Getting Started
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Getting Started
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Fungi is a type of elemental magic found in Origin Cave. Extend your hold to the creeping mycelia and see beyond the surface; just don't succumb to the magic's rot. 1)
Symbol:
and 
Known NPC Users: Astraea
Gembound Users: Jayberry, Giggle (list incomplete)
Spell Count: 10
Many believe that there is more to fungal magic than what is visible in this physical realm. The Fungi element breaches the line between what is here and what is not; it is most liminal of the elements, profound and mystical. The powers granted by this element allow its users to see into the depths of the unknown, to feel things beyond this dimension, to communicate among beasts unexisting. With the ability to see into the rock itself and feel what has, currently is and what may happen in the future, users of this element often feel deeply in sync not with this realm, but the next. Their powers may seem otherworldly, but that is merely a side effect of the fungi as they lend their awesome and cryptic abilities to those harnessing this element. 2)
Grey Sense - Low Intensity Detection. The user summons their connection to the fungal realm to detect mycelial growth within a room. Experienced users can expand their detection to nearby tunnels. Mycelia are nigh impossible to detect without the use of this spell.
Feel Around - Low Intensity Detection. The user projects their senses into surrounding mycelial growth to survey the environment; soil, atmosphere, presence of live or dead tissue, etc. Should be used in conjunction with Grey Sense for maximum functionality.
Fungal Wake - Low Intensity Manipulation. Small, sprawling fungi grow from whatever the user touches. The variety of fungi depends on the user's preference.
Mycelial Swarm - Medium Intensity Transformation. The user's skin changes to accomodate the growth of fungi. Mycelia root in the skin and produce an assortment of fruiting bodies. They can be plucked without harming the user, but growing them is exhaustive.
Spore - Medium Intensity Detection. Fungal dander is shed from the user's body, feeding sensory information back to the user. This spell can be used to receive a constant feedback of an environment or other living creature in the user's absence.
Inky Cap - Medium Intensity Defensive. The user sprouts protective, soft frills around their body. Upon contact, these frills decompose into a thick, black mucus that clings stubbornly to skin and fur. This spell is energetically expensive, but an effective escape mechanism.
Stinkhorn - Medium Intensity Offensive. The user synthesizes the spore-bearing gleba of fungus that, when exhaled, fills the air with the rancid stench of carrion. The effects of the spores can range from inflicting nausea and headaches to causing the target to grow drowsy.
Necrophagy - High Intensity Detection. Fungal growth is spawned on decomposing tissue by the user. This mass of fungi quickly strips the dead of their nutrients, providing the user energy and fleeting glimpses of memories belonging to the deceased.
Propagate - High Intensity Offensive. Any fungal dander spread by the user can be persuaded into developing fruiting bodies. These fungi feed off of whatever substrate they grow on - including living creatures.
Hallucinate - High Intensity Offensive. The user emits a cloud of sporous dander that, when inhaled, will cause those afflicted powerful hallucinations. While these hallucinations last only 10 minutes, they can be both terrifying and convincing.