it's bloodthirsty for gm encounters!
i need to sleep but im havin so much fun making up dumb feats RIP ME
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54 POSTS
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ʡ 321
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Female
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119 Cycles
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Shiba Inu
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This One
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Feat Name: Kiss N Tell
Description: FARRAH ALWAYS GETS NAT 20 ON KISSES! JK. A + 1-5 on any ROMANTIC rolls in the other category. For all ya suave love masters that suck at rolling rip. Or maybe allows anything but a crit fail to pass? Like fail would be barely successful and barely successful would be successful?
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76 POSTS
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ʡ 968
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Male
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118 Cycles
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Rock Dove
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This one
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Feat Name: The Avatar
Description: While you have this feat, all elemental spells will cost the same (or the other ones will have a discount?)
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11 POSTS
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ʡ 124
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Female
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110 Cycles
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Lemur (ring-tailed/rainforest)
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LilyPop
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The Elemental Dozen Set
Feat Name: Playing With Fire
Description: Using a Fire Offensive spell does a set percentage more damage, but that percentage is the likelihood that the user will be seriously burned. To be used once per thread.
Feat Name: When The Tide Comes In
Description: Using a Water Manipulation spell is a set percentage more likely to succeed, but that percentage is the likelihood that all bystanders (or the caster if alone) will be seriously dehydrated.
Feat Name: Energetic Performance
Description: Using an Energy Manipulation spell is a set percentage more likely to succeed, but that percentage is taken away from the caster`s next Energy Offensive spell.
Feat Name: Environmentally Friendly
Description: Using a Plant Transformation spell is a set percentage more likely to succeed, but all Plant Manipulation spells used in the same thread automatically fail.
Feat Name: Stay Alert
Description: Using an Animal Detection spell is a set percentage more likely to succeed, but that percentage is taken away from the caster`s next Animal spell that isn`t Detection.
Feat Name: Mycelia Yourcelia
Description: Using a Fungi Detection spell is guaranteed to succeed - but only if another Fungi character not played by you is in the thread. One use per thread.
Feat Name: Be A Pro(Karyotic)
Description: Two High Intensity Prokaryotic spells of the caster`s choice have a very high chance of succeeding, but all other spells of that element used in that thread automatically fail.
Feat Name: Save The Earth
Description: Using an Earth Detection spell is guaranteed to succeed, but all other spells of that element used in that thread automatically fail.
Feat Name: To The Light
Description: Using Blinding Beam in a thread automatically succeeds, but of that element only Low Intensity spells may be used in that thread afterwards.
Feat Name: Lightning Volt
Description: Using an Electricity Offensive spell is a set percentage more likely to succeed, but that percentage is taken from the next spell used of that element. Once per thread.
Feat Name: Under Pressure
Description: Using a Pressure Manipulation spell has a very high chance of succeeding, but in the pressure of the moment the caster forgets all Pressure Offensive spells. Once per thread.
Feat Name: Power Of The Mind
Description: Using an Arcane Manipulation spell has a very high chance of succeeding, but the focus needed causes the caster to forget all Arcane Detection spells. Once per thread.
And...
Feat Name: The Master Lives Dangerously
Description: If you have three Feat slots filled exclusively from the Elemental Dozen set, there is a 50% discount on all non-elemental magic in return for the risk.
This took so long....
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