103 POSTS
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ʡ 408699
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None
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122 Cycles
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Origin Cave
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Feb 14 2019, 07:16 PM
(This post was last modified: Feb 23 2020, 09:52 AM by Auré.)
MAGICKA LEVEL 100%
RESTORED TO 100%

"Now to turn this house into a home; it's the only thing that rattles bones." — I Know a Ghost, Crowder
A family born from the yawning grave and enduring through the cycles past, The Bonebound is less of a kingdom with a patriarch and more of a simple family wishing to simply survive and find comfort in one another. They exist to take care of the bones, respecting them and seeing into their fortunes and secrets. They are rather isolated, preferring to seek assistance only when necessary and to only respond to aggression, not make it.
Threads
C46, It's Still Our Nest — Auré calls the Bonebound together once more, with his mother, Giggle, at his side.
C50, in this organization, there is a way — After four slow cycles, Auré calls his kin together to deliver grim news and promises for the future.
C55, roll call — Another lull in the caves brings necessity for another roll call.
C55, [Spy vs. Spy] The Bonebound — Astraea approaches the Bonebound and tasks them with the protection of a certain blue deer...
C57, [Quest] Spy vs. Spy Conclusion: Bonebound — Astraea returns to Rezik in a chrysalis and knowledge of where Mother's central nest is; the Bonebound prepare for war.
Hierarchy (click to reveal!)
The Bonebound are an egalitarian group where each member, King or Bound, is held to equal standards of importance. In this manner, they resemble a tribe. However, as it becomes necessary, the King takes less of a symbolic role and more of one properly resembling a leader. However, he is no tyrant and listens dutifully to each of his members and cares for their well-being as any leader should.
The Bone King — Essentially, more or less, a title. Auré considers himself to be equal to his fellow Bonebound. He simply is the one who usually calls meetings and leads Binding Ceremonies. As times call for it, however, he takes a grander leading role and seeks to be a benevolent protector of his own.
Bonebound — The heart and soul of the clan, these are Gembound who have been truly accepted into the family and serve whatever purpose they wish to. Many carry titles outside of being Bonebound, such as being The Bonecaster or The Kinsguard, to better describe what duty they perform. True Bonebound may invite outside Gembound to join the group, as they have the King's full confidence and trust.
— The Firefly (Auré)
— The Bonecaster (Giggle)
— The Kinsguard (Eythan)
— The Friend (Wilder)
— The Daredevil (Aries)
— The Kuna tou Adiou (Kerberos)
— The ??? (Ashtoreth)
Bound — Fledgling members of the Bonebound who have yet to prove themselves as part of the family and loyal; they may, additionally, be young Gembound (1 cycle old) either adopted or harbored by the Bonebound.
— Kalama
Traditions (click to reveal!)
Binding Ceremony — Each Bound* must undergo a special, private ceremony before becoming a true Bonebound. It is often called together in the entrance of the Chambers in Canis. Other members of the Bonebound — besides the King — must be present to bear witness to the Bound's answers to these questions:
— "Do you choose to guide, protect, and care for all of us, even in death?" (choosing loyalty)
— "By what title do you wish to be known as?" (choosing first title)
— "Would you rather your stone see life again, or that it rest with you?" (choosing life /death)
Once this is complete, the newly-promoted Bonebound is taught the Marrowsight spell by the King. The Bonebound then, as a whole, celebrate in some way, such as through a friendly sparring tournament, fun and games, or a feast — often pre-determined and prepared ahead of time.
* multiple Bound may be promoted per ceremony, which is often the case
The First Cast — When a Bonebound dies, a bone is removed from their body and added to the Bonecaster's pit, to be seen into and to guide the Bonebound in the future. Which bone this is varies, often being based on the characteristics of the deceased member in life. As soon as the deceased's part of the pit, a reading is performed.
Cairn-building — Each member of the Bonebound, should their bone(s) be recovered, have a cairn erected in their home, den, etc. Personal effects may be brought to the cairn and placed among the bones, as well as their stone should magicka be kept from it or they decided not to be revived at their Binding Ceremony.
Relations
Children of Rot — Passive, Friendly
The Seven — Passive, Friendly
Kingdom of Eridanus — Passive, Friendly
Sentinels of the Sands — Passive, Neutral
The Sea Kingdom — Unknown
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