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CYCLE 120Current time: Apr 06 2025, 01:49 AM


Introducing: Chrysalis Consequences!
 
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Introducing: Chrysalis Consequences!

The information below has been added to the Guidebook under the Characters tab. Please take this time to review this major change to characters reverting to their chrysalis!

As always, feel free to discuss this change with us and provide feedback or suggestions!



REVERTING TO CHRYSALIS

Whether to heal an injury, sickness, or simply to hibernate, characters may enter their chrysalis to do so. Without a Mutation Slot, this will not result in Reformation, and the character will most likely emerge with their regular appearance. Reverting to chrysalis to heal without mutating will still take about 2 weeks.

Are there consequences for reverting to chrysalis often?
Yes! A type of "chrysalis consequence" could happen to your character if they abuse their ability to heal within their chrysalis. Do note that because of the way the roll system is set up, it is impossible for a character entering their chrysalis for the first time to be at risk of these consequences. The chances of receiving a consequence for characters that do not use their chrysalis often are also low; while rare, a character may find they wake up with a minor consequence, but never anything moderate or severe. However, if your character is constantly in and out of their chrsyalis, the penalties will add up and the chances for a moderate or severe consequence will be increased.

What types of chrysalis consequences are there?
Below is a quick list of the consequences your character could suffer. If the magic is given enough time to regenerate, some of these consequences can be healed by reverting to chrysalis again, but only after 4 cycles when the internal magic of the Gembound has had a chance to refresh.

Consequences that CANNOT be healed:
Rupture: A spiky cluster of the character's gemstone erupts somewhere on their body; a result of them using too much magic, their stone tries to make more of itself. Destruction of this gem can harm them, but if their main stone is destroyed, this one is NOT enough to keep them alive. It cannot be used to give stone.
Adjunct: A limb or limbs duplicate/s. We will roll to see if they're 1 or 2, and if 2, whether they're usable. One limb and 1/2 of double duplicated limbs will just be withered little dangling things.
Oculi: New eyes form on the character. Location and usability are rolled.
Glitch: Patches of missing pigment (as white areas). Inverted on characters that are already white.
Fracture: A part of the gemstone may lose a chunk of itself. Depending on location (internal, external, mix), broken piece may become lodged as a foreign body in tissue, or become a risk to organs. Chunk is non-magical.

Consequences that CAN be healed:
Defunct: One of the character's senses is dampened/damaged.
Wither: The character emerges weak, exhausted, thinner and a little withered. They will be easily tired and both physically and magically less strong.
Fissure: A part of the body collapses into a hollow geode-like structure of the gemstone. Depending on severity, may need to be healed more than once.
Stray: Gembound may speak and understand an ancient language rather than their common tongue. May also have strange memories that are not their own. A GM will provide further details should this consequence be rolled for your character.
Vampire: The Gembound is partially severed from their magic, and must periodically seek out and consume sources of magic to survive.

How do I roll the consequences?
You don't! A Game Master will roll the consequences for you and post the results in the In-Character thread where your character has reverted to their chrysalis. Please 'Request GM' to your chrysalis post using the button at the bottom of your post.

Can I heal my character of consequences?
Some of the consequences may lessen with time, or may be able to be healed within the chrysalis—however, there is always the risk you may roll a new one if you decide to try and heal an old one!

Do I get anything cool for receiving a consequence?
Aside from the potential character development around different consequences, you may claim the individual consequences as an achievement for the character they have affected. If your character is unlucky enough to roll each different kind of consequence, you get to claim a big achievement!


RuptureA spiky cluster of the gemstone penetrates the surface of the Gembound.
+ Roll for severity.
+ Roll for location.
AdjunctLimbs may duplicate but may not be usable.
+ Roll for limb.
+ Roll for location of limb sprout.
+ Roll for usable or withered. Only one may be usable.
OculiEyes may duplicate.
+ Roll for severity (minor: 1 eye ; moderate: 2 eyes ; severe: 3+ eyes)
+ Roll for location of additional eyes.
+ Roll for usable or blind.
GlitchPigment may disappear from areas of the Gembound. Will affect dye.
+ Roll for severity.
+ Roll for location.
DefunctSenses may be affected.
+ Roll for severity.
+ Roll for sense (sight, taste, touch, smell, sound)
WitherGembound is physically and magically fatigued.
+ Roll for severity.
FissurePart of the Gembound collapses into a geode-like rift of its gemstone.
+ Roll for severity.
+ Roll for location.
FractureGemstone fractures and may lose a piece of itself.
+ Roll for severity.
+ Roll for location (if applicable: internal, external)
StrayGembound may speak and understand an ancient language rather than their common tongue. May have strange memories that are not their own.
+ Roll for severity.
+ Roll for type (language, memories)
VampireThe Gembound is partially severed from their magic, and must periodically seek out and consume sources of magic to survive.
+ Roll for severity.

Pushing Your Luck...Somehow, you have survived the odds of being very unfortunate...



Roll for severity.

!1d12 AND + penalties OR - bonuses

+2 for each recent chrysalis within the last cycle

+1 for each recent chrysalis within the last 3 cycles

+5 recent reformation within last cycle
+5 more if the character is reforming again

+3 recent reformation within the last 3 cycles

OR

-5 if hasn't been chrysalis in 4+ cycles
-10 if first time as chrysalis or hasn't been chrysalis in 10+ cycles (only if aged 4+ cycles; babies will be rolled as normal)

Minor: Small trace of consequence. Leaves character unhindered.
Moderate: Medium trace of consequence. May leave character hindered.
Severe: Large trace of consequence. Will leave character hindered.

noneminormoderatesevere
0-56 - 1213 - 1718 - 20+

 
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