TOGGLE SIDEBAR

DISCORD

RECENT THREADS
Private   Absolution? by Esther
9 POSTS
3 hours ago
Private   DESTROY US ALL by V-Ruby-One
14 POSTS
3 hours ago
Private   Miss self-sufficient by Daphne
2 POSTS
3 hours ago
All Welcome   Guess we're preparing... by Aran
7 POSTS
4 hours ago
All Welcome   The Devil's Orchestra by Karambit
12 POSTS
6 hours ago
Private   A HORRID HOLE HAS OPE... by Reishi
2 POSTS
6 hours ago
CYCLE 120Current time: Apr 06 2025, 01:11 AM


Feat Suggestions
A MURMUR FROM THE RUINS
ECHOES SOFTLY AS THE ROOTS UNDO
AND THE BRANCH BECOMES
Offline
Administrators
103 POSTS ʡ 407799
None 122 Cycles
Origin Cave

#1
Feats Suggestions!


So we have decided on an approach to Purchasable Skills, which will be called Feats instead. The way they are going to be implemented is that they will appear from a dropdown in the profile instead of skills you can purchase in the Magicka Shop. Every character starts with 1 Feat Slot for free, and with it they can select 1 Feat. Additional Feat Slots can purchased for ʡ1000 up to 2 more slots, giving a character a total of 3 Feat Slots. You can only ever select a Feat once, and then you're stuck with it for life - the only way to remove a Feat Slot is to purchase a Feat Slot Removal for ʡ500. It's pricey only to discourage people from abusing this feature, which means that if you want a new Feat or want to change your Feats around, you'll have to work for it.

Feats can be applied automatically or manually, depending on the Feat. We will be taking great care to implement as many of these Feats as automatic bonuses as we can in order to decrease the amount of work for both you and the staff, however some of them will have to be manually added.

The purpose of Feats is to improve gameplay for a singular character in an extremely minor way. This allows a range of skills and benefits that are unique to each character, introducing different approaches to the game between players and characters alike. It will introduce the idea of using strategy in your character development, and is just plain fun to play around with, adding new dimensions to character development. Feats will not have icons, and will appear as text underneath spells beside posts, and as text on character profiles.

Below is a list of Feats that the staff have already brainstormed:

Bloodthirsty
Upon winning a fight, you gain an additional ʡ20.

Energized
Each IC post nets an additional ʡ1.

Shields Up
Gain an additional +1-5 on a roll spent defending or dodging. Can only be used once per fight.

Fast Fighter
Gain an additional +1-5 on your first roll in a fight if you attack first.

In My Element
Gain an additional +1-5 to any spell roll of their own element, once per thread.

Scribe
Grants your character the ability to read and write.

Leather Crafting
Your character can manipulate leather and cloths they find in the cave to form armor, trinkets, etc without the use of magic.

Metal Crafting
Your character can manipulate scrap metal they find in the cave to form armor, trinkets, etc without the use of magic.

C-C-Combo Breaker
Gives +1-5 (depending on level) to roll of second attack if character combines two different elemental spells AND possesses the achievement for that specific elemental specialty. Both attacks must roll minimum of Barely Successful

Animal Whisperer
The behavior patterns of the lesser Gembounds are memorized such that your character can track their movements, identify vocalizations, etc.

Elemental Disciple
Reduces the cost of spell borrows by ʡ100.

Physical Prowess
Gain an additional +1 to your Physical Combat rolls, but experience increased exhaustion via Magic Level.

Tactical Prowess
Gain an additional +1 to your Other rolls, but experience increased exhaustion via Magic Level.

Area Burst
Your attack can affect a secondary target, gaining additional points of half the roll. Can be used only once per battle when fighting two or more opponents.

Bounce Back
After failing a roll, you gain +2 to your next roll (if made in the same thread).

Healer's Transference
This character can transfer the effects of the Recover spell to another character, but only once per thread.

Please keep in mind that these Feats aren't set in stone and may be altered. Likewise, once these Feats are implemented, if your character has already demonstrated these skills IC (for example, Scribe, Leather Crafting, Metal Crafting, and Animal Whisperer) they are no longer allowed to use them unless they possess a Feat for them.

How To Suggest A Feat
What makes a good Feat is something that is significant enough that is alters gameplay, but does not impart an unfair advantage to the user. This Feat must be intriguing and provide enough of a benefit to give users a reason to want the Feat. Limitations on Feats are dependent on the effect of the Feat - typically more effective Feats have higher limitations.

To suggest a Feat, please post the following below:

Feat Name: What's it called? Keep it short and simple.
Description: What does the Feat do, how can it be used?

That's it! Please also keep in mind that Feats are not spells. Feat's do not require magic, however they can affect spells, and are more of a gameplay mechanic than an in-character effect.

You are welcome to suggest as many Feats as you like. To anybody who's Feat suggestions we use, we'll award ʡ50 per Feat! And finally, we'd like to have between 20-30 Feats available to choose from, so please, suggest like crazy and be creative!

The deadline for Feat Suggestions is January 24th.


Code:
<b>Feat Name:</b>
<b>Description:</b>

 
Quote
 
EVEN WHEN OUR EYES ARE CLOSED, THERE'S A WHOLE WORLD OUT THERE
Offline
Inactive
15 POSTS ʡ 0
Male 112 Cycles
Mole x Fox Hybrid Azooka

#2
Feat Name: Expand My Horizons
Description: Gain an additional +1-5 to any spell roll outside of their element, once per thread.

Feat Name: Seer
Description: Able to roll again if first roll displeases them. Must keep second roll whether it is better or worse, once per thread only.
odyssey is free to enter any of illiad's thread regardless of tags since he struggles to function without him

 
Quote
 
Interplanetary, Megastellar, Hydrpostatic
Offline
Deceased
80 POSTS ʡ 5
Female 111 Cycles
Giant Schnauzer Elizabeth

#3
Feat Name: Olympic Swimmer (or Natural Swimmer)
Description: For a character, whose species isn't naturally aquatic, can now swim without struggle in deep waters. (no longer need to use other to swim successfully)

Feat Name: Green Thumb
Description: Gain an additional a +1-5 to any plant spell roll once per thread.

Feat Name: Golem Whisperer
Description: The character now has a chance to understand and translate what golems say as well as speak back to them based off of Other rolls and GM posts.

Feat Name: Cooking Like a Pro
Description: The character now has the ability to put ingredients together to make a meal instead of just eating meat raw or leaves off of a plant. They can tend a fire low enough to not burn everything.
[Image: 20aa2l0.png]
Thistle and Ozias can join any thread Nova is in regardless of tags.

 
Quote
 
Inactive
Offline
Lei Water
Inactive
33 POSTS ʡ 152
Female 111 Cycles
Lion Cecil

#4
Two questions, which i was told to stick here---

For energized, is that automatic? Like, do we just automatically get placed in a user group that nets an extra magica per post?
For healer's transference-- is it once per thread for a successful recover roll, or do you have to announce you're using healer's transference before you roll and then are stuck with the results even if it fails?

 
Quote
 
Seek, Understand, Conquer the Void
Offline
Inactive
253 POSTS ʡ 326
Female 114 Cycles
Black Lemur Kay

#5
Feat Name: Silver Tongue
Description: Able to speak and understand other languages besides the Origin common language.

Feat Name: Luck of the Dice
Description: Either adds a +1-5 or a -1-5 to any given roll, max of 20.

Feat Name: Master of Learning
Description: Gives +1-3 to any spell roll if the caster has a spell in each given affinity, medium level spells minimum.

Feat Name: Nature's Sympathy
Description: Have the inner charisma to charm any lesser gembound you encounter.

Feat Name: Robust Health
Description: Gain +1-5 to a recover roll. Cannot be used along with Healer's Transference.

Feat Name: Wood Crafter
Description: Your character can manipulate pieces of wood they find in the cave to form armor, trinkets, etc without the use of magic

Feat Name: Wisdom of Elders
Description: Any Gem a year old gains _____, again at two years, and so on.

 
Quote
 
Inactive
Offline
Inactive
109 POSTS ʡ 37
Male 112 Cycles
Lion+Grizzly Hybrid Shafaer

#6
(Jan 12 2016, 11:31 PM)Lei Wrote: For energized, is that automatic? Like, do we just automatically get placed in a user group that nets an extra magica per post?
Energized will likely be automatic, Madi'll have to explain how it'll work though since she's coding it uwu

(Jan 12 2016, 11:31 PM)Lei Wrote: For healer's transference-- is it once per thread for a successful recover roll, or do you have to announce you're using healer's transference before you roll and then are stuck with the results even if it fails?
I would allow it to happen after it's determined to be successful, especially since it's only once per thread. Again pretty much all of these are going to be up to staff decision in the end, but I just wanted to get some answers thrown out with what I think will go down.

consider my stuff to be 75% accurate since im just a baby staff membo
Makyna    CadenceSonataBaroqueQuintusLillith    Leon

 
Inactive
Offline
Inactive
3 POSTS ʡ 65
Male 111 Cycles
Dog (Great Pyrenees) Cosmic

#7
Feat Name: Fully-developed
Description: Character is born with a fully developed brain (skip child-like developmental period).

Feat Name: Short-Lived
Description: Age twice as fast (2 cycles instead of 1). They must die before their 16th cycle birthday (8 in game cycles) of old age or another cause.


Feat Name: Elemental Offensive
Description: Once per thread, roll an element. Your character does 50% more damage to that element for the remainder of the thread.

Feat Name: Elemental Defensive
Description: Once per thread, roll an element. Your character takes 50% less damage from that element for the remainder of the thread.

Feat Name: Self Destruct
Description: Your character dies, creating an explosion that attacks every character present in the thread.

Feat Name: Summon the Dead
Description: One deceased character may participate in this thread.

Feat Name: Continuing Education
Description: If your character has learned all of the spells currently available of their element, they may learn spells from a second element of your choice without the purchase of Borrows.

Feat Name: Opposable Thumbs
Description: Your character has a physical mutation that allows them to accurately manipulate objects in a non-specialized way. This is not the same as crafting feats.

 
Quote
 
Inactive
Offline
Lei Water
Inactive
33 POSTS ʡ 152
Female 111 Cycles
Lion Cecil

#8
Feat Name: Well-practiced
Description: For one spell that is specified at the time this feat is taken, you may treat all failures except critical failures as rolls of "barely successful." This spell can only affect oneself/can only be cosmetic, and cannot be used in or relating to combat. So, something like Recover, but not for injuries obtained in combat, or airdrink, or absorb nutrients.

also those parameters sound good, Shaf!

 
Quote
 
Fate is nothing but a reflection and I watch mine shatter before me
Offline
Inactive
302 POSTS ʡ 1220
Male 116 Cycles
Jaguar (Melanistic) Kenkou

#9
Feat Name: Love At First Sight
Description: Gives +1-5 to a Sensorial Link roll once per thread

Feat Name: Long Distance
Description: Allows the use of Dreamwalk on another known gembound without having to be near them

Feat Name: Walk In Clinic
Description: Gives +1-5 to Fauna Cleanse roll once per thread

Feat Name: Animal Whisperer
Description: Gives +1-5 to a Familiar Forge roll once per thread

Feat Name: Can we keep them?
Description: Allows the user to obtain more than 1 companion through the use of Familiar Forge. Max of 3 at any one time.

Feat Name: Necromancer
Description: Allows the user to bring back deceased lesser gembounds hidden in the earth for a short period of time. Once per thread

 
Quote
 
Inactive
Offline
Inactive
144 POSTS ʡ 647
Female 119 Cycles
Lynx This one

#10
These are lame TO suggwstions and may be altered or built on by staff or other players. Tag me if you wanna repost an alternate because I'm dumb and yall might have a muuuccchh better system.

Feat Name: One Punch Man
Description: At the Champion level, rolling a 20 on a physical attack will knock out another player's character unless they can roll a 20 (or something) to stay awake.

Feat Name: Yer a Wizzard
Description: At the Master level, rolling a 20 on a magic spell attack will result in a knock out of the other character unless they roll a 20 (or something) to not pass out.

Feat Name: Monkey See Monkey Do
Description: For a fight, the character can use their opponent's spells instead of their own. Dissipates after the fight.

Feat Name: The boy who cried wolf
Description: Once at Genius level +1-5 to an other roll that aims to lie to or persuade another character to help them. Can be combined with any "Other" roll modifier.
[Image: fallah_by_fennecfyre-d8xci4v.png]

 
Quote
 



Users browsing this thread: 4 Guest(s)
FORUM OPTIONS