CORRUPTION
TOUCHED
Gembound coming into contact with sources of Corruption will begin to suffer
Visions of Corruption, and are considered
Touched. At this stage, the Gembound will see and hear things that are not there. These things are chaotic, disturbing, often including visions of alien creatures making violent war, and of death. Some of the visions, or whispers, along with strange urges, may drive the Gembound to seek out and consume further sources of Corruption. Any powerful negative emotions may trigger a dreadful desire to inflict chaotic destruction. A return to the Chrysalis will purge this stage and return the Gembound to a healthy state.
CORRUPTED
After a certain threshold has been passed, the Gembound progresses to a
Corrupted state. In addition to visions and drives toward entropy, their blood turns black, thickening, and if left unstable, they will leak this fluid from eyes, mouth, ears and nostrils. They must spend time stabilizing themselves at the
Dark Altar at least per week, or they will be consumed by this magic, suffering severe consequences. Gembound can no longer return to their chrysalis; the corruption would consume before they woke (they could, however, chrysalize near the Altar instead, but this will no longer purge the Corruption).
A failure to stabilize, or a chrysalization away from a Corruption source, should be GM tagged.
CONVERTED
The Gembound is fully changed. In addition to former effects, the Gembound now loses any Elemental spells and their Element itself, instead becoming pure
Corrupted element. Rather than weekly, the Converted must stabilize themselves at least twice per cycle, or they will die. When
entering their chrysalis away from a Corruption source, these characters will experience additional consequences due to the lack of ability to stabilize when chrysalized; these posts must be GM tagged. Converted Gembound may become duller or darker in color, possibly sickly in appearance; the black, leaking Oil may cause permanent stains on their skin. The eyes may take on a toxic green glow or a black, oily sheen. Their gemstone will turn dark and oily as well. The strange visions and urges have much stronger potential, now.
Converted Gembound are immune to the effects of
the Hive; Hive members will be urged by their Hivemind to avoid Corruptive effects completely, but should they reach a
Converted state, the Hive will be utterly purged from them. Reproduction will have additional consequences for their children.
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EXPOSURE
Corruption is advanced via exposure to Corrupted sources of varying power. Any Gembound exposed to any corruption source will become
Touched, and begin seeing Visions of Corruption. From there, 30 Corruption Points are needed to get to the
Corrupted stage, and from there, another 30 for full
Converted status.
As a force of pure entropy, this magic can be deadly if absorbed too quickly. Therefore, a maximum of five Corruption Points can be obtained per real life and in-game day. Threads with characters consuming more than this without real life and threaded time-skip rests will cause the character to die, the Corruption consuming them completely. A Gembound may choose to spend time at the Altar to both add to their corruption and to stabilize it; they may consume the black liquid left behind when a creature dies; they may touch or otherwise interact with the oily, black cracks across the Spire; or they may be exposed to the corrupted magic of a Converted Gembound.
Altar 'Prayer' - 3 points
Oil Consumption - 2 points
Spire-Corruption Interaction - 2 points
Magical Exposure - 1 point
It will therefore take a minimum of twelve days of continuous posting for a Gembound to reach fully Converted state. Conversion requests should be posted in Update Me, along with links to the consumption of Corruption. At this point, any Elemental spells will be removed, and the Gembound's element will be changed to Corrupted. They will be granted a Corrupted spell equivalent to their former Element, and gain access to purchase of all other spells in the Corrupted element. Pre-selling Elemental spells prior to Conversion is prohibited. Fledglings must pay a fee of 500 magicka to Convert.
THE DARK ALTAR
'Some may call it prayer. Others, meditation. Still others may see it in a more practical light: dipping a toe into the river that will otherwise sweep us away.'
A strange place. A tunnel, pitch-black regardless of any introduced light, cold and lifeless, stretches down from a hidden crevice in the darkness of Tunnel K. Far down in its depths, this tunnel ends in a room, lit with an eerie violet-black light that seems to cast everything into negative: light becomes dark, dark becomes pale. The "altar" itself is a slab of oily black crystal, glittering with slicks of violet and green. Spending time near this altar will corrupt uncorrupted Gembound, but will stabilize those already
Corrupted. Those who keep themselves stable may feel and look almost normal, even at the final stages of Conversion. However, those who visit only at a bare minimum may find their bodies and minds succumbing to entropy: visions and whispers will torment them, and the physical effects--e.g. leaking of oil from the eyes, and so forth--will be severe. Gemstones will change to a dark sheen regardless of stabilization.