Jul 19 2020, 03:36 PM
Origin's Fourth Olympics
Obstacle Course
Welcome to the Other portion of the Olympics! Gembound squeeze through the narrow entrance from Orion and gather at the starting line in Tunnel M to show off their speed and agility. Baubled stones line the entire trail as markers of where to go, for those unfamiliar with the terrain.
— Thanks to Pip, James. Tahi-shei, Madhukar, Scout, Tupu, and Dread for setting part of this course up here!
Rules
— The goal of this competition is to race through Tunnel M and reach the Union Pillars!— No cheating! Magic, Physical Combat, and Other directed at opponents are grounds for disqualification (if the judges catch you...) You also may not fly over any part of the course.
— Magic also may not be used to benefit yourself or others. Only Other rolls are allowed.
— Characters that are incapable of reasonably completing the course may participate, but cannot place.
— Barely successful rolls are required to advance through each section of the course. There will be five sections in total, but as many rounds as are required.— Characters that are incapable of reasonably completing the course may participate, but cannot place.
— Winners are decided based on who crosses the finish line first. If there is a tie - characters reaching the end in the same round - the highest cumulative score wins that place.
— Please allow a Judge ( @Nameless @Temperantia @/Pip) to post first to begin the race (and tag all of the participants!) Once a judge has posted and your character(s) has been tagged, have at it!
— To remain fair, let everyone entered in the competition post before starting the next round. If three days have passed since the last competitor posted, you may post again.
— As with the other Olympic events, spectators are allowed! There is no set posting order for the spectators.
Participants
HemlockeCrown
Bug
Ivory
Tahi-Shei
Kalama
Tupu
Yew
Sniffles
Hunter
Sharp
Lady
Ruby-Beta
Huckleberry
Sorda
Pumpkin
Doug
For your point-tallying convenience, here's a link to a Google Sheets detailing rolls on the current section and who we're waiting on!
The Course
1. Slip and slide! The course starts as a fairly straight-shot uphill run down Tunnel M. It is, of course, slippery as all get out with all of the ice and slick rocks. Piles of rocks are set up here and there to trip runners up, and inky-capped fungus provide extra slipping opportunities.
2. Um... electrifying. Tunnel M's terrain breaks away from the uphill climb to level ground that has... electrified hairballs lying everywhere. Step on one and receive a nasty shock!
3. It's just fire. What was once meant to be just a fire jump has been made into a veritable patch of fire. Runners must be careful to not get caught on fire and safely make it past this nightmare. Svartis is on standby as a fire extinguisher, just in case. Smaller Gembound might be able to find holes in the kindling to squeeze through. Flight is allowed in this section.
4. Climb, climb, climb! Runners meet their last uphill patch, which they must physically climb and scale to pass. Dangers are, of course: slipping and falling; getting stuck without handholds; or just plain being bad at climbing (sorry birds and little guys.) Flapping wings to aid in jumping will not get you disqualified in this section.
5. FitnessGram Pacer Test. In the final stretch, runners take off in a dead sprint to the Union Pillars. Last one to touch a pillar is a rotten egg.