Jan 31 2020, 03:02 PM
The Merchant stood now at the mouth of Hydra, the blinding white roaring behind him. Bitter cold bit at those awaiting trial, wind howling past and the snowfall so blinding as to make visibility within nearly impossible. Even here, the cold underfoot bit at paws and toes, and breath came frosty into the tunnel air.
When they were assembled, the Masked Merchant spoke, his voice a rasp raised to be heard over the blizzard beyond. "Enter. Survive. These are your only tasks."
Once the last of them had entered, the Merchant raised his hands, a powerful, shimmering barrier blocking retreat--trapping the Gembound in Hydra, for now.
Those entering Hydra will find visibility poor, and the cold powerful. Yet there seems to be no guidance, no rules, bar "survive." It's difficult to tell how anyone could "win" such a thing.
Once the barrier is closed and the next round begins, no further Gembound may enter from outside of Hydra. Hydra-dwelling Gembound may join the thread at any time, but must adhere to the posting rules and are only eligible for prizes if they join in round one. For further details on rules and prizes, refer back to the sign-up thread. Note that placements are not yet in effect, and may come in and out of play throughout the event, even resetting at unexpected points. Have fun, and good luck...
@Desert Rose Thirty-Five (Null) @Imp (Ivory) @Agate Two-Three-Six (Wynter, Fisher) @Virgil (Vinea, Hargrave) @Shida (Palefur, Winter) @Kalama