Jul 07 2025, 10:02 AM
Origin's Fifth Olympics
Obstacle Course
Welcome to the Other portion of the Olympics! Gembounds are racing their way through the varied, precarious terrain of Monoceros, tasked to capture a flag from a cave against the far wall and deliver it back! Thanks to Flower, the course is marked by greenery and flowers so its not hard to stay on track!
Rules
- No cheating! Magic, Physical Combat, and Other directed at opponents are grounds for disqualification. You also may not fly over any part of the course.
- Magic also may not be used to benefit yourself or others. Only Other rolls are allowed.
- Characters that are incapable of reasonably completing the course may participate, but cannot place.
- Barely successful rolls are required to advance through each section of the course. There will be five sections in total, but as many rounds as are required for everyone to complete the course.
- Winners are decided based on who crosses the finish line first. If there is a tie - characters reaching the end in the same round - the highest cumulative score wins that place.
- Once everyone has posted, or three days have passed since the beginning of the round, a short GM post will herald the next phase of the obstacle course.
- If you fall behind a round, you may double post to catch up. However, falling behind more then one round will cause the character to forfeit.
- As with the other Olympic events, spectators are allowed! There is no set posting order for the spectators.
Participants
NebulaEira
Triage
Richter
Titivilus
Audland
Bauxite
Coilean
Surgis
Nidhogg
Chromite T-One
Conleth
Huntsman
The Course
1. The Gorge! Testing your speed and agility, this first section of the obstacle course is a twisting path through the carved trenches across the floor of Monoceros. Thanks to Miriam, there are a number of hurdles and obstacles as well to climb/jump over on your way through the gorges.
2. Face the Twister! Yeah, you heard that right - try not to get picked up by the fierce winds here as you race across the flat ground in the heart of the cave and up the winding paths. This is a test of your endurance - can you push through the odds?
3. Parkour! A series of jumps up and over the Platforms on the way to your destination will test your acrobatics - are you confident and quick enough to get over these platforms before anyone else? Scion will be on standby to catch anyone that falls.
4. ...Tectus? You arrive at the cave where the flags you must acquire are stashed, but standing before you is the hulking Overseer Valkhound, Tectus, clearly intent on being your next obstacle. Use your wits to find a way around her!
5. Sprint to the finish! An easier path down from the Platforms ends in a relatively open, safe stretch of land. A last sprint to deliver your flag back to the start!
Any setup that hasn't yet been completed can still be turned in for the later half of the obstacle course - please let me know ASAP what obstacles your characters have put in place!