It's no secret that I love me some big projects to work on, and uni this year has been especiallly good for that!
I know I've been rather slow posting recently, and I apologize for that. However, know that uni finishes at the end of may, so I'll soon be back full-time! In the meantime however, I'd love to show you guys a bit of what I've been working on, and maybe even allow beta testers!
In the link below, you can see snippets of a game I've made; a pixel RPG called Outcast.
https://milesnelson.carbonmade.com/projects/6450272
It might not look like much at the minute, but Outcast has been a huge undertaking for me. I've made not only the art and animations, but also programmed every inch of gameplay from scratch. Last year, I produced a 40-page document on the game and the research surrounding it such as the market and studies that look at animation styles and wolf movements.
Even when I've finished this year at uni, I plan to continue developing the game to bring it closer to what I envisioned as 12 weeks is nowhere near enough time to make it into the game I want it to be. Hopefully I'll even end up putting it up for sale.
Any thoughts, advice, gameplay suggestions, etc?
Everything is a big work in progress at the moment so expect some goofs and whatnot that I need to straighten.