Table of Contents

Quests

Quests and Events are two types of on-site events commonly led by Game Masters for the purpose of moving Origin lore forward or introducing new Non-Player Characters, locations, and spells. Quests are unique from Events as they usually require participation and success from Player Characters, are frequently split into multiple “parts”, and sometimes cover larger and more important instances then Events.

List of Quests

2015

Shed Some Light, Part 2 - Origin Cave awakens but everything is dark! Gembound gather in Polaris and discover (at the time unnamed) Astraea and work together to clear the Golems out of the riverbed, restarting the generator and returning light to the caves.

The Strangeness of Cetus, Part 2, Part 3 - A strange buzzing has taken over Cetus and a few odd happenings in the surrounding tunnels culminates in the appearance of Aquarian. He swallows a bird and the Gembound nearby begin to fight him. He stops the fight and demands to know what they are, but without satisfactory answers, he calls for Nemean and The Creator, but without an answer, he comes to the conclusion that they have betrayed him and left him behind. He pledges his allegiance to the Gembound and disappears.

The Carvings - A group of Gembound investigate some strange carvings and manage to unveil an ancient mural, partially destroyed.

The Beast's Best Friend, Part 2 - A strange creature is discovered holding a helm, it introduced itself as Beast and it is looking for its friend. A group of gembound scatter to find the lost pieces of the Beast's friend, but upon returning each piece to him, he is attacked by a bitter, angry Jupiter. The two argue, with Jupiter proclaiming that they made monsters, and it devolves into a fight. The gembound try to get them apart, but it only ends when the Beast's friend is accidentally revived. Jupiter retreats and the Beast and his friend become one again, as Totum.

The Fiery Pit, Part 2, Part 3, Part 4 - Deep in a pit of Monoceros, a monstrous dragon slumbers, curled around a lamb. The gembound steal some of its treasure while it sleeps. A fight between two gembound break out, leaving one horribly injured. The lamb, Dawa, awakens and attempts to take on some of their wounds, but she takes on too many and is gravely injured. The dragon, Raheerah, awakens furious and the gembound do battle with him before he leaves for Polaris. Dawa, meanwhile, passes away. Astraea rallies the gembound and, together, they awaken Tenzin. A final stand in Polaris against Raheerah, with The Moth descending from the ceiling to aid the gembound, ends with many unconscious or fleeing, and Raheerah being led away by Nemean.

O Eyes, What Do You See?, Part 2 - The Eyes in Eridanus have strangely gone dark. An investigation reveals that the water is ice cold and a strange multi-eyed shadow is watching them before slipping away. It moves to Canis, casting the entire cave in darkness. At first it teases and tricks the gembound it had trapped, but then fully kidnaps Giggle. The gembound follow a Hallowed Caller while the darkness trips them and drags some away, eventually revealing itself as Senka. They do battle with her, and she eventually retreats, but takes Giggle with her.

Organ Cave - An earthquake ripples from Polaris, and the bones of the long-deceased gather together and rise! A group of gembound engage them and destroy them, but they are then assaulted by the Organ Monster, crawling out of a crevice in the ground. They defeat this being too, and it falls back into the crevice, which closes behind it.

Wharrgarbl!, Part 2 - A crack in Tunnel M suddenly bursts into a full flood that nearly sweeps away a bunch of gembound. Those that fight through it find Totum trying to repair a sort of floodgate and keep the surges back. Once they manage to patch the water, the doorway opens to the now open cave of Fornax.

2016

Dungeons & Dungeons, Part 2 - A group of gembound discover a broken statue and go looking for the missing pieces of it. Some time later, a new group put it back together, revealing a dark and dangerous gauntlet, with Nemean waiting at the end.

Rhywbeth yn y Ffwarnais - Gembound discover a Leviathan living within the reefs of Fornax, which they engage in battle.

Will You Help Me? - A faux cry in tunnel K leads a number of gembound into a fight with a pack of Echoing Grays. They manage to drive away and kill them and find their nest, where they get the pick of the rats' collected treasures.

After All This Time - Some gembounds are lured by the sound of bickering voices in Tunnel O and come across Vaogan, Gangoser, and Jireedon.

2017

To-Do List, Part 2, Part 3, Part 4 - The generator has stopped running and Nemean hands out jobs for the gembound, which they don't do, so she turns it back on herself. She still demands that they find Batcat and when a couple of gembound bring back a Batcat Jr., Nemean is furious and shoves a topaz into the generator, turning the lights off once again.

Nine Lives, The River, The Dam, The Generator, The Spire - A ferocious, seemingly sentient magical storm is raging in Polaris. Gembound investigate around Polaris, culminating at the generator. The gembound manage to turn the lights back on and the living energy of the storm surges into the generator. It jumps from gembound to gembound before Senka appears and coaxes it into its own shape - her sister, Vathrahi. She thanks the gembound and the two disappear.

Three Kings of Orion - A dangerous hole in the wall revealed during the fight against Batcat Jr. reveals three orbiting chrysalis with a strange energy between them. They hatch into three spectral birds, the Three Kings of Orion that announce to the gembound - pledge allegience to one of them an earn a reward.

K A K U H M, Part 2 - A surge of magicka during the awakening of the Three Kings causes a number of gembound to lose their magic. Later, the gembound find Senka's den and refuse to leave when she returns with her sister. That, along with Giggle appearing and attacking her, causes her to send them all to the realm of shadow. They fight to free themselves as Senka finds Vathrahi's stone and tries to revive her sister, but it doesn't work. Defeated, she frees the gembound and sends them away.

2018

The Singing Crystals - Singing crystals are appearing all over the caves and Jupiter requests some brought to her - those that do are given the magic to replicate the singing.

Gone Fishing, Part 2, Part 3 - A fish washes ashore in Polaris, surrounded by Golems. Some gembound manage to distract the golems enough to retrieve a glowing blue dice from within the fish. It is taken to Canis where they find carvings that the dice reacts to. The Collector is released from his prison and rewards one of the gembound with a smaller version of the dice.
Shivering Leaves - The forest of Cetus cries out in pain. The Divine summons gembound to help root out an infestation of beetles in its bark and rewards them with a vision of her true self.

2019

The Flametouched Moth - The Collector sends out gembound to gather those willing to help revive a guardian. Together, they revive the topaz that once belonged to The Moth and the resulting chrysalis grows swiftly and hatches into Aether, who pledges its allegiance to those gathered.

Will You Be My... - A number of gembound are lured to the Union Pillars where a strange magic causes them to fall in conflicting love with each other. It devolves into fighting until Momma Baloorma makes her way over and cleanses the magic, revealing the purpose of the pillars as a place of love and serenity.

Ignis Fatuus - After a number of Events in which gembound discover the ability to create wisps, the Masked Merchant invites them to participate in a test. A small group delve into a challenging cave, which some of them only barely survive, but they all get out in one piece. The Merchant congratulates them and gifts them with further wisp abilities and an invitation to another test in the near future.

The Trials, Part 2, Part 3 - The Masked Merchant summons the gembound to aid in the reopening of Hydra. Upon their success, he invites those willing to take part in the deadly Trials of Hydra to step forward and join a number of past champions, reawakening from hibernation. Many volunteer and the Trial is as brutal as promised - many are gravely injured, some fall to the unforgiving sands and swamps of Hydra, others sabotage each other to get ahead, and all those that survive are forever changed by the experience.

WE ARE ONE (Fornax), (Pisces), Part 2, Part 3, Part 4 - Flooding throughout the caves wash up strange white “flowers”, which strangely affect those that take them, compelling them to love and cherish them, and to spread them amongst each other. The gembound that claimed the flowers begin to experience strange dreams and visions and odd symptoms that eventually morphs into a connection between them and a feeling of never being alone. They are eventually called all together to bring their gifts Pisces, where the now rotting white clusters form together into a knot of white rot - Mother. Now connected into the hivemind, the gembound are compelled to keep this home safe, and bring others into Mother's embrace.

2020

Spy vs. Spy - A web of overlapping commands are given to the groups spread across Origin Cave, surrounding the newly awoken siblings-turned opponents, Reji and Rezik, as well as Mother's growing influence. Clashing motives and ideals cause an uproar of activity, violent clashes, and hard decisions. It all culminats in a battle in Cetus against The Hive, in which the existing iteration of the hivemind is destroyed, and most of its members released from Mother's clutches.

The Trial of Hydra - Blinding White - The Masked Merchant calls upon gembound again to come and take the Trial of Hydra, this time in the brutal winter, with a massive Ice Worm haunting their steps. Only a few die this time, with the rest managing to slay the ice worm, and are rewarded with pieces of its gemstone.

The Hole, Part 2 - A gembound, Max, dared to eat the oil left behind by decomposing bodies and has become corrupted. The Collector comes to him an offers a solution - follow the signals of an enchanted necklace to a 'hole' and be saved, or fall into madness and death. He finds the hole, joined by a few others, and discovers The Dark Altar. Many of them remain within the hole for many days, praying and meditating, and the first gembound become fully converted to Corruption.

Ascension - A door has appeared in Polaris, with many rings requiring the input of powerful elemental spells. The gembound manage to eventually break the seal, revealing Emuh, and reopening the Place of Ascension, unlocking Transcendence.

Relice of a Forgotten Age, Part 2 - A storm in Fornax washes up a number of strange artifacts. Some gembound investigate them, revealing vision of a lost city beneath the sea, and their investigation leads to Polaris, but the trail goes stale.

The Three Kings - Wild Hunt - The Three Kings of Orion call the gembound to aid them in what to do about the upcoming wild hunt they promise will happen. Lost Knowledge - Some gembound discover a broken mural and put it back together, revealing the story of a blacksmith whom created a weapon for another, and then was struck down by their own creation again and again. It retreated beneath Leo, and it seems to invite those watching to find this blacksmith.

Be Out Guest! - Some gembound investigate the kitchen in the palace and meet Nedies, who immediately thinks they're all there as hired help in the kitchens. He requests they all go out to get some ingredients and help him cook!

2021

The Black City, Part 2, Interlude, Part 3 - My god this quest was so long and I wasn't here for any of it. I'll write something in here eventually or ask someone else to do it bc if i have to go through 30+ pages of posts to get the most important info out right now i might burst into flames. Love, Jaymie.

2022

LIFE FINDS A WAY - A tunnel opens up in Fornax, leading to the island of Lacerta. A number of gembound travel there to discover a wide variety of unique reptillian fauna, and they witness a battle between Kihan and Svarog.

2023

Spun Silk - The palace tailor, Mimosa, awakens from hibernation to find their studio deserted. They request help from the gembound to gather tailoring supplies and rewards each of them with custom made clothes.

Indiana Jones and the PIT OF DEATH - A gembound has gotten stuck in the tunnels of Lacerta and a rescuing party sets off to save them. They discover the catacombs deep within Lacerta and manage to rescue Callum and get him to safety.

2024

Awakening the Dreamer, Part 2 - While Skahan digs a tunnel in the now-tamed Hydra, the Masked Merchant asks the gembound to seek out magical items and stones to feed a crystal so that they may awaken The Dreamer from his slumber. They bring enough and Skahan completes the tunnel to Centaurus, where the Merchant leads them. There, they successfully awaken the Dreamer and he sets to work reshaping Centaurus.

Clockwork Dreams - A screen lights up in Cassiopeia, requesting input. Some gembound manage to repower the device, called “Construct-Engineer Richard Alpha”. They accompany it as it attempts to recover why it had been deactivated, what happened to Cassiopeia, and attempt to reopen the way to Draco.

EMERGENT INFLUENCE - A second Spire has risen in Polaris! Gembounds gather to investigate but its just Nemean playing a prank on everyone - its made of rock candy.