![]() |
Group Contest! Stage I - Printable Version +- ORIGIN (https://origin.boreal-nights.space) +-- Forum: Out Of Character (https://origin.boreal-nights.space/forumdisplay.php?fid=32) +--- Forum: Maintenance (https://origin.boreal-nights.space/forumdisplay.php?fid=37) +---- Forum: OOC Archives (https://origin.boreal-nights.space/forumdisplay.php?fid=43) +---- Thread: Group Contest! Stage I (/showthread.php?tid=3144) |
Group Contest! Stage I - Origin Cave - Jun 01 2016 Group Contest: Stage I Some of you have been asking for this for a long time, since group creation's been closed since, like, forever. With the revival of Origin, staff have decided to open a group contest to allow people to make their own groups and gauge interest and let the whole community vote for the two groups they want to see on Origin. So... how does it work? Well, anyone can become a leader in a group. All you have to do is fill out the following form and post it on the character that will lead the group: OOC Name:
Character Name: Who's going to lead the group? Group Name: Territory: Primary & Secondary Color: Please give in hexcodes! Details: Do you have any ideas about what to do for ranks? Laws? Events? Potential plots? This is a very free-form section, and you can kinda do whatever you want. Group-specific spell: This is where it gets interesting. Here, you can define a GSS here that will help to personalize your group and really make it stand apart from others. In Stage II, people will get to vote for the groups they want to see active on Origin, and they will be added! Stage I will end 6/10/16 @ 11:59 PM CST RE: Group Contest! Stage I - Arkrael - Jun 02 2016 OOC Name: Arkrael Character Name: Arkrael Group Name: The Guardians Territory: Eridanus Primary & Secondary Color: Gold and Green (FBB917 x 387C44) Details: that can all be found HERE: /showthread.php?tid=2447 There is a LOT of info so I wasn't going to slam it into this thread :X Group-specific spell: Force shield: When gathered into a group, members of the Guardian's can bond their energies, creating a force that will either give them a thin shield on medium sized parts of their bodies to potentially save them from what could be a life threatening assault. Depending on their roll they can either create small to medium sized shields, or one large shield on a roll 18-20, upon themselves or they can push their energy to a nearby companion whom may need an added level of protection against the forces they could potentially be fighting. The strength of the shield also depends on the roll. If the roll is low, the shield is easily shattered. If the roll is high it is much harder to break through the shield to inflict injury. RE: Group Contest! Stage I - Ares - Jun 02 2016 OOC Name: lisa Character Name: Ares (in name only; the group will be lead by Ares, Destiny & another gembound) Group Name: The Flower Children Territory: Polaris (if possible - if not, then Cetus) Primary & Secondary Color: #ff4d4d & #84e963 Details: look at the table under this info thingie~ Group-specific spell: Soothing Scent - A Spell taught only to the Knights of the Flower Children. The Caster can emit a calming scent, generally sweet, which influences all Gembounds nearby, lulling them into a state of peace && filling them with the desire to make up with whoever they were fighting -when the cast is a Crit Success. Success Rolls still do a lot to calm the heated temperaments, but they may not be as strong or last as long. This spell is also often used on wounded/dying Gembounds to lull them into a light slumber or a near painless state to stop them from falling into a panic and/or slip away peacefully. The Flower Children is a group consisting mostly of Ares' closest friends. They're highly peace-oriented individuals, led by a council made up of at least three members ( once the group accumulates enough members to allow this ) - five if the group grows. They're easily recognizable by the flowercrowns they're wearing ( baubled && preserved ), made by Ares individually for each member ( they can choose not to wear them at all times, but it's known that Ares loves seeing them do so, at least at formal meetings ). The Flower Children strive to keep peace in the Caves && act as helping hand to all those who need it. They will do their best to stay out of conflicts while offering a sanctuary to those wounded or abandoned in such. They do not judge those who come to them - it may be hard to accept for some members but Ares truly believes that anyone && everyone can change when they want to && he wants to give those who want to try a place to better themselves. Despite the Rank-System hinting at a Monarchy, the group is actually a mix between a direct && a parliamentary democracy. While the Council is generally not elected, all major decisions are felled by voting of the group's members. The Flower Children as a group do not follow a specific belief, but the members are encouraged to follow a faith if they so desire && it does not interfere with the duties they have to the group. I. Strive to always be the best version of yourself. II. Be righteous in your doings and treat everyone with respect. III. Accept that you can never know everything - but never close your ears to new knowledge. IV. Kill your prey painlessly or learn to live off plants. V. Never turn away a Gembound seeking your help. Total: ![]() ![]() ![]() Bonded Couples: 0 The Council Members The Council Members make up the High Council which leads the group for the most part. The group strives for a democratic system, allowing the members to vote on decisions, but the High Council stands above the group to represent it. Ares ⋄ ![]() ![]() Destiny ⋄ ![]() ![]() The Knights While the title may hint at a rank of fighters, The Knights actually make up the main force of The Flower Children, though they do not fight. All members of the group above the age of four cycles ( this rule will come in place once the group is a bit older ) are welcomed into this rank once they've proven their loyalty && devotion with a large ceremony. The Knights also act as mentors for the Princes, Princesses && Squires. One Knight can only have one "student" at a time. They teach their student the laws of the Flower Children && train them in the arts of magic. Finn ⋄ ![]() ![]() Wynter ⋄ ![]() ![]() Nassir ⋄ ![]() ![]() Cupid ⋄ ![]() ![]() Sìleas ⋄ ![]() ![]() The Princes && Princesses This rank is for all young Gembounds, who are too young to be Knights. Children are highly cherished in the group && celebrated for their potential of bringing more peace upon their world. They're also admired for their pure, uninfluenced view of the world. none The Squires All Gembounds who joined The Flower Children after their birth ( meaning they were not born into the group ) but wish to be a part of the group are placed in this rank. They are training to become Knights as soon as possible while proving their loyalty to the group. The Crowning This ceremony is held when a member rises in rank - a Prince/Princess becoming a Knight or a Knight becoming a Council Member. It's characterized by being held on a field of flowers && the member(s) being celebrated being awarded a new flowercrown. All members are supposed to attend && congratulate the honored member, as well as being encouraged to say some kind words about them in an open round && encourage them to do even better in the future. The Bonding When two or more members decide that they want to stay together forever, whether they feel platonic love or romantic love for each other, they may request a Bonding ceremony. The whole Group attends the bonding, showering the bonding Gembounds with kind words, good wishes && presents. These can be as small or as big as those who are giving the gifts desire - the gifts are given away anonymously, though. The gifts are brought to the Council Members before the start of the ceremony, out of sight of the bonding Gembounds. During the Ceremony, the bonding Gembounds may choose to strengthen their bond by casting Sensorial Link, though it is definitely not needed. The bonded Gembounds often exchange one or two flowers of their flowercrown with those of their mates, to openly symbolize their love. This is a habit adopted by the Princes && Princesses as well, exchanging flowers as a taken of childhood love long before the age needed to request a bonding ceremony ( four cycles ). The Honoring This Ceremony is held when a member died/is dying. They're put abed in a field of flowers ( those adorning their flowercrown ) while every member is present && leaves the dying Gembound a gift or plucks a flower to lay it beside them ( a flower from their flowercrown ). The Knights && Members of the High Council hold vigil while the soul of the dead Gembound departs. Princes && Princesses are not allowed to enter the flowerfield during this time, younger Knights often volunteer to keep them away, giving the higher ranked && older members time to say goodbye. The Crowns visibly denote the rank of each && every member. They have to be created by one of the current Council Members to be valid. As mentioned before, they're all made using Bauble && Preserve, making them look like halos && being everlasting. They're made to match the colors of each Member's Gem. The Council Members wear the richest crowns. They glow the brightest, though not enough to be unpleasant to the eyes. All Council Members have crowns with different colours && flowers to set them apart. The Knights wear rather sparse crowns, symbolizing their humbleness && being aimed more at practical use ( aka not being annoying && a pain to wear ) than at showing off. They still glow, but fainter than those of the Council Members. They're also highly personalized, with colors && the flowers matching the wearer. The Princes && Princesses wear small crowns. They don't glow but are generally made using brightly colored flowers. RE: Group Contest! Stage I - Baroque - Jun 15 2016 hi there i know we're late but its because we hadnt quite finished up a few things but may i just say "A group will disband if it falls below 3 members or loses its leader(s). There will always be an opportunity for members of the group to revive it before it is disbanded, either by recruiting more members or finding a new leader. If a group is at risk of disbanding, all of its existing members will be alerted so that they can attempt to arrange a group revival if desired. " i feel like this wasn't really done and no one really gave us a chance so cut us some slack and give us a chance here and also i hate to be a wet blanket but "Minimum 1 Leader — Minimum 3 Followers" are people actually still interested in arks group now that ark is a murder machine cause uh i feel like a lot of the people who were interested in arks group are either inactive or no longer interested do to literal plot reasons which is unfortunate but a point i MUST bring up, that group thread is months old now isn't it? now that im done stirring shit we have an 8 page google doc on this but here's the actual info we have so far
(characters currently interested in mw 2.0) Quintus (as the leader), Baroque, Hawthorne, Eve, Coyah, Wisteria, and @Sonata and @Cadence are welcome, along with any previous MW members in general. also +2-5 more are joining after the fact, but they have to sort out some plot related stuff first... there will definitely be enough members, as there always has been for mw lmao obv its still a work in progress but honestly mw shouldnt have been disbanded in the first place (shrugs) |