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Character Portal
For threads pertaining to the general subject of characters on Origin, feel free to post them in this general thread. Otherwise, more specific subjects should go in their designated threads.

THREAD LOCKED
RCS/Mutation Slot Tracker
 
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#1
OOC 


Rare Character & Mutation Slot Tracker


Players intending to use a Mutation Slot or Rare Character Slot should post the following form in Update Me.

Code:
<b>OOC Name:</b>
<b>Slot Type:</b> (RCS or Mutation?)
<b>Character Name:</b>
<b>Which Character Donated Magicka?</b> (Include this line only for RCS slots obtained by donation. This is so we know which character to award the Spire Donator achievement to!)
<b>Description:</b>

Approved RCS & Mutations will be posted here for posterity.



For more information on Rare Character Slots and Mutation Slots, visit the Characters section of our Guidebook. In summary:

Rare Character Slots allow certain characters, like extinct animals or original species, to be roleplayed on Origin.

Mutation Slots allow limited alteration of an existing character after a short period spent in the chrysalis.


 
 
 
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Approved Mutations




OOC Name: Josie
Slot Type: Mutation
Character Name: Forgraves
Description: This mutation results in forgraves body shifting into an anthropomorphic state, now walking on 2 digitigrade legs, with his front legs becoming slightly longer and evolving paw-like hands with opposable thumbs. he also now has longer hair on his head, with bangs and length that goes past his shoulderblades.


OOC Name: Jaymie
Slot Type: Mutation
Character Name: Glory
Description: Eagle to gryphon - lengthened body, added hind legs, front legs are now arm and hand-like, longer tail



OOC Name: Snail
Slot Type: Mutation
Character Name: Infinity
Description: Neck orientation flipped, so they're top/bottom instead of side-by-side, Doctor fun legs moved to shoulder blades, and extra set of legs directly above regular hind legs, facing straight up. ALL hooves are replaced by eerily human-like hands, with keratin hoof-like 'cuffs' surrounding the wrist.



OOC Name: Comet
Slot Type: Mutation
Character Name: Comet
Description:
Comet's new wings are rather large, and span 10 feet wide per wing. They are the same pure white as her fur, and covered in snowy white feathers. She also has small "wings" on the back of her paws which are more like feathered tufts. There are also bioluminescent swirls spiral off from her gemstone ear. From around her ear, they branch off in all directions across her body, even onto her wings! She can control their glowing, making them turn on and off. They glow the same color as her gemstone ear.



OOC Name: JayTheBird
Slot Type: Mutation
Character Name: Icarus
Description: Originally an ordinary koi, Icarus now has a sixteen inch wingspan in place of his pectoral fins. His wings are feathered. Not only his wings, but his dorsal fin, pelvic fins, and tail are now made up of feathers too. Though he retains his gills, he has adapted for the sky. As such, he can now breathe in air as well as water. Because this jumbo koi mutated in his first cycle, he will forever be eight inches in length, excluding his feathery tail, just as he had been when he had hatched and then chrysalized.



OOC Name: Gortys
Slot Type: Mutation
Character Name: Catalyst
Description: The raptor's skin has been altered to white by Mother to match the Clearstone/Ordered Drone change. In addition, a coating of white feathers and exothermic nature has been added, if not already present. (GM-Designed.)



OOC Name: Shadowlugia711
Slot Type: Hydra Survivor Mutation
Character Name: Spinnaker
Description: Black skin+feathers taken from Anselm, and bone markings taken from bone hares layered over top



OOC Name: Shadowlugia711
Slot Type: Hydra Survivor Mutation
Character Name: Reverend
Description: Glowing quills taken from Ruby-Beta, vibration-sense from sandworms



OOC Name: Shadowlugia711
Slot Type: Hydra Survivor Mutation
Character Name: Kaizer
Description: Third (well, fifth) eye from Wisperia, ability to hypnotize with already existing glowing patterns from spire spiders



OOC Name: Dark
Slot Type: Hydra Survivor Mutation + Mutation Slot
Character Name: Warrior
Description: Sandworm's Vibration Sense, Star's wings + for mutation, buckskin (with socks!!!) coloration



OOC Name: Dark
Slot Type: Hydra Survivor Mutation PLUS 3rd Place Reward Mutation
Character Name: Corsair
Description: Bone Hare Markings + Wisperia's Horns, + (for mutation) feathers that color entirely via mood-sensitive chromatophors and longer tailfeathers. He will, aside from the ever-constant white Bone Hare markings, constantly change color depending on his mood, or return to black when neutral or resting.



OOC Name: Dark
Slot Type: Hydra Survivor Mutation
Character Name: Ivory
Description: Quill Mouse toxin/poison resistance + Ruby-Beta's quills



OOC Name: Jaymie
Slot Type: Hydra Survivor Mutation
Character Name: Ruby-Beta
Description: Duo stinger tails from cave scorpions, wings from Reverend



OOC Name: Jaymie
Slot Type: Hydra Survivor Mutation
Character Name: Glory
Description: Hard scaled skin from scale deer, galaxy pattern from Reverend



OOC Name: Cicada
Slot Type: Hydra Survivor Mutation
Character Name: Jim
Description: Spire spider's magicka-draining bite, Wisperia's webbed, sticky, long-fingered toes but in Jim's colors



OOC Name: Cicada
Slot Type: Hydra Survivor Mutation
Character Name: Captain
Description: Sandworm tusks, Ivory's clawed front hooves



OOC Name: Cicada
Slot Type: Hydra Survivor Mutation
Character Name: Zhusha
Description: Painful, magicka-draining bite from Spire Spider, opposable thumbs on his feet from Glory



OOC Name: Silkwyrm
Slot Type: Hydra Survivor Mutation
Character Name: Whistle
Description: Bonehare fur [colours and lack of scent where the fur has replaced feathers], Long-eared Jerboa ears from Conleth [replacing original set]



OOC Name: Silkwyrm
Slot Type: Hydra Survivor Mutation
Character Name: Duck Duck
Description: Cave scorpion stinger and Reverend's colours



OOC Name: Chishio
Slot Type: Hydra Survivor Mutation
Character Name: Aran
Description: Reverend's wings and Eyehook legs on front half



OOC Name: Shadowlugia711
Slot Type: Mutation
Character Name: Wolf-Rayet
Description:
Wolf-Rayet's front section is more-or-less entirely unchanged, still being the same rudy fox fur and heterochromic eyes. Instead, their hindquarters and tail have shifted. (Click for full description)

A second pair of hindlegs sits behind the original pair, looking more-or-less like it could have been a copy-paste. However, the leg where its stone sat has atrophied to near-uselessness, not even reaching the floor. Wolf-Rayet's new movement would be an awkward-looking five-legged lope.

Its tail has become a lot larger, being about twice as long and making Wolf-Rayet now about 60 inches from snout to tail-tip. While it is still covered in shaggy foxfur, it now bears a set of four large spikes, forming a thagomizer not unlike a stegosaurid dinosaur. It can be swung with some force, but it'll take some time for Rayet to get used to balancing it.

While Rayet will also gain some resistance to the radiation coming from their stone, and its condition won't worsen any further, it won't be cured of the damage already done. Its immune system is heavily weakened, and it will still experience bouts of extreme nausea.



*As a note for this drawing, it has received a chrysalis consequence of Glitch, stripping some of its pigment on its hindquarters. This is separate from the mutation.




OOC Name: Comet
Slot Type: Mutation
Character Name: V-Onyx-Three
Description: There is no visible change to appearance. V-Onyx-Three's skin and fur gains increased resistance to extreme temperatures (hot and cold). This enables them to pick up/hold items that may cause third-degree burns or freeze-burns for up to thirty seconds without any effect. There is also minor resistance to electricity. Applies to hands + forearms only.



OOC Name: Shafaer
Slot Type: Mutation+ (Wish magic)
Character Name: ultraviolet
Description:
Has grown larger, with different markings, a mane, and a new toxin. Click for more.

What once was a lithe, elegant but frail alien cat has evolved. With a build more comparable to a lion with powerful muscles, Ultraviolet's form now stands three feet at the shoulder and retains a length of seven feet nose to rump, his tail is thick with strong muscles that easily double his length. Across his dark purple pelt are several faint jaguar markings that react to ultraviolet light in addition to a natural bioluminescence that he has compete control over. The color of this glow begins at a violet-red and turns a florescent yellow as the intensity of the glow is increased.

Out of the jaguar markings, the only anomaly remains: a skull marking across his forehead. Just beneath this marking sit two sets of dark eyes. His face is generally unchanged, though his jaws are a bit stockier and given a stronger bite than before; he still has his two sets of dark violet eyes and his caracal ears. Just past his head, however, a mane of tendrils has erupted from around his neck. These tentacles have several bioluminescent spot markings, and these too serve as warnings: the tendrils around his throat have a similar function to the defenses of a sea anemone; expelling a neurotoxin upon touch that is both agonizing and paralyzing. Ultraviolet himself is immune to this venom.

The once defunct limb that grew on his back is still weak and twisted, but has some capacity to grab and pull small creatures into this mane. It has little other function, but can do some small gesturing. He as well has six perfectly functional limbs: each rendered more powerful with his gift from Elanye. He has been given a bit more dexterity with his paws and his dewclaws act more as thumbs now, though they are not anywhere near as capable as proper hands, they can grip and twist with a greater degree of accuracy than before.

His tails, by contrast, have become incredibly capable now. The added musculature allows for quick, powerful sweeps in addition to being fully prehensile. The spiny barbs contain the same paralyzing toxin as his mane, but are more offensive in nature with the capacity to impale and embed into prey with the vicious layer of spines at the end of each half of his tails. One of these barbs contain his oilstone, a mass of solid, razor sharp stone.

new vs old: https://imgur.com/a/obFGOdr




OOC Name: Dark
Slot Type: Minor Mut
Character Name: Oberon
Description:
The fur color changes from dark brown to dull black, with a faint glow to the mouth.



OOC Name: Dark
Slot Type: Major Mutation
Character Name: Oberon
Description:
Jagged spines jut in an organic, haphazard fashion from the creature's hide across its entire body. Its teeth gain saber and tusk-like canines in the upper and lower jaws. The teeth carry a hallucinogenic venom that inflicts visions of chaos (but not Corruption points).



OOC Name: Nemesis
Slot Type: (RCS or Mutation?) Mutation+ via Wish Magic
Character Name: Ace
Description: Ace has developed a longer, more voluminous mane. The sebaceous glands associated with it now excrete the same venom as the pores on his hide, more directly saturating his hair than before. A set of arms similar in form and function to that of a mantis shrimp rest on his shoulders. They can be combed through the hair for a venom coating when used to attack. Keratin plates armor Ace's underside from his chest, broadened to accommodate larger muscles for his additional appendages, to before his stinger. Wings previously more draconic have been altered into feathered ones suited for high speed dives. To increase flexibility, intervertebral discs have become more elastic and cushioned, allowing for cat-like agility. (Picture!)



OOC Name: Roslyn
Slot Type: Minor Mutation
Character Name: Rajani
Description: Siberian Tiger color shift, to black with white stripes.



OOC Name: Jaymie
Slot Type: Major Mutation
Character Name: September
Description: Addition of lion-like mane, wisps of fur at ankles & end of new draconic tail. Has shimmering, fire-resistant golden scales on his back and upper flank, with scattering of the same scales elsewhere, such as on his knees, elbows, cheeks, and the bridge of his nose. Has a pair of looooong whiskers. Mane and scales shimmer in flecks of gold and baby blue. Sketch.



OOC Name: Jaymie
Slot Type: Major Mutation
Character Name: Callista
Description: Anthropomorphizing into a humanoid feline figure, 4" at the top of the head.



OOC Name: Jaymie
Slot Type: Minor Mutation
Character Name: Callista
Description: One half is sun-colored tabby and long-furred, the other half is night-colored tabby and short-furred. All the fur is speckled with spots like stars, which has a very faint white glow.



OOC Name: Shafaer
Slot Type: Mutation
Character Name: Herse (link to conception thread)
Description:
Mutation ++: Turn shell into several pieces connected by prehensile tendrils, each piece of the shell becoming feather-shaped and razor sharp. This allows Herse to squish into narrow passages that it otherwise couldn't fit through, and it can form its shell-feathers into a set of four wings that allow for limited flight. Maxing out on 114 eyes. They're all on stalks that can move around as well, but most of them will live in between feather-knives.



OOC Name: Shadowlugia711
Slot Type: Major Mutation++
Character Name: Tourmaline
Description:
Tourmaline has become a fair bit larger, and now possesses a centaur-esque body plan. While her lower body is more or less the same feline appearance, the part that used to be her old neck and above has become an upright second torso complete with arms. They end in hands with thumbs, but they are more or less derived from paws, still possessing claws and paw pads. She now stands at about four and a half feet tall. Her heart and lungs take up the upper torso's space, with other organs (stomach, kidneys, intestines, etc.) remaining in her original one.



OOC Name: Stone
Slot Type: Major Mutation
Character Name: Adi
Description: Adi's body structure has shifted significantly, their front paws twisting to resemble a primates, allowing for them to hold objects while still favoring quadrupedal movement. Their back legs have changed as well, allowing them to stand upright for short periods of time with less strain. Their tail is now longer as well as being prehensile to assist with climbing. Their speed is affected, not being able to run as easily as they used to.

Cosmetics wise, their tail fur is now white with black rings and the fur around their eyes has darkened as well.



OOC Name: Silkwyrm
Slot Type: Major Mutation
Character Name: Relic
Description: Paws are transformed into flexible, taloned fingers akin to a raptors', the talons are hooked for piercing and grabbing and grasping. Dew claws are lengthened to suit also. Both fore and hing legs are affected. Wings also get these talons, as well as a second finger sprouting between the thumb and pointer finger, giving her wings more Grabbing ability also. Reference!



OOC Name: Chishio
Slot Type: Major mutation slot x1
Character Name: Lotuspath and Flintfall
Description: Lotuspath and Flintfall become a two-faced cat and a split at the end of their tail. The new head is fully functional and can do anything a normal head would.



OOC Name: Silkwyrm
Slot Type: Hydra Mutation
Character Name: K'cil
Description:
- Quills from a Quillmouse
- Bone teeth from fellow hydra survivor Galleon. Widening his tiny mouth to accommodate them awful style



OOC Name: Snail
Slot Type: Major Mutation
Character Name: Cyneweard
Description:
- Pure white fur
- Chitinous plates that resemble a knight's armor. Meant to protect vital areas while retaining as much flexibility and movement as possible. Plating on forearms is particularly wide to act as a makeshift shield
- A 'helmet' of chitin vaguely resembling shelf fungi. Completely obscures face. Additional eyes/sensory organs hidden in the crevices mean vision is not hugely impacted.



OOC Name: Viv
Slot Type: Major Mutation
Character Name: Howlite T-One
Description: The tooth containing her false face gains more muscle structure, able to perform a wider range of facial expressions. Her 'lips' now open into a small cavity filled with catlike teeth. This new mouth can bite and open and smile, but does not connect to the esophagus, leaving it simply... a gross little bitey hole.



OOC Name: Dark
Slot Type: Minor Mutation
Character Name: Nidhogg
Description: The red-glowing black spikes granted via the Saran'zol, The Unbound Champion fight will now glow with green instead.

 
 
 
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Approved RCS Characters




OOC Name: Snail
Slot Type: RCS
Character Name: You
Description:
An amorphous blob with astounding mimicry capabilities, that can grow more complex as it consumes living matter. Click for more.

At first glance it's just a glob of something, by default a pale sort of off-white with tiny dark flecks. The most apt comparison would be to a slime mold, or maybe "The Blob" from that one movie. It is a fairly uniform mass of slime that travels around like a slug, pulling itself along blindly from one food source to another.

Of course, there's more to it than that.

Each of it's cells is capable of changing function, usually due to chemical signals created by other cells or by environment factors. While it will start quite simplistic, it can 'learn' to create different cells by eating various living matter. This will allow for more complex organs, such as eyes, but for now it is quite simple, with it's main way of perceiving its surroundings being sensing vibrations and smelling chemical signals. It has very simple eyespots which can sense light.

It has a thick protective 'rind' or 'skin' surrounding its exterior, which contain chromatophores like in some cephalopods, which help it camouflage. The outer skin can also change texture to better match it's environment, but will always be slightly squishy. Just beneath the skin is a large amount of cells which both slowly digest any matter that it absorbs [like a jellyfish] but also act like muscles to help it move. Typically it moves using a rolling motion along it's bottom half, like a slug, but it will be able to learn all sorts of locomotion, eventually. At it's very core, sits it's clear calcite. Directly surrounding this gem are special, unchanging cells that function as it's main brain, storing memories and whatnot. The 'brain' will grow in proportion to the rest of it's mass, but will never shrink, meaning if it suddenly looses a large portion of mass, it's brain will suddenly have a lot less of a buffer with the outside, which is considered extremely bad.

It will start as a glob that, if made into a perfect sphere, would be 6 inches in diameter. Rather than growing as it ages, it will grow as it consumes, with it's maximum size being able to fill and 20' by 20' cube. It is vulnerable to heat and freezing, and may also be vulnerable to lessers due to it's starting size and squishy nature. If it is chrystalized, it will reform with 50% less mass than it had at the time of chrysalizing.




OOC Name: Dark
Slot Type: RCS
Character Name: Manticore
Description:
A Valkhound who seems an amalgamation of dragon and lion, bathed in ultraviolet hues. Dimensions: 8 feet at the head, 15 feet from nose to hip, ~35 feet including tail. Click for more.

Manticore is a Valkhound bathed in ultraviolet.

Seemingly a fusion of the concepts of dragon and big cat, the beast is a chaotic jumble of spines and spikes. Four relatively short, stocky limbs end in long, misshapen hooked claws: like a cat's, but unable to retract, always scratching and twisting underfoot. Broad, partially translucent draconic wings can carry him in flight, and a 'mane' formed of spines and fins rings a muscular neck. Armored plates cover the fronts of his limbs; thin, flexible scutes provide minimal armor along the throat, belly and beneath the tail. A face half leonine and half draconic features saber teeth--like all his teeth, seemingly formed straight from his spines. Plated horns atop his skull curve back and down before curving back up in long hooks. The wicked spines at his tail sweep upward from below. In terms of size, he stands about eight feet tall at the top of his head, enough to look down at a tall human; his body is about fifteen feet long from nose to hip plus the tail.

Four eyes and water-breathing gills, along with the interior of his jaws and nostrils, glow with bright ultraviolet light. In pitch darkness, his entire body glows, albeit far more faintly. This provides no real light to see by, particularly given his good night vision, but instead make stealth a serious challenge. His saliva and Oiled blood, if spilled, continue to glow, dimming over hours into darkness.

When swimming, Manticore is awkward; he needs to tuck his wings firmly against his body, and the best that he can manage is a doggy paddle. He can, however, breathe underwater through his glowing gills, though it is not very efficient and he will quickly tire. At best, it will save him from drowning, unless his exertion is extreme.

His Oilstone gem is a chaotic, spiky cluster sitting among the spines at the upper base of his tail.





OOC Name: Viv
Slot Type: RCS
Character Name: Elysium
Description:
Drone who is more akin to a living statue than a living thing; nine feet tall with heavy, flightless wings for combat and cold skin textured like marble. Click for more. The sheer size of Zero-One-Two is something to behold: at a towering nine feet tall, it towers over most other gembounds and carries with it a significant amount of strength evident in its pale limbs. It is a stark difference from what some might assume when they think of humanoid seraphs; Elysium lacks any softness or warmth common in others with a similar shape to it. Their skin is cold and hard, textured like dried plaster and stiff to boot. Their face only occasionally twinges with a whisper of expression, and very rarely do their large, golden eyes seem to blink, if at all.

Even both pairs of wings-- one sprouting from where ears should be, and the other pair from its lower back --almost seem unnatural. Their feathers are wiry and the bones are not light and hollow: the swanlike wings in particular sprouting from its back are more like weaponry than a tool for flight or gliding. They are large and dense enough to use as a makeshift shield, and certainly make as useful tools for easily breaking bones.

Golden feathers crown its torso, though they feel more like thin sheets of metal rather than gentle feathers. Its entire ribcage underneath has been replaced with clearstone; a portion of their sternum protruding from their chest is visible and, like its mannequin-esque face, is perfectly symmetrical. Even their posture, in fact, appears to be symmetrical, or damn near close to it. They carry themselves like an old soldier with a straight back and lifted chin; as still as stone when idle. Their movements are often a little slow, however-- gentle and careful as though treating the world around it like glass that could break underneath them.

Elysium seems to prefer to communicate through light touches and quiet grunts; though when it does decide to speak its voice is often monotone but hushed and softspoken. Emotion does not find their voice any easier than it finds their expression.




OOC Name: Cicada
Slot Type: RCS
Character Name: incomprehensible
Description:
A perfectly-balanced grand piano. Click for more.

It appears to be a standard 9-foot concert grand piano, complete with a glossy, organic black wood body and 88 perfect ivory keys. (It has not poached nor used the black market for the ivory. It’s all… organically grown, in-house.) Parts of its body will grow back with time, if the damage is not extensive. It is mobile: it can lift up its lid to speak louder (and to enact certain… essential metabolic processes), wheel itself around on its three legs, and speak by depressing and releasing its own keys. It has three pedals, and they appear to have the same effect on its voice as the pedals of any grand piano.

Its anatomy is, however, more… flexible than your average piano. It has two means of intaking food. First, its lid can slam shut with terrifying speed and seal itself, trapping creatures inside. Its metallic-looking strings can detach themselves from the key mechanisms and cut its food to small, easily digestible pieces. (These strings are capable of reaching outside of the box they reside in, in case it needs to fight.) It may choose to tenderize the meat with its hammers. It then floods its internal cavity with digestive fluids. For this reason, it cannot speak while eating. The keyboard also opens up to act as a second, smaller mouth, with the 88 keys acting as teeth. Some are sharp, and some are blunt. Perfectly balanced, as all pianos should be. It does not need to excrete waste. It digests everything.

On its side and above the keyboard, where a piano manufacturer might normally place its name and logo, there are golden letters and designs of a seemingly alien origin. You cannot comprehend it. It seems to blur and become easily forgettable. Your attention often slides elsewhere, but if you stare at it, they seem to begin to grow and move. That is because it can move the lettering at will, sliding it to any point on its surface (inside or outside) and condensing or expanding the gold into a smaller or more spread-out area. The alien writing is certainly worthy of haunting your nightmares.

The alien gold writing seems to be somehow related to its vision. It has very sensitive hearing, but it can adjust itself to be less sensitive—a useful trait, given how loud the piano itself can be. Its hearing can be damaged if its strings are cut, or dampened if a blanket is placed over its body. Smells permeate the black wood and are processed by a brain hidden in the center of that short vertical area you see when you face the keyboard. The piano itself gives off the smell of a brand-new instrument: wood, varnish, and the impression of being very cultured.

Its tone may change with age and maturity. It sounds mellow and warm when it is full or sleepy, and unpleasantly bright, to the point of being tinny, when it is injured. It may choose to speak like a harp instead of a piano by plucking its strings instead of using its hammers. It may imitate other instruments with more difficulty, though this causes it pain.

Yes, it can be played like a regular piano. If you dare.




OOC Name: Shadowlugia711
Slot Type: Rare Character Slot
Character Name: Fulgur
Description:
A flying behemoth, host to a symbiotic flock. Click for more. Fulgur is a behemoth, with four massive wings. He does, however, possess no other limbs. His wingspan is 20 feet, and his length from snout to tail tip is 17 feet. His body is usually held parallel to the ground, and he is usually flying. His body is countershaded, with the top being a navy blue and his underside a stormy grey.

His head is wedge shaped, with a pointed snout and jaw. His mouth is lined with sharp teeth for tearing apart meat or fruit. Six glowing pink eyes with no visible difference between pupil, iris, and sclera are set in a row on his head.

His wings sit in pairs ontop of each other, with the top pair being larger and slightly farther forward. On the wings' underside are three stripes that glow the same pink as Fulgur's eyes. The tips of the top side fade to a teal.

His back between his wings is broad enough to accept small to medium sized Gembound as passengers. His tail has a large sail on the back, with three points like ocean waves, the same teal as his wingtips. At the end of his tail is a curved blade, like a sickle or a kopesh, made out of a strange conductive material that is ice blue.

On the right shoulder of his upper wing protrudes the two points of his stone, a large pair of fused crystals of rose quartz. It is far enough away from the joint to not cause many issues with movement, but it does shift with the wing as it moves.

By far his chest is the most interesting part of Fulgur. He possesses two ribcages, one of which performs the usual duty of protecting internal organs. The second is around this, with gaps between this cage's ribs and it and the inner ribcage. This pocket serves as a roost and shelter for a large amount of alien beings that partake in a symbiotic relationship with Fulgur. These aliens get a home to live in, in exchange for keeping Fulgur (and any tolerating passengers) clean and helping him defend against threats too fast for him to react to. The insides of the pocket also glow pink.

These creatures, referred to collectively as either The Flock or The Storm, possess no separate stone from Fulgur, and cannot stray far from him, their source of magic, or they will perish due to the conditions of the cave being hostile to mundane fauna. They appear like abyss blue leathery versions of a bird or pterosaur, with a pointed beak, head crest, and smooth wings. Their underside is slightly lighter, and teal rings decorate the dorsal side of the wings. They possess a singular glowing eye, in the same pink as Fulgur's.

Fulgur has no mental connection to the Flock, but he can direct them through verbal commands, electric charges, and the flashing of his bioluminescent patches. However, they struggle to understand and carry out complex commands. They also will defend him if attacked. Flock members only are about 3-6 inches in both length and wingspan, and are fragile. While they are fast and hard to hit, they can be killed with any solid blow.

First image is Fulgur, second is an average Flock member.





OOC Name: Silkwyrm
Slot Type: Rare Character Slot
Character Name: Pickles
Description:
A corrupted almost-horse. Click for more.

It would’ve been- could’ve been- a creature of great beauty. Its iridescent, shimmering skin hangs limply from the places it is still attached. The start of the mane plumes from its neck. If things had gone as intended, it would’ve seemed horse-like in nature. Unfortunately, life finds a way to screw things up.

In the places uncovered by thin, rubbery flesh, the strings are laid bare. Tendons twist in different directions, shielded by the occasional chitin plating on its limbs. Two pairs of limbs: The back are cloven and hard, and the the front have distinct, somewhat flexible toes. The nails are dog like, not made for offence. Its built for speed and stamina, able to charge at speeds unexpected when it has to. Made to bite and run- even though the creature may not be immediately aware of this.

Speaking of bite! It is equipped with a strong jaw filled with teeth much like pine needles- they are metallic, grown and shed frequently similar to a shark’s. They are fragile but incredibly sharp, it often leaves a sparkling trail of them in the place it frequents regularly. (Watch your step.) Its head possesses the most stubborn of its skin, sloughing off a face sculpted by a fragile, intricate interior. The many clusters of holes leave plenty opportunity for eyes, but it only has two, set higher than is regular, normal and/or morally correct for a horse. If you look close, you might be able to see where they catch the light.

The skin seems particularly attached to the spine, the tattered remnants forming a kind of tail at its rump. Oil drips from underneath, and leaks from its broken flesh.

In one of the many available holes in its head is a gem of oilstone- just below where the eye is located on its left side.





OOC Name: Gortys
Slot Type: Rare Character Slot
Character Name: Five Seven and Two
Description:
A walking, sentient house. Click for more.
At rest, 572 is a rickety looking cabin on a small rise in the ground. It's chimney is always leaking puffs of smoke at rest. 572's walls are a dark greyish brown color. It's roof steeples at the top, and the area between the gable and the roof hip possesses a large window that stretches the length, supported by black rods. This is the case for both the front and back. The front possesses a key detail, though. At the bottom of this large window a half circle of the same black metallic substance holds a smaller, usually dark window.

On both sides 572 has two large flapped windows. They each possess a single knocker melded into the wood. All of the windows give off a warm orangish-yellow light. A stick portrudes forwards from the front roof's Iit's walls, which carries what looks to be a single lantern. Size wise, 572 is 13x12 feet, around 400 square feet in total– about the size of a studio apartment.

Inside 572 is very pleasant, with a internal temperature that stays consistently in the 70s. It is mostly empty, save a black chimney, what looks like a dangling orange chandelier, and a small room near the back that is almost always locked. The floors are a rich reddish mahogany, and feel both heated and immaculately polished. The slots between wood are strangely large and irregular.

When not at rest, the strangeness of 572 grows even further. It reveals itself to be a living creature. It rises upon two massive black chicken legs, six feet in height. It looks ungainly while it walks, swaying to and from. The previously dark window lights up, the same yellowish color with a red slit for an pupil. The strange dark green grass around the house is the foundation of the house, beneath which it's chicken legs are perched. The small closet in the back, when opened, is revealed to be fully fleshy and contains part of it's digestive and nervous system, and is protected by a thin transparent membrane when the door is opened.

The way 572 eats is a bit strange. When hungry or tired it hunkers down, and settles into the earth. 572 shuts down, it's breathing even, and it sprouts root-like structures on it's underside. 572 can harvest nutrients from the soil this way, and can parasitize other nearby plants to harvest their energy. It burns it's waste in it's chimney, leading to the constant stream of smoke.

572 has a unique defense mechanism suited for a creature half house. By relaxing specific muscles, It can raise walls inside of itself, from between floor slots. The walls themselves are mahogany in color. While it is likely this originated from the need to wall off injured or unsafe areas, 572 mostly uses it to form mazes in itself to try and force gembound looking to leave to stay longer. It can seal shut it's windows and door, requiring a creature to exert significant force to make them open. It's door itself is rickety and the same grey, but it's door handle is it's gemstone on both sides, a dark onyx stone that looks as if it were carved.

572 does not posess any organs with which to speak, so most of its sounds come from it's movements. The flap of its shutters or the repeated slamming of the door. The frequent groaning of wood or the whistle of wind through it's chimney. It will later learn telepathy, to attempt to communicate




OOC Name: Saph
Slot Type: (RCS or Mutation?) RCS
Character Name: Peach Scone
Description:
A soft, strangely stylized, serpentine amalgamation about five feet long. Click for more.

It resembles several creatures smashed together haphazardly by a bored god, with the soft rounded snout and long serpentine body of a snake, a bell and tentacles emerging from its neck like a hood reminiscent of a jellyfish, and cerata dotting the top of its head and back of its body like a sea slug. They're light and airy, full of helium and floating a few inches above the ground at all times.

But beyond that, it simply doesn't look as real as the rest of its surroundings. Its eyes are wide and sparkly,with star shaped pupils that glow with a bright yellow light and eyelashes that merge into its eyes. A seemingly ever-present blush dots its cheeks, and its tentacle-stuff is so soft it's almost feathery. Bits of the peachy oranges and yellows that coat its body occasionally bleed out into its surroundings.




OOC Name: Comet
Slot Type: (RCS or Mutation?) RCS
Character Name: Sakhira

Description:
A sphinxlike creature with deer antlers, an owl's face and a lion's body, with a paintbrush for a tail. Click for more.

Sakhira has the body of a lion, head of an owl, wings of a hawk, and the antlers of a deer. Her tail is... another story.

Her head is that of a Golden Masked Owl, with a heart shaped face covered in white feathers containing a slight golden amber hue. Sakhira's eyes are purple in color, often bearing an inquisitive stare. Despite having an owl head, her ears are those of a deer, light brown in color. Her sharp beak is helpful for precise movements, whether it is meticulously picking up a gemstone, or putting in the finishing details of a piece of artwork. The rest of the feathers that cover her head consist of varying shades of brown, amber, and gold. As the owl head meets with lion body, these feathers serve as the transition, forming a feathery mane.
However there is something particular about the mane. Although the feathers are the same hues as the rest framing the head, they have a circular shape at the end like that of a peacock, containing a variety of vibrant colors. Whereas one feather may have a bright blue circle like that of the ocean, another may be a royal purple, or sunny yellow. These colors encompass the full length of a rainbow, and no two feathers are quite the exact same shade. If you searched long enough, you'd be sure to find the color you're looking for.
Now to note another particular trait. She has the antlers like a red deer that branch back from her head, ivory grey in color. These are not shed, though they can regrow, and are used for hanging any objects she wants to keep though they can also be used for defense if needed. Their many prongs can be used to store a wide variety of things.

Sakhira's body is like that of a regular lion, though her fur is slightly more golden in color like the dunes of a desert. It seems to have a slight shine to it when she moves, but is not outright sparkly. Scattered across her coat at random intervals are what looks like hieroglyphics or runes, though they don't mean anything. These are a slightly lighter color than the rest of her fur, and glow the same purple as her eyes when she uses magic. She also has the wings of a hawk, useful for soaring when in search of colorful and shiny objects or prey. It takes a lot of effort to take off, so a running start is preferable, but not required. These wings are the same color as her feathers on her head, but are edged in gold.

Now onto the tail. It is like that of a regular lion, except the tuft where it ends is more like a brush that can be controlled. Instead of being soft, it is more like a fan of bristles. The fan can be opened and closed or kept open at a specific width so that it can be used like a brush with several sizes. Her belly area stores several chambers, each used to contain a color. Red, yellow, blue, black, and white. These colors are filtered out from the pigments in her food when she eats, and can then be used by coming out the tip of her tail to stain the brush, which can then be used to paint. This does mean she has to eat a lot if she wants more colors.
All the colors are connected to a secondary chamber which can be used to mix the colors if wanted before traveling to the tail. It is noted that there will be mixing of the colors if the chamber is not washed out, which is done through drinking water. This goes through a tube in her throat next to her windpipe and washes out the mixing chamber while also exiting through the tail and so serves as a way to wash the brush too. While using this pipe she does have to close her air pipe so the water doesn't get in, but to make up for this she is capable of holding her breath for longer periods than usual, for up to five minutes.
Her gemstone is a fairly large rainbow lattice sunstone in the center of her forehead in the shape of a four pointed star.





OOC Name: JayTheBird
Slot Type: RCS
Character Name: Samael
Description:
A small, somewhat humanoid fairy with a feline lower half and a butterfly's wings. Click for more.

While Samael is a fairy, this will not be immediately apparent because he has a caterpillar stage. Some time after he reaches three cycles he will instinctively create a cocoon for himself, and he will emerge as the fairy he is after a week.

But until then, Samael is a caterpillar and an odd one at that. He is covered in a kind-of-fur in blue and black stripes. Beneath that fur is the skin one might expect of a mammal. Samael has seven pairs of feet nubs in this stage, all the better for crawling and climbing. Attached to his caterpillar body are feline ears and a tail as striped as the rest of him. In his mouth, he has viciously sharp teeth from the beginning. For all that Samael is in a larval stage, he is more mammal than insect upon analysis.

Though vulnerable in appearance, he has his defense mechanisms. His body produces a toxin that can cause paralysis, the length of which depends on the size of the creature effected. It can be used as a venom when he bites, but his fur also contains the toxin and he can launch bits of his surprisingly sharp fur in the same way a porcupine might launch quills. Samael is immune to his own toxin. He can also see in the dark better than many diurnal animals but worse than most truly nocturnal creatures.

Upon hatching, he will be about an inch long. Throughout his first cycle, his digestive system will be able to tolerate plants to sustain him, but he is truly a carnivore. Starting at his second cycle, he will no longer be able to consume plant matter for sustenance reasons. At the end of his caterpillar stage, Samael will be approximately four inches long.

Following his week in a cocoon, Samael will emerge from his cocoon as fairy of sorts. At the very least, his upper half is humanoid and mostly typical of an imagined fairy. His skin is a pale with a vaguely dusty-looking coloration. His ears are elfin in looks, having a point to them. Additionally, his eyes are a very pale blue. These eyes glow in the darkness faintly, and he can see in the dark equally as well as a nocturnal animal might. He has long and messy black hair. His lower half, in contrast, is semi-feline with furred legs, paws, and a tail. This lower half has the striped blue and black pattern of his caterpillar stage. When he is a fully grown fairy, Samael is six inches tall.

He will have butterfly wings that are flight-capable and coated in a powder that can act as a more potent version of his caterpillar stage's paralysis toxin. He can shake this powder from his wings, and it works upon contact with another being. However, he can only do this once within a time period before he needs to wait for the powder to reaccumulate there.

Samael's stronger toxins reside in more than just the powder on his wings, though. Similar to in his caterpillar stage, it can act as a venom when he bites down with his sharp teeth. Additionally, his paws' retractable claws are seeped in this toxin for when he scratches a being.

A constant through his forms is that his heart is made of blue diamond.





OOC Name: Josie
Slot Type: RCS
Character Name: Celandine
Description:
A fairy with long, platinum blonde hair and two pairs of dragonfly wings. Click for more.

Her hair, even her lashes, are a bright, almost platinum blonde, the slightest echo of yellow. When she hatches, it's already obscenely long, reaching her lower back, with her bangs covering half her face and curling in the oddest of places.

Her body is slender, almost frail looking, with pale skin dotted with light colored freckles. in the center of her chest is an 8 pointed star of rutilated quartz, the small cracks of gold color within it forming a similar shape.

On her back are 2 sets of brilliant, pointed wings, similar to a dragonflies, tinted gold with a bright swirl in their middle. each one is a little wider than her torso, and much longer.

Her eyes shine a brilliant shade of lavender, specks of gold and white, and they seem to glow.

she starts at around 4'8 in height, but stops around 5'7. her overall shape is a humanoid fairy, not much else distinct about her.





OOC Name: Silkwyrm
Slot Type: RCS
Character Name: Luna
Description:
A fuzzy, moth-like critter standingwww 3 feet tall. Do not eat. Click for more.



At her first few cycles, she'll be in grub mode. with soft but sparse fur and a teensy sausage body - there is little thought in her pale brown eyes, very little. (Or maybe that's what she wants you to think?) Baby nubs sprout from her large forehead, the suggestion of antennae to come. There is little visible segmentation at this stage, rubbery chitin covered over with caramel and coffee colouring [ DO NOT PUT HER IN YOUR MOUTH. ] Her teeth are still growing in - she may be prone to gnawing on the inedible, but only with gums, fortunately for future victims.

At four cycles she'll chrysalise, emerging at her fully grown size of 3 feet upright - her six grasping limbs can double as legs or arms if she prefers. Dark little mittens sprout from the ends, two fingered and one thumbed, flexible for the more delicate tasks in life.

Her colours will come in properly then - a dark chocolate brown striping her abdomen and her wingtips. Oh yes, she'll grow wings too! Only able to fly for short periods - good for climbing or escaping in a pinch. Her coat will thicken, loose and fluffy. It detaches easily, so trying to grab her can be difficult. If you can even get that close - her antennae, while not as powerful as her insect ancestors, can pick up vibrations in the air up to 9ft around her, so long as they're strong enough.

Her last resort is a retractable set of teeth, sharp and piercing - these are saved for fruit and chewy meat otherwise. At her chest is a sparkling opal, but this will be covered up by her adult fur.




OOC Name: choir
Slot Type: RCS
Character Name: Yvan
A 5'1" (without antlers), 6' +14' tail, centaur-like creature with a draconic lower half and antlered human upper half, along with dual seabird-esque wings. Click for more.


Notable parts:
- Minimally radioactive stone, torbernite
- Radon present in blood from the stone, with hormones metabolizing it into lead (final stage of radon decay)
- Minor bioluminescence

(Looking at torbernite in research, it seems like a safe material to have in a collection if properly sealed in even a somewhat thick plastic container. The radon doesn't pass through, and alpha radiation is minimal at most. You just don't want it to be in an unventilated/well-lived in room if it's not sealed. Tobacco is worse to be around than torbernite /shrug)

Yvan is a hybrid of beast and man. Affixed to the top of a draconic body is that of a man; he's a centaur, but for what would be by all accounts a very blue dragon. Blue, snake-like scales cover his body, spreading up his humanoid back and shoulders, even reaching to his arms with orange claws to match his lower half. Deer-like ears and sunset colored antlers throw him off enough to not be mistaken as a human. This pink and orange extends to the pads of his feet and barring across his limbs and knuckles.

His upper silhouette isn't going to be mistaken for human any time soon, not with the bottom half to go with it. Much of it is dominated by his four massive seabird wings attached to dense muscles and a large keel; Yvan is capable of gliding on strong winds with their biplane effect, given he has a falling start. The feathers are dual-colored, with the tops being a mimic of an orange-pink nebula, and the bottom a light blue. All are tipped in a black line reminiscent of a seagull. His tail breaks his shadow even more as it comes in at twice his body length, serpentine and strong enough to constrict if necessary.

He's rather capable of defending himself though, with his sharpened claws and fangs, if he manages to get human lips around prey. He's built to be an ambush predator, with strong legs to charge for short bursts. The glow from heart-like markings adorning his wrists and lower chest typically cease their glowing when he's hiding or focused; on the inverse, they flare up when he's emotionally charged or comfortable. The latter's the most obvious when he purrs through the whole process.

Much of his internal processes are less of a nightmare than it looks. He's rather cohesive, not having two sets of organs for the most part. His lungs are larger in his upper half, with a primary crop-like stomach instead of a proper one for digestion. Much of his lower half is instead reserved for this when it's not cluttered with shoulder muscles. The heart in his first chest is radioactive stone; the blood it pumps is pink and almost sweet from hormones that metabolize the radon that flows through his veins. He's resistant to radon itself, but he's not immune to outside sources of radiation.

Overall, he's kind of just a weird seagull snake deer cat.




OOC Name: bunny!
Slot Type: RCS
Character Name: Ryoto

A 6'10" draconic humanoid. Click for more.

For the record, its name is very self-descriptive: "Person that is like a dragon". Quite on the money, actually; its base silhouette is distinctly humanoid with deviations occurring as smatterings of various draconic features.

Speckled scales cover the vast majority of its body, generally terminating around its torso, biceps, and face. They're not particular hard or soft— but they certainly are flexible enough to not hamper any of its ferret-like joints and dexterity. Its actual skin is coated in a fine, velveteen coat of hair that grows thicker around the chest, armpits, and nether regions; thinner around the face and rear end. A thick, perennial mane of hair runs the length of its back and spills out over its crown. In earlier cycles, it'll obscure the two, mirrored pairs of horns growing atop Ryoto's head.

Veering further into animalistic features, Ryoto boasts a wicked set of talons— five on each hand and foot, with the latter possessing a peculiar thumb not too dissimilar from a dromaeosaurid. Its teeth seem a bit sharp for the soft face that it has, and it constantly has a snaggle-toothed smirk embedded onto its black lips. Fuzzy ears, when they aren't vanishing into its mane, are about as keen as its eyesight and serpentine sense of taste. Its legs are digitigrade and quite muscular beneath the veneer of chubbiness it carries on them (... and the rest of itself, really), letting it spring and pounce with rather terrifying poise.

Either trailing behind it or held in worrying claws is an overly long, thickly-corded tail akin to a pangolin's. Scaled like a pinecone, it's prehensile and strong enough to hold fairly heavy things, including itself—... on frequent stints of hanging upside down from trees that can manage to bear all that six feet and ten inches of chubby dragon-person weighs.

A newly hatched Ryoto— and one spending an extensive amount of time (several cycles, really) in fairly cool weather and still eating well— is a bit of a butterball coated nearly head to toe in long, dense hair. Said hair achieves a slightly greasy quality over time, as if the double-coat weren't enough to keep water from soaking in and chilling it; or as if the layer of insulating fat that develops won't keep it warm enough.

TL;DR: 6'10" dragonboy that does have a reference image in the actual profile. No special features (venom, etc.) of note.
(Stone is internal, replacing a wrist bone. So, it's not mentioned on the main appearance section—)





OOC Name: Snail
Slot Type: RCS
Character Name: Koinobiont

A fifteen-inch insect Valkhound resembling a monstrous mosquito.

Undersized for a valkhound but oversized for an insect, Koinobiont is five inches long in body length, with another 10 inches of 'tail' [which is actually their abdomen.] They are spindly and fragile, resembling some unholy mix of a wasp, mosquito, and moth at first glance. Six limbs end in sharp hooked claws, and in the centre of their thorax is a tooth-laden sucker mouth with a jaw split in four. Both of these are used to cling to hosts. On the end of their thorax is a thin needle-like stinger, capable of extending up to an inch long. Their mandibles are vaguely dexterous- like a spider's pedipalps. Wings are large and elegantly cut, a pale purple that shimmered with a sickly hue when the right hits it wrong. Their exoskeleton is a glossy dark purple with faint iridescence, and their huge insectoid eyes are a sickly green. Their abdomen and wings are decorated in eyes that are eerily human, but still painted that unnatural purple and green.

Koinoboint has a number of alien feature that fit well with it's alien appearance and purpose. It has two separate venoms- one in it's thorax mouth that numbs the flesh and prevents bloodclotting, and one in their stinger that contains a powerful paralytic. Their stomach contains a powerful acid capable of digesting gemstone, and their mandible are sharp enough to shear small chunks off of softer gemstones- the mandibles themselves are about 5-6 on the moh's hardness scale, for reference. This is what they feed on, primarily: The magicka of others siphioned via blood or gemstone, supplemented occasionally with meat or other organic matter.

Each of it's eyes see the world in a different way- one eye may see in the UV spectrum, like some birds, while another may only sense light, and one may be hyper-sensitive to moment but see little detail. Their 'main' set of eyes see the world in a more standard way, similar to the way humans see. Each eye other than their main set are capable of detaching from their body, flying like drones on nearly-invisible wings. The eyes are also able to attach to living creatures like barnacles, stealing minute amounts of magicka to stay alive. Koinobiont cannot see out of their eyes after a certain distance, but each eye-drone has a bundle of neurons and nerves that allow it to remember a certain amount of visual information.

As if Koinobiont didn't already have enough chaotic sensory input, they have the ability to sense pheromones put off by certain creatures, able to smell certain emotions like stress, happiness, or exhaustion. Their favorite emotion, and one they are particularly attuned to, is fear.

Their gemstone is a small speck between their mandibles, sealing up their mouth. They can still speak, an eerie thrumming noise that comes from their spiracles, as though their whole body is speaking.




OOC Name: Dark
Slot Type: RCS
Character Name: Agatha

A 17' long behemoth of a luring predator, more turtle than monster.

An ambush predator resembling an enormous, shell-less alligator snapping turtle, covered instead by quills and heavy spikes. Agatha's hide is thickly armored with scutes and scales, with heavy spines and horns jutting back from a very broad skull and then running down her lateral lines; further spines protrude from the front of her hind legs, the back of her forelegs, and the top line of her thick, well-muscled tail. High- and deep-set orange eyes provide binocular vision. The quills--while fur-like at first glance--are of a stiff flexibility similar to enormous, thick cat whiskers; they're liable (like the rest of her) to wind up coated in growing algae and moss. Her limbs are short, extremely thick and tipped with long claws: legs meant not for speed, but for digging and swimming. She is not a fast creature, capable only of very short bursts of decent speed at best--instead, her gait is a waddling crawl, like a crocodilian's. Her powerful jaw is jagged-toothed and tipped with a strong, sharp beak, capable of shearing bone with a crushing bite. Her tongue is quite strange: its tip features a long, slender and almost prehensile green 'stem' tipped with a fleshy series of "petals" that can somewhat open and close, flower-like. These are pigmented pale white and give off a soft bioluminescence (one she cannot control or dim), serving as a natural lure for her prey. Her physical design was intended--deliberately or by evolutionary factors--to hunt by half-digging herself into the earth, upper jaw jutting upward with the appearance of dead wood, loose foliage and the glowing flower jutting from her mouth to lure in prey; the stocky, powerful limbs and tail would then propel her forward to snag prey in her beak. Her body is seventeen feet long in total, with seven of that being tail; her gemstone is a orange-brown tantalite making up part of her upper skull.




OOC Name: JayTheBird
Slot Type: RCS
Character Name: Erasmus

An uncanny, beautiful predator in humanoid form.

At a first glance, this being looks to be a beautiful humanoid. And the vampire is beautiful in a way, no doubt, but in more of an uncanny way.

While usually covered by hair the color of white gold, their green eyes with slit pupils look like the eyes of a viper. When their mouth opens, wider than a human's ever could, their sharp teeth meant for cutting into their prey are very visible. Their tongue is also noticeably longer than a human's ever would be. Their ears are quite pointed.

Erasmus has skin quite literally the color of white and gold marble. It is not only beautiful, it is also rather tough though smooth to the touch. Their hands and feet are notable in possessing gold-colored claws, sharp enough to cut into the skin of unarmored beings.

All their senses are heightened to such a degree as to be overwhelming at times. The reason they hide their eyes is because of the way harsh light effects them. As such, they much prefer darkness which they can see in well.

There is a pheromone that Erasmus naturally releases which tends to have a slight calming effect on those around them. However, far more notably is the other substance produced by their body that acts as a 'venom' of sorts when Erasmus bites or scratches a being.

It is not a killing venom. No, this venom causes one to feel extremely euphoric. It is an addictive sensation, quite literally. This vampire, though formed with the ability to kill, is meant to leave prey willing to offer more blood.

Erasmus almost solely consumes blood. They can drink other liquids generally though it will not satisfy hunger. If they attended to consume any solids they would find themself unable to keep it down.

Their gemstone is red pearl, and it is formed near their wrist in a shape that could pass as a bracelet if it was not embedded into their skin. When fully-grown, Erasmus is 6'6".





OOC Name: Dark
Slot Type: RCS
Character Name: Wightbeard

Description:
An ooze in the shape of an ancient mariner. Click for more.

Six feet tall, weighing around one hundred eighty pounds, this Gembound has the full appearance of a heavily-built old man with a thick beard and elaborate clothing (the details of which change from time to time)--but he is in truth made of a softly phosphorescent ooze rather than anything more structured. While heavy, the ooze doesn't have real muscle power, so very swift or strong movement is beyond him. When deeply stressed, he has a tendency to dissolve his usual form to sink away like sentient goop, which can have a comical effect when a glowing man just... melts before the eyes. His voice has a somewhat echoing quality, as it is air--absorbed from the atmosphere around him--being bubbled up through ooze-like vocal cords. Being slightly less dense than water, Wightbeard tends to float, but finds it difficult to dive without help.

Biologically, the ooze is made up of cells that--rather than having specialized organs in the manner of most Gembounds--are mostly generalized, absorbing energy from the ubiquitous algae, molds and bacteria around them, which is in turn supplemented by spells to that effect. There is still a central brain, and any cells can specialize (over the course of a few hours) into eyes and the like. There is also a gemstone, floating in the goop. The 'man' is also capable of simply absorbing other, whole foods into himself and gradually digesting it cell-by-cell. (In this case, the food is visible in his translucent body, just... sitting there.) Alcohol has a full-body intoxicating effect; likewise, any poisons or venoms tend to affect each cell to a more minor extent rather than a specific system. This results in the same overall effect that most drugs, toxins etc. would have on a "normal" body.

Stranger still is his ability to spread to an inanimate object of choice, like a slime mold: extending tens of thousands of cells over several hours into a network along the object, forming it into an extension of his own body. This could take the form of a musical instrument, weapons or tools, or--once he's managed to create or obtain it--a ship, allowing him to manipulate ex. sails and rudder remotely. These movements are generally still somewhat gradual, and if he's separated from his object of choice for more than an hour or two, the magic maintaining the link and control and distant cells (his magic) degrades and severs the link.




OOC Name: Fracture
Slot Type: RCS
Character Name: Apollyon
Description:
An insectoid creature capable of collapsing into a more humanoid shape. Click for more.

a quadruped alien creature with a dark black exoskeleton and a gradient white-to-gold "mane", sticky and photosynthesis-capable. the front of its body where the head would be is replaced by a humanoid torso, arching backwards with the legs forming a crest. due to the malleability of its body and its ability to pump most of its body fluid into a torso sac located in this secondary body like a reverse butterfly, it can fold itself into the humanoid torso almost entirely, acting as a second form.

the humanoid form is not very mobile, the legs are weak and just for decoration; it uses its thick tail tipped with a sharp spine to anchor it to surfaces, giving the appearance of floating. its gemstone is chrysoberyl, floating in the arch that its horns create. the human body is six feet tall and the hunting form is four feet tall at the shoulders; its body length is about seven feet long, with the tail adding an additional five feet for a total length of twelve feet.

__

First: Apollyon's overall body shape. It is quadrupedal, the back set of legs possessing raptorial feet (anisodactyl in shape, to be precise), while the front set of legs instead have dextrous hands complete with opposable thumbs that are used for palm-walking. Both feet and hands have a slightly tougher outer exoskeleton and soft pads on their bottoms that 'mold' to rock and the like, allowing it to be a very effective climber. Its overall torso is rather curved, giving a slightly hunched shape to the stance; it has a sharp, defined chest much like a hunting dog's.

Its tail is thick and powerful, but it does have some flexibility to it as well, semi-prehensile in nature and strong enough to be used as a fifth limb, though it does have trouble grasping things. Instead, a sharp, saw-toothed spine at the tip of the tail allows it to stab into objects to be used like an anchor. Thin, sharp spines parade down its back all the way to the middle of the tail; these appear to be a defense mechanism, and can be bristled or lowered flat against its back at will. It is draped with a thin, sticky membrane that appears at first glance to be a mane, but is in actuality a mix between defense and prey-catching mechanism: the tips of each tendril are slightly flexible and arch subconsciously towards movement. These membranes are faintly golden, yellow with chlorophyll b. This creature has a mixed sunlight-meat diet; basking in sunlight makes up some of its caloric intake, the rest fulfilled by hunting.

And then there is the matter of the head area. The neck of the main quadrupedal body leads into another torso: it is like a humanoid body has been turned upside-down and stitched onto the rest of its body. The hips of said body curve backward over the main one, two legs rising high to act as a makeshift crest. Its head is attached to the secondary torso, and twists and turns like one might expect from a human head, if upside-down.

The entirety of the quadruped body can collapse into this secondary torso. Considering the proportions of this creature to its humanoid body, one might ask how this is possible.

First: the exoskeleton. Apollyon is built rather like a common arthropod, but each plate of the exoskeleton is rather loosely interlocking, its shape held intact by its insides in the same way a teddy bear is held intact by its stuffing. Said "stuffing" is rather malleable in its own right, its organs built in such a way to be shuffled around without complaint, and thus Apollyon in general can fit through any space the head of its humanoid body can pass through. (Consider the cat and its collapsable shoulders.)

Second: consider the butterfly. When unfolding from its chrysalis, the butterfly must first pump fluid into its wings. Similarly, in a reverse manner, when wanting to fold itself into its humanoid body, Apollyon can voluntarily pump a large amount of its body fluid into the torso sac taking up the majority of its humanoid chest. The membrane stretches shallow and concave inside the body when not in use; when in use, it bloats, showing a mass of rather brilliant gold body fluid to the world. The powerful heart it requires to do such a thing means that its heartbeat is audible at close distances, loud enough to be heard when the creature is but a few inches away.

As for the humanoid part... it is vaguely angelic in nature, perhaps. Its arms and hands are large and oversize in proportion, as the front legs of its hunting form slide through and out the torso in its 'social' form, like a particularly deranged sock puppet. From the neck to the bottom of the torso, the front of its body is lined with small insectoid legs; these lie open while in hunting form, but in social form they arch forward to support the torso sac while it is bloated with fluid.

Its head does not have a traditional face; where the eyes and nose would be in a standard humanoid is covered by an elaborate mass of exoskeleton, horns curving up from it to meet each other in an arch. Between this arch is where its gem lies, floating—a rounded specimen of chrysoberyl, its brilliant cats-eye giving the illusion of sight where there is none.

Besides the arms, the only other part of its form that is visible in social form is its thick tail. Due to its construction, the "legs" that the social form sports are more crest than limb; they are too weak for it to balance itself upon, reducing itself to crawling or to anchoring itself to nearby surfaces with the tail, giving it the appearance of a floating, ethereal thing.

Despite its alien nature, it does have a normal growth cycle; much like an insect, as it starts small and molts its outer exoskeleton at the end of every cycle. Upon hatching, its humanoid body is about the size of a six year old, three and a half feet tall, with its shoulders in hunting form approaching one and a half feet. By the time it hits four cycles, its humanoid form is six feet tall at the crown, four feet at the hunting form's shoulders.





OOC Name: Gortys
Slot Type: RCS
Character Name: Naskarra, the Wrecking Star
Description:
A Valkhound reminiscent of a bizarre alien Carnotaurus. Click for more.


Naskarra is a distinctive beast, having the general shape of a theropod yet with bright scales and a keratinous hammer head. She is 5'3" at the withers, and quite obviously built for speed. Her legs are extremely well muscled, reminiscent of an ostrich's legs. She can reach high speeds easily, topping out around 43 mph. Those same legs pack a hefty punch when she kicks them into something, potentially strong enough break bone.

Her speed does not stop her from maintaining the full heft of her weight, and her tail, whilst normally soft and somewhat squishy, packs a punch when whirled into something, especially given her thagomizers and spikes. A sharp turn to throw her weight and thagomizers into something is a preffered method of attack.

Her tail is not her only weapon, and her head houses a pair of strong, crushing jaws that don't close all the way, overflowing with blackened teeth. Her barbed tongue can oft be seen lolling out of her overstuffed mouth, reminiscent of either an excited puppy or a rabid dog depending on the day.

Above her mouth is a solid keratinous horn, built for digging and scooping dirt. More keratinous plates and scutes travel down her back and tail, leaving her extremely well guarded topside, whilst her stomach and undersides are soft and tender to maintain her mobility. Tucked into her chest are two small arms with surprising mobility, able to wiggle freely. Her eyes and insides glow a pistachio green, and she can flush her plates and her thagomizers with bright flashes as a warning.




OOC Name: Jaymie
Slot Type: RCS
Character Name: Vindicator
Description:
Sort of an abstracted angel statue of marble. Click for more.

Something that looks like an abstracted angel statue with a hollow face and stomach. Pointed limbs with no feet or hands, but the ends of the arms can split into 4 spindly fingers. It has a crown-halo on its head and a golden disk floating around its neck. It can hover a few inches above the ground and is incredibly light-weight despite appearing like marble - this is because it is mostly hollow inside, structured with webbing like bird bones. It is an ordered drone and its Clearstone is in its chest. As it is completely the same on both sides of its body and has 360 degree vision, it has no front or back and can move forward from either side.

It would be a stretch to call this 9 foot creation of Order a living creature at first sight. An abstracted humanoid form, a statue one would call it. No eyes or mouth in sight, nor ears or any suggestion that it could move. But then the head turns. A leg steps forward, where it didn't even look like there were two legs at all. And it all becomes clear that this...thing is, in fact, alive.

It is all perfect lines and symmetry, beautifully crafted and perfect from every angle. The skin, if it is skin at all, bears the touch and appearance marble - cool to the touch, with a faint sheen. Yet it is incredibly light-weight and nimble, and if one were so lucky (or unlucky) to see within the creature, they would know why. The interior of this drone is hollow, with a strange white webbing making up all that is within, and should it be wounded, it would spill no blood and merely crack like a stone with nothing underneath being lost besides its perfect symmetry.

Where a human face could have been there is naught but a hollow ring with a glorious spiked golden crown that arches far overhead. A darker golden ring hangs around the area that could be described as a neck, although it attaches to no place on the body and seemingly hands in the air, always at a perfect distance from the body. Just beneath this, on the high torso-esque area, is where the stone of Order lays. Among what at first glance could be mistaken as a bed of feathers but is more akin to a bed of stones, a diamond shaped Clearstone is laid that runs straight through the body, appearing the same from both the front and back.

But there is no front, nor a back. It is perfectly the same on either side of its body and can move forward in either direction. This always aligns with its ability to seemingly see from any angle, despite having no visible eyes, as well as the existence of two opposable thumbs on each side of its spindly "hands", although initial appearances may not even reveal that it has hands, but simply pointed nubs for arms that can spread into four spindly fingers at will.

Even without a visible mouth as well, this thing speaks and its voice is twofold, both masculine and feminine, always echoing strangely and seeming to come from everywhere at once. Furthur unexplained is its movement - it can walk, of course, but most of the time it simply hovers, moving a few inches off the ground from place to place, the 'silks' of its arms waving slowly in its wake. It is as unnatural and alien as they come, like most of those created by Order.

GM notes: filled with lightweight gas in places so that it can hover/float. Disc around its neck absorbs light, is electromagnetically sensitive and can process individual wavelengths; allows it to see in 360' vision.




OOC Name: Chishio
Slot Type: RCS
Character Name: Reishi
Description:
A mushroom-frilled cat! Click for more.Reishi is your typical feline aside from their odd size. Exactly like a housecat except for the fact that they are 2 feet tall at the shoulder. They are similar to a tuxedo cat in coloring, with some grey spotting in various parts of their body. Unlike your typical feline, Reishi has a fleshy "mushroom" cap surrounding their neck, red and spotty in color, if damaged it can regrow back much like the fungus plants it looks like. At the ends of each "vein" of the "mushroom" are spikes. They are sharp and can damage both the cat and its enemies depending on how its used. The mushroom cap around its neck also leaves spores when touched or used, and it can grow mushrooms known as Fly Agaric. They are poisonous and can cause hallucinations. The spikes at the end of each vein, and their retractable claws, cause the effects of these mushrooms, as well.

Fortunately for this cat, it is immune to the effects and can eat them as it pleases. It is an omnivore, feeding primarily on meat, however will eat mushrooms. Image link.




OOC Name: JayTheBird
Slot Type: RCS
Character Name: Yanyue
Description:
Silvery oriental dragon with scales that change color with the weather. Click for more.
This creature appears to be a typical oriental dragon, but highly attuned to weather by nature. Its color and pattern, and even mood, are influenced by the current weather patterns of the cave it is in, probably for camouflage. Fourteen feet long including the tail, it's mostly shining scales with fur down its spine, around the face and feathering its legs and tail. It's very light weight and can use certain Pressure spells to appear to float, but cannot fly or float on its own. Has gills and is capable of breathing water, but given the fur and shape, it cannot swim as well as native water creatures.

Owlish eyes are framed by a mask of fur that is always slightly darker than its shifting colors, and a long, feather-like eyebrow. Tusks jut front and back from its jaws. A labradorite sits at its chest, its gray and blue hues shifting in the natural way that labradorite does, often reflecting the creature's colors to some extent. It has small, smooth horns.

__

Clear or bright weather lightens its color to pearly white, and it is affected by a tendency toward cheerful moods.

Cloudy or misty weather leaves it various shades of gray, and an introspective mood affects it.

Rain leaves it a deeper blue, and a sleepy or sad mood affects it.

Heavy storms excite it, bringing out more intense emotions, often a thrilled or risk-taking feeling. These leave it deep, steely blue-gray or even almost black, and at these times static clings to its fur and darts around it in little flashes.

Weather's effects on its moods are physical, but with discipline it can learn to overcome or ignore them.

It does not have a venom, but it does emit a perpetual low-grade pheromone that may affect nearby creatures who inhale it with the same mood-influencing effects the weather has on it.




OOC Name: Shadowlugia711
Slot Type: RCS
Character Name: Survivor
Description:
A designated survivor Drone modelled similarly to a large golden-and-white, venomous pangolin. Click for more.

This creature is an Ordered Drone, created by Mother to serve the Hive.

They are more-or-less crafted in the form of a very large earth pangolin, 7 1/2 feet long from snout to tail tip, with most of their body length coming from their tail. Their back is covered in chitinous plates that are a golden color, and somewhat shiny, but not as reflective as true metal. As they walk, their chitinous plates rattle and make sounds similar to a chime as they rub against each other. Their underside is covered in white fur, which can be prepared to harbor Order fungus, or kept clean to hide the Drone's allegiance.

They have six limbs, decently muscular to hold up their tough shell. Their hindlimbs are large legs ending in five toes designed for gripping onto surfaces, while their arms end in hands with three fingers, one being an opposable digit. They are tipped in hoof-like claws, designed for digging and breaking weaker rock. They can stand and walk on both of these limbs or just their hindlegs. Their foremost limbs are a pair of long insectoid claws. These are usually folded up and tucked under their body to hide them, and are usually used in self defense.

Their face is long and pointed, with a dark grey nose and pinkish eyes with crescent shaped pupils. A red stripe falls underneath their eyes, not unlike a kabuki mask or a cheetah's tear line. A surprisingly strong bite force and large blunt teeth allow it to crunch through nuts and tubers, or crack abandoned bones to get at the marrow inside, which are their favorite snacks, but meat or fruits are also potential food. Leaves are generally not enough for them to sustain themself, but they will peel bark off plants to get at their sap.

Secreted from grooves in both their claws and mouth is a blood red toxin. This toxin is not designed to be lethal, but instead disorient or disable would-be-attackers long enough for the Drone to escape. The symptoms include numbness, lightheadedness, nausea, and in severe cases, temporary paralysis. It can cause numbness on contact with skin, but its more dire effects require entering the bloodstream. It should be noted this is not injected like a true venom - instead it is pumped out of the glands creating it to coat the teeth and talons when needed, and delivered on a strike not unlike a poisoned knife.





OOC Name: Shadowlugia711
Slot Type: RCS
Character Name: Izote
Description:
An extinct Earth creature, the Inostrancevia. Click for more.

Izote is an Inostrancevia, a large extinct predatory therapsid that could be described in lay-man's terms as what you'd get if you took a sabertooth cat and reskinned it to look like a reptile pretending to be a dog.

About 10 and a half feet long from snout to tail tip, his body is that of a predator. Muscular legs, despite their shorter length, are able to carry Izote in a brisk trot for long periods, or fast sprints for short bursts. Five toed feet end both front and hind legs, ending in short claws more built for traction than as weapons. Leathery hide covers its body, displaying colors of black, brown, and gold.

But Izote's head is probably his most dominant feature. It is wedge-shaped, anchored to large neck and jaw muscles. His jaw is able to open wide to show and make use of six-inch-long saber teeth. These canines are his tools of the kill when hunting, latching on to bite hard and puncture deep into prey. His eyes gleam a green-gold, seeming to glow in low light. His stone, a slice of pallasite, sits on his upper back, between his shoulders.

As a fresh hatchling, Izote would start off only a foot and a half long, with too-big head and eyes. How cute.




OOC Name: Dark
Slot Type: RCS (Winner's Choice)
Character Name: Diem Dark
Description:
A humanoid with black wings and a changeable flesh face. Click for more.

A relatively small humanoid around five feet tall, lithe and androgynous in form but usually clothed. Pale-skinned, with long, black hair that hangs like an often-tangled mane to either side of an arched neck. Has black wings, black claws on its hands, and digitigrade feet with black talons. It has a face made of pale, cartiliginous flesh that changes forms like a mask to match its moods and whims, generally appearing as a large bird's skull "because I liked the design and wasn't gonna use it otherwise, really." A long, black-furred and bushy tail often hangs from beneath its cloak.


Its pupils are a normal black set deep inside the mask-flesh, but the irises flicker and glow like fire. These change color based on Diem's current luck, from red for a crit fail to phosphorescent blue on a crit success. When it hasn't attempted anything in awhile, they default to dark purple, which is the same faint glow as its mouth and matches the purple topaz set at its sternum.


Diem is genderfluid: sometimes its voice is female, although deep, and she identifies as such; at other times he identifies as male and sounds exactly and mysteriously like Ryan Reynolds.





OOC Name: Grimm
Slot Type: RCS
Character Name: Leech
Description:
A small, decayed-looking creature of Oil and sloughing flesh. Click for more.



Fragile, blackened, decaying ribs sit stagnant beneath ichor skin, cradling black lumps and oozing strings of shriveled tissue and organ matter. Slimy, sticky liquid drips from rotted flesh wrapped tight around brittle bones which stick up and out at odd angles. Within the dark, It lurks; a roiling mass of ink and oil, of rotted, grisly flesh and barely-strung together bone. He Who Howls in the Night appears vaguely as some mammalian form - perhaps of the hyaenidae family - if, of course, that mammal was stripped of its skin, covered in muck, and left to rot in the midday sun.

It bears no visible facial features, save for a mouth full of sharp, jagged teeth - at least, not until It feels some form of higher emotion, whereupon milky white eyes blink open, breaking the expanse of Its smooth face. Without the eyes, it can sense the world around it just fine - through means of hearing, through the sense of touch, it can navigate the cave systems as easily as any other. With Its eyes, it can see exceptionally well, especially in the dark.

Despite Its gruesome appearance, It remains relatively small - standing at a mere eighteen inches at the shoulder and weighing an astounding mere forty-five pounds. While one would think it would not be frightening at such a size, Its appearance more than makes up for Its small frame.

The Faceless Feeder is capable of changing Its form on a mere whim - Its body does not obey the laws of reality. It is always shifting, always wavering, sprouting limbs in one second and losing them in another in an inconsistent rhythm. When feeling particularly threatened or angered, It can sprout a myriad of eyes and even mouths upon Its form.

Too, It bears a nasty surprise - one bite from this creature can result in the affected area turning necrotic after a few days unless one can manage to suck the poison from their veins or otherwise find an antidote. Despite the nastiness of the venom, its cure is surprisingly simple - any known antivenom is capable of purifying it.

Throughout Its shifting, some things remain the same: Its heart is made of Oilstone, and Its ribcage protrudes from Its chest, seeping ick and blood onto the ground wherever it goes. It bears a forked, black tongue, and from Its main forelimbs sprout two arched claws. It also has two medium-sized, rounded ears, capable of hearing even the smallest of sounds.




OOC Name: Sapphire
Slot Type: RCS
Character Name: Mocha
Description:
Spiny Dogfish (Shark) x Dog (various) with venomous spines (one on back, one on tail)



There is no better way to describe Mocha than to describe him as rubbery, and slightly soft. He is a vaguely shaped creature with little definition save for his fins, face and gemstone, which are the only features that do not appear to be marshmallow-like. Even his feet, although paw-like, are squishy and clawless. He is not a creature built for battle. Despite this, Mocha is a carnivore and they have the teeth for it, a main row of sharp and serrated teeth with a secondary, smaller row designed to replace any he might lose. He also has a built-in defence mechanism in the form of a small venom-injecting spike that sits tightly against the front of the fin on his back. A similar spike is hidden in the tip of his tail, which can be deployed much like a cat's claw. Both can be used to secrete a paralytic venom if Mocha feels threatened, which first causes numbness that spreads into paralysis, then vision blurring and blindness, and potentially even organ failure with repeated stings or high doses. It's like wearing a "do not bite" sign around his neck, not that you should want to bite the poor thing to begin with!

Mocha's skin is covered in soft, fine fur, like velvet. The only thing about him that isn't soft, aside from his spines and teeth is his gemstone! Its uneven tower-like shape sits a little below the base of his neck, between his shoulder blades and fused to a single cartilaginous vertebrae. It's clear, but almost like a filled candy in the way that the clear stone encompasses a blood-red inner section filled with flakes of copper. His face is round, not jutting out but rather slowly morphing into a shape vaguely like that of a dog's snout, but shorter and certainly wider. Mocha's smile seems to extend beyond where you think his mouth should stop, both for better eating and wider smiles!

The little shark-dog will hatch from chrysalis at around a foot long and half a foot tall, but will quickly grow into their stubby, compact self! At 4 cycles, Mocha will be 2ft tall at the shoulder, and just over 2ft long ignoring the tail. Factoring in their head, which is much more upright than you'd expect for a shark, and their tail, Mocha stands at about 3 ft tall and 5ft long.

Thanks to his hybridization, Mocha can thankfully breathe both water and air, though their skin does start to become rather itchy if they stay out of the water for too long. Mocha does have a set of gills on either side of the neck, which can glow through bioluminescence the same colour as his eyes.




OOC Name: Sapphire
Slot Type: RCS
Character Name: Arbitrator
Description:
A three-eyed winged bovine with searing venom. Click for more.

Essentially a black bull 8ft at the shoulder, 9ft at the head, 6ft long without the tail. Red rhodolite horns connect through the skull. It has three black eyes with red sclera. Markings move across its body with an appearance of lava, orange red and--closer to the shoulder--white-blue. Three torn-looking wings sit between each horn and ear. Its wings are somewhere between bat and bird, bone-fingered but feathered along the 'arm' and tipped with tipped at the joint with curving, sharp claws. These claws are tipped with a venom that sears and burns as it makes its way through veins. It is not dangerous in small doses, only causing extreme but temporary pain. Larger doses can cause disorientation, although this can likely be blamed on the blinding pain rather than some other chemical effect. It has cloven hooves with two long main toes and two smaller, sharper ones that point behind. The tail is long, ending in a tuft that covers another venom-tipped claw.





OOC Name: JayTheBird
Slot Type: RCS
Character Name: Oilstone T-One
Description:
A Valkhound with a cheetah-like build, wolfish face and fiery colors. Click for more.

This valkhound has a build similar to a cheetah, if earth cheetahs were far larger than they are. It can move extremely fast, reaching up to 70mph, but it is a sprinter, not a marathon runner. It is nine feet tall and fifteen feet long from head to the end of its body, not including its tail. It has five eyes, all yellow on a wolf-esque head, matching the yellow spikes that decorate the entirety of its back. It is rather fluffy, with fur coloration like the fire magic it can use, or it would be without the back-spikes. Its ankles and below are furless, all the better as to not burn itself. Its tail could be a weapon of its own, magic aside, with all the spikes in it. Its temperature runs quite hot, enough for its freshly spilled blood to cause burns. Because of this, it has thicker skin and internally its organs (including the inner layer of skin) and veins are coated with an insulating mucus to prevent it burning itself. Its Oilstone makes up the composition of its lungs.




OOC Name: Jaymie
Slot Type: RCS
Character Name: Itzel
Description: A therizinosaurus with blue-gray feathers and a big ol fluffy tail. 11ft tall at the shoulder, and when horizontal (neck outstretched), just over 20ft from nose tip to tail base (otherwise, 17ft or so).



OOC Name: Dark
Slot Type: RCS
Character Name: Wolfhound
Description:
A winged, venomous hydra. Click for more.

Standing about six and a half feet at the shoulder, Wolfhound is a winged hydra with a glowing, gradually shifting aurora-like pattern, its black scales and scutes iridescent with purples and greens. Shaggy fur provides a thick mane that runs down each neck to the chest and belly, and thick fur behind lanky forelimbs and along the wings' leading edges. More fur tips the tail, from which sprouts a pointed Sunstone (or "Bloodshot") Iolite gemstone colored like a galaxy with stars. Its blood is near-black, its muscles and organs likewise, should they ever be exposed.

This creature's main quirk is that it has a variable number of heads. Each head tends to have its own personality, name and gender, and if one of these heads is destroyed, its personality is forever lost. However, new heads can be regrown within the chrysalis, and have little to no rule as to how many might (or might not) grow during a mutation or even mere hibernation. A multi-structure brain guides this creature: a "main" brain stores memories and governs autonomous functions, settled above and in front of (centered above) the heart. These are linked to additional, smaller brains in each head that sort out each head's senses and personality.

Each head can vary in structure, but shares general features. They usually have four eyes, which glow soft green; each bears heat pits that can sense body heat, along with small, sharp, curved fangs linked to a translucent section of the head. This section is divided into the sinuses and the venom cavity, and slosh visibly behind the rubbery skin. The venom, with its soft green glow, can be visibly estimated in terms of how much remains per head. The throat tends to glow with that same hue, visible when the mouth is opened. The venom is a paralytic, and places the victim in a state of euphoric, sedated bliss; it also acts as an intense painkiller. This is generally used in self-defense or when hunting smaller prey. Wolfhound is primarily carnivorous, but can eat anything, provided it does get meat or fish now and then.

Reference image:







OOC Name: Dark
Slot Type: RCS
Character Name: Undertow
Description:
An eel-like, bioluminescent sea serpent.

A sea serpent-type creature twenty feet from nose to hip. It has flowing fins held by rigid but flexible spines, and its dark scales are very iridescent; the fins are likely to get somewhat tattered over time. Bioluminescent lights cascade in rainbow colors down its side in two rows (one vertically oriented, with the one above horizontal and less consistent, looking almost like patchy striping). Four limbs are short and stumpy, but the digits are long, clawed, and heavily webbed, so that while the creature is swimming, the limbs look like graceful fins. Its eyes are pale, glowing fish-like eyes (two per side, with the pair in front smaller than the one behind): these eyes can see very well with even the slightest light source. An ability to weakly sense electric fields allows it basic navigation in total darkness. A forked tongue like a snake's can taste the air, or water. It has a wide-hinged jaw features gripping, long, backward-pointing teeth that grow back if broken. The upper front fangs can inject venom that can cause unconsciousness via a drop in blood pressure, kicking in faster in smaller creatures and lasting several minutes at the most. As an aquatic creature, it is very fast in the water, but does have lungs and can weak snake-wriggle and waddle awkwardly on land. When hunting or fighting, it attacks by first latching on and then winding around its prey or opponent, attempting to constrict or at least protect its own body by squeezing the target. It's carnivorous/piscivorous, eating whatever it can find underwater: usually fish and crustaceans.

Reference images:







OOC Name: Chishio
Slot Type: RCS
Character Name: Warp
Description:
A massive, void-maned wolf. Click for more.

Warp is a wolf shaped creature standing at 5ft tall and weighing about 95lbs. It has long, lanky limbs that would even put it out of place from other wolves if it stood at a normal height. It has primarily a white coat, however it bares black stripes that expand out into a wispy substance that can be best compared functionally and in appearance to the Void. Sticking things into it will cause it to disappear, but will just be shot back out in a few seconds. It has these markings around its neck, on its tail, and outer thighs on the hind legs. Warp has razor-sharp teeth, a grey tongue, and grey around its mouth. Warp has red eyes.






OOC Name: viv
Slot Type: RCS
Character Name: Iceheart
Description:
fluffy dragon bult for arctic conditions. about horse-sized with a thick pelt and feathered wings. born white and grows black iridescent unders as an adult. blue gums and blue blood. Click for more.

Unlike most dragons, Iceheart isn't particularly large. They're no taller than your average thoroughbred horse-- formidable, but not exactly the towering, serpentine creature you would expect to dart across the sky like a distant storm. Iceheart is a little more grounded; built low and solid with a stocky, compact frame. Their limbs are shorter than one might expect, but they are powerful, ending in broad, clawed feet that grip rock and ice and prevent them from sinking into deep snow.

Their body is cloaked in dense fur, thick like bear pelt, with coarse outer layers and a softer, silken undercoat. Their undersides are dark, shimmering like black ice. Shining a light on them shows iridescence, greens and purples shining, not dissimilar from aurora borealis overhead. Their back is much less interesting; stark white but dull like a thick cloud. Their face is bone-white like a skull, ridged with grey-blue where white meets black.

Their wings are more akin to albatross wings than the batlike wings of other dragons. They're large and lean and angular, made for gliding rather than brute-force flight. The feathers are mostly white, though the primaries and coverts are etched in blue-black. It's rare that they'd fly on their own accord, but they don't stay aloft very long.

In contrast to their stocky limbs is a long prehensile tail that extends from the base of their spine, wreathed in black ice-pelt and ending in an even thicker tuft of almost pale blue fur. Where their voice shows little emotion, their tail is full of it-- coiling with focus, lashing when angry, wrapping around another for comfort. Their tail is much more for socializing than battle, but it's not completely incapable of delivering bruises if needed.

Iceheart's head is rounded, hornless, and covered in fur. It resembles something more akin to a dog than a lizard; they have a long, slender muzzle ridged with sensitive whiskers, twitching often even at the slightest change in temperature. Their crystalline eyes glint like icicles in their skull and are framed with enormous, black eyelashes that are crusted with frost. There is a certain alertness that lingers in their gaze: a sense that Iceheart is always listening, watching, and despite everything, thinking.

As a child, Iceheart is about the size of a labrador. There is no notion of black in their pelt: they are completely white and blend in with the snow. Over time, they lose their baby coat and grow in their adult colours.




OOC Name: viv
Slot Type: RCS
Character Name: V-Chaos-Thirteen
Description:
valkhound. living armour that's built like a crustacean. 11 feet tall jacked as fuck humanoid with a helmet that splits open to reveal rows and rows of teeth. neon glowing flesh and tongue. Click for more.



Imagine, if you will, a knight.

Great! Now take the person out of it and replace it with a faceless amalgamation made from Chaos itself.

V-Chaos-Thirteen is about eleven feet tall and mostly muscle and chitin. What you would assume to be armour is a chitin exoskeleton that's completely black and iridescent with dark green. It sheds said exoskeleton fairly regularly: about every second cycle. Its new, softened shell is much more greener until it hardens again. If its casing gets too damaged, it might shed said exoskeleton much sooner: though at great exertion to the Valkhound.

It's sectioned off into pieces to supply natural armour while still remaining fairly agile. Though Thirteen is mostly a creature of brute strength, it's fairly quick, too. You'll find no indication of straps or the crinkling of cloth and leathers on it. Any part where the "armour" doesn't go is hard and almost scaled and ridged like treebark.

Thirteen's gauntlets end in sharp claws-- as does its sabatons, supplying some natural weaponry. It moves in a complete, eerie silence-- when it isn't growling and spitting, of course.

Though its eyes aren't usually visible, they do seem to be somewhere. Thirteen doesn't seem to have any particular issue with seeing. Its helmet does appear to be its face; the visor splits open to reveal a many-toothed jaw and neon, blue-green gums. The teeth layer down its throat like a fish and point backwards. Getting caught in its throat is ill-advised.

There is a faint glow that surrounds Thirteen's flesh, including its gums and tongue. Its tongue is long, thick and prehensile-- it reaches about four feet fully extended and is sticky. Usually, it is also covered in a thin layer of oil: oftentimes, Thirteen is spitting and drooling oil in general. Its voice is deep and coarse like feet dragging through gravel. It sounds like someone who has been smoking several thousand cigarettes a day for years.

Its oilstone gemstone is somewhere in the floor of its mouth. But good luck getting a look at it.

There does indeed seem to be hair coming out of its "helmet." It's silky like a horsetail, though Thirteen doesn't seem to have any particular feeling or control over it.




OOC Name: Dark
Slot Type: RCS
Character Name: Chromite T-One
Description:
A ~8-foot-tall assassin-beast reminiscent of a robotic mantis. Click for more.An alien creature just over eight feet tall at the top of the skull. It is extremely agile and quick, able to climb, leap and turn on a dime. The light build renders it less suited to prolonged engagements, but the razor-sharp scythes that form its forelimbs make it deadly for quick strikes. Flexible claws at the end of the forelimbs, above the scythes, allow for climbing and walking on all fours, if needed.

The creature is somewhat insectoid at first glance, and appears to be made of metal. While organic, it is true that the exoskeleton is quite metallic, at least insofar as ingested minerals reinforce the exoskeletal plating. Chromite is primarily carnivorous, but can eat almost anything, including plant matter (which are far less nutritious for it) and minerals. It can and will graze on dirt and pebbles, and the powerful mandibles will chew and crack rocks. Minerals are digested and utilized in its armor. Chromite is also capable of producing an adhesive saliva, which dries to a powerful glue. This is primarily used to attach found objects (scrap metal and the like) to its own body as additional armor pieces.

Black, ropy muscles (reminiscent of cables) and the occasional dangling, black fibers reinforce a synthetic appearance, particularly where the natural internal glow (a bright, light blue) show through in speckles, gaps in the ribcage, or the eyes. This light is a bioluminescence, intended to alert allies to its location. Chromite can dim these at will, "going dark" for a hunt.





OOC Name: Jaymie
Slot Type: RCS
Character Name: Triage
Which Character Donated Magicka? Tectus (can the LSB please be put on Triage ty!)
Description:
Three separate gembound (lion, goat, snake) entities smashed into one chimera. Click for more. The front part - mookaite - is a lion, with a pair of curved horns on its forehead, with chocolate colors and stripes up its legs. The back half - bloodstone - is a predatory goat, with two pairs of horns and horrible fangs, charcoal in color. The tail - chlorastrolite - is a black snake with iridescent scales, paralytic venom, and three pairs of mini horns. Eventually, the warring stones will choose a winner and, one by one, each gemstone creature will die away until one remains to control the entire body. The chimera's about ten feet tall at the top of the goat's head.





OOC Name: choir
Slot Type: RCS
Character Name: @Surgis
Which Character Donated Magicka? @Yvan (requested in magicka market so this field is kinda redundant but y'know w/e)
Description:
Flexible, semi-aquatic creature somewhat resembling a canid. Click for more.
Overall a mostly normal mammal. She's roughly six and a half feet from rump to nose, internal systems built like an otter's for a semi-aquatic life with internal ears and a nose/mouth that can seal shut during swimming. Her backbone and ribs are flexible like a snake's. Nimble simian digits on her hands and feet as well as a long, flexible tail help her with climbing, while her light weight keeps her from straining perches too much. Her tongue is somewhat hooked like a cat's to help groom and maintain her long coat.





OOC Name: talamasca
Slot Type: RCS (Winner's Choice+)
Character Name: Julian
Description: Poison dart frog witch (true to size); upright, started with some spell borrows and familiar forge



OOC Name: Roslyn
Slot Type: RCS (Winner's Choice)
Character Name: Flower
Description:
Dark-furred cat person. Click for more.
Standing at approximately five feet tall, she embodies the essence of a humanoid feline. Her body is enveloped in short, sleek black fur, complemented by a long, sinuous feline tail that gracefully trails behind her. Atop her head, two pointed feline ears add to her captivating appearance; however, a noticeable tear mars her left ear. A thick mane of black hair crowns her head, typically secured in a practical bun, fashioned with whatever convenient materials are at hand.





OOC Name: Roslyn
Slot Type: RCS (Winner's Choice)
Character Name: Nebula
Description:
A furred serpentine creature in shades of blue. Click for more.
A blend of serpentine grace and powerful musculature. Its body, approximately twelve feet in length, is sinuous and elegant, tapering to a slender, whip-like tail. The scales, a deep, midnight blue, shimmer with an ethereal glow, reminiscent of a starlit sky. Swirls of vibrant cyan accentuate the creature's form, creating a mesmerizing effect, as if starlight itself were woven into its very being. These lighter accents appear as streaks and patches, adding depth and dimension to its dark coat. The head is vaguely canine in shape, with sharp, angular features and piercing eyes that seem to glow faintly, adding to its mysterious allure. Its limbs, though slender, are remarkably powerful, ending in sharp, black claws capable of inflicting serious damage. The overall impression is one of ethereal beauty and mysterious power, a creature of the night, both captivating and slightly intimidating.





OOC Name: Gortie
Slot Type: RCS
Character Name: Sister
Description:
A Drone broodmother. Click for more.

Sister is a a looming force of Order. She has the vague silhouette of a humanoid crawling along the ceiling with two arms, her neck and shoulders bulging. Size wise, when laid flat Sister is 5 ft tall, and her body up to the end of her torso is 12 ft long. Her tentacles are ten feet long (they're likely as long as her torso but how much of that length is her torso and how much of that is her head? 10 foot torso? 9 ft torso? Don't make me do math I'm a little guy. We'll say 8 feet that's convenient). Sister's head is shaped like an axe blade put into a taffy puller, and split both laterally and dorsally with a bulbous, melon shaped appendage in the center that contains her brain, the melon functions similarly to those found in dolphins. The lines traveling up the melon contain three pairs of her small, dot-like eyes, which despite appearances are accurate and good at high detail. The smallness of her eyes leaves her nearsighted, and she must get close to something to see it clearly.

Her head can open, revealing those axe blades split into a quadret of ribbed, fleshy, concave structures which end in holes behind her true jaws. Ears for echolocation. She can let loose a series of sonar clicks to asses a creatures innards. Her true jaws are a series of gnashing, sharpened teeth. Batlike, as a true fake bug creature's teeth would be. Her lower jaw is split into three mandibles. A bottom pair and two side pairs. Her body is held aloft by her rear arm pair. It ends in a series of sharp nails which she used to swing herself along ceilings. Her first arm pair is jointed to end first in a three fingered hand, and beneath that it fuses with her forearm into a lengthy tentacle, ending in a stinger.

Her body is segmented and armored. This armor is mostly for show, and is floppy and soft to the touch. Pointed scutes travel down the back of her neck and back, though she lacks armor on the sides of her torso as well as the bottom of her neck. Here is where large, glowing yellow sacks lie, ready to be to shot during her boss fight. Beneath her torso lies a series of long hydraulic tentacles, each of which end with a needle point. She can wrap them together to form a larger needle point, resembling a flower's bulb, as well as retract them somewhat by emptying them of fluid.

Sister is most at home in caves with a lowish ceiling. Her rear arms are built for gripping, and she can swing across the cave ceilings gracefully. As one would expect of a creature so lopsided, Sister struggles when on the ground. She still uses her rear arms for movement, but it is less graceful, leaving her flopping with a leaping or dragging movement. She pushes herself forward in long leaps reminiscent of a seal, or drags her bulk across the ground. Her tentacles are oily in appearance, and feel like oil-soaked cardboard. They are poorly built for moving her, but may aid in wrapping themselves across things to push her forward. She sounds exactly as you'd expect: A generic bug enemy from a scifi/fantasy game with some xeno'jiva in there. When speaking her voice is distinctly feminine though garbled, as if it were being shoved through some sparking electronic device.

Sister is a drone created with a single purpose in mind: perpetual perfection. Her many needled stinger tentacles have the ability to draw or deposit fluids. The sacs on her sides and beneath her neck contain a neutral bio-fluid similar to plasma. It is within her torso sacs she can internally mix and modify genes to change their expression, or add traits that were lacking. If she is given a living or recently deceased lesser specimen, she can attempt to extract a gene from them through the extraction of blood and saliva, though the process is time consuming. It can take her days to weeks at a time to extract and then prepare a gene for implantation(will roll a d20 to see if she is successful: 10 or higher being a success).

The implantation process is thankfully less slow. Once a gene is combined within her, she can take the targets blood to mix with the plasma to implant into a subject. She must do this within the egg state, before they have fully formed, though this process usually means that the eggs take longer to hatch. She may mostly implant these genes into the eggs of Mother's workers, praetors, or her own brood. The sacs on her throat are used to store small doses of blood or dna that she has extracted. She comes with the knowledge and genes necessary to thicken armor plating, specialize a worker for tunnel building, and grow larger natural weapons.

Upon reaching four cycles of age Sister will develop the ability to edit cleaners into her own cadre of workers, though she cannot produce or maintain many--five to six small, cat sized bugs at a time. These are four legged and look like rudimentary cleaners, with needle shaped mouths to extract fluids, as well as large, yellow sacs to store the fluid in. They will directly inject these into her glowing weakpoints should she release the correct pheromone. She does not control them, and they stay nearby her at all times, though if a new creature is placed before her they will attempt to extract fluid from them. Sister's modified workers are fragile, and instantly explode if looked at the wrong way.

Sister is carnivorous, and requires a large, steady diet of meat. Her workers do not eat, and expire naturally after a cycle's time.




OOC Name: YspobDon
Slot Type: RCS
Character Name: Titivilus
Description:
A fully organic, sentient train with four cars. Click for more.

Maintenance Instruction Manual


SECTION 0: INTRODUCTION


The "train", as we call it, is a fully organic, sentient being that (in most simplistic summary) resembles an unholy mixture of a snake, a caterpillar, an octopus, and a snail. It is segmented into several "cars" and propelled mainly by tentacles. Within the following guide, there will be descriptions of many, many tentacles, several brains, an intricate digestive system, a somewhat less detailed description of the skeletal system, and various mentions of other awful bodily details. This is not a manual for the feint of heart, or for anyone but myself really; please exercise caution moving forward.

SECTION 1: THE TRAIN


The train itself is roughly 20 feet long and, although the cars have variable heights, on average they are about 9 feet tall (when the Conductor is tucked inside). With the Conductor fully popped out, the train can reach a maximum of 13 feet tall. The train is relatively square-shaped in build, so it is about as wide as it is tall (9 feet).

There is one considerably large "main brain" which functions as anyone's brain might: it handles thoughts and emotions, processes information, and responds to situations. This brain resides in the "first car", or "engine room", of the train, detailed in a later section (see Section 1, Subsection C). The train also possesses many, many tentacles (some with suction, most without) to move, some of which are controlled by other smaller brains specialized for motor control.

The train requires lots of moisture due to its amphibious nature, and thus when resting it can often be found by bodies of water or particularly high moisture locations.

It should be noted that, due to a lack of organs built for speaking (i.e. vocal chords), the train is fully mute. However, it does have other methods of communicating.

Subsection A - Exterior Dermal Layer

The most external layer of skin is noticeably fortified and structured. This layer is something of a padding; it does not maintain much structure for the train, but it does provide protection. This layer of skin cells has no pre-defined color or texture, seeing as it can camouflage and change outermost texture with detail and precision similar to that of certain octopuses (i.e. the mimic octopus). Its camouflage can be so precise and detailed that, with much concentration, it has the ability to write out specific symbols on its flesh. This level of control takes a lot of concentration from the main brain to accomplish and as such it is easier to do when the train is not focusing on other things such as intricate movement. This layer covers the entire organism (with the exception of one spot mentioned in Section 1, Subsection C and detailed in Section 2) and even droops somewhat low to the ground to partially hide the "wheels" of the train, which are a plethora of randomly oriented tentacles.

Subsection B - Underlayer of Skin

This layer of skin resides beneath the outermost layer. It is much stretchier, and much of it would hang loose from the body if it weren't for the outermost skin layer. It has no camouflage abilities. It is almost uncomfortably soft and moist in texture, like the skin of a sea slug. It is uniformly a dark, matte mauve. This more flexible layer of skin is necessary for when the train expands throughout various stages of its maintenance and growth.

Subsection C - The Frontmost Car

The first car is essentially the head of the organism. It is the smallest car, coming to a total of 7 feet tall and 9 feet wide. Within resides the main brain, which takes up about 40% of the car's internal space. The muscles that form the Conductor fold into this car (see Section 2) and take up about 20% of the internal space. The bile sac (see Section 1, Subsection G) resides below the brain and takes up the remaining 40% of the internal space. This car has a hold on the top that the outermost skin layer does not cover but the underlayer does. The gemstone of the train fills that hole, giving the train the appearance of wearing a hat with pointy ears. A combination of cartilage protrusions, bone structure, and detailed control of pigmentation work together to give the front of this car a semblance of a "face", similar to that of a caterpillar's in shape and build. When the main brain has the capacity to concentrate on controlling the specific colors of the face, it often decides on what it considers to be an "inviting" look: a large "smile" and big, wide, cheerful "eyes". Due to the level of focus necessary to control the camouflage in specific detail, however, there are some times wherein the train does not appear to have a recognizable "face" with a "mouth" and "eyes" — most often when it's moving.

Subsection D - The Second Car

This is the tallest car, but not the longest. It functions as the one true stomach for the entire organism; it is a compact, dense, nutrient processing machine. It measures 10 feet in height and 9 feet in width. The interior walls provide padding and separation to keep the internal muscular and skeletal structure of the train separate from the acids of the stomach (every car inside possesses these walls). During maintenance and feeding time, it fills with digestive acid and enzymes (see Section 1, Subsection G). Due to the train's snake-like process of digestion, meals and remnants of meals, acids, and enzymes are kept in here almost full time. This makes it the most dangerous and unsanitary car to ride in. The fact that it does not have a mouth leading directly into it and instead must be entered via the consecutive freight car also makes it the hardest to access. It is best perhaps best used only if and when every other car is full.

Subsection E - The Freight / Passenger Car

This car (as well as the caboose after it) are 9 feet tall and 9 feet wide. It functions as a "chicken coup" for the train: a place to store food outside of the stomach. Food and passengers must enter through this car before it can get to the stomach. The way they can enter is through the car's "mouth", found as a seam that splits lengthwise (vertically) in the middle of the bottom floor of the freight car. Worry not; the seam unzips and the mouth opens from there. This car has its own potentially harmful metabolic functions in the form of pre-digestive fluid. Much like how flies (in the absence of teeth) use a mix of saliva and stomach acids that can prematurely break down their food before they eat it, the train may release a certain portion of its own cocktail of acid into the freight car to begin the process of slowly, prematurely breaking down the contents in the storage chamber, as well as to help prepare for maintenance (see Section 1, Subsection G). This does not happen as often as it might in the stomach because this is not a stomach and does not need to be used all the time. This makes it a somewhat safer and more sanitary holding cell for passengers. However, if the train were to do a long trip without food, it might convert this car into what I have been calling a "freight car", wherein it would only hold food for the trip and it would not think twice about using its pre-digestive fluids to break things down in there. It would probably tell you when it was going to use the car for this purpose. Hopefully. Maybe it would try.

Sub-subsection E.1 - Maintainer Tendrils

Within each car where food (or friends(?)(!)) can be stored, there are denser membranes or walls that keep the various acids from touching the tentacular musculature and partitioned organs hidden underneath the soft and hard dermal layers of the train. It's not professional to let guests see the piping laid bare, after all. This acid-proof internal wall is about the hardness of the rooftop your puny, mortal mouth; perhaps a mote more flexible, but no less fortified. Use your own internal tendril to feel it now. Yes, excellent. Carrying on. Though the walls generally cover the sides and floor of the second, third, and fourth cars of the train, there are some openings. The oral opening is in the floor of the third car, surrounded on the outside by an overwhelming force of "tire" tentacles, allowing for the train to vacuum up prey (and clients!) with the awe-inspiring passion of a roomba. This opening closes and opens with ease. There are also smaller, spiracle- or stomata-like openings in the roof wall, mostly condensed in the third (freight) car of the train. These require a muscle to open and are, by default, sealed shut as though glued together by some substance. When the train needs to (such as when cleaning up the finer details of the cars during Maintenance [see Section 1, Subsection G]), it can descend thin (but dexterous) strands of muscle down through the open spiracles, protected from the elements (and yucky bacteria) by a thin layer of mauve, unchanging flesh like the kind on the outside of the train—except this time, coated in a sticky film of mucous. The mucous layer is important for picking up certain substances and cleaning various nooks and crannies. It also possesses some antibacterial properties. These tendrils possess their own brains, making them not very intelligent on their own, but capable of being descended while the train is in motion or with the Conductor popped out. They usually only carry out the function of cleaning or "picking up", but they can extend their abilities with extra concentration from the main brain. Think of these like the brooms or mops of the train. It should be noted that they do not reach the entirety of the train and are mostly for cleaning fine details.

Subsection F - The Caboose

The caboose is a much smaller, smushed version of the freight / passenger car. It shares the height and width, but not the length and not the function. It holds within it the end of the excretory system; the exit. How the digestive system leads to this exit is explained in Subsection G of this section. For passengers, this can be seen as something of an emergency exit if absolutely necessary. The remnants of bile from maintenance can be found in every car, but most often are found here. It is only partially cut off from the freight car by a thin wall that requires the usage of muscles to fully open or close. It could likely hold about one passenger comfortably, maybe two if they're small.

Subsection G - Internal Functions

The largest internal organ of the train is its stomach. All other organs mandatory for life are strewn about the walls of the train, underneath the underlayer of skin and outside of the stomach and chicken coup. There is a skeletal structure for the train that is similar to a snake's in that it's mostly spine and ribcage. It is not similar in its flexibility, however. The train retains enough flexibility in its thick, hardened spine to moderately wiggle in any direction while retaining enough strength to carry burdens and hold creatures inside. The "skull" is located in the frontmost car. The main internal functions to be covered in this section and digestion and excretion, generally referred to as "Maintenance". Once the train is hungry enough, the first phase of Maintenance begins. The train will produce enough digestive fluids and enzymes to fill the stomach. To get the food from the chicken coup into the stomach, the train will kick into high production of less efficient digestive fluids in the chicken coup car and enlist the help of gravity by attempting to back up against a wall, a tree, and tall surface. Once all the contents are broken down, they are absorbed and distributed throughout the train. To clean up the residue, the train will enter the second phase of Maintenance wherein it begins to collect and produce a gigantic amount of bile in the bile sac of the frontmost car. All movement is rendered impossible at this point, so the train will likely park by a secluded body of water to maintain moisture while it spends time filling up its head with bile. The expansion causes the head to swell, forcing the Conductor out of its hole. However, since the train has no concentration on motor function, the Conductor is not fully formed — it looks like a motionless sack of meat and skin flopped over the train's swollen head. Once enough bile is collected, the train spews it through the entirety of the car, collecting with the digestive fluids built up in each cabin. Lots of fluid is expelled out the caboose in one rush, a flood of bodily remains, stomach fluid, digestive enzymes, and bile. The train may need to push up against a tall surface again to get the dregs of the sauce out, which should be possible after most of the bile is expelled from the sac. This is a taxing process for the train, and it is a moment where the train is most vulnerable. It may take a little nap after all this happens. How cute.

After the flood is usually when the Maintainer tendrils described in Sub-subsection E.1 push through their spiracles and descend to ambiently "swab the deck", so to speak. As stated before, they do not necessarily reach every part of the train's insides, but they do what they can.

Maintenance is an efficient yet imperfect process. Remnants of Maintenance can be found in several places throughout the train, as well leftovers of what it ate. Please exercise caution when finding any evidence of Maintenance. Additional help with cleaning up would probably be welcome!

Subsection H - Sensory Functions

There are only two fully functional eyeballs located in the train. They are attached to long tentacular stems that help create the tentacle puppet known as the Conductor (see Section 2). Without the Conductor, however, the train has no human-like sight and instead must rely on a series of light and heat sensors located all around the outside of the body, mostly towards the head. This can make its driving a little insane without some means of assistance, magical or otherwise. The train can hear and smell, although with what organs is largely unknown on account of nothing resembling "ears" or a "nose" being visible. It has no reason not to be able to feel things. As for taste... it does not have a tongue, but it is likely that the taste buds are located around the mouth at the bottom of the freight car. As such, the train can taste anything that enters as it is entering. The mouths are not built for much else besides opening and tasting.

SECTION 2: THE "CONDUCTOR"


The Conductor is made of a collection of thin tentacular muscles collected under one stretchy section of uncovered underlayer flesh, located on the head of the frontmost car, directly underneath the gemstone. Using the full concentration of the main brain, these tentacles can be precisely constructed into a body that can uphold and maneuver the gemstone as if the gemstone were a second, smaller skull. This is what I meant by a "tentacle puppet".

The shape of the gemstone itself decides the rest of the Conductor's body. This emerald is shaped like a geometric canine head. It is somewhat mask-like in appearance due to its lack of realistic detail. It has a head, a snout, and pointy little ears. It does not have any indentation for a mouth. There are a pair of holes in the nose, signifying nostrils, although no air comes out of these. There are also a pair of rectangular holes in the head where eyes should be. The two functional eyestalks of the train poke out here, through two natural holes in the underlayer skin. However, the eyestalks are not fastened in place, and so they may wiggle around underneath the gemstone. This phenomenon may be extremely unnerving, although it is only visible up close. There are also no eyelids for the eyes, so the given impression is "bulging, wobbling eyes partially-obscured underneath a gemstone mask", which is sure to set off the self-preservation alarms of certain creatures.

The preferred shape of the tentacle puppet is that of a humanoid torso (thus making the shape of an anthropomorphic canine in combination with the gemstone head). Tentacles may combine and compress in various ways to attain the shape and function of humanoid hands, arms, a neck, a chest, and a stomach. They do not simulate the natural breathing or shaking of a humanoid torso, and because the puppet is only covered by the underlayer of skin, it is entirely lacking in hair, nails, visible arteries, wrinkles, nipples, or a belly button. These may be a disturbing details to those who assume the tentacle puppet is not a puppet but rather a fully functional organism stuck to the train. The body is also prone to stretching or writhing in ways that appear unnatural or wrong.

If someone were to attempt to hit the Conductor, their hand might be "swallowed up" by a series of tentacles separated from the offender only by the underlayer of skin. To simulate this effect, place your finger on your cheek and attempt to bite it through the skin.

See Section 3 for how the detail and shape of the Conductor changes over time.

SECTION 3: GROWTH OVER TIME


The train will hatch looking mostly how it would as an adult. That's gonna be one huge chrysalis, I am aware. It may be smaller, less efficient at holding and carrying. At Cycle 1, it would likely be at around 85-87% of its adult size and capacity. At Cycles 2 and 3 it approaches 90%. During the last stretch to Cycle 4, it would experience slightly more growth than usual to meet the ultimate 100% size and capacity.

The main part of the train that changes in its first four Cycles is the Conductor. The tendrils used to pilot the flesh puppet take time to grow in length and coordination to meet the advanced dexterity requirements for puppeteering a 4-ft tall torso. As a baby, the Conductor would possess the height, shape, and motor functionality of a sock puppet. It would grow from there, with physical ability and mental experience, into a full-on "person" ripped straight out of uncanny valley. Of course, the gemstone head never changes, but the body underneath does.

As the tendrils puppeting the Conductor grow longer and more defined, the smaller, older tendrils wrap around the base and possess less and less functionality until they become obsolete. The result is a cascading tangle of baby tendrils wrapping around the base of the Conductor's torso, vaguely evident underneath the mauve skin if anyone were able to climb up and get a good look. The resulting effect is like that of a palm tree's bark, and it is freakish. Liable to induce some amount of trypophobia. At least the baby tendrils don't move after adulthood, for a while anyways. They become numb and only usually respond to the most extreme stimuli by pointing directly upwards, much like the hackles of a cat.

SECTION 4: ADDITIONS AND FUTURE PLANS


Subsection A: Additions

— Used a Winner's Choice to gain a Crit 20 Stray consequence in the Language department.

— Besides that, none for the moment. Clean as a baby scrubbed with Irish Spring Soap.

SECTION 5: SUMMARY


— Big. Like max height and length.

— Four main "chambers". Head is smallest, followed by stomach (tallest but thin), followed by freight car (longest), followed by caboose (short).

— "Is the train crispy or wet?" I ask. 'It's a perfectly good train, sir.' I poke the train. It's wet.

— Musculature composed of tentacles, some big and some small. The tentacles and tendrils can move through the body without skin, but when they pop out into the air (if they do), they are usually coated by some loose pocket of skin (they way we would put on Nylon gloves).

— Large, randomly placed tentacles underneath the entirety of the train allow it to move with surprising agility and steadiness. These are "tire" tentacles.

— Thin, limber tentacles with minds of their own can descend from spiracles in the roof of the freight car to do detail work when cleaning the car.

— Flesh puppet named "the Conductor", made of tentacle muscles all sharing the same flesh sack (think multiple hands or fingers from different bodies stuffed into one big Nylon glove, trying to pretend to be a normal person's hand).

— Lots of bile flooding of the bodily system to achieve digestion and excretion. The acids are contained in the body and do not make contact with the interior organs and musculature of the train.

— Organs are strewn about the train's full insides, in between the stomach / cabin cars and the skin layers. The only collected organ that is (mostly) in one spot is the brain in the front car. This makes it harder to kill by stopping sometimes like its heart or kidneys or whatever, because you can stab one spot of the heart that is spread through the entire organism, but that doesn't shut down the entire system.




OOC Name: viv
Slot Type: RCS
Character Name: Amesemi
Description:
Big Purple Moon Sphinx. Click for more.

This one is a creature made to be elegant but fierce; though she would be far more intimidating if she didn't have a kind, dopey-looking freckled face and pastel colour pallette. Still, standing six feet tall with a wingspan of twenty feet, she's nothing to sneeze at.

From the waist up (the first one) she possess a humanoid torso. Her frame is soft and rounded, though it's the kind of plushness that has an incredible amount of strength underneath it. Her skin is a pale and gentle lilac, softened underneath a fine coating of peach fuzz. A collar of barred feathers wraps around her upper-body; coating her chest and upper arms in a mantle of violet and lilac. Her skin deepens in tone towards her forearms and hardens into darkened, rough scales that glint faintly with iridescence. Her fingers are tipped with claws that glint like little shards of obsidian.

Her hair cascades in long, thick curls down to her lower back (the first one) and is the same shade as a twilit sky just before the stars appear. Her features are soft and kind; her cheeks are dappled with freckles and her face is sweetly rounded. Schizolite replaces her skull, visible only in where it protrudes through the center of her forehead and crescent moon-shapes on her cheekbones. Some of her upper molars are gemstone, too, though most of her teeth are normal, albeit much sharper than you would expect from a regular humanoid.

Below her waist (again, the first one), Amesemi's humanoid body gives way to a quadraped shape. Her forelimbs are taloned like a bird of prey, massive and corded with muscle that ends in curved, black claws capable of rending steel. A second feathered ruff circles where her body drifts from humanoid to quadraped, dark blue-violet and tinged silver. It features three silver crescent moons on her front and a circle above the uppermost pattern.

Her body is lion-or-tiger-like in the hindquarters, covered in a short and sleek coat of sabled violet fur. It shimmers softly like it were underneath moonlight. Thick, rippling muscles underneath suggests immense power; the kind you wouldn't want to be kicked by. Her tail is long and lion-like; ending in a thick, curly tuft of hair.

And let's not forget the wings. They're almost vulture-like; a huge twenty-foot wingspan would blot out the sun if there were any to speak of down in the caves-- though they're still not big enough to sustain proper flight. They're a barred tapestry of dull plums and lavenders and dappled with dark blue on the wing lining. Though she can't fly with them, she can glide. Or she can use them to knock someone clean off their feet.

She has a strange, straight-backed posture that you might expect to see on someone with intense military training. If that soldier had a lionbutt, obviously. Despite her rigid, tense stance she has a voice soft enough to be jarring to come out of someone standing around like that.


OOC Name: Bunny!
Slot Type: RCS
Character Name: Plover
RCS Source: #mytickets.
Description:
A very large, very green four-armed biped with a shaggy white mane. Click to show more.
Size: ~13 ft tall at top of head. Healthy weight of ~2.3 tons.
"Holy fucking shit" is a good way to greet xem as xe approaches you for the first time.

On most axes, Plover is large: Rather massively tall and wide with a fat gut, and stout, powerful legs to carry the whole ensemble with rather agile ease. Four arms bulk out the silhouette even further, and a dense mane and tail of white hair continues to add more bigness to xir frame. And, as if xe were not difficult enough to miss, the dense, seal-like fur coat covering Plover is quite green; clad from the head down in neon, with white gloves and black socks.

Xe has big teeth and claws and an intermittent few spikes and webbed feet; but, those aren't very interesting to wax on about, though. The real star of the show is Plover's distinctly alien skull.

It is both rounded and blunt, faintly cetacean in structure with the way beady, low-light seeking eyes are seated fairly far forward; except, xe is lacking a blowhole, and instead has three pairs of slitted nostrils that are capable of sealing shut. These eyes are just close enough to the point at which xir ear markings terminate to enable xem to be really very expressive. Massive ears can pivot nearly one-eighty degrees in either direction, and merely add to the show of whatever emotion is on xir mind. Thick, inky lips exist to conceal xir massive, serrated chompers, but they seem near-permanently peeled back to expose a toothy grin anyway.

Behind those teeth lies a long, sticky tongue not unlike an anteater's, and an excess of saliva containing a veritable menagerie of bacteria that make any residual bite wounds from xem an absolute nightmare to keep from becoming necrotic.



A freshly-hatched Plover is, of course, much smaller than the full-grown form; roughly five feet tall, and around one hundred twenty pounds. Xe's muscle mass and chubbiness are fairly pronounced, but not nearly as developed as it will come to be with the next four cycles of near-constant eating and activity, especially with how much swimming and fish-eating is on xir schedule.




OOC Name: Harvey
Slot Type: RCS
Character Name: Vekzhar
Description:
A spiked, stingray-esque quadruped with glowy bits.

Size: 12 feet wing to wing, 6 feet long including the tail, and about 3+ feet thick depending on where you look.
Relatively large in size, about the length of an adult man and twice as wide, though flat like a pancake, this creature isn’t the most peculiar thing you’ll find in the caves. It resembles a mix of manta ray, lizard, and moth, with anglerfish-like elements. Its main body—the section that holds vital organs—is relatively small, ending midway down its full length, cutting off where the back spines stop. Hollow bones support two fleshy, manta ray-like wings stretching out on either side, only slightly thinner than the main body. A gemstone, pale green, forms a perfectly round bulge on its underbelly.

On the tops of these wings are golden and black eye-shaped markings, designed to deter predators. Gray spines tipped with gold, similar to those along its back, form spear-like projections on the sides of the wings, atop the head, and at the tail. The tail itself consists of two long flares of skin and muscle, ending in ever-glowing golden bulbs that protrude slightly from the flesh. Additional flares extend from beside the head-horns on either side, curving out from the ends of the wings—each tipped with glowing bulbs as well. Bone and muscle stretch between all appendages, making them semi-moveable—except the head flares, which are fixed.

Its inner flesh and blood glow with a radioactive-looking purple, made to seem like it’s unsafe to consume, although the creature is lacking in any toxins. Striking purple scarring from battles past etch into the scales, still bright purple. Clearly carnivorous, its gaping maw holds single rows of elongated white fangs. The mouth’s interior is a bright pink, and two flexible flare-lures extend from either side of a short, split tongue. Four small limbs, each ending in two fingers or toes and short thumbs, hang from its main body. These limbs, equipped with long, dagger-like claws, are mostly useless except for striking at prey beneath it. The back feet have bright purple paw pads, while the front are simply scaled. Gill-like flares line its underside, allowing it to swim and breathe underwater, though it spends most of its time in the air.

Its flares—or lures—are used primarily to attract prey that mistake them for food, much like moths drawn to a flame. It lies in wait for creatures to approach before striking, favoring dark environments such as deep water or shadowed caves. While its wings are capable of flapping, they are mainly used for gliding over long distances with no effort, like a manta ray cutting through water. It travels mainly by air.

Relying solely on its shining lures and sharp teeth to survive, it’s a rather unimpressive animal. The creature can produce low, gut-wrenching screeches—part of the reason for one of its names. Generally, it is not aggressive unless hunting, preferring a solitary and peaceful existence.





OOC Name: choir
Slot Type: RCS
Character Name: Angel
Description:
A metal armored, puma-like humanoid with a singular wing.

- Anthro puma-like being with one wing, about 6"1' (tall human size)
- Breaks down iron and sulfur to create armor (greigite, an iron equivalent) on parts of the body. It grows from thick patches of skin on the chest, hips, arms, and legs.
- Exposed skin is temperature resistant to avoid scalding or freezing areas in contact with the armor. Its texture is similar to leather clothing and creaks when it moves.
- Rattlesnake-like tail used as excess greigite storage. The end segment eventually falls off on its own.
- Extreme scar tissue on the pelt grows into misshapen feathers instead of fur follicles. The hair is also made of feathers.
- Spit and digestive fluids contains diluted nitric acid to help oxidize and break down metals.
- Smells like a really salty banana to cover up the sulfurous odor. Though, it's not that much worse than the caves in general...




OOC Name: Silkwyrm
Slot Type: RCS
Character Name: Vestyge
Description:
A six-legged, armored valkhound with the ability to consume almost anything.
Size: 7 ft tall at the shoulder, 16 ft long
> Armour is chitinous
> Sickle-like claws on forearms for cutting through meat
> opposable thumbs on middle arms
> Specialised digestive system for eating carcasses at various stages of decomposition
> Hollow, long, proboscis like tongue for "cleaning spills" and mosquito adjacent behaviour
> omnivorous, but requires the. Whatever. inside Gembound oil specifically to live




OOC Name: Gortie
Slot Type: RCS
Character Name: Hrimfaxi
Description:
A translucent horse with an icy set of armor.Click for more.
Size: 5.5 ft at the withers
From a distance, this creature might be mistaken for an average-sized horse with a gemstone horn or even a unicorn. This creature, however, shows a few odd characteristics.

First, it's translucent. Organs and veins--blue--show faintly through the body, as do pristine white bones. Second, the parts that should be flowing and fine (mane, tail, feathering, and beard) are quite stiffly rigid, disobeying the laws of gravity. Third, it's... shiny. A slight steam is also constantly rising from it. It is, as it turns out, undergoing a constant chemical process within that absorbs heat from the area around it. This energy-intensive process is part of its biology: moisture wicks down, freezing as icicles everywhere there's tendrils of keratin that might otherwise have been very, very thin hair.

Should the creature's thin ice coating ever melt, as it would in fire or under warm water, it will appear somewhat more thin and the hair, extremely fine and limp. Its skin would prove quite thin and transparent, almost sickly. In the meantime, given its biology, it is comfortable in the coldest of caves; even locking it in ice will do little, so long as it has enough sustenance (in the form of any plant matter at all) to convert. In hot areas it can remain comfortable so long as it can maintain its biology; if it fails completely and overheats, it will experience normal symptoms of heat stroke while its exterior shell melts. This creature leaves ice in its footsteps, and when moving slowly and carefully, can even freeze water to walk upon it so long as the water isn't deep or quick-moving. It will never be bothered by insects, who freeze when landing on it, and fall off or die. This creature could also--ex. by using water magic spells--form water on its body in specific patterns or shapes, which would then freeze solid, allowing it to maintain ex. ice armor, spikes, or false body parts at will.





OOC Name: YspobDon
Slot Type: RCS (won from T4 reward in gacha)
Character Name: Audland
Description:
Bipedal, vaguely kangaroo-shaped Valkhound. Click for more.

WIP image:

- VAST amounts of fur for surviving mostly in Ursa.
- Giant moose-like antlers
- Opposable thumbs, dexterous hands, non retractable claws.
- Tail can support his full body weight so he can balance on it like a kangaroo.
- Could probably eat whatever.
- Spiky plating on the tail makes it a good offensive and defensive tool.
- Tail can support his whole weight so he can use it like how a kangaroo uses its tail.
- Moderately sized for a Valkhound, but much taller than the average humanoid. Maybe 8 ft tall when not balanced on tail, and Wide to boot. Tail nearly doubles his height but he stays within height limits.




OOC Name: Chishio
Slot Type: RCS
Character Name: Amun
Description: A fox-like entity with adornments such as cloth-like pieces that end in everburning candles or lanterns, bell-like earrings, wispy white mane and tail, and a glowing marking on their face. It is greyish silver and red in color with rear stripes and foreleg "tattoo" markings. They were created by Meissa with a bit of latent wish magic, allowing for some of its odd features.



OOC Name: Harvey
Slot Type: RCS (GM-designed Valkhound)
Character Name: Excalibur
Description:
16 ft long armored Valkhound with a serpentine head. This creature is sixteen feet long from nose to hip, and an astonishing mixture of agile speed and brawny defense. The entire body is armored in spines, many of which are jagged and mismatched; these can regrow after being broken but often do so crooked or forked. They are sturdy, arranged in a flexible manner with each set of scales overlapping the next. The talons are hooked and powerful: each limb has three of these plus a long dewclaw-talon on the front, and a backward-curved, sickle-like claw on the inner rear of the hind legs. The tail is heavy and sharp enough to inflict serious damage as a weapon in and of itself, initially thinning down before forming almost a club-like apparatus spiked with increasingly longer, thinner spines. The largest, thickest spine between the shoulders is a shard of Oilstone; its gemstone, which will not regrow.



The head is serpentine, like a snake's skull, with the armored hide of the face extending into teeth with no lips. Its ears are holes hidden behind the first set of plates behind the jaw. The forked tongue is capable of scenting the air, and--like its eyes, nostrils and blood--glows a pale, periwinkle blue-purple. The pupils are lighter, and the eyes are capable of seeing ultraviolet color. The two longest, backward-curved and thin upper fangs are capable of injecting a venom that makes the victim feel as if they are burning, like an injection of capsaicin. This causes debilitating agony for up to ten minutes, but no lasting damage aside from muscle soreness caused by cramping.




OOC Name: viv
Slot Type: RCS
Character Name: Aurelle
Description:
Purple Elf. Click to show more.
A little over five feet tall, Aurelle is a far cry from most other gembound despite her very average height. She has a willowy, fragile-looking frame that makes her look very agile and graceful, though she looks just as like to snap with a stiff breeze.

Her face looks more sculpted than alive-- like she were created out of marble. Her lavender skin is completely devoid of any typical humanoid imperfection: no blemishes, no scars, not even a freckle. Especially from a distance, where even the pores of her skin aren't immediately visible. She's perfect, but in a deeply uncanny way that people really shouldn't be.

And, frankly, her eyes don't help. What should be the windows to the soul are completely blank-- no pupils or irises, just a dull grey like a light within had been snuffed out. It's difficult to judge if, in another life, her species were simply adapted to be blind and live in dark places, or if she were simply born with some kind of anomaly. Either way, she can't see visually: but her sense of smell and hearing has heightened to the extreme-- to the point it might seem as though it's not a hindrance at all, especially with magic.

Pinkish kunzite replaces the mid-section of her skull. It's most visible in little crescent shapes beneath her eyes, glittering through the skin it bursts through. It's also visible replacing her upper molars and peering through some parts of her scalp; though her hair is so thick you'd never notice unless you intentionally went looking for it.




OOC Name: Dark
Slot Type: RCS
Character Name: Timir
Description:
Lanky Valkhound somewhere between a wolf and a boar. Click for more.
Timir stands about six and a half to seven feet at the shoulder, twelve and a half feet long, or twenty including the full tail. It is a Valkhound, with an Oilstone set in a diamond shape atop its forehead, just below two forward-curving horns. Its body is somewhere between feline and canine, with sickly pale colors as a base on soft, snake-like scales which shimmer with iridescence. The scraggly, long mane that coats its entire neck and runs down the back, along the chest to the abdomen, and behind each limb, is dark grey-black with purple hues, but difficult to pin down because of the very intense iridescence to it. More often than not, it looks purple or green or even pink, matching its Oilstone. Its nose is a long, single nostril at the front reminiscent at first glance of a lion's nose, but can be closed fully; the interior glows cyan, along with the long, prehensile tongue and single pair of eyes. Its pawpads are sparkly pink, like glitter, and a sharp, hard arrowhead shape of keratin tips the tail like a spear-point. This tail can be used as a weapon, and two long, backward-pointing spikes are intended to cause damage if and when the tail is yanked free of prey or an enemy.

The head is a mix of boar and canine, with an exaggerated German Shepherd-shaped muzzle sporting teeth (and two long lower tusks) that crop straight up from the jaws; thin fur alternates with scales across an upward-sloping, boar-like face with tufted, boar-like ears. Two long, curved talons on the inner hind legs serve to aid in climbing; the creature's hide and scales can gradually shift color like a chameleon can, though it takes some time. The blood and to a lesser extent the saliva are highly acidic, enough to cause minor contact burns.





OOC Name: viv
Slot Type: RCS
Character Name: Tsvetok
Which Character Donated Magicka? Aurelle
Description:
A valkhound, about 7.5 ft tall at the shoulder.
Honestly, Tsvetok isn't too far off from other Valkhound creations at this point.

They are about what you'd expect; ungodly large, ungodly unstable, ungodly designed. This one is a bit of a siege weapon to boot, designed largely to do as much damage as quickly as possible without getting caught in the cross-fire. They're quadrupedal, with shorter forelimbs and claws capable of grabbing and rending. Their hind limbs are longer, thicker, and capable of sustaining its weight to go upright and keeping it balanced, as it doesnt have a proper tail to keep its center.

Dark green, iridescent feathers cover most of its body, streaked with embery-yellow. Beneath, its skin is a dark red and absolutely scorching to the touch, capable of passing small burns should you be unfortunate enough to try to give it a touch. Its face is skull-like, cooler than the rest of its body without feathers insulating the heat, but still considerably hot to the touch. It does seem to have eyes, though they are very small in their sockets, making it look empty. It also has heat pits in the end of its barbed beak-maw, as well as a long, lava-coloured tongue that helps it scent prey and navigate.

For some reason, Tsvetok has also been designed with a feathered crest used to gauge its mood. Relaxed, its feathers sweep onto the back of its head. Excited, it might lift a little. But more often than not, its displaying outward aggression or anger with the crest flung straight over its face with two longer, feeler-like crests braced like horns. Perhaps it thinks this display is intimidating.

Long, poisonous spines line its back, tipped blue and yellow. These spines are also lined just under the joints of its wings, presumably in case anyone gets any bright ideas about trying to disable its flight. The venom is paralytic and also generally unpleasant-tasting. Its wings are suited to short bursts of speed, making it particularly agile in the skies. Its elongated, many tailfeathers also make it a fairly disorienting sight to look at in the air, likely to aid it in not being immediately shot down whenever it takes flight.

Tsvetok makes terrible, deep-bass noises reminiscent of cassowary, or dinosaurs. Its scaled legs and iguanodon-like stance also contribute to this.

Actually, are we sure this thing isn't just a flying magic dinosaur?





OOC Name: Tadpole
Slot Type: RCS
Character Name: Brother
Description: A spinosaurus, 20ft width from nose to tail tip and 8ft high from toe to sail tip. Slightly changed colourations (not that we really know what colour it was), but otherwise just a spinosaurus as it comes (though obviously much smaller than real specimens).



OOC Name: Viv
Slot Type: RCS
Character Name: Friend
Which Character Donated Magicka? Aurelle
Description:
A 160 litre, 350 lbs slime that can shapeshift via consuming other organisms. It cannot exceed becoming 350 lbs heavy, and takes some time to change shape. Click for more.

Subject is composed of three layers: an outer layer, an inner layer, and the core. The outer layer is largest, consisting of approximately 60% of the specimen.

Semi-opaque, the outer layer is mostly clear and grey but takes on a pearlescent property beneath light. Current agreed upon hypothesis is that this is used to lure prey. Similar to amphibians, the subject absorbs oxygen directly through pores scattered across the 'skin.' Subject does not appear to be affected by losing parts of the outer layer, however. More information in file 2.

Though it is ill-advised to touch the subject, the specimen is warm to the touch. ██████s have described the viscosity as 'soupy,' or 'like gelatin.' One ██████ noted that the subject is wet to the touch; covered in a thin sheen of moisture.

The inner layer is thicker compared to the outer layer's texture; more viscous but entirely transparent. This layer consists of mostly a substance similar to stomach acid. More information in file 3.

The core is a small, bean-shaped sac that seems to stay in one place. It is six inches wide and three inches tall. It has a thick, leathery skin and is totally opaque, visible through the other two layers. Inside the core is the subject's organs; lungs, a brain, a heart and a quartz gemstone. No matter what shape the subject takes, the core does not change size nor location, often staying at the 'head,' or perhaps simply what the subject thinks of as a head.

Subject has been known to change shape and colour. Pouring dyes into subject results in a brief colour change of the outer layer, without direct harm to the respiratory system. More research needed.

Fully intact, the specimen is approximately three hundred and fifty pounds, and fits quite neatly into a one hundred and sixty litre barrel.

Unlike the rest of the structure, the core never moves nor changes. It is a hollow structure consisting of a thick, leathery substance not unlike a jellyfish's bell. The core is bordered a double membrane; an inner similar to an epidermis layer and an outer layer perforated with pores. The outer layer produces a thick mucus that protects it from the acidic qualities of the inner layer. The core is composed of 40% water-- the lowest water content in the subject's body.

The porous layer and the mucus it secretes appears to enable it to absorb nutrients from the subject's stomach acid and the oxygen from the outer layer. Inside the core itself is a fluid rich in oxygen, which surrounds the brain and a quartz gemstone. This fluid also carries consumed cell structure directly to the brain, allowing it to register and shapeshift.

Current hypothesis is that the quartz replaces some kind of larynx, as the subject seems incapable of speech in its base form.

Consisting of 70% water, the subject's inner layer is highly acidic, breaking down whichever matter finds its way inside. The cells making up whatever it consumes are brought directly to the brain where it absorbs them to use for foundation for shapeshifting.

The outer layer is 90% composed of water, with a thick, porous rind around it. It is constantly shedding and regrowing pieces of the outer layer, and it makes up the majority of the subject's body. It is made up of unspecialized chromatic cells which allow it to shift colour and texture at will.

Oxygen is directly taken from contact on the skin and transferred into the mimic's body as an amoeba might, and brought through all layers into the core. Small clusters of nerves also connect to the brain, allowing it to detect sensory stimuli such as sound, pain, light, heat and various textures.

The outer rind covering this layer can also stiffen seemingly at will, allowing it to take on rudimentary shapes, but these shapes cannot carry weight (such as holding items) without further specialization.

Though it shifts at will, studies show that there is a stretch of more muscular skin (often directly parallel of the core) that acts as a foot, akin to what you might find in gastropods.

Along the rind and throughout the outer layer of the subject is clusters of nerves. It seems able to detect when things are touching it and where a light source is, but is incapable of true sight without specialization. These nerves connect directly to the brain in its core much as you'd expect from any other sentient creature.

As you may expect, its nervous system is ever-fluxiating. Nerves that are more specialized to detect pain, however, are located in the inner layer and into the core. The subject will not react to its outer layer being cut or separated from the rest of the mass, and the lost mass grows back within a few days akin to any other lesion you might find on something with skin. Cutting into the inner layer will cause much more damage and cause the mimic to recoil as though in pain.

It should be noted that in its base, fluid form, it is entirely incapable of speech and is effectively blind, unable to percieve a majority of the world around it other than shadows and heat.


An opportunistic omnivore. Anything that finds its way into the inner layer of the subject is consumed within a few hours. However, nothing goes to waste.

Nutrients mean very little to the mimic. What it is hungry for is knowledge and change. When it ingests something, the molecular cells are split and sent back to process in the brain, registering the many unspecialized cells throughout its body. This allows the subject to change shape, which it does so very thoroughly.

For living things, internal organs are built up first. It is a slow and meticulous process; it grows each indivual part made to make a thing work, work. Observing the subject shows that early stages of transformation look a lot like a corpse rotting in reverse; dust, then bones, then flesh, then blood is restored through newly-created veins. It does, however, require a visual aid to know how the new form moves and acts.

It seems able to mimic objects, too, provided it has consumed the required ingredients-- but the subject seems to struggle with these. More often than not, some sort of organic matter is thrown into the mix: eyes on a door where there should be none, a chest with huge, barbed teeth, a bag with legs that runs.

On that vein, the mimic is able to turn into whatever it desires, provided it has consumed the materials to do so. It cannot create what it has not seen before-- example: if the subject wishes to turn into a rat, but has only ever consumed reptiles, it will become a rat-shaped organism with reptilian scales and uneven feet. Observers wish to note that they would describe this occurence as, 'creepy.'

Similarly, the subject cannot become something that weighs more or less than 350lbs. If it wishes to become a rat, it will not be small: it will be a four foot tall, three hundred and fifty pound rat. If it wishes to become an elephant, it will become a three foot tall, three hundred and fifty foot elephant.

As such, the subject looks much more natural when assuming shapes that are naturally a similar mass to it. The subject also seems to have a preference for remaining relatively small, but sturdy.
|



OOC Name: Silkwyrm
Slot Type: RCS
Character Name: Kithara
Description:
"What if clouds felt like what they looked like?" Click for more.

- so crazy fluffy like its insane.
- big to maximise huggability
- big boba tea eyes
- mask-like face
- bunny esque antenna
- four pairs of legs
- what if clouds felt like what they looked like.
- 6 feet at the shoulder

full desc

Intentionally created to minimise any visual discomfort and to enhance widespread appeal for a variety of species, without compromising practicality. This design has to tread a thin line.

Structurally sound. Stocky, but with plenty of room for growth in mass without compromising movement. A thick, prehensile neck and tail with three sets of forelimbs and one set hind-leg, generically mammalian in type. Dexterous fingers tipping the foremost limb, which is kept aloft - this is the designated "chest" area. Soft tissue gathers and swells further back to protect digestive system before the beginning of the tail.

On this strong foundation, thick plumes of layered downy fur. Impossibly soft are the words that come to mind. They thin near crucial points of contact, such as the face, wrist and ankles. They are thickest around the neck and tail. The colours come in cool pastels, especially pleasant to animals with three cone colour vision, but still tolerable to those with more or less.

The face took some planning. We wanted something sympathetic. It is entirely immalleable, but its expression is of gentle concern. We don't want it to wear its true feelings on its sleeve, the barrier kept between it and others should be maintained for its safety.

However, we considered the tactile experience of this design and we thought it necessary to compensate. It has thick, furred feelers (say that three times fast!) that resemble ears, though do not possess any unique sensory function, aside from a high amount of nerve endings.

It must also be a respectable size, for self defense and practicality reasons. Exact measurements are available on request, but current estimate is around 6 feet at the shoulder.

We understand that investment in such an atypical body plan is a risk, but we assure you the long-term returns outweigh any short-term instability. We guarantee that after a few cycles of its presence, facility productivity will improve tenfold - as will worker morale.





OOC Name: Jaymie
Slot Type: RCS
Character Name: Athebyne
Description:
Long, fireproofed acrobatic dragon-like valkhound. Click for more.
Long, spiky-furred, armored...Athebyne is a sleek, agile being well-defended and well-designed to be a fast-striking menace. While not extremely tall compared to its peers, reaching about 5 feet at the shoulder, it is exceedingly long, at 15 feet from head to hindquarters, with a tail length significantly longer then the majority of its body. This tail, while not prehensile, is quite well-controlled and can be used as a whip-like weapon but mostly helps with its balance when performing stunts of dexterity and acrobatics. It is extremely flexible, able to slip into tight crevices despite its size.

The dark ruby fur covering much of its is slightly greasy, as it generates a fire-proof oil that coats its fur like waterproof oil on a duck. This causes its fur to be slightly spiky in places, especially on its neck. The golden scales on its belly likewise are fireproofed to lighten backfires on its own magic. Its belly is not hard-armored, the scales are more like thick leathery plates then hard keratin, to keep the body flexible. It will protect its vital organs from hazards of the job, but targeted attacks may find it relatively easy to pierce straight through them.

Upon its head is a golden crown-like horn, accompanied by its Oilstone, which attaches to the base of this crown beneath the skin and curl back as a pair of horns on its skull.




OOC Name: Viv
Slot Type: RCS
Character Name: Hazel
Description: A centaur with small wings, 7'5 feet tall | 4'4" at the withers.
Click for more.
A first glance over Hazel (Short for Venti Frappuccino® with Oat Milk, Strawberry Cream Cold Foam and Caramel Drizzle, with Vegan Whipped Topping and Hazelnut Syrup) might lead one to think that she's just a humanoid upper-half plastered onto a horse's neck. And she kind of is.

Her legs, though, are a little longer than you might expect from a horse: and certainly much more fluffy. Her hooves are cloven like a deer or goat and coated in overthick, extremely long feathering. On her back (the horse one), sit a pair of small, vestigial wings, far too small for any kind of purpose other than to sit there and look pretty.

The humanoid portion of her is thickly-built, soft around the edges, and dappled in little freckles. Her enormous eyes are a warm brown and her hair is extremely long and thick like her coat. A pair of floppy, goat-like ears sprout out from under the mass of hair, dark brown on the outside and cream on the inside. Her teeth, unlike a horse or regular humanoid, are all fairly pointed and more indictative of a strict carnivore than anything else.

As a child, Venti Frappuccino® with Oat Milk, Strawberry Cream Cold Foam and Caramel Drizzle, with Vegan Whipped Topping and Hazelnut Syrup is a bay horse with cream half-stockings on her forelegs. Her dark skin is covered in pale freckles and the tips of her wings are similarly coloured. As she grows older, the white patches on her body begin to grow and expand.

By her fourth cycle, the spread of her vitiligo will stop abruptly-- perhaps due to the nature of the caves. Her socks will have expanded up almost to her shoulders and dip under to cover her belly and part of her legs, ending in pale strands going through her hind feathering. Her hair and tail will have thin cream strands coming through them, mixing through the dark brown hairs, and her rump will be lightly spotted, too.

What seems to irritate Hazel most, though, is the spread of vitiligo on her humanoid skin. It bundles in uneven patches on her fingers and palms, elbows, shoulders, mouth and underneath her eyes. They are extremely sensitive to temperature changes and hot light and are easily irritated, often very itchy. Hazel will quickly find ways to try to cover it, largely with dye, and then experiments with the rest of her appearance.

She will eventually land on a look that can only be described as 'maxamalist.' She'll dye brown hearts and freckles onto her wings and stockings, and she'll dye other parts pink: a ring around her forelegs, hearts on her chest and wings, pink bangs and highlights through her hair and tail. She'll even dye her freckles pink.

The one thing that will never change about her, though, is the ice cream opal gemstone on her forehead. Pink and white, banded deeper colours, and takes the shape of a horn on her head.




OOC Name: Tadpole
Slot Type: RCS
Character Name: Jester
Which Character Donated Magicka? Worm
Description: 5'5" sheep faun.
Click for more details.

A domestic sheep made into humanoid form. She has the legs of a sheep, albeit much longer to fit human stature, complete with the hooves. She's bipedal with hands and pointed keratin nails at the end of each finger. Her tail is bobbed the same way a domestic sheeps' would be, complete with a woolly coat that is thickest around the head, chest, shoulders, legs and hips. Her gemstone is a red pearl that rests between both horns, secured at the tips.


 
 
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