|
Jul 22 2021, 04:57 PM
(This post was last modified: Jul 23 2021, 12:28 AM by Game Master CJ.)
July 22, 2021 —
Below are changes and/or additions made to specializations per your suggestions. Note that these are the ones posted in the Suggestions thread, so please make sure you are always posting them there if you have also posted them in Discord!
This goes for spell suggestions as well, always post them in the suggestions thread so that they don't get lost and are in one place when I go to update stuff! :D
When the update is complete, characters who already have a specialization may request to change their specialization. Going forward, characters may only change their specialization once every 6 months and is described In Character as practicing and mastering new magic/spells at the sacrifice of their mastery over their previous Specialty's spells.
Any changes you see below are live and updated in the Guidebook.
Existing Specialization Changes:
- Nuisance
- Removals:
- Bodyswap
- Shadowplay
- Additions:
+ Stinkhorn
+ Pitfall
- Predator
- Additions:
+ Adrenaline
+ Scratch
New Specialties to be added:
We are currently comparing the new suggested specialties to the existing ones to eliminate any potential overlap. I hope to have these implemented over the next few days. This thread will be updated with the new additions as I am able to add them. These have been implemented! See post below.
New spells to be added:
Likewise with the specialties, I'll be combing spell suggestions and implementing them soon as well, though those may take longer depending on my time availability to make icons before my trip!
| |
|
| |
|
Updates: Added changes to Rainmaker and Master of Elements
11 new specializations chosen:
Hydrologist, Bioluminator, Jester, Effigy Maker, Living Rumor, Flightless Bird, Monitor, Basidiomorph, Symbiosis, Mystic, Killer Cacti
+ Medic is being split into two new specs instead of one big one:
Medic and Mender
Thread will be updated when these are implemented!
| |
|
| |
|
Jul 23 2021, 12:28 AM
(This post was last modified: Jul 24 2021, 07:49 PM by Game Master CJ.)
The specialties below have been implemented!
Hydrologist  passive effect Mastery over water makes these spells easier to cast with little chance of dehydration or tiredness. character aura The skin, fur, scales, etc. of this character glistens softly as if slightly wet, with faint glimmering droplets.
Bioluminator  passive effect Things grown by a Bioluminator have a pulsing glow: patterns, edges, or the whole plant. character aura Low-light conditions cause softly-glowing, pulsing markings to become visible on the character.
Effigy Maker  passive effect Able to cast the included spells on a likeness of the target (must include biological matter of target). character aura An inviting, warm aura that turns cold and unsettling on contact; their image is haunting for some time.
Living Rumor  passive effect Hard to notice and hard to remember; very successful at stealth with included spells. character aura Surrounded by a gray/blue mist; difficult to determine whether Living Rumors are ethereal or physical.
Flightless Bird  passive effect Gifted with the speed of the wind, this character walks and runs slightly more quickly by default. character aura A light blue, airy glow wisps around this character's feet and trails behind their movements.
Medic  passive effect Spells used for healing will also alleviate pains and calm the patient. character aura A soft warmth and clean smell constantly surrounds this character. They feel safe.
Mender  passive effect Included spells are less painful to patients, and any scarring will heal up quicker. character aura Gentle glow and light shimmers; life seems to thrive in their presence.
Basidiomorph  passive effect Included spells are easier to maintain for long periods of time and take less energy to perform. character aura Trailed by spores large enough to be visible and leaves a slightly gray, filmy afterimage as they move.
Symbiosis  passive effect Growths associated with the included spells last longer and are healthier with fewer drawbacks. character aura Surrounded by an earthy smell and always looks healthy, regardless of their actual state of well-being.
Mystic  passive effect Effects of included spells are much more smooth to the eye, as if casting them is effortless. character aura Wispy trails float from the character's glowing eyes, and behind their movements, footfalls, wingbeats, etc.
Monitor  passive effect Heightened awareness of immediate surroundings and individuals' behaviors during social interactions. character aura Exudes complete neutrality, appearing slightly desaturated in comparison to their environment.
Killer Cacti  passive effect Included spells deal more damage and spikes or teeth may get lodged in their oppenent during combat. character aura The character's claws and fangs appear longer than normal. Small bits of bone or spike encrust them.
Jester  passive effect Successes and failures are equally very entertaining from Jesters, very fun and interesting to watch! character aura A jovial jubilee of lights in bright, fun colors dances around Jesters, who jingle when they move.
| |
|
| |
|