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North-East Quadrant — Draco

Draco is known as the womb, and it is warm with humid air. It is a fairly small room with dark, dim lighting that almost feels like it hides darker colours in shadow, and brings brighter colours to the surface. This room feels too dark and too bright at the same time, with the Black Spire at its center a constant, shifting shape whose facets glimmer at different angles each time one looks. It is constantly changing forms, and the groaning of moving crystal reverberates throughout Draco, its sound rhythmic like that of breathing or a heartbeat, or both. Carved onto the Black Spire is a strange symbol, a forked Y-shape with the left arm ending in a circle, the middle as a half-circle, and the right as pointed fork, like a snake tongue. In pockets along the walls of Draco are hollowed out areas for growing chrysalises to form, and failures remain as broken, hollowed tombs.
LOCATIONS

The Black Spire
At the heart of Draco pulses a living, breathing Spire that is hot to the touch and is an oily black colour, shining with neon green iridescence. Several hollowed spaces sit at its base to house chrysalises made by Architects. Being near the Black Spire adds Corruption points.
The Womb
The back wall of Draco has more pockets in the living stone than the other walls, intended for the fast and healthy creation of many new Mother Valkhounds. Some ancient ones remain, cracked and broken, often with scratches in their faces or arrows sticking out of fissures.
The Climb
A steep, vertical set of ridges and cliffs makes up the west wall of Draco, littered with swept-aside bones and cracked gemstones.
The Aperture
The entrance to Draco which seems to widen and narrow slowly, almost as if the room itself were a living, breathing thing.

TRAVEL
» Tunnel G       » Tunnel T (Waygate is closed.)


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[Read Only] PREPARATIONS IN The Womb
THE LEVIATHAN
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Valkhound Dark

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- THE LEVIATHAN -


Totum had been helping with this one... and thank the Creator that they had. It was hard work; the specifications had been more specific than usual, and it was three creatures instead of the usual one. Vargas was weary with the labor of it.

That wasn't all, either. Others were already being formed, his work and theirs, somewhat split between the jagged honeycomb hollows at the Womb and the Chaos-free length of Tunnel G.

The Leviathan kept his thoughts on all this to himself. He'd have to address the Chaos Forge soon enough, but... he was still deciding what to say. Those who knew him might assume him to be busy. Those who knew him best might recognize his terse avoidance as something more. It almost seemed like Master Vargas was... troubled.

And he was harried, to be sure.

Whatever it was that he was doing, it was very much out of his usual purview, and had put him very much off his stride.

He looked over his work so far.

The first: the sickly pale lilac equine, its curved horn a mockery of ancient myth. What looked like a delicate and gentle creature at first glance could split that jaw, lengthwise and width-wise both, a gaping maw filled with jagged fangs. The sharp cloven hooves at the hind feet were mirrored by dual claws at the front, meant for hooking in and ripping flesh. Quills lay hidden in the plush fur of the tail, a tail built like a savage whip. It was a thing of beautiful cruelty.


The second: amphibious, bulky, its thick flesh rubbery and wet along its underside, an armored and segmented violet-magenta shell lining its back. Four suction-toed feet with sharp talons provided locomotion, and a second, muscled pair of forelimbs, two hook claws not unlike those of the first creation's. A broad, strong jaw and a sticky tongue ensured that smaller prey would not escape, and larger prey would find this beast no easy opponent.


The third: the largest, but lighter-built than creation two. This one was lanky, tall, walking on short well-muscled hind legs and oversized, quill-tipped wings. A long, thick paddle tail was studded likewise with stiff, stabbing quills; the heron-like neck ended in an entire stabbing face not unlike a bird's skull, gleaming with Chaotic light.


And these three were only the beginning. Who knew how many volunteers this task might gain. How many of the Forge... might leave the caves entirely. Might perish Elsewhere, and never return.

Vargas didn't like to think of it.


In five months' time, these three creations--along with any Valkhound (Oilstone) volunteers, regardless of their native Element--will be taken to another world to wage war in the Creator's name. This event will be a guided combat event, not unlike the Trials of Hydra. Those who survive will be returned to the caves and granted their choice from a selection of rewards. Those who do not may still be returned, but shamed and with no prize.

The three creatures described above are available for raffle adoption: click here to view. Winners will be chosen after two weeks.

This will give winners two weeks to prepare their characters, and give any newly created Valkhounds along with existing volunteers a full four cycles to train and prepare for departure. To reiterate: this war will be dangerous, but survivors will be returned to the cave when it is finished.

 
 
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