THE COUNCIL
Several months have gone by and a handful of gembounds on Origin have reached Cycle 4. Life drones on – interesting but passive, each event shaking up the civilians and yet seldom investigated by a select group that may issue a standard report and link all the groups together. Events happen, packs form, disband or strive to be at the top, yet they are subject to Origin cave and its bizarre, random happenings which steer the fate of the lives within.
One lion is intent on changing that with his big vision and the commitment of fellow gembounds in guarding and connecting the land. He shall call forth allies and release authority to three different divisions, each headed by an appointed gembound.
Council's goal: The Council is primarily a family made up of individuals skilled in different aspects, formed for the purpose of promoting balance in Origin. Gembounds who join The Council may forge allegiances and relations so that they may depend upon one another in times of need and protect each other fiercely. Apart from being a family, The Council's secondary goal is to function as a mediator, or overseer, such that information/reports may be disseminated to different groups throughout the land, and that the different groups on Origin may have opportunities to interact with one another.
The Council will become a powerful entity and members will be close knit, while each division will be skilled and competent, hence justifying the 4 stages a recruit would have to go through before being being able to play a pivotal part in the group. The Council will not attempt to lord over anyone nor pry into individual groups unless something fishy is going on. It will be a neutral group, and intervene only if Origin is unbalanced e.g. its Guard division would not be activated unless necessary if war breaks out or a crazy NPC unleashes mess onto Origin.
Location: Eridanus. They can have meetings by the mushroom rofl.
Colours: Gold and Navy Blue
The 3 divisions:
1. The Scholars – Tasked with investigations, scouting missions and reports, the Scholars are wise and agile, quick on their feet and armed with wits. They may endure travelling the distance to seek out new knowledge or mingle around with the civilians to gain different perspectives. Not confined to their scripts, Scholars train both body and mind, and may sway the decision of the Chief in everyday matters. They are the mediators and problem-solvers, front-line peacekeepers and investigators where violence is not needed.
2. The Guards – Armed with physical and/or magical power, Guards have great control over body and/or soul. Their strength may not lie in their knowledge of current affairs, but are expected to judge situations with wisdom, be prudent in action and have magical and/or physical capabilities. Reasonably skilled in battle and tasked with the duty of protecting civilians, they are expected to be ready to meet danger head on and use their might for the greater good. Common everyday duties involve protecting The Council's territory, or accompanying the artisans and scholars on Council or Origin quests.
3. The Artisans – Artisans are masters of their craft and are tasked with innovation and devotion of their skills for the betterment of those around them. Almost any skill is accepted, as long as it is edifying to the Council and may perhaps benefit civilians. Armour crafting, healing, hunting, fortune-telling etc. Have a character that can produce lots of rainbow poop that sparkle for aesthetics? Count yourself in. Artisans stand as equals to Guards and Scholars – their strength lies in innovation, individuality and interdependence. They may be loosely classified as mercenaries but are greatly respected for they do not exist for profit, instead they use their abilities to make individual contributions to the Council and/or Origin.
Sorting: A character may specialize in a maximum 2 of these areas in title (primary & secondary duty), but are free to contribute to all 3 areas. Each duty = 3x tasks + 1x initiation, so the total would be 6x tasks and 2x initiation - just to ensure that the character truly is capable of both. It has to be done ICly. It is advised to stick to a primary duty for a minimum of 2 weeks before opting for a second one (:
Hierarchy: Haven't given much thought to this, but Usui can and will step down after some time if someone else can pick up The Council's mantle (should be skilled across all 3 divisions to have competency as a leader, or at least be a good tactician/visionary). So far, the chief (Usui) with his generals, then the members of each division, and finally recruits. General ranks may be contested for in the event of inactivity without reason, or in-character treason etc, or past 2 months irl since the gembound's appointment. General ranks will be, by default, uncontested for 2 months upon a character receiving this rank.
Joining & Rising in rank: Unsorted members will be classified as Recruits till they pass initiation! Prior to proposing initiation, each member has to complete 3 (simple) tasks allocated via the chief, or the general of the division they'd like enter. Example of a task could be scouting Tunnel J and bringing back a report. The initiation will be the 4th and final task to be considered a full-fledged member and it will be more customized (and thrilling). Recruits requesting initiation should be capable of basic communication and bodily functions. Mentors are welcome to train recruits.
Founders of The Council i.e. the first batch to join, will not require performing 3 tasks or initiation for their primary duty, and will be sorted into the three divisions automatically.
Aesthetics: All successful initiates will received a bead-sized gemstone to signify them being a full-fledged, integral part of The Council, typically in the form of a earring (the Council is meant to be a distinguishable group that may be approached by others). Colours undecided (to be colour of the group)
Term: Civilian = This term is used to refer to the general population of Origin who exist in it like everyday folk/recruits.
Large-scale event: Gathering of groups: The Council may call for a meeting when major events happen, thus facilitating the gathering of all Origin groups. Delegates would be requested to participate. This will benefit everyone as information is shared. Will gossip, rumours, strife or friendship and bonds be forged?
Council-based events: Feasts, hunts, investigations, raids, armour crafting, thrilling personalized initiation ceremonies with characters who join and mindfulness towards members (Usui will be vigilant of his members and may request for a thread once in a while to catch up with them!), in-character rewards e.g. trinkets, out-of-character awards e.g. table-avie set, and more ideas to come - there'll be continual action and character development. Think of it as a guild-like system which rewards activity!