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	<channel>
		<title><![CDATA[ORIGIN - Character Portal]]></title>
		<link>https://origin.boreal-nights.space/</link>
		<description><![CDATA[ORIGIN - https://origin.boreal-nights.space]]></description>
		<pubDate>Sat, 24 Oct 2026 12:44:34 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The Epidote Infection]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12773</link>
			<pubDate>Mon, 06 Jul 2026 12:03:10 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12773</guid>
			<description><![CDATA[<div class="gmpost"><center><SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:24px;">The Epidote Infection</SPAN></center><br />
<br />
<br />
A strange consciousness exists in Origin Cave, not fully understood but ever-present. Existing in veins of epidote stretching through caves and tunnels and existing in infected Lessers, its haunting whispers and urges echo through the walls, leaving imprints of three core ideas, the motivations of its being: Flesh is pain. Don't leave me alone. I need to be stronger.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Infection</SPAN><br />
<br />
A gembound that has consumed or otherwise been infected by a shard of epidote may not be fully aware for a while that they are infected. Depending on the method of infection, the epidote may take a full cycle or up to a couple weeks to fully take a hold of the gembound and advance the infection, depending on the proximity to the stone the infection began and how much the victim resists. During this time as the epidote moves through their system towards their gem, the gembound will slowly begin to feel loneliness, an itching on their skin or in their claws, and feelings of fatigue or drowsiness. Eventually, the epidote will attach itself to the gemstone, and the gembound will become Gemscarred.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Gemscar</SPAN><br />
<br />
The epidote has attached itself to the victim’s gem and causes it to sprout tendrils, digging into the skin and barraging the creature with temptations to follow one or more of the core motivations. Lesser gembounds are most susceptible to this, but it may also spread to golems or greater gembounds. As the infection advances, tendrils will continue to grow around the area of its gemstone and it will begin to have lapses in memory and consciousness, and it will feel weaker and more fatigued. Gemscars may also feel increasingly violent towards both themselves and others.<br />
<br />
This phase of the infection is curable, but the methods have yet to be fully discovered.<br />
<br />
OOC note: Gemscar phase typically lasts 1-2 cycles, but due to the nature of Gemthralls as characters, this stage may be prolonged for up to 6 cycles before they advance and can be explained by the victim constantly resisting or otherwise managing the infection without removing it completely. If it is <i>not</i> cured within that time, the gembound will eventually succumb to the epidote.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Gemthrall</SPAN><br />
<br />
A gemscarred who was unable to remove the impurity before its tendrils disabled its vital organs or a golem who gets infected becomes a Gemthrall. Flesh begins to deteriorate but the tendrils begin to animate on their own. Gemthrall appear to be spiky zombies at first, with bits of crystal poking out from the flesh and assisting with movement. Eventually after all the flesh has deteriorated all that is left is the support structure, making the end result like a golem in a shape that resembles what the creature was in life. As the host is now dead only the three core motivations are left.<br />
<br />
The level of danger either of these pose is proportional to the number of thrall gathered together or the proximity to the entity’s epidote vein. A lone thrall may simply stalk a gembound or make half-hearted grabs for its gem while an army of them may present a real threat to life in the cave.<br />
<br />
Gemthrall can spread the epidote infection by piercing the flesh of another with its epidote spikes/tendrils (and successfully breaking a piece off to stay behind/infect), or if another consumes a piece of the epidote. The epidote itself is not viable for Give Life, but the host's original stone is - it remains cradled in the grasp of epidote, unable or unwilling to save the host's body due to the severity of the infection and the interference of the epidote.<br />
</div>
<br />
<div class="gmpost">
<center><SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:24px;">DEV</SPAN></center><br />
<br />
(<i>The following text is paraphrased from <a href="/showthread.php?tid=11430">Thrallseeker</a></i>)<br />
<br />
The alias of the central force of the epidote, once a gembound sent to the caves by Tamulus to explore the deepest areas of the nest. It falls into a pit while exploring the Oilstone spire and its body shatters. Trapped in a state of half-death, unable to die due to the interference of the Spire, it suffered until its mind was lost and twisted by the corrupted radiation. Unable to form a proper chrysalis, it existed in a state of half-decay.<br />
<br />
In an effort of sheer will to not die, the creature implanted its consciousness upon its epidote gemstone. All that remained of its consciousness were its final three thoughts - death is a lie, it was so alone, this would never have happened if it were stronger. The epidote harnessed its arcane abilities and created a sort of new entity, existing within the very stone that had once been its body, formed with these three ideas.<br />
<br />
It hibernated with the rest of the caves and was awoken by the presence of the Skystone Spire during the Great Awakening. It began spreading its tendrils across the caves, ever following its three core motivations that are its entire self.<br />
<br />
<center>Flesh is pain. Don't leave me alone. I need to be stronger.</center></div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost"><center><SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:24px;">The Epidote Infection</SPAN></center><br />
<br />
<br />
A strange consciousness exists in Origin Cave, not fully understood but ever-present. Existing in veins of epidote stretching through caves and tunnels and existing in infected Lessers, its haunting whispers and urges echo through the walls, leaving imprints of three core ideas, the motivations of its being: Flesh is pain. Don't leave me alone. I need to be stronger.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Infection</SPAN><br />
<br />
A gembound that has consumed or otherwise been infected by a shard of epidote may not be fully aware for a while that they are infected. Depending on the method of infection, the epidote may take a full cycle or up to a couple weeks to fully take a hold of the gembound and advance the infection, depending on the proximity to the stone the infection began and how much the victim resists. During this time as the epidote moves through their system towards their gem, the gembound will slowly begin to feel loneliness, an itching on their skin or in their claws, and feelings of fatigue or drowsiness. Eventually, the epidote will attach itself to the gemstone, and the gembound will become Gemscarred.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Gemscar</SPAN><br />
<br />
The epidote has attached itself to the victim’s gem and causes it to sprout tendrils, digging into the skin and barraging the creature with temptations to follow one or more of the core motivations. Lesser gembounds are most susceptible to this, but it may also spread to golems or greater gembounds. As the infection advances, tendrils will continue to grow around the area of its gemstone and it will begin to have lapses in memory and consciousness, and it will feel weaker and more fatigued. Gemscars may also feel increasingly violent towards both themselves and others.<br />
<br />
This phase of the infection is curable, but the methods have yet to be fully discovered.<br />
<br />
OOC note: Gemscar phase typically lasts 1-2 cycles, but due to the nature of Gemthralls as characters, this stage may be prolonged for up to 6 cycles before they advance and can be explained by the victim constantly resisting or otherwise managing the infection without removing it completely. If it is <i>not</i> cured within that time, the gembound will eventually succumb to the epidote.<br />
<br />
<SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:16px;">Gemthrall</SPAN><br />
<br />
A gemscarred who was unable to remove the impurity before its tendrils disabled its vital organs or a golem who gets infected becomes a Gemthrall. Flesh begins to deteriorate but the tendrils begin to animate on their own. Gemthrall appear to be spiky zombies at first, with bits of crystal poking out from the flesh and assisting with movement. Eventually after all the flesh has deteriorated all that is left is the support structure, making the end result like a golem in a shape that resembles what the creature was in life. As the host is now dead only the three core motivations are left.<br />
<br />
The level of danger either of these pose is proportional to the number of thrall gathered together or the proximity to the entity’s epidote vein. A lone thrall may simply stalk a gembound or make half-hearted grabs for its gem while an army of them may present a real threat to life in the cave.<br />
<br />
Gemthrall can spread the epidote infection by piercing the flesh of another with its epidote spikes/tendrils (and successfully breaking a piece off to stay behind/infect), or if another consumes a piece of the epidote. The epidote itself is not viable for Give Life, but the host's original stone is - it remains cradled in the grasp of epidote, unable or unwilling to save the host's body due to the severity of the infection and the interference of the epidote.<br />
</div>
<br />
<div class="gmpost">
<center><SPAN STYLE="text-shadow: 2px 2px 2px #006600; font-size:24px;">DEV</SPAN></center><br />
<br />
(<i>The following text is paraphrased from <a href="/showthread.php?tid=11430">Thrallseeker</a></i>)<br />
<br />
The alias of the central force of the epidote, once a gembound sent to the caves by Tamulus to explore the deepest areas of the nest. It falls into a pit while exploring the Oilstone spire and its body shatters. Trapped in a state of half-death, unable to die due to the interference of the Spire, it suffered until its mind was lost and twisted by the corrupted radiation. Unable to form a proper chrysalis, it existed in a state of half-decay.<br />
<br />
In an effort of sheer will to not die, the creature implanted its consciousness upon its epidote gemstone. All that remained of its consciousness were its final three thoughts - death is a lie, it was so alone, this would never have happened if it were stronger. The epidote harnessed its arcane abilities and created a sort of new entity, existing within the very stone that had once been its body, formed with these three ideas.<br />
<br />
It hibernated with the rest of the caves and was awoken by the presence of the Skystone Spire during the Great Awakening. It began spreading its tendrils across the caves, ever following its three core motivations that are its entire self.<br />
<br />
<center>Flesh is pain. Don't leave me alone. I need to be stronger.</center></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Every Single V-Chaos (and their parents)]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=12772</link>
			<pubDate>Mon, 06 Jul 2026 11:48:39 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=12772</guid>
			<description><![CDATA[V-Chaos-One: <a href="/member.php?action=profile&un=Nidhogg">Nidhogg</a> (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and <a href="/member.php?action=profile&un=Hunger">Hunger</a>)<br />
V-Chaos-Two: <a href="/member.php?action=profile&un=Maximus">Maximus</a> (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and a lost stone)<br />
V-Chaos-Three: <a href="/member.php?action=profile&un=Khavur">Khavur</a> (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Four">V-Chaos-Four</a>: unnamed (Creation)<br />
V-Chaos-Five: <a href="/member.php?action=profile&un=Baokrish">Baokrish</a> (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Six">V-Chaos-Six</a>: unnamed (Born from <a href="/member.php?action=profile&un=Maximius">Maximius</a> and a lost stone)<br />
<a href="/member.php?action=profile&un=V-Chaos-Seven">V-Chaos-Seven</a>: unnamed (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Eight">V-Chaos-Eight</a>: unnamed (Creation)<br />
V-Chaos-Nine: <a href="/member.php?action=profile&un=The Warden">The Warden</a> (Born from <a href="/member.php?action=profile&un=The Sentinel">The Sentinel</a> and a lost stone from Deathmatch)<br />
<a href="/member.php?action=profile&un=V-Chaos-Ten">V-Chaos-Ten</a>: unnamed (RCS)<br />
<a href="/member.php?action=profile&un=V-Chaos-Eleven">V-Chaos-Eleven</a>: unnamed (Born from <a href="/member.php?action=profile&un=Giggle">Giggle</a> and <a href="/member.php?action=profile&un=Nidhogg">Nidhogg</a>)<br />
V-Chaos-Twelve: <a href="/member.php?action=profile&un=Pesto">Pesto</a> (Pestilience) (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Thirteen">V-Chaos-Thirteen</a>: unnamed (RCS)<br />
<a href="/member.php?action=profile&un=V-Chaos-Fourteen">V-Chaos-Fourteen</a>: unnamed (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and <a href="/member.php?action=profile&un=Draconua">Draconua</a>)<br />
V-Chaos-Fifteen: <a href="/member.php?action=profile&un=Gravedigger">Gravedigger</a> (Creation)<br />
V-Chaos-Sixteen: <a href="/member.php?action=profile&un=Virosa">Virosa</a> (Creation)<br />
V-Chaos-Seventeen: <a href="/member.php?action=profile&un=Valethyr">Valethyr</a> (Creation)<br />
<br />
<br />
feel free to submit your v-chaoses below and how they were brought about! also feel free to correct me if any of them are wrong :)]]></description>
			<content:encoded><![CDATA[V-Chaos-One: <a href="/member.php?action=profile&un=Nidhogg">Nidhogg</a> (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and <a href="/member.php?action=profile&un=Hunger">Hunger</a>)<br />
V-Chaos-Two: <a href="/member.php?action=profile&un=Maximus">Maximus</a> (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and a lost stone)<br />
V-Chaos-Three: <a href="/member.php?action=profile&un=Khavur">Khavur</a> (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Four">V-Chaos-Four</a>: unnamed (Creation)<br />
V-Chaos-Five: <a href="/member.php?action=profile&un=Baokrish">Baokrish</a> (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Six">V-Chaos-Six</a>: unnamed (Born from <a href="/member.php?action=profile&un=Maximius">Maximius</a> and a lost stone)<br />
<a href="/member.php?action=profile&un=V-Chaos-Seven">V-Chaos-Seven</a>: unnamed (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Eight">V-Chaos-Eight</a>: unnamed (Creation)<br />
V-Chaos-Nine: <a href="/member.php?action=profile&un=The Warden">The Warden</a> (Born from <a href="/member.php?action=profile&un=The Sentinel">The Sentinel</a> and a lost stone from Deathmatch)<br />
<a href="/member.php?action=profile&un=V-Chaos-Ten">V-Chaos-Ten</a>: unnamed (RCS)<br />
<a href="/member.php?action=profile&un=V-Chaos-Eleven">V-Chaos-Eleven</a>: unnamed (Born from <a href="/member.php?action=profile&un=Giggle">Giggle</a> and <a href="/member.php?action=profile&un=Nidhogg">Nidhogg</a>)<br />
V-Chaos-Twelve: <a href="/member.php?action=profile&un=Pesto">Pesto</a> (Pestilience) (Creation)<br />
<a href="/member.php?action=profile&un=V-Chaos-Thirteen">V-Chaos-Thirteen</a>: unnamed (RCS)<br />
<a href="/member.php?action=profile&un=V-Chaos-Fourteen">V-Chaos-Fourteen</a>: unnamed (Born from <a href="/member.php?action=profile&un=Vargas">Vargas</a> and <a href="/member.php?action=profile&un=Draconua">Draconua</a>)<br />
V-Chaos-Fifteen: <a href="/member.php?action=profile&un=Gravedigger">Gravedigger</a> (Creation)<br />
V-Chaos-Sixteen: <a href="/member.php?action=profile&un=Virosa">Virosa</a> (Creation)<br />
V-Chaos-Seventeen: <a href="/member.php?action=profile&un=Valethyr">Valethyr</a> (Creation)<br />
<br />
<br />
feel free to submit your v-chaoses below and how they were brought about! also feel free to correct me if any of them are wrong :)]]></content:encoded>
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		<item>
			<title><![CDATA[RCS/Mutation Slot Tracker]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=10838</link>
			<pubDate>Wed, 03 Aug 2022 12:42:32 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=10838</guid>
			<description><![CDATA[<div class="gmpost"><center><img src="/images/rareslot.png"><img src="/images/mutslot.png"><br />
<br />
<span style="font-size:20px"><b>Rare Character & Mutation Slot Tracker</b></span></center><br />
<br />
Players intending to use a Mutation Slot or Rare Character Slot should post the following form in <a href="/showthread.php?tid=7"><b>Update Me</b></a>.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;b&gt;OOC Name:&lt;/b&gt;<br />
&lt;b&gt;Slot Type:&lt;/b&gt; (RCS or Mutation?)<br />
&lt;b&gt;Character Name:&lt;/b&gt;<br />
&lt;b&gt;Which Character Donated Magicka?&lt;/b&gt; (Include this line only for RCS slots obtained by donation. This is so we know which character to award the Spire Donator achievement to!)<br />
&lt;b&gt;Description:&lt;/b&gt;</code></div></div>
<br />
<b>Approved RCS & Mutations</b> will be posted here for posterity. <br />
<br />
<hr>
<br />
<b>For more information</b> on Rare Character Slots and Mutation Slots, visit the <b>Characters section</b> of <a href="/guidebook.php#6"><b>our Guidebook.</b></a> In summary:<br />
<br />
<img src="/images/rareslot.png"> <b>Rare Character Slots</b> allow certain characters, like extinct animals or original species, to be roleplayed on Origin.<br />
<br />
<img src="/images/mutslot.png"> <b>Mutation Slots</b> allow limited alteration of an existing character after a short period spent in the chrysalis.<br />
</div>
<br />
<div class="gmpost" style="text-align:center;"><span style="font-size: 20px"><a href="#muts"><b>See Approved Mutations</b></a> &nbsp;&nbsp; | &nbsp;&nbsp; <a href="#rcs"><b>See Approved RCS</b></a></span></div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost"><center><img src="/images/rareslot.png"><img src="/images/mutslot.png"><br />
<br />
<span style="font-size:20px"><b>Rare Character & Mutation Slot Tracker</b></span></center><br />
<br />
Players intending to use a Mutation Slot or Rare Character Slot should post the following form in <a href="/showthread.php?tid=7"><b>Update Me</b></a>.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;b&gt;OOC Name:&lt;/b&gt;<br />
&lt;b&gt;Slot Type:&lt;/b&gt; (RCS or Mutation?)<br />
&lt;b&gt;Character Name:&lt;/b&gt;<br />
&lt;b&gt;Which Character Donated Magicka?&lt;/b&gt; (Include this line only for RCS slots obtained by donation. This is so we know which character to award the Spire Donator achievement to!)<br />
&lt;b&gt;Description:&lt;/b&gt;</code></div></div>
<br />
<b>Approved RCS & Mutations</b> will be posted here for posterity. <br />
<br />
<hr>
<br />
<b>For more information</b> on Rare Character Slots and Mutation Slots, visit the <b>Characters section</b> of <a href="/guidebook.php#6"><b>our Guidebook.</b></a> In summary:<br />
<br />
<img src="/images/rareslot.png"> <b>Rare Character Slots</b> allow certain characters, like extinct animals or original species, to be roleplayed on Origin.<br />
<br />
<img src="/images/mutslot.png"> <b>Mutation Slots</b> allow limited alteration of an existing character after a short period spent in the chrysalis.<br />
</div>
<br />
<div class="gmpost" style="text-align:center;"><span style="font-size: 20px"><a href="#muts"><b>See Approved Mutations</b></a> &nbsp;&nbsp; | &nbsp;&nbsp; <a href="#rcs"><b>See Approved RCS</b></a></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Origin Technology Index]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=9458</link>
			<pubDate>Thu, 21 Jan 2021 21:21:43 -0600</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=9458</guid>
			<description><![CDATA[<style type="text/css">details summary::-webkit-details-marker {  display:none;} </style><br />
Technology in Origin Cave is a strange and highly variable beast. One gembound may sit in an ornate palace, sipping tea from a goblet, while another fights for scraps with red rats. Overall, most characters rarely advance beyond the Stone Age, though there are plenty of breakout inventors willing to go above and beyond in the name of progress. Here's a gallery of their accomplishments, sorted by basic function.<br />
<br />
<b>Title</b>: What the object is called.<br />
<b>Inventor(s)</b>: If you don't know, put 'N/A' or the names of known crafters.<br />
<b>Usage</b>: Weaponry / Defense / Shelter / Clothes / Food / Recreation / Transportation / Utility -- What the thing does.<br />
<b>Availability</b>: Is the recipe widely shared? Only known by those close to the craftsman? Top secret?<br />
<b>Difficulty</b>: Crude / Basic / Intermediate / Advanced / Highly Advanced -- how hard <i>on average</i> it is to craft this item. Typically concides with tehnological advancement.<br />
<b>Requires</b>: Needed tools, spells, etc.<br />
<b>Description</b>: What it is and how to make it. Try to keep it simple!<br />
<br />
Not all tools are created equal, and some may be limited to size, dexterity, or species. Feel free to play around with designs to help them fit your character.<br />
<br />
<hr>
<br />
<details><summary><div class="gmpost"><b>Weaponry</b><br />
<br />
If you're lucky, you're born with sharp claws and fierce magic. If you're not, you'll have to rely on your wits to win a fight-- or, skip all the thinking and just grab a knife. Even the strongest gembound can benefit from a weapon, letting them strike faster, stronger and further away, rivaling the most powerful spells.</div></summary><br />
<br />
<br />
<div class="gmpost"><b>Hand Axe</b><br />
<img src="https://i.postimg.cc/dt0BB7Wy/502-A6-FDB-AE5-B-4111-A688-D3-D66-C4665-BC.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Common<br />
<b>Difficulty</b>: Crude<br />
<b>Requires</b>: Stone<br />
<hr>
A hand axe (also called simply a "blade" or "pointy stone") is a primitive, easily-made weapon for generalized use. All you need is a sharp but easy-to-break stone like flint. Chip away at the surface with strong and defined strikes with a smaller rock until you get a sharpened point on one end. From there you can use it as it is, attach it to a spear or arrow, or cut extra grooves into it for different purposes.<br />
<br />
While it lacks in precision and grace, the hand axe makes up for this with its incredible versatility. Even non-opposable animals can use one with the right design and a lot of practice, though construction will still be difficult without magic.<br />
</div>
<br />
<div class="gmpost"><b>Sling</b><br />
<img src="https://i.postimg.cc/FsxpwkCp/F556-DDB1-E11-E-4-C7-E-8-CE1-674-B156-EF1-EB.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Sharp<br />
<b>Availability</b>: Uncommon<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Rope<br />
<hr>
 A sling is a simple long-range weapon for those with hands or strong jaws. Two ropes come from either side of a slitted pouch where a small projectile is held. Simply grab both ends and swing it around, and once you've reached a good velocity, let go of one end while thrusting forward. Experienced slingers can throw up to a thousand feet and infuse their bullets with poison or magic.<br />
<br />
Construction is easy: simply take a long rope-- braided twine works best, but any vine will do-- and slit it in the center, pulling it apart slightly so it can hold a bullet. Tie a loop on one end to hold. Projectiles can be made of anything, from stones to hardened clay to crystals, or be magical in nature. Optional addons include padded grips, slits made of other materials, or attaching the sling to a pole (staff slings).<br />
</div>
<br />
<div class="gmpost"><b>Spear</b><br />
<img src="https://i.postimg.cc/vDRfJ37D/spear.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: V-Chaos-Two, Sergei, Others<br />
<b>Availability</b>: Only known by those close to the craftsman (though can be easily replicated by others).<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Shale rock, straight branch (with twigs removed), twine/vine, heavy stone.<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A long spear made of shale rock for the tip, a smooth, straight branch for the shaft, and twine to hold it all together. With added decoration (can be made with beads, feathers, or metal). Used to fight with, spear fish or prey with, and even finds use as a walking staff.<br />
<br />
To craft: Take the shale piece and, using a heavy stone, crack off outer pieces to make an edge until you have a spade-like shape.  For the shaft, break off any twigs and remove the bark (optional) off a branch and split in half with your new spear tip near the top.  Push the split end onto the bottom of the spade tip and use twine/vine to secure (for extra stability, use a small rock to create divots on either side for the twine to stay secure on, and carve divots in the splits of the shaft too).  Once finished, you can add a grip using more tied twine or leather, decoration, carve it, or leave it as is.  It's a highly customizable weapon.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Defense</b><br />
<br />
Now, no-one wants to be on the receiving end of a nasty blade. That's where defenses-- armor, shields, antidotes, and the like-- come in. They can overlay existing biological protection, guard you in the thick of battle, or simply be something shiny to show up to a quest in.</div></summary></details><br />
<br />
<details><summary><div class="gmpost"><b>Shelter</b><br />
<br />
Most gembounds get by fine with a small hole in the ground or a nest in the trees. But if you want to build your dens bigger, grander, or simply cozier, engineering is the place to look.</div></summary><br />
<br />
<div class="gmpost"><b>Cement</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Dip<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Shells or porous rock, clay, water, mixing tool<br />
<hr>
This simple cement is formed by a mix of powdered shells or porous rock mixed with clay and water.  It dries into a hardened, rock-like substance, and can be used to shape shelters or bind other stones.<br />
</div>
<br />
<div class="gmpost"><b>Glass</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Certain various stone types, kiln, fuel source, tools<br />
<hr>
A dazzling clear surface. Glass can be first created and then, with the appropriate tools, even moulded and blown into shape. This is done by heating and treating certain types of mineral, removing impurities, and passing them through progressively cooler furnaces to prevent breakage. Note that most glass won't come out perfectly smooth or transparent without modern technology.<br />
</div>
<br />
<div class="gmpost"><b>Lumber</b><br />
<img src="https://i.postimg.cc/7LxKh29t/CE8-BD47-F-8243-410-B-AAC1-7-BA0-DF1-A665-A.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Ischium<br />
<b>Difficulty</b>: Intermediate<br />
<b>Requires</b>: Wood, Oils or other treatment materials, cutting implement of some kind<br />
<hr>
Lumber is essentially wood that has been processed, so it no longer rots as fast and is easier to build with. The knowledge to treat lumber requires first cutting, sanding and drying wood, and then treating it with any form of sealant. This can be a dye, an oil or another concoction made for this purpose.<br />
</div> </details><br />
<br />
<details><summary><div class="gmpost"><b>Clothes</b><br />
<br />
Warmth. Protection. Grandeur. Even secret codes. There's plenty of reasons to wear accessories over your fur (or scales, or feathers), and gembounds have been donning them since the Great Awakening. A good garb can even function as armor or completely change your identity.</div></summary><br />
<br />
<div class="gmpost"><b>Faerie Cloak</b><br />
<br />
<b>Inventor(s)</b>: The Court, specifically Walks Like Rain<br />
<b>Availability</b>: Used among the Court and their associates<br />
<b>Difficulty</b>: Intermediate<br />
<b>Requires</b>: Leather or hide, cord<br />
<hr>
The Faerie's cloak is a simple, cozy garment, though it's sheer size requires a lot of material. Remove the skin of a large animal, like a deer, and stretch out the fur into a big semicircle. Mark out the hood in the center and bunch it up, using some string to keep it in place-- tissue cord from that same body works just fine. When you're ready, leave it to dry a bit, stretch the hood, cut any slits for extra limbs and trim away if needed. A belt may be added around the waist to turn it into a tunic. Faerie cloaks differentiate from other clothes by their magical touch, extra length to accommodate insect body plans, and the unnerving tendency for the inside to still be crusted with blood.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Food</b><br />
<br />
Everyone needs to eat, be it grass or meat or unholy corrupted oil. Some just prefer to do it more... <i>elegantly</i> than others. This section details everything from basic farming, to hunting, to even cooking and food storage for all your hungry needs.</div></summary><br />
<br />
<div class="gmpost"><b>Tea</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Dip<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Dirt, water, container, heat source<br />
<hr>
The seeds of tea (or other) plants can be grown to harvest their leaves, and these in turn can be crushed or simply steeped in very hot water to create a drink. The tea will depend on the properties of the leaves used to brew it.<br />
</div>
<br />
<div class="gmpost"><b>Refining Salt</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Garnet-Epsilon<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Heat source, container, salt, water<br />
<hr>
Though salt water itself is rare in the caves, mineral sources do exist. They can be soaked and then boiled in water until evaporated to leave behind the salt alone.<br />
</div>
<br />
<div class="gmpost"><b>Sugar</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of mouth<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Sugary natural food, water, container, optional heat source<br />
<hr>
A food additive that packs a sweet punch. Sugary natural foods such as fruits, nectars or honey can be refined into dry sugar. This can be done by pressing the food, then soaking or boiling and evaporating it. It can be boiled, optionally, to remove impurities.<br />
</div>
<br />
<div class="gmpost"><b>Fruit Rolls</b><br />
<img src="https://i.postimg.cc/fbQqcf6z/fruit-roll.png" style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: James<br />
<b>Availability</b>: Known by those close to James (but he's open to teach people)<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Stone bowl, fire, fruit, a stick.<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A sweet treat made by simmering fruit juice until it becomes a syrup, then left to dry out on a flat stone.<br />
<br />
To craft: Put the bowl over the fire (or make the fire around it) and crush up fruit (either in the bowl or in another bowl) and pick out seeds, skins, and chunky bits until you have a sizable amount of juice.  Leave in the bowl over the fire to simmer and bubble, stirring with a stick occasionally to keep it from burning.  Once it reaches a gooey, honey-like consistency, pour out onto a flat rock and leave to dry in the light.  Once it has dried, use the stick to cut the dry fruit syrup into sections and then push into rolls.  Either server as is or on skewers and enjoy!<br />
<br />
</div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Recreation</b><br />
<br />
Sometimes you make things just because they're fun. There ain't no shame in that, so we made an entire section just for your pretty art pieces. Fire away!</div></summary><br />
<br />
<div class="gmpost"><b>Straw Doll</b> <br />
<br />
<b>Inventor(s)</b>: Pip<br />
<b>Usage</b>: Recreational<br />
<b>Availability</b>: Widespread, Pip would share, and its rather easy<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Straw <br />
<hr>
Description: A simple doll, usually made of nothing but straw. While the body is a large clump of straw, as a brush would be, the arms and face must be either be braided or have the ends tied with string. Larger/more skilled gembound might be able to give it a wooden face and center. Highly customizable. Dyes and accessories like feathers can be added to the basic doll to give it more personality. <br />
</div>
<br />
<div class="gmpost"><b>Dye</b><br />
<br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Common<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Container, other materials depend on the type<br />
<hr>
Dyes are a way for gembounds to change something's color, texture, or even scent. See the <a href="/showthread.php?tid=6653">Known Dyes and Ingredients List</a> for more.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Transportation</b><br />
<br />
The caves are <i>huge</i>, and while you can cover most of it on foot, wing, or fin, sometimes all you want is an extra artificial push.</div></summary><br />
<br />
<div class="gmpost"><b>The Wheel</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of mouth<br />
<b>Difficulty</b>: Intermediate-Advanced<br />
<b>Requires</b>: Wood or other suitable material, cutting or shaping implements, etc.<br />
<hr>
This knowledge grants the skills needed (or at least the basic concepts required) for making wheels, as well as axles, and setting them to simple vehicles such as carts. Simpler varieties include solid wooden or stone circles with a hole in the center. Building on this, one could create some fascinating inventions of their own.<br />
</div>
<br />
<div class="gmpost"><b>Boat</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Rainstorm<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Wood, Cutting and Shaping Implements<br />
<hr>
Simple but vital structures ranging from hollowed-out logs to waterproof kayaks, boats are integral to water transportation. Designs vary but typically consist of a domed, hollow shape, carved out of a light material like wood. Paddles— flat rectangles attached to sticks, essentially— can be used to steer it, or fabric sails, or even pure manpower.<br />
</div>
<br />
<div class="gmpost"><b>Cart</b><br />
<br />
<b>Inventor(s)</b>: Sharp<br />
<b>Availability</b>: Willing to teach anyone who knows her<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Wheels, building material of some kind like bone<br />
<hr>
While very crude by modern standards, Sharp's carts are one of her greatest prides and very useful for carrying stuff. Arrange bones or wood into an interlocking, flat platform, with deep grooves on the bottom to accomodate 2-4 wheels. Repeat the pattern without grooves for four walls and connect them to the base using corner joints or adhesive. Take your wheels again, slip them on the ends of long straight rods in pairs, and carefully fit those into the nicks on your box. Finally, attach a rod-and-bar, rope, or other handle to the front, and you're ready to go.<br />
<br />
While carts don't require expensive or hard-to-find materials, the technique needed to make them is delicate, and improperly-built ones are prone to breaking.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Utility</b><br />
<br />
Inventions that serve a purpose that do not fit into the other categories.</div></summary><br />
<br />
<div class="gmpost"><b>Rope</b><br />
<br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Crude<br />
<b>Requires</b>: Vines, plant fiber, tissue cords, or wool<br />
<hr>
A rope is a very simple tool used alone or with other gadgets. Simply take a few long vines, grasses, or other strings and twist or braid them together until it's stronger than the original twine. Rope can be used to tie down objects, connect two structures, provide support, or even bring harm by cracking it like a whip. <br />
</div>
<br />
<div class="gmpost"><b>Drawstring Bag</b><br />
<img src="https://i.postimg.cc/ZnkKxgF7/D999434-E-A356-4-FAE-B724-C4-F474-CD4-EF5.png" style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: James<br />
<b>Availability</b>: Known by those close to James (but he's open to teach people)<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Vines/twine, leaves/leather<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A simply made bag with a drawstring top, overlapped twine/vine pieces, and a bottom and siding made from either leaves or leather.<br />
<br />
To craft: Lay ten pieces of vine or twine about half a hoof (or three finger lengths) apart from one another, and then lay ten more pieces of vine perpendicular to the other ten, making twenty in total.  For extra stability, weave each of these pieces like a lattice, under and over in alternating patterns down the first ten pieces' lengths.  Then tie each place where the vines intersect in a cross to keep them from going anywhere.  Then loop the ends of each piece of vine/twine and tie before looping onto a long piece of twine, vine, or thin leather and tie it into it's own loop.  Now you have the bag and the drawstring.  Next, layer the bottom in sides in leaves or leather to make sure anything you put inside won't fall out, and you have a bag.<br />
<br />
You can carry this around your neck, hold it, or even make it into a satchel or backpack.<br />
</div>
<br />
<div class="gmpost"><b>Paper</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Garnet-Epsilon<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Frame press, plant fibers, water<br />
<hr>
Basic parchment-type paper is used for writing, decoration or other uses. It's made by separating plant fibers like bark from the rest of the plant, beating it down to a pulp, then suspending it in a wet screen and pressing the water out. Repeating this process and drying the result creates a crude type of paper. Additions like dye or flowers are added before the screening to change the paper's properties.<br />
</div>
<br />
<div class="gmpost"><b>Siphon</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Any tube-like structure<br />
<hr>
A siphon can be used to move water from a higher elevation to a lower. Any tube--ex. a flexible reed--can be filled with water, with one end then inserted into each body of water; as it drains out via gravity alone, more water will be sucked from the higher water source to replace what's drained, creating a steady, draining flow.<br />
</div>
<br />
<div class="gmpost"><b>Leather Tanning</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector, Various Others<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Animal skins, water, preferably oils<br />
<hr>
Leather is a general material for a multitude of purposes that can be tanned by beating and treating drying skins. A suitable hide is picked clear of hairs, cleaned, stretched out to dry, and finally optionally dyed. There are lots of different leather-making methods that create different results, ranging from incredibly hard armor (soaking the leather in vegetable oils while it dries and later submerging it in boiling water) to soft and supple (soaking it in fish oil instead).<br />
</div>
<br />
<div class="gmpost"><b>Circuitry</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Aran<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Conductive objects, a Power Source<br />
<hr>
A very simple electrical circuit can be completed by making a closed metal loop between an electrically charged object and a second object, such as a light bulb, that will react to the electrical charge. Extra care must be taken so that the wire doesn’t get trampled, damaged or wet.<br />
</div>
<br />
<div class="gmpost"><b>Kiln</b><br />
<img src="https://i.postimg.cc/bwJxMCtY/2-AE82-DED-5-BCA-41-E4-8-D8-F-08-B84-A60-EC77.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of Mouth<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Clay, stone or similar, heat sources, fuel<br />
<hr>
A kiln is a complex "stove" of sorts that lets you heat up things to incredible temperatures. Arrange stone or clay bricks into a large dome shape, with an entrance slot and small, pluggable holes to regulate temperature. Charcoal or other fires are used to heat the interior with an empty space above for doing anything from cooking meat to drying pottery. Multiple designs are possible depending on intent and resources.<br />
</div>
<br />
<div class="gmpost"><b>Glass</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Certain various stone types, kiln, fuel source, tools<br />
<hr>
A dazzling clear surface. Glass can be first created and then, with the appropriate tools, even moulded and blown into shape. This is done by heating and treating certain types of mineral, removing impurities, and passing them through progressively cooler furnaces to prevent breakage. Note that most glass won't come out perfectly smooth or transparent without modern technology.<br />
</div>
<br />
<div class="gmpost"><b>Pottery</b><br />
<img src="https://i.postimg.cc/T10bNg2W/0-E041459-D406-43-EF-AD3-A-1-A5-F3-AD1-D5-D8.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector, Others<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Clay, kiln, heat source<br />
<hr>
Clay can be gathered from streams and lumped together before being molded softly. When you’re ready these can be left in the sun to dry, or— if you want strong, usable pottery— baked in a kiln to dry. Designs can be painted beforehand in dye or special particles mixed into the clay for extra effect.<br />
<br />
Pottery is highly useful in creating basic building blocks like brick, but also storage containers, animal traps, decorative vases and other such things.<br />
</div>
<br />
<div class="gmpost"><b>Weaving</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Haven or Sorda<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Needle, thread, fabric, optional loom (wood, fabric)<br />
<hr>
A needle--formed of bone, metal, wood etc.--can be threaded with any cord, such as spider-silk or thin gut, and used to sew together other cloth materials. This can be used to make shelter, clothing, and more. A Loom can be used to additionally weave fabric into a base shape from components like wool or silk, to begin with.<br />
</div></details><br />
<br />
<hr>
<br />
To add your own tools, simply respond with the code below:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;div class="gmpost"&gt;&lt;b&gt;Title&lt;/b&gt;<br />
<br />
&lt;b&gt;Inventor(s)&lt;/b&gt;:<br />
&lt;b&gt;Usage&lt;/b&gt;:<br />
&lt;b&gt;Availability&lt;/b&gt;: <br />
&lt;b&gt;Difficulty&lt;/b&gt;: <br />
&lt;b&gt;Requires&lt;/b&gt;: <br />
&lt;hr&gt;<br />
Description<br />
&lt;/div&gt;</code></div></div>
]]></description>
			<content:encoded><![CDATA[<style type="text/css">details summary::-webkit-details-marker {  display:none;} </style><br />
Technology in Origin Cave is a strange and highly variable beast. One gembound may sit in an ornate palace, sipping tea from a goblet, while another fights for scraps with red rats. Overall, most characters rarely advance beyond the Stone Age, though there are plenty of breakout inventors willing to go above and beyond in the name of progress. Here's a gallery of their accomplishments, sorted by basic function.<br />
<br />
<b>Title</b>: What the object is called.<br />
<b>Inventor(s)</b>: If you don't know, put 'N/A' or the names of known crafters.<br />
<b>Usage</b>: Weaponry / Defense / Shelter / Clothes / Food / Recreation / Transportation / Utility -- What the thing does.<br />
<b>Availability</b>: Is the recipe widely shared? Only known by those close to the craftsman? Top secret?<br />
<b>Difficulty</b>: Crude / Basic / Intermediate / Advanced / Highly Advanced -- how hard <i>on average</i> it is to craft this item. Typically concides with tehnological advancement.<br />
<b>Requires</b>: Needed tools, spells, etc.<br />
<b>Description</b>: What it is and how to make it. Try to keep it simple!<br />
<br />
Not all tools are created equal, and some may be limited to size, dexterity, or species. Feel free to play around with designs to help them fit your character.<br />
<br />
<hr>
<br />
<details><summary><div class="gmpost"><b>Weaponry</b><br />
<br />
If you're lucky, you're born with sharp claws and fierce magic. If you're not, you'll have to rely on your wits to win a fight-- or, skip all the thinking and just grab a knife. Even the strongest gembound can benefit from a weapon, letting them strike faster, stronger and further away, rivaling the most powerful spells.</div></summary><br />
<br />
<br />
<div class="gmpost"><b>Hand Axe</b><br />
<img src="https://i.postimg.cc/dt0BB7Wy/502-A6-FDB-AE5-B-4111-A688-D3-D66-C4665-BC.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Common<br />
<b>Difficulty</b>: Crude<br />
<b>Requires</b>: Stone<br />
<hr>
A hand axe (also called simply a "blade" or "pointy stone") is a primitive, easily-made weapon for generalized use. All you need is a sharp but easy-to-break stone like flint. Chip away at the surface with strong and defined strikes with a smaller rock until you get a sharpened point on one end. From there you can use it as it is, attach it to a spear or arrow, or cut extra grooves into it for different purposes.<br />
<br />
While it lacks in precision and grace, the hand axe makes up for this with its incredible versatility. Even non-opposable animals can use one with the right design and a lot of practice, though construction will still be difficult without magic.<br />
</div>
<br />
<div class="gmpost"><b>Sling</b><br />
<img src="https://i.postimg.cc/FsxpwkCp/F556-DDB1-E11-E-4-C7-E-8-CE1-674-B156-EF1-EB.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Sharp<br />
<b>Availability</b>: Uncommon<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Rope<br />
<hr>
 A sling is a simple long-range weapon for those with hands or strong jaws. Two ropes come from either side of a slitted pouch where a small projectile is held. Simply grab both ends and swing it around, and once you've reached a good velocity, let go of one end while thrusting forward. Experienced slingers can throw up to a thousand feet and infuse their bullets with poison or magic.<br />
<br />
Construction is easy: simply take a long rope-- braided twine works best, but any vine will do-- and slit it in the center, pulling it apart slightly so it can hold a bullet. Tie a loop on one end to hold. Projectiles can be made of anything, from stones to hardened clay to crystals, or be magical in nature. Optional addons include padded grips, slits made of other materials, or attaching the sling to a pole (staff slings).<br />
</div>
<br />
<div class="gmpost"><b>Spear</b><br />
<img src="https://i.postimg.cc/vDRfJ37D/spear.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: V-Chaos-Two, Sergei, Others<br />
<b>Availability</b>: Only known by those close to the craftsman (though can be easily replicated by others).<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Shale rock, straight branch (with twigs removed), twine/vine, heavy stone.<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A long spear made of shale rock for the tip, a smooth, straight branch for the shaft, and twine to hold it all together. With added decoration (can be made with beads, feathers, or metal). Used to fight with, spear fish or prey with, and even finds use as a walking staff.<br />
<br />
To craft: Take the shale piece and, using a heavy stone, crack off outer pieces to make an edge until you have a spade-like shape.  For the shaft, break off any twigs and remove the bark (optional) off a branch and split in half with your new spear tip near the top.  Push the split end onto the bottom of the spade tip and use twine/vine to secure (for extra stability, use a small rock to create divots on either side for the twine to stay secure on, and carve divots in the splits of the shaft too).  Once finished, you can add a grip using more tied twine or leather, decoration, carve it, or leave it as is.  It's a highly customizable weapon.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Defense</b><br />
<br />
Now, no-one wants to be on the receiving end of a nasty blade. That's where defenses-- armor, shields, antidotes, and the like-- come in. They can overlay existing biological protection, guard you in the thick of battle, or simply be something shiny to show up to a quest in.</div></summary></details><br />
<br />
<details><summary><div class="gmpost"><b>Shelter</b><br />
<br />
Most gembounds get by fine with a small hole in the ground or a nest in the trees. But if you want to build your dens bigger, grander, or simply cozier, engineering is the place to look.</div></summary><br />
<br />
<div class="gmpost"><b>Cement</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Dip<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Shells or porous rock, clay, water, mixing tool<br />
<hr>
This simple cement is formed by a mix of powdered shells or porous rock mixed with clay and water.  It dries into a hardened, rock-like substance, and can be used to shape shelters or bind other stones.<br />
</div>
<br />
<div class="gmpost"><b>Glass</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Certain various stone types, kiln, fuel source, tools<br />
<hr>
A dazzling clear surface. Glass can be first created and then, with the appropriate tools, even moulded and blown into shape. This is done by heating and treating certain types of mineral, removing impurities, and passing them through progressively cooler furnaces to prevent breakage. Note that most glass won't come out perfectly smooth or transparent without modern technology.<br />
</div>
<br />
<div class="gmpost"><b>Lumber</b><br />
<img src="https://i.postimg.cc/7LxKh29t/CE8-BD47-F-8243-410-B-AAC1-7-BA0-DF1-A665-A.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Ischium<br />
<b>Difficulty</b>: Intermediate<br />
<b>Requires</b>: Wood, Oils or other treatment materials, cutting implement of some kind<br />
<hr>
Lumber is essentially wood that has been processed, so it no longer rots as fast and is easier to build with. The knowledge to treat lumber requires first cutting, sanding and drying wood, and then treating it with any form of sealant. This can be a dye, an oil or another concoction made for this purpose.<br />
</div> </details><br />
<br />
<details><summary><div class="gmpost"><b>Clothes</b><br />
<br />
Warmth. Protection. Grandeur. Even secret codes. There's plenty of reasons to wear accessories over your fur (or scales, or feathers), and gembounds have been donning them since the Great Awakening. A good garb can even function as armor or completely change your identity.</div></summary><br />
<br />
<div class="gmpost"><b>Faerie Cloak</b><br />
<br />
<b>Inventor(s)</b>: The Court, specifically Walks Like Rain<br />
<b>Availability</b>: Used among the Court and their associates<br />
<b>Difficulty</b>: Intermediate<br />
<b>Requires</b>: Leather or hide, cord<br />
<hr>
The Faerie's cloak is a simple, cozy garment, though it's sheer size requires a lot of material. Remove the skin of a large animal, like a deer, and stretch out the fur into a big semicircle. Mark out the hood in the center and bunch it up, using some string to keep it in place-- tissue cord from that same body works just fine. When you're ready, leave it to dry a bit, stretch the hood, cut any slits for extra limbs and trim away if needed. A belt may be added around the waist to turn it into a tunic. Faerie cloaks differentiate from other clothes by their magical touch, extra length to accommodate insect body plans, and the unnerving tendency for the inside to still be crusted with blood.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Food</b><br />
<br />
Everyone needs to eat, be it grass or meat or unholy corrupted oil. Some just prefer to do it more... <i>elegantly</i> than others. This section details everything from basic farming, to hunting, to even cooking and food storage for all your hungry needs.</div></summary><br />
<br />
<div class="gmpost"><b>Tea</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Dip<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Dirt, water, container, heat source<br />
<hr>
The seeds of tea (or other) plants can be grown to harvest their leaves, and these in turn can be crushed or simply steeped in very hot water to create a drink. The tea will depend on the properties of the leaves used to brew it.<br />
</div>
<br />
<div class="gmpost"><b>Refining Salt</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Garnet-Epsilon<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Heat source, container, salt, water<br />
<hr>
Though salt water itself is rare in the caves, mineral sources do exist. They can be soaked and then boiled in water until evaporated to leave behind the salt alone.<br />
</div>
<br />
<div class="gmpost"><b>Sugar</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of mouth<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Sugary natural food, water, container, optional heat source<br />
<hr>
A food additive that packs a sweet punch. Sugary natural foods such as fruits, nectars or honey can be refined into dry sugar. This can be done by pressing the food, then soaking or boiling and evaporating it. It can be boiled, optionally, to remove impurities.<br />
</div>
<br />
<div class="gmpost"><b>Fruit Rolls</b><br />
<img src="https://i.postimg.cc/fbQqcf6z/fruit-roll.png" style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: James<br />
<b>Availability</b>: Known by those close to James (but he's open to teach people)<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Stone bowl, fire, fruit, a stick.<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A sweet treat made by simmering fruit juice until it becomes a syrup, then left to dry out on a flat stone.<br />
<br />
To craft: Put the bowl over the fire (or make the fire around it) and crush up fruit (either in the bowl or in another bowl) and pick out seeds, skins, and chunky bits until you have a sizable amount of juice.  Leave in the bowl over the fire to simmer and bubble, stirring with a stick occasionally to keep it from burning.  Once it reaches a gooey, honey-like consistency, pour out onto a flat rock and leave to dry in the light.  Once it has dried, use the stick to cut the dry fruit syrup into sections and then push into rolls.  Either server as is or on skewers and enjoy!<br />
<br />
</div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Recreation</b><br />
<br />
Sometimes you make things just because they're fun. There ain't no shame in that, so we made an entire section just for your pretty art pieces. Fire away!</div></summary><br />
<br />
<div class="gmpost"><b>Straw Doll</b> <br />
<br />
<b>Inventor(s)</b>: Pip<br />
<b>Usage</b>: Recreational<br />
<b>Availability</b>: Widespread, Pip would share, and its rather easy<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Straw <br />
<hr>
Description: A simple doll, usually made of nothing but straw. While the body is a large clump of straw, as a brush would be, the arms and face must be either be braided or have the ends tied with string. Larger/more skilled gembound might be able to give it a wooden face and center. Highly customizable. Dyes and accessories like feathers can be added to the basic doll to give it more personality. <br />
</div>
<br />
<div class="gmpost"><b>Dye</b><br />
<br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Common<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Container, other materials depend on the type<br />
<hr>
Dyes are a way for gembounds to change something's color, texture, or even scent. See the <a href="/showthread.php?tid=6653">Known Dyes and Ingredients List</a> for more.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Transportation</b><br />
<br />
The caves are <i>huge</i>, and while you can cover most of it on foot, wing, or fin, sometimes all you want is an extra artificial push.</div></summary><br />
<br />
<div class="gmpost"><b>The Wheel</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of mouth<br />
<b>Difficulty</b>: Intermediate-Advanced<br />
<b>Requires</b>: Wood or other suitable material, cutting or shaping implements, etc.<br />
<hr>
This knowledge grants the skills needed (or at least the basic concepts required) for making wheels, as well as axles, and setting them to simple vehicles such as carts. Simpler varieties include solid wooden or stone circles with a hole in the center. Building on this, one could create some fascinating inventions of their own.<br />
</div>
<br />
<div class="gmpost"><b>Boat</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Rainstorm<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Wood, Cutting and Shaping Implements<br />
<hr>
Simple but vital structures ranging from hollowed-out logs to waterproof kayaks, boats are integral to water transportation. Designs vary but typically consist of a domed, hollow shape, carved out of a light material like wood. Paddles— flat rectangles attached to sticks, essentially— can be used to steer it, or fabric sails, or even pure manpower.<br />
</div>
<br />
<div class="gmpost"><b>Cart</b><br />
<br />
<b>Inventor(s)</b>: Sharp<br />
<b>Availability</b>: Willing to teach anyone who knows her<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Wheels, building material of some kind like bone<br />
<hr>
While very crude by modern standards, Sharp's carts are one of her greatest prides and very useful for carrying stuff. Arrange bones or wood into an interlocking, flat platform, with deep grooves on the bottom to accomodate 2-4 wheels. Repeat the pattern without grooves for four walls and connect them to the base using corner joints or adhesive. Take your wheels again, slip them on the ends of long straight rods in pairs, and carefully fit those into the nicks on your box. Finally, attach a rod-and-bar, rope, or other handle to the front, and you're ready to go.<br />
<br />
While carts don't require expensive or hard-to-find materials, the technique needed to make them is delicate, and improperly-built ones are prone to breaking.<br />
</div></details><br />
<br />
<details><summary><div class="gmpost"><b>Utility</b><br />
<br />
Inventions that serve a purpose that do not fit into the other categories.</div></summary><br />
<br />
<div class="gmpost"><b>Rope</b><br />
<br />
<b>Inventor(s)</b>: N/A<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Crude<br />
<b>Requires</b>: Vines, plant fiber, tissue cords, or wool<br />
<hr>
A rope is a very simple tool used alone or with other gadgets. Simply take a few long vines, grasses, or other strings and twist or braid them together until it's stronger than the original twine. Rope can be used to tie down objects, connect two structures, provide support, or even bring harm by cracking it like a whip. <br />
</div>
<br />
<div class="gmpost"><b>Drawstring Bag</b><br />
<img src="https://i.postimg.cc/ZnkKxgF7/D999434-E-A356-4-FAE-B724-C4-F474-CD4-EF5.png" style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: James<br />
<b>Availability</b>: Known by those close to James (but he's open to teach people)<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Vines/twine, leaves/leather<br />
<i>Image credit to Charlie!</i><br />
<hr>
<b>Description:</b> A simply made bag with a drawstring top, overlapped twine/vine pieces, and a bottom and siding made from either leaves or leather.<br />
<br />
To craft: Lay ten pieces of vine or twine about half a hoof (or three finger lengths) apart from one another, and then lay ten more pieces of vine perpendicular to the other ten, making twenty in total.  For extra stability, weave each of these pieces like a lattice, under and over in alternating patterns down the first ten pieces' lengths.  Then tie each place where the vines intersect in a cross to keep them from going anywhere.  Then loop the ends of each piece of vine/twine and tie before looping onto a long piece of twine, vine, or thin leather and tie it into it's own loop.  Now you have the bag and the drawstring.  Next, layer the bottom in sides in leaves or leather to make sure anything you put inside won't fall out, and you have a bag.<br />
<br />
You can carry this around your neck, hold it, or even make it into a satchel or backpack.<br />
</div>
<br />
<div class="gmpost"><b>Paper</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Garnet-Epsilon<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Frame press, plant fibers, water<br />
<hr>
Basic parchment-type paper is used for writing, decoration or other uses. It's made by separating plant fibers like bark from the rest of the plant, beating it down to a pulp, then suspending it in a wet screen and pressing the water out. Repeating this process and drying the result creates a crude type of paper. Additions like dye or flowers are added before the screening to change the paper's properties.<br />
</div>
<br />
<div class="gmpost"><b>Siphon</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Any tube-like structure<br />
<hr>
A siphon can be used to move water from a higher elevation to a lower. Any tube--ex. a flexible reed--can be filled with water, with one end then inserted into each body of water; as it drains out via gravity alone, more water will be sucked from the higher water source to replace what's drained, creating a steady, draining flow.<br />
</div>
<br />
<div class="gmpost"><b>Leather Tanning</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector, Various Others<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Basic<br />
<b>Requires</b>: Animal skins, water, preferably oils<br />
<hr>
Leather is a general material for a multitude of purposes that can be tanned by beating and treating drying skins. A suitable hide is picked clear of hairs, cleaned, stretched out to dry, and finally optionally dyed. There are lots of different leather-making methods that create different results, ranging from incredibly hard armor (soaking the leather in vegetable oils while it dries and later submerging it in boiling water) to soft and supple (soaking it in fish oil instead).<br />
</div>
<br />
<div class="gmpost"><b>Circuitry</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Aran<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Conductive objects, a Power Source<br />
<hr>
A very simple electrical circuit can be completed by making a closed metal loop between an electrically charged object and a second object, such as a light bulb, that will react to the electrical charge. Extra care must be taken so that the wire doesn’t get trampled, damaged or wet.<br />
</div>
<br />
<div class="gmpost"><b>Kiln</b><br />
<img src="https://i.postimg.cc/bwJxMCtY/2-AE82-DED-5-BCA-41-E4-8-D8-F-08-B84-A60-EC77.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Word of Mouth<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Clay, stone or similar, heat sources, fuel<br />
<hr>
A kiln is a complex "stove" of sorts that lets you heat up things to incredible temperatures. Arrange stone or clay bricks into a large dome shape, with an entrance slot and small, pluggable holes to regulate temperature. Charcoal or other fires are used to heat the interior with an empty space above for doing anything from cooking meat to drying pottery. Multiple designs are possible depending on intent and resources.<br />
</div>
<br />
<div class="gmpost"><b>Glass</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Volta<br />
<b>Difficulty</b>: Highly Advanced<br />
<b>Requires</b>: Certain various stone types, kiln, fuel source, tools<br />
<hr>
A dazzling clear surface. Glass can be first created and then, with the appropriate tools, even moulded and blown into shape. This is done by heating and treating certain types of mineral, removing impurities, and passing them through progressively cooler furnaces to prevent breakage. Note that most glass won't come out perfectly smooth or transparent without modern technology.<br />
</div>
<br />
<div class="gmpost"><b>Pottery</b><br />
<img src="https://i.postimg.cc/T10bNg2W/0-E041459-D406-43-EF-AD3-A-1-A5-F3-AD1-D5-D8.png"  style="float: right; width: 150px;"><br />
<b>Inventor(s)</b>: Revealed by the Collector, Others<br />
<b>Availability</b>: Widespread<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Clay, kiln, heat source<br />
<hr>
Clay can be gathered from streams and lumped together before being molded softly. When you’re ready these can be left in the sun to dry, or— if you want strong, usable pottery— baked in a kiln to dry. Designs can be painted beforehand in dye or special particles mixed into the clay for extra effect.<br />
<br />
Pottery is highly useful in creating basic building blocks like brick, but also storage containers, animal traps, decorative vases and other such things.<br />
</div>
<br />
<div class="gmpost"><b>Weaving</b><br />
<br />
<b>Inventor(s)</b>: Revealed by the Collector<br />
<b>Availability</b>: Check with Haven or Sorda<br />
<b>Difficulty</b>: Advanced<br />
<b>Requires</b>: Needle, thread, fabric, optional loom (wood, fabric)<br />
<hr>
A needle--formed of bone, metal, wood etc.--can be threaded with any cord, such as spider-silk or thin gut, and used to sew together other cloth materials. This can be used to make shelter, clothing, and more. A Loom can be used to additionally weave fabric into a base shape from components like wool or silk, to begin with.<br />
</div></details><br />
<br />
<hr>
<br />
To add your own tools, simply respond with the code below:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;div class="gmpost"&gt;&lt;b&gt;Title&lt;/b&gt;<br />
<br />
&lt;b&gt;Inventor(s)&lt;/b&gt;:<br />
&lt;b&gt;Usage&lt;/b&gt;:<br />
&lt;b&gt;Availability&lt;/b&gt;: <br />
&lt;b&gt;Difficulty&lt;/b&gt;: <br />
&lt;b&gt;Requires&lt;/b&gt;: <br />
&lt;hr&gt;<br />
Description<br />
&lt;/div&gt;</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enchantment]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=8986</link>
			<pubDate>Sun, 25 Oct 2020 20:35:41 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=8986</guid>
			<description><![CDATA[<style type="text/css">.gmpost#mbox1 {margin: auto; background-color: #0002; width: 500px; border-radius: 15px; border: 1px solid #0002; padding: 10px; font-size: 11px; text-align: center;} .bgea#ebox1 {text-align: left; margin: auto; background-color: #fff7; width: 95%; border-radius: 8px; border: 1px solid #0002; padding: 10px; vertical-align: top; font-size: 11px;} .ename1 {position: relative; top: -5px; font-size: 13px; font-family: raleway; letter-spacing: 1px; font-weight: 400; border-bottom: 1px solid #0002; padding-bottom: 8px;} .etype1 {border-bottom: 3px solid #0002; text-align: center; font-family: raleway; letter-spacing: 1px; font-size: 18px;} .ename1>img {position: relative; top: 5px;}</style><br />
<br />
<div class="gmpost"><div class="etype1">ENCHANTMENTS</div> <br/> <b>Enchant</b> - High-Intensity Manipulation (no element); imbue a suitable item with passive spell effects. Requires a successful (barely+) cast of Enchant, and then a successful (barely+) cast of the chosen spell on the item, used in succession within one thread.<br />
<br />
Items enchantable will have a default base/gray icon. Once a player has enchanted an item, they can post in Update Me to get this base icon--of a shield (defensive), sword (offensive) or pendant (other)--placed into their Enchanted Items inventory with an on-hover name of the item. They can use their description section to describe it themselves. Items can ONLY have one enchant applied to them... for now.<br />
<br />
Further enchantments may be discovered through trial and error, but not ALL spells can be enchanted. Enchantment ONLY works with magic spells, not techniques or tactics, since Enchantments are, by definition, magic. A character may only create two Lesser Enchantments (Low- or Medium-intensity spells) per cycle, and only one Greater Enchantment (High-intensity spells) every two cycles. They may attempt to create one more, but this will drain them of magicka, and they will be unable to return to their chrysalis for one cycle--leaving them helpless if facing death. <b>Enchantments fade if the enchanter dies.</b><br />
</div>
<br />
<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Defensive Enchantments</div> <br/> <br />
<br />
<center><img src="/images/EnchDefensive.png"></center><br />
<br />
These enchantments can be used on defense-oriented items, like shields and armor. <br />
They provide slight additional protection. <br />
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/firetrap.png"> Fire Trap</div>
Blasts attackers with a small burst of flame when physically struck.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flameshield.png"> Flame Shield</div>
Provides a small amount of resistance to fire.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/purify.png"> Purify</div>
When used as an armor enchantment, Purify provides a small resistance to environmental toxins, such as poisonous gases or radiation.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blessingofpisces.png"> Blessing of Pisces</div>
This Blessing draws magicka from the enchanted item to provide a constant but very minor healing effect to the bearer, gradually mending scratches and bruises.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/vacuum.png"> Vacuum, <img src="/images/spells/repel.png"> Repel</div>
Provides a small knock-back to attackers, but does not prevent damage done.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/warp.png"> Warp</div>
Items enchanted with Warp will cause anything striking them, or anything they strike, to slightly weaken. Living tissue may become numb, and feel weaker. Also imbues weapons with a shifting, unstable appearance, as if flickering with unreality.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/weave.png"> Weave</div>
Armor enchanted with Weave will automatically grow to slightly close any wounds near where it's worn on its own wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bonecase.png"> Bonecase, <img src="/images/spells/shell.png"> Shell</div>
Items enchanted with Bonecase or Shell reduce the wearer's flexibility and agility, but provide additional armor in the form of bone-like plates across the object enchanted.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/adrenaline.png"> Adrenaline</div>
The wearer of armor enchanted with Adrenaline is slightly stronger and faster in combat, but wears out more quickly.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/reflection.png"> Reflect</div>
The armor becomes highly-reflective, partially shrouding any armored body parts from sight.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/regeneration.png"> Regeneration</div>
Armor enchanted with Regeneration grants a constant, low-level healing to a wounded wearer, but at the cost of draining energy.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/hallucinate.png"> Hallucinate</div>
Attackers striking Hallucinate-enchanted armor will see and hear things in addition to what is actually there, potentially confusing them in battle.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/immunity.png"> Immunity</div>
Slightly lessens the effect of diseases inflicted while the armor is worn.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/stoneskin.png"> Stoneskin</div>
Reduces the wearer's flexibility and agility slightly, but slightly decreases damage taken by way of rocky plates.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. If applied to weapons or armor, the effect is reduced to an aura, but can blind those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/generator.png"> Generator, <img src="/images/spells/callcurrent.png"> Call Current</div>
Armor provides a short, nasty shock to attackers.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/muffle.png"> Muffle</div>
Armor imbued with Muffle dampens sound given off by its wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pickup.png"> Pickup, <img src="/images/spells/jetstream.png"> Jetstream</div>
This armor lightens the bearer's weight, making them travel a little faster, and a little lighter on their feet.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gravitytrap.png"> Gravity Trap</div>
This armor sticks the attacker to whichever point of the armor they may strike, forcing them to pull back free and making shorter, faster attacks more difficult.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/barrier.png"> Barrier</div>
Provides a slight general damage reduction to its wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/failedtimeline.png"> Failed Timeline</div>
These items may take some of the damage intended for their wearer, but will quickly degrade and eventually break the more damage they take.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/elements/ORDEREDMAGIC.png"> Ordered Magic</div>
Repairs damaged armor over hours, replacing the damaged portions with a lightweight, powerful lattice of glassy, chitinous webbing. Also provides a weak Sensorial Link type of bond between bearers of all armor enchanted with Ordered Magic; for non-Ordered users, this link is only one-way, providing Origin's Hive with a link to any non-Hive wearers.</div>
</div>
<br />
<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Offensive Enchantments</div> <br/><br />
<br />
<center><img src="/images/EnchOffensive.png"></center><br />
<br />
These enchantments are intended for weapons. <br />
They provide minimal additional power to weapon-based attacks.<br />
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/incinerate.png"> Incinerate, <img src="/images/spells/engulf.png"> Engulf</div>
Imbues weapon strikes with a short burst of searing flame, and adds a fiery aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/glaciate.png"> Glaciate</div>
Imbues weapon strikes with bitter cold ice, and adds an icy aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/fountain.png"> Fountain</div>
Imbues weapon strikes with splashes of water, and adds a watery aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dispell.png"> Dispel</div>
Weapon strikes are granted slight additional kinetic force, and a slightly vibrating energy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/warp.png"> Warp</div>
Items enchanted with Warp will cause anything striking them to slightly weaken. Living tissue may become numb, and feel weaker. Also imbues weapons with a shifting, unstable appearance, as if flickering with unreality.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/supernova.png"> Supernova</div>
Weapon strikes ignite struck targets with a small amount of flame, and imbues the weapon with a warm aura resembling white fire.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/eventhorizon.png"> Event Horizon</div>
Causes magical crushing damage when the weapon strikes, and imbues the weapon with a black, shadowy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pulsar.png"> Pulsar</div>
Weapon strikes with Pulsar enchants can inflict eventual radiation damage or sickness. Grants a warm, sickly energy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/lifesteal.png"> Life Steal</div>
Weapon strikes absorb a small amount of health from the target, granting it to the caster instead. Imbues the weapon with a plantlike aura, green and organic-looking..</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/floracall.png"> <img src="/images/spells/plantcharm.png"> Flora Call, Plantcharm</div>
Weapon strikes with these enchantments cause any plants nearby the target to become uncooperative, for example slightly tripping up, tangling or scratching them. Also imbues the weapon with a plantlike aura, green and organic-looking, as if covered by small vines.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/ephemevenom.png"> Ephemevenom</div>
Imbues items with a very weak paralytic venom that never runs out. This venom gradually slows enemy reaction times, and grants the weapon a slick, toxic green sheen. Works best on organic items, ex. those fashioned from fangs, wood, or bones.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/decay.png"> Decay</div>
Decay-enchanted weapons may infect inflicted wounds with necrotic fungus that may, over days or weeks, prevent healing and cause pain. Imbues the weapon with a bumpy, grayish, organic appearance, like fungus.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/viralstrike.png"> <img src="/images/spells/hunger.png"> Viral Strike, Hunger</div>
Weapons enchanted with Viral Strike or Hunger slightly sicken the target on a successful strike, making them feel ill. Grants a sickly-looking aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/earthshatter.png"> <img src="/images/spells/fissure.png"> <img src="/images/spells/earthspike.png"> Earthshatter, Fissure, Earthspike</div>
Weapon strikes with these enchants cause the target to stagger, as if the ground beneath them has shaken. Imbues the weapon with an earthy or rocky aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blindingbeam.png"> Blinding Beam</div>
Swings of this weapon give off directed beams of blinding light. Imbues the weapon with a bright, constant light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. <b>If applied to weapons or armor,</b> the effect is reduced to an aura, but blinds those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bolt.png"> <img src="/images/spells/highvolt.png"> <img src="/images/spells/lightningstorm.png"> <img src="/images/spells/chainlightning.png"> Bolt, High Volt, Lightning Storm, Chain Lightning</div>
The weapon gives off an aura of constant, crackling, visible electricity. Strikes inflict searing shocks that can numb and weaken the affected area.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dustdevil.png"> <img src="/images/spells/blastbreath.png"> Dust Devil, Blast Breath</div>
These weapons provide a burst of wind with each swing. Also grants the item a stormy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/elements/CORRUPTEDMAGIC.png"> Corrupted Magic</div>
Weapons may be imbued with Corruption spells to inflict one point of corruption on impact (limit one per fight). These weapons will gain a slightly black or oily appearance, and give off constant, quiet whispers. They may become hot to the touch. These items may only be safely wielded by Converted characters, and will inflict one Corruption point per hour to non-Corrupted characters, becoming therefore fatal after five hours.</div>
</div>
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<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Other Enchantments</div> <br/><br />
<br />
<center><img src="/images/EnchOther.png"></center><br />
<br />
These enchantments can be applied to jewelry, clothing, weapons and armor, and anything else the user wants, without restriction. They can provide minor usefulness, decoration, and entertainment.<br />
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/char.png"> Char</div>
Constantly emits acrid-smelling smoke.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flametouched.png"> Smolder Step, <img src="/images/spells/heatwave.png"> Flametouched</div>
Gives off mild warmth and a soft glow.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/torchlight.png"> Torchlight</div>
Gives off stronger warmth and a bright glow.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/cauterize.png"> Cauterize</div>
Gives off extreme heat; can be used for closing wounds.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/airdrink.png"> Airdrink</div>
Dries the air around the item, giving it a shimmering, watery appearance and beading moisture on its surface.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bluesense.png"> Blue Sense</div>
The item will glow blue in the presence of water. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bubble.png"> Bubble</div>
Occasionally gives off bubbles.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonwater.png"> Summon Water</div>
Slowly, but constantly, draws moisture to itself from the environment. This may drip off of the item if not somehow captured.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mistcover.png"> Mist Cover</div>
Emits a constant, low-intensity mist in a small area around the object.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/purify.png"> Purify</div>
Items enchanted with Purify can be used to purify water sources up to the size of a small pond, though more polluted sources will require longer contact with the item; at worst, it can require several hours.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/waterbreathing.png"> Water Breathing</div>
When worn or held, items enchanted with Water Breathing will grant the user the ability to breathe underwater for several minutes.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/heatup.png"> Heat Up</div>
Very slightly warms the area two feet or so around it.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/cooldown.png"> Cool Down</div>
Very slightly cools the area two feet or so around it.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bounce.png"> Bounce</div>
Items imbued with bounce become bouncy. Enchanting clothing will not make the wearer bouncy.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/transfer.png"> Transfer</div>
Tools and the like imbued with Transfer can be used to help push, move and maneuver heavier objects more easily.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/t-reversegravity.png"> <img src="/images/spells/levitate.png"> Reverse Gravity, Levitate</div>
The item floats several inches above its surface. Does not work with particularly heavy items, and will not support additional weight greater than itself.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greensense.png"> Green Sense</div>
Items glow green in the presence of plant life. A stronger glow indicates a closer proximity.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/host.png"> Host</div>
Items can host a single, small plant, regardless of item type. Plants may still die if exposed to ex. very hot or cold items, etc. Please water your plants.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flourish.png"> <img src="/images/spells/blossom.png"> Flourish, Blossom</div>
Items enchanted with Blossom or Flourish tend to increase the rate of plant growth around them.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/redsense.png"> Red Sense</div>
Items glow red in the presence of living creatures. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/chromatophore.png"> Chromatophore</div>
Items can be enchanted to change shade to match the environment, though the color is not altered.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/nightvision.png"> Night Vision</div>
Holding or wearing an item enchanted with Night Vision very slightly increases the bearer's ability to see in the dark.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/camoflage.png"> Camouflage</div>
Items constantly, though gradually, shift hue to match their environment, even when worn.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/reflection.png"> Reflect</div>
Items become really, really difficult to see, reflecting their surroundings instead.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/charm.png"> Charm</div>
Items enchanted with Charm tend to be viewed positively by Gembound. How cute.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greaterempathy.png"> Greater Empathy</div>
Items enchanted with Greater Empathy can choose to allow those touching this item to share their emotions.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greysense.png"> Grey Sense</div>
Items glow silver-grey in the presence of fungus. A stronger glow indicates a closer proximity.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/fungalwake.png"> Fungal Wake</div>
Items promote the healthy growth of nearby, existing fungus.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mycelialswarm.png"> Mycelial Swarm</div>
An item enchanted with Mycelial Swarm can play host to fungus, regardless of its material. Fungus may still die to ex. extreme heat or cold.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/whitesense.png"> White Sense</div>
An item enchanted with White Sense will glow white in the presence of prokaryotic life. Since such life can be found nearly everywhere, this enchantment glows stronger not based on proximity, but intensity: the stronger a bacterial or viral life presence, the brighter the glow.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/sterilize.png"> Sterilize</div>
An item can be made permanently sterile by enchanting it with Sterilize. It cannot be used to sterilize other items or surfaces; however, it will never host bacterial or viral life, itself.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/plaguebearer.png"> Plaguebearer</div>
Enchant an item with a sickly, blackish film of bacteria, constantly attracting swarms of Blackflies to buzz around it.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/manyeyes.png"> Many Eyes</div>
A Gembound touching an item with this enchantment will receive a weak visual and touch feedback from bacteria within about fifty yards. This is imperfect, and even slight use results in vertigo and nausea.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pebblequake.png"> Pebblequake</div>
Items with this enchantment constantly, slightly seem to tremble.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gemsense.png"> Gem Sense</div>
Items glow light, bright blue in the presence of living Gembound entities, except anyone touching the items. A stronger glow indicates a closer proximity; glow can begin a hundred yards away. The glow instead becomes a dull purple-black when in the presence of certain stones, such as ones belonging to particularly ancient Gembound: old Hydra Champions, Oilstones, and particular Masters.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/magicalmelody.png"> Magical Melody</div>
Items enchanted with Magical Melody give off a gentle, soothing song, or can instead chime with a chosen note when struck, depending on the enchanter's intent.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/glow.png"> Glow</div>
Items enchanted by Glow function identically to Baubled items, giving off a permanent light.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/prism.png"> Prism</div>
Items give off rainbow beams of light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blacklight.png"> Black Light</div>
Items give off a soft, constant UV light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/illuminateorb.png"> Illuminate Orb, <img src="/images/spells/desertheat.png"> Desert Heat</div>
This enchantment causes items to emit a light that provides nourishment and warmth, allowing it to, for example, grow plant life beneath them.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dissipate.png"> <img src="/images/spells/shadowplay.png"> Dissipate, Shadowplay</div>
The item is shrouded by a black, shadowy aura.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. If applied to weapons or armor, the effect is reduced to an aura, but can blind those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/aetherdance.png"> Aether Dance</div>
The item gives off a constant, gentle flickering of lights, colors constantly shifting at random, pleasant to look at.</div>
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<div class="bgea"" id="ebox1"><div class="ename1"><img src="/images/spells/static.png">Static</div>
Provides a constant crackle of harmless, but visible, electricity.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gust.png"> Gust</div>
An item enchanted with Gust can, when swung or moved, direct small bursts of air like blown breaths.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mimicry.png"> Mimicry</div>
An item can be imbued with a particular sound that the Mimicry-caster has heard, and emit that sound whenever touched.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/scale.png"> <img src="/images/spells/claustrophobia.png"> Scale, Claustrophobia</div>
These items seem to increase or decrease nearby air pressure very slightly, creating what might be a faintly unpleasant sensation to those within a few feet.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/sonicboom.png"> Sonic Boom</div>
An item can be enchanted to make a very loud noise whenever touched.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/whisper.png"> Whisper</div>
These items give off a constant, unintelligible whispering.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/willowisp.png"> Will o' Wisp</div>
Items imbued with Will o' Wisp generate a single, tiny wisp of their own to constantly orbit them.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/telepathy.png"> Telepathy</div>
Items can be enchanted to grant a chosen mental message to any who touch the item in the future. This message will be heard in the subject's mind as the enchanter's voice, and can be recognized if known.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pause.png"> Pause</div>
This enchantment very slightly slows the apparent passage of time close around it, causing actions to occur more slowly within. Those outside its small (several feet) area of effect may view those within as moving somewhat more slowly.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mindreader.png"> Mind Reader</div>
This item allows those touching it to share their thoughts directly so long as they maintain physical contact. Alternatively, two items may be enchanted at the same time (each requiring a cast of Enchant and Mind Reader) to link their two bearers' thoughts, even at a distance, although this effect fades more than one cave away.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dreamwalk.png"> Dreamwalk</div>
Gembound touching a Dreamwalk-enchanted item may have elaborate daydreams that might be prophecy, or might simply be misplaced magic.</div>
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<div class="gmpost"><div class="etype1">ENCHANTMENTS</div> <br/> <b>Enchant</b> - High-Intensity Manipulation (no element); imbue a suitable item with passive spell effects. Requires a successful (barely+) cast of Enchant, and then a successful (barely+) cast of the chosen spell on the item, used in succession within one thread.<br />
<br />
Items enchantable will have a default base/gray icon. Once a player has enchanted an item, they can post in Update Me to get this base icon--of a shield (defensive), sword (offensive) or pendant (other)--placed into their Enchanted Items inventory with an on-hover name of the item. They can use their description section to describe it themselves. Items can ONLY have one enchant applied to them... for now.<br />
<br />
Further enchantments may be discovered through trial and error, but not ALL spells can be enchanted. Enchantment ONLY works with magic spells, not techniques or tactics, since Enchantments are, by definition, magic. A character may only create two Lesser Enchantments (Low- or Medium-intensity spells) per cycle, and only one Greater Enchantment (High-intensity spells) every two cycles. They may attempt to create one more, but this will drain them of magicka, and they will be unable to return to their chrysalis for one cycle--leaving them helpless if facing death. <b>Enchantments fade if the enchanter dies.</b><br />
</div>
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<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Defensive Enchantments</div> <br/> <br />
<br />
<center><img src="/images/EnchDefensive.png"></center><br />
<br />
These enchantments can be used on defense-oriented items, like shields and armor. <br />
They provide slight additional protection. <br />
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/firetrap.png"> Fire Trap</div>
Blasts attackers with a small burst of flame when physically struck.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flameshield.png"> Flame Shield</div>
Provides a small amount of resistance to fire.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/purify.png"> Purify</div>
When used as an armor enchantment, Purify provides a small resistance to environmental toxins, such as poisonous gases or radiation.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blessingofpisces.png"> Blessing of Pisces</div>
This Blessing draws magicka from the enchanted item to provide a constant but very minor healing effect to the bearer, gradually mending scratches and bruises.</div>
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<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/vacuum.png"> Vacuum, <img src="/images/spells/repel.png"> Repel</div>
Provides a small knock-back to attackers, but does not prevent damage done.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/warp.png"> Warp</div>
Items enchanted with Warp will cause anything striking them, or anything they strike, to slightly weaken. Living tissue may become numb, and feel weaker. Also imbues weapons with a shifting, unstable appearance, as if flickering with unreality.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/weave.png"> Weave</div>
Armor enchanted with Weave will automatically grow to slightly close any wounds near where it's worn on its own wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bonecase.png"> Bonecase, <img src="/images/spells/shell.png"> Shell</div>
Items enchanted with Bonecase or Shell reduce the wearer's flexibility and agility, but provide additional armor in the form of bone-like plates across the object enchanted.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/adrenaline.png"> Adrenaline</div>
The wearer of armor enchanted with Adrenaline is slightly stronger and faster in combat, but wears out more quickly.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/reflection.png"> Reflect</div>
The armor becomes highly-reflective, partially shrouding any armored body parts from sight.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/regeneration.png"> Regeneration</div>
Armor enchanted with Regeneration grants a constant, low-level healing to a wounded wearer, but at the cost of draining energy.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/hallucinate.png"> Hallucinate</div>
Attackers striking Hallucinate-enchanted armor will see and hear things in addition to what is actually there, potentially confusing them in battle.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/immunity.png"> Immunity</div>
Slightly lessens the effect of diseases inflicted while the armor is worn.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/stoneskin.png"> Stoneskin</div>
Reduces the wearer's flexibility and agility slightly, but slightly decreases damage taken by way of rocky plates.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. If applied to weapons or armor, the effect is reduced to an aura, but can blind those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/generator.png"> Generator, <img src="/images/spells/callcurrent.png"> Call Current</div>
Armor provides a short, nasty shock to attackers.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/muffle.png"> Muffle</div>
Armor imbued with Muffle dampens sound given off by its wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pickup.png"> Pickup, <img src="/images/spells/jetstream.png"> Jetstream</div>
This armor lightens the bearer's weight, making them travel a little faster, and a little lighter on their feet.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gravitytrap.png"> Gravity Trap</div>
This armor sticks the attacker to whichever point of the armor they may strike, forcing them to pull back free and making shorter, faster attacks more difficult.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/barrier.png"> Barrier</div>
Provides a slight general damage reduction to its wearer.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/failedtimeline.png"> Failed Timeline</div>
These items may take some of the damage intended for their wearer, but will quickly degrade and eventually break the more damage they take.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/elements/ORDEREDMAGIC.png"> Ordered Magic</div>
Repairs damaged armor over hours, replacing the damaged portions with a lightweight, powerful lattice of glassy, chitinous webbing. Also provides a weak Sensorial Link type of bond between bearers of all armor enchanted with Ordered Magic; for non-Ordered users, this link is only one-way, providing Origin's Hive with a link to any non-Hive wearers.</div>
</div>
<br />
<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Offensive Enchantments</div> <br/><br />
<br />
<center><img src="/images/EnchOffensive.png"></center><br />
<br />
These enchantments are intended for weapons. <br />
They provide minimal additional power to weapon-based attacks.<br />
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/incinerate.png"> Incinerate, <img src="/images/spells/engulf.png"> Engulf</div>
Imbues weapon strikes with a short burst of searing flame, and adds a fiery aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/glaciate.png"> Glaciate</div>
Imbues weapon strikes with bitter cold ice, and adds an icy aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/fountain.png"> Fountain</div>
Imbues weapon strikes with splashes of water, and adds a watery aura to weapons.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dispell.png"> Dispel</div>
Weapon strikes are granted slight additional kinetic force, and a slightly vibrating energy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/warp.png"> Warp</div>
Items enchanted with Warp will cause anything striking them to slightly weaken. Living tissue may become numb, and feel weaker. Also imbues weapons with a shifting, unstable appearance, as if flickering with unreality.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/supernova.png"> Supernova</div>
Weapon strikes ignite struck targets with a small amount of flame, and imbues the weapon with a warm aura resembling white fire.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/eventhorizon.png"> Event Horizon</div>
Causes magical crushing damage when the weapon strikes, and imbues the weapon with a black, shadowy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pulsar.png"> Pulsar</div>
Weapon strikes with Pulsar enchants can inflict eventual radiation damage or sickness. Grants a warm, sickly energy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/lifesteal.png"> Life Steal</div>
Weapon strikes absorb a small amount of health from the target, granting it to the caster instead. Imbues the weapon with a plantlike aura, green and organic-looking..</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/floracall.png"> <img src="/images/spells/plantcharm.png"> Flora Call, Plantcharm</div>
Weapon strikes with these enchantments cause any plants nearby the target to become uncooperative, for example slightly tripping up, tangling or scratching them. Also imbues the weapon with a plantlike aura, green and organic-looking, as if covered by small vines.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/ephemevenom.png"> Ephemevenom</div>
Imbues items with a very weak paralytic venom that never runs out. This venom gradually slows enemy reaction times, and grants the weapon a slick, toxic green sheen. Works best on organic items, ex. those fashioned from fangs, wood, or bones.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/decay.png"> Decay</div>
Decay-enchanted weapons may infect inflicted wounds with necrotic fungus that may, over days or weeks, prevent healing and cause pain. Imbues the weapon with a bumpy, grayish, organic appearance, like fungus.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/viralstrike.png"> <img src="/images/spells/hunger.png"> Viral Strike, Hunger</div>
Weapons enchanted with Viral Strike or Hunger slightly sicken the target on a successful strike, making them feel ill. Grants a sickly-looking aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/earthshatter.png"> <img src="/images/spells/fissure.png"> <img src="/images/spells/earthspike.png"> Earthshatter, Fissure, Earthspike</div>
Weapon strikes with these enchants cause the target to stagger, as if the ground beneath them has shaken. Imbues the weapon with an earthy or rocky aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blindingbeam.png"> Blinding Beam</div>
Swings of this weapon give off directed beams of blinding light. Imbues the weapon with a bright, constant light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. <b>If applied to weapons or armor,</b> the effect is reduced to an aura, but blinds those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bolt.png"> <img src="/images/spells/highvolt.png"> <img src="/images/spells/lightningstorm.png"> <img src="/images/spells/chainlightning.png"> Bolt, High Volt, Lightning Storm, Chain Lightning</div>
The weapon gives off an aura of constant, crackling, visible electricity. Strikes inflict searing shocks that can numb and weaken the affected area.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dustdevil.png"> <img src="/images/spells/blastbreath.png"> Dust Devil, Blast Breath</div>
These weapons provide a burst of wind with each swing. Also grants the item a stormy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/elements/CORRUPTEDMAGIC.png"> Corrupted Magic</div>
Weapons may be imbued with Corruption spells to inflict one point of corruption on impact (limit one per fight). These weapons will gain a slightly black or oily appearance, and give off constant, quiet whispers. They may become hot to the touch. These items may only be safely wielded by Converted characters, and will inflict one Corruption point per hour to non-Corrupted characters, becoming therefore fatal after five hours.</div>
</div>
<br />
<hr style="background-color: #0002;">
<br />
<div class="gmpost" id="mbox1"> <div class="etype1">Other Enchantments</div> <br/><br />
<br />
<center><img src="/images/EnchOther.png"></center><br />
<br />
These enchantments can be applied to jewelry, clothing, weapons and armor, and anything else the user wants, without restriction. They can provide minor usefulness, decoration, and entertainment.<br />
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/char.png"> Char</div>
Constantly emits acrid-smelling smoke.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flametouched.png"> Smolder Step, <img src="/images/spells/heatwave.png"> Flametouched</div>
Gives off mild warmth and a soft glow.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/torchlight.png"> Torchlight</div>
Gives off stronger warmth and a bright glow.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/cauterize.png"> Cauterize</div>
Gives off extreme heat; can be used for closing wounds.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/airdrink.png"> Airdrink</div>
Dries the air around the item, giving it a shimmering, watery appearance and beading moisture on its surface.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bluesense.png"> Blue Sense</div>
The item will glow blue in the presence of water. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bubble.png"> Bubble</div>
Occasionally gives off bubbles.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonwater.png"> Summon Water</div>
Slowly, but constantly, draws moisture to itself from the environment. This may drip off of the item if not somehow captured.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mistcover.png"> Mist Cover</div>
Emits a constant, low-intensity mist in a small area around the object.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/purify.png"> Purify</div>
Items enchanted with Purify can be used to purify water sources up to the size of a small pond, though more polluted sources will require longer contact with the item; at worst, it can require several hours.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/waterbreathing.png"> Water Breathing</div>
When worn or held, items enchanted with Water Breathing will grant the user the ability to breathe underwater for several minutes.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/heatup.png"> Heat Up</div>
Very slightly warms the area two feet or so around it.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/cooldown.png"> Cool Down</div>
Very slightly cools the area two feet or so around it.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/bounce.png"> Bounce</div>
Items imbued with bounce become bouncy. Enchanting clothing will not make the wearer bouncy.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/transfer.png"> Transfer</div>
Tools and the like imbued with Transfer can be used to help push, move and maneuver heavier objects more easily.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/t-reversegravity.png"> <img src="/images/spells/levitate.png"> Reverse Gravity, Levitate</div>
The item floats several inches above its surface. Does not work with particularly heavy items, and will not support additional weight greater than itself.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greensense.png"> Green Sense</div>
Items glow green in the presence of plant life. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/host.png"> Host</div>
Items can host a single, small plant, regardless of item type. Plants may still die if exposed to ex. very hot or cold items, etc. Please water your plants.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/flourish.png"> <img src="/images/spells/blossom.png"> Flourish, Blossom</div>
Items enchanted with Blossom or Flourish tend to increase the rate of plant growth around them.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/redsense.png"> Red Sense</div>
Items glow red in the presence of living creatures. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/chromatophore.png"> Chromatophore</div>
Items can be enchanted to change shade to match the environment, though the color is not altered.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/nightvision.png"> Night Vision</div>
Holding or wearing an item enchanted with Night Vision very slightly increases the bearer's ability to see in the dark.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/camoflage.png"> Camouflage</div>
Items constantly, though gradually, shift hue to match their environment, even when worn.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/reflection.png"> Reflect</div>
Items become really, really difficult to see, reflecting their surroundings instead.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/charm.png"> Charm</div>
Items enchanted with Charm tend to be viewed positively by Gembound. How cute.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greaterempathy.png"> Greater Empathy</div>
Items enchanted with Greater Empathy can choose to allow those touching this item to share their emotions.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/greysense.png"> Grey Sense</div>
Items glow silver-grey in the presence of fungus. A stronger glow indicates a closer proximity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/fungalwake.png"> Fungal Wake</div>
Items promote the healthy growth of nearby, existing fungus.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mycelialswarm.png"> Mycelial Swarm</div>
An item enchanted with Mycelial Swarm can play host to fungus, regardless of its material. Fungus may still die to ex. extreme heat or cold.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/whitesense.png"> White Sense</div>
An item enchanted with White Sense will glow white in the presence of prokaryotic life. Since such life can be found nearly everywhere, this enchantment glows stronger not based on proximity, but intensity: the stronger a bacterial or viral life presence, the brighter the glow.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/sterilize.png"> Sterilize</div>
An item can be made permanently sterile by enchanting it with Sterilize. It cannot be used to sterilize other items or surfaces; however, it will never host bacterial or viral life, itself.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/plaguebearer.png"> Plaguebearer</div>
Enchant an item with a sickly, blackish film of bacteria, constantly attracting swarms of Blackflies to buzz around it.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/manyeyes.png"> Many Eyes</div>
A Gembound touching an item with this enchantment will receive a weak visual and touch feedback from bacteria within about fifty yards. This is imperfect, and even slight use results in vertigo and nausea.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pebblequake.png"> Pebblequake</div>
Items with this enchantment constantly, slightly seem to tremble.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gemsense.png"> Gem Sense</div>
Items glow light, bright blue in the presence of living Gembound entities, except anyone touching the items. A stronger glow indicates a closer proximity; glow can begin a hundred yards away. The glow instead becomes a dull purple-black when in the presence of certain stones, such as ones belonging to particularly ancient Gembound: old Hydra Champions, Oilstones, and particular Masters.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/magicalmelody.png"> Magical Melody</div>
Items enchanted with Magical Melody give off a gentle, soothing song, or can instead chime with a chosen note when struck, depending on the enchanter's intent.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/glow.png"> Glow</div>
Items enchanted by Glow function identically to Baubled items, giving off a permanent light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/prism.png"> Prism</div>
Items give off rainbow beams of light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/blacklight.png"> Black Light</div>
Items give off a soft, constant UV light.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/illuminateorb.png"> Illuminate Orb, <img src="/images/spells/desertheat.png"> Desert Heat</div>
This enchantment causes items to emit a light that provides nourishment and warmth, allowing it to, for example, grow plant life beneath them.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dissipate.png"> <img src="/images/spells/shadowplay.png"> Dissipate, Shadowplay</div>
The item is shrouded by a black, shadowy aura.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/summonvoid.png"> Summon Void</div>
The item darkens an area several feet around it. This darkness is near complete at the center, but only slight at its outer edges. If applied to weapons or armor, the effect is reduced to an aura, but can blind those struck (weapons) or those striking (armor) for a brief moment.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/aetherdance.png"> Aether Dance</div>
The item gives off a constant, gentle flickering of lights, colors constantly shifting at random, pleasant to look at.</div>
<br />
<div class="bgea"" id="ebox1"><div class="ename1"><img src="/images/spells/static.png">Static</div>
Provides a constant crackle of harmless, but visible, electricity.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/gust.png"> Gust</div>
An item enchanted with Gust can, when swung or moved, direct small bursts of air like blown breaths.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mimicry.png"> Mimicry</div>
An item can be imbued with a particular sound that the Mimicry-caster has heard, and emit that sound whenever touched.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/scale.png"> <img src="/images/spells/claustrophobia.png"> Scale, Claustrophobia</div>
These items seem to increase or decrease nearby air pressure very slightly, creating what might be a faintly unpleasant sensation to those within a few feet.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/sonicboom.png"> Sonic Boom</div>
An item can be enchanted to make a very loud noise whenever touched.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/whisper.png"> Whisper</div>
These items give off a constant, unintelligible whispering.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/willowisp.png"> Will o' Wisp</div>
Items imbued with Will o' Wisp generate a single, tiny wisp of their own to constantly orbit them.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/telepathy.png"> Telepathy</div>
Items can be enchanted to grant a chosen mental message to any who touch the item in the future. This message will be heard in the subject's mind as the enchanter's voice, and can be recognized if known.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/pause.png"> Pause</div>
This enchantment very slightly slows the apparent passage of time close around it, causing actions to occur more slowly within. Those outside its small (several feet) area of effect may view those within as moving somewhat more slowly.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/mindreader.png"> Mind Reader</div>
This item allows those touching it to share their thoughts directly so long as they maintain physical contact. Alternatively, two items may be enchanted at the same time (each requiring a cast of Enchant and Mind Reader) to link their two bearers' thoughts, even at a distance, although this effect fades more than one cave away.</div>
<br />
<div class="bgea" id="ebox1"><div class="ename1"><img src="/images/spells/dreamwalk.png"> Dreamwalk</div>
Gembound touching a Dreamwalk-enchanted item may have elaborate daydreams that might be prophecy, or might simply be misplaced magic.</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Corruption]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=7844</link>
			<pubDate>Tue, 28 Apr 2020 18:18:56 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=7844</guid>
			<description><![CDATA[<div class="gmpost"> <center><div style="font-size: 18px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CORRUPTION</span></div></center><br />
<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">TOUCHED</span></div>
<br />
Gembound coming into contact with sources of Corruption will begin to suffer <b>Visions of Corruption,</b> and are considered <b><i>Touched.</i></b> At this stage, the Gembound will see and hear things that are not there. These things are chaotic, disturbing, often including visions of alien creatures making violent war, and of death. Some of the visions, or whispers, along with strange urges, may drive the Gembound to seek out and consume further sources of Corruption. Any powerful negative emotions may trigger a dreadful desire to inflict chaotic destruction. A return to the Chrysalis will purge this stage and return the Gembound to a healthy state.<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CORRUPTED</span></div>
<br />
After a certain threshold has been passed, the Gembound progresses to a <b>Corrupted</b> state. In addition to visions and drives toward entropy, their blood turns black, thickening, and if left unstable, they will leak this fluid from eyes, mouth, ears and nostrils. They must spend time stabilizing themselves at the <b>Dark Altar</b> or another Corruption source, like <b>The Black Spire,</b> at least per week, or they will be consumed by this magic, suffering severe consequences. Gembound can no longer return to their chrysalis; the corruption would consume before they woke (they could, however, chrysalize near the Altar instead, but this will no longer purge the Corruption). <i>A failure to stabilize, or a chrysalization away from a Corruption source, should be GM tagged.</i><br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CONVERTED</span></div>
<br />
The Gembound is fully changed. In addition to former effects, the Gembound now loses any Elemental spells and their Element itself, instead becoming pure <b>Corrupted</b> element. Rather than weekly, the Converted must stabilize themselves at least twice per cycle, or they will die. When <b>entering their chrysalis</b> away from a Corruption source, these characters will experience additional consequences due to the lack of ability to stabilize when chrysalized; these posts must be GM tagged. Converted Gembound may become duller or darker in color, possibly sickly in appearance; the black, leaking Oil may cause permanent stains on their skin. The eyes may take on a toxic green glow or a black, oily sheen. Their gemstone will turn dark and oily as well. The strange visions and urges have much stronger potential, now. <b>Converted</b> Gembound are immune to the effects of <u><a href="/showthread.php?tid=7671">the Hive;</a></u> Hive members will be urged by their Hivemind to avoid Corruptive effects completely, but should they reach a <b>Converted</b> state, the Hive will be utterly purged from them. Reproduction will have additional consequences for their children.<br />
<br />
<center><b>_______________</b></center><br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">EXPOSURE</span></div>
<br />
Corruption is advanced via exposure to Corrupted sources of varying power. Any Gembound exposed to any corruption source will become <b>Touched,</b> and begin seeing Visions of Corruption. From there, 30 Corruption Points are needed to get to the <b>Corrupted</b> stage, and from there, another 30 for full <b>Converted</b> status.<b> As a force of pure entropy, this magic can be deadly if absorbed too quickly.</b> Therefore, a maximum of five Corruption Points can be obtained per real life and in-game day. Threads with characters consuming more than this without real life and threaded time-skip rests will cause the character to die, the Corruption consuming them completely. A Gembound may choose to spend time at the Altar to both add to their corruption and to stabilize it; they may consume the black liquid left behind when a creature dies; they may touch or otherwise interact with the oily, black cracks across the Spire; or they may be exposed to the corrupted magic of a Converted Gembound.<br />
<br />
<b>Altar 'Prayer' -</b> 3 points<br />
<b>Oil Consumption -</b> 2 points<br />
<b>Spire-Corruption Interaction -</b> 2 points<br />
<b>Magical Exposure</b> - 1 point<br />
<br />
It will therefore take a minimum of twelve days of continuous posting for a Gembound to reach fully Converted state. Conversion requests should be posted in Update Me, along with links to the consumption of Corruption. At this point, any Elemental spells will be removed, and the Gembound's element will be changed to Corrupted. They will be granted a Corrupted spell equivalent to their former Element, and gain access to purchase of all other spells in the Corrupted element. Pre-selling Elemental spells prior to Conversion is prohibited. Fledglings must pay a fee of 500 magicka to Convert.<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">THE DARK ALTAR</span></div>
<br />
<i>'Some may call it prayer. Others, meditation. Still others may see it in a more practical light: dipping a toe into the river that will otherwise sweep us away.'</i><br />
<br />
A strange place. A tunnel, pitch-black regardless of any introduced light, cold and lifeless, stretches down from a hidden crevice in the darkness of Tunnel K. Far down in its depths, this tunnel ends in a room, lit with an eerie violet-black light that seems to cast everything into negative: light becomes dark, dark becomes pale. The "altar" itself is a slab of oily black crystal, glittering with slicks of violet and green. Spending time near this altar will corrupt uncorrupted Gembound, but will stabilize those already <b>Corrupted.</b> Those who keep themselves stable may feel and look almost normal, even at the final stages of Conversion. However, those who visit only at a bare minimum may find their bodies and minds succumbing to entropy: visions and whispers will torment them, and the physical effects--e.g. leaking of oil from the eyes, and so forth--will be severe. Gemstones will change to a dark sheen regardless of stabilization.<br />
<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">STABILIZATION</span></div>
<br />
Few places exist across the caves that provide rest for the Corrupted, but through transcendent magic, more have begun to appear. The following are locations that can be used to stabilize and are safe places for Corrupted gembound to chrysalize nearby:<br />
<br />
<span style="font-weight: bold;">Draco</span> - The Black Spire<br />
<span style="font-weight: bold;">Tunnel K</span> - The Dark Altar<br />
<span style="font-weight: bold;">Polaris</span> - at the Place of Ascension (<a href="https://origin.boreal-nights.space/showthread.php?tid=9840&pid=88375#pid88375">Draconua</a>)<br />
<span style="font-weight: bold;">Orion</span> - the backroom of the Forum (<a href="https://origin.boreal-nights.space/showthread.php?tid=10289&pid=92900#pid92900">Draconua</a>)<br />
<span style="font-weight: bold;">Cepheus</span> - a bowl in one of the far rooms of the Palace (<a href="https://origin.boreal-nights.space/showthread.php?tid=10080&pid=90742#pid90742">Aethril</a>)<br />
<span style="font-weight: bold;">Canis</span> - hidden in a small cave against the far wall (<a href="https://origin.boreal-nights.space/showthread.php?tid=12536&pid=112655#pid112655">V-Ruby-One</a>)<br />
<span style="font-weight: bold;">Polaris</span> - not far away from the Spire, in plain sight (<a href="https://origin.boreal-nights.space/showthread.php?tid=12482&pid=112425#pid112425">Draconua)<br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost"> <center><div style="font-size: 18px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CORRUPTION</span></div></center><br />
<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">TOUCHED</span></div>
<br />
Gembound coming into contact with sources of Corruption will begin to suffer <b>Visions of Corruption,</b> and are considered <b><i>Touched.</i></b> At this stage, the Gembound will see and hear things that are not there. These things are chaotic, disturbing, often including visions of alien creatures making violent war, and of death. Some of the visions, or whispers, along with strange urges, may drive the Gembound to seek out and consume further sources of Corruption. Any powerful negative emotions may trigger a dreadful desire to inflict chaotic destruction. A return to the Chrysalis will purge this stage and return the Gembound to a healthy state.<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CORRUPTED</span></div>
<br />
After a certain threshold has been passed, the Gembound progresses to a <b>Corrupted</b> state. In addition to visions and drives toward entropy, their blood turns black, thickening, and if left unstable, they will leak this fluid from eyes, mouth, ears and nostrils. They must spend time stabilizing themselves at the <b>Dark Altar</b> or another Corruption source, like <b>The Black Spire,</b> at least per week, or they will be consumed by this magic, suffering severe consequences. Gembound can no longer return to their chrysalis; the corruption would consume before they woke (they could, however, chrysalize near the Altar instead, but this will no longer purge the Corruption). <i>A failure to stabilize, or a chrysalization away from a Corruption source, should be GM tagged.</i><br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">CONVERTED</span></div>
<br />
The Gembound is fully changed. In addition to former effects, the Gembound now loses any Elemental spells and their Element itself, instead becoming pure <b>Corrupted</b> element. Rather than weekly, the Converted must stabilize themselves at least twice per cycle, or they will die. When <b>entering their chrysalis</b> away from a Corruption source, these characters will experience additional consequences due to the lack of ability to stabilize when chrysalized; these posts must be GM tagged. Converted Gembound may become duller or darker in color, possibly sickly in appearance; the black, leaking Oil may cause permanent stains on their skin. The eyes may take on a toxic green glow or a black, oily sheen. Their gemstone will turn dark and oily as well. The strange visions and urges have much stronger potential, now. <b>Converted</b> Gembound are immune to the effects of <u><a href="/showthread.php?tid=7671">the Hive;</a></u> Hive members will be urged by their Hivemind to avoid Corruptive effects completely, but should they reach a <b>Converted</b> state, the Hive will be utterly purged from them. Reproduction will have additional consequences for their children.<br />
<br />
<center><b>_______________</b></center><br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">EXPOSURE</span></div>
<br />
Corruption is advanced via exposure to Corrupted sources of varying power. Any Gembound exposed to any corruption source will become <b>Touched,</b> and begin seeing Visions of Corruption. From there, 30 Corruption Points are needed to get to the <b>Corrupted</b> stage, and from there, another 30 for full <b>Converted</b> status.<b> As a force of pure entropy, this magic can be deadly if absorbed too quickly.</b> Therefore, a maximum of five Corruption Points can be obtained per real life and in-game day. Threads with characters consuming more than this without real life and threaded time-skip rests will cause the character to die, the Corruption consuming them completely. A Gembound may choose to spend time at the Altar to both add to their corruption and to stabilize it; they may consume the black liquid left behind when a creature dies; they may touch or otherwise interact with the oily, black cracks across the Spire; or they may be exposed to the corrupted magic of a Converted Gembound.<br />
<br />
<b>Altar 'Prayer' -</b> 3 points<br />
<b>Oil Consumption -</b> 2 points<br />
<b>Spire-Corruption Interaction -</b> 2 points<br />
<b>Magical Exposure</b> - 1 point<br />
<br />
It will therefore take a minimum of twelve days of continuous posting for a Gembound to reach fully Converted state. Conversion requests should be posted in Update Me, along with links to the consumption of Corruption. At this point, any Elemental spells will be removed, and the Gembound's element will be changed to Corrupted. They will be granted a Corrupted spell equivalent to their former Element, and gain access to purchase of all other spells in the Corrupted element. Pre-selling Elemental spells prior to Conversion is prohibited. Fledglings must pay a fee of 500 magicka to Convert.<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">THE DARK ALTAR</span></div>
<br />
<i>'Some may call it prayer. Others, meditation. Still others may see it in a more practical light: dipping a toe into the river that will otherwise sweep us away.'</i><br />
<br />
A strange place. A tunnel, pitch-black regardless of any introduced light, cold and lifeless, stretches down from a hidden crevice in the darkness of Tunnel K. Far down in its depths, this tunnel ends in a room, lit with an eerie violet-black light that seems to cast everything into negative: light becomes dark, dark becomes pale. The "altar" itself is a slab of oily black crystal, glittering with slicks of violet and green. Spending time near this altar will corrupt uncorrupted Gembound, but will stabilize those already <b>Corrupted.</b> Those who keep themselves stable may feel and look almost normal, even at the final stages of Conversion. However, those who visit only at a bare minimum may find their bodies and minds succumbing to entropy: visions and whispers will torment them, and the physical effects--e.g. leaking of oil from the eyes, and so forth--will be severe. Gemstones will change to a dark sheen regardless of stabilization.<br />
<br />
<br />
<div style="font-size: 12px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="background: -webkit-linear-gradient(left, rgba(9,0,33,1) 0%, rgba(37,2,126,1) 35%, rgba(92,0,102,1) 51%, rgba(17,33,0,1) 81%, rgba(27,4,103,1) 100%);-webkit-background-clip: text; -webkit-text-fill-color: transparent;">STABILIZATION</span></div>
<br />
Few places exist across the caves that provide rest for the Corrupted, but through transcendent magic, more have begun to appear. The following are locations that can be used to stabilize and are safe places for Corrupted gembound to chrysalize nearby:<br />
<br />
<span style="font-weight: bold;">Draco</span> - The Black Spire<br />
<span style="font-weight: bold;">Tunnel K</span> - The Dark Altar<br />
<span style="font-weight: bold;">Polaris</span> - at the Place of Ascension (<a href="https://origin.boreal-nights.space/showthread.php?tid=9840&pid=88375#pid88375">Draconua</a>)<br />
<span style="font-weight: bold;">Orion</span> - the backroom of the Forum (<a href="https://origin.boreal-nights.space/showthread.php?tid=10289&pid=92900#pid92900">Draconua</a>)<br />
<span style="font-weight: bold;">Cepheus</span> - a bowl in one of the far rooms of the Palace (<a href="https://origin.boreal-nights.space/showthread.php?tid=10080&pid=90742#pid90742">Aethril</a>)<br />
<span style="font-weight: bold;">Canis</span> - hidden in a small cave against the far wall (<a href="https://origin.boreal-nights.space/showthread.php?tid=12536&pid=112655#pid112655">V-Ruby-One</a>)<br />
<span style="font-weight: bold;">Polaris</span> - not far away from the Spire, in plain sight (<a href="https://origin.boreal-nights.space/showthread.php?tid=12482&pid=112425#pid112425">Draconua)<br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MOTHER]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=7671</link>
			<pubDate>Mon, 30 Mar 2020 10:04:48 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=7671</guid>
			<description><![CDATA[<div class="gmpost" style="background: url('https://i.imgur.com/qJTd5u6.png') no-repeat; background-color: #E7E9ED; color: #211D1D; box-shadow: 0px 0px 20px 0px #6C7363;"><center><div style="padding-left: 0px; font-size: 26px; line-height: 80px; border-bottom: 1px solid #471109; font-family: raleway; color: #AFC5AE; text-shadow: 0px 0px 10px #500B02; letter-spacing: 3px;"> <span style="background: -webkit-linear-gradient(0deg, #500B02, #B21500); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">ORDER</span></div></center><br />
<br />
<br />
<div style="font-size: 20px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">MOTHER</span></div>
...is a hive-mind present within Origin's cave system. It survives by infecting victims with a fungus that links the minds, and tampers with the brain activity, of its members.</center><br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">INFECTION</span></div>
<br />
Gembound, both lesser and greater, can be infected in a multitude of ways. Lone patches of fungus, leftover from the Hive's initial infestation, can be found here and there throughout the caves. Infected Lesser Gembound, often distinguishable from uninfected only by small white tufts of fungus in inconspicuous areas, might infect those feeding on them. The main nests, or nodes, are large, pulsating masses of rotten-smelling white fungus, generally tended and protected by Hive members and kept well-hidden. Inhaling, long-term contact with, or consuming any part of Mother's fungus will infect a Gembound, who will, unless purged, progress through the following stages. <b>Mother cannot exist in Polaris.</b> Attempts to plant her fungus here will result in the rapid withering of it; attempts to convert Gembound here will expel the magic, abruptly forming a glassy, perfect crystalline structure that will thrust up from the rock.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">I. EXPOSED</span></div>
<br />
For one cycle after infection, Gembound will be aware that they are infected, but will feel as though they <i>wish</i> to be part of the Hive: as though it is good, and right; safe. Obedient Gembound will experience feelings of warmth and acceptance, and encouragement to find the nearest Hive node or its members. Rebellious Gembound will feel shame, disapproval, and, should they attempt to give away any Hive secrets, debilitating pain. Vague, intermittent links to the emotional state of other members, stronger for more intense feelings, will take place; this may be confusing, at first. Close proximity allows the beginnings of the sharing of direct thoughts, and being very near to a full Mother node will result in a direct mental link with Mother. <b>Exposed</b> Gembound can be purified through a Fungal Wake spell (drawing the fungus out onto another substrate; this will be painful, a burning sensation, stronger the more their infection has spread), or through returning to their chrysalis. <b>Exposed</b> Gembound will be allowed entry into the outer tunnels of the Ursa Node, but kept from entering any further.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">II. CARRIERS</span></div>
<br />
After a full cycle of infection, Gembound become Carriers for Mother. Their thoughts and emotions are now strongly linked to those of other Hive members. But this is a wholly free exchange of self; with it, and over time, they may find a loss of their individual self in favor of the hive--it may be difficult to tell their own thoughts and feelings from those of the others. They are all One. Carriers will find their thoughts muted, with long periods of blank nothing in their minds. Instead, all will seem peaceful and pleasurable in their link to Mother. <b>Service</b> is their most common behavior. They begin to feel, and usually behave, like happily-mindless drones serving the Hive. They may forget to feed themselves, unless Mother reminds them (and she periodically does so). <br />
<br />
They will, despite any emaciation, be fastidiously-groomed, and begin to experience strong obsessive-compulsive urges toward <b>order.</b> Everything <i>must</i> be neat, in rows, organized, orderly... Lastly, affected Gembound will find small, white growths in unobtrusive locations on their bodies. Clusters of white mold beneath fur or under a limb are not uncommon among them. They may attempt to hide or remove these, but a faint (but persistent) odor of rot will now cling to them at all times. It is <b>very difficult</b> at this stage to resist Mother, or even to have rebellious thoughts against her, and doing so will generally require a long distance from any Hive node, a very powerful emotional response, and a Critical Success roll to break free. Even so, Mother will reassert control as soon as the Gembound approaches any node. This stage can be cleansed by chrysalis, or by becoming <a href="/showthread.php?tid=7844"><u><b>corrupted.</b></u></a> These Gembound will be mostly ignored by Hive Cleaners and Praetors, though they will be kept from the inner rooms of Ursa's Hive.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">III. HOSTS</span></div>
<br />
The individual self is almost wholly given over to the Hive. There may still be individual thoughts and feelings, but more commonly they are completely subverted or absent. These Gembound only ever spend time caring for Mother. They have no pursuits, interests or hobbies of their own. All spare time, all spare energy, is spent in <b>service</b> to Mother (though hobbies may be indulged in when 'infiltrating' to gain new members). These Gembound can be caught out, at times, by their extremely obsessive-compulsive behavior in regards to neatness and order. They are pristinely-groomed at all times, again even when emaciated due to lack of self-care. Fallen or scattered piles of objects will leave them scrambling to clean it up or arrange it in rows, and if these Gembound are prevented from ordering the chaotic, they may become greatly distressed. Many of these individuals gradually become mindless husks, not bothering to feed themselves until near-starvation, coated with the white fungus, simply wandering from Hive-task to Hive-task in blank silence and lashing out when confronted or interrupted. Some may genuinely lose their minds completely to the Hive. Mother can assume complete control over these Gembound whenever she wishes. All Hosts carry their own samples of the fungus that they can utilize to infect others; some begin to grow transparent, glassy exoskeletons over random areas of their bodies. This stage cannot be cured; the fungus will remain with the Gembound in the chrysalis, a permanent part of them, and the warring magic of <a href="/showthread.php?tid=7844"><u><b>corruption</b></u></a> will only tear them apart. <b>Hosts</b> will at last be allowed into the inner sanctum of Ursa's Hive, where they may finally meet with Mother.<br />
<br />
<i>Please note that the drone-like behavior of Carriers and Hosts can be individual. While the Gembound will only be rewarded for serving Mother, some may <b>choose</b> to still spend time on other pursuits. It is simply that, for the most part, they will not <b>want</b> to. But again, this can be individual.</i><br />
<br />
<center>_________________</center><br />
<br />
<br />
<div style="font-size: 20px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">ORDERED ELEMENT</span></div>
<br />
A fully-infected <b>Host</b> of Order may request, or be invited, to be Restructured in the name of Order. In this case, the Host will be brought to the hidden Clearstone Spire (the location of which is constantly shifting), and plunged into its crystalline magic. The power of the Clearstone Spire will tear the Gembound apart, reforming them completely and utterly replacing their prior gemstone. While they will retain their memories and progression rank, they will take one full cycle to once again emerge. <br />
<br />
From this point on, these characters will be known as Drones: while still compelled to serve Mother as Hosts, they no longer need to carry the fungus in order to take part in the Hive Mind.<br />
<br />
A Drone's element (if any) will become <b>Order</b>: all elemental spells will be lost. Any magical connection (sensorial link, familiar forge, affixed dyes, baubles and enchants, etc.) will fade, as will scars and other damage (with rare exception--the Gembound may request, IC, that these are carried over through the Reordering process). A Drone's gemstone will be pure Clearstone, and will reform to be perfectly symmetrical in shape and placement. Drones will also give off no odor. From this point on, these characters will be known as <b>Drones:</b> while still compelled to serve Mother as Hosts, they no longer need to carry the fungus in order to take part in the Hive Mind.<br />
<br />
Clearstone may also be obtained from Mother IC, via RCS, or via a Clearstone character's Give Stone. Clearstone characters are always Ordered element. An Ordered character's Give Life will cause the target stone to become purer and more transparent, and to develop symmetrically on the resultant Ordered-element child.<br />
<br />
<i>The ooc sale of other spells prior to Restructuring is prohibited.</i><br />
<br />
<center>_________________</center><br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">SERVICE</span></div>
<br />
Hive members will be compelled to behave in a certain manner. At first this is mere suggestion; by stage three, it is complete, near-automated, response based on both conditioning and direct influence. Good behavior is rewarded with floods of endorphins and other "feel-good" chemicals, resulting in the Gembound feeling loved, accepted, and important. Mother will also directly send mental gratitude, with words of thanks, once the link is strong enough. Bad behavior incites feelings of strong shame and guilt, along with, if the behavior is bad enough, extreme physical pain. Rewards and punishments are NOT shared among Hive members, but the individual Gembounds' reactions will be felt by all. Behaviors that may be expected of Hive members follow.<br />
<br />
• Hive members are expected to be <b>subtle</b> and secretive. The Hive must, above all else, remain hidden. <br />
• Members must help to convert, or kill, all non-Hive members over time. Origin Cave must be usurped completely.<br />
• Lesser Gembound can be converted with samples of Mother's fungus. These are not usually controlled, nor do they really share in the Hive Mind itself; they serve, instead, as passive senses for Mother alone. It is difficult to tell infected Lessers from uninfected, making them optimal passive spies and fungal reservoirs.<br />
• Members may protect, clean, and feed (bringing any organic matter to) the Hive nodes/nests. They may also create new ones. Any fungal sample planted in rich soil, and then protected and fed, may blossom into its own node, with Mother's shared sentience and the ability to strengthen the local Hive mind.<br />
<br />
As a result, Hive characters might be specialists in whichever field their player wishes--in infiltrating and converting, in assassination, in hunting for and feeding the hive, protecting nodes, or infecting Lessers. Mother loves <i>all</i> of her children, after all.<br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost" style="background: url('https://i.imgur.com/qJTd5u6.png') no-repeat; background-color: #E7E9ED; color: #211D1D; box-shadow: 0px 0px 20px 0px #6C7363;"><center><div style="padding-left: 0px; font-size: 26px; line-height: 80px; border-bottom: 1px solid #471109; font-family: raleway; color: #AFC5AE; text-shadow: 0px 0px 10px #500B02; letter-spacing: 3px;"> <span style="background: -webkit-linear-gradient(0deg, #500B02, #B21500); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">ORDER</span></div></center><br />
<br />
<br />
<div style="font-size: 20px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">MOTHER</span></div>
...is a hive-mind present within Origin's cave system. It survives by infecting victims with a fungus that links the minds, and tampers with the brain activity, of its members.</center><br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">INFECTION</span></div>
<br />
Gembound, both lesser and greater, can be infected in a multitude of ways. Lone patches of fungus, leftover from the Hive's initial infestation, can be found here and there throughout the caves. Infected Lesser Gembound, often distinguishable from uninfected only by small white tufts of fungus in inconspicuous areas, might infect those feeding on them. The main nests, or nodes, are large, pulsating masses of rotten-smelling white fungus, generally tended and protected by Hive members and kept well-hidden. Inhaling, long-term contact with, or consuming any part of Mother's fungus will infect a Gembound, who will, unless purged, progress through the following stages. <b>Mother cannot exist in Polaris.</b> Attempts to plant her fungus here will result in the rapid withering of it; attempts to convert Gembound here will expel the magic, abruptly forming a glassy, perfect crystalline structure that will thrust up from the rock.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">I. EXPOSED</span></div>
<br />
For one cycle after infection, Gembound will be aware that they are infected, but will feel as though they <i>wish</i> to be part of the Hive: as though it is good, and right; safe. Obedient Gembound will experience feelings of warmth and acceptance, and encouragement to find the nearest Hive node or its members. Rebellious Gembound will feel shame, disapproval, and, should they attempt to give away any Hive secrets, debilitating pain. Vague, intermittent links to the emotional state of other members, stronger for more intense feelings, will take place; this may be confusing, at first. Close proximity allows the beginnings of the sharing of direct thoughts, and being very near to a full Mother node will result in a direct mental link with Mother. <b>Exposed</b> Gembound can be purified through a Fungal Wake spell (drawing the fungus out onto another substrate; this will be painful, a burning sensation, stronger the more their infection has spread), or through returning to their chrysalis. <b>Exposed</b> Gembound will be allowed entry into the outer tunnels of the Ursa Node, but kept from entering any further.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">II. CARRIERS</span></div>
<br />
After a full cycle of infection, Gembound become Carriers for Mother. Their thoughts and emotions are now strongly linked to those of other Hive members. But this is a wholly free exchange of self; with it, and over time, they may find a loss of their individual self in favor of the hive--it may be difficult to tell their own thoughts and feelings from those of the others. They are all One. Carriers will find their thoughts muted, with long periods of blank nothing in their minds. Instead, all will seem peaceful and pleasurable in their link to Mother. <b>Service</b> is their most common behavior. They begin to feel, and usually behave, like happily-mindless drones serving the Hive. They may forget to feed themselves, unless Mother reminds them (and she periodically does so). <br />
<br />
They will, despite any emaciation, be fastidiously-groomed, and begin to experience strong obsessive-compulsive urges toward <b>order.</b> Everything <i>must</i> be neat, in rows, organized, orderly... Lastly, affected Gembound will find small, white growths in unobtrusive locations on their bodies. Clusters of white mold beneath fur or under a limb are not uncommon among them. They may attempt to hide or remove these, but a faint (but persistent) odor of rot will now cling to them at all times. It is <b>very difficult</b> at this stage to resist Mother, or even to have rebellious thoughts against her, and doing so will generally require a long distance from any Hive node, a very powerful emotional response, and a Critical Success roll to break free. Even so, Mother will reassert control as soon as the Gembound approaches any node. This stage can be cleansed by chrysalis, or by becoming <a href="/showthread.php?tid=7844"><u><b>corrupted.</b></u></a> These Gembound will be mostly ignored by Hive Cleaners and Praetors, though they will be kept from the inner rooms of Ursa's Hive.<br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">III. HOSTS</span></div>
<br />
The individual self is almost wholly given over to the Hive. There may still be individual thoughts and feelings, but more commonly they are completely subverted or absent. These Gembound only ever spend time caring for Mother. They have no pursuits, interests or hobbies of their own. All spare time, all spare energy, is spent in <b>service</b> to Mother (though hobbies may be indulged in when 'infiltrating' to gain new members). These Gembound can be caught out, at times, by their extremely obsessive-compulsive behavior in regards to neatness and order. They are pristinely-groomed at all times, again even when emaciated due to lack of self-care. Fallen or scattered piles of objects will leave them scrambling to clean it up or arrange it in rows, and if these Gembound are prevented from ordering the chaotic, they may become greatly distressed. Many of these individuals gradually become mindless husks, not bothering to feed themselves until near-starvation, coated with the white fungus, simply wandering from Hive-task to Hive-task in blank silence and lashing out when confronted or interrupted. Some may genuinely lose their minds completely to the Hive. Mother can assume complete control over these Gembound whenever she wishes. All Hosts carry their own samples of the fungus that they can utilize to infect others; some begin to grow transparent, glassy exoskeletons over random areas of their bodies. This stage cannot be cured; the fungus will remain with the Gembound in the chrysalis, a permanent part of them, and the warring magic of <a href="/showthread.php?tid=7844"><u><b>corruption</b></u></a> will only tear them apart. <b>Hosts</b> will at last be allowed into the inner sanctum of Ursa's Hive, where they may finally meet with Mother.<br />
<br />
<i>Please note that the drone-like behavior of Carriers and Hosts can be individual. While the Gembound will only be rewarded for serving Mother, some may <b>choose</b> to still spend time on other pursuits. It is simply that, for the most part, they will not <b>want</b> to. But again, this can be individual.</i><br />
<br />
<center>_________________</center><br />
<br />
<br />
<div style="font-size: 20px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">ORDERED ELEMENT</span></div>
<br />
A fully-infected <b>Host</b> of Order may request, or be invited, to be Restructured in the name of Order. In this case, the Host will be brought to the hidden Clearstone Spire (the location of which is constantly shifting), and plunged into its crystalline magic. The power of the Clearstone Spire will tear the Gembound apart, reforming them completely and utterly replacing their prior gemstone. While they will retain their memories and progression rank, they will take one full cycle to once again emerge. <br />
<br />
From this point on, these characters will be known as Drones: while still compelled to serve Mother as Hosts, they no longer need to carry the fungus in order to take part in the Hive Mind.<br />
<br />
A Drone's element (if any) will become <b>Order</b>: all elemental spells will be lost. Any magical connection (sensorial link, familiar forge, affixed dyes, baubles and enchants, etc.) will fade, as will scars and other damage (with rare exception--the Gembound may request, IC, that these are carried over through the Reordering process). A Drone's gemstone will be pure Clearstone, and will reform to be perfectly symmetrical in shape and placement. Drones will also give off no odor. From this point on, these characters will be known as <b>Drones:</b> while still compelled to serve Mother as Hosts, they no longer need to carry the fungus in order to take part in the Hive Mind.<br />
<br />
Clearstone may also be obtained from Mother IC, via RCS, or via a Clearstone character's Give Stone. Clearstone characters are always Ordered element. An Ordered character's Give Life will cause the target stone to become purer and more transparent, and to develop symmetrically on the resultant Ordered-element child.<br />
<br />
<i>The ooc sale of other spells prior to Restructuring is prohibited.</i><br />
<br />
<center>_________________</center><br />
<br />
<div style="font-size: 14px; font-family: raleway; color: #b940e1; text-shadow: 0px 0px 10px #020002; letter-spacing: 3px;"><span style="text-shadow: 0px 0px 8px #000000;color:#7a3030;">SERVICE</span></div>
<br />
Hive members will be compelled to behave in a certain manner. At first this is mere suggestion; by stage three, it is complete, near-automated, response based on both conditioning and direct influence. Good behavior is rewarded with floods of endorphins and other "feel-good" chemicals, resulting in the Gembound feeling loved, accepted, and important. Mother will also directly send mental gratitude, with words of thanks, once the link is strong enough. Bad behavior incites feelings of strong shame and guilt, along with, if the behavior is bad enough, extreme physical pain. Rewards and punishments are NOT shared among Hive members, but the individual Gembounds' reactions will be felt by all. Behaviors that may be expected of Hive members follow.<br />
<br />
• Hive members are expected to be <b>subtle</b> and secretive. The Hive must, above all else, remain hidden. <br />
• Members must help to convert, or kill, all non-Hive members over time. Origin Cave must be usurped completely.<br />
• Lesser Gembound can be converted with samples of Mother's fungus. These are not usually controlled, nor do they really share in the Hive Mind itself; they serve, instead, as passive senses for Mother alone. It is difficult to tell infected Lessers from uninfected, making them optimal passive spies and fungal reservoirs.<br />
• Members may protect, clean, and feed (bringing any organic matter to) the Hive nodes/nests. They may also create new ones. Any fungal sample planted in rich soil, and then protected and fed, may blossom into its own node, with Mother's shared sentience and the ability to strengthen the local Hive mind.<br />
<br />
As a result, Hive characters might be specialists in whichever field their player wishes--in infiltrating and converting, in assassination, in hunting for and feeding the hive, protecting nodes, or infecting Lessers. Mother loves <i>all</i> of her children, after all.<br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roleplay Guide]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=7512</link>
			<pubDate>Tue, 11 Feb 2020 11:41:37 -0600</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=7512</guid>
			<description><![CDATA[<b>Roleplay is interactive storytelling.</b> While easy to get into, it can take awhile to learn its intricacies. This guide is comprised not of rules, but of what we hope are some helpful guidelines to help you make the most of your experience.<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">CREATION</div>
<br />
When creating a character, we always suggest looking at a relatively realistic, balanced personality. Sure, we often have a character in mind based on a particular trait, but leaving a character rotating around only that one trait tends to leave them one-dimensional, with little room for development. When creating your character, think about what sorts of likes and dislikes, talents, strengths and weaknesses, phobias and quirks they might have. <a href="https://www.google.com/search?client=firefox-b-d&q=random+rp+likes+and+dislikes+generator"><u>This search link</a></u> should bring you to a list of helpful click-generators for random likes and dislikes<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">DEVELOPMENT</div>
<br />
<b>Character development</b> can be defined as anything that challenges and changes a character--just like your experiences change you! All characters should be open to this sort of adaptation: their encounters should allow them to learn new perspectives, change their viewpoints, and alter their attitudes and beliefs, for good <i>or</i> ill.<br />
<br />
<b>001. Children</b><br />
Remember, as per Origin's rules, that characters start off <b>as juveniles.</b> We do not allow characters to begin their roleplay lives acting like full, mature adults--and beginning as a child allows your character a lot of room to grow. While it's perfectly fine to have an end personality in mind (and filling out that Personality section certainly requires some planning), be flexible as they go through their lives. A fierce assassin could turn out to be a friendly teddy bear, or vice versa, depending on what they encounter! Don't preplan it too far.<br />
<br />
<b>002. Pre-Planning vs Freeform</b><br />
Generally speaking, freeform roleplay (with no pre-determined outcome to the encounters) allows more room for open character development. Naturally, it's a little harder to do this in a forum than on a roleplaying game, so players will often arrange threads between characters in advance. However, this should, at a limit, <i>generally</i> only preplan the encounter itself--for example, Character X meets Character Y with the potential to train magic. After that, whether they get along, break into a fight, and so forth is best left to interaction! Or if you wish two characters to fight, the outcome really should not be predetermined. Good planning: "Would you like X and Y to investigate the new quest together?" Bad planning: "Can your X meet my Y in order to tell them about Z and take them to A, so that they can B?" There will of course be times when you want to make an exception to this, but for good roleplay and development, these times <i>should</i> be the exception.<br />
<br />
<b>003. Natural Flow</b><br />
If events take a sudden turn, don't fret! Unexpected story is still story. Try not to see it as a bad thing, no matter what the twist might be: instead, think about how fun the new character development can be. If you imagined that your character would wind up with one outcome, but instead becomes ex. lost, is defeated, or something along those lines, remember that it can truly cause the character to blossom. So go with the flow, and don't be too rigid about what you <i>want</i> to happen!<br />
<br />
<b>004. Numbers</b><br />
There's no limit to the number of characters a player can have on Origin. Some of us have <i>quite</i> a few! But some of us fall into the trap of creating a whole lot of characters that we end up abandoning. This isn't great for the people who interact with them, since any development then grinds to a halt; and it certainly doesn't do the characters justice. When making a new character, consider the following: a) How is this character distinct from my others? Is it different enough to justify a new character altogether? b) Have I, or will I, develop my existing characters, or is this new character their replacement? c) Does this new character have enough varied personality sketched out for it to continue to exist and develop if my primary trait doesn't pan out how I expected? Asking yourself these questions may help you fall into the "abandoned heap of characters" trap! It's good practice to ensure each character is different enough from the others, and well-rounded enough at least to start with, that they can stand on their own no matter what. Of course, there's nothing wrong with halting play on a character you lose interest in, but it certainly shouldn't become a habit!<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">IT TAKES TWO (OR MORE)</div>
<br />
<b>001. Give and Take</b><br />
Always try, no matter how long or short your post may be, to give your roleplay partner something to respond to in your posts. Remember, the thread, and the <b>story,</b> is not just about your character, but about your partner's character, too! Keep their own development in mind, their interests, their likes, dislikes, fears, where you can; bear in mind what your character can offer theirs in terms of progression. Remember: your character is <i>not</i> the protagonist, the main character in the story; instead, they <i>all</i> are!<br />
<br />
<b>002. Writing an Exit</b><br />
When exiting a thread, try not to abruptly exit once <i>you</i> feel finished with it, if the thread hasn't wound down to a natural conclusion. Your roleplay partner's character may have more to say, or do! No matter the in-character excuse, this can seem rude at worst, or awkward at best. Instead, wait for it to trail off naturally, and if you aren't sure, ask your roleplay partner or wait until their character begins an exit. Of course, if something in the thread prompts an exit, then by all means, write one! An example of a sudden, awkward thread exit is when one character (whose player perhaps knows that their character has now heard what they needed to hear) abruptly makes an excuse and leaves. A better, natural exit comes when both characters have started running out of things to say, and are already starting to edge away. When in doubt, have your character ask, in your next post, if it would be considered rude to leave!<br />
<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">IN-CHARACTER STAYS IN-CHARACTER</div>
<br />
<b>001. Characters' Actions Stay IC</b><br />
This is one of the most important things to remember. Your character's wishes, goals, likes and dislikes should not be roleplayed that way simply because it's how <i>you</i> feel. Instead, think of it as exploring the mindset of an entirely different person. When a player becomes invested in their character's wins, for example--bragging about how strong they are, or setting their ego on their character being the toughest, the undefeated, and so forth--it leads to a poor time for all. Other players face the possibility of making that player unhappy, even angry, and having to put up with their out-of-character reactions to in-character actions. Forming out-of-character grudges, taking out-of-character offense at an in-character action, or becoming resentful out-of-character about in-character occurrences is considered a serious breach of roleplay etiquette. Though it's true that it's hard to stay neutral when your favorite character is undergoing a bad time, we remind you to try and view it as a great potential for character development! In this way, <b>an IC loss can be a real OOC win.</b><br />
<br />
<b>002. Meta-Knowledge</b><br />
Just as your character's wishes should be separate from your own, so should their <b>knowledge</b> be. A character should not have any knowledge it did not acquire in-character. While on Origin, organic language development and some level of basic awareness of their surroundings is fine, a Gembound should not hatch with fully-developed language or any knowledge of the more detailed information regarding the caves. Nor should they ever be aware of information that you as a player know, without having heard it in-character first. This (known as meta-gaming) is one of the more unfair RP sins, since it allows your character unfair advantages in knowledge that they did not gain through in-character interaction.<br />
<br />
<b>003. Natural Flow (Revisited)</b><br />
Again, this also ties into allowing threads to flow naturally. If a thread is progressing one way, but out-of-character you want a different outcome, do not try and force it through actions that your character would not normally take. Guiding the flow of roleplay is one thing; forcing it is another.<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">CONSEQUENCES</div>
<br />
<b>001. Actions have consequences</b><br />
When your character takes in-character actions, it will effect other characters and their opinion of them, and it may change the world around them, and so on. While it's never good to take an IC action due to OOC reasons, it may be a good idea to discuss options and alternatives with your roleplay partner(s) if you think a situation might naturally lead somewhere you don't want it to. <br />
<br />
Example: if a large, strong character is provoking your weaker one, and you fear they might react and wind up dead, you may wish to discuss a possible exit. However, once your character has reacted and attacked, you must be ready to take the consequences of that action. No one can force death on your character--a good option is to simply return them to their chrysalis--but nor do we allow, as per rules, untouchable characters. If your character has made threats in the past, resulting in them being cleverly trapped by characters they've threatened, this is not something that can or should be refused. Remember, this is an <b>interactive</b> story; other characters are involved, they may see your character as the enemy, and have carefully taken steps to secure their <i>own</i> goals. Refusing to face the consequences makes it un-fun for everyone else involved, and indicates a care for only one side of the storytelling process. In this vein, when <b>exiting during a confrontation,</b> it is always a good idea to write "Exit, unless stopped" rather than simply "Exit," to indicate the possibility for other characters to attempt to prevent your character's exit.<br />
<br />
<b>002. Permission vs Planning</b><br />
When engaging in particularly volatile roleplay, for example heavy combat, it's usually considered polite to ask a character's player before attempting a killing blow. While this is less of an issue on Origin, due to the chrysalis mechanic (unless the killing blow aims for the gemstone), it's still a good habit. If you're planning a heavy injury or attack and aren't quite sure if the other player will be all right with it, it may be a good idea to check. With that being said, it is also not good practice to pre-plan the death, particularly where it might not make sense; for example a small, weak Gembound pre-planned to kill a larger, stronger one despite all odds. It can be a delicate balance to maintain, but try to view this as a balance of what comes naturally to the characters, versus what your roleplay partners might be comfortable with. If there is ever a situation regarding in-character violence that you're having trouble resolving, don't escalate it yourself--come to a Game Master for mediation.<br />
<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">KEEP IT FUN</div>
<br />
Remember, this is all about <b>interactive storytelling!</b> We want to have fun throwing our characters together, seeing what happens, where they go, and what fantastic adventures result. While this guide aims to be helpful in keeping it fun, don't get too bogged down in the details. When in doubt, just check with your roleplay partner(s) and make sure all is well--and then get to it!]]></description>
			<content:encoded><![CDATA[<b>Roleplay is interactive storytelling.</b> While easy to get into, it can take awhile to learn its intricacies. This guide is comprised not of rules, but of what we hope are some helpful guidelines to help you make the most of your experience.<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">CREATION</div>
<br />
When creating a character, we always suggest looking at a relatively realistic, balanced personality. Sure, we often have a character in mind based on a particular trait, but leaving a character rotating around only that one trait tends to leave them one-dimensional, with little room for development. When creating your character, think about what sorts of likes and dislikes, talents, strengths and weaknesses, phobias and quirks they might have. <a href="https://www.google.com/search?client=firefox-b-d&q=random+rp+likes+and+dislikes+generator"><u>This search link</a></u> should bring you to a list of helpful click-generators for random likes and dislikes<br />
<br />
<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">DEVELOPMENT</div>
<br />
<b>Character development</b> can be defined as anything that challenges and changes a character--just like your experiences change you! All characters should be open to this sort of adaptation: their encounters should allow them to learn new perspectives, change their viewpoints, and alter their attitudes and beliefs, for good <i>or</i> ill.<br />
<br />
<b>001. Children</b><br />
Remember, as per Origin's rules, that characters start off <b>as juveniles.</b> We do not allow characters to begin their roleplay lives acting like full, mature adults--and beginning as a child allows your character a lot of room to grow. While it's perfectly fine to have an end personality in mind (and filling out that Personality section certainly requires some planning), be flexible as they go through their lives. A fierce assassin could turn out to be a friendly teddy bear, or vice versa, depending on what they encounter! Don't preplan it too far.<br />
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<b>002. Pre-Planning vs Freeform</b><br />
Generally speaking, freeform roleplay (with no pre-determined outcome to the encounters) allows more room for open character development. Naturally, it's a little harder to do this in a forum than on a roleplaying game, so players will often arrange threads between characters in advance. However, this should, at a limit, <i>generally</i> only preplan the encounter itself--for example, Character X meets Character Y with the potential to train magic. After that, whether they get along, break into a fight, and so forth is best left to interaction! Or if you wish two characters to fight, the outcome really should not be predetermined. Good planning: "Would you like X and Y to investigate the new quest together?" Bad planning: "Can your X meet my Y in order to tell them about Z and take them to A, so that they can B?" There will of course be times when you want to make an exception to this, but for good roleplay and development, these times <i>should</i> be the exception.<br />
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<b>003. Natural Flow</b><br />
If events take a sudden turn, don't fret! Unexpected story is still story. Try not to see it as a bad thing, no matter what the twist might be: instead, think about how fun the new character development can be. If you imagined that your character would wind up with one outcome, but instead becomes ex. lost, is defeated, or something along those lines, remember that it can truly cause the character to blossom. So go with the flow, and don't be too rigid about what you <i>want</i> to happen!<br />
<br />
<b>004. Numbers</b><br />
There's no limit to the number of characters a player can have on Origin. Some of us have <i>quite</i> a few! But some of us fall into the trap of creating a whole lot of characters that we end up abandoning. This isn't great for the people who interact with them, since any development then grinds to a halt; and it certainly doesn't do the characters justice. When making a new character, consider the following: a) How is this character distinct from my others? Is it different enough to justify a new character altogether? b) Have I, or will I, develop my existing characters, or is this new character their replacement? c) Does this new character have enough varied personality sketched out for it to continue to exist and develop if my primary trait doesn't pan out how I expected? Asking yourself these questions may help you fall into the "abandoned heap of characters" trap! It's good practice to ensure each character is different enough from the others, and well-rounded enough at least to start with, that they can stand on their own no matter what. Of course, there's nothing wrong with halting play on a character you lose interest in, but it certainly shouldn't become a habit!<br />
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<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">IT TAKES TWO (OR MORE)</div>
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<b>001. Give and Take</b><br />
Always try, no matter how long or short your post may be, to give your roleplay partner something to respond to in your posts. Remember, the thread, and the <b>story,</b> is not just about your character, but about your partner's character, too! Keep their own development in mind, their interests, their likes, dislikes, fears, where you can; bear in mind what your character can offer theirs in terms of progression. Remember: your character is <i>not</i> the protagonist, the main character in the story; instead, they <i>all</i> are!<br />
<br />
<b>002. Writing an Exit</b><br />
When exiting a thread, try not to abruptly exit once <i>you</i> feel finished with it, if the thread hasn't wound down to a natural conclusion. Your roleplay partner's character may have more to say, or do! No matter the in-character excuse, this can seem rude at worst, or awkward at best. Instead, wait for it to trail off naturally, and if you aren't sure, ask your roleplay partner or wait until their character begins an exit. Of course, if something in the thread prompts an exit, then by all means, write one! An example of a sudden, awkward thread exit is when one character (whose player perhaps knows that their character has now heard what they needed to hear) abruptly makes an excuse and leaves. A better, natural exit comes when both characters have started running out of things to say, and are already starting to edge away. When in doubt, have your character ask, in your next post, if it would be considered rude to leave!<br />
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<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">IN-CHARACTER STAYS IN-CHARACTER</div>
<br />
<b>001. Characters' Actions Stay IC</b><br />
This is one of the most important things to remember. Your character's wishes, goals, likes and dislikes should not be roleplayed that way simply because it's how <i>you</i> feel. Instead, think of it as exploring the mindset of an entirely different person. When a player becomes invested in their character's wins, for example--bragging about how strong they are, or setting their ego on their character being the toughest, the undefeated, and so forth--it leads to a poor time for all. Other players face the possibility of making that player unhappy, even angry, and having to put up with their out-of-character reactions to in-character actions. Forming out-of-character grudges, taking out-of-character offense at an in-character action, or becoming resentful out-of-character about in-character occurrences is considered a serious breach of roleplay etiquette. Though it's true that it's hard to stay neutral when your favorite character is undergoing a bad time, we remind you to try and view it as a great potential for character development! In this way, <b>an IC loss can be a real OOC win.</b><br />
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<b>002. Meta-Knowledge</b><br />
Just as your character's wishes should be separate from your own, so should their <b>knowledge</b> be. A character should not have any knowledge it did not acquire in-character. While on Origin, organic language development and some level of basic awareness of their surroundings is fine, a Gembound should not hatch with fully-developed language or any knowledge of the more detailed information regarding the caves. Nor should they ever be aware of information that you as a player know, without having heard it in-character first. This (known as meta-gaming) is one of the more unfair RP sins, since it allows your character unfair advantages in knowledge that they did not gain through in-character interaction.<br />
<br />
<b>003. Natural Flow (Revisited)</b><br />
Again, this also ties into allowing threads to flow naturally. If a thread is progressing one way, but out-of-character you want a different outcome, do not try and force it through actions that your character would not normally take. Guiding the flow of roleplay is one thing; forcing it is another.<br />
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<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">CONSEQUENCES</div>
<br />
<b>001. Actions have consequences</b><br />
When your character takes in-character actions, it will effect other characters and their opinion of them, and it may change the world around them, and so on. While it's never good to take an IC action due to OOC reasons, it may be a good idea to discuss options and alternatives with your roleplay partner(s) if you think a situation might naturally lead somewhere you don't want it to. <br />
<br />
Example: if a large, strong character is provoking your weaker one, and you fear they might react and wind up dead, you may wish to discuss a possible exit. However, once your character has reacted and attacked, you must be ready to take the consequences of that action. No one can force death on your character--a good option is to simply return them to their chrysalis--but nor do we allow, as per rules, untouchable characters. If your character has made threats in the past, resulting in them being cleverly trapped by characters they've threatened, this is not something that can or should be refused. Remember, this is an <b>interactive</b> story; other characters are involved, they may see your character as the enemy, and have carefully taken steps to secure their <i>own</i> goals. Refusing to face the consequences makes it un-fun for everyone else involved, and indicates a care for only one side of the storytelling process. In this vein, when <b>exiting during a confrontation,</b> it is always a good idea to write "Exit, unless stopped" rather than simply "Exit," to indicate the possibility for other characters to attempt to prevent your character's exit.<br />
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<b>002. Permission vs Planning</b><br />
When engaging in particularly volatile roleplay, for example heavy combat, it's usually considered polite to ask a character's player before attempting a killing blow. While this is less of an issue on Origin, due to the chrysalis mechanic (unless the killing blow aims for the gemstone), it's still a good habit. If you're planning a heavy injury or attack and aren't quite sure if the other player will be all right with it, it may be a good idea to check. With that being said, it is also not good practice to pre-plan the death, particularly where it might not make sense; for example a small, weak Gembound pre-planned to kill a larger, stronger one despite all odds. It can be a delicate balance to maintain, but try to view this as a balance of what comes naturally to the characters, versus what your roleplay partners might be comfortable with. If there is ever a situation regarding in-character violence that you're having trouble resolving, don't escalate it yourself--come to a Game Master for mediation.<br />
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<div style="background-color:#eaeaea; padding: 5px; border-radius: 10px; font-weight: bold; text-align: center; color: #888888; letter-spacing: 3px">KEEP IT FUN</div>
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Remember, this is all about <b>interactive storytelling!</b> We want to have fun throwing our characters together, seeing what happens, where they go, and what fantastic adventures result. While this guide aims to be helpful in keeping it fun, don't get too bogged down in the details. When in doubt, just check with your roleplay partner(s) and make sure all is well--and then get to it!]]></content:encoded>
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			<title><![CDATA[Lesser Gembound Guide]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=7442</link>
			<pubDate>Sun, 26 Jan 2020 02:17:20 -0600</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=7442</guid>
			<description><![CDATA[<center><i>(click subtypes to expand them!)</i></center><br />
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<details><summary><div class="gmpost"><b>Cave Deer</b><br />
Cave deer are goat-sized creatures that vaguely resemble their greater counterparts. They come in a wide variety of colors and sometimes have multiple eyes or glowing markings.  Males of any given subspecies are slightly larger than the females and may have small antlers.  Cave deer can usually be found where there is a good amount of browse available and tend to form small herds, even among unrelated individuals.  Mutations may occur across all subspecies of cave deer, giving them extra (but often vestigial) limbs, eyes, tails, etc.</div></summary><br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/MarshStrider.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Marsh Strider</b><br />
<br />
<b>Location(s)</b>: Cetus<br />
<b>Danger Level</b>: Harmless, but extremely flighty<br />
<b>Diet</b>: Reeds and grasses<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Bioluminescent, eyes adjusted to dim lighting, large ears<br />
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<hr>
<br />
Fairly tall and leggy, Marsh Striders are well-adapted to the murky waters of Cetus.  They're usually coated in a fairly thick, rubbery skin with not a trace of fur.  The entirety of their hide is dark to blend in with the swamp's dreary backdrop; though when frightened, their bioluminescent markings flash more brightly across their bodies to alert the rest of the herd as they flee through the bogs.  Usually, Marsh Striders possess four eyes (which seem to be entirely pupils) and large, rabbit-like ears.  It's difficult to sneak up on one, and even more difficult to catch one on foot without the aid of magic or specialized hunting tactics.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/JungleDeer.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Jungle Deer</b><br />
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<b>Location(s)</b>: Eridanus<br />
<b>Danger Level</b>: Harmless, flighty<br />
<b>Diet</b>: Herbivorous, with no preference<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Short-furred, three eyes, extremely agile in undergrowth<br />
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<hr>
<br />
Not quite as leggy as their cousins in Cetus, Jungle Deer are fairly well-built with strong limbs and a barrel-shaped body.  The majority of individuals have a short-furred hide in a variety of colors.  They can range from earthy browns and greens to brighter blues and yellows.  A number of Jungle Deer also possess brindle-like patterns and stripes to aid in camouflage.  Their sense of smell is extremely precise and it's not uncommon for them to have three or more eyes.  They aren't the quickest of the subspecies, but evade ambush predators with their strong stamina and incredible agility in Eridanus's undergrowth.  It's easy to lose one as it makes a hairpin turn into the brush.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TunnelRunner.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Tunnel Runner</b><br />
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<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Solitary, more aggressive than other subspecies<br />
<b>Diet</b>: Omnivorous scavenger<br />
<b>Height</b>: 3-4 ft<br />
<b>Quirk(s)</b>: Hairless, possess either tusks or antlers<br />
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<hr>
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One of the larger and more brutish of the subspecies, Tunnel Runners are hairless, scrappy and almost skeletal in appearance.  Their heads are long, slender, and seem to resemble a skull.  Beady-black eyes populate the face, often in at least two pairs.  They tend to have muted coloration, sometimes with glowing markings and banding.  Males develop sharp, single-pointed antlers for competing for mates, while females tend to grow tusks for defending their young.  Tunnel Runners do not seem to discriminate between what they do and do not eat.  They can be seen crowding (and fighting) around plants or carcasses.  Some have even been observed to exhibit cannibalistic tendencies, feeding on their own dead.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WoolyDeer.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Woolly Deer</b><br />
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<b>Location(s)</b>: Pisces, Tunnel H, and Tunnel M; rarely Ursa and its tunnels<br />
<b>Danger Level</b>: Mostly harmless, but protective of young<br />
<b>Diet</b>: Herbivorous, prefer mosses<br />
<b>Height</b>: 2-3 ft<br />
<b>Quirk(s)</b>: Sure-footed, fluffy, all possess antlers<br />
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<hr>
<br />
Small and goat-like, Woolly Deer thrive in the colder biomes of the caves.  Stockily-built, Woolly Deer always develop either shaggy fur coats or thick wool within their first cycle.  They have boxy faces with floppy, rounded ears.  All individuals, regardless of sex, grow blunt antlers used for protecting their young.  Woolly Deer seem to be prefer the snowier areas, snuffling around for buried mosses and grasses to eat.  Their choice of escape routes are often slippery paths littered with patches of ice and slush, over which they never seem to stumble.  Young Woolly Deer can often be seen skating around as practice and for play.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IvoryDeer.png"><br />
<center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Ivory Deer</b><br />
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<b>Location(s)</b>: Cepheus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>:~3 ft<br />
<b>Quirk(s)</b>: Appear sculpted from marble or ivory<br />
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<hr>
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Ivory Deer seem to have been formed purely to look beautiful. They're an invariably pristine white, the pale of ivory or marble, with a smooth, very short, soft coat. Slender legs and body move with grace, and large, dark eyes (one set of very large, one smaller just in front) regard everything with a mystical aloofness. Even their hooves are white, and some carry delicate white antlers with several upward-reaching tines. The deer appear to serve the purpose of keeping Cepheus' gardens perfectly-manicured, rarely eating enough to damage any one part, and the grass in their instinctive care seems precisely trimmed.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/MountainDeer.png"><br />
<center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Mountain Deer</b><br />
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<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Tough, but self-defense only<br />
<b>Diet</b>: Any plant material<br />
<b>Height</b>: 4-5 ft<br />
<b>Quirk(s)</b>: Largest of the cave deer; cold-adapted<br />
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<hr>
<br />
Mountain Deer are a much bigger relative of Woolly Deer spectacularly well-adapted to the bitter cold of Ursa. They bear thick, white wool--not long, but coarse--and feature small ears, small pale eyes with excellent night-vision, and powerfully gripping cloven hooves for climbing. They're the second-largest of the cave's deer, weighing about three to four hundred pounds, and found only solitary or in small herds among the steepest crags of this cave. With their surefooted nature and resistance to wind and cold, along with spectacular camouflage in the dim light, they can be a real challenge to hunt; spooking them is likely to see them flee out of sight along the ridges in seconds. They can subsist on frozen lichen, often digging out grasses near the lake or nibbling on dead branches and still finding sustenence. Their antlers are short, sharp and dark, forward-pointing, and if cornered they can deliver a nasty stab, headbutt or kick.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/meadowdeer.png"><center><sup><i>Image by Taestii!</i></sup></center></td><td valign="top"><b>Meadow Deer</b><br />
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<b>Location(s)</b>: Pegasus<br />
<b>Danger Level</b>: Neutral, dangerously protective of herd<br />
<b>Diet</b>: Herbivorous, grazing<br />
<b>Height</b>: 6-7 ft<br />
<b>Quirk(s)</b>: Enormous, long-haired, organized defense<br />
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<hr>
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Meadow Deer are easily the largest of the deer subspecies and heavily muscular; their frames resemble that of a bison or powerful cattle. Long, stringy hair coats their hides in colors ranging from sandy golds to a rich chocolate, in lengths varying from shaggy to musk ox-like. Some individuals might have glowing, thick-ended quills and feathers along their neck and back. Their eyes (up to ten) are rarely visible, but quite keen and sensitive to motion on their peripherals. Regardless of sex, they boast large racks of antlers with broad "palms" like a moose's; a jagged horn curves up from the nose, lethally pointed. They typically ignore smaller creatures, but any predator's presence—if spotted—will result in their sounding the alarm and assembling into a tightly organized group: each member of the herd will arrange themselves in a circle, heads facing outward. Any young or injured are fiercely defended in the center. The largest of the group may break from the circle in order to charge the attacker.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ScaleDeer.png"><br />
</td><td valign="top"><b>Scale Deer</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~3 ft<br />
<b>Quirk(s)</b>: Hydra-only, scaled and spined<br />
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<hr>
<br />
Scale Deer are small (goat-sized) deer, invariably under one hundred pounds in weight. They are sturdy and wiry, blindingly fast in a sprint but moreso, exceedingly agile. They are excellent climbers, and spend their lives hiding and climbing among the crags of the Crucible's ravines. The Scale Deer is preyed upon by Eyehook Vultures from above, and by Spire Spiders at night on the ground, and so have developed a few defenses. Beneath their tawny coats are broad, plate-like scales, providing leather-like protection against scrapes and lacerations, though direct punctures still pierce through. Likewise, tufts of spines grow haphazardly along their bodies. These provide dual protection: first, they help camouflage the deer as the scrub brush upon which they feed, and second, they can easily impale an unwary predator. The deer's sharp hooves can also give a nasty kick, though the males' tusks are only for display.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Rats</b><br />
Huge and wretched, Cave Rats have an inclination to form large packs that can be incredibly dangerous to any Gembound caught in their way, Greater or not.  They're just as viable a food source as Cave Deer, particularly in less populated caves, but are far more dangerous.  Bites and scratches sustained are prone to becoming infected or bleeding out if left untreated.</div></summary><br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RedRat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Red Rat</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Docile, but flighty<br />
<b>Diet</b>: Omnivorous scavenger<br />
<b>Length</b>: ~ 2 ft (3 ft with tail)<br />
<b>Quirk(s)</b>: Form large groups<br />
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<hr>
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Not quite so aggressive as their cousins, Red Rats tend to form larger groups than usual and keep to themselves.  Seldom will you find a healthy individual by themselves.  They're more likely to scatter than attack when disturbed, but will fight back if cornered.  Like the other subspecies, though, they tend to carry disease in their wild, filthy fur and crooked teeth.  On the off-chance an individual isn't completely covered in grime, Red Rats have sandy to russet fur—as is their namesake.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PitchRats.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Pitch Rat</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Aggressive<br />
<b>Diet</b>: Obligate carnivores<br />
<b>Length</b>: ~ 2 ft (3 ft with tail)<br />
<b>Quirk(s)</b>: Skilled climbers, hunts in packs<br />
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<hr>
<br />
Heavier and far meaner than Reds, Pitch Rats cluster into fairly large hunting parties and fight tooth-and-claw over food.  They tend to be solitary and wander around until they spot viable prey.  A single call is enough to summon every other Pitch Rat in the vicinity and put them all on the uncoordinated attack.  Their pelts are dark-colored and almost always have beady red or yellow eyes peering out.  The sharpness of an individual's teeth often determines their standing in a hunting party and whether or not they eat first.  Some can be seen gnashing their teeth on bark and mineral deposits to sharpen them.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/EchoingGray.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Echoing Gray</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Dangerously manipulative<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: ~ 1 ft (2 ft with tail)<br />
<b>Quirk(s)</b>: Mimics, relatively intelligent, form large packs<br />
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<hr>
<br />
Echoing Grays are the smallest of the subspecies, but perhaps the most dangerous when in great numbers.  They have a highly developed hippocampus relative to other Lessers and utilize this to memorize any sound heard perfectly.  An individual utilizes this eidetic sound memory to mimic sounds with complete accuracy.  This ability is usually used to deter large predators, but may also be used to lure prey when assembled into large packs.  They possess a dangerous understanding of vitals, and coordinate their attacks to target them. Echoing Grays are, as their name suggests, usually gray or white in color.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/LavaRat.png"><center><sup><i>Image by Dark!</i></sup></center></sup></center></td><td valign="top"><b>Lava Rat</b><br />
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<b>Location(s)</b>: Leo, Tunnel C, sometimes Tunnel D<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~2 ft<br />
<b>Quirk(s)</b>: Extremely hot body temperaturue; collect metal<br />
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<hr>
<br />
These rats are a strange species: large, long, but thin. They're solitary, unlike the other rats of Origin Cave, and restricted to the hottest subzones available: mostly Leo and its connecting tunnel. Their fur is a scraggly, rich, dark red-brown, their bodies thin to the point of appearing starving, and studded with patches of hard, black keratin. This allows them to blend in perfectly with cracked lava and magma-formed stone, and they use this to ambush smaller prey, though they'll usually flee from anything larger. They seem highly heat-resistant, though not immune; a searingly-high body temperature of nearly boiling point makes them difficult to hunt and their rail-thin bodies provide little meat. Their eyes glint a flaming red-orange. Lava rats rely both on sharp instincts and cunning intelligence to avoid the hottest, most deadly parts of the tunnel and cave. They also have a strange habit of collecting any metal that they find--particularly iron--and using it to line their nests; therefore, finding a Lava Rat nest can provide an impressive source of material to work with.</td></tr></table></div></details><br />
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<br />
<details><summary><div class="gmpost"><b>Cave Rabbits</b><br />
Cave rabbits are, perhaps surprisingly for Origin wildlife, relatively harmless. About the same size as cave rats, or a little smaller, they come in a wide variety of colors and markings and are actually rather normal-looking. Though clean creatures, with their bites unlikely to cause infection, a bite from a Cave Rabbit will still leave a nasty mark--as will getting a kick from those large hind legs.</div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BushRabbit.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Bush Rabbit</b><br />
<br />
<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, prefers roots<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Long-furred, burrows under bushes<br />
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<hr>
<br />
Small- to medium-sized, these rabbits have very long fur that can be harvested for many uses, either through skinning or clipping the fur. It is reminiscent of angora fur, thick and soft, and is very good for insulation. They usually live in the tunnels of Origin, hiding themselves off in holes, crevices or any burrows they can manage to dig. Given the thickness of their pelt, cold weather presents little problem for Bush Rabbits, who despite their name often linger in cooler tunnels which features less traffic (and thus, less danger). Their fur is usually gray or brown but sometimes comes in brighter oranges and tones of yellow. Populations that have lived in cold tunnels tend to evolve toward paler, even white, coats in order to better blend in.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Walleye.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Walleye Rabbit</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Eye-stalks, oversized hind feet, variable diet<br />
<br />
<hr>
<br />
Generally a little larger than the Bush Rabbit, with a steely gray pelt and occasional blue (sometimes bioluminescent) markings, the Walleye Rabbit is easily-spotted throughout the caves and tunnels. They are more difficult to catch than some, however, given their eyes: these sit atop stalks on their heads and give them an immense range of vision. They have enormous hind feet, enabling them to kick aggressors or run very quickly away from any danger. Walleye Rabbits are herbivorous, and are extremely adaptable, eating almost anything that resembles plants: from leaves and grass to dead foliage and even sticks. They can often be found happily chewing away thorned or sharp-edged plants that other Lessers might leave behind.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WindHopper.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Wind Hopper</b><br />
<br />
<b>Location(s)</b>: Anywhere with plentiful greenery, Monoceros<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, prefers browse<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Slender, highly-social, brightly-colored<br />
<br />
<hr>
<br />
These rabbits are more lithe and swift than the others, with a slender, athletic body. Unlike the other, more solitary species, Wind Hoppers live in large and social colonies, helping to care communally for their young. They tend to dig large burrow systems, or to live hidden beneath mats of overhanging, thick foliage, allowing them to stay mostly hidden when at rest. When feeding, they graze in groups, taking turns to eat and to keep watch for danger. Wind Hoppers are easily-recognizable by not only their slim appearance but their coloration: swirling markings of vibrant colors color their coats, perhaps serving some form of social function between them.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SnowWhisker.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Snowwhisker</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~1 ft<br />
<b>Quirk(s)</b>: Will scavenge meat, bioluminescent<br />
<br />
<hr>
<br />
Snowwhiskers are a cold-adapted form of the Wind Hopper. Compact but lean, they are pure white in color, though often appear to have swirling patterns of silvery bioluminescence reflecting the aurora above. A Snowwhisker in danger will stifle this bioluminescence to appear camouflaged; but when relaxed, their displays to one another across the mountain peaks can look like the distant glittering of stars. Their ears are somewhat short, their fur quite thick to insulate against the cold, and very often, moisture leaves tiny icicles dangling from their whiskers. Their harsh existence in the cold of Ursa leaves them opportunistic, and all will unflinchingly consume meat if it is provided--but they do not hunt or kill on their own. Snowwhiskers are sometimes solitary, but will also form warrens beneath crusts of snow where they cluster together for warmth.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TreeRabbit.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Tree Rabbit</b><br />
<br />
<b>Location(s)</b>: Pegasus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~1 ft<br />
<b>Quirk(s)</b>: Highly social, arboreal<br />
<br />
<hr>
<br />
Tree Rabbits are adapted, as their name suggests, for life in the highest of Pegasus' trees. They bear six limbs instead of the usual four, with the first two pairs adapted for gripping and climbing, and the hind for leaping from tree to tree. Their tail is a little longer than usual, about a quarter of their total body length, and very fluffy. They are highly-social, and more intelligent and less fearful than most of the cave's rabbits, living in large colonies and communicating in chirps and squeaks not unlike loud birdsong. At times, they descend into the meadows when the feeding is particularly good, and when all appears safe below. They seem to be the Pegasus equivalent of Catsquirrels, and the few Catsquirrels found in Pegasus compete (mostly unsuccessfully) with Tree Rabbits for territory and food.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BoneHare.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Bone Hare</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, opportunistic<br />
<b>Length</b>: 2-3 ft<br />
<b>Quirk(s)</b>: Large, with bone-like markings<br />
<br />
<hr>
<br />
Bone Hares are a large hare species found only in Hydra, generally sticking to the Crucible. Gentle, shy herbivores, they weigh up to fifteen pounds. Lean and exceedingly swift, they tend to feed upon scrub brush and other foliage tough enough to withstand Hydra’s heat. Extremely sharp hearing and eyesight and a strong sense of smell warn them of danger well in advance. A Bone Hare’s first defense is to camouflage itself: its agouti, tawny coat is marked with pale markings resembling bones. The Bone Hare will lie flat or fall limp, eyes closed and ears flattened back, thus appearing at a distance to simply be another pile of Hydra’s bones. This tends to work well against the higher, circling Eyehook Vultures. The Bone Hare’s scent is nearly nonexistent, aiding it in avoiding or escaping tracking Cave Spiders, though they still fall prey to all of Hydra’s predators. As a last resort, the Bone Hare’s exceptional speed and agility can carry them away and into tight crevices to hide. However, the main survival mechanism of the Bone Hare as a group is simply through fast, frequent reproduction: the more Bone Hares there are, the more difficult they are to wipe out.</td></tr></table></div>
<br />
</details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Mice</b><br />
Cave mice are very tiny Lessers that scuttle around throughout the caves, hiding and travelling through any narrow space they can access. They’re at the bottom of the food chain, and they know it, presenting no threat to larger Gembound and serving as an easy meal for new hatchlings. They resemble Cave Rats, though are smaller, with more slender tails and sleeker fur, larger ears, and an overall less-threatening appearance. They are timid and patient, with quick reflexes, and hide or flee rather than fight. Though not as social as Cave Rats, they do not fight over territory, and dozens may be found in a single hiding place.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RedMouse.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Red Mouse</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 7 inches<br />
<b>Quirk(s)</b>: Silent, timid, hoarders<br />
<br />
<hr>
<br />
The Red Mouse is a sandy to russet color, living everywhere in the caves and yet very rarely seen. They are very secretive, hiding in vegetation and making use of any abandoned burrows or dens that they find. The Red Mouse has only one quirk, and that is that it tends to be very attracted to shiny objects. They will approach and take any reflective or shiny items that they can carry, and hide them away in whatever den they might be using. They may use this to impress potential mates, or just out of some strange and misplaced instinct. Whatever the case, it’s not uncommon to find an abandoned hole full of small and shiny objects, and potential treasure hunters might do well in following Red Mice to their holes.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Molemouse.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Molemouse</b><br />
<br />
<b>Location(s)</b>: Anywhere with dirt<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Primarily subterranean, noisy<br />
<br />
<hr>
<br />
Molemice have large, spade-like claws and bristling many-pointed feelers on their noses. They are eyeless, and thus blind, relying on their other senses while burrowing. They are hardly ever seen above-ground and thus must be dug out by predators, but they aren’t as difficult to find as one might imagine: they are rather noisy, communicating and claiming territory with many types of squeaks, grunts and squeals, giving carnivores with patience and good hearing a fairly easy source of food. They are the smallest of the cave mice and come in a variety of earthy tones, generally brown or grey, though a few have a greenish hue.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/JungleMouse.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Jungle Mouse</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 10 inches<br />
<b>Quirk(s)</b>: Climbers, bioluminescent, retractable claws<br />
<br />
<hr>
<br />
The Jungle Mouse is a little bolder than the other species, and a little larger, too. Longer and more muscled, with retractable claws, they are well-adapted for their lifestyle: an arboreal existence climbing among the higher trees. They do often come to the ground to forage among vegetation, though they are generally out-competed here by other Lesser species. The Jungle Mouse comes in a variety of colors, and usually features bright bioluminescent marking with which it communicates with others of its kind. They also use shrill, bird-like chirps and songs to keep track of one another and to claim territory or attract mates. Jungle Mice are generally herbivorous, but will also take insects and eggs if and when they can find them. They are too shy, however, to bite even helpless prey.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/icemice.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Ice Mouse / Ice Mice</b><br />
<br />
<b>Location(s)</b>: Ursa, anywhere with snow or ice<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~3 inches<br />
<b>Quirk(s)</b>: Cold-adapted, loud singers<br />
<br />
<hr>
<br />
Ice Mice are very small mice adapted to Ursa's cold, though they can occasionally be found anywhere particularly cold. Like most of Ursa's creatures, they're pure white in color, and tend to create intricate burrows and tunnel systems through the snow. Their sense of smell is incredible, leading them to even old, buried or frozen plants for food, and they particularly favor the white blooms of the ice flowers that can sprout around the glacier tunnels. Their waterproof fur allows them to safely dive in the Drowned Forest to feed, and return without freezing solid. While quick and difficult to catch, Ice Mice are an abundant and tasty morsel to stave off a carnivore's hunger in the cold.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/QuillMouse.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Quill Mouse</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Nonaggressive, but toxic-spined<br />
<b>Diet</b>: Herbivorous/opportunistic<br />
<b>Length</b>: 6 inches (+ tail)<br />
<b>Quirk(s)</b>: Hydra-only, dangerous spines, toxin-resistant<br />
<br />
<hr>
<br />
The Quill Mouse is a very small rodent perhaps double the size of a chicken's egg. It is very common throughout Hydra, though it lives primarily in the Crucible. While the Quill Mouse is primarily herbivorous, it is also opportunistic, eating anything it can come across--insects, carrion, and bones. Its main defense is a thick bed of long spines along its back, which the Quill Mouse coats with toxin: Quill Mice each periodically travel to the Dead Marsh, or use dead Scorpions and Spiders that they might find, and instinctively find and groom the venom into their fur. Quill Mice are also highly resistant to all forms of toxin and poison. A careless predator can easily find themselves badly wounded, infected, poisoned, or even dead--but all the same, the Quill Mouse is frequent prey for the more experienced carnivores of Hydra.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Bats</b><br />
<br />
<br />
These creatures often appear much like cave rats with large wings. They generally bear large fangs and dirty fur, though they vary widely in appearance by type. Some are larger and more violent, others smaller and far more docile. Some survive by sound alone, and are blind, where others have powerful eyesight. Being familiar with the type of Cave Bat native to one’s cave might be the difference between an easy meal and becoming one.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Dragonbat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Dragonbat</b><br />
<br />
<b>Location(s)</b>: Dark Areas<br />
<b>Danger Level</b>: Aggressive and Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: ~ 4 ft<br />
<b>Quirk(s)</b>: Social, aggressive, predatory<br />
<br />
<hr>
<br />
Named because of their large size and fearsome appearance, the Dragonbat is the most dangerous of the bat species. They are, luckily, far more uncommon in the caves than many Lesser Gembound types, restricted to small colonies which often quarrel viciously among themselves. They can be found in high, dark crevices or small, unlit rooms in caves, sometimes choosing to nest in abandoned structures or ruins. Wicked spikes protrude from their spine, all the way down their backs, and they have huge, crooked fangs adapted to their carnivorous diet (usually smaller vertebrates, large insects, and fish). Four legs feature sticky toes and wicked claws for grasping stalagmites and catching fish. Dragonbats are highly-territorial and do not like being disturbed while roosting, so a Gembound finding a hanging colony would be well-advised to leave them alone. They will viciously fight to defend their territory, swarming intruders with laceration, hit-and-run swoops, and they will target smaller Greaters, especially newly-hatched, as prey.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PixieBat.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Pixie Bat</b><br />
<br />
<b>Location(s)</b>: Eridanus, Pisces, Pegasus, sometimes Cetus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Tiny, Colorful<br />
<br />
<hr>
<br />
The Pixie Bat is easy to mistake for a large, glittering insect. Reaching a maximum of five inches long, they are quite tiny, with vibrant colors, and feed purely on the nectar of flowers. As a result of their diet they are generally restricted to Eridanus, though a few bright flashes of color can be found around Pisces and Cetus, as well. Their wings are beautifully-iridescent, and their fur is very soft. They have large ears and snub noses, but long tongues capable of dipping into flowers; they tend to use their senses of hearing and smell to navigate, though their vision is decent (and capable of seeing in the ultraviolet range).</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FlyingPitchRat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Flying Pitch Rat</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Shy<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 2 ft<br />
<b>Quirk(s)</b>: Oddly-Similar to Pitch Rats, Many-Eyed<br />
<br />
<hr>
<br />
Flying Pitch Rats, as per their namesake, look quite similar to Pitch Rats--but with wings. They are large, with crooked fangs, but they lack the terrifying eyes of Pitch Rats and are not particularly aggressive. A Flying Pitch Rat is more likely to flee rather than engage in combat. They tend to roost and live in small social groups, and a sick or wounded Flying Pitch Rat will find itself cared for by its colony-mates. They are easily-identified, compared to other bat species, by their six small, black eyes, situated in a haphazard pattern across the face. These patterns are unique to each individual, and can be used to identify them.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CrawlerBat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crawler Bat</b><br />
<br />
<b>Location(s)</b>: Cetus, Polaris, Orion, anywhere dark<br />
<b>Danger Level</b>: Aggressive, but Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 1 ft<br />
<b>Quirk(s)</b>: Blind, Noisy, Invasive<br />
<br />
<hr>
<br />
The Crawler Bat is a small bat, larger only than the Pixie Bat in terms of Cave Bat size. It is uniformly dark grey, with plush, short but thick fur covering its torso. Its ears are large and leaf-shaped, and it has a complicated, similarly-leaf-shaped nose. It has no eyes, and rather than true limbs, it has strange, two-jointed, claw-like limbs not unlike long spider legs. These grant the Crawler Bat its name: it tends to seek out small spaces to hide, and can often be found in unexpected (perhaps unwanted) small niches and holes, crawling with its oversized and slender limbs. Generally, it roosts high in trees or on cave ceilings among stalactites, often in colonies of a dozen or so. Crawler Bats hunt mostly flying insects, but will eat almost anything they find, including carrion, fruit, and fish. They do not, however, hunt prey for themselves, only scavenging. When hunting, they navigate through noisy echolocation and seek prey with a highly-sensitive nose. During flight they emit constant, high-pitched squeaks and clicks audible only to those who can hear such tones--Cetus can sometimes seem full of their calls. When roosting, the colonies are often noisy, shrieking and squawking while jostling one another for physical and social position.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CrystalwingBat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crystalwing</b><br />
<br />
<b>Location(s)</b>: Mostly Gemini; any location with crystals<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 feet<br />
<b>Quirk(s)</b>: Appear crystalline until they move<br />
<br />
<hr>
<br />
Crystalwings are perhaps best likened to gargoyles of mythological lore, but far more beautiful to look upon. Native to Gemini, they can nevertheless be found migrating to any tunnel with crystals, including Draco, Polaris, and Orion. Solitary creatures, they spend their time still and silent perched among these outcrops, blending in perfectly: their hides are formed of a translucent, iridescent keratin structure that strongly resembles gemstone, and which can slightly, subtly shift color to match their surroundings. They often appear to be outcrops of crystal themselves, or carved bats formed from them; large ears, six small eyes and upward-jutting tusks complete a strange image. Crystalwings use their camouflage both to hide themselves when idle, and to hunt; they will eat fruit, insects and any particularly small creatures that they come across, often carrying it high and dropping it to let gravity do their work for them. They also occasionally eat actual gemstone, using the minerals to synthesize the crystalline structure of their keratin skin; their droppings, too, can hold bits of precious gems for those willing to pick through them.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Birds</b><br />
<br />
<br />
Cave birds come in an enormous variety of colors and shapes, sometimes within the same species. They generally share the features of feathers, and of having a single eye at the center of their foreheads, though birds with two or more eyes are not uncommon. Cave Birds often have teeth in their beaks.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/hallowedcaller.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Hallowed Caller</b><br />
<br />
<b>Location(s)</b>: Cetus<br />
<b>Danger Level</b>: Shy<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 1.5 - 2.5 ft<br />
<b>Quirk(s)</b>: Spooky<br />
<br />
<hr>
<br />
The Hallowed Caller is surprisingly noisy for its size. Its appearance is definitely on the spooky side, with pitch-black feathers and a single blood-red eye. They also appear to prefer foggy areas, often those with dead trees, and usually can be found in Cetus. As if designed merely for atmospheric reasons, they even make eerie noises: a cacophony of pained screams, wails and calls that sound mournful at best, and hellish at worst. They are somewhat variable in size, ranging from about a foot and a half long to two and a half feet long, but otherwise are generally uniform in appearance. The exception is albino birds: purely white-feathered, with the single red eye very noticable. The Hallowed Caller is omnivorous, scavenging abandoned fish, carrion and fruit, or seeking out its own small prey, including insects and smaller vertebrates.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RainbowSpinner.png"><br />
<center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Rainbow Spinner</b><br />
<br />
<b>Location(s)</b>: Eridanus, Monoceros, Pegasus, Tunnel F, Cepheus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 3-6 inches<br />
<b>Quirk(s)</b>: Vibrant colors, tame nature<br />
<br />
<hr>
<br />
The Rainbow Spinners are tiny creatures with beautiful feathers that gleam with every color of the rainbow. When these feathers are plucked or fall loose they seem to spiral toward the ground rather than simply falling. Rainbow Spinners have brightly cheerful calls, and tend to fly in small groups of two or three; they roost in trees, and feed off fruits and nectar, and sometimes seeds. They are also surprisingly tame, often drawing closer to any larger creature that doesn’t act in a predatory fashion, displaying curiosity and friendly behavior. Though they rarely come close enough to touch, they can be welcome company for those who wish it. </td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Caroller.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Caroller</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: None<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 4-9 inches, doubled with the tail<br />
<b>Quirk(s)</b>: Vocal, two-eyed<br />
<br />
<hr>
<br />
Carollers are birds with a single set of two eyes. Their size varies from quite small to medium-sized, with a long tail making up much of that size, but their plumage is generally identical: bright blue coloring with white barring across the wings. They sport only a single leg featuring six claws adapted for gripping tree limbs, and they sometimes hang upside-down when displaying to fellow Carollers--often waving their wings broadly. Their calls are quite distinctive, with long, gorgeous songs. Each Caroller has its own unique song, sometimes extremely complex, and yet together they will weave them into a coherent, melodic tune. Their bright chirping and constant singing can be heard throughout the caves, excepting only the most inhospitable locations.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Hellswan.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Hellswan</b><br />
<br />
<b>Location(s)</b>: Cepheus<br />
<b>Danger Level</b>: Extremely deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 4 feet<br />
<b>Quirk(s)</b>: Ambush predators<br />
<br />
<hr>
<br />
Hellswans are, at first glance, gorgeous creatures. They appear very much like normal swans in that they are pure white, elegantly graceful waterfowl with long, curved necks and thick plumage. There are, of course, differences: the neck is thickly ruffled with feathers, the legs pure white, and the eyes are four in number, glowing pale. Ear-tufts and a gently-hooked white beak give them a somewhat griffin-like appearance. Most of the time, they simply float around Cepheus' water features, looking like ornaments and trimming away dead plant matter and excess insects; however, anyone thrown into their pond, bleeding close by or presenting a threat (including damaging nearby garden plants) is met with a terrifying surprise. The swan's jaw actually extends down its neck, so that its face down to the chest will split into a horrifically large maw, full of razor-teeth. The swans will attack as a flock to rend their victims to pieces. Their flocks number around ten, and so a Hellswan attack can make quick work of even larger Gembound who misstep.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/MountainSparrow.png"><center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Mountain Sparrow</b><br />
<br />
<b>Location(s)</b>: Ursa, nearby tunnels<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: 6 inches<br />
<b>Quirk(s)</b>: Highly curious and friendly<br />
<br />
<hr>
<br />
Mountain Sparrows vary in color from pure white to gray, and are sometimes streaked with black as if to imitate rocky striations. They feed purely on foliage and seeds, which they often dig out from the snow and ice of Ursa and its surrounding tunnels. These birds are quite small and very fluffy, round with insulating feathers, with a very small black beak and four bright black eyes. They can often be found in small flocks, roosting high along the mountain ridges or along the skeletal remains of the trees in the Drowned Forest. Their song is eerie: an almost metallic, very quiet keening and chirping that can be mistaken for raindrops or falling crystals, were it not for its melody. These birds are also very friendly and curious, lacking any instinctive fear, and will often approach or accompany visitors and even perch on them unless frightened off. Each bird has two pairs of wings: one primary, and one very small at the rear, which act as an additional rudder against the harsh winds of the higher mountain peak.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ghostbird.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ghostbird</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 4 feet<br />
<b>Quirk(s)</b>: Soaring birds; rarely land<br />
<br />
<hr>
<br />
Ghostbirds are mysterious creatures found only in the highest parts of Ursa. While only three to four feet tall, weighing about thirty pounds, these birds have a massive wingspan of twelve feet, and use it to soar nonstop through the fog and snow at the top of the mountain cave. They rarely land, even to roost, and are generally difficult for all but the keenest eyes (or highest flyers) to spot. White or light gray in color, they blend in perfectly with the snow and mist. In build they're heavy-bodied but broad- and long-winged, with a long, slender, back-curved neck like a crane's and a slim, gently-hooked, long gray beak. Dark lines on some stretch back to encompass the eyes, which are a silver that often shine with reflections of the aurora-like light. Ghostbirds land only to reproduce, and then only on the highest portions of the mountains, sometimes in shallow caves; the rest of the time they feed by sweeping low and snagging prey or foliage that they deem possibly edible. This is often the only point at which they're spotted by ground-dwellers, giving them their name: they are like ghosts passing only briefly through the world below.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/WRpNsVs.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skycaller</b><br />
<br />
<b>Location(s)</b>: Anywhere with water<br />
<b>Danger Level</b>: Mostly harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 ft<br />
<b>Quirk(s)</b>: Beak, eyes and feet matching metallic gold or silver<br />
<br />
<hr>
<br />
A bird-like creature about two feet long, with a four to five foot wingspan, these Lessers live in and around the cave's larger water sources. They prefer the crashing waves of Leo and, since Leo's reopening, have settled back into Fornax as well. Some can also be found in other locations, such as rivers or Pisces' lagoon. Skycallers have three feet--two with hooked talons for snatching fish from the water, and one set horizontally which waves back and forth as a rudder when swimming or diving. Generally pale in color, with countershaded grey upperparts, they're covered in a coat of sleek, waterproof feathers and have a long beak of metallic silver or gold. This beak is ridged with small, back-facing teeth. The bird's six eyes (one at the throat, one at the back of the head, and a pair to either side) always match the color of the beak and are often damaged or missing from fights with others of their kind. Skycallers are highly gregarious, usually roosting and flying in colonies, and will fish for their own food; but they also serve as a sort of garbage disposal, eating literally any meat, fish or detritus that they can find. They're also very vocal, with constant loud and high-pitched cries that visitors may find melodic or irritating. Skycallers will try to eat anything smaller than themselves, but that's a rather small list; they will otherwise flee, though they'll mob (with sharp strikes of their beaks) anything that tries to plunder an active nest.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/sGusVLj.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Frogbeak</b><br />
<br />
<b>Location(s)</b>: Larger water sources<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeding, small fish<br />
<b>Length</b>: 8 inches<br />
<b>Quirk(s)</b>: Extremely agile on the wing<br />
<br />
<hr>
<br />
A feathered but reptilian Gembound, small and white, with a long, forked tail and four wings. About eight inches long, with a two foot wingspan at the most, they're extremely agile in the air; the long, slender wings with their single "finger" bone can retract and adjust to allow for very rapid changes in both speed and trajectory. They have hard, beak-like mouths but these are very broad, almost frog-like; they're used to snatch up big gulps of water which is strained out through the sieve-like corners of the beak, leaving only very small prey to be swallowed whole. The Frogbeak has two large eyes, one to either side of the head, and a third beneath the throat to help it search for prey while airborne; often several of them will accompany a Skycaller or two, with the smaller Frogbeaks seeking schools of fish and the Skycaller taking any larger fish while keeping watch for danger. While totally harmless to almost all Gembound, Frogbeaks, like Skycallers, will mob any creatures that get too close to an active nest; these nests might contain little chrysalises, or the leathery eggs that the gemless Frogbeaks lay. These eggs are tiny, but highly nutritious, and as even a flog of mobbing Frogbeaks can inflict very little damage, the eggs are sometimes sought out by hungry Cave Rats capable of scaling the cliffs on which Frogbeaks nest.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/EyehookVulture.png"></td><td valign="top"><b>Eyehook Vulture</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivore<br />
<b>Length</b>: 20+ foot wingspan<br />
<b>Quirk(s)</b>: Hydra-only, huge, deadly, aggressive<br />
<br />
<hr>
<br />
The Eyehook Vulture is a scavenger and predator whose range covers all of Hydra's treacherous reaches. With a wingspan of nearly twenty feet (and even larger for some individuals, such as Matriarchs), it can carry off even deer-sized prey. The Eyehook Vulture is known for being extremely aggressive, and extremely dangerous--and for good reason; it's named for its propensity for gouging at the eyes of potential victims. These vultures vary widely in appearance. Some are fully-feathered, some with leathery wings; some have short, fan-feathered tails, others long and whiplike. Many are dusty brown in color, but others are red, pale buff, or even black, or combinations of the above. These birds roost in large colonies in the highest plateaus of the Crucible, but circle the Dead Marsh, the Dunes and the Salt Flats in search of food. Even they, however, must often rest in the shade through the worst heat of the day, and cannot circle for long at midday.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Snakes</b><br />
<br />
<br />
Cave Snakes vary widely in appearance, but share long, usually limbless, scaled bodies and a carnivorous nature. Though most avoid Greater Gembound or anything larger than themselves, some species are more aggressive. Cave Snakes seem to serve to manage the population of prey-type Lesser Gembound. Though spread throughout the caves, they are never numerous, and an encounter with a Cave Snake in the open is fairly uncommon.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FleaSnake.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Fleasnake</b><br />
<br />
<b>Location(s)</b>: Dark, moist areas, or anywhere with foliage<br />
<b>Danger Level</b>: Parasitic<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Blood Parasite, Tiny Size<br />
<br />
<hr>
<br />
A tiny, flat-bodied serpent up to five inches long with a small head. They are eyeless and a translucent dark brown (with blood meals visible within), with heat-sensing pits and a sensitivity to passing vibrations. These creatures remain in a torpor, coiled like a spring, until prey passes by. They are capable of surprising leaps to attach themselves to a host, where they burrow under any available scales or fur and live off of the host's blood. They produce a mild venom that numbs the region of the bite, and remain attached until removed or ready to part ways with their host to reproduce elsewhere. A heavy Fleasnake infestation can weaken a host through blood loss, and cause itching and degrade the fur, scale or skin quality. It can mostly be found in Cetus, Eridanus and any other cave with moist, loose substrate.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Lurker.png"></td><td valign="top"><b>Lurker</b><br />
<br />
<b>Location(s)</b>: Darker, Damper Regions<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 10 ft<br />
<b>Quirk(s)</b>: Camouflage, fins<br />
<br />
<hr>
<br />
A heavy-bodied constrictor that can reach up to ten feet long. It is primarily found in darker, damper patches within the caves, sometimes swimming in water, though it does sun itself sometimes. Fornax, Cetus and Polaris often have a few of them present. The Lurker is capable of camouflage, its body shifting color to near-perfectly match its surroundings. It strikes powerfully when prey passes by, coiling its powerful body to squeeze the air and consciousness from its victim, which is then swallowed whole. The snake can take prey up to the size of, for example, a wolf or goat. When seen without camouflage, this snake is dusty brown and bears two sets of two eyes along the side of its head, and a fifth eye at the center of its forehead. Rather than perfectly smooth, its sides are ridged by fin-like protrusions running the length of its body on either side, helping it to maneuver and climb.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Frostbiter.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Frostbiter</b><br />
<br />
<b>Location(s)</b>: Dark, Cold Areas, ex. Pisces or Ursa<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 10 ft<br />
<b>Quirk(s)</b>: Cold-weather adapted, venomous<br />
<br />
<hr>
<br />
A very slender, thick-cheeked viper-like creature with two pairs of eyes and long, fishlike fins, which are often ragged from fighting. It is translucent, with a pearly blue sheen, matching it well to the cold crevices in which it makes its home: Tunnel M, Pisces, and Tunnel H. It thrives in the cold, and is both solitary and extremely territorial, making it very unusual to find more than a few in any of its home caves. Its venom induces localized paralysis and weakness in the limbs, like a sensation of frostbite. At around ten feet long, it (like the Lurker) can take prey up to the size of a dog.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Whipleaf.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Whipleaf</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 2 - 5 ft<br />
<b>Quirk(s)</b>: Arboreal, somewhat social<br />
<br />
<hr>
<br />
A small, thin, tree-dwelling viper up to a few feet long. It is found in any cave with trees, and subpopulations tend to match their home cave, generally in shades of green or brown. The scales are small and smooth, running out from the spine rather than parallel to it, and it sports a large fan running the length of its body and beyond the tail, which ends in a long, hard point of keratin. This fan and spike camouflages the snake as a leaf, or (when flattened to the body) it can imitate vines, hanging loosely from branches. The spike can also be wielded as a powerful slashing tool in self-defense, inflicting deep cuts in attackers and causing heavy blood loss. The snake can jump great distances and spread its fan to glide quite far between trees. Its venom is mildly itchy, but it is less aggressive than other snakes, preferring to eat small prey, like mice and insects. They sometimes live in small colonies.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GoldenCharger.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Golden Charger</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3 - 4 ft<br />
<b>Quirk(s)</b>: Armored, “Stonerot” venom, can segment larger prey<br />
<br />
<hr>
<br />
A squat, three-to-four-foot-long snake with a heavy, muscled body and rough, thick scales that act as armor; the belly and the sensitive face are unarmored. In color it is a striking coal-black with a line of glittering gold along the spine and golden freckles along its body. These snakes are typically quite territorial and remain in a fixed area around their home dens, only charging out to attack intruders. They have a circle of three eyes on each side of their heads, bright and gem-like, which can come in various colors; these eyes are falsely-mirrored on the flared tip of their tail, which they flick about to attract prey. This tail can be regrown if bitten off. Their bite carries venom which inflicts a dangerous condition called "Stonerot," rapidly calcifying the surrounding tissue. Small prey quickly succumb to organ or respiratory failure, and larger prey can be seriously maimed by the bite. The calcification can never be wholly reversed. Most stonerot-afflicted prey animals are difficult to consume as meat, but the snakes use their serrated teeth to slice chunks to swallow, and compress this, for digestion, with their powerful muscles. Golden Chargers, given their venom and ability to cut prey into manageable chunks, will take prey of any size: larger Gembound are not safe from attack.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/basilisk.png"><center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Basilisk</b><br />
<br />
<b>Location(s)</b>: Lower Leo, anywhere very hot<br />
<b>Danger Level</b>: Dangerous if provoked<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: 4-5 feet<br />
<b>Quirk(s)</b>: Searing venom, red camouflage<br />
<br />
<hr>
<br />
These snakes are solitary, feeding mostly on Red Mice and the occasional Lava Rat, along with anything else they can catch and eat. Found only in very hot regions, they're generally a bright red-brown, like clay, though can be variously patterned with lava-red and black. Their scales are rough and diamond-like, so that when basking in the heat of Leo's forge, they can be easy to mistake for rock. They tend to ignore larger Gembound, but if provoked, their bite can deliver an agonizing venom: a searing-hot toxin that make the victim feel as though they are burning alive. It likely has some chemical similarities to capsaicin, and is generally completely debilitating to even the largest Gembound for hours. The very careful and very knowledgable can harvest this venom: either as a poison, having similar effects when consumed, or as a watered-down poultice that aids greatly in preventing infection and promoting new growth in wounds.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Lizards</b><br />
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<br />
Cave Lizards are quite small, growing up to only one foot in length (not including the tail). They range in color from earth grays and browns to blues or pale yellows depending on species, but generally share a lithe, reptilian build and rows of sandpapery teeth. They prefer warm, dry locations over cool, damp ones.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/LesserSnake.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Lesser Snake</b><br />
<br />
<b>Location(s)</b>: Anywhere warm and dry<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Insects, tiny prey<br />
<b>Length</b>: 8-10 inches<br />
<b>Quirk(s)</b>: Docile nature, vestigial limbs<br />
<br />
<hr>
<br />
Though called a snake in name, the Lesser Snake is distinguished from true Cave Snakes by the vestigial limbs that hang tiny at their sides. These creatures are quite docile and fairly shy, avoiding conflict and confrontation. They prefer instead to hide entirely until they grow hungry and need to search out prey. Their scales are usually blue or yellow. They serve as predators of the tiniest Lessers, and food for the rest.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FrilledLizard.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Frilled Chaser</b><br />
<br />
<b>Location(s)</b>: Anywhere warm and dry<br />
<b>Danger Level</b>: Territorial, but not dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 10-12 inches<br />
<b>Quirk(s)</b>: Large frills, colorful spots, bipedal threat displays<br />
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<hr>
<br />
Frilled Chasers earn their name through two features: their enormous, extendible neck frills (not unlike umbrellas around the throat’s circumference) and their extremely territorial nature. Regardless of the size of the intruder, a Frilled Chaser will extend its skin frill and stand on its hind legs, mouth agape and usually hissing; they can look far larger than their size like this, and will usually charge and even bite their opponents. A frilled chaser might latch onto an enemy and refuse to let go, but for the most part, their bites are quite harmless. They feed on insects, foliage, fruit, and more rarely carrion, and sometimes seek out nuts or seeds. In appearance they are usually grey, from sandy to steel to grey-green, and universally share brightly-colored spots that cover their bodies. The spots are different in pattern and color for each individual, and some rare Frilled Chasers have spots of a variety of colors.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SlimeBelly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Slime Belly</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Insectivorous<br />
<b>Length</b>: 4-8 inches<br />
<b>Quirk(s)</b>: Thick slime, insectivorous, bright colors<br />
<br />
<hr>
<br />
Slime Bellies are more amphibious in appearance than reptilian, featuring a soft, slick body coated in slime. The bright colors and patterns on the scales beneath serve the same purpose as the slime: deterring predators. The slime is toxic, and if ingested without cleaning it off can induce extreme illness (vomitting, headache, stomach cramps) for a few days, though it isn’t fatal. They are generally brown or grey, with a few blue exceptions, but the stripes and spots along their bodies can be of any vibrant hue--and in darker caves, are often bioluminescent. They, unlike the other lizard species, do sometimes live in damper or darker locations. They feed almost entirely on insects, which they catch with a long and sticky tongue, though they do sometimes feed on fallen fruit.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Firetongue.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Firetongue</b><br />
<br />
<b>Location(s)</b>: Lower Leo, anywhere very hot<br />
<b>Danger Level</b>: Harmless. Adorable. They won't hurt you...<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 2 ft<br />
<b>Quirk(s)</b> Completely not dangerous at all. Friendly.<br />
<br />
<hr>
<br />
Firetongues are very cute lizards. They <s>hunt</s> exist peacefully throughout Leo, <s>drawing Gembound in</s> attracting new friends with their large, fiery-colored eyes--six in number--and dolphin-like smile. The frill around their neck can raise and gently vibrate in a <s>hypnotic</s> pleasing pattern, lulling <s>potential prey</s> new friends into a <s>helpless</s> contented state. Firetongues can therefore <s>feed on even the largest prey, as a Spire Spider can</s> make friends with just about anyone! They do possess a paralytic venom that can last for twenty to thirty minutes, but we're sure they'd never use it.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IceBeast.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Icebeast</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 6-12 feet<br />
<b>Quirk(s)</b>: Very rare; very large<br />
<br />
<hr>
<br />
Icebeasts are cold-adapted to an extreme. Based on a reptilian design, they look almost like a komodo dragon in basic form: long-bodied and squat, with a downward-hanging, massive head and long tail. However, they're an icy white, their scales adapted into a feather-like insulating structure that gives them an almost fluffy appearance. Icebeasts are very rare, with only a dozen or so full-sized specimens found throughout Ursa, and a number of younger ones competing for survival. They eat anything they can find, with the smallest subsisting mostly on Ice Mice and the largest struggling to hunt Snow Deer. Horns resembling antlers branch back from their heads, providing a method of signalling to others: only the largest, most mature specimens will have a large set of horns and only the strongest hunters will have a healthy rack. A blue-tipped white tongue often flicks out to taste the snowy air, and these creatures often burrow beneath the snow to sleep. They are at least partially warm-blooded, though can survive being frozen nearly solid.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Aquatics</b><br />
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<br />
There are many, many different types of fish and other water-adapted creatures in the underwater ecosystems of Origin. Some are small, some blind, some are colorful, some dull. A few of the common species are listed here for reference. Note: all species of fish (even the shark-like ones) are slimy, but taste good if a carnivore can get past that texture. </div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/OrionsScale.png"><br />
<center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Orion’s Scale</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous, Insectivorous<br />
<b>Length</b>: 6-12 inches<br />
<b>Quirk(s)</b>: Glittering scales, blind<br />
<br />
<hr>
<br />
These beautiful fish have dark scales with little pinpoints of mirror-like shine that reflect light brightly, rendering them not unlike the ceiling of Orion. They are no exception to the rule of Origin’s fish being slimy, though their coating is thinner than many. They are obviously blind, lacking any eyes, and generally browse algae and foliage just beneath the surface, though will also take any insects whose vibrations they sense above them.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Redfang.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Redfang</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 4-5 ft<br />
<b>Quirk(s)</b>: Enormous, dangerous<br />
<br />
<hr>
<br />
The Redfang is easily Origin’s largest Lesser Gembound fish species, tipping the scales at around a hundred pounds on average, though there are outliers. Their fangs and the area around their mouths is usually a reddish color--whether naturally, or stained with previous blood, is unknown. They are violent creatures and very strong, going into a frenzy at the scent of blood, and while usually solitary, several of them can turn up when large, struggling prey bleeds into the water. At these times they may also turn on one another. However, if a Redfang can be subdued, they yield a great deal of meat with a very good flavor. Their skin is a rough, slimy dark grey with a pointed dorsal fin that can sometimes be seen as they swim near the surface, hunting. Thankfully, Redfangs are never very commonplace, with usually only a few for any given cave. In Fornax, they tend to swim lower, hugging the warm vents deeper down.<br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Silverling.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Silverling</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 4-12 inches<br />
<b>Quirk(s)</b>: Schooling fish, many-eyed<br />
<br />
<hr>
<br />
Silverlings are fairly small, silver fish, the most common in the caves, often with hundreds in any given body of water. Generally they are smaller, six or so inches long, but older or unusual fish can grow to about double that. They swim in large schools, moving and turning together with the light flashing off their scales. They generally swim nearer the surface, feeding off smaller organisms and insects, and are therefore usually easy to catch. Silverlings each keep watch for danger with three silver eyes: one to each side, and one in their forehead.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Whiteling.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Whiteling</b><br />
<br />
<b>Location(s)</b>: Darker, cooler caves<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 6-15 inches<br />
<b>Quirk(s)</b>: Blind, pigment-less, very slimy<br />
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<hr>
<br />
Whiteling are primarily found in Cetus, though some swim deep in Pisces, Polaris, or the connecting underground waterways. They are pure white, their scales without pigment, but rather than attractively gleaming they are dull with the extra-thick slime that coats them. They are usually a slow-swimming species, their sightless pink eyes useless but their underwater sense of smell strong; they use this to patrol marshy channels or still waters, seeking anything they can eat. This can be the detritus of dead foliage, live plants, smaller fish, insects, carrion, fallen fruit and more. If the slime can be scraped away, and especially if the fish can be roasted, its meat is nutritious and very flavorful.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PurpleStarscale.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Purple Starscale</b><br />
<br />
<b>Location(s)</b>: Shallow Pools<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-3 feet<br />
<b>Quirk(s)</b>: Very fast, bright purple<br />
<br />
<hr>
<br />
Purple Starscales are medium-sized fish with colors ranging from pale lilac to bright magenta to a rich, dark purple. They prefer shallow pools, but can be found throughout the caves, usually in low numbers and small groups. Females breeding naturally move to larger bodies of water to lay their eggs. These fish feed off of algae and other small organisms, but are opportunistic in nature, generally eating anything they can get in their mouths. They are slender fish, generally darting away from danger with surprising speed and agility, making them difficult to catch. In addition, their long fins allow them surprising leaps over the water's surface, through the air.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/8s8twa9.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Decorator Crab</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous scavengers<br />
<b>Height</b>: 1-12 inches<br />
<b>Quirk(s)</b>: Appearance varies widely by cave<br />
<br />
<hr>
<br />
These shy, generally harmless crabs are capable of living either on land or in the water, and though a single species, come in a wide variety of colors and sizes. Their only real defining characteristic, aside from a similar body shape, is their reuse of objects and shells discarded by other creatures for use as their own new shell. They can be found in Skullcrab or Luckbite shells, suitably-shaped gemstones, and more. They are also known for their habit of gathering up any objects nearby and using a long-drying paste saliva to affix it to their shells. These objects help them blend in, and are defined by the caves in which they live: land-dwelling crabs in Canis or Eridanus use bones or plants, for example, while water crabs might use fragments of Luckbite shell or bits of seaweed. In some places, they will also build themselves small huts constructed of local items. Beneath the shell lies a softer body with ten hard-shelled legs, all of which bear small, fairly harmless pincers; four eyes stand on short, thin stalks. Decorator Crabs are scavengers preferring detritus, serving as cleaners in the caves--any rotting foliage, abandoned carrion, and so on is fair game.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/xgSQkyh.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skullcrab</b><br />
<br />
<b>Location(s)</b>: Deep waters<br />
<b>Danger Level</b>: Dangerous to smaller Gembound<br />
<b>Diet</b>: Omnivorous, prefer meat and fish<br />
<b>Length</b>: 1-3 ft<br />
<b>Quirk(s)</b>: Small, glowing eyes in sockets<br />
<br />
<hr>
<br />
These crabs are found only in deeper waters, and are somewhat larger than Decorator Crabs. Their shells are usually shaped like a humanoid's skull, possibly as a defensive display or deterrant. These bear pointed spines that can be dangerous to bite. Rather than small, harmless pincers, Skullcrabs bear powerful, shearing forelimbs capable of cutting through meat, which they prefer in their diets. Though they prefer to utilize their shells for defense, they're more aggressive than Decorator Crabs, and capable of surprising speed and ferocity. They can be dangerous to Gembound smaller than their size, which is usually a foot or two in breadth from one side of the shell to another. Skullcrabs usually hunt small fish or scavenge carrion, but can eat almost anything.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/Gg9WcM2.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lanternfish</b><br />
<br />
<b>Location(s)</b>: Deep Waters, Mostly Fornax<br />
<b>Danger Level</b>: Potentially Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-3 ft<br />
<b>Quirk(s)</b>: Luring fins often tattered; vicious in groups<br />
<br />
<hr>
<br />
Lanternfish are medium-small, and very silvery and reflective in bright light. But they live far beneath the black depths in Fornax, appearing darker in hue. These fish trail both long tailfins behind them and a lure before their head that can flash and glow with variously-colored bioluminescence. These lights lure in smaller prey, which the Lantern Fish dispatches with a massive set of jaws and long, hooked fangs. Though extremely dangerous to small creatures, they avoid larger opponents unless they hold an advantage of numbers--in which case they can become aggressive, surrounding a larger target and darting in from behind to attack, gradually wearing it down and killing it.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5uG0q1a.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lightning Ray</b><br />
<br />
<b>Location(s)</b>: Warmer, deeper waters<br />
<b>Danger Level</b>: Unaggressive, but deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Capable of powerful electrical shocks<br />
<br />
<hr>
<br />
These creatures are bizarre, horizontally-oriented, like birds with soft, always-spread wings. They ripple their way in long glides through the waters of the caves, either alone or gathering in larger groups to feed. They're generally harmless, using their powerful jaws to feed on only smaller creatures or available foliage, but if a threat draws too close the Lightning Ray will employ its defense: a shock from ionized glands along the dorsal line of the body. These course over the Ray and a short distance into the surrounding water, stunning anything close and delivering a potentially fatal shock to anything actually biting or gripping the Ray. These rays are usually only one or two feet long, plus another foot or more of tail, but in exceptional cases can grow four or five feet long plus tail.<br />
</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/9PdtfJG.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Snatcher</b><br />
<br />
<b>Location(s)</b>: Deep waters<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-10 ft<br />
<b>Quirk(s)</b>: Slow growth and long age results in wide size range<br />
<br />
<hr>
<br />
Snatchers are strange creatures, generally small and intelligent, even curious and sometimes friendly. They are capable of rapidly changing colors, and bear a venomous bite with strong, bone-plated jaws for defense. Their body, a cephalopod-like mantle, can change shape from smooth to seemingly spiky (though it remains soft to the touch) for textural camouflage. Six to twelve arms (the number varies) and any various number of eyes from one to twenty or more decorate these creatures. Snatchers are so named because they, being curious and usually fearless creatures, tend to steal anything they find interesting and swim away with it, either discarding it after growing bored or stashing it in a hidden hoard. They are rarely aggressive, and even in self-defense employ their paralytic venom in order to simply escape. They eat small fish, Water Crawlers, and Luckbites, prying the latter open with strong tentacles. Snatchers are very long-lived, taking many cycles to gain a single foot in length. Some very few may survive to grow into the behemoths known as Krakens.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/xnHC6Nc.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Kraken</b><br />
<br />
<b>Location(s)</b>: Very Deep, Dark Waters<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 10-40+ ft<br />
<b>Quirk(s)</b>: Ambush hunters, camouflaged<br />
<br />
<hr>
<br />
Only the eldest, most fierce and cunning Snatchers survive to leviathan size, going from fearless and curious to voracious predators. Though a Kraken who isn't hungry will generally hide, they're so large that they're almost always hungry. Being that they retain their camouflage abilities and paralytic bite into massive size, the Kraken is an incredibly dangerous predator--but rarely numbers more than one or two per cave, and remain in the deepest, darkest depth of Origin's waters. When hunting, they will use powerful limbs (some of which are tipped with hardened points) to ensnare and spear prey in an incredibly strong grip, and then apply the paralytic bite and massive jaws to paralyze and shred their prey.<br />
</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/UmhTCN9.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Deep Death</b><br />
<br />
<b>Location(s)</b>: Dark waters<br />
<b>Danger Level</b>: Deadly to smaller Gembound<br />
<b>Diet</b>: Carnivorous<br />
<b>Size</b>: 4-6 ft leg-span<br />
<b>Quirk(s)</b>: Often overgrown with moss or clinging molluscs<br />
<br />
<hr>
<br />
These creatures look much like long-legged, spindly crabs, but are actually deadly spiders adapted to deep water. In fact, they're still capable of spinning proteins into thick and sticky webs that retain their adhesive properties even underwater; it's not uncommon to find a narrow passage in the deep dark blocked by a thick, nearly-invisible spider's web. The Death tends to lurk nearby, and wait for prey to tire itself out, their bodies well-camouflaged to underwater, rocky surfaces.  But if needed, its chelicerae can deliver a powerful venomous bite that causes numbness and physical weakness. Once prey is weakened, the Deep Death spins it into a web, and feeds at its leisure. While mostly found in very deep waters, these creatures can be found anywhere the water is very dark, including the water channels that run beneath the caves.</td></tr></table></div>
<br />
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/8dpCA8Y.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lightsting</b><br />
<br />
<b>Location(s)</b>: Deep Waters<br />
<b>Danger Level</b>: Unaggressive, but deadly<br />
<b>Diet</b>: Carnivorous (small prey)<br />
<b>Length</b>: 2-4 ft<br />
<b>Quirk(s)</b>: Family groups display unique glows<br />
<br />
<hr>
<br />
These creatures are not unlike eyeless Snatchers, but they are translucent, and from the center of their arm-like tentacles drifts a mass of longer, more flexible tendrils. These are used to trap small fish and Water Crawlers and the like, with a deadly neurotoxic sting capable of paralyzing the creature's body, respiratory system and heart. Lightstings are intelligent for Lessers, communicating intent with one another via a series of bioluminescent flashes in a variety of colors and patterns; they tend to read Greater intentions fairly well, leaving Greaters alone unless truly threatened. Even a brush with the tentacles can come away with no sting if truly accidental--but if startled or threatened, the Lightsting's venom can kill even large Gembound. These creatures float in small groups, and will come to one anothers' defense if need be. They navigate through vibratory sensation and sound, with two large, flapping pieces of flesh serving as ears and fins both.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/s6Lv0HR.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Luckbite</b><br />
<br />
<b>Location(s)</b>: Any water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeders<br />
<b>Length</b>: 1-8 inches<br />
<b>Quirk(s)</b>: Vastly varied<br />
<br />
<hr>
<br />
Luckbites are molluscs with a wide variety of shell shapes, sizes, colors and even materials: as they grow, they are capable of incorporating substrate, other shell fragments and even gemstones into their own expanding shells. Within the shell is a simple muscle, with a "foot" capable of reaching out and moving them along or grabbing and manipulating objects. Luckbites will eat anything, and are so named because of the high-risk, high-reward nature of eating them: some might be toxic from their diet, some might be highly nutritious, and others might be hiding gemstones or other precious objects within their shells. The shells themselves can close, and stay closed, very tightly--they must be crushed, or pried open with immense force, to harvest the meat within.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/YUuwaEJ.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Water Crawler</b><br />
<br />
<b>Location(s)</b>: Any water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeders<br />
<b>Length</b>: ~6 inches<br />
<b>Quirk(s)</b>: Very cute<br />
<br />
<hr>
Most aptly compared to shrimp, Water Crawlers are usually very small, multi-legged, and segmented creatures with a single pair of pincers used mostly for manipulating objects. Three eyes peer out from between each of the seven body segments: one to each side, one directly down the back. Water Crawlers are highly omnivorous scavengers, and necessary--as are Luckbites--for clean water; they eat absolutely anything, from plant detritus to bone fragments. They rely on rapid reproduction for their numbers, and this combined with the two long, broad "ears" (actually formed of hard shell) for sensing vibration have earned them the second nickname of "water rabbit."</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5623Rzh.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Drinker</b><br />
<br />
<b>Location(s)</b>: Still waters<br />
<b>Danger Level</b>: Parasitic threat<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: 3-6 inches<br />
<b>Quirk(s)</b>: Can get swept away and wind up in strange places<br />
<br />
<hr>
<br />
These creatures appear, at first glance, to be beautiful and varied bioluminescent sea slugs. Usually dark in color, they're streaked with lines and spots that can flash and pulse in bright colors. These seem to serve the purpose of very simple communication with other Drinkers, calling them to food or warning them of danger, or perhaps seeking potential mates. Generally, Drinkers remain in or around water, preferring stagnant and swampy water or very deep, cold depths. They avoid fast-running waters, and are thus very rarely found in rivers. This allows their simple bodies to navigate more easily, without being swept away--and allows them to find their prey more easily. The Drinkers are actually parasites, which latch on to any larger beast that draws too close; their lamprey-like mouth is extremely difficult to remove, and they will hold on and grow fat on that creature's blood. Extreme heat will remove them, or simple brute force, but tearing them away can leave a nasty bite wound. Sometimes it is better to leave them be, for the Drinker's saliva contains both antibacterial and painkilling properties, which can prevent pain and leave the wound healthy when at last they have drunk their fill, and fall away. Accidentally gaining large numbers of these parasites, though, can be very dangerous, as they each tend to drink a surprising amount of blood. Despite their bright colors, they are edible to carnivores, and quite nutritious as a meal.</td></tr></table></div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Spiders</b><br />
<br />
<br />
Ranging in size from almost microscopic to the size of a large dog, these arachnids can be downright terrifying to an unsuspecting creature. Some have thick, bristly fur, and some secrete deadly venom from their fangs or poison from their bodies. Most are capable of producing strong, silk-like webbing. Though many of them have their locations described by preference, all cave spiders also occur in Cetus.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SpittingBug.png"><center><sup><i>Image by Schafaer!</i></sup></center><br />
</td><td valign="top"><b>Spitting Bug</b><br />
<br />
<b>Location(s)</b>: Dry Locations<br />
<b>Danger Level</b>: Dangerous to smaller creatures or threats<br />
<b>Diet</b>: Smaller vertebrates<br />
<b>Length</b>: 1-2 feet<br />
<b>Quirk(s)</b>: Spits venom from its back, bioluminescent markings<br />
<br />
<hr>
<br />
The Spitting Bug is a spider, despite its name, with eight long legs and a furry body. This body is either white or black, and it bears glowing red markings. The back of its abdomen sports a pseudo-mouth that allows it to spit venom with deadly accuracy. This venom can, after very brief absorption through the skin, paralyze smaller prey (usually Cave Mice) and cause skin rashes or irritation when used against larger threats. Though this spider will usually avoid confrontation with larger creatures, it will defend itself if closely-approached or cornered. One additional danger it poses is the effect the venom has on eyes: if it gets into a creature’s eyes, it can cause temporary (in the case of a couple drops) or permanent (if a full venom stream) blindness.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WaterWalker.png"><center><sup><i>Image by charlie!</i></sup></center></td><td valign="top"><b>Water Walker</b><br />
<br />
<b>Location(s)</b>: Still bodies of water<br />
<b>Danger Level</b>:Harmless<br />
<b>Diet</b>: Insects, small fish<br />
<b>Length</b>: 8-15 inches<br />
<b>Quirk(s)</b>: Walks on water, can breathe beneath water<br />
<br />
<hr>
<br />
These are medium-to-large spiders that can be found walking across the top of lakes, pools and marshes. They are harmless to larger Gembound, avoiding anything bigger than themselves, and bearing no venom with which to defend themselves. Though strong, their bodies are very thin, making eating them offer little nutrition--and their furry bristles, when swallowed, can be an irritant. Water Walkers prefer to be left alone, living quietly solitary lives where they stalk small fish from the water’s surface and then retire beneath the pools to rest. They bear small gills, allowing them to breathe underwater, and any given Walker usually has one or more small underwater nests. They blend well with their environments, with populations usually locally adapted to the surrounding color, which is usually be blue, gray or green.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PhantomBiter.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Phantom Biter</b><br />
<br />
<b>Location(s)</b>: Burrows, holes, crevices<br />
<b>Danger Level</b>: Bite induces hallucinations<br />
<b>Diet</b>: Smaller bugs<br />
<b>Length</b>: Miniscule<br />
<b>Quirk(s)</b>: Very small, strong camouflage, strong and venomous bite<br />
<br />
<hr>
<br />
One of the tiniest spiders in the caves, and endowed with a shifting, strong camouflage, the Phantom Biter is rarely actually seen. Given its preference for abandoned burrows, holes, dens or crevices, they are often encountered by Gembound seeking hidden shelter. The Phantom Biter will flee if possible, but when cornered (as they are when a larger creature tries to take shelter in between them and their exit) they will bite a threat. Their fangs are large, and jaws surprisingly strong, for something so tiny; they can pierce most skin or even leathery hide with ease. This bite can cause powerful hallucinations in the victim, so that it’s difficult to tell what is real and what is not. Though often terrifying, some might use this bite recreationally, if they can somehow find a spider; it’s not physiologically dangerous.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SilkSpider.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Silk Spider</b><br />
<br />
<b>Location(s)</b>: Eridanus, anywhere with foliage and water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Small vertebrates<br />
<b>Length</b>: ~1 ft<br />
<b>Quirk(s)</b>: Bioluminescent, large webs<br />
<br />
<hr>
<br />
Large spiders, but harmless to anything bigger than themselves, the Silk Spider feeds almost exclusively on Cave Mice. They are known for making intricate, beautiful silk webs often stretched between foliage at varying heights. These webs can be harvested for their silk, but Silk Spiders will defend these webs by leaping onto the offending creature’s face. Though their bites are harmless, this can be distinctly unpleasant. The large, beautiful patterns in their webs can be quite eye-catching, as can the often-multicolored hue of their bioluminescent bodies. The spiders themselves are usually a glassy silver, with slender limbs, but markings of many colors flow and dance across their bodies, providing bright bluff-warnings to predators, communication with other Silk Spiders, and perhaps attractive designs to lure in curious prey.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeerSpider.png"><br />
<center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Deer Spider</b><br />
<br />
<b>Location(s)</b>: Cetus, darker caves<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3-4 ft (+ legs)<br />
<b>Quirk(s)</b>: Enormous, aggressive<br />
<br />
<hr>
<br />
Deer Spiders are the largest spiders found outside of Hydra, and one of the most deadly. They tend to stick to darker areas, including crevices in Orion, Polaris and darker tunnels, and can be found in large numbers in the Crags of Cetus. Here they usually congregate in groups, which in the Crags can number in the dozens. They spin enormous webs ten or more feet across, and crevices with Deer Spider inhabitants can be tangles of sticky silk. These spiders are highly-aggressive, capable of spitting venom or biting their prey, and will not hesitate to physically attack with their large fangs. More often, however, they will allow prey (which can include creatures the size of large Cave Deer) to tire itself out in their webs before spinning it into a wrapped cocoon. Larger colonies of Deer Spiders often have dozens of these hanging in plain sight, and bones scattered across the ground. Their bristles, unpleasant to touch and capable of getting stuck in skin and working deeper, are usually colored black, but can also be grey or hold iridescent blue shades. Their many eyes are usually red, but the grey spiders sometimes have green eyes and the blue spiders, blue. The venom is a paralytic neurotoxin as well as dissolving the tissues of injected victims, making them easier to consume. Even a baby Deer Spider’s bite can become badly-infected and gangrenous. Despite all of this, if a Deer Spider is slain, their thick limbs and heavy body can provide a hearty, tasty meal.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SandSpider.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Sand Spider</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Dangerous, deadly to smaller creatures<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-3 ft (+ legs)<br />
<b>Quirk(s)</b>: Very fast, Hydra-only<br />
<br />
<hr>
<br />
Sand Spiders are fast-moving, quick-reacting spiders that are usually active during the day. They actively hunt prey, and are aggressive when disturbed at close range, though they will flee enemies approaching from afar. They focus on smaller prey, and their venom--though very painful, and even temporarily debilitating (causing stiffness, infection, swelling, and cramping), is rarely fatal to larger Gembound. At times, the Sand Spider even covers itself in a thin layer of desert sand, ready to spring out at passing Quill Mice or occasionally, Bone Hares. The Sand Spider sometimes falls prey to any of the other predators in Hydra, though it sometimes preys in turn on the scorpions there. Sand Spiders are usually only a foot or so across, perhaps two with their legs included, but they can grow to be larger with age.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SpireSpider.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Spire Spider</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Up to 3 ft (+ legs)<br />
<b>Quirk(s)</b>: Hypnotic pattern, extremely dangerous venom, magic-siphoners<br />
<br />
<hr>
<br />
Tending toward the larger side, and dark grey to black in color, the more sinister Spire Spider is named after both the iridescent blue shimmer to its bristles and its affinity to magic. The Spire Spider is mostly found in the Crucible, where it hides itself in the darkness of cracks and niches during the day. Nocturnal, it emerges at night to hunt, seeking out living prey and, whenever possible, sources of magicka. Upon finding prey, it lifts its abdomen to display the pattern there, which glows and shimmers and--reinforced by arcane suggestion--hypnotizes its target. Even large creatures fall prey to the Spire Spider; at times, the last thing a Gembound will see is the entrancing play of aqua and cobalt over the bristles, before slipping into a daze. Mercifully, the Spire Spider's bite--though generally extremely painful--is painless to its hypnotized prey, and unconsciousness usually follows within minutes. The target will then remain asleep, the Spire Spider feeding at its leisure--sometimes over days. If the spider is interrupted, and forced to leave its prey, the prey can sometimes awaken--though in pain and greatly weakened. Strangely, even a slight bite from a Spire Spider can drain its target almost entirely of its magicka--seemingly empowering the spider in the process. Even small Spire Spiders can feed on the largest Greater Gembound prey through their feeding habits, and some of the spiders can grow to truly enormous size.<br />
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</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Bugs</b><br />
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<br />
Many insects and related creatures make their home in the caves. They share exoskeletons and many legs, but beyond this they are extremely variable. Many sizes, leg-counts, colors, habits and habitats distinguish the numerous species. Some are poisonous, but others are commonly taken as prey.</div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeathCrawler.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Death Crawler</b><br />
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<b>Location(s)</b>: Anywhere with vegetation<br />
<b>Danger Level</b>: Potentially deadly<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 1-3 inches<br />
<b>Quirk(s)</b>: Deadly to eat, dangerous to the touch<br />
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<hr>
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At first glance this beetle might seem unassuming, what with its simple black body. Its glowing orange spots provide a warning, however, of its toxicity: if ingested it will cause violent seizures, foaming at the mouth, necrosis of the organs, and eventual death in even the largest Gembound. Even just touching its slick shell is enough to cause numbness. They generally stick to dark, close spaces such as holes and gaps beneath rocks, avoiding predators where they can, and will usually flee from contact. Otherwise they wander, feeding on foliage or dead vegetation. Their larvae are small, black, hairless worms with likewise glowing orange spots.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RainbowBumblebug.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Rainbow Bumblebug</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Very, very silly<br />
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<hr>
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These are fat little bumblebees that canvass the caves in search of flowers. They nest in hives in any cave with native flowers, and create edible, sweet honey that they store within. This honey can be retrieved and eaten, though the rainbow-hued Bumblebugs will swarm those who attack their hives. Their stings are rather painful and can raise nasty bumps and with enough of them stinging can cause anaphylaxis, though generally they are very docile bugs. Their bodies are very soft and fuzzy, and their many bright colors and seemingly-idiotic flight patterns (bouncing off plants or pausing for a few moments in a confused circle) make them amusing to watch. Bumblebug larvae are fat, seemingly-happy black-spotted white worms with orange-yellow heads, found only in the honeycombs of the hives.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GreenWallcrawler.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Green Wallcrawler</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Minerals<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Mineral-based diet<br />
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<hr>
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Green Wallcrawlers are millipedes, with thin, tubular, slick bodies made up of hundreds of smooth segments, and dozens of legs beneath. They are usually green in coloration, ranging from the dull yellow-green of spring leaves to bright and shining emerald. They are often found crawling along cave walls, using specialized secretions and jaws to erode tiny amounts of rock to consume. They will also eat any fungus that they find growing along the stone. Sometimes, a Green Wallcrawler can fall off of a wall after it’s eaten its fill and become too heavy, and occasionally they will land on a passing Gembound’s head quite by accident. They are generally very harmless, and quite edible (providing mineral nutrition), but in extremely rare cases they may try and eat an unaware Gembound’s exposed gemstone.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeathcloakMoth.png"><center><sup><i>Image by charlie!</i></sup></center></td><td valign="top"><b>Deathcloak Moth</b><br />
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<b>Location(s)</b>: Darker caves and sub-locations<br />
<b>Danger Level</b>: Harmless (usually)<br />
<b>Diet</b>: Carrion<br />
<b>Length</b>: 2-3 inches<br />
<b>Quirk(s)</b>: Hooded appearance, drawn to carrion, can become Oily<br />
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<hr>
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The Deathcloak Moth is a simple, fuzzy black moth with a shroud-like protrusion over its head. Unlike other moths they are drawn to carrion, their presence often an ominous sign if they arrive a little <i>early</i> (for example, drawn by the odor of advanced illness). Being a carrion feeder, the Deathcloak sometimes arrives when its food source is already dissolving into black goop. They will readily consume this, too, but Deathcloaks whose diets contain more goop than others tend to become oily themselves, with time, behaving more erratically and becoming far more dangerous to eat. These oily moths (usually either much older, or having fed on a great deal of the goop) can cause oil-corruption in their predators, though it is usually not significant unless the predator consumes a large number. Their caterpillars are a hairless black, small and slender, sometimes with paler, thin vertical stripes.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DustMoth.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Dust Moth</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Hallucinogenic if consumed<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Hallucinogenic<br />
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<hr>
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A plain brown moth, unassuming to look at, but with iridescent dust that shimmers behind it as it flies. If inhaled, or if the moth is consumed, vivid hallucinations can occur. These are not dangerous on their own, though they can of course prompt dangerous behavior if the victim loses track of reality and, for example, falls or drowns. This is their only defense, though it seems to keep most predators at bay as the Dust Moth makes its way between pollinating flowers. They also have enormous, feathery brown antennae, another quarter or even third their body length in addition. Dust Moths are very very soft! Their caterpillars are likewise a soft and fuzzy brown.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BoneMoth.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Bone Moth</b><br />
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<b>Location(s)</b>: Primarily Canis, occasionally other dry, bright caves<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: White, unusual diet<br />
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<hr>
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Bone Moths are white, from pristine snowy white to a creamy off-white ivory. These fuzzy little moths can be found primarily all over Canis. They are mostly herbivorous, feeding mainly on fungus and sometimes, nectar, though they can and do eat fur, fabric and even old crumbled bones. They are shy and delicate creatures, and will not attempt to consume living beings. Their caterpillars are a soft and fuzzy white.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Fairyfly.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Fairyfly</b><br />
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<b>Location(s)</b>: Mostly Eridanus, but lesser numbers elsewhere<br />
<b>Danger Level</b>: Harmless, hallucinogenic<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 4-6 inches<br />
<b>Quirk(s)</b>: Rainbow-hued, ornate wings<br />
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<hr>
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Fairyflies are gossamer butterflies with long, swallowtailed wings. They are very brightly-colored, in hues of pinks, purples and blues (usually all on the same insect), sometimes with patches of translucent wing-membrane. They are large and shimmering, and they may be distantly related to the Dust Moth: their iridescent dust, though far more colorful, is likewise hallucinogenic if inhaled or consumed. Their caterpillars are fuzzy gray with a faintly lavender hue, sometimes with thin stripes of purple or blue. <br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/greenwing.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Greenwing</b><br />
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<b>Location(s)</b>: Anywhere with flowers<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 2 inches<br />
<b>Quirk(s)</b>: Many, many eyes<br />
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<hr>
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Greenwings are brilliantly-iridescent emerald-green butterflies. They are smaller than Fairyflies, and faster, often outcompeting them to nectar sources and generally performing better at blending in against green foliage. They have no other defense other than fleeing and camouflage, and as such are harmless and a decent food source for smaller Gembound, both Lesser and Greater. They are, however, fairly good at avoiding predators: multiple eyes stare out from along their back, from head to thorax, giving their bodies the appearance of having honeycombed, reflective surfaces. Their bodies are otherwise black, and their caterpillars are a very fuzzy black as well.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/KissOfDeath.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Kiss of Death</b><br />
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<b>Location(s)</b>: Anywhere with flowers<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Neurotoxic if consumed, with warning colors<br />
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<hr>
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These are jet-black butterflies with sparing, bright markings in red, orange or yellow. They are medium-large, as far as Origin's butterflies go, and their flight is adorably clumsy and bumbling. They often bounce off plants and flowers en route to finding food sources. Though found anywhere with flowers, they are not found anywhere in great numbers; they are one of the more uncommon Lessers in the cave. They are rarely preyed upon, despite their slow, erratic flight, as they are extremely toxic: eating a single Kiss of Death butterfly can be fatal. Their toxin results in seizures, foaming at the mouth, coma, and possibly even death; the neurotoxin can kill even the largest Gembound fairly quickly. Often, a predatory Lesser will die within a minute, with larger Gembound returning to their chrysalis or outright dying within twenty. Their caterpillars are fuzzy black, and almost as toxic as the adults--which may provide the caterpillars of the Greenwing species some parallel protection, as predators quickly learn to avoid fuzzy black caterpillars.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RubyBiter.png"><center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Ruby Biter</b><br />
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<b>Location(s)</b>: Anywhere<br />
<b>Danger Level</b>: Parasitic<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: Tiny, mite-sized<br />
<b>Quirk(s)</b>: Bright-red color, blood-drinker<br />
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<hr>
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Ruby Biters, or Bloodflies as they're sometimes known, are bright, gleaming-red little flies. They're mostly harmless, not known to carry disease and with their bites hardly itching at all. In swarms, however, they can prove irritating. Generally, these tiny flies--sometimes so small that they're hard to see with the naked eye--attach to a target and drink for perhaps two or three minutes, until full. They have small, sharp proboscises that can pierce even thick hide, though they can and will burrow into the skin of Gembound with carapaces or armored skin in order to find a vein. When they've finished feeding, they will usually then seek out an area of dead leaf litter to lay eggs or shed gemstone for reproduction. Their larvae are tiny white threads, barely-visible little worms.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BlackFly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Blackfly</b><br />
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<b>Location(s)</b>: Anywhere<br />
<b>Danger Level</b>: Annoying<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: Horsefly-sized<br />
<b>Quirk(s)</b>: Iridescent black, fly in huge swarms<br />
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<hr>
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The Blackfly is a relatively small buzzing fly, a black color with an iridescent green, blue or violet sheen and four translucent black wings. Nobody knows how the Blackfly communicates. Perhaps they don't, and their senses are simply phenomenal: but often, minutes after the appearance of the first few flies, the area will be saturated by a cloud of them. They feed on almost anything: dead plant matter, carrion, fruit, fungus and more. They sometimes bite living Gembound, though these bites are mostly harmless, and they do not seem to have a swarming behavior for attacking targets. However, swarms covering a Gembound to ex. drink sweat or the like can be very irritating. Their larvae are maggots, matte black, about half an inch long.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RiverFly.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>River Fly</b><br />
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<b>Location(s)</b>: Water Sources<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: Very Small, 1/4-1/2 inch<br />
<b>Quirk(s)</b>: Always found near water, beautiful viewed up close<br />
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<hr>
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River Flies are small flies that swarm in small groups around water sources, often at dusk, and serve as prey for both fish and Water Strider spiders. Despite their names, they are found more often around still water sources, and fill Cetus in great numbers, but can be found near rivers, too. They eat plant matter, usually landing to feed on water plants that protrude from the surface. If viewed up close, these flies are actually quite beautiful: faintly iridescent, with transparent wings and slender black bodies. The larval stage of the River Fly is aquatic: small, black-grey worms that swim in slow, inching movements through the water, feeding on aquatic plants. They provide a strong, numerous food source for smaller carnivorous fish.<br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/dragonfly.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Dragonfly</b><br />
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<b>Location(s)</b>: Warm locations<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-4 inches long<br />
<b>Quirk(s)</b>: Reptilian in appearance, can be predatory<br />
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<hr>
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Emerald green, scaled and reptilian in appearance, Dragonflies a strong affinity for hot, dry locations and a great tolerance for even flame-hot heat (though they are not immune to direct fire). Their wings are more batlike than insectoid in shape, green or transparent in color, and they bear two large, green eyes with horizontal black pupils atop long heads. Their mandibles pinch up and down, rather than side-to-side. They are carrion eaters, though some are large enough to feed on sick or injured mice. Dragonflies are unusual in that they continue to grow even after emerging as adults; their adult phase is only an inch long, but they can grow to four, or rarely, even longer. Their larvae are tiny and bright green, and are usually hatched near a carrion source.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ShiftingMantis.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Shifting Mantis</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-7 inches long<br />
<b>Quirk(s)</b>: Extremely variable, difficult to categorize<br />
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<hr>
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Shifting Mantises defy categorization. They seem to belong to dozens or even hundreds of species, but in reality each individual is inexplicably entirely unique. They seem to take some features from where they are born, their color, size and shape adapting to survival there, but other features seem to be completely random. Sometimes they are passed on to their young, and sometimes they are not. As a result they come in a huge variety of colors, patterns, and shapes, often imitating Origin's plant life to some extent: many individuals appear, at first glance, to be leaves, flowers, or twigs, or even gemstones and rock. They are also highly-variable in size, some an inch long, others seven inches from head to tail. They are all long-bodied, with six legs, the front two of which are large, grasping pincers; their heads have either two large eyes, or a third in the forehead's center. They have no larval stage.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Glowfly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Glowfly</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>:1-2 Inches Long<br />
<b>Quirk(s)</b>: Bioluminescent<br />
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<hr>
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A black insect perhaps an inch or two long, with highly-elaborate, often patterned translucency on their abdomens that lets their bioluminescent light shine through. Some have abdomens with tips that glow, along with the detailed patterns higher up. Their glow can be any color, though swarms usually share one hue, and often it closely matches their home cave. These bugs eat leaves, primarily, and are harmless, though they do taste rather foul. Their larvae are Glowworms, which have a soft, permanent glow the same hue as their adult light; these often take shelter up along cave walls, providing a soft glow in shadowed regions. Glowworms eat decaying plant matter, and after heavy rains, the forest floors often feature a great number of their illuminating bodies as they feed on the rotten leaves.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WindAnt.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Wind Ant</b><br />
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<b>Location(s)</b>: Throughout the caves<br />
<b>Danger Level</b>: Harmless individually, dangerous in swarms<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: Max 1/2 inch<br />
<b>Quirk(s)</b>: Able to drift on the wind, attracted to sweet things<br />
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<hr>
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The Wind Ants are typically dark blue to purple with pale heads. They often live near sweet food sources such as nectar and fruits, and after gorging themselves shift to a bright, vibrant hue. They return these sugars to the nest, producing a honey that varies in color by food source. The nests are often located within trees, and wet sugar is allowed to harden both as a candy-like food source, and a protective shell gluing leaves around the nest. Wind Ants sometimes travel from the nest by extending their second pair of limbs, with small sailing wings, and drifting down to the ground. They are tasty to eat, though their bites can be painful.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CaveScorpion.png"></td><td valign="top"><b>Cave Scorpion</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3 feet at maximum<br />
<b>Quirk(s)</b>: Variable appearance, deadly venom<br />
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<hr>
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Cave Scorpions are highly-venomous predators. They primarily hunt down and feed on Quill Mice, young Bone Hares, and Sand Spiders, taking unaware Spire Spiders where they find them. Scorpions are one of the only creatures that an Eyehook Vulture will generally avoid. Cave Scorpions have hard exoskeletons in shades of tawny, buff, grey and, rarely, black. They range in size from only a few inches long to nearly three feet long, and at this size--though rare--they can prey upon cave deer and even hold their own against smaller Sandworm attacks. The venom of the Cave Scorpion, injected by the tail tip, causes first sharp pain, then numbness, leading quickly to paralysis that spreads from the affected site. Gembound of the Scorpion’s size or smaller will be fully paralyzed, though those double or larger its size may only find the afflicted area stunned. If the victim survives, extreme pain, cramping and necrosis at the bite site can follow. Approximately one third of Hydra's scorpions have two tails; in extremely rare cases, a scorpion may have three. Scorpions are aggressive hunters and aggressive attackers, fearlessly going after anything that draws too close. If killed, however, their meat is nutritious, if a little bland--though eating the tail’s foul-tasting venom sac can prove deadly.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/oilybumblebug.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Oily Bumblebug</b><br />
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<b>Location(s)</b>: Polaris, Draco, and Tunnel K<br />
<b>Danger Level</b>: Varies<br />
<b>Diet</b>: Oil, Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Technically corrupted<br />
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<hr>
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The Oily Bumblebug are of a similar size, shape, and social structure to their Rainbow cousins, but with a wildly different range and diet. Due to the Oil that they take in and process into thick, purple-black honey with nectar, they are slicked over with an iridescent sheen and constantly slippery. Those that consume their honey report a surprisingly pleasant—if acidic—flavor reminiscent of a lime before the corruption sets in. Due to workers being fissioned from a single queen, they are fiercely territorial. They will sting their aggressors relentlessly to dispense their otherwise mild toxin. They are only found near massive concentrations of magic—beneath the Spire, around the Black Spire, and the Hole in Tunnel K.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/sparkbug.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Sparkbug</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Fun to eat, sparks<br />
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<hr>
<br />
Somewhat akin to Glowflies, these beetles are covered thorax to abdomen in cobalt-blue hairs. They fly and eat like hummingbirds—with nonstop, rapid movements of the wings as they move from plant to plant to nibble on their leaves. The constant motion of their wings brushes against their hairy coverings and generates static electricity. Some gather up such an intense charge that small bolts of lightning jump across themselves or to nearby Sparkbugs. While the hardness of their carapaces might dissuade some Gembound, many find it fun to catch Sparkbugs in their mouths and get zapped by their built-up static and strangely rubbery insides.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IceWorm.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ice Worm</b><br />
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<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Up to 15 ft, usually 6-12<br />
<b>Quirk(s)</b>: Lurks beneath the snow, blind, hunts via vibrations, rare<br />
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<hr>
<br />
The Ursa equivalent to Hydra's Sand Worms, the Ice Worm is a very rare creature. As with Icebeasts, only a few live at full-size (some fifteen feet long) at any given time; most kill one another off or starve before they grow so large. Like Sand Worms, they're carnivorous, exoskeletoned worm-like creatures living beneath the snow, tunneling and lying in wait there; generally they remain totally still, sometimes for many cycles, awaiting the vibration of passing prey. Then their bodies shove upward, toppling prey or snagging it in their lamprey-like maw or with powerful pincers to drag them down. Ice Worms are pale, usually whites, grays and light icy blues, and their calcified carapaces are more thickly-covered in bristles than their hot-weather relatives. Given their burrowing habits, Ice Worms are restricted to the deepest snow around the mountains' base and around the lake; an occasional stray can also be found utilizing the glacier tunnels as a burrow.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SandWorm.png"></td><td valign="top"><b>Sand Worm</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Enormous, variable<br />
<b>Quirk(s)</b>: Lurks beneath the sand, blind, hunts via vibrations<br />
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<hr>
<br />
Sand Worms, or or Sandworms, are massive, carnivorous Lesser Gembound that live beneath Hydra's Dunes region. They burrow there beneath the soft substrate, and lie in wait, sometimes quite deep and still. Though blind, they can easily sense the slightest vibration from the surface above: even a Quill Mouse gently pattering over the grains will have them lunging up from beneath and sucking the prey down into their maw. Even the displacement of sand as they move is enough to topple deer down into their grasp. The Sand Worm is slow-growing, but can theoretically become infinitely large. In reality, most of them prey upon one another--a very large worm is slow, and is often devoured by those smaller. Smaller Sandworms, too, who venture to the surface sometimes fall prey to the other carnivores of the cave. The largest Sandworms tend to be ten to twenty feet long, though it's always possible that a truly massive behemoth lurks in hiding somewhere within the cave.<br />
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Sand Worms are covered in hard, sandy-colored plates and scales, and with stiff bristles running down their spine. Bony protrusions erupt haphazardly from their thick hide: these are calcifications, as the Sand Worm turns the calcium from the bones and carapaces of its prey into spikes. Therefore, the more spikes an individual Sand Worm has, the more prey it has killed and consumed. Rows of lamprey-like teeth point inward down the throat. Two massive mandibles grip larger prey, like pincers, pressing in and often breaking bone as the creature drags this prey down into the sand to suffocate. The mandibles and mouth double as a burrowing device: the Sand Worm spends most of its life entirely beneath the surface, passing massive swathes of dirt and sand through its body as it tunnels. A Sand Worm can lie dormant for years, only coming active to eat--and can survive without food for decades.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Cleaner.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Cleaner</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 7 feet<br />
<b>Quirk(s)</b>: Compulsively order anything messy<br />
<br />
<hr>
<br />
The workers of the Ursa Hive, these massive ant-like creatures are uniformly pale, with soft, bristly thoraxes and glassy abdomens webbed with white. Though elusive, they can occasionally be found outside the nest's ice tunnel warrens, foraging for food; the rest of the time they spend maintaining the tunnels, caring for their Queen Mother, and raising larvae. Six legs, six eyes and four antennae are situated in a perfectly symmetrical fashion, and any irregular larvae are quickly culled in the nest. Cleaners will attempt to reshape any non-symmetrical living things they aren't actively hunting, using jaws and pincers; this can be fatal to the target. Cleaners secrete a clear substance, which hardens into ice-like amber, to aid in repairing and shaping the ice tunnels. These workers are four feet tall when fully upright, and seven long.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Praetor.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Praetor</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Lethal<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 12 feet<br />
<b>Quirk(s)</b>: Venom crystallizes targets, preventing a return to chrysalis<br />
<br />
<hr>
<br />
The soldiers of the Ursa Hive, these creatures are even more scarce than Workers--making up only a quarter of the Hive--but incredibly dangerous. Found in matched pairs guarding the inner tunnels, they have larger, mantis-like forelimbs and immense and crushing jaws. The Praetor gives off an acrid stench that invokes a feeling of possibly irrational fear in those who smell it; those who ignore it and move forward to encounter the Praetor will generally be attacked and pursued. The Praetor is programmed to not allow witnesses to escape. A venom found in both jaws and hooked stinger rapidly crystallizes the target, preventing its victim from returning to the chrysalis while simultaneously turning their body into an ice-like crystal. Ominous 'statues' found throughout Ursa's ice tunnels are actually the past victims of Praetor defenses.<br />
</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Lacerta Lessers</b><br />
<br />
Lacerta is a large volcanic island in Fornax shrouded in thick fog. Designed to be a working ecosystem in macro form, many of these Lessers are absolute behemoths in comparison with those in the rest of the caves. While there are smaller, speedier exceptions, many of Lacerta's Lesser Gembound are a challenge to tackle and a triumph to overcome. Various forms of toxins are often found among them, along with loud calls and bioluminescence for communication in thick jungle. Lacerta's creatures are mostly adapted for hot, humid temperatures, and may not do well if taken to cooler, drier caves.<br />
</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/skrungler.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Skrungler</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous in groups and to weakened Gembound<br />
<b>Diet</b>: Carnivorous: Carrion, Weakened Prey<br />
<b>Height</b>: ~ 2-3 ft<br />
<b>Quirk(s)</b>: Bioluminescent, venomous<br />
<br />
<hr>
<br />
Skrunglers are the cave rats of Lacerta. Quick, cowardly and cautious, they're generally more of an irritation than anything, usually found prowling for (and snacking on) carrion before it dissolves to Oil, along with mice, insects, and other tiny prey. However, they do have a mildly venomous bite that can instill hallucinations in the unwary, and when confronting a sickened or weakened Gembound, their cowardice can be overcome by savage predatory behavior. In these scenarios they will overwhelm a target with darting bites of their venom. They're far more dangerous at night, when their glowing eyes can be seen dashing through the underbrush in large groups: their night vision is excellent, and although healthy prey is still generally avoided, they pose a very real threat to a wounded Gembound caught on Lacerta at night. A rare few Skrunglers come in <a href="https://origin.boreal-nights.space/images/lessers/skrungleone.png">a deep brown-red,</a> rather than the typical blue. <i>Discovered by Kaimana!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/sailfinsinger.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Sailfin Singer</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Harmless, flighty<br />
<b>Diet</b>: Herbivorous, prefers fruits<br />
<b>Height</b>: ~ 6 ft<br />
<b>Quirk(s)</b>: Haunting calls<br />
<br />
<hr>
<br />
Singers--aka Sailfins--are a vague equivalent to Origin's cave deer, but much larger and heavier. They move in small herds, sticking to dense underbrush, and are capable of moving very quietly; their camouflage is excellent, even taking into account the sail atop their heads. But when a group needs to keep contact in the thick brush, their calls can carry quite a distance. These calls are haunting, loud and echoing, and sound like they're made by a far larger animal. Sailfin Singers are very fast, and rely on nimble agility and speed to carry them out of harm's way; they're capable of turning very sharply and accelerating quickly through even the thickest brush to escape predators. Six feet at the shoulder, Singers are about half the size of Pugnas, and during the day, small herds of Singers can converge out on the plains in the company of the far larger Pugnas--grazing alongside them, and using their larger size for protection. <i>Discovered by Relic!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/devilbeak.png"><center><sup><i>Image by Navy & Gortys!</i></sup></center></td><td valign="top"><b>Devilbeak</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Capable Of Self-Defense<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~ 4 ft<br />
<b>Quirk(s)</b>: Horrible Screams<br />
<br />
<hr>
<br />
Devilbeaks are smaller Lessers on Lacerta, only around four feet tall, though long-bodied. Despite their size they're not without self-defense: their hide is thick and pebbled, spined in places; a muscular tail bears a heavy, spined club at the tip, and a thick pelt of sharp, irritating, toxic quills covers their backs. The tail can easily break bones, and the quills can dislodge, quickly causing serious damage to the body's blood cells if not removed. That being said, their first instinct is always flight; they are prey creatures, and they know it, and will attempt to flee until cornered. The Devilbeak is quick, somewhat intelligent, and omnivorous; it often is found feeding on fruit, insects or even smaller prey, using claws to tear apart rotten logs or bones in the process. Devilbeaks are social but fairly aggressive, engaging in head-butting competitions for rank where they lock horns and wrestle. Their territorial calls are a horrific, harsh, discordant screech--an absolutely hellish sound that, along with their color and their horns, gives the Devilbeaks their name. <i>Discovered by Madhukar!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/prickleback.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Prickleback</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous - plants and insects<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Squishy, with toxic fur<br />
<br />
<hr>
<br />
Pricklebacks are one of the more harmless beasts of Lacerta, and probably the only one that could be considered easy prey. Even so, they're incredibly fast, capable of launching themselves almost ten feet straight up with powerful hind legs. They're also somewhat social, living in small groups that tend to linger around the herds of larger animals; they keep wary watch with their three eyes, giving advance warning of danger and in return, gain protection from larger herbivores. Pricklebacks carry their young in pouches, and are coated in warm, thick feathers that camouflage them in Lacerta's underbrush. They tend to be found pecking along the jungle floor to forage on seeds and insects, and their calls consist of soothing chirps and trills. While they're generally flighty, a large number of spines are found along their bodies to deter potential predators, and the fur, if licked or breathed against, is quite toxic, capable of inducing paralysis. Experienced predators know to get rid of the spikes and fur before trying to eat a Prickleback. <i>Discovered by Nidhogg!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/benjamin.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Benjamin</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous, prefers plants<br />
<b>Height</b>: ~ 6 ft<br />
<b>Quirk(s)</b>: Can Inflate Size<br />
<br />
<hr>
<br />
No one knows how Benjamins got their name, but they are each and every one a force to be reckoned with. While generally solitary, placid and slow-moving, they brook absolutely no threat in their presence. Benjamins are already very broad, heavily-muscled beasts with a thickly armored hide, and are capable of inflating themselves somewhat with a layer of inhaled, compressed air between the layers of muscle and skin. Once inflated they will not hesitate to charge down any threat, trampling it beneath their weight or, more often, pinning it against a wall until it suffocates or is crushed. They are, despite being faster than perhaps expected, not all that speedy, and are--when not threatened--relatively docile. Benjamins generally extend their necks to feed on higher plants (or to pick up a few insects here and there to eat), but are capable of almost fully retracting them. <i>Discovered by V-Labradorite-One!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/azhdar.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Azhdar</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Wingspan</b>: ~ 40 ft<br />
<b>Quirk(s)</b>: Shockingly Vicious<br />
<br />
<hr>
<br />
Azhdars are, thankfully, somewhat rare. Thankfully, because they are deadly, opportunistic and incredibly fierce. They are also very efficient predators, utilizing their ability to soar silently for hours--and their many eyes along both the top of their heads and beneath their jaws--in order to spot potential prey before folding all four wings and plunging into a deadly dive. Their heads alone are nearly ten feet long, their massive beak capable of gaping wide to swallow smaller Gembounds--Lesser or Greater--whole. They will not hesitate to attack even larger creatures, particularly if they're already injured, with hit-and-run strikes from the sky. Azhdars stand about twelve feet tall from feet to crown, with the head is nearly as long as the body. Azhdars are also territorial, and accidentally straying too close to a nest will result in vicious, relentless attacks. They are resilient, resourceful and somewhat intelligent, able to figure out how to crack open shellfish and willing to eat almost any form of fish or meat. <i>Discovered by <b>Arquia.</b></i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/pugna.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Pugna</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous When Threatened<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Varying Double Heads<br />
<br />
<hr>
Pugnas are strange beasts. They are herd-oriented herbivores, tending to move in large groups through the few open areas of Lacerta to graze during the day before retreating to the jungles and browsing thicker foliage at dawn and dusk. They are Lacerta's larger prey species, some forty-five feet long and twelve feet tall at the shoulder, and are large, heavy and strong, but relatively fast runners when using all six legs. Each Pugna has two heads, which can come in a variety of colors and patterns, and which each have their own distinct mind; generally, one head will eat while the other keeps watch, but at times the heads may 'argue'--sometimes loudly--when one wants to eat, despite the fact that they share a stomach. <i>Discovered by Obieth!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/scythorn.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Scythorn</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous When Threatened<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 9 ft<br />
<b>Quirk(s)</b>: Extravagant Display Behavior<br />
<br />
<hr>
Scythorn--pronounced "scythe-horn"--are immensely bulky, very strong herbivores that, like Benjamins, tolerate absolutely no threat. Despite being herbivorous--preferring to graze, browse and dig up roots to eat--they're highly aggressive, readily banding together to drive off any carnivore that dares draw close. Though they'll mingle with other herbivores at times, they tend to graze and browse just a little apart. Social beasts, they constantly jostle for hierarchy, and their magnificent displays include the ruffling and raising of feathers, the display of their frills, digging at the ground, and bellowing. Actual clashes are unusual but intensely violent. If actually attacked, the entire herd is likely to defend, unless the threat is immense; they attempt to trample smaller targets, or gore and impale larger with tosses of the bladed frill lining their faces. <i>Discovered by Nidhogg!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/deinocornus.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Deinocornus</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: ~ 5 ft<br />
<b>Quirk(s)</b>: Bioluminescent Mouth<br />
<br />
<hr>
Deinocornus are solitary ambush predators, taking the role of tigers or jaguars on Lacerta. They stalk the underbrush, moving in near-silence until they find prey, which they attempt to single out and take with a crushing bite. They tend to go for quick, silent kills to avoid angering the large herd animals that they prey upon. Long claws can disembowel enemies or prey in protracted fights. That said, prey that doesn't immediately succumb, and puts up a strong fight, can deter a Deinocornus's attempts; they tend to disengage and flee if their own lives are in danger. Their large horns are used both for display and fighting amongst themselves and, rarely, other creatures. Deinocornus are capable of emitting bright, usually blue, light from the mucus membranes of the mouth, for purposes of communication (usually threat or mating displays) with others of their kind. They mark territory with large slashes on logs and trees, and tend to avoid one another except when wanting to contest territory or seek a partner. Deinocornus is quite large--though only five feet tall, they are very long and muscular, and will attempt to prey on almost any of Lacerta's herbivores. Only fully adult Pugnas and Scythorns are left alone, though a Deinocornus will take their calves, when they can. <i>Discovered by Madhukar!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/ripclaw.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ripclaw</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~ 8 ft<br />
<b>Quirk(s)</b>: Bioluminescent Feathers<br />
<br />
<hr>
Ripclaws are large, athletic and highly aggressive creatures that can be found alone or in pairs, often along the edges of herbivore herds, where they're tolerated. Though omnivorous, they do not actively hunt large prey, instead only eating carrion or creatures the size of rats or mice--or Skrungers. Like Scythorns, they're incredibly intolerant of actual predators, and will actively pursue and attack any potential threat that they see. In combat they are deadly, utilizing slashes of enormous, razor-sharp claws on their forelimbs to tear at and disembowel targets. Their crushing jaws are capable of splitting smaller bones, though they're generally used for breaking heavy shells and nuts to eat. Ripclaws can induce a bright, rippling glow along their feathers, like iridescence but actually luminescent, usually in threat or communication with others of their kind. <i>Discovered by Khavur!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/ogler.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ogler</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous If Attacked<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Bioluminescent, Toxic Blood; Camouflaging Plates<br />
<br />
<hr>
Some nine feet tall at the spine, twelve tall at the tips of their plates, and a little over thirty feet long, Oglers are another of Lacerta's larger, more dangerous herbivores. They're generally surprisingly well-hidden, staying in thick brush where their plates shift colors to match the foliage. They browse among bushes, eating any plants they come across, seeking out fruit where they can with long, sticky, glowing tongues and then crushing their food in strong, tusked jaws. They're generally very docile, ignoring (or perhaps not recognizing) most potential threats, until actually attacked. When attacked, an Ogler's plates provide defense, as do the keratinous spikes along their bodies; the spined tail is quite capable of swinging with powerful speed to impale or heavily lacerate a threat. Even when slain, their blood is toxic; eating their flesh can provide nutrition, but the more blood is consumed, the worse symptoms (dizziness, confusion and eventual unconsciousness) become. That said, Oglers are incredibly stupid animals, having gained their name from a peculiar habit: upon finding something foreign to them, they will tend to stop and simply stare at it for a very long time, as if trying to make sense of it. When moving out into the fields, they move in small herds, calling out others of their kind with long, fluting calls, though they lack any real form of organization. <i>Discovered by Relic!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/squallfang.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Squallfang</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Bioluminescent, Amphibious<br />
<br />
<hr>
Squallfangs are Lacerta's apex predator, though they tend to avoid conflict with other carnivores, preferring a life of slow, steady, solitary hunting. With both long, muscular legs and a powerful, finned tail, Squallfangs are adept at prowling both land and sea, often circling the shoreline around Lacerta for larger fish or unwary herbivores drinking at the water's edge. Larger Squallfangs will stalk the thick jungle, or even harass herds on the plains, unafraid of tackling larger prey. They are not mindlessly violent, however, and seek out prey that won't pose too much of a threat: weak or sick, or younger creatures, or those small enough for them to quickly kill. Given their size, however, this includes most of Lacerta's creatures. When hunting, powerful forearms with shearing pincers can shred victims in close quarters; immensely powerful jaws are capable of crushing and tearing bone. Colored spots along their various fins can blink and pulse with light, usually used when underwater to communicate to others of their kind or to lure in fish as prey. While Squallfangs have lungs and must surface to breathe, they are capable for holding their breath for nearly an hour, provided their activity is relatively sedate; exertion requires more frequent breaths. <i>Discovered by Esther!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/skimmer.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skimmer</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Piscivore<br />
<b>Wingspan</b>: ~ 8 ft<br />
<b>Quirk(s)</b>: Split Mandibles, Unique Crests<br />
<br />
<hr>
Skimmers fill the niche of Lacerta's airborne, less deadly fauna. Rather than apex predator role that the Azhdar fills, Skimmers are social flock Lessers that fill the skies with their bright, lingering calls. They nest and roost on higher cliffs to avoid Lacerta's larger threats, while sweeping down to the river and shores to skim for their main dietary preference: fish, preferably Starscales, Silverlings and the young Redfangs that spawn there, though they'll eat just about anything they can swallow from the 'sea.' Skimmers have several unique traits: first is their forked head crest, which has a color and pattern unique to each individual and allows them to identify one another at a distance; their eye pigment tends to match their crests. Another is the split mandible, which can open wide to allow a large pouch to help them in scooping up large amounts of tiny fish or Water Crawlers. Lastly, Skimmers are fairly intelligent creatures, and while flighty and shy, are capable of basic problem-solving in pursuit of meals. Skimmers become lonely when isolated, and do not thrive without company; a lost Skimmer will tend to become depressed and lethargic until it finds its flock again. Skimmers will scatter at the sight of an Azhdar above them; Azhdars will pick slow Skimmers off and eat them. But when Azhdars begin to soar in search of prey, Skimmers will sometimes fly above and behind one in the hopes of scavenging a meal of their own. On occasion, larger Lacerta beasts such as Ripsqualls will lie out on shore so that the Skimmers can pick sea-leech Drinkers from their hide. <i>Discovered by Obieth!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/sauropod_gortys.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Bongalonganingaloo (Bonga)</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: Grows indefinitely; adulthood at ~13 feet<br />
<b>Quirk(s)</b>: Can starve if it grows too large<br />
<br />
<hr>
The Bonga (full name "Bongalonganingaloo") is a sauropod-morph Lesser Gembound capable of gathering and discharging immense amounts of static electricity in its defense. Highly defensive, they will not tolerate predators in their presence. These creatures reach adulthood at twelve to thirteen feet tall, but may continue growing almost indefinitely. Juveniles are widely preyed upon by the predators of the isle; few make it to even sub-adult size. As they grow larger, they leave their small natal herds, their need for immense amounts of food forcing them to stake and defend a territory from even other herbivores. Most larger herbivores of Lacerta stick to the plains, feeding on the grasses or foliage around the edges; those that dare the Bonga's territory will move away when warned. Predators bold enough to make an attempt are dissuaded by electrical threat displays, but the Bonga is more than capable of utilizing lethal tail-whips, crushing stomps (capable of knocking down even the largest of Lacerta's trees) and even reverberating infrasound (subsonic blasts that bruise organs and bone) to defend itself as well. When it is forced to discharge its electricity, the lightning blast is accurate and deadly, but takes a day or so to recover: the Bonga will stick to thick foliage, walking through it to build up a gradual charge.<i>Discovered by Brother!</i></td></tr></table></div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Andromeda Lessers</b><br />
<br />
These Lesser Gembound are unique to Andromeda, though they run the gamut of types from bird to deer and beyond. They are still a work in progress!<br />
<br />
</summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Mirrorbeast</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless until provoked<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 5 feet<br />
<b>Quirk(s)</b>: Refuses to interact with Gembound-made tools, objects, or technology<br />
<br />
<hr>
<br />
The Mirrorbeast is a creature of the approximate size and shape of a gorilla. From a distance it appears to be almost a flat surface; up close, it looks like a cut gemstone, with many angled crystalline planes that provide a smooth, black and reflective mirror which absorbs rather than reflects most ambient light. Its outlines and edges give off faint blue or violet glimmers. While it has no visible facial features (or even face), it does appear to deliver its food to its head with its 'hands'--food that appears to fall right through the dark surfaces and vanish into its body. This food is generally plant material, though the Mirrorbeast will occasionally consume very small creatures which it can swallow whole, such as insects, lizards and mice. Though it has no voice, the Mirrorbeast gives off a constant and indirect whispering from its planes; when truly angered, a it emanates a <i>roar</i> reminiscent of a waterfall and a thousand voices speaking jumbled words. <br />
<br />
The Mirrorbeast is solitary, and ignores approaches and even touch, but it is sensitive to strong emotions (ex. intense anger or fear) or strong, disruptive magic (like high-intensity or Corrupt spells) and will react violently to either until they are eliminated. It avoids loud noise and bright lights, but never <i>runs;</i> at most, it appears to walk, shifting away at a speedy but dignified pace. If truly attempting to flee, it will appear to simply phase from existence, vanishing entirely from this plane. After some time (seconds to minutes) it will appear elsewhere. This is not true teleportation, and tracking magic (such as Spore or Familiar Forge) can still pursue the creature, vaguely sensing its location though it cannot be otherwise interacted with until it reappears.<br />
<br />
<i>created by Cicada!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Nebula Newt</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Mostly Herbivorous; prefers sweet food<br />
<b>Length</b>: 1-1.5 Feet<br />
<b>Quirk(s)</b>: Preference for colorful foods, even whole flowers; will eat pastries and candy etc. if fed<br />
<br />
<hr>
<br />
A large, newt-like creature with clouds of swirling colors on a pale pink, purple, or (rarely) blue skin. The patterns vary in size and color based on what the Newt has recently eaten, and how much; a runty, hungry newt unable to compete for colorful foods might have only a few specks of color, whereas a well-fed newt may have a swirling galaxy of beautiful hues patterning its skin. Very well-fed newts use excess dietary energy to grow extra folds of tissue on fat tails, allowing them to spread the tail out like a fan while resting. The most colorful newts with the biggest fans tend to be the most successful in finding mates. As such, Nebula Newts tend to seek out the most colorful foods and eat them. Anything from entire flowers to mosses, fruits and insects, leaves and stems, and even processed foods if available, will be eaten.<br />
<br />
Nebula Newts tend to congregate in groups up to twenty, but there may be fierce competition over the prettiest foods. Weaker groups may form loose alliances to acquire and defend pretty foods, then share them; these alliances are sometimes honored, sometimes betrayed. Newts are extremely skittish when active and feeding, but when resting, can be found clustered on cave walls, rock outcroppings or in patches of plants and flowers, where they will not flee unless directly threatened. One can observe them at leisure in this state. They are generally not aggressive, except to defend food against very small Gembounds, and even then only to acquire the food. Their only defense, other than flight, is to intensify the faint whispering that can often be heard around them--a louder (yet still faint) jumbled chorus among groups of Newts. If threatened, this intensifies into a sort of psychic shriek that fills the mind of their attacker with brief, paralytic, nightmarish terror, while the Newt attempts to flee to safety. Multiple screams from a group of newts can be incapacitating for several minutes as the Gembound recovers.<br />
<br />
<i>created by Cicada!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Souls-in-a-Jar</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Dangerous to anything smaller than them<br />
<b>Diet</b>: Omnivorous, Magically Vampiric<br />
<b>Length</b>: Three inches to six feet, very long growth time (several years)<br />
<b>Quirk(s)</b>: Teleports when threatened<br />
<br />
<hr>
<br />
A Soul-in-a-Jar most resembles a magic hermit crab in the eerie shape of a humanoid limb. Their nucleus (including a small brain and any gemstone) is a biological, gel-like material of dark violet or blue; this is surrounded by a larger, gaseous body which glows a soft pink, violet or blue and can be made gel-like as needed, with some energy expenditure. Named for its love of hiding in enclosed spaces, the Soul-in-a-Jar can be found in rock crevices, abandoned belongings, half-open geodes, old buildings, ribcages and skulls--pretty much anything vaguely resembling a "container" can house a Soul. Sticky little tendrils from the nucleus keep it adhered to its chosen "jar;" as the Soul grows, some will tend to wander and find ever-larger containers to inhabit, abandoning the old (often in strange places). Alternatively, and especially if one finds a container it really likes, the Soul's nucleus can instead split over time, allowing a new Soul to crawl away and find a container of its own. They can, however, occasionally contain a gemstone piece; these Souls can also reproduce through granting life to stone.<br />
<br />
The Soul-in-a-Jar senses food through vibrations, heat, moving shadows, or by reaching out and feeling blindly for something to consume. When it finds food, it manifests slender, often humanoid-like arms and hands; these limbs are larger and more numerous the larger the nucleus the Soul has to work with. Larger, more mature Souls can manifest multiple, larger limbs. These reach out, pull food inside its container, and envelop it, first sapping magical energy and then digesting physical matter. Any indigestible matter is thrown from the container by a limb as far as it can, to avoid leaving suspicious piles around... though the success of this strategy depends on the strength of the Soul-in-a-Jar. They do not appear to socialize or communicate, instead simply existing to acquire more food and grow. As such, they can be dangerous to Gembounds that are small enough to grab and consume. When threatened, a Soul-in-a-Jar will withdraw, pulling limbs back into its container. In truly desperate times, it can simply teleport away, reappearing elsewhere; if the container is moveable (ex. a shell or a skull) and the Soul strong enough, the container will go with it. If the container is stationary (ex. a small room or crack in the stone) or the Soul is weakened or injured, it will need to find itself a new container--or return to its old after danger has passed.<br />
<br />
<i>created by Cicada!</i><br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5DdB0HX.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Scryer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 Feet<br />
<b>Quirk(s)</b>: Passively Arcane; can sense nearby minds<br />
<br />
<hr>
<br />
These harmless, koi-like fish with long fins appear to have once been introduced as beautiful decoration. Their pearlescent scales shimmer in any light, splashed with hues of alabaster white, dark slate gray, black, and rich purples. Long whiskers and six (usually purple, sometimes blue, teal or pink) eyes help them to navigate the waters of Andromeda. A strange adaptation has taken form as a defense: if the school senses danger, for example a predator above, they turn to flash their flanks toward the threat, and illuminate a bioluminescent marking that looks like a purple eye to stare toward the potential danger. This tends to ward off predatory Lesser Gembound (and the occasional naive Greater). It can be eerie to see a cascade of glowing eyes abruptly illuminate darker waters. Aside from that, the Scryers' flesh is nutritious and tasty, and their diet--surface-going insects, tiny aquatic life and even plants--leaves them easy prey to any who can 'see' past their staring defenses.<br />
<br />
Another strange facet of the Scryer is their innate Arcane magic. While very minor, it does allow them to passively sense nearby minds, so it is difficult to hide when hunting them. The feedback from this power produces two effects: first, nearby sounds can echo strangely in the presence of a Scryer or, more likely, a whole school. Second, a Gembound's very thoughts may also be echoed, so that they hear their own mind very quietly reflected back in distorted whispers across (or beneath) the water.<br />
<br />
<i>Created by Dark!</i></td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/Wop22Fg.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Witness</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Scavengers<br />
<b>Height</b>: ~1.5 feet, 4 foot wingspan<br />
<b>Quirk(s)</b>: Magical echoes of itself periodically appear around it, distorting a flock's true numbers<br />
<br />
<hr>
<br />
Social, shy owl-like Lessers, the Witnesses are reclusive and hard to find. They avoid any conflict, and do not usually prey on anything larger than a mouse--and even then, only when very hungry. The preferred food of the Witness is carrion: they seem to be industrious cleaners, of a sort, their small and mostly silent flocks moving between the higher points of Andromeda in search of food. Physically, their soft and slightly iridescent feathers provide soundless flight and tend toward dark gray-purple and -blue, while glowing, toxic blood comes in hues of phosphorescent blue-green through various violets, indigo and pink. That blood informs the color of both their eyes and the tips of their quills: pointed and sharp as a defense mechanism, strewn throughout the feathers of their chests, neck and back. These quills light up when the Witness feels threatened, infusing with the toxic blood in case of attack. Four long-taloned claws on two legs grip the branches or rocks upon which they roost (two forward, two backward). Two stiff, cartilaginous ridges draw up and back in a hammerhead shape above the eyes; between them is a feathery crest that raises in times of stress or lowers when relaxed.<br />
<br />
The Witness has two strange quirks that make it notable. First, their flocks--upon locating a creature that seems to be sick or dying--will cluster overhead, following and watching with glowing eyes against the shadows, waiting for it to die. They never attack still-living prey, but they are skilled at arriving at the precise moment of chrysalization or death to pluck a visible gemstone away, ensuring that they have a meal and not an inedible rock. Any resistance, however, sends them flying off in a glowing panic. Second, they are mimics, with soft-spoken voices. While generally quiet, they call to one another with random words and phrases they have heard, although they're not intelligent enough to attach the correct tone to their calls. Given their prediliction for being present at the point of death, the Witness's calls are often soft mimicries of the last words of Greater Gembounds. It isn't uncommon to hear a gentle, toneless "help" or "please" drifting through the shadowed corners of Andromeda.<br />
<br />
<i>Created by Dark!</i></td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/1085713407761715251/1148293148846600292/OriginRatBig1.png"><br />
<center><sup><i>Image by JaytheBird!</i></sup></center></td><td valign="top"><b>Crystalback Rats</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1 foot<br />
<b>Quirk(s)</b>: Psychic Communication<br />
<br />
<hr>
<br />
Among the rats of Origin Cave, Crystalbacks are the odd ones out. Though omnivorous scavengers, they are smaller and can be fairly docile. Perhaps they did not have to evolve to be as dangerous as others, because of their elusive appearance that blends in among their preferred habitat in Andromeda. They tend to have colonies near gemstone deposits, and blend in quite well when lounging lazily about due to the symbiotic crystal formations that grow along their backs which give them their name. Appearance-wise, they can be very diverse, but the most common coloration is dim mauve with pink tips and crystals. However, they come in all colors of the rainbow for their crystal symbiotes and their fur tends towards more subdued colorations with a variety of markings.<br />
<br />
While they seem to open their mouth to make noises, their squeaks and chitters are only broadcast via arcane magic to other Crystalback Rats of their own colony or--with work--to stranger rats. With patience and a careful search to find them in the first place, it is possible these rats could even be tamed and trained. Perhaps one could collect the shed of their crystal symbiotes for material, or simply keep them as entertaining companions; a mental link such as Familiar Forge or Mind Reader may even allow listening in to their admittedly meaningless chittering. When threatened, Crystalback Rats do not tend to fight back: instead, they shimmer into near-invisibility, attempting to flee from danger. A keen eye or senses can still pick out the shimmer of the invisibility's magic, or their odor or the scratching of their claws, as they flee.<br />
<br />
<i>Created by JayTheBird!</i><br />
</td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/379733500900802570/1148319449913495636/StormWhisperersBig.png"><br />
<center><sup><i>Image by JayTheBird!</i></sup></center></td><td valign="top"><b>Storm Whisperer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Scavenger<br />
<b>Height</b>: ~1 foot from head to tail<br />
<b>Quirk(s)</b>: Can sense incoming storms<br />
<br />
<hr>
<br />
Storm Whisperers are very quiet birds. They rarely make any noise at all, with the one of two exceptions being when a storm is forming in Andromeda; they seem to be able to sense these storms well before they break. Old superstition sometimes claims they summoned the storm themselves. When the Whisperers do make noise, it is a hissed whisper that grows louder and louder as more of the flock takes on their call. Storm Whisperers also make noise to 'help' more dangerous beings hunt by alerting them to prey with their whispers and then scavenging off the body alongside the predator in a symbiotic relationship. In either case, the lessers of Andromeda know that to hear a Storm Whisperer is to hear danger.<br />
<br />
Eerie lights, like ignis fatuus or ball lightning, tend to rarely flash and drift around a Whisperer--more often when they are gathered in a flock. When they are calling their storm warnings, these lights can become a frequent, eerie blinking, like distant lightning. From a distance, the brief light of a single bird--especially in flight--can look like a wisp in the darkness, and have been known to lead travelling Gembound astray.<br />
<br />
<i>Created by JayTheBird!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153426254855409745/chandledeer.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Chandledeer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Extremely Low<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: 3-4 feet (shoulder)<br />
<b>Quirk(s)</b>: Perodically followed by drifting shadows<br />
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<hr>
<br />
Chandledeer are a enigmatic deer species. They are silent, usually roaming in small groups of three to four, seeming to appear and disappear when one looks away; shadows (either nebulous or with vague shape) appear to follow them, and hide them now and then. These deer are most notable for their massive antler racks, in the vague shape of a Chandelier made of deer antlers. On their necks as well they have three sets of short, tubular antlers. All of the Chandledeer's antlers are hollow and end in holes. Their bodies have long, silky straight hair that covers their legs and bodies, partially concealing them and making the chandledeer difficult to grab. The tail of Chandledeer are long as well, ending in a donkey-like tail with the same flowing hair. Chandledeer are unusually passive, even for cave deer. They dont seem to run away from most creatures. They remain aware of them, watching silently, but do not bolt. That is, until a creature comes within seven or so feet of them. Once that line has been crossed, their defense mechanism comes into play. The Chandledeer's hollow antlers exude a deluge of pale, opaque smoke and the Chandledeer bolt away with stunning speed, a shroud of unnatural shadow cloaking their bodies in retreat. The Chandledeer also use their smoke for communication between individuals, letting out small puffs from their nose or neck antlers. They can control the color of the smoke, and have different colors and puff frequencies for different things. Male Chandledeer rarely fight between each other, but those that do become an easy snack for predators as their antlers readily entangle.<br />
<br />
Chandledeer antlers shed and regrow larger every twelve to thirteen cycles; while the antlers are regrowing, their ability to produce smoke to defend themselves is limited. Shed antlers are often carved and adapted to be makeshift musical instruments or other tools.<br />
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<i>Created by Gortys!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424193837350992/duplicator.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Duplicator</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: High<br />
<b>Diet</b>: Carnivore<br />
<b>Length</b>: 6-8 feet<br />
<b>Quirk(s)</b>: Powerful jaws, shifting colors<br />
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<hr>
<br />
The Duplicator is a bizarre newt-like amphibian covered in soft spines, with the ability to change colors. It has a spade-shaped face with seven eyes, and its tail is very similar in shape to this head, with markings resembling its eyes. The Duplicator's real eyes are small and beady, a pearly opalescent, save for the large eye in the center of its head. It is normally grey, but when spotting prey or something interesting it will swirl with changing colors. Its tail eye, predictably, matches these color changes.<br />
<br />
Duplicator bodies are chunky, flat, soft, and slimy, potentially leading one to believe they are harmless. However, the jaws of the duplicator are strong enough to punch through most hides. The Duplicators most often lie in areas of low foilage, slowly raising their tail when they spot prey. Once their tail is raised enough to be used it splits down the middle, revealing a pearlescent orb in the center. The orb projects a harmless but lifelike mirage of the duplicator. The duplicated duplicator stalks towards their prey, rapidly flashing colors and patterns and baring silent jaws in an attempt to terrify their prey into walking straight into the real Duplicator. <br />
<br />
When something sees through the Duplicator's ambush, though, they immediately give up. The disgruntled duplicator lugs its body away, searching for another ambush spot. Young duplicators may throw a tantrum when spotted, rolling around, growling in frustration, and biting at random things around them. Like Scryers, the Duplicator is passively touched by Arcane magic, and can sense approaching minds (Lesser or Greater). A Gembound may become aware of the presence of a Duplicator when echoes of their own memories seem to flash or fade around them; when threatened, the Duplicator will flee, attempting to lock their attacker in place momentarily with a flood of the attacker's own memories.<br />
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<i>Created by Gortys!</i><br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424194256777256/maresnake.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Maresnake</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Hematophage (blood)<br />
<b>Length</b>: 1-4 feet<br />
<b>Quirk(s)</b>: A rare variety grants nightmares<br />
<br />
<hr>
<br />
The Maresnake is a winged, hooded snake. Its head is long and thin, and not as flexible as most snakes, though they can open them horizontally to near 180 degrees. Inside the mouth of the Maresnake are strangely small and numerous fangs, all of which are hollow, and a tongue with many flanges. Its eyes are large with wide horizontal pupils. The Maresnake's hood is strangely shaped and droopy, with long specialized scales with star shaped projections at the end. Most Maresnakes lack any display inside the hood. Its wings have four padded fingers, as well as gripping spikes. The Maresnake is mostly nocturnal, coming out when the cave lights dim, as most of its prey is sleeping then. Its heatpits, belly scales, and ears are highly sensitive, which it uses to locate the sounds of snoring or sleeping creatures.<br />
<br />
When it finds one, the Maresnake finds a soft spot to bite, uses its hood and wings to clamp itself to the area, and digs in its tiny, straight fangs. The maresnake's tiny fangs make the incision mostly painless, which it uses to inject its potent venom. Maresnake venom numbs the area and sends their victims into an even deeper slumber. Despite their names, the dreams given by most maresnakes are good albeit strange dreams, as they leave victims less likely to wake up. However a small percentage of Maresnakes, notable by the eyespots on their hoods, give nightmares rather than good dreams. Their venom is no less potent than normal Maresnakes, though their victims tend to wake up quicker due to the unpleasant dreams. Regardless of type, all Maresnakes will ignore any creatures smaller than them, not even seeing them as potential prey. The only sideffect most feel once waking from a mare dream is slight fatigue.<br />
<br />
A disembodied, eerie singing can sometimes be heard near a Maresnake, particularly one that is resting. When threatened, this singing becomes a mind-gripping siren song which attempts to lure predators away from the fleeing serpent.<br />
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<i>Created by Gortys!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424352092639253/mystfox.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Mystfox</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Annoying, Low<br />
<b>Diet</b>: Omnivorous, Magically Vampiric<br />
<b>Height</b>: 1.5-2 feet (shoulder)<br />
<b>Quirk(s)</b>: Playful, mischievous, magical<br />
<br />
<hr>
<br />
The Mystfox is a slender, usually blue and pink or rarely other colors or even white, fox-like creature with long legs. Topside it is covered in soft, floppy, cerata that extend from its neck to its tail. At the center of its tail is a pale blue orb. Mystfoxes have tall ears and a pair of floppy antennae. The Mystfox's face is shaped in such a way that it seems to always be smiling, and its calls are echoing giggles. They are curious and playful creatures, and may trail an interesting Gembound or Lesser from afar in slowly amassing groups that end up as a gaggle of ten to fifteen Mystfoxes. Though normally shy, as more gather they begin to grow more confident, and may dart at the target to engage in bouts of play, occasionally trying to take bits of their fur, feathers, or their items, playing games of keepaway and chicken with themselves and their unfortunate target. Mystfoxes, as magic-attuned creatures, often cause vague (not necessarily unpleasant) visions in non-Mystfox creatures around them. These hallucinations persist even if a Mystfox is gained as a familiar, and superstitious sorts may find try to interpret them as visions.<br />
<br />
Mystfoxes are opportunistic omnivores, and most often go for whatever is easier to eat, be it fruit, carrion, or insects. While they may eat very small Gembounds, they are more inclined to use them as unwilling play things and toss them between each other. Mystfoxes can sustain themselves on magicka, and a hungry Mystfox may stalk an unwitting gembound to slap with their tail orbs. They then turn near-invisible and dart off to snack on bits of the unfortunate Gembound's magic. When the magic orb on a of a mystfox is at capacity, the mystfox will sprout another orb next to its original tail, then from that a full tail begins to grow, fuelled by the filled magicka orb. The age and health of a Mystfox can usually be determined by how many tails it has.  When sufficiently spooked all of them go silent and the cerata on their back shiver, turning them nearly invisible in a flash; the hallucinations briefly intensify to cover their retreat. The Mystfoxes then scatter and flee, usually dropping whatever it was they stole. <br />
<br />
<i>Created by Gortys!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Glow Wisps</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivore/Insectivore<br />
<b>Height</b>: 2 inches - 1 foot<br />
<b>Quirk(s)</b>: Multiple defensive abilities, bioluminescent<br />
<br />
<hr>
<br />
Glow Wisps look very much like glowing jellyfish floating through the air, or rarely dipping underwater for a time. The umbrella of the creature can in the shape of domes, pyramids, diamonds, spheres, spirals, or spheroids, and the tentacles look like wisps, so that when these lessers float about or "swim" in the air they seem to leave a trail of light behind them. Though translucent, the Glow Wisps's light pulse with color, which is individual to each Wisp. The most common come in shades of pink, purple, blue, grey, and yellow, though it has not been unheard of to see them in red, green, or white as well. The light is the most intense in the center of their bodies. Glow Wisps may float in groups, though they can also be seen drifting off by themselves. They feed as they drift, usually consuming very small insects or other quite tiny creatures by snagging them in their trailing tentacles. Glow Wisps can enter a magically camouflaged state at will; this can result in them seeming to blink in and out of glowing existence, like orbs of light appearing and reappearing apparently at random.<br />
<br />
Glow Wisps are passive creatures, always choosing to flee a threat. When they are being chased by a predator, they propel themselves in similar fashion to jellyfish and employ one of a number of defensive abilities. They may choose to increase their glow in an attempt to blind the predator or make it hard to see them; they may also camouflage themselves magically, seeming to shimmer into near-invisibility. They can also release glitter behind them which may induce drowsiness or cause sneezing to deter predators. The tentacles can sting, but it is harmless to anything that's not insects. It may be fun to touch them for a strange tingling feeling.  <br />
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<i>Created by Comet!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/957705627583512637/1156624627347501056/20230927_091231.jpg"><br />
<center><sup><i>Image by ShadowLugia711!</i></sup></center></td><td valign="top"><b>Weeping Cloak</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Dangerous to smaller Gembounds<br />
<b>Diet</b>: Omnivore, Magical Vampire<br />
<b>Height</b>: 4-6 feet tall<br />
<b>Quirk(s)</b>: Adult size varies widely<br />
<br />
<hr>
<br />
The Weeping Cloak is named for its loud, haunting cries; these vocalizations can sound like weeping, sobbing, and wailing. Physically, Cloaks are bipedal creatures with winged arms and long legs tipped with three taloned toes, standing upright and hunched. Its body is covered in scaled plates and smooth skin, usually colored grey to black. The wings are smooth, and the 'hands' have only one 'finger' separate from the membranes. The wings' upper surface shares the body color, but typically the undersides are a bright and vibrant hue, often red, pink, purple, or blue. A third membrane hngs down the back from the base of the neck, giving the illusion that their wings are a long cape held around them. A smoothly scaled head holds a jaw that splits into two mandibles connected by skin, featuring needle-like teeth for gripping. Glowing eyes match the undersides of their wings, and when well-fed, excrete excess magical energy in the form of trailing wisps, flames, or lightning; these fade when the eyes are closed. <br />
<br />
The Cloak is generally an ambush hunter--tucking its head down and wrapping its wings around it to appear as a large, dull-colored rock, then springing to wrap wings and jaws around suitable prey items that wander too close. The innate magic is used to pummel this prey with shocks or burns. However, the Cloak is not a picky eater, and will also consume fruits, honey and other calorie-dense foods. To power their attacks, they will also consume sources of magic as they find them--often in the form of draining the gemstones of dead prey.<br />
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A Weeping Cloak in motion is generally not hunting, but instead haunting Andromeda in search of a resting place, mate, or something else entirely. When threatened, the Cloak's typical wailing cries become a mentally piercing, terrifying psychic shriek, deafening and capable of temporarily stunning all thought and action from its target as it flees.<br />
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<i>Created by ShadowLugia71!</i></td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Other Lessers</b><br />
<br />
Many Lesser Gembound are so alien and unique as to defy classification. Some might resemble an existing category, but be sufficiently different that it would be strange to group them together. A few of these are listed here.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GildedCatsquirrel.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Gilded Catsquirrel</b><br />
<br />
<b>Location(s)</b>: Treetops<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 feet (+ tail)<br />
<b>Quirk(s)</b>: Highly-social, climbing-adapted<br />
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<hr>
<br />
With strange characteristics of rats, squirrels and even primates, the Gilded Catsquirrel rather defies categorization. It is about the size of a Cave Rat, though it lacks their ragged appearance. They tend toward dark greys or browns, with gold tips to each hair which lends them an overall shining effect, as if they’ve been coated in gold. Their tails are very long, and are prehensile, allowing them both balance and climbing aid while traversing the branches among which they make their home. They are exceptional climbers and when under attack will bolt up a tree if they can. They are omnivorous, consuming edible plants, fruits, fungi, insects, and vertebrates smaller than themselves. They have four toes on the front of each foot and two to either side, allowing them to grip and hold objects. They each have four long ears with highly-sensitive hearing which they use to listen for both danger and for one another’s calls: a Gilded Catsquirrel’s yowl is not unlike an upset cat’s. This is used to signal other Catsquirrels of danger.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Kooru.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Kooru</b><br />
<br />
<b>Location(s)</b>: Anywhere with plants<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: ~2 feet at shoulders<br />
<b>Quirk(s)</b>: Vocal, prehensile tails<br />
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<hr>
<br />
Named for their distinctive call, which sounds as if they are calling out ‘Kooru,’ the Kooru is a strange creature. It sports six long legs ending in cloven hooves, and yet bears a long, prehensile tail double the length of their bodies. These tails end in three feelers, and are often used to pick up and throw rocks at threats, or to pick berries, leaves and nuts from plants. They sometimes carry this food with them and consume it at a later time. Generally green, blue, or red in color, they bear glowing white stripes which vary in pattern and orientation for each individual. Their blunt teeth are made for grinding foliage, and they have four large, dark eyes which can keep watch for predators even while they sleep (one set remains open, the other closes in rest). Male Kooru are solitary creatures that claim a small territory and defend it, while females wander in search of a mate. It is not uncommon to hear the males bellowing through the trees in an attempt to impress the females.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Kyte.png"><center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Kyte</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless to large Gembound<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3.5 feet long<br />
<b>Quirk(s)</b>: Reptilian, but flight-oriented<br />
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<hr>
<br />
Kytes are large, flying reptilian creatures up to three and a half feet in length, with a wingspan of about seven feet. They are furless, instead covered with smooth, cool skin. They have no forelegs, with the wings taking their place; these wings have claws to aid in gripping and climbing cave walls. Their rear legs can bend forward and backward, and bear strong hooked claws, for the same purpose. Their tails are as long again as their bodies and have flaps of skin running lengthwise to help them balance and glide in the air. They have three pairs of eyes that provide a full range of vision while flying, and their vision is so sharp that they can see a bug from a mile away in clear conditions. They primarily hunt insects and smaller vertebrates, using long, beak-like mouths with serrated teeth to pick prey from the ground or from the trunks of trees. Kytes are generally black or grey, with vividly-colored markings. These markings can take the form of stripes, spots, spirals, or a mixture of the above, and make them fairly easy to spot when skimming the treetops or nesting in their rocky crags. If killed, their flesh is surprisingly flavorful.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TrapdoorRay.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Trapdoor Ray</b><br />
<br />
<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Aggressive<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Camouflaged, can change textures<br />
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<hr>
<br />
Trapdoor Rays are broad creatures with the distinctive shape of a teardrop. They walk low to the floor, scuttling along on eight segmented legs. Their undersides are fleshy and faintly translucent, whereas their dorsal is well-armored and sturdy. A large, frog-like mouth full of teeth takes up about a third of their body's total length. The top coating of carapace is advantageous to their hunting: they tend to settle down in highly trafficked tunnels and wait for something small enough to step on them. Like the Shifting Mantis, Trapdoors develop their camouflage based on their surroundings. There is a subspecies for every Tunnel.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PitcherPlant.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crystal Pitcher Plant</b><br />
<br />
<b>Location(s)</b>: Gemini, anywhere with plants<br />
<b>Danger Level</b>: Neutral unless hunting<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: Up to six feet tall<br />
<b>Quirk(s)</b>: Appearance adapts to blend in with cave location<br />
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<hr>
<br />
This creature mimics, in appearance and behavior, carnivorous plants commonly known as "Pitcher Plants." It resides and grows in the walls of Gemini, or anywhere it can blend in with plant life. Many crystals and glowing mushroom species coat its outer form and lid, its skin and limbs adapted to mimic plant leaves and roots. It is not very mobile: its most notable feature is its stomach, taking up three quarters of its long pitcher-like torso. Its other organs and functions are located in random places beneath the surface layer of skin. Its mouth leads directly to this stomach, which is lined with rows upon rows of sharp, rotating teeth capable of shredding bone and gemstone. At the bottom of its open stomach is a pool of highly corrosive acid that aids in the digestive process, in which the plant takes several hours to absorb the rapidly-liquefied remains of prey. Random numbers of front-facing eyes rim the top of its lid, which it uses to locate prey. It can lunge several feet forward in an attempt to catch prey. It is rarely aggressive unless hungry, however, and is surprisingly intelligent and capable of being social; while generally solitary they are also sometimes found growing in large groups called 'clusters,' and in private, use limbs to communicate via quiet squeaking noises. </td></tr></table></div>
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</details><br />
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<i>Much of the information here has been taken from the original, player-made <a href="/showthread.php?tid=1382">Lesser Gembound Species thread, visible here.</a></i><br />
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			<content:encoded><![CDATA[<center><i>(click subtypes to expand them!)</i></center><br />
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<details><summary><div class="gmpost"><b>Cave Deer</b><br />
Cave deer are goat-sized creatures that vaguely resemble their greater counterparts. They come in a wide variety of colors and sometimes have multiple eyes or glowing markings.  Males of any given subspecies are slightly larger than the females and may have small antlers.  Cave deer can usually be found where there is a good amount of browse available and tend to form small herds, even among unrelated individuals.  Mutations may occur across all subspecies of cave deer, giving them extra (but often vestigial) limbs, eyes, tails, etc.</div></summary><br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/MarshStrider.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Marsh Strider</b><br />
<br />
<b>Location(s)</b>: Cetus<br />
<b>Danger Level</b>: Harmless, but extremely flighty<br />
<b>Diet</b>: Reeds and grasses<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Bioluminescent, eyes adjusted to dim lighting, large ears<br />
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<hr>
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Fairly tall and leggy, Marsh Striders are well-adapted to the murky waters of Cetus.  They're usually coated in a fairly thick, rubbery skin with not a trace of fur.  The entirety of their hide is dark to blend in with the swamp's dreary backdrop; though when frightened, their bioluminescent markings flash more brightly across their bodies to alert the rest of the herd as they flee through the bogs.  Usually, Marsh Striders possess four eyes (which seem to be entirely pupils) and large, rabbit-like ears.  It's difficult to sneak up on one, and even more difficult to catch one on foot without the aid of magic or specialized hunting tactics.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/JungleDeer.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Jungle Deer</b><br />
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<b>Location(s)</b>: Eridanus<br />
<b>Danger Level</b>: Harmless, flighty<br />
<b>Diet</b>: Herbivorous, with no preference<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Short-furred, three eyes, extremely agile in undergrowth<br />
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<hr>
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Not quite as leggy as their cousins in Cetus, Jungle Deer are fairly well-built with strong limbs and a barrel-shaped body.  The majority of individuals have a short-furred hide in a variety of colors.  They can range from earthy browns and greens to brighter blues and yellows.  A number of Jungle Deer also possess brindle-like patterns and stripes to aid in camouflage.  Their sense of smell is extremely precise and it's not uncommon for them to have three or more eyes.  They aren't the quickest of the subspecies, but evade ambush predators with their strong stamina and incredible agility in Eridanus's undergrowth.  It's easy to lose one as it makes a hairpin turn into the brush.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TunnelRunner.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Tunnel Runner</b><br />
<br />
<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Solitary, more aggressive than other subspecies<br />
<b>Diet</b>: Omnivorous scavenger<br />
<b>Height</b>: 3-4 ft<br />
<b>Quirk(s)</b>: Hairless, possess either tusks or antlers<br />
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<hr>
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One of the larger and more brutish of the subspecies, Tunnel Runners are hairless, scrappy and almost skeletal in appearance.  Their heads are long, slender, and seem to resemble a skull.  Beady-black eyes populate the face, often in at least two pairs.  They tend to have muted coloration, sometimes with glowing markings and banding.  Males develop sharp, single-pointed antlers for competing for mates, while females tend to grow tusks for defending their young.  Tunnel Runners do not seem to discriminate between what they do and do not eat.  They can be seen crowding (and fighting) around plants or carcasses.  Some have even been observed to exhibit cannibalistic tendencies, feeding on their own dead.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WoolyDeer.png"><br />
<center><sup><i>Image by Sam!</i></sup></center></td><td valign="top"><b>Woolly Deer</b><br />
<br />
<b>Location(s)</b>: Pisces, Tunnel H, and Tunnel M; rarely Ursa and its tunnels<br />
<b>Danger Level</b>: Mostly harmless, but protective of young<br />
<b>Diet</b>: Herbivorous, prefer mosses<br />
<b>Height</b>: 2-3 ft<br />
<b>Quirk(s)</b>: Sure-footed, fluffy, all possess antlers<br />
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<hr>
<br />
Small and goat-like, Woolly Deer thrive in the colder biomes of the caves.  Stockily-built, Woolly Deer always develop either shaggy fur coats or thick wool within their first cycle.  They have boxy faces with floppy, rounded ears.  All individuals, regardless of sex, grow blunt antlers used for protecting their young.  Woolly Deer seem to be prefer the snowier areas, snuffling around for buried mosses and grasses to eat.  Their choice of escape routes are often slippery paths littered with patches of ice and slush, over which they never seem to stumble.  Young Woolly Deer can often be seen skating around as practice and for play.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IvoryDeer.png"><br />
<center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Ivory Deer</b><br />
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<b>Location(s)</b>: Cepheus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>:~3 ft<br />
<b>Quirk(s)</b>: Appear sculpted from marble or ivory<br />
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<hr>
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Ivory Deer seem to have been formed purely to look beautiful. They're an invariably pristine white, the pale of ivory or marble, with a smooth, very short, soft coat. Slender legs and body move with grace, and large, dark eyes (one set of very large, one smaller just in front) regard everything with a mystical aloofness. Even their hooves are white, and some carry delicate white antlers with several upward-reaching tines. The deer appear to serve the purpose of keeping Cepheus' gardens perfectly-manicured, rarely eating enough to damage any one part, and the grass in their instinctive care seems precisely trimmed.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/MountainDeer.png"><br />
<center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Mountain Deer</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Tough, but self-defense only<br />
<b>Diet</b>: Any plant material<br />
<b>Height</b>: 4-5 ft<br />
<b>Quirk(s)</b>: Largest of the cave deer; cold-adapted<br />
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<hr>
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Mountain Deer are a much bigger relative of Woolly Deer spectacularly well-adapted to the bitter cold of Ursa. They bear thick, white wool--not long, but coarse--and feature small ears, small pale eyes with excellent night-vision, and powerfully gripping cloven hooves for climbing. They're the second-largest of the cave's deer, weighing about three to four hundred pounds, and found only solitary or in small herds among the steepest crags of this cave. With their surefooted nature and resistance to wind and cold, along with spectacular camouflage in the dim light, they can be a real challenge to hunt; spooking them is likely to see them flee out of sight along the ridges in seconds. They can subsist on frozen lichen, often digging out grasses near the lake or nibbling on dead branches and still finding sustenence. Their antlers are short, sharp and dark, forward-pointing, and if cornered they can deliver a nasty stab, headbutt or kick.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/meadowdeer.png"><center><sup><i>Image by Taestii!</i></sup></center></td><td valign="top"><b>Meadow Deer</b><br />
<br />
<b>Location(s)</b>: Pegasus<br />
<b>Danger Level</b>: Neutral, dangerously protective of herd<br />
<b>Diet</b>: Herbivorous, grazing<br />
<b>Height</b>: 6-7 ft<br />
<b>Quirk(s)</b>: Enormous, long-haired, organized defense<br />
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<hr>
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Meadow Deer are easily the largest of the deer subspecies and heavily muscular; their frames resemble that of a bison or powerful cattle. Long, stringy hair coats their hides in colors ranging from sandy golds to a rich chocolate, in lengths varying from shaggy to musk ox-like. Some individuals might have glowing, thick-ended quills and feathers along their neck and back. Their eyes (up to ten) are rarely visible, but quite keen and sensitive to motion on their peripherals. Regardless of sex, they boast large racks of antlers with broad "palms" like a moose's; a jagged horn curves up from the nose, lethally pointed. They typically ignore smaller creatures, but any predator's presence—if spotted—will result in their sounding the alarm and assembling into a tightly organized group: each member of the herd will arrange themselves in a circle, heads facing outward. Any young or injured are fiercely defended in the center. The largest of the group may break from the circle in order to charge the attacker.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ScaleDeer.png"><br />
</td><td valign="top"><b>Scale Deer</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~3 ft<br />
<b>Quirk(s)</b>: Hydra-only, scaled and spined<br />
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<hr>
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Scale Deer are small (goat-sized) deer, invariably under one hundred pounds in weight. They are sturdy and wiry, blindingly fast in a sprint but moreso, exceedingly agile. They are excellent climbers, and spend their lives hiding and climbing among the crags of the Crucible's ravines. The Scale Deer is preyed upon by Eyehook Vultures from above, and by Spire Spiders at night on the ground, and so have developed a few defenses. Beneath their tawny coats are broad, plate-like scales, providing leather-like protection against scrapes and lacerations, though direct punctures still pierce through. Likewise, tufts of spines grow haphazardly along their bodies. These provide dual protection: first, they help camouflage the deer as the scrub brush upon which they feed, and second, they can easily impale an unwary predator. The deer's sharp hooves can also give a nasty kick, though the males' tusks are only for display.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Rats</b><br />
Huge and wretched, Cave Rats have an inclination to form large packs that can be incredibly dangerous to any Gembound caught in their way, Greater or not.  They're just as viable a food source as Cave Deer, particularly in less populated caves, but are far more dangerous.  Bites and scratches sustained are prone to becoming infected or bleeding out if left untreated.</div></summary><br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RedRat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Red Rat</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Docile, but flighty<br />
<b>Diet</b>: Omnivorous scavenger<br />
<b>Length</b>: ~ 2 ft (3 ft with tail)<br />
<b>Quirk(s)</b>: Form large groups<br />
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<hr>
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Not quite so aggressive as their cousins, Red Rats tend to form larger groups than usual and keep to themselves.  Seldom will you find a healthy individual by themselves.  They're more likely to scatter than attack when disturbed, but will fight back if cornered.  Like the other subspecies, though, they tend to carry disease in their wild, filthy fur and crooked teeth.  On the off-chance an individual isn't completely covered in grime, Red Rats have sandy to russet fur—as is their namesake.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PitchRats.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Pitch Rat</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Aggressive<br />
<b>Diet</b>: Obligate carnivores<br />
<b>Length</b>: ~ 2 ft (3 ft with tail)<br />
<b>Quirk(s)</b>: Skilled climbers, hunts in packs<br />
<br />
<hr>
<br />
Heavier and far meaner than Reds, Pitch Rats cluster into fairly large hunting parties and fight tooth-and-claw over food.  They tend to be solitary and wander around until they spot viable prey.  A single call is enough to summon every other Pitch Rat in the vicinity and put them all on the uncoordinated attack.  Their pelts are dark-colored and almost always have beady red or yellow eyes peering out.  The sharpness of an individual's teeth often determines their standing in a hunting party and whether or not they eat first.  Some can be seen gnashing their teeth on bark and mineral deposits to sharpen them.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/EchoingGray.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Echoing Gray</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Dangerously manipulative<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: ~ 1 ft (2 ft with tail)<br />
<b>Quirk(s)</b>: Mimics, relatively intelligent, form large packs<br />
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<hr>
<br />
Echoing Grays are the smallest of the subspecies, but perhaps the most dangerous when in great numbers.  They have a highly developed hippocampus relative to other Lessers and utilize this to memorize any sound heard perfectly.  An individual utilizes this eidetic sound memory to mimic sounds with complete accuracy.  This ability is usually used to deter large predators, but may also be used to lure prey when assembled into large packs.  They possess a dangerous understanding of vitals, and coordinate their attacks to target them. Echoing Grays are, as their name suggests, usually gray or white in color.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/LavaRat.png"><center><sup><i>Image by Dark!</i></sup></center></sup></center></td><td valign="top"><b>Lava Rat</b><br />
<br />
<b>Location(s)</b>: Leo, Tunnel C, sometimes Tunnel D<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~2 ft<br />
<b>Quirk(s)</b>: Extremely hot body temperaturue; collect metal<br />
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<hr>
<br />
These rats are a strange species: large, long, but thin. They're solitary, unlike the other rats of Origin Cave, and restricted to the hottest subzones available: mostly Leo and its connecting tunnel. Their fur is a scraggly, rich, dark red-brown, their bodies thin to the point of appearing starving, and studded with patches of hard, black keratin. This allows them to blend in perfectly with cracked lava and magma-formed stone, and they use this to ambush smaller prey, though they'll usually flee from anything larger. They seem highly heat-resistant, though not immune; a searingly-high body temperature of nearly boiling point makes them difficult to hunt and their rail-thin bodies provide little meat. Their eyes glint a flaming red-orange. Lava rats rely both on sharp instincts and cunning intelligence to avoid the hottest, most deadly parts of the tunnel and cave. They also have a strange habit of collecting any metal that they find--particularly iron--and using it to line their nests; therefore, finding a Lava Rat nest can provide an impressive source of material to work with.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Rabbits</b><br />
Cave rabbits are, perhaps surprisingly for Origin wildlife, relatively harmless. About the same size as cave rats, or a little smaller, they come in a wide variety of colors and markings and are actually rather normal-looking. Though clean creatures, with their bites unlikely to cause infection, a bite from a Cave Rabbit will still leave a nasty mark--as will getting a kick from those large hind legs.</div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BushRabbit.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Bush Rabbit</b><br />
<br />
<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, prefers roots<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Long-furred, burrows under bushes<br />
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<hr>
<br />
Small- to medium-sized, these rabbits have very long fur that can be harvested for many uses, either through skinning or clipping the fur. It is reminiscent of angora fur, thick and soft, and is very good for insulation. They usually live in the tunnels of Origin, hiding themselves off in holes, crevices or any burrows they can manage to dig. Given the thickness of their pelt, cold weather presents little problem for Bush Rabbits, who despite their name often linger in cooler tunnels which features less traffic (and thus, less danger). Their fur is usually gray or brown but sometimes comes in brighter oranges and tones of yellow. Populations that have lived in cold tunnels tend to evolve toward paler, even white, coats in order to better blend in.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Walleye.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Walleye Rabbit</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Eye-stalks, oversized hind feet, variable diet<br />
<br />
<hr>
<br />
Generally a little larger than the Bush Rabbit, with a steely gray pelt and occasional blue (sometimes bioluminescent) markings, the Walleye Rabbit is easily-spotted throughout the caves and tunnels. They are more difficult to catch than some, however, given their eyes: these sit atop stalks on their heads and give them an immense range of vision. They have enormous hind feet, enabling them to kick aggressors or run very quickly away from any danger. Walleye Rabbits are herbivorous, and are extremely adaptable, eating almost anything that resembles plants: from leaves and grass to dead foliage and even sticks. They can often be found happily chewing away thorned or sharp-edged plants that other Lessers might leave behind.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WindHopper.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Wind Hopper</b><br />
<br />
<b>Location(s)</b>: Anywhere with plentiful greenery, Monoceros<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, prefers browse<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Slender, highly-social, brightly-colored<br />
<br />
<hr>
<br />
These rabbits are more lithe and swift than the others, with a slender, athletic body. Unlike the other, more solitary species, Wind Hoppers live in large and social colonies, helping to care communally for their young. They tend to dig large burrow systems, or to live hidden beneath mats of overhanging, thick foliage, allowing them to stay mostly hidden when at rest. When feeding, they graze in groups, taking turns to eat and to keep watch for danger. Wind Hoppers are easily-recognizable by not only their slim appearance but their coloration: swirling markings of vibrant colors color their coats, perhaps serving some form of social function between them.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SnowWhisker.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Snowwhisker</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~1 ft<br />
<b>Quirk(s)</b>: Will scavenge meat, bioluminescent<br />
<br />
<hr>
<br />
Snowwhiskers are a cold-adapted form of the Wind Hopper. Compact but lean, they are pure white in color, though often appear to have swirling patterns of silvery bioluminescence reflecting the aurora above. A Snowwhisker in danger will stifle this bioluminescence to appear camouflaged; but when relaxed, their displays to one another across the mountain peaks can look like the distant glittering of stars. Their ears are somewhat short, their fur quite thick to insulate against the cold, and very often, moisture leaves tiny icicles dangling from their whiskers. Their harsh existence in the cold of Ursa leaves them opportunistic, and all will unflinchingly consume meat if it is provided--but they do not hunt or kill on their own. Snowwhiskers are sometimes solitary, but will also form warrens beneath crusts of snow where they cluster together for warmth.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TreeRabbit.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Tree Rabbit</b><br />
<br />
<b>Location(s)</b>: Pegasus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~1 ft<br />
<b>Quirk(s)</b>: Highly social, arboreal<br />
<br />
<hr>
<br />
Tree Rabbits are adapted, as their name suggests, for life in the highest of Pegasus' trees. They bear six limbs instead of the usual four, with the first two pairs adapted for gripping and climbing, and the hind for leaping from tree to tree. Their tail is a little longer than usual, about a quarter of their total body length, and very fluffy. They are highly-social, and more intelligent and less fearful than most of the cave's rabbits, living in large colonies and communicating in chirps and squeaks not unlike loud birdsong. At times, they descend into the meadows when the feeding is particularly good, and when all appears safe below. They seem to be the Pegasus equivalent of Catsquirrels, and the few Catsquirrels found in Pegasus compete (mostly unsuccessfully) with Tree Rabbits for territory and food.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BoneHare.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Bone Hare</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Harmless, but flighty<br />
<b>Diet</b>: Herbivorous, opportunistic<br />
<b>Length</b>: 2-3 ft<br />
<b>Quirk(s)</b>: Large, with bone-like markings<br />
<br />
<hr>
<br />
Bone Hares are a large hare species found only in Hydra, generally sticking to the Crucible. Gentle, shy herbivores, they weigh up to fifteen pounds. Lean and exceedingly swift, they tend to feed upon scrub brush and other foliage tough enough to withstand Hydra’s heat. Extremely sharp hearing and eyesight and a strong sense of smell warn them of danger well in advance. A Bone Hare’s first defense is to camouflage itself: its agouti, tawny coat is marked with pale markings resembling bones. The Bone Hare will lie flat or fall limp, eyes closed and ears flattened back, thus appearing at a distance to simply be another pile of Hydra’s bones. This tends to work well against the higher, circling Eyehook Vultures. The Bone Hare’s scent is nearly nonexistent, aiding it in avoiding or escaping tracking Cave Spiders, though they still fall prey to all of Hydra’s predators. As a last resort, the Bone Hare’s exceptional speed and agility can carry them away and into tight crevices to hide. However, the main survival mechanism of the Bone Hare as a group is simply through fast, frequent reproduction: the more Bone Hares there are, the more difficult they are to wipe out.</td></tr></table></div>
<br />
</details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Mice</b><br />
Cave mice are very tiny Lessers that scuttle around throughout the caves, hiding and travelling through any narrow space they can access. They’re at the bottom of the food chain, and they know it, presenting no threat to larger Gembound and serving as an easy meal for new hatchlings. They resemble Cave Rats, though are smaller, with more slender tails and sleeker fur, larger ears, and an overall less-threatening appearance. They are timid and patient, with quick reflexes, and hide or flee rather than fight. Though not as social as Cave Rats, they do not fight over territory, and dozens may be found in a single hiding place.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RedMouse.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Red Mouse</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 7 inches<br />
<b>Quirk(s)</b>: Silent, timid, hoarders<br />
<br />
<hr>
<br />
The Red Mouse is a sandy to russet color, living everywhere in the caves and yet very rarely seen. They are very secretive, hiding in vegetation and making use of any abandoned burrows or dens that they find. The Red Mouse has only one quirk, and that is that it tends to be very attracted to shiny objects. They will approach and take any reflective or shiny items that they can carry, and hide them away in whatever den they might be using. They may use this to impress potential mates, or just out of some strange and misplaced instinct. Whatever the case, it’s not uncommon to find an abandoned hole full of small and shiny objects, and potential treasure hunters might do well in following Red Mice to their holes.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Molemouse.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Molemouse</b><br />
<br />
<b>Location(s)</b>: Anywhere with dirt<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Primarily subterranean, noisy<br />
<br />
<hr>
<br />
Molemice have large, spade-like claws and bristling many-pointed feelers on their noses. They are eyeless, and thus blind, relying on their other senses while burrowing. They are hardly ever seen above-ground and thus must be dug out by predators, but they aren’t as difficult to find as one might imagine: they are rather noisy, communicating and claiming territory with many types of squeaks, grunts and squeals, giving carnivores with patience and good hearing a fairly easy source of food. They are the smallest of the cave mice and come in a variety of earthy tones, generally brown or grey, though a few have a greenish hue.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/JungleMouse.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Jungle Mouse</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 10 inches<br />
<b>Quirk(s)</b>: Climbers, bioluminescent, retractable claws<br />
<br />
<hr>
<br />
The Jungle Mouse is a little bolder than the other species, and a little larger, too. Longer and more muscled, with retractable claws, they are well-adapted for their lifestyle: an arboreal existence climbing among the higher trees. They do often come to the ground to forage among vegetation, though they are generally out-competed here by other Lesser species. The Jungle Mouse comes in a variety of colors, and usually features bright bioluminescent marking with which it communicates with others of its kind. They also use shrill, bird-like chirps and songs to keep track of one another and to claim territory or attract mates. Jungle Mice are generally herbivorous, but will also take insects and eggs if and when they can find them. They are too shy, however, to bite even helpless prey.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/icemice.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Ice Mouse / Ice Mice</b><br />
<br />
<b>Location(s)</b>: Ursa, anywhere with snow or ice<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~3 inches<br />
<b>Quirk(s)</b>: Cold-adapted, loud singers<br />
<br />
<hr>
<br />
Ice Mice are very small mice adapted to Ursa's cold, though they can occasionally be found anywhere particularly cold. Like most of Ursa's creatures, they're pure white in color, and tend to create intricate burrows and tunnel systems through the snow. Their sense of smell is incredible, leading them to even old, buried or frozen plants for food, and they particularly favor the white blooms of the ice flowers that can sprout around the glacier tunnels. Their waterproof fur allows them to safely dive in the Drowned Forest to feed, and return without freezing solid. While quick and difficult to catch, Ice Mice are an abundant and tasty morsel to stave off a carnivore's hunger in the cold.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/QuillMouse.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Quill Mouse</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Nonaggressive, but toxic-spined<br />
<b>Diet</b>: Herbivorous/opportunistic<br />
<b>Length</b>: 6 inches (+ tail)<br />
<b>Quirk(s)</b>: Hydra-only, dangerous spines, toxin-resistant<br />
<br />
<hr>
<br />
The Quill Mouse is a very small rodent perhaps double the size of a chicken's egg. It is very common throughout Hydra, though it lives primarily in the Crucible. While the Quill Mouse is primarily herbivorous, it is also opportunistic, eating anything it can come across--insects, carrion, and bones. Its main defense is a thick bed of long spines along its back, which the Quill Mouse coats with toxin: Quill Mice each periodically travel to the Dead Marsh, or use dead Scorpions and Spiders that they might find, and instinctively find and groom the venom into their fur. Quill Mice are also highly resistant to all forms of toxin and poison. A careless predator can easily find themselves badly wounded, infected, poisoned, or even dead--but all the same, the Quill Mouse is frequent prey for the more experienced carnivores of Hydra.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Bats</b><br />
<br />
<br />
These creatures often appear much like cave rats with large wings. They generally bear large fangs and dirty fur, though they vary widely in appearance by type. Some are larger and more violent, others smaller and far more docile. Some survive by sound alone, and are blind, where others have powerful eyesight. Being familiar with the type of Cave Bat native to one’s cave might be the difference between an easy meal and becoming one.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Dragonbat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Dragonbat</b><br />
<br />
<b>Location(s)</b>: Dark Areas<br />
<b>Danger Level</b>: Aggressive and Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: ~ 4 ft<br />
<b>Quirk(s)</b>: Social, aggressive, predatory<br />
<br />
<hr>
<br />
Named because of their large size and fearsome appearance, the Dragonbat is the most dangerous of the bat species. They are, luckily, far more uncommon in the caves than many Lesser Gembound types, restricted to small colonies which often quarrel viciously among themselves. They can be found in high, dark crevices or small, unlit rooms in caves, sometimes choosing to nest in abandoned structures or ruins. Wicked spikes protrude from their spine, all the way down their backs, and they have huge, crooked fangs adapted to their carnivorous diet (usually smaller vertebrates, large insects, and fish). Four legs feature sticky toes and wicked claws for grasping stalagmites and catching fish. Dragonbats are highly-territorial and do not like being disturbed while roosting, so a Gembound finding a hanging colony would be well-advised to leave them alone. They will viciously fight to defend their territory, swarming intruders with laceration, hit-and-run swoops, and they will target smaller Greaters, especially newly-hatched, as prey.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PixieBat.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Pixie Bat</b><br />
<br />
<b>Location(s)</b>: Eridanus, Pisces, Pegasus, sometimes Cetus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Tiny, Colorful<br />
<br />
<hr>
<br />
The Pixie Bat is easy to mistake for a large, glittering insect. Reaching a maximum of five inches long, they are quite tiny, with vibrant colors, and feed purely on the nectar of flowers. As a result of their diet they are generally restricted to Eridanus, though a few bright flashes of color can be found around Pisces and Cetus, as well. Their wings are beautifully-iridescent, and their fur is very soft. They have large ears and snub noses, but long tongues capable of dipping into flowers; they tend to use their senses of hearing and smell to navigate, though their vision is decent (and capable of seeing in the ultraviolet range).</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FlyingPitchRat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Flying Pitch Rat</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Shy<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 2 ft<br />
<b>Quirk(s)</b>: Oddly-Similar to Pitch Rats, Many-Eyed<br />
<br />
<hr>
<br />
Flying Pitch Rats, as per their namesake, look quite similar to Pitch Rats--but with wings. They are large, with crooked fangs, but they lack the terrifying eyes of Pitch Rats and are not particularly aggressive. A Flying Pitch Rat is more likely to flee rather than engage in combat. They tend to roost and live in small social groups, and a sick or wounded Flying Pitch Rat will find itself cared for by its colony-mates. They are easily-identified, compared to other bat species, by their six small, black eyes, situated in a haphazard pattern across the face. These patterns are unique to each individual, and can be used to identify them.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CrawlerBat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crawler Bat</b><br />
<br />
<b>Location(s)</b>: Cetus, Polaris, Orion, anywhere dark<br />
<b>Danger Level</b>: Aggressive, but Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 1 ft<br />
<b>Quirk(s)</b>: Blind, Noisy, Invasive<br />
<br />
<hr>
<br />
The Crawler Bat is a small bat, larger only than the Pixie Bat in terms of Cave Bat size. It is uniformly dark grey, with plush, short but thick fur covering its torso. Its ears are large and leaf-shaped, and it has a complicated, similarly-leaf-shaped nose. It has no eyes, and rather than true limbs, it has strange, two-jointed, claw-like limbs not unlike long spider legs. These grant the Crawler Bat its name: it tends to seek out small spaces to hide, and can often be found in unexpected (perhaps unwanted) small niches and holes, crawling with its oversized and slender limbs. Generally, it roosts high in trees or on cave ceilings among stalactites, often in colonies of a dozen or so. Crawler Bats hunt mostly flying insects, but will eat almost anything they find, including carrion, fruit, and fish. They do not, however, hunt prey for themselves, only scavenging. When hunting, they navigate through noisy echolocation and seek prey with a highly-sensitive nose. During flight they emit constant, high-pitched squeaks and clicks audible only to those who can hear such tones--Cetus can sometimes seem full of their calls. When roosting, the colonies are often noisy, shrieking and squawking while jostling one another for physical and social position.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CrystalwingBat.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crystalwing</b><br />
<br />
<b>Location(s)</b>: Mostly Gemini; any location with crystals<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 feet<br />
<b>Quirk(s)</b>: Appear crystalline until they move<br />
<br />
<hr>
<br />
Crystalwings are perhaps best likened to gargoyles of mythological lore, but far more beautiful to look upon. Native to Gemini, they can nevertheless be found migrating to any tunnel with crystals, including Draco, Polaris, and Orion. Solitary creatures, they spend their time still and silent perched among these outcrops, blending in perfectly: their hides are formed of a translucent, iridescent keratin structure that strongly resembles gemstone, and which can slightly, subtly shift color to match their surroundings. They often appear to be outcrops of crystal themselves, or carved bats formed from them; large ears, six small eyes and upward-jutting tusks complete a strange image. Crystalwings use their camouflage both to hide themselves when idle, and to hunt; they will eat fruit, insects and any particularly small creatures that they come across, often carrying it high and dropping it to let gravity do their work for them. They also occasionally eat actual gemstone, using the minerals to synthesize the crystalline structure of their keratin skin; their droppings, too, can hold bits of precious gems for those willing to pick through them.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Birds</b><br />
<br />
<br />
Cave birds come in an enormous variety of colors and shapes, sometimes within the same species. They generally share the features of feathers, and of having a single eye at the center of their foreheads, though birds with two or more eyes are not uncommon. Cave Birds often have teeth in their beaks.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/hallowedcaller.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Hallowed Caller</b><br />
<br />
<b>Location(s)</b>: Cetus<br />
<b>Danger Level</b>: Shy<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~ 1.5 - 2.5 ft<br />
<b>Quirk(s)</b>: Spooky<br />
<br />
<hr>
<br />
The Hallowed Caller is surprisingly noisy for its size. Its appearance is definitely on the spooky side, with pitch-black feathers and a single blood-red eye. They also appear to prefer foggy areas, often those with dead trees, and usually can be found in Cetus. As if designed merely for atmospheric reasons, they even make eerie noises: a cacophony of pained screams, wails and calls that sound mournful at best, and hellish at worst. They are somewhat variable in size, ranging from about a foot and a half long to two and a half feet long, but otherwise are generally uniform in appearance. The exception is albino birds: purely white-feathered, with the single red eye very noticable. The Hallowed Caller is omnivorous, scavenging abandoned fish, carrion and fruit, or seeking out its own small prey, including insects and smaller vertebrates.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RainbowSpinner.png"><br />
<center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Rainbow Spinner</b><br />
<br />
<b>Location(s)</b>: Eridanus, Monoceros, Pegasus, Tunnel F, Cepheus<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 3-6 inches<br />
<b>Quirk(s)</b>: Vibrant colors, tame nature<br />
<br />
<hr>
<br />
The Rainbow Spinners are tiny creatures with beautiful feathers that gleam with every color of the rainbow. When these feathers are plucked or fall loose they seem to spiral toward the ground rather than simply falling. Rainbow Spinners have brightly cheerful calls, and tend to fly in small groups of two or three; they roost in trees, and feed off fruits and nectar, and sometimes seeds. They are also surprisingly tame, often drawing closer to any larger creature that doesn’t act in a predatory fashion, displaying curiosity and friendly behavior. Though they rarely come close enough to touch, they can be welcome company for those who wish it. </td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Caroller.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Caroller</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: None<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 4-9 inches, doubled with the tail<br />
<b>Quirk(s)</b>: Vocal, two-eyed<br />
<br />
<hr>
<br />
Carollers are birds with a single set of two eyes. Their size varies from quite small to medium-sized, with a long tail making up much of that size, but their plumage is generally identical: bright blue coloring with white barring across the wings. They sport only a single leg featuring six claws adapted for gripping tree limbs, and they sometimes hang upside-down when displaying to fellow Carollers--often waving their wings broadly. Their calls are quite distinctive, with long, gorgeous songs. Each Caroller has its own unique song, sometimes extremely complex, and yet together they will weave them into a coherent, melodic tune. Their bright chirping and constant singing can be heard throughout the caves, excepting only the most inhospitable locations.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Hellswan.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Hellswan</b><br />
<br />
<b>Location(s)</b>: Cepheus<br />
<b>Danger Level</b>: Extremely deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 4 feet<br />
<b>Quirk(s)</b>: Ambush predators<br />
<br />
<hr>
<br />
Hellswans are, at first glance, gorgeous creatures. They appear very much like normal swans in that they are pure white, elegantly graceful waterfowl with long, curved necks and thick plumage. There are, of course, differences: the neck is thickly ruffled with feathers, the legs pure white, and the eyes are four in number, glowing pale. Ear-tufts and a gently-hooked white beak give them a somewhat griffin-like appearance. Most of the time, they simply float around Cepheus' water features, looking like ornaments and trimming away dead plant matter and excess insects; however, anyone thrown into their pond, bleeding close by or presenting a threat (including damaging nearby garden plants) is met with a terrifying surprise. The swan's jaw actually extends down its neck, so that its face down to the chest will split into a horrifically large maw, full of razor-teeth. The swans will attack as a flock to rend their victims to pieces. Their flocks number around ten, and so a Hellswan attack can make quick work of even larger Gembound who misstep.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/MountainSparrow.png"><center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Mountain Sparrow</b><br />
<br />
<b>Location(s)</b>: Ursa, nearby tunnels<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: 6 inches<br />
<b>Quirk(s)</b>: Highly curious and friendly<br />
<br />
<hr>
<br />
Mountain Sparrows vary in color from pure white to gray, and are sometimes streaked with black as if to imitate rocky striations. They feed purely on foliage and seeds, which they often dig out from the snow and ice of Ursa and its surrounding tunnels. These birds are quite small and very fluffy, round with insulating feathers, with a very small black beak and four bright black eyes. They can often be found in small flocks, roosting high along the mountain ridges or along the skeletal remains of the trees in the Drowned Forest. Their song is eerie: an almost metallic, very quiet keening and chirping that can be mistaken for raindrops or falling crystals, were it not for its melody. These birds are also very friendly and curious, lacking any instinctive fear, and will often approach or accompany visitors and even perch on them unless frightened off. Each bird has two pairs of wings: one primary, and one very small at the rear, which act as an additional rudder against the harsh winds of the higher mountain peak.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ghostbird.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ghostbird</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 4 feet<br />
<b>Quirk(s)</b>: Soaring birds; rarely land<br />
<br />
<hr>
<br />
Ghostbirds are mysterious creatures found only in the highest parts of Ursa. While only three to four feet tall, weighing about thirty pounds, these birds have a massive wingspan of twelve feet, and use it to soar nonstop through the fog and snow at the top of the mountain cave. They rarely land, even to roost, and are generally difficult for all but the keenest eyes (or highest flyers) to spot. White or light gray in color, they blend in perfectly with the snow and mist. In build they're heavy-bodied but broad- and long-winged, with a long, slender, back-curved neck like a crane's and a slim, gently-hooked, long gray beak. Dark lines on some stretch back to encompass the eyes, which are a silver that often shine with reflections of the aurora-like light. Ghostbirds land only to reproduce, and then only on the highest portions of the mountains, sometimes in shallow caves; the rest of the time they feed by sweeping low and snagging prey or foliage that they deem possibly edible. This is often the only point at which they're spotted by ground-dwellers, giving them their name: they are like ghosts passing only briefly through the world below.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/WRpNsVs.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skycaller</b><br />
<br />
<b>Location(s)</b>: Anywhere with water<br />
<b>Danger Level</b>: Mostly harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 ft<br />
<b>Quirk(s)</b>: Beak, eyes and feet matching metallic gold or silver<br />
<br />
<hr>
<br />
A bird-like creature about two feet long, with a four to five foot wingspan, these Lessers live in and around the cave's larger water sources. They prefer the crashing waves of Leo and, since Leo's reopening, have settled back into Fornax as well. Some can also be found in other locations, such as rivers or Pisces' lagoon. Skycallers have three feet--two with hooked talons for snatching fish from the water, and one set horizontally which waves back and forth as a rudder when swimming or diving. Generally pale in color, with countershaded grey upperparts, they're covered in a coat of sleek, waterproof feathers and have a long beak of metallic silver or gold. This beak is ridged with small, back-facing teeth. The bird's six eyes (one at the throat, one at the back of the head, and a pair to either side) always match the color of the beak and are often damaged or missing from fights with others of their kind. Skycallers are highly gregarious, usually roosting and flying in colonies, and will fish for their own food; but they also serve as a sort of garbage disposal, eating literally any meat, fish or detritus that they can find. They're also very vocal, with constant loud and high-pitched cries that visitors may find melodic or irritating. Skycallers will try to eat anything smaller than themselves, but that's a rather small list; they will otherwise flee, though they'll mob (with sharp strikes of their beaks) anything that tries to plunder an active nest.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/sGusVLj.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Frogbeak</b><br />
<br />
<b>Location(s)</b>: Larger water sources<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeding, small fish<br />
<b>Length</b>: 8 inches<br />
<b>Quirk(s)</b>: Extremely agile on the wing<br />
<br />
<hr>
<br />
A feathered but reptilian Gembound, small and white, with a long, forked tail and four wings. About eight inches long, with a two foot wingspan at the most, they're extremely agile in the air; the long, slender wings with their single "finger" bone can retract and adjust to allow for very rapid changes in both speed and trajectory. They have hard, beak-like mouths but these are very broad, almost frog-like; they're used to snatch up big gulps of water which is strained out through the sieve-like corners of the beak, leaving only very small prey to be swallowed whole. The Frogbeak has two large eyes, one to either side of the head, and a third beneath the throat to help it search for prey while airborne; often several of them will accompany a Skycaller or two, with the smaller Frogbeaks seeking schools of fish and the Skycaller taking any larger fish while keeping watch for danger. While totally harmless to almost all Gembound, Frogbeaks, like Skycallers, will mob any creatures that get too close to an active nest; these nests might contain little chrysalises, or the leathery eggs that the gemless Frogbeaks lay. These eggs are tiny, but highly nutritious, and as even a flog of mobbing Frogbeaks can inflict very little damage, the eggs are sometimes sought out by hungry Cave Rats capable of scaling the cliffs on which Frogbeaks nest.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/EyehookVulture.png"></td><td valign="top"><b>Eyehook Vulture</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivore<br />
<b>Length</b>: 20+ foot wingspan<br />
<b>Quirk(s)</b>: Hydra-only, huge, deadly, aggressive<br />
<br />
<hr>
<br />
The Eyehook Vulture is a scavenger and predator whose range covers all of Hydra's treacherous reaches. With a wingspan of nearly twenty feet (and even larger for some individuals, such as Matriarchs), it can carry off even deer-sized prey. The Eyehook Vulture is known for being extremely aggressive, and extremely dangerous--and for good reason; it's named for its propensity for gouging at the eyes of potential victims. These vultures vary widely in appearance. Some are fully-feathered, some with leathery wings; some have short, fan-feathered tails, others long and whiplike. Many are dusty brown in color, but others are red, pale buff, or even black, or combinations of the above. These birds roost in large colonies in the highest plateaus of the Crucible, but circle the Dead Marsh, the Dunes and the Salt Flats in search of food. Even they, however, must often rest in the shade through the worst heat of the day, and cannot circle for long at midday.</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Snakes</b><br />
<br />
<br />
Cave Snakes vary widely in appearance, but share long, usually limbless, scaled bodies and a carnivorous nature. Though most avoid Greater Gembound or anything larger than themselves, some species are more aggressive. Cave Snakes seem to serve to manage the population of prey-type Lesser Gembound. Though spread throughout the caves, they are never numerous, and an encounter with a Cave Snake in the open is fairly uncommon.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FleaSnake.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Fleasnake</b><br />
<br />
<b>Location(s)</b>: Dark, moist areas, or anywhere with foliage<br />
<b>Danger Level</b>: Parasitic<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: 5 inches<br />
<b>Quirk(s)</b>: Blood Parasite, Tiny Size<br />
<br />
<hr>
<br />
A tiny, flat-bodied serpent up to five inches long with a small head. They are eyeless and a translucent dark brown (with blood meals visible within), with heat-sensing pits and a sensitivity to passing vibrations. These creatures remain in a torpor, coiled like a spring, until prey passes by. They are capable of surprising leaps to attach themselves to a host, where they burrow under any available scales or fur and live off of the host's blood. They produce a mild venom that numbs the region of the bite, and remain attached until removed or ready to part ways with their host to reproduce elsewhere. A heavy Fleasnake infestation can weaken a host through blood loss, and cause itching and degrade the fur, scale or skin quality. It can mostly be found in Cetus, Eridanus and any other cave with moist, loose substrate.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Lurker.png"></td><td valign="top"><b>Lurker</b><br />
<br />
<b>Location(s)</b>: Darker, Damper Regions<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 10 ft<br />
<b>Quirk(s)</b>: Camouflage, fins<br />
<br />
<hr>
<br />
A heavy-bodied constrictor that can reach up to ten feet long. It is primarily found in darker, damper patches within the caves, sometimes swimming in water, though it does sun itself sometimes. Fornax, Cetus and Polaris often have a few of them present. The Lurker is capable of camouflage, its body shifting color to near-perfectly match its surroundings. It strikes powerfully when prey passes by, coiling its powerful body to squeeze the air and consciousness from its victim, which is then swallowed whole. The snake can take prey up to the size of, for example, a wolf or goat. When seen without camouflage, this snake is dusty brown and bears two sets of two eyes along the side of its head, and a fifth eye at the center of its forehead. Rather than perfectly smooth, its sides are ridged by fin-like protrusions running the length of its body on either side, helping it to maneuver and climb.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Frostbiter.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Frostbiter</b><br />
<br />
<b>Location(s)</b>: Dark, Cold Areas, ex. Pisces or Ursa<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 10 ft<br />
<b>Quirk(s)</b>: Cold-weather adapted, venomous<br />
<br />
<hr>
<br />
A very slender, thick-cheeked viper-like creature with two pairs of eyes and long, fishlike fins, which are often ragged from fighting. It is translucent, with a pearly blue sheen, matching it well to the cold crevices in which it makes its home: Tunnel M, Pisces, and Tunnel H. It thrives in the cold, and is both solitary and extremely territorial, making it very unusual to find more than a few in any of its home caves. Its venom induces localized paralysis and weakness in the limbs, like a sensation of frostbite. At around ten feet long, it (like the Lurker) can take prey up to the size of a dog.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Whipleaf.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Whipleaf</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Dangerous to smaller creatures<br />
<b>Diet</b>: Carnivorous--whole prey<br />
<b>Length</b>: 2 - 5 ft<br />
<b>Quirk(s)</b>: Arboreal, somewhat social<br />
<br />
<hr>
<br />
A small, thin, tree-dwelling viper up to a few feet long. It is found in any cave with trees, and subpopulations tend to match their home cave, generally in shades of green or brown. The scales are small and smooth, running out from the spine rather than parallel to it, and it sports a large fan running the length of its body and beyond the tail, which ends in a long, hard point of keratin. This fan and spike camouflages the snake as a leaf, or (when flattened to the body) it can imitate vines, hanging loosely from branches. The spike can also be wielded as a powerful slashing tool in self-defense, inflicting deep cuts in attackers and causing heavy blood loss. The snake can jump great distances and spread its fan to glide quite far between trees. Its venom is mildly itchy, but it is less aggressive than other snakes, preferring to eat small prey, like mice and insects. They sometimes live in small colonies.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GoldenCharger.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Golden Charger</b><br />
<br />
<b>Location(s)</b>: Anywhere with trees<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3 - 4 ft<br />
<b>Quirk(s)</b>: Armored, “Stonerot” venom, can segment larger prey<br />
<br />
<hr>
<br />
A squat, three-to-four-foot-long snake with a heavy, muscled body and rough, thick scales that act as armor; the belly and the sensitive face are unarmored. In color it is a striking coal-black with a line of glittering gold along the spine and golden freckles along its body. These snakes are typically quite territorial and remain in a fixed area around their home dens, only charging out to attack intruders. They have a circle of three eyes on each side of their heads, bright and gem-like, which can come in various colors; these eyes are falsely-mirrored on the flared tip of their tail, which they flick about to attract prey. This tail can be regrown if bitten off. Their bite carries venom which inflicts a dangerous condition called "Stonerot," rapidly calcifying the surrounding tissue. Small prey quickly succumb to organ or respiratory failure, and larger prey can be seriously maimed by the bite. The calcification can never be wholly reversed. Most stonerot-afflicted prey animals are difficult to consume as meat, but the snakes use their serrated teeth to slice chunks to swallow, and compress this, for digestion, with their powerful muscles. Golden Chargers, given their venom and ability to cut prey into manageable chunks, will take prey of any size: larger Gembound are not safe from attack.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/basilisk.png"><center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Basilisk</b><br />
<br />
<b>Location(s)</b>: Lower Leo, anywhere very hot<br />
<b>Danger Level</b>: Dangerous if provoked<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: 4-5 feet<br />
<b>Quirk(s)</b>: Searing venom, red camouflage<br />
<br />
<hr>
<br />
These snakes are solitary, feeding mostly on Red Mice and the occasional Lava Rat, along with anything else they can catch and eat. Found only in very hot regions, they're generally a bright red-brown, like clay, though can be variously patterned with lava-red and black. Their scales are rough and diamond-like, so that when basking in the heat of Leo's forge, they can be easy to mistake for rock. They tend to ignore larger Gembound, but if provoked, their bite can deliver an agonizing venom: a searing-hot toxin that make the victim feel as though they are burning alive. It likely has some chemical similarities to capsaicin, and is generally completely debilitating to even the largest Gembound for hours. The very careful and very knowledgable can harvest this venom: either as a poison, having similar effects when consumed, or as a watered-down poultice that aids greatly in preventing infection and promoting new growth in wounds.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Lizards</b><br />
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<br />
Cave Lizards are quite small, growing up to only one foot in length (not including the tail). They range in color from earth grays and browns to blues or pale yellows depending on species, but generally share a lithe, reptilian build and rows of sandpapery teeth. They prefer warm, dry locations over cool, damp ones.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/LesserSnake.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Lesser Snake</b><br />
<br />
<b>Location(s)</b>: Anywhere warm and dry<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Insects, tiny prey<br />
<b>Length</b>: 8-10 inches<br />
<b>Quirk(s)</b>: Docile nature, vestigial limbs<br />
<br />
<hr>
<br />
Though called a snake in name, the Lesser Snake is distinguished from true Cave Snakes by the vestigial limbs that hang tiny at their sides. These creatures are quite docile and fairly shy, avoiding conflict and confrontation. They prefer instead to hide entirely until they grow hungry and need to search out prey. Their scales are usually blue or yellow. They serve as predators of the tiniest Lessers, and food for the rest.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/FrilledLizard.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Frilled Chaser</b><br />
<br />
<b>Location(s)</b>: Anywhere warm and dry<br />
<b>Danger Level</b>: Territorial, but not dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 10-12 inches<br />
<b>Quirk(s)</b>: Large frills, colorful spots, bipedal threat displays<br />
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<hr>
<br />
Frilled Chasers earn their name through two features: their enormous, extendible neck frills (not unlike umbrellas around the throat’s circumference) and their extremely territorial nature. Regardless of the size of the intruder, a Frilled Chaser will extend its skin frill and stand on its hind legs, mouth agape and usually hissing; they can look far larger than their size like this, and will usually charge and even bite their opponents. A frilled chaser might latch onto an enemy and refuse to let go, but for the most part, their bites are quite harmless. They feed on insects, foliage, fruit, and more rarely carrion, and sometimes seek out nuts or seeds. In appearance they are usually grey, from sandy to steel to grey-green, and universally share brightly-colored spots that cover their bodies. The spots are different in pattern and color for each individual, and some rare Frilled Chasers have spots of a variety of colors.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SlimeBelly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Slime Belly</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Insectivorous<br />
<b>Length</b>: 4-8 inches<br />
<b>Quirk(s)</b>: Thick slime, insectivorous, bright colors<br />
<br />
<hr>
<br />
Slime Bellies are more amphibious in appearance than reptilian, featuring a soft, slick body coated in slime. The bright colors and patterns on the scales beneath serve the same purpose as the slime: deterring predators. The slime is toxic, and if ingested without cleaning it off can induce extreme illness (vomitting, headache, stomach cramps) for a few days, though it isn’t fatal. They are generally brown or grey, with a few blue exceptions, but the stripes and spots along their bodies can be of any vibrant hue--and in darker caves, are often bioluminescent. They, unlike the other lizard species, do sometimes live in damper or darker locations. They feed almost entirely on insects, which they catch with a long and sticky tongue, though they do sometimes feed on fallen fruit.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Firetongue.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Firetongue</b><br />
<br />
<b>Location(s)</b>: Lower Leo, anywhere very hot<br />
<b>Danger Level</b>: Harmless. Adorable. They won't hurt you...<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 2 ft<br />
<b>Quirk(s)</b> Completely not dangerous at all. Friendly.<br />
<br />
<hr>
<br />
Firetongues are very cute lizards. They <s>hunt</s> exist peacefully throughout Leo, <s>drawing Gembound in</s> attracting new friends with their large, fiery-colored eyes--six in number--and dolphin-like smile. The frill around their neck can raise and gently vibrate in a <s>hypnotic</s> pleasing pattern, lulling <s>potential prey</s> new friends into a <s>helpless</s> contented state. Firetongues can therefore <s>feed on even the largest prey, as a Spire Spider can</s> make friends with just about anyone! They do possess a paralytic venom that can last for twenty to thirty minutes, but we're sure they'd never use it.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IceBeast.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Icebeast</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 6-12 feet<br />
<b>Quirk(s)</b>: Very rare; very large<br />
<br />
<hr>
<br />
Icebeasts are cold-adapted to an extreme. Based on a reptilian design, they look almost like a komodo dragon in basic form: long-bodied and squat, with a downward-hanging, massive head and long tail. However, they're an icy white, their scales adapted into a feather-like insulating structure that gives them an almost fluffy appearance. Icebeasts are very rare, with only a dozen or so full-sized specimens found throughout Ursa, and a number of younger ones competing for survival. They eat anything they can find, with the smallest subsisting mostly on Ice Mice and the largest struggling to hunt Snow Deer. Horns resembling antlers branch back from their heads, providing a method of signalling to others: only the largest, most mature specimens will have a large set of horns and only the strongest hunters will have a healthy rack. A blue-tipped white tongue often flicks out to taste the snowy air, and these creatures often burrow beneath the snow to sleep. They are at least partially warm-blooded, though can survive being frozen nearly solid.</td></tr></table></div></details><br />
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<details><summary><div class="gmpost"><b>Cave Aquatics</b><br />
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<br />
There are many, many different types of fish and other water-adapted creatures in the underwater ecosystems of Origin. Some are small, some blind, some are colorful, some dull. A few of the common species are listed here for reference. Note: all species of fish (even the shark-like ones) are slimy, but taste good if a carnivore can get past that texture. </div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/OrionsScale.png"><br />
<center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Orion’s Scale</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous, Insectivorous<br />
<b>Length</b>: 6-12 inches<br />
<b>Quirk(s)</b>: Glittering scales, blind<br />
<br />
<hr>
<br />
These beautiful fish have dark scales with little pinpoints of mirror-like shine that reflect light brightly, rendering them not unlike the ceiling of Orion. They are no exception to the rule of Origin’s fish being slimy, though their coating is thinner than many. They are obviously blind, lacking any eyes, and generally browse algae and foliage just beneath the surface, though will also take any insects whose vibrations they sense above them.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Redfang.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Redfang</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 4-5 ft<br />
<b>Quirk(s)</b>: Enormous, dangerous<br />
<br />
<hr>
<br />
The Redfang is easily Origin’s largest Lesser Gembound fish species, tipping the scales at around a hundred pounds on average, though there are outliers. Their fangs and the area around their mouths is usually a reddish color--whether naturally, or stained with previous blood, is unknown. They are violent creatures and very strong, going into a frenzy at the scent of blood, and while usually solitary, several of them can turn up when large, struggling prey bleeds into the water. At these times they may also turn on one another. However, if a Redfang can be subdued, they yield a great deal of meat with a very good flavor. Their skin is a rough, slimy dark grey with a pointed dorsal fin that can sometimes be seen as they swim near the surface, hunting. Thankfully, Redfangs are never very commonplace, with usually only a few for any given cave. In Fornax, they tend to swim lower, hugging the warm vents deeper down.<br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Silverling.png"><center><sup><i>Image by viv!</i></sup></center></td><td valign="top"><b>Silverling</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 4-12 inches<br />
<b>Quirk(s)</b>: Schooling fish, many-eyed<br />
<br />
<hr>
<br />
Silverlings are fairly small, silver fish, the most common in the caves, often with hundreds in any given body of water. Generally they are smaller, six or so inches long, but older or unusual fish can grow to about double that. They swim in large schools, moving and turning together with the light flashing off their scales. They generally swim nearer the surface, feeding off smaller organisms and insects, and are therefore usually easy to catch. Silverlings each keep watch for danger with three silver eyes: one to each side, and one in their forehead.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Whiteling.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Whiteling</b><br />
<br />
<b>Location(s)</b>: Darker, cooler caves<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 6-15 inches<br />
<b>Quirk(s)</b>: Blind, pigment-less, very slimy<br />
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<hr>
<br />
Whiteling are primarily found in Cetus, though some swim deep in Pisces, Polaris, or the connecting underground waterways. They are pure white, their scales without pigment, but rather than attractively gleaming they are dull with the extra-thick slime that coats them. They are usually a slow-swimming species, their sightless pink eyes useless but their underwater sense of smell strong; they use this to patrol marshy channels or still waters, seeking anything they can eat. This can be the detritus of dead foliage, live plants, smaller fish, insects, carrion, fallen fruit and more. If the slime can be scraped away, and especially if the fish can be roasted, its meat is nutritious and very flavorful.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PurpleStarscale.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Purple Starscale</b><br />
<br />
<b>Location(s)</b>: Shallow Pools<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-3 feet<br />
<b>Quirk(s)</b>: Very fast, bright purple<br />
<br />
<hr>
<br />
Purple Starscales are medium-sized fish with colors ranging from pale lilac to bright magenta to a rich, dark purple. They prefer shallow pools, but can be found throughout the caves, usually in low numbers and small groups. Females breeding naturally move to larger bodies of water to lay their eggs. These fish feed off of algae and other small organisms, but are opportunistic in nature, generally eating anything they can get in their mouths. They are slender fish, generally darting away from danger with surprising speed and agility, making them difficult to catch. In addition, their long fins allow them surprising leaps over the water's surface, through the air.<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/8s8twa9.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Decorator Crab</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous scavengers<br />
<b>Height</b>: 1-12 inches<br />
<b>Quirk(s)</b>: Appearance varies widely by cave<br />
<br />
<hr>
<br />
These shy, generally harmless crabs are capable of living either on land or in the water, and though a single species, come in a wide variety of colors and sizes. Their only real defining characteristic, aside from a similar body shape, is their reuse of objects and shells discarded by other creatures for use as their own new shell. They can be found in Skullcrab or Luckbite shells, suitably-shaped gemstones, and more. They are also known for their habit of gathering up any objects nearby and using a long-drying paste saliva to affix it to their shells. These objects help them blend in, and are defined by the caves in which they live: land-dwelling crabs in Canis or Eridanus use bones or plants, for example, while water crabs might use fragments of Luckbite shell or bits of seaweed. In some places, they will also build themselves small huts constructed of local items. Beneath the shell lies a softer body with ten hard-shelled legs, all of which bear small, fairly harmless pincers; four eyes stand on short, thin stalks. Decorator Crabs are scavengers preferring detritus, serving as cleaners in the caves--any rotting foliage, abandoned carrion, and so on is fair game.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/xgSQkyh.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skullcrab</b><br />
<br />
<b>Location(s)</b>: Deep waters<br />
<b>Danger Level</b>: Dangerous to smaller Gembound<br />
<b>Diet</b>: Omnivorous, prefer meat and fish<br />
<b>Length</b>: 1-3 ft<br />
<b>Quirk(s)</b>: Small, glowing eyes in sockets<br />
<br />
<hr>
<br />
These crabs are found only in deeper waters, and are somewhat larger than Decorator Crabs. Their shells are usually shaped like a humanoid's skull, possibly as a defensive display or deterrant. These bear pointed spines that can be dangerous to bite. Rather than small, harmless pincers, Skullcrabs bear powerful, shearing forelimbs capable of cutting through meat, which they prefer in their diets. Though they prefer to utilize their shells for defense, they're more aggressive than Decorator Crabs, and capable of surprising speed and ferocity. They can be dangerous to Gembound smaller than their size, which is usually a foot or two in breadth from one side of the shell to another. Skullcrabs usually hunt small fish or scavenge carrion, but can eat almost anything.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/Gg9WcM2.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lanternfish</b><br />
<br />
<b>Location(s)</b>: Deep Waters, Mostly Fornax<br />
<b>Danger Level</b>: Potentially Dangerous<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-3 ft<br />
<b>Quirk(s)</b>: Luring fins often tattered; vicious in groups<br />
<br />
<hr>
<br />
Lanternfish are medium-small, and very silvery and reflective in bright light. But they live far beneath the black depths in Fornax, appearing darker in hue. These fish trail both long tailfins behind them and a lure before their head that can flash and glow with variously-colored bioluminescence. These lights lure in smaller prey, which the Lantern Fish dispatches with a massive set of jaws and long, hooked fangs. Though extremely dangerous to small creatures, they avoid larger opponents unless they hold an advantage of numbers--in which case they can become aggressive, surrounding a larger target and darting in from behind to attack, gradually wearing it down and killing it.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5uG0q1a.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lightning Ray</b><br />
<br />
<b>Location(s)</b>: Warmer, deeper waters<br />
<b>Danger Level</b>: Unaggressive, but deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Capable of powerful electrical shocks<br />
<br />
<hr>
<br />
These creatures are bizarre, horizontally-oriented, like birds with soft, always-spread wings. They ripple their way in long glides through the waters of the caves, either alone or gathering in larger groups to feed. They're generally harmless, using their powerful jaws to feed on only smaller creatures or available foliage, but if a threat draws too close the Lightning Ray will employ its defense: a shock from ionized glands along the dorsal line of the body. These course over the Ray and a short distance into the surrounding water, stunning anything close and delivering a potentially fatal shock to anything actually biting or gripping the Ray. These rays are usually only one or two feet long, plus another foot or more of tail, but in exceptional cases can grow four or five feet long plus tail.<br />
</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/9PdtfJG.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Snatcher</b><br />
<br />
<b>Location(s)</b>: Deep waters<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-10 ft<br />
<b>Quirk(s)</b>: Slow growth and long age results in wide size range<br />
<br />
<hr>
<br />
Snatchers are strange creatures, generally small and intelligent, even curious and sometimes friendly. They are capable of rapidly changing colors, and bear a venomous bite with strong, bone-plated jaws for defense. Their body, a cephalopod-like mantle, can change shape from smooth to seemingly spiky (though it remains soft to the touch) for textural camouflage. Six to twelve arms (the number varies) and any various number of eyes from one to twenty or more decorate these creatures. Snatchers are so named because they, being curious and usually fearless creatures, tend to steal anything they find interesting and swim away with it, either discarding it after growing bored or stashing it in a hidden hoard. They are rarely aggressive, and even in self-defense employ their paralytic venom in order to simply escape. They eat small fish, Water Crawlers, and Luckbites, prying the latter open with strong tentacles. Snatchers are very long-lived, taking many cycles to gain a single foot in length. Some very few may survive to grow into the behemoths known as Krakens.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/xnHC6Nc.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Kraken</b><br />
<br />
<b>Location(s)</b>: Very Deep, Dark Waters<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 10-40+ ft<br />
<b>Quirk(s)</b>: Ambush hunters, camouflaged<br />
<br />
<hr>
<br />
Only the eldest, most fierce and cunning Snatchers survive to leviathan size, going from fearless and curious to voracious predators. Though a Kraken who isn't hungry will generally hide, they're so large that they're almost always hungry. Being that they retain their camouflage abilities and paralytic bite into massive size, the Kraken is an incredibly dangerous predator--but rarely numbers more than one or two per cave, and remain in the deepest, darkest depth of Origin's waters. When hunting, they will use powerful limbs (some of which are tipped with hardened points) to ensnare and spear prey in an incredibly strong grip, and then apply the paralytic bite and massive jaws to paralyze and shred their prey.<br />
</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/UmhTCN9.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Deep Death</b><br />
<br />
<b>Location(s)</b>: Dark waters<br />
<b>Danger Level</b>: Deadly to smaller Gembound<br />
<b>Diet</b>: Carnivorous<br />
<b>Size</b>: 4-6 ft leg-span<br />
<b>Quirk(s)</b>: Often overgrown with moss or clinging molluscs<br />
<br />
<hr>
<br />
These creatures look much like long-legged, spindly crabs, but are actually deadly spiders adapted to deep water. In fact, they're still capable of spinning proteins into thick and sticky webs that retain their adhesive properties even underwater; it's not uncommon to find a narrow passage in the deep dark blocked by a thick, nearly-invisible spider's web. The Death tends to lurk nearby, and wait for prey to tire itself out, their bodies well-camouflaged to underwater, rocky surfaces.  But if needed, its chelicerae can deliver a powerful venomous bite that causes numbness and physical weakness. Once prey is weakened, the Deep Death spins it into a web, and feeds at its leisure. While mostly found in very deep waters, these creatures can be found anywhere the water is very dark, including the water channels that run beneath the caves.</td></tr></table></div>
<br />
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/8dpCA8Y.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Lightsting</b><br />
<br />
<b>Location(s)</b>: Deep Waters<br />
<b>Danger Level</b>: Unaggressive, but deadly<br />
<b>Diet</b>: Carnivorous (small prey)<br />
<b>Length</b>: 2-4 ft<br />
<b>Quirk(s)</b>: Family groups display unique glows<br />
<br />
<hr>
<br />
These creatures are not unlike eyeless Snatchers, but they are translucent, and from the center of their arm-like tentacles drifts a mass of longer, more flexible tendrils. These are used to trap small fish and Water Crawlers and the like, with a deadly neurotoxic sting capable of paralyzing the creature's body, respiratory system and heart. Lightstings are intelligent for Lessers, communicating intent with one another via a series of bioluminescent flashes in a variety of colors and patterns; they tend to read Greater intentions fairly well, leaving Greaters alone unless truly threatened. Even a brush with the tentacles can come away with no sting if truly accidental--but if startled or threatened, the Lightsting's venom can kill even large Gembound. These creatures float in small groups, and will come to one anothers' defense if need be. They navigate through vibratory sensation and sound, with two large, flapping pieces of flesh serving as ears and fins both.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/s6Lv0HR.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Luckbite</b><br />
<br />
<b>Location(s)</b>: Any water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeders<br />
<b>Length</b>: 1-8 inches<br />
<b>Quirk(s)</b>: Vastly varied<br />
<br />
<hr>
<br />
Luckbites are molluscs with a wide variety of shell shapes, sizes, colors and even materials: as they grow, they are capable of incorporating substrate, other shell fragments and even gemstones into their own expanding shells. Within the shell is a simple muscle, with a "foot" capable of reaching out and moving them along or grabbing and manipulating objects. Luckbites will eat anything, and are so named because of the high-risk, high-reward nature of eating them: some might be toxic from their diet, some might be highly nutritious, and others might be hiding gemstones or other precious objects within their shells. The shells themselves can close, and stay closed, very tightly--they must be crushed, or pried open with immense force, to harvest the meat within.</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/YUuwaEJ.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Water Crawler</b><br />
<br />
<b>Location(s)</b>: Any water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Filter feeders<br />
<b>Length</b>: ~6 inches<br />
<b>Quirk(s)</b>: Very cute<br />
<br />
<hr>
Most aptly compared to shrimp, Water Crawlers are usually very small, multi-legged, and segmented creatures with a single pair of pincers used mostly for manipulating objects. Three eyes peer out from between each of the seven body segments: one to each side, one directly down the back. Water Crawlers are highly omnivorous scavengers, and necessary--as are Luckbites--for clean water; they eat absolutely anything, from plant detritus to bone fragments. They rely on rapid reproduction for their numbers, and this combined with the two long, broad "ears" (actually formed of hard shell) for sensing vibration have earned them the second nickname of "water rabbit."</td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5623Rzh.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Drinker</b><br />
<br />
<b>Location(s)</b>: Still waters<br />
<b>Danger Level</b>: Parasitic threat<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: 3-6 inches<br />
<b>Quirk(s)</b>: Can get swept away and wind up in strange places<br />
<br />
<hr>
<br />
These creatures appear, at first glance, to be beautiful and varied bioluminescent sea slugs. Usually dark in color, they're streaked with lines and spots that can flash and pulse in bright colors. These seem to serve the purpose of very simple communication with other Drinkers, calling them to food or warning them of danger, or perhaps seeking potential mates. Generally, Drinkers remain in or around water, preferring stagnant and swampy water or very deep, cold depths. They avoid fast-running waters, and are thus very rarely found in rivers. This allows their simple bodies to navigate more easily, without being swept away--and allows them to find their prey more easily. The Drinkers are actually parasites, which latch on to any larger beast that draws too close; their lamprey-like mouth is extremely difficult to remove, and they will hold on and grow fat on that creature's blood. Extreme heat will remove them, or simple brute force, but tearing them away can leave a nasty bite wound. Sometimes it is better to leave them be, for the Drinker's saliva contains both antibacterial and painkilling properties, which can prevent pain and leave the wound healthy when at last they have drunk their fill, and fall away. Accidentally gaining large numbers of these parasites, though, can be very dangerous, as they each tend to drink a surprising amount of blood. Despite their bright colors, they are edible to carnivores, and quite nutritious as a meal.</td></tr></table></div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Spiders</b><br />
<br />
<br />
Ranging in size from almost microscopic to the size of a large dog, these arachnids can be downright terrifying to an unsuspecting creature. Some have thick, bristly fur, and some secrete deadly venom from their fangs or poison from their bodies. Most are capable of producing strong, silk-like webbing. Though many of them have their locations described by preference, all cave spiders also occur in Cetus.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SpittingBug.png"><center><sup><i>Image by Schafaer!</i></sup></center><br />
</td><td valign="top"><b>Spitting Bug</b><br />
<br />
<b>Location(s)</b>: Dry Locations<br />
<b>Danger Level</b>: Dangerous to smaller creatures or threats<br />
<b>Diet</b>: Smaller vertebrates<br />
<b>Length</b>: 1-2 feet<br />
<b>Quirk(s)</b>: Spits venom from its back, bioluminescent markings<br />
<br />
<hr>
<br />
The Spitting Bug is a spider, despite its name, with eight long legs and a furry body. This body is either white or black, and it bears glowing red markings. The back of its abdomen sports a pseudo-mouth that allows it to spit venom with deadly accuracy. This venom can, after very brief absorption through the skin, paralyze smaller prey (usually Cave Mice) and cause skin rashes or irritation when used against larger threats. Though this spider will usually avoid confrontation with larger creatures, it will defend itself if closely-approached or cornered. One additional danger it poses is the effect the venom has on eyes: if it gets into a creature’s eyes, it can cause temporary (in the case of a couple drops) or permanent (if a full venom stream) blindness.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WaterWalker.png"><center><sup><i>Image by charlie!</i></sup></center></td><td valign="top"><b>Water Walker</b><br />
<br />
<b>Location(s)</b>: Still bodies of water<br />
<b>Danger Level</b>:Harmless<br />
<b>Diet</b>: Insects, small fish<br />
<b>Length</b>: 8-15 inches<br />
<b>Quirk(s)</b>: Walks on water, can breathe beneath water<br />
<br />
<hr>
<br />
These are medium-to-large spiders that can be found walking across the top of lakes, pools and marshes. They are harmless to larger Gembound, avoiding anything bigger than themselves, and bearing no venom with which to defend themselves. Though strong, their bodies are very thin, making eating them offer little nutrition--and their furry bristles, when swallowed, can be an irritant. Water Walkers prefer to be left alone, living quietly solitary lives where they stalk small fish from the water’s surface and then retire beneath the pools to rest. They bear small gills, allowing them to breathe underwater, and any given Walker usually has one or more small underwater nests. They blend well with their environments, with populations usually locally adapted to the surrounding color, which is usually be blue, gray or green.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PhantomBiter.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Phantom Biter</b><br />
<br />
<b>Location(s)</b>: Burrows, holes, crevices<br />
<b>Danger Level</b>: Bite induces hallucinations<br />
<b>Diet</b>: Smaller bugs<br />
<b>Length</b>: Miniscule<br />
<b>Quirk(s)</b>: Very small, strong camouflage, strong and venomous bite<br />
<br />
<hr>
<br />
One of the tiniest spiders in the caves, and endowed with a shifting, strong camouflage, the Phantom Biter is rarely actually seen. Given its preference for abandoned burrows, holes, dens or crevices, they are often encountered by Gembound seeking hidden shelter. The Phantom Biter will flee if possible, but when cornered (as they are when a larger creature tries to take shelter in between them and their exit) they will bite a threat. Their fangs are large, and jaws surprisingly strong, for something so tiny; they can pierce most skin or even leathery hide with ease. This bite can cause powerful hallucinations in the victim, so that it’s difficult to tell what is real and what is not. Though often terrifying, some might use this bite recreationally, if they can somehow find a spider; it’s not physiologically dangerous.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SilkSpider.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Silk Spider</b><br />
<br />
<b>Location(s)</b>: Eridanus, anywhere with foliage and water<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Small vertebrates<br />
<b>Length</b>: ~1 ft<br />
<b>Quirk(s)</b>: Bioluminescent, large webs<br />
<br />
<hr>
<br />
Large spiders, but harmless to anything bigger than themselves, the Silk Spider feeds almost exclusively on Cave Mice. They are known for making intricate, beautiful silk webs often stretched between foliage at varying heights. These webs can be harvested for their silk, but Silk Spiders will defend these webs by leaping onto the offending creature’s face. Though their bites are harmless, this can be distinctly unpleasant. The large, beautiful patterns in their webs can be quite eye-catching, as can the often-multicolored hue of their bioluminescent bodies. The spiders themselves are usually a glassy silver, with slender limbs, but markings of many colors flow and dance across their bodies, providing bright bluff-warnings to predators, communication with other Silk Spiders, and perhaps attractive designs to lure in curious prey.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeerSpider.png"><br />
<center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Deer Spider</b><br />
<br />
<b>Location(s)</b>: Cetus, darker caves<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3-4 ft (+ legs)<br />
<b>Quirk(s)</b>: Enormous, aggressive<br />
<br />
<hr>
<br />
Deer Spiders are the largest spiders found outside of Hydra, and one of the most deadly. They tend to stick to darker areas, including crevices in Orion, Polaris and darker tunnels, and can be found in large numbers in the Crags of Cetus. Here they usually congregate in groups, which in the Crags can number in the dozens. They spin enormous webs ten or more feet across, and crevices with Deer Spider inhabitants can be tangles of sticky silk. These spiders are highly-aggressive, capable of spitting venom or biting their prey, and will not hesitate to physically attack with their large fangs. More often, however, they will allow prey (which can include creatures the size of large Cave Deer) to tire itself out in their webs before spinning it into a wrapped cocoon. Larger colonies of Deer Spiders often have dozens of these hanging in plain sight, and bones scattered across the ground. Their bristles, unpleasant to touch and capable of getting stuck in skin and working deeper, are usually colored black, but can also be grey or hold iridescent blue shades. Their many eyes are usually red, but the grey spiders sometimes have green eyes and the blue spiders, blue. The venom is a paralytic neurotoxin as well as dissolving the tissues of injected victims, making them easier to consume. Even a baby Deer Spider’s bite can become badly-infected and gangrenous. Despite all of this, if a Deer Spider is slain, their thick limbs and heavy body can provide a hearty, tasty meal.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SandSpider.png"><center><sup><i>Image by Dark!</i></sup></center</td><td valign="top"><b>Sand Spider</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Dangerous, deadly to smaller creatures<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-3 ft (+ legs)<br />
<b>Quirk(s)</b>: Very fast, Hydra-only<br />
<br />
<hr>
<br />
Sand Spiders are fast-moving, quick-reacting spiders that are usually active during the day. They actively hunt prey, and are aggressive when disturbed at close range, though they will flee enemies approaching from afar. They focus on smaller prey, and their venom--though very painful, and even temporarily debilitating (causing stiffness, infection, swelling, and cramping), is rarely fatal to larger Gembound. At times, the Sand Spider even covers itself in a thin layer of desert sand, ready to spring out at passing Quill Mice or occasionally, Bone Hares. The Sand Spider sometimes falls prey to any of the other predators in Hydra, though it sometimes preys in turn on the scorpions there. Sand Spiders are usually only a foot or so across, perhaps two with their legs included, but they can grow to be larger with age.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SpireSpider.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Spire Spider</b><br />
<br />
<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Up to 3 ft (+ legs)<br />
<b>Quirk(s)</b>: Hypnotic pattern, extremely dangerous venom, magic-siphoners<br />
<br />
<hr>
<br />
Tending toward the larger side, and dark grey to black in color, the more sinister Spire Spider is named after both the iridescent blue shimmer to its bristles and its affinity to magic. The Spire Spider is mostly found in the Crucible, where it hides itself in the darkness of cracks and niches during the day. Nocturnal, it emerges at night to hunt, seeking out living prey and, whenever possible, sources of magicka. Upon finding prey, it lifts its abdomen to display the pattern there, which glows and shimmers and--reinforced by arcane suggestion--hypnotizes its target. Even large creatures fall prey to the Spire Spider; at times, the last thing a Gembound will see is the entrancing play of aqua and cobalt over the bristles, before slipping into a daze. Mercifully, the Spire Spider's bite--though generally extremely painful--is painless to its hypnotized prey, and unconsciousness usually follows within minutes. The target will then remain asleep, the Spire Spider feeding at its leisure--sometimes over days. If the spider is interrupted, and forced to leave its prey, the prey can sometimes awaken--though in pain and greatly weakened. Strangely, even a slight bite from a Spire Spider can drain its target almost entirely of its magicka--seemingly empowering the spider in the process. Even small Spire Spiders can feed on the largest Greater Gembound prey through their feeding habits, and some of the spiders can grow to truly enormous size.<br />
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</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Cave Bugs</b><br />
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<br />
Many insects and related creatures make their home in the caves. They share exoskeletons and many legs, but beyond this they are extremely variable. Many sizes, leg-counts, colors, habits and habitats distinguish the numerous species. Some are poisonous, but others are commonly taken as prey.</div></summary><br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeathCrawler.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Death Crawler</b><br />
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<b>Location(s)</b>: Anywhere with vegetation<br />
<b>Danger Level</b>: Potentially deadly<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 1-3 inches<br />
<b>Quirk(s)</b>: Deadly to eat, dangerous to the touch<br />
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<hr>
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At first glance this beetle might seem unassuming, what with its simple black body. Its glowing orange spots provide a warning, however, of its toxicity: if ingested it will cause violent seizures, foaming at the mouth, necrosis of the organs, and eventual death in even the largest Gembound. Even just touching its slick shell is enough to cause numbness. They generally stick to dark, close spaces such as holes and gaps beneath rocks, avoiding predators where they can, and will usually flee from contact. Otherwise they wander, feeding on foliage or dead vegetation. Their larvae are small, black, hairless worms with likewise glowing orange spots.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RainbowBumblebug.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Rainbow Bumblebug</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Very, very silly<br />
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<hr>
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These are fat little bumblebees that canvass the caves in search of flowers. They nest in hives in any cave with native flowers, and create edible, sweet honey that they store within. This honey can be retrieved and eaten, though the rainbow-hued Bumblebugs will swarm those who attack their hives. Their stings are rather painful and can raise nasty bumps and with enough of them stinging can cause anaphylaxis, though generally they are very docile bugs. Their bodies are very soft and fuzzy, and their many bright colors and seemingly-idiotic flight patterns (bouncing off plants or pausing for a few moments in a confused circle) make them amusing to watch. Bumblebug larvae are fat, seemingly-happy black-spotted white worms with orange-yellow heads, found only in the honeycombs of the hives.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GreenWallcrawler.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Green Wallcrawler</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Minerals<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Mineral-based diet<br />
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<hr>
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Green Wallcrawlers are millipedes, with thin, tubular, slick bodies made up of hundreds of smooth segments, and dozens of legs beneath. They are usually green in coloration, ranging from the dull yellow-green of spring leaves to bright and shining emerald. They are often found crawling along cave walls, using specialized secretions and jaws to erode tiny amounts of rock to consume. They will also eat any fungus that they find growing along the stone. Sometimes, a Green Wallcrawler can fall off of a wall after it’s eaten its fill and become too heavy, and occasionally they will land on a passing Gembound’s head quite by accident. They are generally very harmless, and quite edible (providing mineral nutrition), but in extremely rare cases they may try and eat an unaware Gembound’s exposed gemstone.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DeathcloakMoth.png"><center><sup><i>Image by charlie!</i></sup></center></td><td valign="top"><b>Deathcloak Moth</b><br />
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<b>Location(s)</b>: Darker caves and sub-locations<br />
<b>Danger Level</b>: Harmless (usually)<br />
<b>Diet</b>: Carrion<br />
<b>Length</b>: 2-3 inches<br />
<b>Quirk(s)</b>: Hooded appearance, drawn to carrion, can become Oily<br />
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<hr>
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The Deathcloak Moth is a simple, fuzzy black moth with a shroud-like protrusion over its head. Unlike other moths they are drawn to carrion, their presence often an ominous sign if they arrive a little <i>early</i> (for example, drawn by the odor of advanced illness). Being a carrion feeder, the Deathcloak sometimes arrives when its food source is already dissolving into black goop. They will readily consume this, too, but Deathcloaks whose diets contain more goop than others tend to become oily themselves, with time, behaving more erratically and becoming far more dangerous to eat. These oily moths (usually either much older, or having fed on a great deal of the goop) can cause oil-corruption in their predators, though it is usually not significant unless the predator consumes a large number. Their caterpillars are a hairless black, small and slender, sometimes with paler, thin vertical stripes.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/DustMoth.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Dust Moth</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Hallucinogenic if consumed<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Hallucinogenic<br />
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<hr>
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A plain brown moth, unassuming to look at, but with iridescent dust that shimmers behind it as it flies. If inhaled, or if the moth is consumed, vivid hallucinations can occur. These are not dangerous on their own, though they can of course prompt dangerous behavior if the victim loses track of reality and, for example, falls or drowns. This is their only defense, though it seems to keep most predators at bay as the Dust Moth makes its way between pollinating flowers. They also have enormous, feathery brown antennae, another quarter or even third their body length in addition. Dust Moths are very very soft! Their caterpillars are likewise a soft and fuzzy brown.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BoneMoth.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Bone Moth</b><br />
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<b>Location(s)</b>: Primarily Canis, occasionally other dry, bright caves<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: White, unusual diet<br />
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<hr>
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Bone Moths are white, from pristine snowy white to a creamy off-white ivory. These fuzzy little moths can be found primarily all over Canis. They are mostly herbivorous, feeding mainly on fungus and sometimes, nectar, though they can and do eat fur, fabric and even old crumbled bones. They are shy and delicate creatures, and will not attempt to consume living beings. Their caterpillars are a soft and fuzzy white.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Fairyfly.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Fairyfly</b><br />
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<b>Location(s)</b>: Mostly Eridanus, but lesser numbers elsewhere<br />
<b>Danger Level</b>: Harmless, hallucinogenic<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 4-6 inches<br />
<b>Quirk(s)</b>: Rainbow-hued, ornate wings<br />
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<hr>
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Fairyflies are gossamer butterflies with long, swallowtailed wings. They are very brightly-colored, in hues of pinks, purples and blues (usually all on the same insect), sometimes with patches of translucent wing-membrane. They are large and shimmering, and they may be distantly related to the Dust Moth: their iridescent dust, though far more colorful, is likewise hallucinogenic if inhaled or consumed. Their caterpillars are fuzzy gray with a faintly lavender hue, sometimes with thin stripes of purple or blue. <br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/greenwing.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Greenwing</b><br />
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<b>Location(s)</b>: Anywhere with flowers<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 2 inches<br />
<b>Quirk(s)</b>: Many, many eyes<br />
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<hr>
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Greenwings are brilliantly-iridescent emerald-green butterflies. They are smaller than Fairyflies, and faster, often outcompeting them to nectar sources and generally performing better at blending in against green foliage. They have no other defense other than fleeing and camouflage, and as such are harmless and a decent food source for smaller Gembound, both Lesser and Greater. They are, however, fairly good at avoiding predators: multiple eyes stare out from along their back, from head to thorax, giving their bodies the appearance of having honeycombed, reflective surfaces. Their bodies are otherwise black, and their caterpillars are a very fuzzy black as well.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/KissOfDeath.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Kiss of Death</b><br />
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<b>Location(s)</b>: Anywhere with flowers<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Nectar<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Neurotoxic if consumed, with warning colors<br />
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<hr>
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These are jet-black butterflies with sparing, bright markings in red, orange or yellow. They are medium-large, as far as Origin's butterflies go, and their flight is adorably clumsy and bumbling. They often bounce off plants and flowers en route to finding food sources. Though found anywhere with flowers, they are not found anywhere in great numbers; they are one of the more uncommon Lessers in the cave. They are rarely preyed upon, despite their slow, erratic flight, as they are extremely toxic: eating a single Kiss of Death butterfly can be fatal. Their toxin results in seizures, foaming at the mouth, coma, and possibly even death; the neurotoxin can kill even the largest Gembound fairly quickly. Often, a predatory Lesser will die within a minute, with larger Gembound returning to their chrysalis or outright dying within twenty. Their caterpillars are fuzzy black, and almost as toxic as the adults--which may provide the caterpillars of the Greenwing species some parallel protection, as predators quickly learn to avoid fuzzy black caterpillars.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RubyBiter.png"><center><sup><i>Image by Lizz!</i></sup></center></td><td valign="top"><b>Ruby Biter</b><br />
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<b>Location(s)</b>: Anywhere<br />
<b>Danger Level</b>: Parasitic<br />
<b>Diet</b>: Blood<br />
<b>Length</b>: Tiny, mite-sized<br />
<b>Quirk(s)</b>: Bright-red color, blood-drinker<br />
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<hr>
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Ruby Biters, or Bloodflies as they're sometimes known, are bright, gleaming-red little flies. They're mostly harmless, not known to carry disease and with their bites hardly itching at all. In swarms, however, they can prove irritating. Generally, these tiny flies--sometimes so small that they're hard to see with the naked eye--attach to a target and drink for perhaps two or three minutes, until full. They have small, sharp proboscises that can pierce even thick hide, though they can and will burrow into the skin of Gembound with carapaces or armored skin in order to find a vein. When they've finished feeding, they will usually then seek out an area of dead leaf litter to lay eggs or shed gemstone for reproduction. Their larvae are tiny white threads, barely-visible little worms.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/BlackFly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Blackfly</b><br />
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<b>Location(s)</b>: Anywhere<br />
<b>Danger Level</b>: Annoying<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: Horsefly-sized<br />
<b>Quirk(s)</b>: Iridescent black, fly in huge swarms<br />
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<hr>
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The Blackfly is a relatively small buzzing fly, a black color with an iridescent green, blue or violet sheen and four translucent black wings. Nobody knows how the Blackfly communicates. Perhaps they don't, and their senses are simply phenomenal: but often, minutes after the appearance of the first few flies, the area will be saturated by a cloud of them. They feed on almost anything: dead plant matter, carrion, fruit, fungus and more. They sometimes bite living Gembound, though these bites are mostly harmless, and they do not seem to have a swarming behavior for attacking targets. However, swarms covering a Gembound to ex. drink sweat or the like can be very irritating. Their larvae are maggots, matte black, about half an inch long.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/RiverFly.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>River Fly</b><br />
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<b>Location(s)</b>: Water Sources<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: Very Small, 1/4-1/2 inch<br />
<b>Quirk(s)</b>: Always found near water, beautiful viewed up close<br />
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<hr>
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River Flies are small flies that swarm in small groups around water sources, often at dusk, and serve as prey for both fish and Water Strider spiders. Despite their names, they are found more often around still water sources, and fill Cetus in great numbers, but can be found near rivers, too. They eat plant matter, usually landing to feed on water plants that protrude from the surface. If viewed up close, these flies are actually quite beautiful: faintly iridescent, with transparent wings and slender black bodies. The larval stage of the River Fly is aquatic: small, black-grey worms that swim in slow, inching movements through the water, feeding on aquatic plants. They provide a strong, numerous food source for smaller carnivorous fish.<br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><center><img src="/images/lessers/dragonfly.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Dragonfly</b><br />
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<b>Location(s)</b>: Warm locations<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-4 inches long<br />
<b>Quirk(s)</b>: Reptilian in appearance, can be predatory<br />
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<hr>
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Emerald green, scaled and reptilian in appearance, Dragonflies a strong affinity for hot, dry locations and a great tolerance for even flame-hot heat (though they are not immune to direct fire). Their wings are more batlike than insectoid in shape, green or transparent in color, and they bear two large, green eyes with horizontal black pupils atop long heads. Their mandibles pinch up and down, rather than side-to-side. They are carrion eaters, though some are large enough to feed on sick or injured mice. Dragonflies are unusual in that they continue to grow even after emerging as adults; their adult phase is only an inch long, but they can grow to four, or rarely, even longer. Their larvae are tiny and bright green, and are usually hatched near a carrion source.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/ShiftingMantis.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Shifting Mantis</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-7 inches long<br />
<b>Quirk(s)</b>: Extremely variable, difficult to categorize<br />
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<hr>
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Shifting Mantises defy categorization. They seem to belong to dozens or even hundreds of species, but in reality each individual is inexplicably entirely unique. They seem to take some features from where they are born, their color, size and shape adapting to survival there, but other features seem to be completely random. Sometimes they are passed on to their young, and sometimes they are not. As a result they come in a huge variety of colors, patterns, and shapes, often imitating Origin's plant life to some extent: many individuals appear, at first glance, to be leaves, flowers, or twigs, or even gemstones and rock. They are also highly-variable in size, some an inch long, others seven inches from head to tail. They are all long-bodied, with six legs, the front two of which are large, grasping pincers; their heads have either two large eyes, or a third in the forehead's center. They have no larval stage.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Glowfly.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Glowfly</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>:1-2 Inches Long<br />
<b>Quirk(s)</b>: Bioluminescent<br />
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<hr>
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A black insect perhaps an inch or two long, with highly-elaborate, often patterned translucency on their abdomens that lets their bioluminescent light shine through. Some have abdomens with tips that glow, along with the detailed patterns higher up. Their glow can be any color, though swarms usually share one hue, and often it closely matches their home cave. These bugs eat leaves, primarily, and are harmless, though they do taste rather foul. Their larvae are Glowworms, which have a soft, permanent glow the same hue as their adult light; these often take shelter up along cave walls, providing a soft glow in shadowed regions. Glowworms eat decaying plant matter, and after heavy rains, the forest floors often feature a great number of their illuminating bodies as they feed on the rotten leaves.<br />
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/WindAnt.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Wind Ant</b><br />
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<b>Location(s)</b>: Throughout the caves<br />
<b>Danger Level</b>: Harmless individually, dangerous in swarms<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: Max 1/2 inch<br />
<b>Quirk(s)</b>: Able to drift on the wind, attracted to sweet things<br />
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<hr>
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The Wind Ants are typically dark blue to purple with pale heads. They often live near sweet food sources such as nectar and fruits, and after gorging themselves shift to a bright, vibrant hue. They return these sugars to the nest, producing a honey that varies in color by food source. The nests are often located within trees, and wet sugar is allowed to harden both as a candy-like food source, and a protective shell gluing leaves around the nest. Wind Ants sometimes travel from the nest by extending their second pair of limbs, with small sailing wings, and drifting down to the ground. They are tasty to eat, though their bites can be painful.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/CaveScorpion.png"></td><td valign="top"><b>Cave Scorpion</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3 feet at maximum<br />
<b>Quirk(s)</b>: Variable appearance, deadly venom<br />
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<hr>
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Cave Scorpions are highly-venomous predators. They primarily hunt down and feed on Quill Mice, young Bone Hares, and Sand Spiders, taking unaware Spire Spiders where they find them. Scorpions are one of the only creatures that an Eyehook Vulture will generally avoid. Cave Scorpions have hard exoskeletons in shades of tawny, buff, grey and, rarely, black. They range in size from only a few inches long to nearly three feet long, and at this size--though rare--they can prey upon cave deer and even hold their own against smaller Sandworm attacks. The venom of the Cave Scorpion, injected by the tail tip, causes first sharp pain, then numbness, leading quickly to paralysis that spreads from the affected site. Gembound of the Scorpion’s size or smaller will be fully paralyzed, though those double or larger its size may only find the afflicted area stunned. If the victim survives, extreme pain, cramping and necrosis at the bite site can follow. Approximately one third of Hydra's scorpions have two tails; in extremely rare cases, a scorpion may have three. Scorpions are aggressive hunters and aggressive attackers, fearlessly going after anything that draws too close. If killed, however, their meat is nutritious, if a little bland--though eating the tail’s foul-tasting venom sac can prove deadly.<br />
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</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/oilybumblebug.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Oily Bumblebug</b><br />
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<b>Location(s)</b>: Polaris, Draco, and Tunnel K<br />
<b>Danger Level</b>: Varies<br />
<b>Diet</b>: Oil, Nectar<br />
<b>Length</b>: 1-2 inches<br />
<b>Quirk(s)</b>: Technically corrupted<br />
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<hr>
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The Oily Bumblebug are of a similar size, shape, and social structure to their Rainbow cousins, but with a wildly different range and diet. Due to the Oil that they take in and process into thick, purple-black honey with nectar, they are slicked over with an iridescent sheen and constantly slippery. Those that consume their honey report a surprisingly pleasant—if acidic—flavor reminiscent of a lime before the corruption sets in. Due to workers being fissioned from a single queen, they are fiercely territorial. They will sting their aggressors relentlessly to dispense their otherwise mild toxin. They are only found near massive concentrations of magic—beneath the Spire, around the Black Spire, and the Hole in Tunnel K.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="http://origin.boreal-nights.space/images/lessers/sparkbug.png"><center><sup><i>Image by Navy!</i></sup></center></td><td valign="top"><b>Sparkbug</b><br />
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<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: 3-4 inches<br />
<b>Quirk(s)</b>: Fun to eat, sparks<br />
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<hr>
<br />
Somewhat akin to Glowflies, these beetles are covered thorax to abdomen in cobalt-blue hairs. They fly and eat like hummingbirds—with nonstop, rapid movements of the wings as they move from plant to plant to nibble on their leaves. The constant motion of their wings brushes against their hairy coverings and generates static electricity. Some gather up such an intense charge that small bolts of lightning jump across themselves or to nearby Sparkbugs. While the hardness of their carapaces might dissuade some Gembound, many find it fun to catch Sparkbugs in their mouths and get zapped by their built-up static and strangely rubbery insides.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/IceWorm.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ice Worm</b><br />
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<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Up to 15 ft, usually 6-12<br />
<b>Quirk(s)</b>: Lurks beneath the snow, blind, hunts via vibrations, rare<br />
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<hr>
<br />
The Ursa equivalent to Hydra's Sand Worms, the Ice Worm is a very rare creature. As with Icebeasts, only a few live at full-size (some fifteen feet long) at any given time; most kill one another off or starve before they grow so large. Like Sand Worms, they're carnivorous, exoskeletoned worm-like creatures living beneath the snow, tunneling and lying in wait there; generally they remain totally still, sometimes for many cycles, awaiting the vibration of passing prey. Then their bodies shove upward, toppling prey or snagging it in their lamprey-like maw or with powerful pincers to drag them down. Ice Worms are pale, usually whites, grays and light icy blues, and their calcified carapaces are more thickly-covered in bristles than their hot-weather relatives. Given their burrowing habits, Ice Worms are restricted to the deepest snow around the mountains' base and around the lake; an occasional stray can also be found utilizing the glacier tunnels as a burrow.</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/SandWorm.png"></td><td valign="top"><b>Sand Worm</b><br />
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<b>Location(s)</b>: Hydra<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: Enormous, variable<br />
<b>Quirk(s)</b>: Lurks beneath the sand, blind, hunts via vibrations<br />
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<hr>
<br />
Sand Worms, or or Sandworms, are massive, carnivorous Lesser Gembound that live beneath Hydra's Dunes region. They burrow there beneath the soft substrate, and lie in wait, sometimes quite deep and still. Though blind, they can easily sense the slightest vibration from the surface above: even a Quill Mouse gently pattering over the grains will have them lunging up from beneath and sucking the prey down into their maw. Even the displacement of sand as they move is enough to topple deer down into their grasp. The Sand Worm is slow-growing, but can theoretically become infinitely large. In reality, most of them prey upon one another--a very large worm is slow, and is often devoured by those smaller. Smaller Sandworms, too, who venture to the surface sometimes fall prey to the other carnivores of the cave. The largest Sandworms tend to be ten to twenty feet long, though it's always possible that a truly massive behemoth lurks in hiding somewhere within the cave.<br />
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Sand Worms are covered in hard, sandy-colored plates and scales, and with stiff bristles running down their spine. Bony protrusions erupt haphazardly from their thick hide: these are calcifications, as the Sand Worm turns the calcium from the bones and carapaces of its prey into spikes. Therefore, the more spikes an individual Sand Worm has, the more prey it has killed and consumed. Rows of lamprey-like teeth point inward down the throat. Two massive mandibles grip larger prey, like pincers, pressing in and often breaking bone as the creature drags this prey down into the sand to suffocate. The mandibles and mouth double as a burrowing device: the Sand Worm spends most of its life entirely beneath the surface, passing massive swathes of dirt and sand through its body as it tunnels. A Sand Worm can lie dormant for years, only coming active to eat--and can survive without food for decades.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Cleaner.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Cleaner</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 7 feet<br />
<b>Quirk(s)</b>: Compulsively order anything messy<br />
<br />
<hr>
<br />
The workers of the Ursa Hive, these massive ant-like creatures are uniformly pale, with soft, bristly thoraxes and glassy abdomens webbed with white. Though elusive, they can occasionally be found outside the nest's ice tunnel warrens, foraging for food; the rest of the time they spend maintaining the tunnels, caring for their Queen Mother, and raising larvae. Six legs, six eyes and four antennae are situated in a perfectly symmetrical fashion, and any irregular larvae are quickly culled in the nest. Cleaners will attempt to reshape any non-symmetrical living things they aren't actively hunting, using jaws and pincers; this can be fatal to the target. Cleaners secrete a clear substance, which hardens into ice-like amber, to aid in repairing and shaping the ice tunnels. These workers are four feet tall when fully upright, and seven long.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Praetor.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Praetor</b><br />
<br />
<b>Location(s)</b>: Ursa<br />
<b>Danger Level</b>: Lethal<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 12 feet<br />
<b>Quirk(s)</b>: Venom crystallizes targets, preventing a return to chrysalis<br />
<br />
<hr>
<br />
The soldiers of the Ursa Hive, these creatures are even more scarce than Workers--making up only a quarter of the Hive--but incredibly dangerous. Found in matched pairs guarding the inner tunnels, they have larger, mantis-like forelimbs and immense and crushing jaws. The Praetor gives off an acrid stench that invokes a feeling of possibly irrational fear in those who smell it; those who ignore it and move forward to encounter the Praetor will generally be attacked and pursued. The Praetor is programmed to not allow witnesses to escape. A venom found in both jaws and hooked stinger rapidly crystallizes the target, preventing its victim from returning to the chrysalis while simultaneously turning their body into an ice-like crystal. Ominous 'statues' found throughout Ursa's ice tunnels are actually the past victims of Praetor defenses.<br />
</td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Lacerta Lessers</b><br />
<br />
Lacerta is a large volcanic island in Fornax shrouded in thick fog. Designed to be a working ecosystem in macro form, many of these Lessers are absolute behemoths in comparison with those in the rest of the caves. While there are smaller, speedier exceptions, many of Lacerta's Lesser Gembound are a challenge to tackle and a triumph to overcome. Various forms of toxins are often found among them, along with loud calls and bioluminescence for communication in thick jungle. Lacerta's creatures are mostly adapted for hot, humid temperatures, and may not do well if taken to cooler, drier caves.<br />
</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/skrungler.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Skrungler</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous in groups and to weakened Gembound<br />
<b>Diet</b>: Carnivorous: Carrion, Weakened Prey<br />
<b>Height</b>: ~ 2-3 ft<br />
<b>Quirk(s)</b>: Bioluminescent, venomous<br />
<br />
<hr>
<br />
Skrunglers are the cave rats of Lacerta. Quick, cowardly and cautious, they're generally more of an irritation than anything, usually found prowling for (and snacking on) carrion before it dissolves to Oil, along with mice, insects, and other tiny prey. However, they do have a mildly venomous bite that can instill hallucinations in the unwary, and when confronting a sickened or weakened Gembound, their cowardice can be overcome by savage predatory behavior. In these scenarios they will overwhelm a target with darting bites of their venom. They're far more dangerous at night, when their glowing eyes can be seen dashing through the underbrush in large groups: their night vision is excellent, and although healthy prey is still generally avoided, they pose a very real threat to a wounded Gembound caught on Lacerta at night. A rare few Skrunglers come in <a href="https://origin.boreal-nights.space/images/lessers/skrungleone.png">a deep brown-red,</a> rather than the typical blue. <i>Discovered by Kaimana!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/sailfinsinger.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Sailfin Singer</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Harmless, flighty<br />
<b>Diet</b>: Herbivorous, prefers fruits<br />
<b>Height</b>: ~ 6 ft<br />
<b>Quirk(s)</b>: Haunting calls<br />
<br />
<hr>
<br />
Singers--aka Sailfins--are a vague equivalent to Origin's cave deer, but much larger and heavier. They move in small herds, sticking to dense underbrush, and are capable of moving very quietly; their camouflage is excellent, even taking into account the sail atop their heads. But when a group needs to keep contact in the thick brush, their calls can carry quite a distance. These calls are haunting, loud and echoing, and sound like they're made by a far larger animal. Sailfin Singers are very fast, and rely on nimble agility and speed to carry them out of harm's way; they're capable of turning very sharply and accelerating quickly through even the thickest brush to escape predators. Six feet at the shoulder, Singers are about half the size of Pugnas, and during the day, small herds of Singers can converge out on the plains in the company of the far larger Pugnas--grazing alongside them, and using their larger size for protection. <i>Discovered by Relic!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/devilbeak.png"><center><sup><i>Image by Navy & Gortys!</i></sup></center></td><td valign="top"><b>Devilbeak</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Capable Of Self-Defense<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~ 4 ft<br />
<b>Quirk(s)</b>: Horrible Screams<br />
<br />
<hr>
<br />
Devilbeaks are smaller Lessers on Lacerta, only around four feet tall, though long-bodied. Despite their size they're not without self-defense: their hide is thick and pebbled, spined in places; a muscular tail bears a heavy, spined club at the tip, and a thick pelt of sharp, irritating, toxic quills covers their backs. The tail can easily break bones, and the quills can dislodge, quickly causing serious damage to the body's blood cells if not removed. That being said, their first instinct is always flight; they are prey creatures, and they know it, and will attempt to flee until cornered. The Devilbeak is quick, somewhat intelligent, and omnivorous; it often is found feeding on fruit, insects or even smaller prey, using claws to tear apart rotten logs or bones in the process. Devilbeaks are social but fairly aggressive, engaging in head-butting competitions for rank where they lock horns and wrestle. Their territorial calls are a horrific, harsh, discordant screech--an absolutely hellish sound that, along with their color and their horns, gives the Devilbeaks their name. <i>Discovered by Madhukar!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/prickleback.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Prickleback</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous - plants and insects<br />
<b>Height</b>: ~ 3 ft<br />
<b>Quirk(s)</b>: Squishy, with toxic fur<br />
<br />
<hr>
<br />
Pricklebacks are one of the more harmless beasts of Lacerta, and probably the only one that could be considered easy prey. Even so, they're incredibly fast, capable of launching themselves almost ten feet straight up with powerful hind legs. They're also somewhat social, living in small groups that tend to linger around the herds of larger animals; they keep wary watch with their three eyes, giving advance warning of danger and in return, gain protection from larger herbivores. Pricklebacks carry their young in pouches, and are coated in warm, thick feathers that camouflage them in Lacerta's underbrush. They tend to be found pecking along the jungle floor to forage on seeds and insects, and their calls consist of soothing chirps and trills. While they're generally flighty, a large number of spines are found along their bodies to deter potential predators, and the fur, if licked or breathed against, is quite toxic, capable of inducing paralysis. Experienced predators know to get rid of the spikes and fur before trying to eat a Prickleback. <i>Discovered by Nidhogg!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/benjamin.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Benjamin</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous<br />
<b>Diet</b>: Omnivorous, prefers plants<br />
<b>Height</b>: ~ 6 ft<br />
<b>Quirk(s)</b>: Can Inflate Size<br />
<br />
<hr>
<br />
No one knows how Benjamins got their name, but they are each and every one a force to be reckoned with. While generally solitary, placid and slow-moving, they brook absolutely no threat in their presence. Benjamins are already very broad, heavily-muscled beasts with a thickly armored hide, and are capable of inflating themselves somewhat with a layer of inhaled, compressed air between the layers of muscle and skin. Once inflated they will not hesitate to charge down any threat, trampling it beneath their weight or, more often, pinning it against a wall until it suffocates or is crushed. They are, despite being faster than perhaps expected, not all that speedy, and are--when not threatened--relatively docile. Benjamins generally extend their necks to feed on higher plants (or to pick up a few insects here and there to eat), but are capable of almost fully retracting them. <i>Discovered by V-Labradorite-One!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/azhdar.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Azhdar</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Wingspan</b>: ~ 40 ft<br />
<b>Quirk(s)</b>: Shockingly Vicious<br />
<br />
<hr>
<br />
Azhdars are, thankfully, somewhat rare. Thankfully, because they are deadly, opportunistic and incredibly fierce. They are also very efficient predators, utilizing their ability to soar silently for hours--and their many eyes along both the top of their heads and beneath their jaws--in order to spot potential prey before folding all four wings and plunging into a deadly dive. Their heads alone are nearly ten feet long, their massive beak capable of gaping wide to swallow smaller Gembounds--Lesser or Greater--whole. They will not hesitate to attack even larger creatures, particularly if they're already injured, with hit-and-run strikes from the sky. Azhdars stand about twelve feet tall from feet to crown, with the head is nearly as long as the body. Azhdars are also territorial, and accidentally straying too close to a nest will result in vicious, relentless attacks. They are resilient, resourceful and somewhat intelligent, able to figure out how to crack open shellfish and willing to eat almost any form of fish or meat. <i>Discovered by <b>Arquia.</b></i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/pugna.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Pugna</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous When Threatened<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Varying Double Heads<br />
<br />
<hr>
Pugnas are strange beasts. They are herd-oriented herbivores, tending to move in large groups through the few open areas of Lacerta to graze during the day before retreating to the jungles and browsing thicker foliage at dawn and dusk. They are Lacerta's larger prey species, some forty-five feet long and twelve feet tall at the shoulder, and are large, heavy and strong, but relatively fast runners when using all six legs. Each Pugna has two heads, which can come in a variety of colors and patterns, and which each have their own distinct mind; generally, one head will eat while the other keeps watch, but at times the heads may 'argue'--sometimes loudly--when one wants to eat, despite the fact that they share a stomach. <i>Discovered by Obieth!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/scythorn.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Scythorn</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous When Threatened<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 9 ft<br />
<b>Quirk(s)</b>: Extravagant Display Behavior<br />
<br />
<hr>
Scythorn--pronounced "scythe-horn"--are immensely bulky, very strong herbivores that, like Benjamins, tolerate absolutely no threat. Despite being herbivorous--preferring to graze, browse and dig up roots to eat--they're highly aggressive, readily banding together to drive off any carnivore that dares draw close. Though they'll mingle with other herbivores at times, they tend to graze and browse just a little apart. Social beasts, they constantly jostle for hierarchy, and their magnificent displays include the ruffling and raising of feathers, the display of their frills, digging at the ground, and bellowing. Actual clashes are unusual but intensely violent. If actually attacked, the entire herd is likely to defend, unless the threat is immense; they attempt to trample smaller targets, or gore and impale larger with tosses of the bladed frill lining their faces. <i>Discovered by Nidhogg!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/deinocornus.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Deinocornus</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: ~ 5 ft<br />
<b>Quirk(s)</b>: Bioluminescent Mouth<br />
<br />
<hr>
Deinocornus are solitary ambush predators, taking the role of tigers or jaguars on Lacerta. They stalk the underbrush, moving in near-silence until they find prey, which they attempt to single out and take with a crushing bite. They tend to go for quick, silent kills to avoid angering the large herd animals that they prey upon. Long claws can disembowel enemies or prey in protracted fights. That said, prey that doesn't immediately succumb, and puts up a strong fight, can deter a Deinocornus's attempts; they tend to disengage and flee if their own lives are in danger. Their large horns are used both for display and fighting amongst themselves and, rarely, other creatures. Deinocornus are capable of emitting bright, usually blue, light from the mucus membranes of the mouth, for purposes of communication (usually threat or mating displays) with others of their kind. They mark territory with large slashes on logs and trees, and tend to avoid one another except when wanting to contest territory or seek a partner. Deinocornus is quite large--though only five feet tall, they are very long and muscular, and will attempt to prey on almost any of Lacerta's herbivores. Only fully adult Pugnas and Scythorns are left alone, though a Deinocornus will take their calves, when they can. <i>Discovered by Madhukar!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/ripclaw.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ripclaw</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: ~ 8 ft<br />
<b>Quirk(s)</b>: Bioluminescent Feathers<br />
<br />
<hr>
Ripclaws are large, athletic and highly aggressive creatures that can be found alone or in pairs, often along the edges of herbivore herds, where they're tolerated. Though omnivorous, they do not actively hunt large prey, instead only eating carrion or creatures the size of rats or mice--or Skrungers. Like Scythorns, they're incredibly intolerant of actual predators, and will actively pursue and attack any potential threat that they see. In combat they are deadly, utilizing slashes of enormous, razor-sharp claws on their forelimbs to tear at and disembowel targets. Their crushing jaws are capable of splitting smaller bones, though they're generally used for breaking heavy shells and nuts to eat. Ripclaws can induce a bright, rippling glow along their feathers, like iridescence but actually luminescent, usually in threat or communication with others of their kind. <i>Discovered by Khavur!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/ogler.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Ogler</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Dangerous If Attacked<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Bioluminescent, Toxic Blood; Camouflaging Plates<br />
<br />
<hr>
Some nine feet tall at the spine, twelve tall at the tips of their plates, and a little over thirty feet long, Oglers are another of Lacerta's larger, more dangerous herbivores. They're generally surprisingly well-hidden, staying in thick brush where their plates shift colors to match the foliage. They browse among bushes, eating any plants they come across, seeking out fruit where they can with long, sticky, glowing tongues and then crushing their food in strong, tusked jaws. They're generally very docile, ignoring (or perhaps not recognizing) most potential threats, until actually attacked. When attacked, an Ogler's plates provide defense, as do the keratinous spikes along their bodies; the spined tail is quite capable of swinging with powerful speed to impale or heavily lacerate a threat. Even when slain, their blood is toxic; eating their flesh can provide nutrition, but the more blood is consumed, the worse symptoms (dizziness, confusion and eventual unconsciousness) become. That said, Oglers are incredibly stupid animals, having gained their name from a peculiar habit: upon finding something foreign to them, they will tend to stop and simply stare at it for a very long time, as if trying to make sense of it. When moving out into the fields, they move in small herds, calling out others of their kind with long, fluting calls, though they lack any real form of organization. <i>Discovered by Relic!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/squallfang.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Squallfang</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: ~ 12 ft<br />
<b>Quirk(s)</b>: Bioluminescent, Amphibious<br />
<br />
<hr>
Squallfangs are Lacerta's apex predator, though they tend to avoid conflict with other carnivores, preferring a life of slow, steady, solitary hunting. With both long, muscular legs and a powerful, finned tail, Squallfangs are adept at prowling both land and sea, often circling the shoreline around Lacerta for larger fish or unwary herbivores drinking at the water's edge. Larger Squallfangs will stalk the thick jungle, or even harass herds on the plains, unafraid of tackling larger prey. They are not mindlessly violent, however, and seek out prey that won't pose too much of a threat: weak or sick, or younger creatures, or those small enough for them to quickly kill. Given their size, however, this includes most of Lacerta's creatures. When hunting, powerful forearms with shearing pincers can shred victims in close quarters; immensely powerful jaws are capable of crushing and tearing bone. Colored spots along their various fins can blink and pulse with light, usually used when underwater to communicate to others of their kind or to lure in fish as prey. While Squallfangs have lungs and must surface to breathe, they are capable for holding their breath for nearly an hour, provided their activity is relatively sedate; exertion requires more frequent breaths. <i>Discovered by Esther!</i></td></tr></table></div>
<br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/skimmer.png"><center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Skimmer</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Piscivore<br />
<b>Wingspan</b>: ~ 8 ft<br />
<b>Quirk(s)</b>: Split Mandibles, Unique Crests<br />
<br />
<hr>
Skimmers fill the niche of Lacerta's airborne, less deadly fauna. Rather than apex predator role that the Azhdar fills, Skimmers are social flock Lessers that fill the skies with their bright, lingering calls. They nest and roost on higher cliffs to avoid Lacerta's larger threats, while sweeping down to the river and shores to skim for their main dietary preference: fish, preferably Starscales, Silverlings and the young Redfangs that spawn there, though they'll eat just about anything they can swallow from the 'sea.' Skimmers have several unique traits: first is their forked head crest, which has a color and pattern unique to each individual and allows them to identify one another at a distance; their eye pigment tends to match their crests. Another is the split mandible, which can open wide to allow a large pouch to help them in scooping up large amounts of tiny fish or Water Crawlers. Lastly, Skimmers are fairly intelligent creatures, and while flighty and shy, are capable of basic problem-solving in pursuit of meals. Skimmers become lonely when isolated, and do not thrive without company; a lost Skimmer will tend to become depressed and lethargic until it finds its flock again. Skimmers will scatter at the sight of an Azhdar above them; Azhdars will pick slow Skimmers off and eat them. But when Azhdars begin to soar in search of prey, Skimmers will sometimes fly above and behind one in the hopes of scavenging a meal of their own. On occasion, larger Lacerta beasts such as Ripsqualls will lie out on shore so that the Skimmers can pick sea-leech Drinkers from their hide. <i>Discovered by Obieth!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://origin.boreal-nights.space/images/lessers/sauropod_gortys.png"><center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Bongalonganingaloo (Bonga)</b><br />
<br />
<b>Location(s)</b>: Lacerta (Fornax)<br />
<b>Danger Level</b>: Deadly<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: Grows indefinitely; adulthood at ~13 feet<br />
<b>Quirk(s)</b>: Can starve if it grows too large<br />
<br />
<hr>
The Bonga (full name "Bongalonganingaloo") is a sauropod-morph Lesser Gembound capable of gathering and discharging immense amounts of static electricity in its defense. Highly defensive, they will not tolerate predators in their presence. These creatures reach adulthood at twelve to thirteen feet tall, but may continue growing almost indefinitely. Juveniles are widely preyed upon by the predators of the isle; few make it to even sub-adult size. As they grow larger, they leave their small natal herds, their need for immense amounts of food forcing them to stake and defend a territory from even other herbivores. Most larger herbivores of Lacerta stick to the plains, feeding on the grasses or foliage around the edges; those that dare the Bonga's territory will move away when warned. Predators bold enough to make an attempt are dissuaded by electrical threat displays, but the Bonga is more than capable of utilizing lethal tail-whips, crushing stomps (capable of knocking down even the largest of Lacerta's trees) and even reverberating infrasound (subsonic blasts that bruise organs and bone) to defend itself as well. When it is forced to discharge its electricity, the lightning blast is accurate and deadly, but takes a day or so to recover: the Bonga will stick to thick foliage, walking through it to build up a gradual charge.<i>Discovered by Brother!</i></td></tr></table></div>
</details><br />
<br />
<details><summary><div class="gmpost"><b>Andromeda Lessers</b><br />
<br />
These Lesser Gembound are unique to Andromeda, though they run the gamut of types from bird to deer and beyond. They are still a work in progress!<br />
<br />
</summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Mirrorbeast</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless until provoked<br />
<b>Diet</b>: Omnivorous<br />
<b>Height</b>: 5 feet<br />
<b>Quirk(s)</b>: Refuses to interact with Gembound-made tools, objects, or technology<br />
<br />
<hr>
<br />
The Mirrorbeast is a creature of the approximate size and shape of a gorilla. From a distance it appears to be almost a flat surface; up close, it looks like a cut gemstone, with many angled crystalline planes that provide a smooth, black and reflective mirror which absorbs rather than reflects most ambient light. Its outlines and edges give off faint blue or violet glimmers. While it has no visible facial features (or even face), it does appear to deliver its food to its head with its 'hands'--food that appears to fall right through the dark surfaces and vanish into its body. This food is generally plant material, though the Mirrorbeast will occasionally consume very small creatures which it can swallow whole, such as insects, lizards and mice. Though it has no voice, the Mirrorbeast gives off a constant and indirect whispering from its planes; when truly angered, a it emanates a <i>roar</i> reminiscent of a waterfall and a thousand voices speaking jumbled words. <br />
<br />
The Mirrorbeast is solitary, and ignores approaches and even touch, but it is sensitive to strong emotions (ex. intense anger or fear) or strong, disruptive magic (like high-intensity or Corrupt spells) and will react violently to either until they are eliminated. It avoids loud noise and bright lights, but never <i>runs;</i> at most, it appears to walk, shifting away at a speedy but dignified pace. If truly attempting to flee, it will appear to simply phase from existence, vanishing entirely from this plane. After some time (seconds to minutes) it will appear elsewhere. This is not true teleportation, and tracking magic (such as Spore or Familiar Forge) can still pursue the creature, vaguely sensing its location though it cannot be otherwise interacted with until it reappears.<br />
<br />
<i>created by Cicada!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Nebula Newt</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Mostly Herbivorous; prefers sweet food<br />
<b>Length</b>: 1-1.5 Feet<br />
<b>Quirk(s)</b>: Preference for colorful foods, even whole flowers; will eat pastries and candy etc. if fed<br />
<br />
<hr>
<br />
A large, newt-like creature with clouds of swirling colors on a pale pink, purple, or (rarely) blue skin. The patterns vary in size and color based on what the Newt has recently eaten, and how much; a runty, hungry newt unable to compete for colorful foods might have only a few specks of color, whereas a well-fed newt may have a swirling galaxy of beautiful hues patterning its skin. Very well-fed newts use excess dietary energy to grow extra folds of tissue on fat tails, allowing them to spread the tail out like a fan while resting. The most colorful newts with the biggest fans tend to be the most successful in finding mates. As such, Nebula Newts tend to seek out the most colorful foods and eat them. Anything from entire flowers to mosses, fruits and insects, leaves and stems, and even processed foods if available, will be eaten.<br />
<br />
Nebula Newts tend to congregate in groups up to twenty, but there may be fierce competition over the prettiest foods. Weaker groups may form loose alliances to acquire and defend pretty foods, then share them; these alliances are sometimes honored, sometimes betrayed. Newts are extremely skittish when active and feeding, but when resting, can be found clustered on cave walls, rock outcroppings or in patches of plants and flowers, where they will not flee unless directly threatened. One can observe them at leisure in this state. They are generally not aggressive, except to defend food against very small Gembounds, and even then only to acquire the food. Their only defense, other than flight, is to intensify the faint whispering that can often be heard around them--a louder (yet still faint) jumbled chorus among groups of Newts. If threatened, this intensifies into a sort of psychic shriek that fills the mind of their attacker with brief, paralytic, nightmarish terror, while the Newt attempts to flee to safety. Multiple screams from a group of newts can be incapacitating for several minutes as the Gembound recovers.<br />
<br />
<i>created by Cicada!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Souls-in-a-Jar</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Dangerous to anything smaller than them<br />
<b>Diet</b>: Omnivorous, Magically Vampiric<br />
<b>Length</b>: Three inches to six feet, very long growth time (several years)<br />
<b>Quirk(s)</b>: Teleports when threatened<br />
<br />
<hr>
<br />
A Soul-in-a-Jar most resembles a magic hermit crab in the eerie shape of a humanoid limb. Their nucleus (including a small brain and any gemstone) is a biological, gel-like material of dark violet or blue; this is surrounded by a larger, gaseous body which glows a soft pink, violet or blue and can be made gel-like as needed, with some energy expenditure. Named for its love of hiding in enclosed spaces, the Soul-in-a-Jar can be found in rock crevices, abandoned belongings, half-open geodes, old buildings, ribcages and skulls--pretty much anything vaguely resembling a "container" can house a Soul. Sticky little tendrils from the nucleus keep it adhered to its chosen "jar;" as the Soul grows, some will tend to wander and find ever-larger containers to inhabit, abandoning the old (often in strange places). Alternatively, and especially if one finds a container it really likes, the Soul's nucleus can instead split over time, allowing a new Soul to crawl away and find a container of its own. They can, however, occasionally contain a gemstone piece; these Souls can also reproduce through granting life to stone.<br />
<br />
The Soul-in-a-Jar senses food through vibrations, heat, moving shadows, or by reaching out and feeling blindly for something to consume. When it finds food, it manifests slender, often humanoid-like arms and hands; these limbs are larger and more numerous the larger the nucleus the Soul has to work with. Larger, more mature Souls can manifest multiple, larger limbs. These reach out, pull food inside its container, and envelop it, first sapping magical energy and then digesting physical matter. Any indigestible matter is thrown from the container by a limb as far as it can, to avoid leaving suspicious piles around... though the success of this strategy depends on the strength of the Soul-in-a-Jar. They do not appear to socialize or communicate, instead simply existing to acquire more food and grow. As such, they can be dangerous to Gembounds that are small enough to grab and consume. When threatened, a Soul-in-a-Jar will withdraw, pulling limbs back into its container. In truly desperate times, it can simply teleport away, reappearing elsewhere; if the container is moveable (ex. a shell or a skull) and the Soul strong enough, the container will go with it. If the container is stationary (ex. a small room or crack in the stone) or the Soul is weakened or injured, it will need to find itself a new container--or return to its old after danger has passed.<br />
<br />
<i>created by Cicada!</i><br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/5DdB0HX.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Scryer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1-2 Feet<br />
<b>Quirk(s)</b>: Passively Arcane; can sense nearby minds<br />
<br />
<hr>
<br />
These harmless, koi-like fish with long fins appear to have once been introduced as beautiful decoration. Their pearlescent scales shimmer in any light, splashed with hues of alabaster white, dark slate gray, black, and rich purples. Long whiskers and six (usually purple, sometimes blue, teal or pink) eyes help them to navigate the waters of Andromeda. A strange adaptation has taken form as a defense: if the school senses danger, for example a predator above, they turn to flash their flanks toward the threat, and illuminate a bioluminescent marking that looks like a purple eye to stare toward the potential danger. This tends to ward off predatory Lesser Gembound (and the occasional naive Greater). It can be eerie to see a cascade of glowing eyes abruptly illuminate darker waters. Aside from that, the Scryers' flesh is nutritious and tasty, and their diet--surface-going insects, tiny aquatic life and even plants--leaves them easy prey to any who can 'see' past their staring defenses.<br />
<br />
Another strange facet of the Scryer is their innate Arcane magic. While very minor, it does allow them to passively sense nearby minds, so it is difficult to hide when hunting them. The feedback from this power produces two effects: first, nearby sounds can echo strangely in the presence of a Scryer or, more likely, a whole school. Second, a Gembound's very thoughts may also be echoed, so that they hear their own mind very quietly reflected back in distorted whispers across (or beneath) the water.<br />
<br />
<i>Created by Dark!</i></td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://i.imgur.com/Wop22Fg.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Witness</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Scavengers<br />
<b>Height</b>: ~1.5 feet, 4 foot wingspan<br />
<b>Quirk(s)</b>: Magical echoes of itself periodically appear around it, distorting a flock's true numbers<br />
<br />
<hr>
<br />
Social, shy owl-like Lessers, the Witnesses are reclusive and hard to find. They avoid any conflict, and do not usually prey on anything larger than a mouse--and even then, only when very hungry. The preferred food of the Witness is carrion: they seem to be industrious cleaners, of a sort, their small and mostly silent flocks moving between the higher points of Andromeda in search of food. Physically, their soft and slightly iridescent feathers provide soundless flight and tend toward dark gray-purple and -blue, while glowing, toxic blood comes in hues of phosphorescent blue-green through various violets, indigo and pink. That blood informs the color of both their eyes and the tips of their quills: pointed and sharp as a defense mechanism, strewn throughout the feathers of their chests, neck and back. These quills light up when the Witness feels threatened, infusing with the toxic blood in case of attack. Four long-taloned claws on two legs grip the branches or rocks upon which they roost (two forward, two backward). Two stiff, cartilaginous ridges draw up and back in a hammerhead shape above the eyes; between them is a feathery crest that raises in times of stress or lowers when relaxed.<br />
<br />
The Witness has two strange quirks that make it notable. First, their flocks--upon locating a creature that seems to be sick or dying--will cluster overhead, following and watching with glowing eyes against the shadows, waiting for it to die. They never attack still-living prey, but they are skilled at arriving at the precise moment of chrysalization or death to pluck a visible gemstone away, ensuring that they have a meal and not an inedible rock. Any resistance, however, sends them flying off in a glowing panic. Second, they are mimics, with soft-spoken voices. While generally quiet, they call to one another with random words and phrases they have heard, although they're not intelligent enough to attach the correct tone to their calls. Given their prediliction for being present at the point of death, the Witness's calls are often soft mimicries of the last words of Greater Gembounds. It isn't uncommon to hear a gentle, toneless "help" or "please" drifting through the shadowed corners of Andromeda.<br />
<br />
<i>Created by Dark!</i></td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/1085713407761715251/1148293148846600292/OriginRatBig1.png"><br />
<center><sup><i>Image by JaytheBird!</i></sup></center></td><td valign="top"><b>Crystalback Rats</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Mostly Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: 1 foot<br />
<b>Quirk(s)</b>: Psychic Communication<br />
<br />
<hr>
<br />
Among the rats of Origin Cave, Crystalbacks are the odd ones out. Though omnivorous scavengers, they are smaller and can be fairly docile. Perhaps they did not have to evolve to be as dangerous as others, because of their elusive appearance that blends in among their preferred habitat in Andromeda. They tend to have colonies near gemstone deposits, and blend in quite well when lounging lazily about due to the symbiotic crystal formations that grow along their backs which give them their name. Appearance-wise, they can be very diverse, but the most common coloration is dim mauve with pink tips and crystals. However, they come in all colors of the rainbow for their crystal symbiotes and their fur tends towards more subdued colorations with a variety of markings.<br />
<br />
While they seem to open their mouth to make noises, their squeaks and chitters are only broadcast via arcane magic to other Crystalback Rats of their own colony or--with work--to stranger rats. With patience and a careful search to find them in the first place, it is possible these rats could even be tamed and trained. Perhaps one could collect the shed of their crystal symbiotes for material, or simply keep them as entertaining companions; a mental link such as Familiar Forge or Mind Reader may even allow listening in to their admittedly meaningless chittering. When threatened, Crystalback Rats do not tend to fight back: instead, they shimmer into near-invisibility, attempting to flee from danger. A keen eye or senses can still pick out the shimmer of the invisibility's magic, or their odor or the scratching of their claws, as they flee.<br />
<br />
<i>Created by JayTheBird!</i><br />
</td></tr></table></div>
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<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/379733500900802570/1148319449913495636/StormWhisperersBig.png"><br />
<center><sup><i>Image by JayTheBird!</i></sup></center></td><td valign="top"><b>Storm Whisperer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Scavenger<br />
<b>Height</b>: ~1 foot from head to tail<br />
<b>Quirk(s)</b>: Can sense incoming storms<br />
<br />
<hr>
<br />
Storm Whisperers are very quiet birds. They rarely make any noise at all, with the one of two exceptions being when a storm is forming in Andromeda; they seem to be able to sense these storms well before they break. Old superstition sometimes claims they summoned the storm themselves. When the Whisperers do make noise, it is a hissed whisper that grows louder and louder as more of the flock takes on their call. Storm Whisperers also make noise to 'help' more dangerous beings hunt by alerting them to prey with their whispers and then scavenging off the body alongside the predator in a symbiotic relationship. In either case, the lessers of Andromeda know that to hear a Storm Whisperer is to hear danger.<br />
<br />
Eerie lights, like ignis fatuus or ball lightning, tend to rarely flash and drift around a Whisperer--more often when they are gathered in a flock. When they are calling their storm warnings, these lights can become a frequent, eerie blinking, like distant lightning. From a distance, the brief light of a single bird--especially in flight--can look like a wisp in the darkness, and have been known to lead travelling Gembound astray.<br />
<br />
<i>Created by JayTheBird!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153426254855409745/chandledeer.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Chandledeer</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Extremely Low<br />
<b>Diet</b>: Herbivorous<br />
<b>Height</b>: 3-4 feet (shoulder)<br />
<b>Quirk(s)</b>: Perodically followed by drifting shadows<br />
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<hr>
<br />
Chandledeer are a enigmatic deer species. They are silent, usually roaming in small groups of three to four, seeming to appear and disappear when one looks away; shadows (either nebulous or with vague shape) appear to follow them, and hide them now and then. These deer are most notable for their massive antler racks, in the vague shape of a Chandelier made of deer antlers. On their necks as well they have three sets of short, tubular antlers. All of the Chandledeer's antlers are hollow and end in holes. Their bodies have long, silky straight hair that covers their legs and bodies, partially concealing them and making the chandledeer difficult to grab. The tail of Chandledeer are long as well, ending in a donkey-like tail with the same flowing hair. Chandledeer are unusually passive, even for cave deer. They dont seem to run away from most creatures. They remain aware of them, watching silently, but do not bolt. That is, until a creature comes within seven or so feet of them. Once that line has been crossed, their defense mechanism comes into play. The Chandledeer's hollow antlers exude a deluge of pale, opaque smoke and the Chandledeer bolt away with stunning speed, a shroud of unnatural shadow cloaking their bodies in retreat. The Chandledeer also use their smoke for communication between individuals, letting out small puffs from their nose or neck antlers. They can control the color of the smoke, and have different colors and puff frequencies for different things. Male Chandledeer rarely fight between each other, but those that do become an easy snack for predators as their antlers readily entangle.<br />
<br />
Chandledeer antlers shed and regrow larger every twelve to thirteen cycles; while the antlers are regrowing, their ability to produce smoke to defend themselves is limited. Shed antlers are often carved and adapted to be makeshift musical instruments or other tools.<br />
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<i>Created by Gortys!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424193837350992/duplicator.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Duplicator</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: High<br />
<b>Diet</b>: Carnivore<br />
<b>Length</b>: 6-8 feet<br />
<b>Quirk(s)</b>: Powerful jaws, shifting colors<br />
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<hr>
<br />
The Duplicator is a bizarre newt-like amphibian covered in soft spines, with the ability to change colors. It has a spade-shaped face with seven eyes, and its tail is very similar in shape to this head, with markings resembling its eyes. The Duplicator's real eyes are small and beady, a pearly opalescent, save for the large eye in the center of its head. It is normally grey, but when spotting prey or something interesting it will swirl with changing colors. Its tail eye, predictably, matches these color changes.<br />
<br />
Duplicator bodies are chunky, flat, soft, and slimy, potentially leading one to believe they are harmless. However, the jaws of the duplicator are strong enough to punch through most hides. The Duplicators most often lie in areas of low foilage, slowly raising their tail when they spot prey. Once their tail is raised enough to be used it splits down the middle, revealing a pearlescent orb in the center. The orb projects a harmless but lifelike mirage of the duplicator. The duplicated duplicator stalks towards their prey, rapidly flashing colors and patterns and baring silent jaws in an attempt to terrify their prey into walking straight into the real Duplicator. <br />
<br />
When something sees through the Duplicator's ambush, though, they immediately give up. The disgruntled duplicator lugs its body away, searching for another ambush spot. Young duplicators may throw a tantrum when spotted, rolling around, growling in frustration, and biting at random things around them. Like Scryers, the Duplicator is passively touched by Arcane magic, and can sense approaching minds (Lesser or Greater). A Gembound may become aware of the presence of a Duplicator when echoes of their own memories seem to flash or fade around them; when threatened, the Duplicator will flee, attempting to lock their attacker in place momentarily with a flood of the attacker's own memories.<br />
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<i>Created by Gortys!</i><br />
</td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424194256777256/maresnake.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Maresnake</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Hematophage (blood)<br />
<b>Length</b>: 1-4 feet<br />
<b>Quirk(s)</b>: A rare variety grants nightmares<br />
<br />
<hr>
<br />
The Maresnake is a winged, hooded snake. Its head is long and thin, and not as flexible as most snakes, though they can open them horizontally to near 180 degrees. Inside the mouth of the Maresnake are strangely small and numerous fangs, all of which are hollow, and a tongue with many flanges. Its eyes are large with wide horizontal pupils. The Maresnake's hood is strangely shaped and droopy, with long specialized scales with star shaped projections at the end. Most Maresnakes lack any display inside the hood. Its wings have four padded fingers, as well as gripping spikes. The Maresnake is mostly nocturnal, coming out when the cave lights dim, as most of its prey is sleeping then. Its heatpits, belly scales, and ears are highly sensitive, which it uses to locate the sounds of snoring or sleeping creatures.<br />
<br />
When it finds one, the Maresnake finds a soft spot to bite, uses its hood and wings to clamp itself to the area, and digs in its tiny, straight fangs. The maresnake's tiny fangs make the incision mostly painless, which it uses to inject its potent venom. Maresnake venom numbs the area and sends their victims into an even deeper slumber. Despite their names, the dreams given by most maresnakes are good albeit strange dreams, as they leave victims less likely to wake up. However a small percentage of Maresnakes, notable by the eyespots on their hoods, give nightmares rather than good dreams. Their venom is no less potent than normal Maresnakes, though their victims tend to wake up quicker due to the unpleasant dreams. Regardless of type, all Maresnakes will ignore any creatures smaller than them, not even seeing them as potential prey. The only sideffect most feel once waking from a mare dream is slight fatigue.<br />
<br />
A disembodied, eerie singing can sometimes be heard near a Maresnake, particularly one that is resting. When threatened, this singing becomes a mind-gripping siren song which attempts to lure predators away from the fleeing serpent.<br />
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<i>Created by Gortys!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/763304821213102112/1153424352092639253/mystfox.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Mystfox</b><br />
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<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Annoying, Low<br />
<b>Diet</b>: Omnivorous, Magically Vampiric<br />
<b>Height</b>: 1.5-2 feet (shoulder)<br />
<b>Quirk(s)</b>: Playful, mischievous, magical<br />
<br />
<hr>
<br />
The Mystfox is a slender, usually blue and pink or rarely other colors or even white, fox-like creature with long legs. Topside it is covered in soft, floppy, cerata that extend from its neck to its tail. At the center of its tail is a pale blue orb. Mystfoxes have tall ears and a pair of floppy antennae. The Mystfox's face is shaped in such a way that it seems to always be smiling, and its calls are echoing giggles. They are curious and playful creatures, and may trail an interesting Gembound or Lesser from afar in slowly amassing groups that end up as a gaggle of ten to fifteen Mystfoxes. Though normally shy, as more gather they begin to grow more confident, and may dart at the target to engage in bouts of play, occasionally trying to take bits of their fur, feathers, or their items, playing games of keepaway and chicken with themselves and their unfortunate target. Mystfoxes, as magic-attuned creatures, often cause vague (not necessarily unpleasant) visions in non-Mystfox creatures around them. These hallucinations persist even if a Mystfox is gained as a familiar, and superstitious sorts may find try to interpret them as visions.<br />
<br />
Mystfoxes are opportunistic omnivores, and most often go for whatever is easier to eat, be it fruit, carrion, or insects. While they may eat very small Gembounds, they are more inclined to use them as unwilling play things and toss them between each other. Mystfoxes can sustain themselves on magicka, and a hungry Mystfox may stalk an unwitting gembound to slap with their tail orbs. They then turn near-invisible and dart off to snack on bits of the unfortunate Gembound's magic. When the magic orb on a of a mystfox is at capacity, the mystfox will sprout another orb next to its original tail, then from that a full tail begins to grow, fuelled by the filled magicka orb. The age and health of a Mystfox can usually be determined by how many tails it has.  When sufficiently spooked all of them go silent and the cerata on their back shiver, turning them nearly invisible in a flash; the hallucinations briefly intensify to cover their retreat. The Mystfoxes then scatter and flee, usually dropping whatever it was they stole. <br />
<br />
<i>Created by Gortys!</i></td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="PICURL"><br />
<center><sup><i>Image by X!</i></sup></center></td><td valign="top"><b>Glow Wisps</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Carnivore/Insectivore<br />
<b>Height</b>: 2 inches - 1 foot<br />
<b>Quirk(s)</b>: Multiple defensive abilities, bioluminescent<br />
<br />
<hr>
<br />
Glow Wisps look very much like glowing jellyfish floating through the air, or rarely dipping underwater for a time. The umbrella of the creature can in the shape of domes, pyramids, diamonds, spheres, spirals, or spheroids, and the tentacles look like wisps, so that when these lessers float about or "swim" in the air they seem to leave a trail of light behind them. Though translucent, the Glow Wisps's light pulse with color, which is individual to each Wisp. The most common come in shades of pink, purple, blue, grey, and yellow, though it has not been unheard of to see them in red, green, or white as well. The light is the most intense in the center of their bodies. Glow Wisps may float in groups, though they can also be seen drifting off by themselves. They feed as they drift, usually consuming very small insects or other quite tiny creatures by snagging them in their trailing tentacles. Glow Wisps can enter a magically camouflaged state at will; this can result in them seeming to blink in and out of glowing existence, like orbs of light appearing and reappearing apparently at random.<br />
<br />
Glow Wisps are passive creatures, always choosing to flee a threat. When they are being chased by a predator, they propel themselves in similar fashion to jellyfish and employ one of a number of defensive abilities. They may choose to increase their glow in an attempt to blind the predator or make it hard to see them; they may also camouflage themselves magically, seeming to shimmer into near-invisibility. They can also release glitter behind them which may induce drowsiness or cause sneezing to deter predators. The tentacles can sting, but it is harmless to anything that's not insects. It may be fun to touch them for a strange tingling feeling.  <br />
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<i>Created by Comet!</i></td></tr></table></div>
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<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="https://cdn.discordapp.com/attachments/957705627583512637/1156624627347501056/20230927_091231.jpg"><br />
<center><sup><i>Image by ShadowLugia711!</i></sup></center></td><td valign="top"><b>Weeping Cloak</b><br />
<br />
<b>Location(s)</b>: Andromeda<br />
<b>Danger Level</b>: Dangerous to smaller Gembounds<br />
<b>Diet</b>: Omnivore, Magical Vampire<br />
<b>Height</b>: 4-6 feet tall<br />
<b>Quirk(s)</b>: Adult size varies widely<br />
<br />
<hr>
<br />
The Weeping Cloak is named for its loud, haunting cries; these vocalizations can sound like weeping, sobbing, and wailing. Physically, Cloaks are bipedal creatures with winged arms and long legs tipped with three taloned toes, standing upright and hunched. Its body is covered in scaled plates and smooth skin, usually colored grey to black. The wings are smooth, and the 'hands' have only one 'finger' separate from the membranes. The wings' upper surface shares the body color, but typically the undersides are a bright and vibrant hue, often red, pink, purple, or blue. A third membrane hngs down the back from the base of the neck, giving the illusion that their wings are a long cape held around them. A smoothly scaled head holds a jaw that splits into two mandibles connected by skin, featuring needle-like teeth for gripping. Glowing eyes match the undersides of their wings, and when well-fed, excrete excess magical energy in the form of trailing wisps, flames, or lightning; these fade when the eyes are closed. <br />
<br />
The Cloak is generally an ambush hunter--tucking its head down and wrapping its wings around it to appear as a large, dull-colored rock, then springing to wrap wings and jaws around suitable prey items that wander too close. The innate magic is used to pummel this prey with shocks or burns. However, the Cloak is not a picky eater, and will also consume fruits, honey and other calorie-dense foods. To power their attacks, they will also consume sources of magic as they find them--often in the form of draining the gemstones of dead prey.<br />
<br />
A Weeping Cloak in motion is generally not hunting, but instead haunting Andromeda in search of a resting place, mate, or something else entirely. When threatened, the Cloak's typical wailing cries become a mentally piercing, terrifying psychic shriek, deafening and capable of temporarily stunning all thought and action from its target as it flees.<br />
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<i>Created by ShadowLugia71!</i></td></tr></table></div></details><br />
<br />
<details><summary><div class="gmpost"><b>Other Lessers</b><br />
<br />
Many Lesser Gembound are so alien and unique as to defy classification. Some might resemble an existing category, but be sufficiently different that it would be strange to group them together. A few of these are listed here.</div></summary><br />
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/GildedCatsquirrel.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Gilded Catsquirrel</b><br />
<br />
<b>Location(s)</b>: Treetops<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Omnivorous<br />
<b>Length</b>: ~2 feet (+ tail)<br />
<b>Quirk(s)</b>: Highly-social, climbing-adapted<br />
<br />
<hr>
<br />
With strange characteristics of rats, squirrels and even primates, the Gilded Catsquirrel rather defies categorization. It is about the size of a Cave Rat, though it lacks their ragged appearance. They tend toward dark greys or browns, with gold tips to each hair which lends them an overall shining effect, as if they’ve been coated in gold. Their tails are very long, and are prehensile, allowing them both balance and climbing aid while traversing the branches among which they make their home. They are exceptional climbers and when under attack will bolt up a tree if they can. They are omnivorous, consuming edible plants, fruits, fungi, insects, and vertebrates smaller than themselves. They have four toes on the front of each foot and two to either side, allowing them to grip and hold objects. They each have four long ears with highly-sensitive hearing which they use to listen for both danger and for one another’s calls: a Gilded Catsquirrel’s yowl is not unlike an upset cat’s. This is used to signal other Catsquirrels of danger.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Kooru.png"><center><sup><i>Image by Schafaer!</i></sup></center></td><td valign="top"><b>Kooru</b><br />
<br />
<b>Location(s)</b>: Anywhere with plants<br />
<b>Danger Level</b>: Harmless<br />
<b>Diet</b>: Herbivorous<br />
<b>Length</b>: ~2 feet at shoulders<br />
<b>Quirk(s)</b>: Vocal, prehensile tails<br />
<br />
<hr>
<br />
Named for their distinctive call, which sounds as if they are calling out ‘Kooru,’ the Kooru is a strange creature. It sports six long legs ending in cloven hooves, and yet bears a long, prehensile tail double the length of their bodies. These tails end in three feelers, and are often used to pick up and throw rocks at threats, or to pick berries, leaves and nuts from plants. They sometimes carry this food with them and consume it at a later time. Generally green, blue, or red in color, they bear glowing white stripes which vary in pattern and orientation for each individual. Their blunt teeth are made for grinding foliage, and they have four large, dark eyes which can keep watch for predators even while they sleep (one set remains open, the other closes in rest). Male Kooru are solitary creatures that claim a small territory and defend it, while females wander in search of a mate. It is not uncommon to hear the males bellowing through the trees in an attempt to impress the females.<br />
<br />
</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/Kyte.png"><center><sup><i>Image by Charlie!</i></sup></center></td><td valign="top"><b>Kyte</b><br />
<br />
<b>Location(s)</b>: Everywhere<br />
<b>Danger Level</b>: Harmless to large Gembound<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 3.5 feet long<br />
<b>Quirk(s)</b>: Reptilian, but flight-oriented<br />
<br />
<hr>
<br />
Kytes are large, flying reptilian creatures up to three and a half feet in length, with a wingspan of about seven feet. They are furless, instead covered with smooth, cool skin. They have no forelegs, with the wings taking their place; these wings have claws to aid in gripping and climbing cave walls. Their rear legs can bend forward and backward, and bear strong hooked claws, for the same purpose. Their tails are as long again as their bodies and have flaps of skin running lengthwise to help them balance and glide in the air. They have three pairs of eyes that provide a full range of vision while flying, and their vision is so sharp that they can see a bug from a mile away in clear conditions. They primarily hunt insects and smaller vertebrates, using long, beak-like mouths with serrated teeth to pick prey from the ground or from the trunks of trees. Kytes are generally black or grey, with vividly-colored markings. These markings can take the form of stripes, spots, spirals, or a mixture of the above, and make them fairly easy to spot when skimming the treetops or nesting in their rocky crags. If killed, their flesh is surprisingly flavorful.<br />
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</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/TrapdoorRay.png"><br />
<center><sup><i>Image by Gortys!</i></sup></center></td><td valign="top"><b>Trapdoor Ray</b><br />
<br />
<b>Location(s)</b>: All Tunnels<br />
<b>Danger Level</b>: Aggressive<br />
<b>Diet</b>: Carnivorous<br />
<b>Length</b>: 1-2 ft<br />
<b>Quirk(s)</b>: Camouflaged, can change textures<br />
<br />
<hr>
<br />
Trapdoor Rays are broad creatures with the distinctive shape of a teardrop. They walk low to the floor, scuttling along on eight segmented legs. Their undersides are fleshy and faintly translucent, whereas their dorsal is well-armored and sturdy. A large, frog-like mouth full of teeth takes up about a third of their body's total length. The top coating of carapace is advantageous to their hunting: they tend to settle down in highly trafficked tunnels and wait for something small enough to step on them. Like the Shifting Mantis, Trapdoors develop their camouflage based on their surroundings. There is a subspecies for every Tunnel.</td></tr></table></div>
<br />
<div class="gmpost"><table><tr><td width="30%" valign="top"><img src="/images/lessers/PitcherPlant.png"><br />
<center><sup><i>Image by Dark!</i></sup></center></td><td valign="top"><b>Crystal Pitcher Plant</b><br />
<br />
<b>Location(s)</b>: Gemini, anywhere with plants<br />
<b>Danger Level</b>: Neutral unless hunting<br />
<b>Diet</b>: Carnivorous<br />
<b>Height</b>: Up to six feet tall<br />
<b>Quirk(s)</b>: Appearance adapts to blend in with cave location<br />
<br />
<hr>
<br />
This creature mimics, in appearance and behavior, carnivorous plants commonly known as "Pitcher Plants." It resides and grows in the walls of Gemini, or anywhere it can blend in with plant life. Many crystals and glowing mushroom species coat its outer form and lid, its skin and limbs adapted to mimic plant leaves and roots. It is not very mobile: its most notable feature is its stomach, taking up three quarters of its long pitcher-like torso. Its other organs and functions are located in random places beneath the surface layer of skin. Its mouth leads directly to this stomach, which is lined with rows upon rows of sharp, rotating teeth capable of shredding bone and gemstone. At the bottom of its open stomach is a pool of highly corrosive acid that aids in the digestive process, in which the plant takes several hours to absorb the rapidly-liquefied remains of prey. Random numbers of front-facing eyes rim the top of its lid, which it uses to locate prey. It can lunge several feet forward in an attempt to catch prey. It is rarely aggressive unless hungry, however, and is surprisingly intelligent and capable of being social; while generally solitary they are also sometimes found growing in large groups called 'clusters,' and in private, use limbs to communicate via quiet squeaking noises. </td></tr></table></div>
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</details><br />
<br />
<i>Much of the information here has been taken from the original, player-made <a href="/showthread.php?tid=1382">Lesser Gembound Species thread, visible here.</a></i><br />
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			<title><![CDATA[Enchanted Items List]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=6990</link>
			<pubDate>Thu, 11 Jul 2019 06:36:57 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=6990</guid>
			<description><![CDATA[<div class="gmpost">This is a list of revealed enchanted items and their current owners, if any. The items on this list, when in the hands of the Collector, may be retrieved from him through in-character meeting and bargaining--as can new items. <b>Please have your character call out for him in Canis</b> if you wish your character to interact with him, and then GM Report the post. These items <b>cannot</b> be acquired without GM interaction.</div>
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/fates_throw.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Fate's Throw</u></b></div>
<div style="font-size: 11px">A single die formed of translucent, glowing blue opal. Each of its twenty sides bears a different sigil. Granted as a reward to Thothaga by The Collector upon his release. Can be tossed to rewrite fate, for better or worse...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Arcane<br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Reroll any roll as Other, once per thread<br />
 <b>MATERIAL:</b> Blue Opal</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> None/Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Thothaga<br />
</td></tr></table>
</div></center><br />
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<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/xFhHcMN.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆☆★ ★ ★</span><div style="font-size:13px"><b><u>TALISMAN OF SACRIFICE</u></b></div>
<div style="font-size: 11px">An amulet of raw topaz crystal set on steel, hanging from a plain leather cord. The wearer may prompt this amulet, through an intentional spark of magicka, to take on any wounds, injuries or even death incurred by another Gembound--transferring their wounds, or death, to the bearer. It is possible, but rare, that the bearer's stone will save them from death by transferring them to a chrysalis. Upon use, this talisman shatters and becomes non-functional.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> (+roll)Chance to Survive Fatal Damage in Chrysalis<br />
 <b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Jewelry: neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Eythan<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/RrvTobJ.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★ ★ ★</span><div style="font-size:13px"><b><u>COLLAR OF IMPENDING VICTORY</u></b></div>
<div style="font-size: 11px">A thick golden collar closed around the owner's neck, not removeable by normal means. Its width protects against some physical attack, and it is enchanted so that any defensive action with a roll of 15 or higher may be considered to have the effects of a Critical Success.<br />
<br />
<i>"I never said <b>whose</b> victory..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): All Failed rolls for defense-oriented actions must be considered Critical Fails.</b></SPAN><br />
<b>MATERIAL:</b> Gold (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top"><b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Collar (not removeable) </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Dread<br />
<span style="float:right; font-size: 8px">art credit: bg texture by Parée on Flickr </span><br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6469"><img src="https://i.imgur.com/EIeZJ87.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★ ★ ★</span><div style="font-size:13px"><b><u>AGRAGON'S FINAL FLAIL</u></b></div>
<div style="font-size: 11px">A flail mace made of one thick bone connected by a black iron chain to a misshappen ball of bone spikes, teeth and claws.<br />
<br />
<i>"The last of his weapons, leading to the last of his death throes. Each spike, another unfortunate victim."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Drives the wielder to use the mace, enhancing the desire for combat and bloodshed.</b></SPAN><br />
 <b>MATERIAL:</b> Bone, Black iron</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> 5<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
<span style="float:right; font-size: 8px">art credit: <a href="https://www.flickr.com/photos/timevanson/27601620776">skull by Tim Evanson on Flickr</a></span><br />
</td></tr></table>
</div></center><br />
<br />
<b>Agragon's Final Flail</b> was given to Elyon, but she discarded it in disgust, with a strong effort of will, and the Collector has repossessed it.<br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/tK0oj94.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Echo</u></b></div>
<div style="font-size: 11px">A translucent blue gemstone ring or collar that can be used to cast a stored spell. A spell must be successfully cast into the ring to store the magic. An Other roll is used to later activate it. The ring will then cast the stored spell until stopped. Powerful spells will drain the ring more quickly, and it will need time to recharge before the next use.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Arcane<br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): A critically-failed roll to Activate the stored spell will backlash, sending the user into their chrysalis for two weeks' time.</b></SPAN><br />
 <b>MATERIAL:</b> Blue Chalcedony</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 10<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Neck, tail, limb </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Wilder<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/ring_of_conjuring.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆☆★ </span><div style="font-size:13px"><b><u>Ring of Conjuring</u></b></div>
<div style="font-size: 11px">A common ring made from a turquoise stone summoned by Kin-Kin using the spell Gem Form during the Story Painter Event. The Blacksmith shaped the stone into a ring and imbued it with familiar bonding properties, so that any familiars conjured by the wearer will last longer and have a stronger existence. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> (+roll add 10) # familiar days<br />
 <b>MATERIAL:</b> Turquoise</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Clothing, Ear, Finger, Toe, Nose, Lip, Brow </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kin-Kin<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZarLo8T.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Blade of Artistry</u></b></div>
<div style="font-size: 11px">A time-worn stone knife pitted with age. It has a single cutting edge. When used to slay any gem-bearing Lesser or Greater Gembound, it will hold an echo of their shape and magic in itself, imparting it into the next carving or drawing made of this creature.<br />
<br />
<i>"Death is a form of art, is it not?"</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 30<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Effects as yet unknown...</b></SPAN><br />
<b>MATERIAL:</b> Stone</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 3<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 1<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Attikias<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZpVK1yX.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>The Iceblade</u></b></div>
<div style="font-size: 11px">A shortsword with a blade a bit over one foot long, frosted with permanent cold. Formed by icelike, twisting diamond and forged steel, its enchanted gemstone attuned to that of the legendary Ice Worm of Hydra. It amplifies damage done to any bearers of this stone.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Water<br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> Attuned to amplify damage to bearers of the Ice Worm's stone.<br />
 <b>MATERIAL:</b> Diamond, Steel</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> None/Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Hargrave<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/Bx4Fn6i.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆★★ ★ ★</span><div style="font-size:13px"><b><u>THE WAGON OF COLLECTION</u></b></div>
<div style="font-size: 11px">A worn wooden wagon with four large, spoked wheels. Some eight feet long and four wide, with broad axles and two long front shafts, it's meant to be hitched to a beast of burden--but can be pulled by anyone. Individual items--or passengers--occasionally vanish in transit, never to be seen again.<br />
<br />
<i>"<b>I'll</b> take that..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Each transport journey must be rolled against; failed rolls indicate goods vanishing from the wagon's load.</b></SPAN><br />
 <b>MATERIAL:</b> Wood (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 120<br />
<b>EQUIP:</b> None - pulled </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Dip<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/VJEGqa4.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Void-Whisper, Talon of Carthagnon</u></b></div>
<div style="font-size: 11px">A tall black steel halberd. The metal is cold and slick to the touch, etched with ancient, worn engravings. A strike from this weapon inflicts corruption on its target.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 150<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): This weapon constantly urges its bearer toward chaotic behavior. Its whispers can be maddening.</b></SPAN><br />
<b>MATERIAL:</b> Black Steel</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 10<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Sentinel<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/2aRLi63.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Last Legs</u></b></div>
<div style="font-size: 11px">
A heavy wooden sled or wagon, carried by dozens of mismatched humanoid legs. It seems shy, capable of instinct and basic emotion, but is generally non-aggressive. Sometimes, it flees, losing everything it's carrying... somewhere.<br />
<br />
<i>"It's got one <b>foot</b> in the door, one <b>foot</b> in the grave. You don't <b>stand</b> a chance, even <b>toeing</b> the line. But break a <b>leg!</b>..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Occasionally runs off and loses loaded items.</b></SPAN><br />
<b>MATERIAL:</b> Wood, Flesh, Bone</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 3<br />
<b><i>ADDED:</i></b> After loading, <b>roll</b> for each use of the wagon. It cannot be wrangled until Barely+ roll. A Crit Fail loses the wagon until a later thread, and permanently loses all contents.<br />
<b>DEFENSE:</b> 2<br />
<b>WEIGHT:</b> 260<br />
<b>EQUIP:</b> Wagon: pulled/drawn</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Galleon<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/fFlVpur.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>FANGSTONE MACE</u></b></div>
<div style="font-size: 11px">An ancient stone mace, strong despite its worn appearance. The stone has been knapped and hammered to leave jagged, crooked protrusions that can lacerate and impale as the weapon itself crushes bone. A latent magic touches it, for those who can sense such things, and a faint green sheen is visible in bright light. <i>This weapon's full power is not yet discovered.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <i>unknown</i><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> This weapon's full potential has not yet been unlocked.<br />
<b>MATERIAL:</b> Stone (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> 5<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 8<br />
<b>EQUIP:</b> Held, Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Oyc9dRV.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Spymaster's Guise</u></b></div>
<div style="font-size: 11px">A long, black hooded  cloak with a worn and tattered hem. Each creature the wearer touches is remembered, and the wearer can--so long as they wear the cloak--assume their form at will. Image and voice will be perfectly imitated--but the wearer will always be surrounded by a faint aura of red light, giving them away in darkness. Forms of magic detection and senses may uncover the disguise.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Black Wool</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Cloak </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Deli<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/XphYEbH.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Cloudseed</u></b></div>
<div style="font-size: 11px">This pendant, when worn, causes constant rain to fall in whichever cave it is currently in. In larger caves this may be restricted to an area within about three hundred yards. It will cause a drizzle in dry, hot caves, and torrential downpours in damp ones.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Paraiba Tourmaline</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> Roll one Other roll at the beginning of each thread to see if the rain is under control. In all caves except for Hydra and Tunnel P, a failed roll beecomes a dangerous storm.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Comet<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/tOVQ1gP.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Flask of the Master Alchemist</u></b></div>
<div style="font-size: 11px">The liquid within this flask changes color based upon its effects, allowing an alchemist to identify the use of herbs and mixtures: <b><font color="#0a420e";>Regenerative,</font> <font color="#000000";>Toxic,</font> <font color="#590707";>Maddening,</font> <font color="#e354d5";>Hallucinogenic,</font> <font color="#d17600";>Energizing,</font> <font color="#00b4d4";>Soothing/Sedative,</font> <font color="#3f1185";>Painkilling,</font> or <font color="#556341";>Something Else.</font></b> It may contain multiple colors. The flask also intensifies the effects of anything mixed within by twenty percent.<br />
<br />
<i>"Everyone for miles around always came back to the Alchemist again and again. So popular; he was clearly the best at his craft."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 2<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Enchanted Glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Flask, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Forgraves<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/4zipA93.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Crown of the Fungal Prince</u></b></div>
<div style="font-size: 11px">A thin, elegant but eerie crown formed of thin bone twined through with twists of soft, white fungus. Grants the permanent passive effects of both <b>Grey Sense</b> and a short range <b>Feel Around,</b> allowing the bearer to view and navigate the world by its fungal life and granting permanent knowledge of all nearby fungus.<br />
<br />
<i>"Do you see..?"</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/FUNGIMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> <i>Allows passive fungal perception.</i><br />
<b>MATERIAL:</b> Bone, Fungus<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> The bearer's physical eyesight will deteriorate by twenty percent per cycle worn. The eyes will gradually turn a milky, eerie yellow-white, until, after five cycles, the bearer is physically blind with dead white eyes. Crown cannot be removed by normal means.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Tahi-shei <br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wqZkxFJ.png"><img src="https://i.imgur.com/wqZkxFJ.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆★★ ★ ★</span><div style="font-size:13px"><b><u>A Pretty Bag</u></b></div>
<div style="font-size: 11px">An enormous leather bag, sling-shaped and designed to sit across a pegasus' flanks, to carry his young. Created from fine piebald-patterned alligator leather, forming an attractive rich brown-green and white play of colors.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 20<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): The bearer of the bag relives memories from the last moments of the gembound Elias, from his perspective: from <a href="/showthread.php?tid=8543">here</a> and <a href="/showthread.php?tid=8778">here;</a></b></SPAN> occasionally other memories, as well.<br />
 <b>MATERIAL:</b> Alligator Leather (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Carried </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wXMQ3Nj.png"><img src="https://i.imgur.com/wXMQ3Nj.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Bird's Eye View</u></b></div>
<div style="font-size: 11px">A pendant formed by a Mountain Sparrow's skull hung on a slender golden chain. Four dark eyes remain in the sockets, their black depths illuminated a deep, unsaturated blue-green when struck by bright light. These eyes constantly turn, looking around as though in fear; the wearer may see through them, but the eyes' movement can be dizzying.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Bone, Flesh<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> The wearer feels a constant, low-grade fear that feels as though it belongs to someone, or something, else. At random times this may spike into helpless terror for several minutes.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Aran<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wXMQ3Nj.png"><img src="https://i.imgur.com/2bkoTsr.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Little Blue</u></b></div>
<div style="font-size: 11px">A chunk of turquoise gemstone, shimmering with rainbow light. Two googly eyes roll and spin when it is moved. It is faintly warm to the touch. This stone is linked with Pip, and has the ability to communicate with her. It complains about being a rock, and vaguely lays the blame on Pip. It is a selfless rock, though, and instead of being malicious or ominous, is quirky and helpful. It is sad, always miserable about existence as a rock, and is shy and fearful around all living things and new experiences. Little Blue is thoughtful rather than impulsive, and being emotional often tries to offer advice but, being a rock, this advice is almost always terrible. It also tries to make jokes, from time to time. These are also usually terrible.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Turquoise<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <i>None</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> n/a</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Pip<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/I6fq7Fc.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Bayo's Special Scarf!</u></b></div>
<div style="font-size: 11px">A red and silky scarf. Can be tied up like a bandanna, worn thrown around the neck like, well, a scarf, and much more. What a fine, bold fashion accessory!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 15<br />
<b>SPECIAL:</b> The user may roll an Other attempt while wearing the scarf to appear impressively bold, brave and capable to bystanders!<br />
<b>MATERIAL:</b> Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> A failure on the Impression roll will cause the wearer to appear amusingly more cowardly and inept to bystanders, instead.<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Scarf</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bayo<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/MDucwUm.pngg" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Fish Earring</u></b></div>
<div style="font-size: 11px">A hooked metal earring of silvery metal, hardly worn by ancient age. This jewelry is stylized to resemble a fish or fish-like creature. The earring, when worn in any way, grants the user increased night vision.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Grants the user the constant effects of the spell Night Vision when worn.<br />
<b>MATERIAL:</b> Nobium Alloy</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Earring </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZiGFjft.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Zookeeper's Hat</u></b></div>
<div style="font-size: 11px">A cloth-covered cream helmet with a leather strap across the brim, and a leather thong to tie it under the chin. Enchanted by the Blacksmith!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchantment: Charm. The wearer is automatically seen as a little more charming, and Lesser Gembound feel safer in their presence.<br />
<b>MATERIAL:</b> Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> none</i><br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Helmet</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zookeeper<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/1Nno2HE.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Arrow of the Safe Haven</u></b></div>
<div style="font-size: 11px">A worn compass with a cracked glass face and no chain. Its hinges are rusted and it's difficult to open or close. In addition to the needle that always faces a magnetic North (with inscriptions to indicate as much, of course!), there is an Aquamarine arrow that moves independently of it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> The Aquamarine needle always points to what the holder perceives as "home", consciously or not. This may be a shelter, another Gembound, or something else entirely.<br />
<b>MATERIAL:</b> Glass, Bronze Alloy, and Aquamarine<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> none</i><br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Carried</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95078#pid95078"><img src="/images/items/amuletofpause.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Amulet of Pause</u></b></div>
<div style="font-size: 11px">A natural amethyst crystal, only an inch or two in length, held on a light gray cord made of delicate fabric. It serves as a necklace or amulet.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Grants the user the free use of Pause while worn, allowing them to collect their thoughts in what seems to outsiders like extremely rapid time.<br />
<b>MATERIAL:</b> Amethyst, Gray Cloth Cord </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Amulet</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Madhukar<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95078#pid95078"><img src="/images/items/skyamulet.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Stone of Dreaming Skies</u></b></div>
<div style="font-size: 11px">A tiny pendant of magical Blue Chalcedony resembling a cloud-streaked sky. A slender cord of white gold binds it, forming a small and delicate necklace chain.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> When sleeping while touching this stone, the wearer dreams of open skies. These dreams are lucid and can be controlled, but only those capable of flight will experience it.<br />
<b>MATERIAL:</b> Blue Chalcedony, White Gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ariah<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/2TyNkgz.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Veiled Crown</u></b></div>
<div style="font-size: 11px">A beautiful, antler-like ivory crown with a faceplate, and little beads hanging from delicate chains along its front. A dark cape floats behind it, like a veil, made of a black, sheer material that shifts with iridescent hues of deep blue and violet. White points like little stars are scattered across the veil, and a dim glow emanates from the fabric, particularly from the 'stars.'<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The cloak seems to always float as though tousled by a gentle breeze, and gives off the faintest twinkles of light, particularly around its "stars."<br />
<b>MATERIAL:</b> Ivory, Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Crown, Veil</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Veil<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95141#pid95141"><img src="https://i.imgur.com/iRx4YXv.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Maximus</span><div style="font-size:13px"><b><u>Heart's Desire</u></b></div>
<div style="font-size: 11px">A small hunk of gold and violet gemstone set as a necklace on a golden chain. The gemstone glows a soft gold when near someone in need, brightening by proximity, whether that need be deep distress or injury. However, Heart's Desire takes desires into account: the bearer must intend no ill will toward these targets, and they in turn must be amenable to being discovered.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>Glows brighter gold when nearing those somehow in need, provided they do not mind being found, and that the bearer wishes them no ill will.</i><br />
<b>MATERIAL:</b> Gemstone, Gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Maximus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95139#pid95139"><img src="https://i.imgur.com/ELER6Gs.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> The Warden</span><div style="font-size:13px"><b><u>Lightning</u></b></div>
<div style="font-size: 11px">A long, wicked glaive--half sleekly curved blade, half sturdy metal haft--of a strange, brassy color. It gives off a constant pale glow, and when swung, emits bright beams and flashes of light toward its target, potentially blinding an enemy in battle. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>Enchanted: Blinding Beam.</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Warden<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95142#pid95142"><img src="https://i.imgur.com/gSxQRW2.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆☆★ ★ ★</span><div style="font-size:13px"><b><u>Ring of the Master Thief</u></b></div>
<div style="font-size: 11px">A simple golden ring, at first glance, a little scuffed and quite unassuming. Its wearer may tap into its magic once per day to briefly vanish from sight, their movements somewhat muffled.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Enchanted to allow the user to become invisible and somewhat muffled for one turn. The magic can only be used once per day, and must then recharge.<br />
 <b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Jewelry: ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaprison<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95152#pid95152"><img src="https://i.imgur.com/cjsoB8i.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Sir Hammersly</u></b></div>
<div style="font-size: 11px">A large, heavy, and somewhat battered blacksmith's hammer. Though it's entirely unclear how it functions, the hammer can communicate mind-to-mind with its wielder. This comes in the form of the hammer demanding to be addressed by its full name--Sir Hammersly--and providing crotchety and irritable advice on the bearer's smithing skills and techniques. Sir Hammersly can bond with more advanced smiths and provide a less hostile smithing partner.<br />
<br />
<i>'Water?! For THAT steel? Where's your OIL, boy?!'</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Teachers the user smithing skills, albeit with reluctant annoyance.<br />
<b>MATERIAL:</b> Strong steel, wood </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> <i>Must be addressed by his full name in order to properly function.</i><br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Hammer (carry)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ember<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/KuXzJIy.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Trail Mix</u></b></div>
<div style="font-size: 11px">A small drawstring pouch that always seems to smell pleasant, no matter who is doing the smelling. Opening the bag with the intention of retrieving a snack for someone will provide that 'someone' with one of their most preferred snack foods, even if they've never tasted or seen it before. Somehow, it always remains (mostly) clean. Residual scents of jerky, chocolate, fruit, popcorn and potato chips sometimes emanate from the bag at random.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The bag provides preferred snacks to whomever intends to take food from it.<br />
<b>MATERIAL:</b> Simple, rough cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Bag (carried)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Arcturus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/6eDY39m.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Visions of Chaos</u></b></div>
<div style="font-size: 11px">A rune-scratched, dark metal ring oozing Corrupted energy. Tapping into this ring's magic causes the scratched runes to sprout metal teeth, digging into the user and inflicting them with fully realistic visions of violence; the ring does not let go until the battles have reached their end.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The user can tap into this ring to enter visions of ancient battlefields, bloody duels, and vast wars. They can take part in this violence, though it isn't clear if these are visions of past events, or simply dreams--or nightmares. It is possible to learn from these fights, as though one has partaken in true combat.<br />
<b>MATERIAL:</b> oily dark metal<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> Use by non-Corrupted-element characters will add two points of Corruption per use.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Mirac<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/qWimvHf.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>The Frogbeak</u></b></div>
<div style="font-size: 11px">A battered little wooden sailboat. This boat, intended for one or two sailors and passengers, is quite small but still seaworthy. It is also enchanted, so that the sail raises and turns according to its captain's wishes; this takes practice to perfect. The rudder must still be manually managed by a wooden lever at the back.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> The boat is linked to the captain's mind, allowing the sail to be controlled by intentions alone.<br />
<b>MATERIAL:</b> Wood, sailcloth, rope </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 100<br />
<b>EQUIP:</b> Boat</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/faabSFl.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>The Black Hat</u></b></div>
<div style="font-size: 11px">A black hat that, when worn, shrouds the user in a pool of shadow. A wide ribbon at its brim holds alternating black and white stones; the white stones dim and the darkness around the user intensifies when the user successfully focuses on the hat's magic.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 5<br />
<b>SPECIAL:</b> The hat darkens an area a couple yards around the user, steeping them in shadows.<br />
<b>MATERIAL:</b> Cloth, Stones<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> The user may roll (Other, Barely Successful+) to deepen the shadows around them to pitch darkness for one round. This also turns the white stones on the brim black for the duration.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Hat</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Deli<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/NMdp8QB.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Pendant of Wills</u></b></div>
<div style="font-size: 11px">A small chunk of polished Oilstone, gleaming with sinister iridescence. A faint sense of chaos emanates from it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The user can focus on the enchanted pendant, rolling an Other roll <b>once</b> per thread. A barely successful+ allows a stronger resistance to Chaotic urges and Corruption spell side effects for the duration of the thread, though it doesn't remove the urges and effects outright.<br />
<b>MATERIAL:</b> Oilstone, metal, cord<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> Wearing by non-Corrupted-element characters will add Corruption points, up to one per day.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Umbriel<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/7ST9nps.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Jester's Gambit</u></b></div>
<div style="font-size: 11px">A dark leather collar with red jasper stones set in silver. The leather's a little cracked and scuffed in places, but still serviceable.<br />
<br />
<i>'It was at this moment he knew, he'd f***ed up.'</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> Wearing the collar heavily dampens the pain of any injury that begins to return the bearer to their chrysalis.<br />
<b>MATERIAL:</b> Leather, Silver, Jasper<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Collar</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Fleas<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/kIdISBX.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>The Magnificent Malice Magnifier</u></b></div>
<div style="font-size: 11px">A small magnifying glass, made of polished black wood and glass. Looking at a living being through it, and concentrating, will sometimes shroud the being in a colored aura corresponding to its intentions. A being with intentions of malice or deception will glow a faint red; one with benevolent intentions, a soft blue; neutral intentions glow light green; and those who are undecided, other, or unknown, dim yellow.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> The user may roll Other to focus on discerning another's intentions with The Magnificent Malice Magnifier. A barely+ successful will illuminate their silhouette with a color corresponding to their intentions, as above.<br />
<b>MATERIAL:</b> Wood, glass </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Skein<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Z1iNAiB.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Sam, the Suitcase</u></b></div>
<div style="font-size: 11px">A black fabric suitcase with locked zippers. Waterproof and well-built, the item's brand name has been worn away until only 'Sam' remains. Features wheels, an extendible locking handle, and a strong but light internal steel frame.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Any failed attempt to open the four-digit lock (code 4624) will result in a flash of fire attempting to ignite the area around the lock, potentially burning or even setting on fire anyone failing the code.<br />
<b>MATERIAL:</b> Black fabric, steel </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Catawampus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/tYMkp1w.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Trueheart Compass</u></b></div>
<div style="font-size: 11px">An old but somewhat ornate compass made of beautifully-tooled brass-colored metal, glass, and magnetic metal.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> The inside of the lid, when opened, shows one of the bearer's heart's desires--even if they don't know it, themselves. If possible, and if the target is within the caves, the needle points toward them; otherwise, it spins.<br />
<b>MATERIAL:</b> Metal, glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Oliver<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/bqPsP0f.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Ranch Hand's Talisman</u></b></div>
<div style="font-size: 11px">A beautifully-carved, polished wooden horse's head on a length of rough twine. Intended to be worn as a pendant.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> Touching and focusing on the talisman grants the user fleeting, vague sensations as though they were somewhere in a western desert or prairie, with sweeping winds, red sands, horses, cattle, and sunsets.<br />
<b>MATERIAL:</b> Wood, twine </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bayo<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/zHTbYhT.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Armor of the Eagle King</u></b></div>
<div style="font-size: 11px">Beautifully-wrought golden armor doubling as weapons, intended for a large bird: wing-blades, ankle-spurs, and a helmet with a backswept spike and spear-like beak cover.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted with the Barrier spell, slightly reducing all incoming damage.<br />
<b>MATERIAL:</b> Gold, leather </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Armor</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zhusha<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ABNiAlk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Ever-Growing Marrow</u></b></div>
<div style="font-size: 11px">An ugly slab of very porous, dark red-orange stone.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Enchanted. Can gradually absorb water and plant matter, and in turn, undefinable 'meat' grows from its broad pores.<br />
<b>MATERIAL:</b> Stone </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> ...No</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Effluvium<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/7yPNFNk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Kaimana</span><div style="font-size:13px"><b><u>Cracked Shield of Immunity</u></b></div>
<div style="font-size: 11px">A simple yet elegantly carved shield, slightly cracked and warped from improper heating yet polished to a glowing shine. Grants the bearer moderate resistance to diseases while carried, reducing the severity of infections gained while it is equipped. <i>Reforged by Kaimana.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PROKARYOTEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <i>Enchanted: Immunity</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Shield</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Wyfhj4w.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Flawed Stormsword</u></b></div>
<div style="font-size: 11px">A battered greatsword with a warped edges, a slender crack down its length and deep scratches in its metal from improper polishing. A stormy aura shrouds this blade, sweeping gusts of wind with every strike. <i>Reforged by Ember.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 75<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b>  <i>Enchanted with Blast Breath.</i><br />
<b>MATERIAL:</b> Steel<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ember<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/UDtuWZr.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Bladed Bracer of Muffling</u></b></div>
<div style="font-size: 11px">A ridged and bladed metal bracer with minor flaws from improper shaping. Scratches and rust pit its surface. The bracer is enchanted, so that the sounds of its wearer's movement is somewhat muffled. <i>Reforged by Renasci.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 25<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b>  <i>Enchanted with Muffle.</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Bracer</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Renasci<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/lHJyYFz.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Lior</span><div style="font-size:13px"><b><u>Shining Seablade</u></b></div>
<div style="font-size: 11px">A lightweight, slender sword of highly-polished, shining metal. Its gleaming blade is somewhat marred by cracks threaded across its surface. A watery aura surgers around the sword, and splashes of water erupt with every swing. <i>Reforged by Lior.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> <i>Enchanted: Fountain</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Lior<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/MDN5xGx.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★★★★★★</span><div style="font-size:13px"><b><u>Dagger of Shifting Realities</u></b></div>
<div style="font-size: 11px">A shining dagger with a beautifully curved handle and blade. Despite minor flaws from its reforging, it appears quite intact and perfectly polished. Anything that the Dagger of Shifting Realities strikes is weakened at its most basic level, its matter and makeup fundamentally disrupted. Living tissue may become numb and weaker, requiring time to heal; inanimate material will become weakened and unstable. The Dagger itself has a shifting, unstable apperance, as though flickering in and out of reality. <i>Reforged by Spark.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> <i>Enchanted with Warp.</i><br />
 <b>MATERIAL:</b> Unknown metal</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 20<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Sentinel<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="http://origin.boreal-nights.space/images/items/EnchItemTheConductor.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>The Conductor</u></b></div>
<div style="font-size: 11px">An orchestra conductor's baton of painted white poplar wood, with a rich reddish-brown rosewood handle. Light and balanced, clearly ancient yet well cared-for. It somehow gives the impression that it has something of a mind of its own.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. Touching The Conductor to any piece of sheet music allows the bearer to gain intrinsic understanding of the music on the page.<br />
<b>MATERIAL:</b> White Poplar and Rosewood<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> Imprinted Mind. Each use of this item should be rolled for. On a failure, the Conductor's Baton will attempt to incorporate elements of the last song it read into the music read, though this is sometimes pleasing to the ear. On a critical failure, it will attempt to create entirely new music, which is inevitably auditory gibberish.<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Held</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Piano<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/IgVcDSk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Diadem of the Mind</u></b></div>
<div style="font-size: 11px">A dark metal crown, fitted with a number of smooth-cut, gleaming amethysts. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<b>PART THREE OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> This ring allows a cast of Mind Reader to seek out specific thoughts or memories, even when the target is not currently thinking of them.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> <i>(This curse is Hidden. GM tag for the first <b>failed use</b> of this item to reveal it.)</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/8dIJEn4.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Amulet of the Watcher</u></b></div>
<div style="font-size: 11px">A small crescent pendant of dark metal approximately an inch across. This pendant is studded with twelve tiny, softly glowing amethysts, and is hung on a similarly dark, slender chain. Casting Hindsight with this pendant equipped allows the wearer to seek out specific memories, be they moments in time or memories of a particular desired entity. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<i><b>"But who is doing the watching..?"</i><br />
PART ONE OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> Enchanted: allows the user to view targetted memories with use of Hindsight while equipped.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> Each use dims one of the tiny amethysts, extinguishing its light forever. (This curse is Hidden. GM tag for each use of this item to reveal it.)<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/DFRV9KL.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Ring of the Poltergeist</u></b></div>
<div style="font-size: 11px">A dark metal ring, fitted with a large, glittering amethyst. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<b>PART TWO OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> This ring allows a cast of Telekinesis to move up to three objects at the same time. The objects must be within a few yards of one another, and in line of sight and fifty yards of the caster.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> <i>(This curse is Hidden. GM tag for the first <b>failed use</b> of Telekinesis while wearing this item to reveal it.)</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/shAymOi.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Collar of the Wind God</u></b></div>
<div style="font-size: 11px">A dark metal collar etched with strange glyphs. It holds the constant feel of rushing wind, often rustling the fur or feathers of its wearer as though by an invisible breeze.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> The wearer of the Collar may imbue each successful cast of Scale with either greatly intensified effects (crushing, restraint, vacuum, etc.) <i>or</i> the ability to affect multiple targets within several yards of the initial target. <br />
<b>MATERIAL:</b> Tarnished Silver<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed: The collar constantly urges the user to gain height and leap from high points, even if they cannot fly. Critical fails rolled on Scale while wearing this collar will create a violent windstorm around the user, flinging them (and anyone within three yards) high into the air before abruptly fading.</b></SPAN></i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Collar</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Yellow<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/3AmWSz5.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Rings of Dust</u></b></div>
<div style="font-size: 11px">Two silver rings on a silver chain, clinking softly when the chain dangles. One is studded with tiny diamonds. The rings and their stones seem to reflect ambient light in an unnaturally bright fashion.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b><i>"Just because it's magic doesn't mean it can break the laws of physics... That matter has to come from <u>somewhere.</u>"</i></b></SPAN><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 45<br />
<b>SPECIAL:</b> Focusing successful Aether Dance casts through the Rings will cause the illusion to become physically present--hard, like stone--for one round. The hard objects can be picked up, moved, or otherwise manipulated. After this, they will turn to dust.<br />
<b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed. Each use of the Rings utilizes matter from the area around it, including the user, leaving them progressively weaker and lighter-weight. (The full extent of the curse will be revealed on the fifth successful use of the Rings.)</b></SPAN><br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Rings/Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bebby<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=9660"><img src="https://i.imgur.com/FDagOS6.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Galleon</span><div style="font-size:13px"><b><u>Aphelorian Signet</u></b></div>
<div style="font-size: 11px">A thin ring made of interlocking segments of black and yellow-gold. It constantly exudes an odor of bitter almonds. While only about an inch across, the stench of it is strong, and its segments give it immense durability.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> Wearing this ring causes the bearer to gradually develop toxin glands throughout their epidermis, which secrete hydrogen cyanide in thick sheets over their body. The ring also grants resistance to their own poison. The longer one wears the ring, the more developed the glands and prolific the toxin; if the ring is removed, the glands slowly shrink and fade away. The wearer gains the poison's bitter almond scent.<br />
<b>MATERIAL:</b> Yellow and blackened gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> While not strictly cursed, the bearer of this ring will constantly exude a trail of cyanide, poisoning anything they touch. The effects of this can be quite mild, evaporating and causing no harm, or can ex. poison a water source for long periods of time.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Galleon<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/XOrlu3x.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Scientist's Spectacles</u></b></div>
<div style="font-size: 11px">A pair of round, goggle-like spectacles, made in an ancient style, with battered frames and thick, dark lenses. The gold-flaked metal is chipped and scratched.<br />
<br />
<i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"I shall journey into the heart of these caverns to conduct real science, and make real progress..."</b></SPAN></i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 140<br />
<b>DURABILITY:</b> 35<br />
<b>SPECIAL:</b> Grants the wearer a form of X-Ray vision, allowing them to clearly see all anatomical details, even internal, of a motionless or mostly motionless creature within three yards.<br />
<b>MATERIAL:</b> Metal, Glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>CURSED. While utilizing this item's abilities, there is a sense of a looming, humanoid entity watching. The wearer can often see them as a shadowy form, and this entity offers sinister advice to the wearer, generally revolving around gaining power and knowledge at a cost to others.</b></SPAN><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Glasses</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Doctor<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=11368"><img src="https://i.imgur.com/sgxUcod.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> The Collector</span><div style="font-size:13px"><b><u>The Conduit of Shadow</u></b></div>
<div style="font-size: 11px">A grotesque, ten-inch-tall gargoyle of deep violet-black crystal. It sits on a firm, flat base, a chain firmly connecting its collar to a ring that goes between blade-sharp wings. Its grinning, horned face sits atop a thin, curved neck, with bared breasts and curved talons below. In the dark, it pulses with dim violet light. It is always bitterly cold to the touch, and is very difficult to scratch, chip or break.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted with unknown magic. When placed on a suitable altar--(flat-topped, six to seven feet long, two and a half feet wide, and two feet tall, all formed of the same stone or crystal and dark in color)--and granted a sacrificial offering of a life bled out atop it, summons a link to the being known as <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>The Shadow.</b></SPAN></td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Unknown Crystal<br />
<b>ATTACK:</b> 0<b><br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector (situated in Orion)<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/ANJLLNR.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Edeltraud</span><div style="font-size:13px"><b><u>Beastmaster's Talisman</u></b></div>
<div style="font-size: 11px">A silver crow skull amulet on a thin chain. Its eyes glow with soft arcane magic, and wearing it feels like carrying a hundred watching souls. Wearing the talisman grants access to the spell Familiar Forge, and its wearer can forge as many Lesser Gembound as they like. However, the Forge link goes through the talisman: parting from it for more than half an hour, or entering the chrysalis, will sever all Forged links.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <i>Enchanted: Familiar Forge</i><br />
<b>MATERIAL:</b> Silver<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed. Each familiar forged through this amulet takes an increasing (additive) magical toll on the bearer, drawing on their stone and magic; after the fourth familiar, each further successful Forge should be rolled for, with a failure returning the wearer to the chrysalis. A familiar forged through this amulet will spontaneously break away, gaining sentience, after four to six cycles of being forged--leaving its bearer weakened. Its behavior (aggressive, fearful, helpful) after breaking the link will depend upon how it was treated by the amulet's wearer beforehand.</b></SPAN><br />
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Edeltraud<br />
<i><a href="https://commons.wikimedia.org/wiki/File:Crow_skull_1801-0036.jpg">image credit</a></i><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/UWD0CaN.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Recolored D20</u></b></div>
<div style="font-size: 11px">A shining green die with each of its twenty sides bearing a golden-gilded number. It clacks wonderfully when rolled. Can be tossed to rewrite fate, for better or worse...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Reroll any roll as Other, once per thread, even as a double post.<br />
<b>MATERIAL:</b> Green Agate<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <br><b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None; carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Diem Dark<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/DMdV9mo.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Blank Character Sheets</u></b></div>
<div style="font-size: 11px">Character sheets taken from a generic roleplaying game, with worn ink printed on battered paper. There are seven sheets in total.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> Enchanted. Filling out the character sheet when giving life to a gemstone allows the parent to influence the resulting child's appearance, as well as guaranteeing the spell is a success.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Paper<br />
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</b> N/a<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Diem Dark<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/9YVHBKQ.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Rings of Return</u></b></div>
<div style="font-size: 11px">A pair of tungsten rings inlaid with Skystone and attuned to one another. Wearing one gives knowledge of the other's direction. They glow more brightly the closer together they are.<br />
The wearer of each ring can sense the health status of the other, and how urgent any injury may be.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> The rings give a sense of direction and the wearer's status to one another, and glow brighter the closer they are.<br />
<b>MATERIAL:</b> Tungsten and Skystone<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <br><b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Finger, Horns, etc.</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Whisper & Erasmus <br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/NkwTLv7.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Lightning Catalyst</u></b></div>
<div style="font-size: 11px">A necklace or loose tiara with several small Citrine drop-pendant-style stones. Enchanted, and also wreathes the bearer in a faint aura of harmless static shock sparks. Made of ominous-looking black metal that is always cold to the touch.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ELECTRICITYMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 65<br />
<b>SPECIAL:</b> Enchanted. Casting any spell (with intent) while wearing this item will instead cast Bolt. Casting a Low Intensity spell will cast a weaker version. Casting a High Intensity spell will charge a more powerful shock.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal and Citrines<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, Tiara, etc.<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Heathen<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/hCPSfOk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Shackled Storm</u></b></div>
<div style="font-size: 11px">A thin black chain with a glass orb pendant, in which a trapped storm in miniature is constantly raging. Dark clouds and flashes of lightning churn within. The chain is always cold to the touch and somehow eerie to look at.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ELECTRICITYMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. The wearer will find stormclouds gathering wherever they go, altering the weather of the caves and tunnels they travel so that bright, warm light is rare. Critical Failures of Electric-element spells cast while wearing Shackled Storm can no longer seriously harm the user. </td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal, Glass<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Jewelry (necklace, bracelet, etc.)<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Coyote<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/vTIFVDf.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Martyr's Serpent</u></b></div>
<div style="font-size: 11px">An ominous-looking, black chain collar with a black metal snake. The snake's eyes are purple amethyst. Allows use of Failed Timeline in a different manner when worn. The metal is perpetually cold to the touch, though not uncomfortably so.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. The wearer may choose to use the Failed Timeline spell, if they have it, to assume half of the emotional burden of a target for a time. When activated, the serpent's eyes will glow, and it will inflict a stinging bite upon the wearer. This will dull sharp, immediate, intense emotions on the target while inflicting the remainder equally on the caster, but if the source of the anguish is not removed, it is likely to return naturally.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal, amethyst<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Jewelry (collar, necklace, etc.)<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Wilder<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/6TL8u2h.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Lunar Rings</u></b></div>
<div style="font-size: 11px">A set of ominous-looking four black metal rings that are perpetually cold to the touch. Each has a cut pearl atop it representing a phase of the moon. The Full Moon glows with soft white light. The Half Moon does likewise, but half the pearl is black. The New Moon gives off no light, and is black. The Eclipse is black, with a thin ring of glowing white around it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> The <b>Full Moon ring</b> greatly enhances all spells that increase or utilize light, but does not affect shadow-manipulating or -increasing spells. The <b>Half Moon</b> ring slightly improves <i>all</i> Light-element spells. The <b>New Moon</b> ring greatly enhances all spells that deepen shadows, but does not affect Light-increasing or -using spells. The <b>Eclipse</b> ring allows the wearer to reverse the lighting in a thirty yard-diameter area around them, from dark to light, light to dark, or mildly tweaking average light levels.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Pearl<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Samael, Fafnir, Mirrikh<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/cxoHKX9.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Guardian Sky</u></b></div>
<div style="font-size: 11px">A cuff or collar made of ominous black metal chains tightly linked. A shining Skystone piece, polished round, is set into a round setting on the band.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> none<br />
<b>MAGIC LEVEL:</b> 120<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> The cuff, worn or not, has an aura of power that dampens the power of Order for a distance of three yards in all directions. Within this narrow area, the fungus that carries Order quickly wilts and dies, and the power of Order spells are dampened. Lessers infested by Order are made very uneasy in the presence of the stone.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Skystone<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Cuff, Necklace, etc.</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Sergei<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/rrwBD0G.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Heart of the Universe</u></b></div>
<div style="font-size: 11px">Two small, twin, heart-shaped lockets of unknown metal on slender but durable chains of different lengths. Opening a locket to look within gives the viewer a vision of the star-filled blackness of space, though the stars seem to change periodically. They are not otherwise linked.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted. When wearing the locket, Critical Fail casts of the Lesser Empathy spell become Failures, and Failures become Barely Successful.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal Alloy<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Alek & V-Onyx-Three<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/NQPBquL.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Backup Boombox</u></b></div>
<div style="font-size: 11px">An old boombox made of slightly rusted steel and cracked, yellow plastic. The volume knob is broken, and it always plays at maximum volume. The brand name, WORMS, is printed in an ominous black metal always cold to the touch.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b> Enchanted. It needs no power source, and will only generate sound when other music is first played nearby. It will automatically form a backup accompaniment to this other music. An Other roll should be rolled to determine sound quality, from horribly crackling, distorted, muffled or staticky on a Crit Fail to beautiful, clear and emotional on a Crit Success.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Steel, Plastic<br />
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</b> N/a<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Piano<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/jyXz5w1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Freedom</u></b></div>
<div style="font-size: 11px">A flexible silver cuff of hundreds of metal links, threaded through with two bands of gold. A medallion set at the front, formed of solid gold, depicts an oriental dragon in flight.<br />
<br />
<b><i>"Is freedom freedom if you can only touch the ground, seeing the air but never existing in it?"</i></b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Successful casts of Gust can grant the bearer weak flight for up to fifteen seconds. Successful casts of Jetstream last the full duration of a thread, and do not need to be recast. If Gust is cast while Jetstream is still active, flight may be maintained for up to a minute at a time.<br />
<b>MATERIAL:</b> Silver Alloy, Gold</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Cuff (collar, bracelet, etc.)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Yanyue<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/VNG4CWC.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Feedback Loop</u></b></div>
<div style="font-size: 11px">A ring, made of gleaming purple metal, in the form of a snake consuming its own tail. The tail and eyes gleam chartreuse-green. The ring is intended as a piercing, though could be worn over a small digit or claw.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Focuses casts of the Lesser Empathy spell to provide a brief but very intense window into a single target's emotional state, in particular focusing on the target's emotions toward the wearer. The wearer feels the emotions as their own; strong enough feelings can require discipline to calm.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Chrysoberyl<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Earring<br />
<b>ADDED:</b> Allows the user of Lesser Empathy when equipped. Loss of the item will result in loss of the spell.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Vargas<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/6TmuiYD.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Zoey's Key</u></b></div>
<div style="font-size: 11px">A simple skeleton key made of wrought iron, though it never rusts. It hangs on a long, thin, looped chain of the same material. Nearly unbreakable.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> Allows the wearer to safety store and retrieve chosen memories. This key is also required to unlock a small, attuned alcove in Pegasus.<br />
<b>MATERIAL:</b> Wrought Iron</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Attuned to Zoey, and can only be used by her.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> N/A</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zoey<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/mJyAcAx.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Harness of Combustion</u></b></div>
<div style="font-size: 11px">A tough, but relatively lightweight, leather dog harness suited to a larger dog. Well-made; the stitching and metal buckles show no signs of wear. A pouch on top allows items to be carried, though may require more than paws to operate.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/FIREELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Enchanted with Fire Trap. Blasts attackers with a small burst of flame when physically struck.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Leather, Steel<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Harness<br />
<b>ADDED:</b> Enhanced: the effect also covers the wearer's entire neck and upper torso, including shoulders and abdomen. The harness itself is also immune to catching on fire, and the buckles will only get warm, never burning hot.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Anala<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/vPjg1F2.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Twin Hounds</u></b></div>
<div style="font-size: 11px">Two matching sculptures of stylized hounds, about two inches long. One is painted reddish, the other greenish, though the brass beneath is showing through where the paint has been worn away.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted with Mind Reader. Two creatures carrying the trinkets may share their thoughts, up to a distance of one cave away.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Painted Brass<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> N/A, Carry<br />
<b>ADDED:</b> Enhanced: Allows the carriers to also share clear emotions.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Doru<br />
</td></tr></table>
</div></center><br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/jFS0NBv.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Pureheart Armor</u></b></div>
<div style="font-size: 11px">A shining, but relatively lightweight, suit of armor of shining silver, polished ivory, and gold. It provides some physical protection. An enhanced Barrier enchantment keeps a steady wind about 1cm thick blowing around the armor.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> Enchanted with <b>Barrier.</b><br />
<b>MATERIAL:</b> Metals, Ivory </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Enhanced Enchantment: all but the strongest strikes that would hit the armor instead rebound, thrust back by air; magic that would hit the armor is partially deflected by its barrier<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 20<br />
<b>EQUIP:</b> Armor</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Erasmus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Jhpg0UA.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Voidqueen Crown</u></b></div>
<div style="font-size: 11px">A wickedly spiked black crown, with a single glowing Oilstone set at its crest. Gives off a constant, softly sinister whispering.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b><i>'Fear and monarchy pair nicely.'</b></i></span><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted with a version of Forsaken Mind. The crown can be focused to mildly influence the desires and opinions of multiple targets at once. This will inflict Corruption Points on those targets.<br />
<b>MATERIAL:</b> Black Metal, Oilstone<br />
<b>ATTACK:</b> N/A </td>
<td width="50%" style="font-size: 10px" valign="top">
<b>ADDED:</b> <b>Chaos.</b> Each use should be rolled for, using either Forsaken Mind, or an Other roll. While the crown will <i>always work,</i> a Critical Failure will also subsume the user with Chaos for one minute. During this time, they are lost to Chaotic visions and desires, and may inflict harm specifically on nearby followers or subjects who are loyal to them.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Elayne<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/nqh51mt.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Eternal Flame Lighter</u></b></div>
<div style="font-size: 11px">A scuffed, battered steel lighter on a thin chain with a depiction of the god Anubis engraved on its side. The cap has a feather engraved on one side, and a human heart on the other.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ENERGYELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 40<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted with Everburn. Use of the spell while touching this item, cap off, to a flammable source will both ignite the source and cast Everburn, causing its flame to last until the bearer perishes.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Stainless Steeel<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Its lighter fluid never runs out.<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Anubis<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/APvoZYr.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Vial of Fireflies</u></b></div>
<div style="font-size: 11px">A small, corked vial on a fiber cord. Inside, seven bright lights flicker and dance about like fireflies.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 40<br />
<b>DURABILITY:</b> 15<br />
<b>SPECIAL:</b> Enchanted. Successfully casting Bauble with the vial uncorked releases a single 'firefly,' which flits into the baubled item. The light of this Baubled item will shine far more brightly than usual, serving as a true light source. Only seven Firefly Baubles may exist at one time; the user may recall one from any distance to create a new one, at the cost of dimming that firefly's light to a normal Bauble glow.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Glass, Cork, Cord<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Giggle<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/89NxvkP.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Gentleman's Monocle</u></b></div>
<div style="font-size: 11px">A classic simple monocle of silver and glass, on a fine silver chain.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. When worn, grants the user a merged thought process with a highly intelligent pseudo-entity within the monocle. This unknown "Gentleman" influences the wearer toward a prim accent, decorum and civility, but can be "politely arrogant" and shocked at impropriety. It lends its powerful mind to the wearer when worn.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Silver and Glass<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> When fitted over an eye, it will stay there like a magnet until removed, regardless of the wearer's biological shape.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> N/A</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Effluvium<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Order</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: a translucent white, streaked with a webbed appearance.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ORDEREDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the wearer can reroll any roll. However, the result will stabilized through Order: Critical Fails will instead become regular Fails, while a Critical Success will only count as a Success. In addition, this item is linked to the Chain of Chaos and the Chain of Control: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Clearstone<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Oilstone T-One<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Control</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: an unknown alien stone, silvery yet shimmering with rainbow hues, as though holographic.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <i>unknown</i><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the bearer may interrupt another character's roll attempt just before its result would take place, forcing them to reroll, for better or for worse. In addition, this item is linked to the Chain of Order and the Chain of Chaos: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Unknown Holograph-Like Material<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Sair<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Chaos</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: a dark, slick Oilstone.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the wearer can reroll any roll. However, the result will skew toward Chaos: Failure will become a Critical Failure, while Barely Successful and Successful rolls become Crit Successes. In addition, this item is linked to the Chain of Order and the Chain of Control: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Oilstone<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Elayne<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/liminalstaffLG.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Liminal Staff</u></b></div>
<div style="font-size: 11px">A gnarled ash wood staff fitted with a crescent of Rainbow Moonstone that glints yellow and blue across its white surface. The wood is veined with opalization and the staff's head decorated with antlers, bones, ribbons, ivy and more.<br />
<i>"...imbued with magic by the great enchanter, Tallulah." (Allegedly.)</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 120<br />
<b>DURABILITY:</b> 45<br />
<b>SPECIAL:</b> Enhances magic linked to the dead by granting a limited ability to communicate with the bodies of the recently dead. Also grants additional use of the Golem spell, allowing the bearer to create and control multiple Golems with less energy and effort, but only when these Golems are made from bones.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Ash Wood, Rainbow Moonstone, antlers, bones, etc.<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> Attuned to Grishia Halfteeth, and functions only in her hands.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Staff<br />
<br />
<i><a href="https://en.wikipedia.org/wiki/File:AdulaireSuisse2.jpg">opal image credit</a></i></div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Grishia Halfteeth<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="X"><img src="https://i.ibb.co/hF3r6F4W/IMG-1650.jpg" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Second Claw, the Blades of Saran'zol</u></b></div>
<div style="font-size: 11px">A sturdy staff made of wood and metal, affixed with wicked blades on both ends and set with blood-red rubies at the base of each blade. It's moderately warm to the touch and those that hold it know no fear in battle.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> Grants the use of the technique Rip while wielding, if not already known. When successfully used through the staff, it can strike a second time for half damage.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Dark Metal, Stained Wood, Ruby<br />
<b>ATTACK:</b> 15<br />
<b>ADDED:</b> Reduces fear in battle.<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Gaheris<br />
</td></tr></table>
</div></center>]]></description>
			<content:encoded><![CDATA[<div class="gmpost">This is a list of revealed enchanted items and their current owners, if any. The items on this list, when in the hands of the Collector, may be retrieved from him through in-character meeting and bargaining--as can new items. <b>Please have your character call out for him in Canis</b> if you wish your character to interact with him, and then GM Report the post. These items <b>cannot</b> be acquired without GM interaction.</div>
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/fates_throw.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Fate's Throw</u></b></div>
<div style="font-size: 11px">A single die formed of translucent, glowing blue opal. Each of its twenty sides bears a different sigil. Granted as a reward to Thothaga by The Collector upon his release. Can be tossed to rewrite fate, for better or worse...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Arcane<br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Reroll any roll as Other, once per thread<br />
 <b>MATERIAL:</b> Blue Opal</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> None/Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Thothaga<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/xFhHcMN.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆☆★ ★ ★</span><div style="font-size:13px"><b><u>TALISMAN OF SACRIFICE</u></b></div>
<div style="font-size: 11px">An amulet of raw topaz crystal set on steel, hanging from a plain leather cord. The wearer may prompt this amulet, through an intentional spark of magicka, to take on any wounds, injuries or even death incurred by another Gembound--transferring their wounds, or death, to the bearer. It is possible, but rare, that the bearer's stone will save them from death by transferring them to a chrysalis. Upon use, this talisman shatters and becomes non-functional.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> (+roll)Chance to Survive Fatal Damage in Chrysalis<br />
 <b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Jewelry: neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Eythan<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/RrvTobJ.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★ ★ ★</span><div style="font-size:13px"><b><u>COLLAR OF IMPENDING VICTORY</u></b></div>
<div style="font-size: 11px">A thick golden collar closed around the owner's neck, not removeable by normal means. Its width protects against some physical attack, and it is enchanted so that any defensive action with a roll of 15 or higher may be considered to have the effects of a Critical Success.<br />
<br />
<i>"I never said <b>whose</b> victory..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): All Failed rolls for defense-oriented actions must be considered Critical Fails.</b></SPAN><br />
<b>MATERIAL:</b> Gold (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top"><b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Collar (not removeable) </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Dread<br />
<span style="float:right; font-size: 8px">art credit: bg texture by Parée on Flickr </span><br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6469"><img src="https://i.imgur.com/EIeZJ87.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★ ★ ★</span><div style="font-size:13px"><b><u>AGRAGON'S FINAL FLAIL</u></b></div>
<div style="font-size: 11px">A flail mace made of one thick bone connected by a black iron chain to a misshappen ball of bone spikes, teeth and claws.<br />
<br />
<i>"The last of his weapons, leading to the last of his death throes. Each spike, another unfortunate victim."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Drives the wielder to use the mace, enhancing the desire for combat and bloodshed.</b></SPAN><br />
 <b>MATERIAL:</b> Bone, Black iron</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> 5<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
<span style="float:right; font-size: 8px">art credit: <a href="https://www.flickr.com/photos/timevanson/27601620776">skull by Tim Evanson on Flickr</a></span><br />
</td></tr></table>
</div></center><br />
<br />
<b>Agragon's Final Flail</b> was given to Elyon, but she discarded it in disgust, with a strong effort of will, and the Collector has repossessed it.<br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/tK0oj94.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Echo</u></b></div>
<div style="font-size: 11px">A translucent blue gemstone ring or collar that can be used to cast a stored spell. A spell must be successfully cast into the ring to store the magic. An Other roll is used to later activate it. The ring will then cast the stored spell until stopped. Powerful spells will drain the ring more quickly, and it will need time to recharge before the next use.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Arcane<br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): A critically-failed roll to Activate the stored spell will backlash, sending the user into their chrysalis for two weeks' time.</b></SPAN><br />
 <b>MATERIAL:</b> Blue Chalcedony</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 10<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Neck, tail, limb </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Wilder<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/ring_of_conjuring.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆☆★ </span><div style="font-size:13px"><b><u>Ring of Conjuring</u></b></div>
<div style="font-size: 11px">A common ring made from a turquoise stone summoned by Kin-Kin using the spell Gem Form during the Story Painter Event. The Blacksmith shaped the stone into a ring and imbued it with familiar bonding properties, so that any familiars conjured by the wearer will last longer and have a stronger existence. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> (+roll add 10) # familiar days<br />
 <b>MATERIAL:</b> Turquoise</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Clothing, Ear, Finger, Toe, Nose, Lip, Brow </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kin-Kin<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZarLo8T.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Blade of Artistry</u></b></div>
<div style="font-size: 11px">A time-worn stone knife pitted with age. It has a single cutting edge. When used to slay any gem-bearing Lesser or Greater Gembound, it will hold an echo of their shape and magic in itself, imparting it into the next carving or drawing made of this creature.<br />
<br />
<i>"Death is a form of art, is it not?"</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 30<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Effects as yet unknown...</b></SPAN><br />
<b>MATERIAL:</b> Stone</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 3<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 1<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Attikias<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZpVK1yX.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>The Iceblade</u></b></div>
<div style="font-size: 11px">A shortsword with a blade a bit over one foot long, frosted with permanent cold. Formed by icelike, twisting diamond and forged steel, its enchanted gemstone attuned to that of the legendary Ice Worm of Hydra. It amplifies damage done to any bearers of this stone.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Water<br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> Attuned to amplify damage to bearers of the Ice Worm's stone.<br />
 <b>MATERIAL:</b> Diamond, Steel</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> None/Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Hargrave<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/Bx4Fn6i.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆★★ ★ ★</span><div style="font-size:13px"><b><u>THE WAGON OF COLLECTION</u></b></div>
<div style="font-size: 11px">A worn wooden wagon with four large, spoked wheels. Some eight feet long and four wide, with broad axles and two long front shafts, it's meant to be hitched to a beast of burden--but can be pulled by anyone. Individual items--or passengers--occasionally vanish in transit, never to be seen again.<br />
<br />
<i>"<b>I'll</b> take that..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Each transport journey must be rolled against; failed rolls indicate goods vanishing from the wagon's load.</b></SPAN><br />
 <b>MATERIAL:</b> Wood (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 120<br />
<b>EQUIP:</b> None - pulled </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Dip<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/VJEGqa4.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Void-Whisper, Talon of Carthagnon</u></b></div>
<div style="font-size: 11px">A tall black steel halberd. The metal is cold and slick to the touch, etched with ancient, worn engravings. A strike from this weapon inflicts corruption on its target.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 150<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): This weapon constantly urges its bearer toward chaotic behavior. Its whispers can be maddening.</b></SPAN><br />
<b>MATERIAL:</b> Black Steel</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 10<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Carry </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Sentinel<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/2aRLi63.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Last Legs</u></b></div>
<div style="font-size: 11px">
A heavy wooden sled or wagon, carried by dozens of mismatched humanoid legs. It seems shy, capable of instinct and basic emotion, but is generally non-aggressive. Sometimes, it flees, losing everything it's carrying... somewhere.<br />
<br />
<i>"It's got one <b>foot</b> in the door, one <b>foot</b> in the grave. You don't <b>stand</b> a chance, even <b>toeing</b> the line. But break a <b>leg!</b>..."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): Occasionally runs off and loses loaded items.</b></SPAN><br />
<b>MATERIAL:</b> Wood, Flesh, Bone</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 3<br />
<b><i>ADDED:</i></b> After loading, <b>roll</b> for each use of the wagon. It cannot be wrangled until Barely+ roll. A Crit Fail loses the wagon until a later thread, and permanently loses all contents.<br />
<b>DEFENSE:</b> 2<br />
<b>WEIGHT:</b> 260<br />
<b>EQUIP:</b> Wagon: pulled/drawn</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Galleon<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/fFlVpur.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>FANGSTONE MACE</u></b></div>
<div style="font-size: 11px">An ancient stone mace, strong despite its worn appearance. The stone has been knapped and hammered to leave jagged, crooked protrusions that can lacerate and impale as the weapon itself crushes bone. A latent magic touches it, for those who can sense such things, and a faint green sheen is visible in bright light. <i>This weapon's full power is not yet discovered.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <i>unknown</i><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 200<br />
<b>SPECIAL:</b> This weapon's full potential has not yet been unlocked.<br />
<b>MATERIAL:</b> Stone (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> 5<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 8<br />
<b>EQUIP:</b> Held, Weapon </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Oyc9dRV.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆★ ★ ★ </span><div style="font-size:13px"><b><u>Spymaster's Guise</u></b></div>
<div style="font-size: 11px">A long, black hooded  cloak with a worn and tattered hem. Each creature the wearer touches is remembered, and the wearer can--so long as they wear the cloak--assume their form at will. Image and voice will be perfectly imitated--but the wearer will always be surrounded by a faint aura of red light, giving them away in darkness. Forms of magic detection and senses may uncover the disguise.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Black Wool</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Cloak </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Deli<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"><table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/XphYEbH.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 0px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Cloudseed</u></b></div>
<div style="font-size: 11px">This pendant, when worn, causes constant rain to fall in whichever cave it is currently in. In larger caves this may be restricted to an area within about three hundred yards. It will cause a drizzle in dry, hot caves, and torrential downpours in damp ones.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Paraiba Tourmaline</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> Roll one Other roll at the beginning of each thread to see if the rain is under control. In all caves except for Hydra and Tunnel P, a failed roll beecomes a dangerous storm.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Comet<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/tOVQ1gP.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Flask of the Master Alchemist</u></b></div>
<div style="font-size: 11px">The liquid within this flask changes color based upon its effects, allowing an alchemist to identify the use of herbs and mixtures: <b><font color="#0a420e";>Regenerative,</font> <font color="#000000";>Toxic,</font> <font color="#590707";>Maddening,</font> <font color="#e354d5";>Hallucinogenic,</font> <font color="#d17600";>Energizing,</font> <font color="#00b4d4";>Soothing/Sedative,</font> <font color="#3f1185";>Painkilling,</font> or <font color="#556341";>Something Else.</font></b> It may contain multiple colors. The flask also intensifies the effects of anything mixed within by twenty percent.<br />
<br />
<i>"Everyone for miles around always came back to the Alchemist again and again. So popular; he was clearly the best at his craft."</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 2<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Enchanted Glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Flask, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Forgraves<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/4zipA93.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Crown of the Fungal Prince</u></b></div>
<div style="font-size: 11px">A thin, elegant but eerie crown formed of thin bone twined through with twists of soft, white fungus. Grants the permanent passive effects of both <b>Grey Sense</b> and a short range <b>Feel Around,</b> allowing the bearer to view and navigate the world by its fungal life and granting permanent knowledge of all nearby fungus.<br />
<br />
<i>"Do you see..?"</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/FUNGIMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> <i>Allows passive fungal perception.</i><br />
<b>MATERIAL:</b> Bone, Fungus<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> The bearer's physical eyesight will deteriorate by twenty percent per cycle worn. The eyes will gradually turn a milky, eerie yellow-white, until, after five cycles, the bearer is physically blind with dead white eyes. Crown cannot be removed by normal means.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Tahi-shei <br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wqZkxFJ.png"><img src="https://i.imgur.com/wqZkxFJ.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆★★ ★ ★</span><div style="font-size:13px"><b><u>A Pretty Bag</u></b></div>
<div style="font-size: 11px">An enormous leather bag, sling-shaped and designed to sit across a pegasus' flanks, to carry his young. Created from fine piebald-patterned alligator leather, forming an attractive rich brown-green and white play of colors.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 20<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>(CURSED): The bearer of the bag relives memories from the last moments of the gembound Elias, from his perspective: from <a href="/showthread.php?tid=8543">here</a> and <a href="/showthread.php?tid=8778">here;</a></b></SPAN> occasionally other memories, as well.<br />
 <b>MATERIAL:</b> Alligator Leather (Enchanted)</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Carried </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wXMQ3Nj.png"><img src="https://i.imgur.com/wXMQ3Nj.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Bird's Eye View</u></b></div>
<div style="font-size: 11px">A pendant formed by a Mountain Sparrow's skull hung on a slender golden chain. Four dark eyes remain in the sockets, their black depths illuminated a deep, unsaturated blue-green when struck by bright light. These eyes constantly turn, looking around as though in fear; the wearer may see through them, but the eyes' movement can be dizzying.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Bone, Flesh<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> The wearer feels a constant, low-grade fear that feels as though it belongs to someone, or something, else. At random times this may spike into helpless terror for several minutes.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Aran<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/wXMQ3Nj.png"><img src="https://i.imgur.com/2bkoTsr.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Little Blue</u></b></div>
<div style="font-size: 11px">A chunk of turquoise gemstone, shimmering with rainbow light. Two googly eyes roll and spin when it is moved. It is faintly warm to the touch. This stone is linked with Pip, and has the ability to communicate with her. It complains about being a rock, and vaguely lays the blame on Pip. It is a selfless rock, though, and instead of being malicious or ominous, is quirky and helpful. It is sad, always miserable about existence as a rock, and is shy and fearful around all living things and new experiences. Little Blue is thoughtful rather than impulsive, and being emotional often tries to offer advice but, being a rock, this advice is almost always terrible. It also tries to make jokes, from time to time. These are also usually terrible.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>none</i><br />
<b>MATERIAL:</b> Turquoise<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <i>None</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> n/a</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Pip<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/I6fq7Fc.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Bayo's Special Scarf!</u></b></div>
<div style="font-size: 11px">A red and silky scarf. Can be tied up like a bandanna, worn thrown around the neck like, well, a scarf, and much more. What a fine, bold fashion accessory!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 15<br />
<b>SPECIAL:</b> The user may roll an Other attempt while wearing the scarf to appear impressively bold, brave and capable to bystanders!<br />
<b>MATERIAL:</b> Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> A failure on the Impression roll will cause the wearer to appear amusingly more cowardly and inept to bystanders, instead.<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Scarf</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bayo<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/MDucwUm.pngg" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Fish Earring</u></b></div>
<div style="font-size: 11px">A hooked metal earring of silvery metal, hardly worn by ancient age. This jewelry is stylized to resemble a fish or fish-like creature. The earring, when worn in any way, grants the user increased night vision.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Grants the user the constant effects of the spell Night Vision when worn.<br />
<b>MATERIAL:</b> Nobium Alloy</td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Earring </div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ZiGFjft.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Zookeeper's Hat</u></b></div>
<div style="font-size: 11px">A cloth-covered cream helmet with a leather strap across the brim, and a leather thong to tie it under the chin. Enchanted by the Blacksmith!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchantment: Charm. The wearer is automatically seen as a little more charming, and Lesser Gembound feel safer in their presence.<br />
<b>MATERIAL:</b> Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> none</i><br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Helmet</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zookeeper<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/1Nno2HE.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Arrow of the Safe Haven</u></b></div>
<div style="font-size: 11px">A worn compass with a cracked glass face and no chain. Its hinges are rusted and it's difficult to open or close. In addition to the needle that always faces a magnetic North (with inscriptions to indicate as much, of course!), there is an Aquamarine arrow that moves independently of it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> The Aquamarine needle always points to what the holder perceives as "home", consciously or not. This may be a shelter, another Gembound, or something else entirely.<br />
<b>MATERIAL:</b> Glass, Bronze Alloy, and Aquamarine<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> none</i><br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Carried</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95078#pid95078"><img src="/images/items/amuletofpause.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Amulet of Pause</u></b></div>
<div style="font-size: 11px">A natural amethyst crystal, only an inch or two in length, held on a light gray cord made of delicate fabric. It serves as a necklace or amulet.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Grants the user the free use of Pause while worn, allowing them to collect their thoughts in what seems to outsiders like extremely rapid time.<br />
<b>MATERIAL:</b> Amethyst, Gray Cloth Cord </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Amulet</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Madhukar<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95078#pid95078"><img src="/images/items/skyamulet.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Stone of Dreaming Skies</u></b></div>
<div style="font-size: 11px">A tiny pendant of magical Blue Chalcedony resembling a cloud-streaked sky. A slender cord of white gold binds it, forming a small and delicate necklace chain.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> When sleeping while touching this stone, the wearer dreams of open skies. These dreams are lucid and can be controlled, but only those capable of flight will experience it.<br />
<b>MATERIAL:</b> Blue Chalcedony, White Gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ariah<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/2TyNkgz.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Veiled Crown</u></b></div>
<div style="font-size: 11px">A beautiful, antler-like ivory crown with a faceplate, and little beads hanging from delicate chains along its front. A dark cape floats behind it, like a veil, made of a black, sheer material that shifts with iridescent hues of deep blue and violet. White points like little stars are scattered across the veil, and a dim glow emanates from the fabric, particularly from the 'stars.'<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The cloak seems to always float as though tousled by a gentle breeze, and gives off the faintest twinkles of light, particularly around its "stars."<br />
<b>MATERIAL:</b> Ivory, Cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Crown, Veil</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Veil<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95141#pid95141"><img src="https://i.imgur.com/iRx4YXv.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Maximus</span><div style="font-size:13px"><b><u>Heart's Desire</u></b></div>
<div style="font-size: 11px">A small hunk of gold and violet gemstone set as a necklace on a golden chain. The gemstone glows a soft gold when near someone in need, brightening by proximity, whether that need be deep distress or injury. However, Heart's Desire takes desires into account: the bearer must intend no ill will toward these targets, and they in turn must be amenable to being discovered.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>Glows brighter gold when nearing those somehow in need, provided they do not mind being found, and that the bearer wishes them no ill will.</i><br />
<b>MATERIAL:</b> Gemstone, Gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Maximus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95139#pid95139"><img src="https://i.imgur.com/ELER6Gs.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> The Warden</span><div style="font-size:13px"><b><u>Lightning</u></b></div>
<div style="font-size: 11px">A long, wicked glaive--half sleekly curved blade, half sturdy metal haft--of a strange, brassy color. It gives off a constant pale glow, and when swung, emits bright beams and flashes of light toward its target, potentially blinding an enemy in battle. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> <i>Enchanted: Blinding Beam.</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Warden<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95142#pid95142"><img src="https://i.imgur.com/gSxQRW2.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆☆☆★ ★ ★</span><div style="font-size:13px"><b><u>Ring of the Master Thief</u></b></div>
<div style="font-size: 11px">A simple golden ring, at first glance, a little scuffed and quite unassuming. Its wearer may tap into its magic once per day to briefly vanish from sight, their movements somewhat muffled.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Enchanted to allow the user to become invisible and somewhat muffled for one turn. The magic can only be used once per day, and must then recharge.<br />
 <b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Jewelry: ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaprison<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10641&pid=95152#pid95152"><img src="https://i.imgur.com/cjsoB8i.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Sir Hammersly</u></b></div>
<div style="font-size: 11px">A large, heavy, and somewhat battered blacksmith's hammer. Though it's entirely unclear how it functions, the hammer can communicate mind-to-mind with its wielder. This comes in the form of the hammer demanding to be addressed by its full name--Sir Hammersly--and providing crotchety and irritable advice on the bearer's smithing skills and techniques. Sir Hammersly can bond with more advanced smiths and provide a less hostile smithing partner.<br />
<br />
<i>'Water?! For THAT steel? Where's your OIL, boy?!'</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Teachers the user smithing skills, albeit with reluctant annoyance.<br />
<b>MATERIAL:</b> Strong steel, wood </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> <i>Must be addressed by his full name in order to properly function.</i><br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Hammer (carry)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ember<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/KuXzJIy.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Trail Mix</u></b></div>
<div style="font-size: 11px">A small drawstring pouch that always seems to smell pleasant, no matter who is doing the smelling. Opening the bag with the intention of retrieving a snack for someone will provide that 'someone' with one of their most preferred snack foods, even if they've never tasted or seen it before. Somehow, it always remains (mostly) clean. Residual scents of jerky, chocolate, fruit, popcorn and potato chips sometimes emanate from the bag at random.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The bag provides preferred snacks to whomever intends to take food from it.<br />
<b>MATERIAL:</b> Simple, rough cloth<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Bag (carried)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Arcturus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/6eDY39m.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Visions of Chaos</u></b></div>
<div style="font-size: 11px">A rune-scratched, dark metal ring oozing Corrupted energy. Tapping into this ring's magic causes the scratched runes to sprout metal teeth, digging into the user and inflicting them with fully realistic visions of violence; the ring does not let go until the battles have reached their end.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The user can tap into this ring to enter visions of ancient battlefields, bloody duels, and vast wars. They can take part in this violence, though it isn't clear if these are visions of past events, or simply dreams--or nightmares. It is possible to learn from these fights, as though one has partaken in true combat.<br />
<b>MATERIAL:</b> oily dark metal<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> Use by non-Corrupted-element characters will add two points of Corruption per use.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Mirac<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/qWimvHf.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>The Frogbeak</u></b></div>
<div style="font-size: 11px">A battered little wooden sailboat. This boat, intended for one or two sailors and passengers, is quite small but still seaworthy. It is also enchanted, so that the sail raises and turns according to its captain's wishes; this takes practice to perfect. The rudder must still be manually managed by a wooden lever at the back.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> The boat is linked to the captain's mind, allowing the sail to be controlled by intentions alone.<br />
<b>MATERIAL:</b> Wood, sailcloth, rope </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 100<br />
<b>EQUIP:</b> Boat</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/faabSFl.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>The Black Hat</u></b></div>
<div style="font-size: 11px">A black hat that, when worn, shrouds the user in a pool of shadow. A wide ribbon at its brim holds alternating black and white stones; the white stones dim and the darkness around the user intensifies when the user successfully focuses on the hat's magic.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 5<br />
<b>SPECIAL:</b> The hat darkens an area a couple yards around the user, steeping them in shadows.<br />
<b>MATERIAL:</b> Cloth, Stones<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> The user may roll (Other, Barely Successful+) to deepen the shadows around them to pitch darkness for one round. This also turns the white stones on the brim black for the duration.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Hat</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Deli<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/NMdp8QB.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Pendant of Wills</u></b></div>
<div style="font-size: 11px">A small chunk of polished Oilstone, gleaming with sinister iridescence. A faint sense of chaos emanates from it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> The user can focus on the enchanted pendant, rolling an Other roll <b>once</b> per thread. A barely successful+ allows a stronger resistance to Chaotic urges and Corruption spell side effects for the duration of the thread, though it doesn't remove the urges and effects outright.<br />
<b>MATERIAL:</b> Oilstone, metal, cord<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> Wearing by non-Corrupted-element characters will add Corruption points, up to one per day.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Umbriel<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/7ST9nps.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Jester's Gambit</u></b></div>
<div style="font-size: 11px">A dark leather collar with red jasper stones set in silver. The leather's a little cracked and scuffed in places, but still serviceable.<br />
<br />
<i>'It was at this moment he knew, he'd f***ed up.'</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> Wearing the collar heavily dampens the pain of any injury that begins to return the bearer to their chrysalis.<br />
<b>MATERIAL:</b> Leather, Silver, Jasper<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Collar</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Fleas<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/kIdISBX.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>The Magnificent Malice Magnifier</u></b></div>
<div style="font-size: 11px">A small magnifying glass, made of polished black wood and glass. Looking at a living being through it, and concentrating, will sometimes shroud the being in a colored aura corresponding to its intentions. A being with intentions of malice or deception will glow a faint red; one with benevolent intentions, a soft blue; neutral intentions glow light green; and those who are undecided, other, or unknown, dim yellow.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> The user may roll Other to focus on discerning another's intentions with The Magnificent Malice Magnifier. A barely+ successful will illuminate their silhouette with a color corresponding to their intentions, as above.<br />
<b>MATERIAL:</b> Wood, glass </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Skein<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Z1iNAiB.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Sam, the Suitcase</u></b></div>
<div style="font-size: 11px">A black fabric suitcase with locked zippers. Waterproof and well-built, the item's brand name has been worn away until only 'Sam' remains. Features wheels, an extendible locking handle, and a strong but light internal steel frame.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Any failed attempt to open the four-digit lock (code 4624) will result in a flash of fire attempting to ignite the area around the lock, potentially burning or even setting on fire anyone failing the code.<br />
<b>MATERIAL:</b> Black fabric, steel </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Catawampus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/tYMkp1w.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Trueheart Compass</u></b></div>
<div style="font-size: 11px">An old but somewhat ornate compass made of beautifully-tooled brass-colored metal, glass, and magnetic metal.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> The inside of the lid, when opened, shows one of the bearer's heart's desires--even if they don't know it, themselves. If possible, and if the target is within the caves, the needle points toward them; otherwise, it spins.<br />
<b>MATERIAL:</b> Metal, glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Oliver<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/bqPsP0f.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Ranch Hand's Talisman</u></b></div>
<div style="font-size: 11px">A beautifully-carved, polished wooden horse's head on a length of rough twine. Intended to be worn as a pendant.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 25<br />
<b>SPECIAL:</b> Touching and focusing on the talisman grants the user fleeting, vague sensations as though they were somewhere in a western desert or prairie, with sweeping winds, red sands, horses, cattle, and sunsets.<br />
<b>MATERIAL:</b> Wood, twine </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bayo<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/zHTbYhT.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Armor of the Eagle King</u></b></div>
<div style="font-size: 11px">Beautifully-wrought golden armor doubling as weapons, intended for a large bird: wing-blades, ankle-spurs, and a helmet with a backswept spike and spear-like beak cover.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted with the Barrier spell, slightly reducing all incoming damage.<br />
<b>MATERIAL:</b> Gold, leather </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Armor</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zhusha<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/ABNiAlk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Ever-Growing Marrow</u></b></div>
<div style="font-size: 11px">An ugly slab of very porous, dark red-orange stone.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Enchanted. Can gradually absorb water and plant matter, and in turn, undefinable 'meat' grows from its broad pores.<br />
<b>MATERIAL:</b> Stone </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> ...No</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Effluvium<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/7yPNFNk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Kaimana</span><div style="font-size:13px"><b><u>Cracked Shield of Immunity</u></b></div>
<div style="font-size: 11px">A simple yet elegantly carved shield, slightly cracked and warped from improper heating yet polished to a glowing shine. Grants the bearer moderate resistance to diseases while carried, reducing the severity of infections gained while it is equipped. <i>Reforged by Kaimana.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PROKARYOTEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <i>Enchanted: Immunity</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 25<br />
<b>EQUIP:</b> Shield</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Kaimana<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Wyfhj4w.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Flawed Stormsword</u></b></div>
<div style="font-size: 11px">A battered greatsword with a warped edges, a slender crack down its length and deep scratches in its metal from improper polishing. A stormy aura shrouds this blade, sweeping gusts of wind with every strike. <i>Reforged by Ember.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 75<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b>  <i>Enchanted with Blast Breath.</i><br />
<b>MATERIAL:</b> Steel<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Ember<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/UDtuWZr.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Bladed Bracer of Muffling</u></b></div>
<div style="font-size: 11px">A ridged and bladed metal bracer with minor flaws from improper shaping. Scratches and rust pit its surface. The bracer is enchanted, so that the sounds of its wearer's movement is somewhat muffled. <i>Reforged by Renasci.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 25<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b>  <i>Enchanted with Muffle.</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Bracer</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Renasci<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/lHJyYFz.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Lior</span><div style="font-size:13px"><b><u>Shining Seablade</u></b></div>
<div style="font-size: 11px">A lightweight, slender sword of highly-polished, shining metal. Its gleaming blade is somewhat marred by cracks threaded across its surface. A watery aura surgers around the sword, and splashes of water erupt with every swing. <i>Reforged by Lior.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/WATERELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> <i>Enchanted: Fountain</i><br />
<b>MATERIAL:</b> Unknown Metal<br />
<b>ATTACK:</b> 15</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Lior<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=10761"><img src="https://i.imgur.com/MDN5xGx.png" alt="Click to view source" title="Click to view source" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★★★★★★</span><div style="font-size:13px"><b><u>Dagger of Shifting Realities</u></b></div>
<div style="font-size: 11px">A shining dagger with a beautifully curved handle and blade. Despite minor flaws from its reforging, it appears quite intact and perfectly polished. Anything that the Dagger of Shifting Realities strikes is weakened at its most basic level, its matter and makeup fundamentally disrupted. Living tissue may become numb and weaker, requiring time to heal; inanimate material will become weakened and unstable. The Dagger itself has a shifting, unstable apperance, as though flickering in and out of reality. <i>Reforged by Spark.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> <i>Enchanted with Warp.</i><br />
 <b>MATERIAL:</b> Unknown metal</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> 20<br />
<b><i>ADDED:</i></b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Sentinel<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="http://origin.boreal-nights.space/images/items/EnchItemTheConductor.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>The Conductor</u></b></div>
<div style="font-size: 11px">An orchestra conductor's baton of painted white poplar wood, with a rich reddish-brown rosewood handle. Light and balanced, clearly ancient yet well cared-for. It somehow gives the impression that it has something of a mind of its own.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. Touching The Conductor to any piece of sheet music allows the bearer to gain intrinsic understanding of the music on the page.<br />
<b>MATERIAL:</b> White Poplar and Rosewood<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top">
<b><i>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> Imprinted Mind. Each use of this item should be rolled for. On a failure, the Conductor's Baton will attempt to incorporate elements of the last song it read into the music read, though this is sometimes pleasing to the ear. On a critical failure, it will attempt to create entirely new music, which is inevitably auditory gibberish.<br />
<b>WEIGHT:</b> 5<br />
<b>EQUIP:</b> Held</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Piano<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/IgVcDSk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Diadem of the Mind</u></b></div>
<div style="font-size: 11px">A dark metal crown, fitted with a number of smooth-cut, gleaming amethysts. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<b>PART THREE OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> This ring allows a cast of Mind Reader to seek out specific thoughts or memories, even when the target is not currently thinking of them.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> <i>(This curse is Hidden. GM tag for the first <b>failed use</b> of this item to reveal it.)</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/8dIJEn4.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Amulet of the Watcher</u></b></div>
<div style="font-size: 11px">A small crescent pendant of dark metal approximately an inch across. This pendant is studded with twelve tiny, softly glowing amethysts, and is hung on a similarly dark, slender chain. Casting Hindsight with this pendant equipped allows the wearer to seek out specific memories, be they moments in time or memories of a particular desired entity. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<i><b>"But who is doing the watching..?"</i><br />
PART ONE OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> Enchanted: allows the user to view targetted memories with use of Hindsight while equipped.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN></i> Each use dims one of the tiny amethysts, extinguishing its light forever. (This curse is Hidden. GM tag for each use of this item to reveal it.)<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="https://i.imgur.com/DFRV9KL.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Rainstorm</span><div style="font-size:13px"><b><u>Ring of the Poltergeist</u></b></div>
<div style="font-size: 11px">A dark metal ring, fitted with a large, glittering amethyst. There's a feeling of powerful latent magic about it, as though not all is yet revealed...<br />
<br />
<b>PART TWO OF THE WIZARD'S TRIUNE.</b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> This ring allows a cast of Telekinesis to move up to three objects at the same time. The objects must be within a few yards of one another, and in line of sight and fifty yards of the caster.<br />
<b>MATERIAL:</b> Unknown Metal, Amethyst<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed:</b></SPAN> <i>(This curse is Hidden. GM tag for the first <b>failed use</b> of Telekinesis while wearing this item to reveal it.)</i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> .5<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Rainstorm<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/shAymOi.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆★★★ </span><div style="font-size:13px"><b><u>Collar of the Wind God</u></b></div>
<div style="font-size: 11px">A dark metal collar etched with strange glyphs. It holds the constant feel of rushing wind, often rustling the fur or feathers of its wearer as though by an invisible breeze.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> The wearer of the Collar may imbue each successful cast of Scale with either greatly intensified effects (crushing, restraint, vacuum, etc.) <i>or</i> the ability to affect multiple targets within several yards of the initial target. <br />
<b>MATERIAL:</b> Tarnished Silver<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed: The collar constantly urges the user to gain height and leap from high points, even if they cannot fly. Critical fails rolled on Scale while wearing this collar will create a violent windstorm around the user, flinging them (and anyone within three yards) high into the air before abruptly fading.</b></SPAN></i><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Collar</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Yellow<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/3AmWSz5.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Rings of Dust</u></b></div>
<div style="font-size: 11px">Two silver rings on a silver chain, clinking softly when the chain dangles. One is studded with tiny diamonds. The rings and their stones seem to reflect ambient light in an unnaturally bright fashion.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b><i>"Just because it's magic doesn't mean it can break the laws of physics... That matter has to come from <u>somewhere.</u>"</i></b></SPAN><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 45<br />
<b>SPECIAL:</b> Focusing successful Aether Dance casts through the Rings will cause the illusion to become physically present--hard, like stone--for one round. The hard objects can be picked up, moved, or otherwise manipulated. After this, they will turn to dust.<br />
<b>MATERIAL:</b> Raw Topaz</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed. Each use of the Rings utilizes matter from the area around it, including the user, leaving them progressively weaker and lighter-weight. (The full extent of the curse will be revealed on the fifth successful use of the Rings.)</b></SPAN><br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Rings/Pendant</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Bebby<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=9660"><img src="https://i.imgur.com/FDagOS6.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Galleon</span><div style="font-size:13px"><b><u>Aphelorian Signet</u></b></div>
<div style="font-size: 11px">A thin ring made of interlocking segments of black and yellow-gold. It constantly exudes an odor of bitter almonds. While only about an inch across, the stench of it is strong, and its segments give it immense durability.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> Wearing this ring causes the bearer to gradually develop toxin glands throughout their epidermis, which secrete hydrogen cyanide in thick sheets over their body. The ring also grants resistance to their own poison. The longer one wears the ring, the more developed the glands and prolific the toxin; if the ring is removed, the glands slowly shrink and fade away. The wearer gains the poison's bitter almond scent.<br />
<b>MATERIAL:</b> Yellow and blackened gold<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> While not strictly cursed, the bearer of this ring will constantly exude a trail of cyanide, poisoning anything they touch. The effects of this can be quite mild, evaporating and causing no harm, or can ex. poison a water source for long periods of time.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Galleon<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/XOrlu3x.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Scientist's Spectacles</u></b></div>
<div style="font-size: 11px">A pair of round, goggle-like spectacles, made in an ancient style, with battered frames and thick, dark lenses. The gold-flaked metal is chipped and scratched.<br />
<br />
<i><SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>"I shall journey into the heart of these caverns to conduct real science, and make real progress..."</b></SPAN></i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 140<br />
<b>DURABILITY:</b> 35<br />
<b>SPECIAL:</b> Grants the wearer a form of X-Ray vision, allowing them to clearly see all anatomical details, even internal, of a motionless or mostly motionless creature within three yards.<br />
<b>MATERIAL:</b> Metal, Glass<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <b>ADDED:</b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>CURSED. While utilizing this item's abilities, there is a sense of a looming, humanoid entity watching. The wearer can often see them as a shadowy form, and this entity offers sinister advice to the wearer, generally revolving around gaining power and knowledge at a cost to others.</b></SPAN><br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Glasses</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Doctor<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=11368"><img src="https://i.imgur.com/sgxUcod.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> The Collector</span><div style="font-size:13px"><b><u>The Conduit of Shadow</u></b></div>
<div style="font-size: 11px">A grotesque, ten-inch-tall gargoyle of deep violet-black crystal. It sits on a firm, flat base, a chain firmly connecting its collar to a ring that goes between blade-sharp wings. Its grinning, horned face sits atop a thin, curved neck, with bared breasts and curved talons below. In the dark, it pulses with dim violet light. It is always bitterly cold to the touch, and is very difficult to scratch, chip or break.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted with unknown magic. When placed on a suitable altar--(flat-topped, six to seven feet long, two and a half feet wide, and two feet tall, all formed of the same stone or crystal and dark in color)--and granted a sacrificial offering of a life bled out atop it, summons a link to the being known as <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>The Shadow.</b></SPAN></td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Unknown Crystal<br />
<b>ATTACK:</b> 0<b><br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Collector (situated in Orion)<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/ANJLLNR.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>OWNER:</b> Edeltraud</span><div style="font-size:13px"><b><u>Beastmaster's Talisman</u></b></div>
<div style="font-size: 11px">A silver crow skull amulet on a thin chain. Its eyes glow with soft arcane magic, and wearing it feels like carrying a hundred watching souls. Wearing the talisman grants access to the spell Familiar Forge, and its wearer can forge as many Lesser Gembound as they like. However, the Forge link goes through the talisman: parting from it for more than half an hour, or entering the chrysalis, will sever all Forged links.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> <i>Enchanted: Familiar Forge</i><br />
<b>MATERIAL:</b> Silver<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace</td>
<td width="50%" style="font-size: 10px" valign="top"> <b><i>ADDED:</i></b> <SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b>Cursed. Each familiar forged through this amulet takes an increasing (additive) magical toll on the bearer, drawing on their stone and magic; after the fourth familiar, each further successful Forge should be rolled for, with a failure returning the wearer to the chrysalis. A familiar forged through this amulet will spontaneously break away, gaining sentience, after four to six cycles of being forged--leaving its bearer weakened. Its behavior (aggressive, fearful, helpful) after breaking the link will depend upon how it was treated by the amulet's wearer beforehand.</b></SPAN><br />
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Edeltraud<br />
<i><a href="https://commons.wikimedia.org/wiki/File:Crow_skull_1801-0036.jpg">image credit</a></i><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/UWD0CaN.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Recolored D20</u></b></div>
<div style="font-size: 11px">A shining green die with each of its twenty sides bearing a golden-gilded number. It clacks wonderfully when rolled. Can be tossed to rewrite fate, for better or worse...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Reroll any roll as Other, once per thread, even as a double post.<br />
<b>MATERIAL:</b> Green Agate<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <br><b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None; carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Diem Dark<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/DMdV9mo.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Blank Character Sheets</u></b></div>
<div style="font-size: 11px">Character sheets taken from a generic roleplaying game, with worn ink printed on battered paper. There are seven sheets in total.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 50<br />
<b>DURABILITY:</b> 10<br />
<b>SPECIAL:</b> Enchanted. Filling out the character sheet when giving life to a gemstone allows the parent to influence the resulting child's appearance, as well as guaranteeing the spell is a success.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Paper<br />
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</b> N/a<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Diem Dark<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/9YVHBKQ.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Rings of Return</u></b></div>
<div style="font-size: 11px">A pair of tungsten rings inlaid with Skystone and attuned to one another. Wearing one gives knowledge of the other's direction. They glow more brightly the closer together they are.<br />
The wearer of each ring can sense the health status of the other, and how urgent any injury may be.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> The rings give a sense of direction and the wearer's status to one another, and glow brighter the closer they are.<br />
<b>MATERIAL:</b> Tungsten and Skystone<br />
<b>ATTACK:</b> N/A</td>
<td width="50%" style="font-size: 10px" valign="top"> <br><b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Finger, Horns, etc.</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Whisper & Erasmus <br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/NkwTLv7.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Lightning Catalyst</u></b></div>
<div style="font-size: 11px">A necklace or loose tiara with several small Citrine drop-pendant-style stones. Enchanted, and also wreathes the bearer in a faint aura of harmless static shock sparks. Made of ominous-looking black metal that is always cold to the touch.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ELECTRICITYMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 65<br />
<b>SPECIAL:</b> Enchanted. Casting any spell (with intent) while wearing this item will instead cast Bolt. Casting a Low Intensity spell will cast a weaker version. Casting a High Intensity spell will charge a more powerful shock.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal and Citrines<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, Tiara, etc.<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Heathen<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/hCPSfOk.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Shackled Storm</u></b></div>
<div style="font-size: 11px">A thin black chain with a glass orb pendant, in which a trapped storm in miniature is constantly raging. Dark clouds and flashes of lightning churn within. The chain is always cold to the touch and somehow eerie to look at.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ELECTRICITYMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. The wearer will find stormclouds gathering wherever they go, altering the weather of the caves and tunnels they travel so that bright, warm light is rare. Critical Failures of Electric-element spells cast while wearing Shackled Storm can no longer seriously harm the user. </td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal, Glass<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Jewelry (necklace, bracelet, etc.)<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Coyote<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/vTIFVDf.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Martyr's Serpent</u></b></div>
<div style="font-size: 11px">An ominous-looking, black chain collar with a black metal snake. The snake's eyes are purple amethyst. Allows use of Failed Timeline in a different manner when worn. The metal is perpetually cold to the touch, though not uncomfortably so.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. The wearer may choose to use the Failed Timeline spell, if they have it, to assume half of the emotional burden of a target for a time. When activated, the serpent's eyes will glow, and it will inflict a stinging bite upon the wearer. This will dull sharp, immediate, intense emotions on the target while inflicting the remainder equally on the caster, but if the source of the anguish is not removed, it is likely to return naturally.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Black Metal, amethyst<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Jewelry (collar, necklace, etc.)<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Wilder<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/6TL8u2h.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Lunar Rings</u></b></div>
<div style="font-size: 11px">A set of ominous-looking four black metal rings that are perpetually cold to the touch. Each has a cut pearl atop it representing a phase of the moon. The Full Moon glows with soft white light. The Half Moon does likewise, but half the pearl is black. The New Moon gives off no light, and is black. The Eclipse is black, with a thin ring of glowing white around it.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> The <b>Full Moon ring</b> greatly enhances all spells that increase or utilize light, but does not affect shadow-manipulating or -increasing spells. The <b>Half Moon</b> ring slightly improves <i>all</i> Light-element spells. The <b>New Moon</b> ring greatly enhances all spells that deepen shadows, but does not affect Light-increasing or -using spells. The <b>Eclipse</b> ring allows the wearer to reverse the lighting in a thirty yard-diameter area around them, from dark to light, light to dark, or mildly tweaking average light levels.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Pearl<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Ring</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Samael, Fafnir, Mirrikh<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/cxoHKX9.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Guardian Sky</u></b></div>
<div style="font-size: 11px">A cuff or collar made of ominous black metal chains tightly linked. A shining Skystone piece, polished round, is set into a round setting on the band.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> none<br />
<b>MAGIC LEVEL:</b> 120<br />
<b>DURABILITY:</b> 70<br />
<b>SPECIAL:</b> The cuff, worn or not, has an aura of power that dampens the power of Order for a distance of three yards in all directions. Within this narrow area, the fungus that carries Order quickly wilts and dies, and the power of Order spells are dampened. Lessers infested by Order are made very uneasy in the presence of the stone.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Skystone<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Cuff, Necklace, etc.</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Sergei<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/rrwBD0G.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Heart of the Universe</u></b></div>
<div style="font-size: 11px">Two small, twin, heart-shaped lockets of unknown metal on slender but durable chains of different lengths. Opening a locket to look within gives the viewer a vision of the star-filled blackness of space, though the stars seem to change periodically. They are not otherwise linked.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted. When wearing the locket, Critical Fail casts of the Lesser Empathy spell become Failures, and Failures become Barely Successful.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal Alloy<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace<br />
<b>ADDED:</b> N/A</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Alek & V-Onyx-Three<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/NQPBquL.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Backup Boombox</u></b></div>
<div style="font-size: 11px">An old boombox made of slightly rusted steel and cracked, yellow plastic. The volume knob is broken, and it always plays at maximum volume. The brand name, WORMS, is printed in an ominous black metal always cold to the touch.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 40<br />
<b>SPECIAL:</b> Enchanted. It needs no power source, and will only generate sound when other music is first played nearby. It will automatically form a backup accompaniment to this other music. An Other roll should be rolled to determine sound quality, from horribly crackling, distorted, muffled or staticky on a Crit Fail to beautiful, clear and emotional on a Crit Success.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Steel, Plastic<br />
<b>ATTACK:</b> N/A<br />
<b><i>ADDED:</b> N/a<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> None, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> The Piano<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/jyXz5w1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Freedom</u></b></div>
<div style="font-size: 11px">A flexible silver cuff of hundreds of metal links, threaded through with two bands of gold. A medallion set at the front, formed of solid gold, depicts an oriental dragon in flight.<br />
<br />
<b><i>"Is freedom freedom if you can only touch the ground, seeing the air but never existing in it?"</i></b><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 75<br />
<b>SPECIAL:</b> Successful casts of Gust can grant the bearer weak flight for up to fifteen seconds. Successful casts of Jetstream last the full duration of a thread, and do not need to be recast. If Gust is cast while Jetstream is still active, flight may be maintained for up to a minute at a time.<br />
<b>MATERIAL:</b> Silver Alloy, Gold</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> N/A<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Cuff (collar, bracelet, etc.)</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Yanyue<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/VNG4CWC.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Feedback Loop</u></b></div>
<div style="font-size: 11px">A ring, made of gleaming purple metal, in the form of a snake consuming its own tail. The tail and eyes gleam chartreuse-green. The ring is intended as a piercing, though could be worn over a small digit or claw.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ANIMALMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Focuses casts of the Lesser Empathy spell to provide a brief but very intense window into a single target's emotional state, in particular focusing on the target's emotions toward the wearer. The wearer feels the emotions as their own; strong enough feelings can require discipline to calm.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Metal, Chrysoberyl<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Earring<br />
<b>ADDED:</b> Allows the user of Lesser Empathy when equipped. Loss of the item will result in loss of the spell.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Vargas<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/6TmuiYD.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Zoey's Key</u></b></div>
<div style="font-size: 11px">A simple skeleton key made of wrought iron, though it never rusts. It hangs on a long, thin, looped chain of the same material. Nearly unbreakable.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> Allows the wearer to safety store and retrieve chosen memories. This key is also required to unlock a small, attuned alcove in Pegasus.<br />
<b>MATERIAL:</b> Wrought Iron</td><td width="50%" style="font-size: 10px" valign="top"> <b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Attuned to Zoey, and can only be used by her.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> N/A</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Zoey<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/mJyAcAx.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Harness of Combustion</u></b></div>
<div style="font-size: 11px">A tough, but relatively lightweight, leather dog harness suited to a larger dog. Well-made; the stitching and metal buckles show no signs of wear. A pouch on top allows items to be carried, though may require more than paws to operate.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/FIREELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 80<br />
<b>DURABILITY:</b> 60<br />
<b>SPECIAL:</b> Enchanted with Fire Trap. Blasts attackers with a small burst of flame when physically struck.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Leather, Steel<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> Harness<br />
<b>ADDED:</b> Enhanced: the effect also covers the wearer's entire neck and upper torso, including shoulders and abdomen. The harness itself is also immune to catching on fire, and the buckles will only get warm, never burning hot.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Anala<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(216,191,216, .4); border: 2px solid #551A8B; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/vPjg1F2.png" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ☆ ☆</span><div style="font-size:13px"><b><u>Twin Hounds</u></b></div>
<div style="font-size: 11px">Two matching sculptures of stylized hounds, about two inches long. One is painted reddish, the other greenish, though the brass beneath is showing through where the paint has been worn away.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b><img src="/images/elements/ARCANEMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 70<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted with Mind Reader. Two creatures carrying the trinkets may share their thoughts, up to a distance of one cave away.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Painted Brass<br />
<b>ATTACK:</b> 0<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 2<br />
<b>EQUIP:</b> N/A, Carry<br />
<b>ADDED:</b> Enhanced: Allows the carriers to also share clear emotions.</td>
</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Doru<br />
</td></tr></table>
</div></center><br />
<center><div style="width:650px; background-color: rgba(242,242,242, .3); border: 2px solid #efefef; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/jFS0NBv.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">☆★★★★★</span><div style="font-size:13px"><b><u>Pureheart Armor</u></b></div>
<div style="font-size: 11px">A shining, but relatively lightweight, suit of armor of shining silver, polished ivory, and gold. It provides some physical protection. An enhanced Barrier enchantment keeps a steady wind about 1cm thick blowing around the armor.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/PRESSUREMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 100<br />
<b>SPECIAL:</b> Enchanted with <b>Barrier.</b><br />
<b>MATERIAL:</b> Metals, Ivory </td><td width="50%" style="font-size: 10px" valign="top">
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Enhanced Enchantment: all but the strongest strikes that would hit the armor instead rebound, thrust back by air; magic that would hit the armor is partially deflected by its barrier<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 20<br />
<b>EQUIP:</b> Armor</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Erasmus<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/Jhpg0UA.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Voidqueen Crown</u></b></div>
<div style="font-size: 11px">A wickedly spiked black crown, with a single glowing Oilstone set at its crest. Gives off a constant, softly sinister whispering.<br />
<br />
<SPAN STYLE="text-shadow: 0px 0px 8px #000000;color:#000000;"><b><i>'Fear and monarchy pair nicely.'</b></i></span><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/CORRUPTEDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 90<br />
<b>DURABILITY:</b> 80<br />
<b>SPECIAL:</b> Enchanted with a version of Forsaken Mind. The crown can be focused to mildly influence the desires and opinions of multiple targets at once. This will inflict Corruption Points on those targets.<br />
<b>MATERIAL:</b> Black Metal, Oilstone<br />
<b>ATTACK:</b> N/A </td>
<td width="50%" style="font-size: 10px" valign="top">
<b>ADDED:</b> <b>Chaos.</b> Each use should be rolled for, using either Forsaken Mind, or an Other roll. While the crown will <i>always work,</i> a Critical Failure will also subsume the user with Chaos for one minute. During this time, they are lost to Chaotic visions and desires, and may inflict harm specifically on nearby followers or subjects who are loyal to them.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 4<br />
<b>EQUIP:</b> Crown</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Elayne<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/nqh51mt.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Eternal Flame Lighter</u></b></div>
<div style="font-size: 11px">A scuffed, battered steel lighter on a thin chain with a depiction of the god Anubis engraved on its side. The cap has a feather engraved on one side, and a human heart on the other.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ENERGYELEMENT.png"><br />
<b>MAGIC LEVEL:</b> 40<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted with Everburn. Use of the spell while touching this item, cap off, to a flammable source will both ignite the source and cast Everburn, causing its flame to last until the bearer perishes.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Stainless Steeel<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> Its lighter fluid never runs out.<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Anubis<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(77,189,51, .2); border: 2px solid #4DBD33; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="https://i.imgur.com/APvoZYr.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">☆☆☆☆★★ </span><div style="font-size:13px"><b><u>Vial of Fireflies</u></b></div>
<div style="font-size: 11px">A small, corked vial on a fiber cord. Inside, seven bright lights flicker and dance about like fireflies.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/LIGHTMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 40<br />
<b>DURABILITY:</b> 15<br />
<b>SPECIAL:</b> Enchanted. Successfully casting Bauble with the vial uncorked releases a single 'firefly,' which flits into the baubled item. The light of this Baubled item will shine far more brightly than usual, serving as a true light source. Only seven Firefly Baubles may exist at one time; the user may recall one from any distance to create a new one, at the cost of dimming that firefly's light to a normal Bauble glow.</td>
<td width="50%" style="font-size: 10px" valign="top"><br><br />
<b>MATERIAL:</b> Glass, Cork, Cord<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> Necklace, carry</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Giggle<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/89NxvkP.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Gentleman's Monocle</u></b></div>
<div style="font-size: 11px">A classic simple monocle of silver and glass, on a fine silver chain.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 50<br />
<b>SPECIAL:</b> Enchanted. When worn, grants the user a merged thought process with a highly intelligent pseudo-entity within the monocle. This unknown "Gentleman" influences the wearer toward a prim accent, decorum and civility, but can be "politely arrogant" and shocked at impropriety. It lends its powerful mind to the wearer when worn.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Silver and Glass<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> When fitted over an eye, it will stay there like a magnet until removed, regardless of the wearer's biological shape.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 1<br />
<b>EQUIP:</b> N/A</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Effluvium<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Order</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: a translucent white, streaked with a webbed appearance.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="/images/elements/ORDEREDMAGIC.png"><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the wearer can reroll any roll. However, the result will stabilized through Order: Critical Fails will instead become regular Fails, while a Critical Success will only count as a Success. In addition, this item is linked to the Chain of Chaos and the Chain of Control: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Clearstone<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Oilstone T-One<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Control</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: an unknown alien stone, silvery yet shimmering with rainbow hues, as though holographic.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <i>unknown</i><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the bearer may interrupt another character's roll attempt just before its result would take place, forcing them to reroll, for better or for worse. In addition, this item is linked to the Chain of Order and the Chain of Chaos: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Unknown Holograph-Like Material<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Sair<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=6990"><img src="https://i.imgur.com/W3Y2vB1.png" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Chain of Chaos</u></b></div>
<div style="font-size: 11px">A chain formed of a white platinum alloy. One link has a stone set within: a dark, slick Oilstone.<br />
<br />
<i>Discovered in Cycle 111.</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> 100<br />
<b>DURABILITY:</b> 90<br />
<b>SPECIAL:</b> Enchanted. Once per day/thread (whichever is longer), the wearer can reroll any roll. However, the result will skew toward Chaos: Failure will become a Critical Failure, while Barely Successful and Successful rolls become Crit Successes. In addition, this item is linked to the Chain of Order and the Chain of Control: <i>any</i> critical success <i>or</i> failure will open a one-way magical link (lasting only a few seconds) that sends vague images and sounds of the wearer of this item to the wearers of the other two.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Platinum Alloy, Oilstone<br />
<b>ATTACK:</b> N/A<br />
<b>ADDED:</b> This items' magic will not affect Gembounds, for example inflicting Order influence or Corrupted points.<br />
<b>DEFENSE:</b> N/A<br />
<b>WEIGHT:</b> 3<br />
<b>EQUIP:</b> Jewelry Chain - limb, neck</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Elayne<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: rgba(20,100,244, .2); border: 2px solid #1464F4; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><img src="/images/items/liminalstaffLG.png" style="border:1px solid #000"/></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 12px">★★★☆☆☆</span><div style="font-size:13px"><b><u>Liminal Staff</u></b></div>
<div style="font-size: 11px">A gnarled ash wood staff fitted with a crescent of Rainbow Moonstone that glints yellow and blue across its white surface. The wood is veined with opalization and the staff's head decorated with antlers, bones, ribbons, ivy and more.<br />
<i>"...imbued with magic by the great enchanter, Tallulah." (Allegedly.)</i><br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ARCANEMAGIC.png" alt=":arcane:" title=":arcane:" class="smilie smilie_39" /><br />
<b>MAGIC LEVEL:</b> 120<br />
<b>DURABILITY:</b> 45<br />
<b>SPECIAL:</b> Enhances magic linked to the dead by granting a limited ability to communicate with the bodies of the recently dead. Also grants additional use of the Golem spell, allowing the bearer to create and control multiple Golems with less energy and effort, but only when these Golems are made from bones.</td>
<td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Ash Wood, Rainbow Moonstone, antlers, bones, etc.<br />
<b>ATTACK:</b> N/A <br />
<b>ADDED:</b> Attuned to Grishia Halfteeth, and functions only in her hands.<br />
<b>DEFENSE:</b> 0<br />
<b>WEIGHT:</b> 10<br />
<b>EQUIP:</b> Staff<br />
<br />
<i><a href="https://en.wikipedia.org/wiki/File:AdulaireSuisse2.jpg">opal image credit</a></i></div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Grishia Halfteeth<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color:  rgba(255,127,0, .2); border: 2px solid #FF7F00; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left;"> <table width="100%"><tr><td width="15%" valign="top"><a href="X"><img src="https://i.ibb.co/hF3r6F4W/IMG-1650.jpg" alt="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px">★ ★ ★ ★ ★ ★</span><div style="font-size:13px"><b><u>Second Claw, the Blades of Saran'zol</u></b></div>
<div style="font-size: 11px">A sturdy staff made of wood and metal, affixed with wicked blades on both ends and set with blood-red rubies at the base of each blade. It's moderately warm to the touch and those that hold it know no fear in battle.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> 60<br />
<b>DURABILITY:</b> 20<br />
<b>SPECIAL:</b> Grants the use of the technique Rip while wielding, if not already known. When successfully used through the staff, it can strike a second time for half damage.</td><td width="50%" style="font-size: 10px" valign="top">
<b>MATERIAL:</b> Dark Metal, Stained Wood, Ruby<br />
<b>ATTACK:</b> 15<br />
<b>ADDED:</b> Reduces fear in battle.<br />
<b>DEFENSE:</b> 5<br />
<b>WEIGHT:</b> 15<br />
<b>EQUIP:</b> Weapon</div>
</td></tr></table>
<br />
<b>Currently owned by:</b> Gaheris<br />
</td></tr></table>
</div></center>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Known Dye and Ingredients List]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=6653</link>
			<pubDate>Mon, 01 Apr 2019 02:45:19 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=6653</guid>
			<description><![CDATA[<div class="gmpost"><center><h3><a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a></h3></center></div>
<br />
<div class="gmpost" style="position: fixed; z-index: 8; right: 20px; top: 40%; width: 100px; text-align: center;"><details open><i>click to close</i><br />
<br />
<summary><span style="text-align: right; float: right;"></summary>Jump to... <br />
<br />
<a href="#ingredients"><b>Ingredients</b></a><br />
<br />
<a href="#regular"><b>Regular Dye</b></a><br />
<br />
<a href="#special"><b>Special Dye</b></a><br />
<br />
<a href="#cdspecial"><b>Character-Discovered Special Dye</b></a></div></details><br />
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<style type="text/css"> .dye {padding: 10px; text-align: left; width: 30%; background-color: #e9e9e9; margin: auto; vertical-align: middle; border-radius: 0px !important; font-size: 11px; border-right: 1px solid #ddd; border-bottom: 1px solid #ddd !important;} .ing {padding: 20px; text-align: center; width: 20%; background-color: #f5f5f5; margin: auto; vertical-align: middle; font-size: 8px; text-transform: uppercase; letter-spacing: 1px; line-height: 10px; border-radius: 0px !important; border: 1px solid #ddd !important;} .ing br, .ing2 br {display:block; content:""; margin-top: 10px;} .dicon {padding: 10px; text-align: center; vertical-align: middle; width: 7%; background-color: #e9e9e9; border-radius: 0px !important; border-left: 1px solid #ddd; border-bottom: 1px solid #ddd !important;} .ing2 {padding: 20px; text-align: center; width: 60%; background-color: #f5f5f5; margin: auto; vertical-align: middle; font-size: 8px; text-transform: uppercase; letter-spacing: 1px; line-height: 10px; border-radius: 0px !important; border: 1px solid #ddd !important;}  </style>  <div class="gmpost"><h3>Dye and Ingredients</h3>Below are dye colors available for your character to utilize, and the ingredients they may need. <b>Regular</b> dye colors may only need <b>1</b> ingredient, whereas <b>Special</b> dye colors may need <b>up to 3</b> ingredients, which sometimes may be a spell attempt. Unless otherwise noted, a spell attempt only needs to be <b>Barely Successful</b> or higher to positively affect the dye.<br />
<br />
A dye applied to a surface is temporary until affixed permanently with the spell <b>Affix Dye</b>. Dyes can be used on any surface and can be applied to characters in patterns or as blotches. More dye will be needed depending on the size of the surface area. <br />
<br />
<b>Note:</b> The <b>Glow Effect</b> dye is created using baubled items. Any surface or dye that utilizes this will lose its glowing effect if the creator of the baubled items dies.<br />
<br />
You do not need to Request GM to find ingredients or make dye, just successful rolls and any extra conditions a Special Dye may require (such as spellcasts or unique items).<br />
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<b>If you are interested in having your character discover a new dye,</b> run it through one of our GMs first with possible effects and ingredients so we can give it the green light and add it to our list!<br />
<br />
<div style="padding: 0px 40px 0px 40px;"><div style="background-color: #fff5; padding: 10px; border-radius: 10px;"><center>Download the empty bottle .psd <a href="/images/dyes/dyes_blank.psd"><b>here</b></a>.</center><br />
- Keep 'satin' effect on bottle, but feel free to play with other effects.<br />
- Save without gray bg / as transparent .png</div></div>
<br />
<h3>Character Inventory</h3> Keep track of your character's dye or ingredients using the Character Inventory. Feel free to place any other items your character may have in this field as well. You are welcome to create your own images or pixel icons to use within the inventory field, and if you would like to share your icons, let us know and we can add them to the Smilie list!<br />
<br />
Dye and their ingredients utilize the Smilies feature of MyBB. Below are the available Smilies and names for dye and ingredients:<br />
<br />
<center><div style="border-radius: 20px; border: 1px solid #ccc; background-color: #e3e3e3; display: inline-block; width: 80%; padding: 20px; text-align: center; line-height: 30px; margin-auto;"><img src="https://origin.boreal-nights.space/images/dyes/creatorsessence.png" alt="Creator's Essence" title="Creator's Essence" class="smilie smilie_40" /> <img src="https://origin.boreal-nights.space/images/dyes/creatorsglare.png" alt="Creator's Glare" title="Creator's Glare" class="smilie smilie_41" /> <img src="https://origin.boreal-nights.space/images/dyes/rainbowaqua.png" alt="Rainbow Aqua" title="Rainbow Aqua" class="smilie smilie_45" /> <img src="https://origin.boreal-nights.space/images/dyes/endssky.png" alt="End's Sky" title="End's Sky" class="smilie smilie_119" /> <img src="https://origin.boreal-nights.space/images/dyes/crystalclear.png" alt="Crystal Clear" title="Crystal Clear" class="smilie smilie_42" /> <img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /> <img src="https://origin.boreal-nights.space/images/dyes/meteor.png" alt="Meteor" title="Meteor" class="smilie smilie_127" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/blackopal.png" alt="Black Opal" title="Black Opal" class="smilie smilie_86" /> <img src="https://origin.boreal-nights.space/images/dyes/barklikekeratin.png" alt="Bark-like Keratin" title="Bark-like Keratin" class="smilie smilie_87" /> <img src="https://origin.boreal-nights.space/images/dyes/magneticferrite.png" alt="Magnetic Ferrite" title="Magnetic Ferrite" class="smilie smilie_88" /> <img src="https://origin.boreal-nights.space/images/dyes/opaquebone.png" alt="Opaque Bone" title="Opaque Bone" class="smilie smilie_89" /> <img src="https://origin.boreal-nights.space/images/dyes/aurorawater.png" alt="Aurora Water" title="Aurora Water" class="smilie smilie_90" /> <img src="https://origin.boreal-nights.space/images/dyes/purplegoldquartz.png" alt="Purple-Gold Quartz" title="Purple-Gold Quartz" class="smilie smilie_91" /> <img src="https://origin.boreal-nights.space/images/dyes/iron.png" alt="Iron" title="Iron" class="smilie smilie_92" /> <img src="https://origin.boreal-nights.space/images/dyes/ambercrystal.png" alt="Amber Crystal" title="Amber Crystal" class="smilie smilie_93" /> <img src="https://origin.boreal-nights.space/images/dyes/magmagold.png" alt="Burning Magma Gold" title="Burning Magma Gold" class="smilie smilie_94" /> <img src="https://origin.boreal-nights.space/images/dyes/glassychitin.png" alt="Glassy Chitin" title="Glassy Chitin" class="smilie smilie_95" /> <img src="https://origin.boreal-nights.space/images/dyes/rainbowtitanium.png" alt="Rainbow Titanium" title="Rainbow Titanium" class="smilie smilie_96" /> <img src="https://origin.boreal-nights.space/images/dyes/brass.png" alt="Brass" title="Brass" class="smilie smilie_97" /> <img src="https://origin.boreal-nights.space/images/dyes/holographicsilver.png" alt="Holographic Silver" title="Holographic Silver" class="smilie smilie_98" /> <img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/pink.png" alt="Pink" title="Pink" class="smilie smilie_106" /> <img src="https://origin.boreal-nights.space/images/dyes/red.png" alt="Red" title="Red" class="smilie smilie_102" /> <img src="https://origin.boreal-nights.space/images/dyes/orange.png" alt="Orange" title="Orange" class="smilie smilie_110" /> <img src="https://origin.boreal-nights.space/images/dyes/yellow.png" alt="Yellow" title="Yellow" class="smilie smilie_109" /> <img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /> <img src="https://origin.boreal-nights.space/images/dyes/lightblue.png" alt="Light Blue" title="Light Blue" class="smilie smilie_104" /> <img src="https://origin.boreal-nights.space/images/dyes/blue.png" alt="Blue" title="Blue" class="smilie smilie_101" /> <img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /> <img src="https://origin.boreal-nights.space/images/dyes/gray.png" alt="Gray" title="Gray" class="smilie smilie_105" /> <img src="https://origin.boreal-nights.space/images/dyes/black.png" alt="Black" title="Black" class="smilie smilie_103" /> <img src="https://origin.boreal-nights.space/images/dyes/white.png" alt="White" title="White" class="smilie smilie_108" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/permafrost.png" alt="Permafrost" title="Permafrost" class="smilie smilie_112" /> <img src="https://origin.boreal-nights.space/images/dyes/bloodred.png" alt="Bloodred" title="Bloodred" class="smilie smilie_114" /> <img src="https://origin.boreal-nights.space/images/dyes/toxinswirl.png" alt="Toxin Swirl" title="Toxin Swirl" class="smilie smilie_115" /> <img src="https://origin.boreal-nights.space/images/dyes/carriongreen.png" alt="Carrion Green" title="Carrion Green" class="smilie smilie_116" /> <img src="https://origin.boreal-nights.space/images/dyes/starlight.png" alt="Starlight" title="Starlight" class="smilie smilie_117" /> <img src="https://origin.boreal-nights.space/images/dyes/metallic.png" alt="Metallic" title="Metallic" class="smilie smilie_126" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /> <br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /> <br />
<img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /> </div></center><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>:creatorsessence: :creatorsglare: :rainbowaqua: :endssky: :crystalclear: :magnolet: :meteor:<br />
<br />
:blackopal: :barklikekeratin: :magneticferrite: :opaquebone: :aurorawater: :purplegoldquartz: :iron: :ambercrystal: :magmagold: :glassychitin: :rainbowtitanium: :brass: :holographicsilver: :citrine:<br />
<br />
:pink: :red: :orange: :yellow: :green: :lightblue: :blue: :purple: :gray: :black: :white:<br />
<br />
:permafrost: :bloodred: :toxinswirl: :carriongreen: :starlight: :metallic:<br />
<br />
:pinkberries: :redberries: :yellowberries: :greenberries: :lightblueberries: :blueberries: :purpleberries: :whiteberries: <br />
<br />
:pinkgem: :redgem: :orangegem: :yellowgem: :greengem: :lightbluegem: :bluegem: :purplegem: :graygem: :blackgem: :whitegem:<br />
<br />
:pinkfeather: :redfeather: :orangefeather: :yellowfeather: :greenfeather: :purplefeather: :grayfeather: :blackfeather: :whitefeather: <br />
<br />
:ochre: :crushedbone: :ultramarine: :crushednacre: :charcoal: <br />
:gloweffect: :blackslime: :skystone: :oilstone: :clearstone:</code></div></div>
 <br />
</div>
<br />
<hr style="background-color: #ddd;" id="ingredients">
<br />
<table style="margin: auto; border-collapse: collapse; width: 100%;">
<tr>
<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>ingredients</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">available colours</span></TD>
</tr>
<tr>
<td class="dicon" colspan="1"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /></td> <td class="dye"><b>Glow Effect</b><br/> Created with crushed baubled items that can be added to any dye. The glow will fade if the creator of the baubled items dies.</td> <td class="ing2">character's choice of baubled item(s)</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /></td> <td class="dye"><b>Berries</b><br/> Berries found in flora-rich rooms.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /><br/><br />
no: orange, gray, black</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluefeather.png" alt="Light Blue Feather" title="Light Blue Feather" class="smilie smilie_69" /></td> <td class="dye"><b>Feathers</b><br/> Feathers from creatures that have them. Can be worn as adornments. <b>Note:</b> Blue feathers crush down into a gray colour and are not suitable for dye ingredients.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluefeather.png" alt="Light Blue Feather" title="Light Blue Feather" class="smilie smilie_69" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluefeather.png" alt="Blue Feather" title="Blue Feather" class="smilie smilie_71" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /></td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /></td> <td class="dye"><b>Gems</b><br/> Gems can be found or created with <b>Gem Form</b> or <b>Gem Summon</b>. Specific gem names are up to the character.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /></td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /></td> <td class="dye"><b>Natural Minerals</b><br/> These minerals can be found naturally within the caves: Ochre, Crushed Bone, Crushed Nacre, Ultramarine, and Charcoal. <b>Note:</b> Ultramarine is crushed Lapis Lazuli.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /></td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></td> <td class="dye"><b>Black Slime</b><br/> This oily slime is flammable and found seeping from some Lesser Gembound or their gemless spawn. It is also found on fresh Greater Gembound corpses and uniquely from the Greater Gembound <b><a href="/member.php?action=profile&un=Nox">Nox</a></b> and its spawn.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /></td> <td class="dye"><b>Spire Pieces</b><br/> Slivers or shards of Spires can be dangerous to obtain, but rewarding in use if one can survive the risk. These pieces have a subtle glow and a not-so-subtle bite; touching even a tiny piece of any Spire can feel like a static shock.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /></td>
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<td class="dye" colspan="5" style="border: 1px solid #ddd !important; line-height: 30px;text-align: center;"><b>REGULAR DYE </b> — (can use any 1 of the 3 ingredients)</td>
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<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/pink.png" alt="Pink" title="Pink" class="smilie smilie_106" /></td> <td class="dye"><b>Pink</b><br/> A simple pink dye made from any <b>one</b> of the pink ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /><br/>pink berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /><br/>pink feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /><br/>pink gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/red.png" alt="Red" title="Red" class="smilie smilie_102" /></td> <td class="dye"><b>Red</b><br/> A simple red dye made from any <b>one</b> of the red ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /><br/>red berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /><br/>red feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /><br/>red gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/orange.png" alt="Orange" title="Orange" class="smilie smilie_110" /></td> <td class="dye"><b>Orange</b><br/> A simple orange dye made from any <b>one</b> of the orange ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /><br/>ochre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /><br/>orange feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/yellow.png" alt="Yellow" title="Yellow" class="smilie smilie_109" /></td> <td class="dye"><b>Yellow</b><br/> A simple yellow dye made from any <b>one</b> of the yellow ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /><br/>yellow berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /><br/>yellow feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /></td> <td class="dye"><b>Green</b><br/> A simple green dye made from any <b>one</b> of the green ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /><br/>green berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /><br/>green feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /><br/>green gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/lightblue.png" alt="Light Blue" title="Light Blue" class="smilie smilie_104" /></td> <td class="dye"><b>Light Blue</b><br/> A simple light blue dye made from any <b>one</b> of the light blue ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /><br/>light blue berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /><br/>light blue gem</td> <td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/blue.png" alt="Blue" title="Blue" class="smilie smilie_101" /></td> <td class="dye"><b>Blue</b><br/> A simple blue dye made from any <b>one</b> of the blue ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /><br/>blue berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /><br/>blue gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /><br/>ultramarine</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /></td> <td class="dye"><b>Purple</b><br/> A simple purple dye made from any <b>one</b> of the purple ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /><br/>purple berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /><br/>purple feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/gray.png" alt="Gray" title="Gray" class="smilie smilie_105" /></td> <td class="dye"><b>Gray</b><br/> A simple gray dye made from any <b>one</b> of the gray ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /><br/>gray feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /><br/>charcoal</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/black.png" alt="Black" title="Black" class="smilie smilie_103" /></td> <td class="dye"><b>Black</b><br/> A simple black dye made from any <b>one</b> of the black ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /><br/>black feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /><br/>charcoal</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/white.png" alt="White" title="White" class="smilie smilie_108" /></td> <td class="dye"><b>White</b><br/> A simple white dye made from any <b>one</b> of the white ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /><br/>white berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br/>white feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br/>white gem</td>
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<td class="dye" colspan="5" style="border: 1px solid #ddd !important;line-height: 30px;text-align: center;"><b>SPECIAL DYE </b> — (may need up to 3 ingredients)</td>
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<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/creatorsessence.png" alt="Creator's Essence" title="Creator's Essence" class="smilie smilie_40" /></td> <td class="dye"><b>Creator's Essence</b><br/> This dye is an <b>iridescent purple</b> with silky hints of green and black. It is an oily substance.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /><br/>black gem or oilstone</td> <td class="ing"><img src="/images/spells/givestone.png" /><br>successful give stone</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/creatorsglare.png" alt="Creator's Glare" title="Creator's Glare" class="smilie smilie_41" /></td> <td class="dye"><b>Creator's Glare</b><br/> This dye is a <b>neon green</b> with shimmering smoky effects. It seems to glow against dark surfaces.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /><br/>green gem or oilstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/rainbowaqua.png" alt="Rainbow Aqua" title="Rainbow Aqua" class="smilie smilie_45" /></td> <td class="dye"><b>Rainbow Aqua</b><br/> This dye is <b>bright aqua</b> and glows slightly. It is reminiscent of the Spire.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /><br/>light blue gem OR skystone</td> <td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/endssky.png" alt="End's Sky" title="End's Sky" class="smilie smilie_119" /></td> <td class="dye"><b>End's Sky</b><br/> This dye is <b>bright aqua with rainbow shimmers</b> and glows slightly. It is reminiscent of the Spire. It has a flare effect, like a sundog.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /><br/>skystone</td> <td class="ing"><img src="/images/dyes/ingredients/unknown.png"><br/>purified water</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/crystalclear.png" alt="Crystal Clear" title="Crystal Clear" class="smilie smilie_42" /></td> <td class="dye"><b>Crystal Clear</b><br/> This dye is <b>crystal clear and quartz-like</b>. It makes a surface translucent.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /><br/>white Gem or clearstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br/>white feather</td> <td class="ing"><img src="/images/spells/purify.png" /><Br/>successful purify</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /></td> <td class="dye"><b>Magnolet</b><br/> This dye is <b>a cosmic purple-gold of indescribable colour.</b> It shimmers with wonder.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /><br/>vivid citrine dye</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td><td class="ing"><img src="/images/spells/futureshift.png" /><br/>successful future shift</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/meteor.png" alt="Meteor" title="Meteor" class="smilie smilie_127" /></td> <td class="dye"><b>Meteor</b><br/> This dye is <b>a shimmering pink with light gold iridescence</b>. Wisps of glittering gold cosmic dust follow in your wake.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /><br/>magnolet dye</td> <td class="ing"><img src="/images/spells/pulsar.png" />  <img src="/images/spells/meteorsflight.png" /> <br/>successful pulsar or meteor's flight</td> <td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/blackopal.png" alt="Black Opal" title="Black Opal" class="smilie smilie_86" /></td> <td class="dye"><b>Black Opal</b><br/> This dye is <b>mostly black and speckled with colour.</b> Results vary based on ingredients.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td><td class="ing">any other gem colors</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/barklikekeratin.png" alt="Bark-like Keratin" title="Bark-like Keratin" class="smilie smilie_87" /></td> <td class="dye"><b>Bark-like Keratin</b><br/> This dye is <b>rough and textured like bark.</b> It changes the surface texture where it is applied.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>tree bark</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /><br/>crushed bone</td><td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magneticferrite.png" alt="Magnetic Ferrite" title="Magnetic Ferrite" class="smilie smilie_88" /></td> <td class="dye"><b>Magnetic Ferrite</b><br/> This dye is <b>black with hints of silver shimmer.</b> It makes a surface slightly magnetic.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td><td class="ing"><img src="/images/spells/magnet.png" /><br/>successful magnet</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/opaquebone.png" alt="Opaque Bone" title="Opaque Bone" class="smilie smilie_89" /></td> <td class="dye"><b>Opaque Bone</b><br/> This dye is <b>opaque and bone-like.</b> It makes a surface slightly shielded.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /><br/>crushed bone</td> <td class="ing"><b>Successful</b> or <b>Crit Success</b> roll</td><td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/aurorawater.png" alt="Aurora Water" title="Aurora Water" class="smilie smilie_90" /></td> <td class="dye"><b>Aurora Water</b><br/> This dye is <b>shimmering like water ripples with green and blue.</b> It seems to always be shifting.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /><br/>light blue gem</td><td class="ing"><img src="/images/spells/aetherdance.png" /><br/>successful aether dance</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/purplegoldquartz.png" alt="Purple-Gold Quartz" title="Purple-Gold Quartz" class="smilie smilie_91" /></td> <td class="dye"><b>Purple-Gold Quartz</b><br/> This dye is <b>purple quartz with gold veins.</b> It is electrically conductive for some reason...</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="/images/spells/bolt.png" /><br/>successful bolt</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/iron.png" alt="Iron" title="Iron" class="smilie smilie_92" /></td> <td class="dye"><b>Iron</b><br/> This dye is <b>metallic, shiny silver.</b> It is good for armor plating.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br/>white gem</td><td class="ing"><img src="/images/spells/supernova.png" /><br/>successful supernova</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magmagold.png" alt="Burning Magma Gold" title="Burning Magma Gold" class="smilie smilie_94" /></td> <td class="dye"><b>Burning Magma Gold</b><br/> This dye is <b>bright orange-gold.</b> It looks like magma.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="/images/spells/blastmelt.png" /><br/>successful blastmelt</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ambercrystal.png" alt="Amber Crystal" title="Amber Crystal" class="smilie smilie_93" /></td> <td class="dye"><b>Amber Crystal</b><br/> This dye is <b>crystalline amber</b> and sometimes has other objects stuck inside of it. It makes a surface translucent.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>bugs, feathers, etc. (optional)</td><td class="ing"><img src="/images/spells/gemform.png" /><br/>successful gem form</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/glassychitin.png" alt="Glassy Chitin" title="Glassy Chitin" class="smilie smilie_95" /></td> <td class="dye"><b>Glassy Chitin</b><br/> This dye is <b>a glassy, chitinous material</b> and if dense enough, causes a webbed-like exoskeleton.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /><br/>white gem OR clearstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>crushed bugs</td><td class="ing"><img src="/images/spells/givelife.png" /><br/>successful give life</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/rainbowtitanium.png" alt="Rainbow Titanium" title="Rainbow Titanium" class="smilie smilie_96" /></td> <td class="dye"><b>Rainbow Titanium</b><br/> This dye is <b>a strong, iridescent titanium</b>. It is great as armor plating.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /><br/>gray feather</td><td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/brass.png" alt="Brass" title="Brass" class="smilie smilie_97" /></td> <td class="dye"><b>Brass</b><br/> This dye is <b>a metallic brass colour.</b> It can create complex gear-like crystalline structures within the applied surface.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /><br/>ochre</td><td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>any metals</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/holographicsilver.png" alt="Holographic Silver" title="Holographic Silver" class="smilie smilie_98" /></td> <td class="dye"><b>Holographic Silver</b><br/> This dye is <b>a shiny, holographic silver and very reflective.</b> It is opaque.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td><td class="ing"><img src="/images/spells/reflection.png" /><br/>successful reflect</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /></td> <td class="dye"><b>Vivid Citrine</b><br/> This dye is <b>a webbed, crystalline citrine.</b> It has a mild glow.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
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<tr><td colspan="5"><hr style="background-color: #ddd;" id="cdspecial"></td></tr>
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<td class="dye" colspan="5" style="border: 1px solid #ddd !important;line-height: 30px;text-align: center;"><b>CHARACTER-DISCOVERED SPECIAL DYE </b> — (may need up to 3 ingredients)</td>
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<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/permafrost.png" alt="Permafrost" title="Permafrost" class="smilie smilie_112" /></td> <td class="dye"><b>Permafrost</b><br/> This dye is <b>icy in texure and cold to the touch.</b> A cold, visible aura billows from it.</td> <td class="ing">any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>water source</td> <td class="ing"><img src="/images/spells/glaciate.png" /><br/>successful glaciate</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/bloodred.png" alt="Bloodred" title="Bloodred" class="smilie smilie_114" /></td> <td class="dye"><b>Bloodred</b><br/> This dye <b>looks like blood and has a thick, sticky texture</b>. It has a constant wet sheen.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /></br>red gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>blood</td> <td class="ing"><img src="/images/spells/bloodhold.png" /><br/>successful bloodhold</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/toxinswirl.png" alt="Toxin Swirl" title="Toxin Swirl" class="smilie smilie_115" /></td> <td class="dye"><b>Toxin Swirl</b><br/> This dye is <b>rippling purple and green and has a strange sheen to it</b>. It has an acidic taste.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /></br>green dye</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /><br/>purple dye</td> <td class="ing"><img src="/images/spells/ephemevenom.png" /><br/>successful ephemevenom</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/carriongreen.png" alt="Carrion Green" title="Carrion Green" class="smilie smilie_116" /></td> <td class="dye"><b>Carrion Green</b><br/> This dye is an <b>earthy, foul shade of green</b>. An obnoxiously bad smell emanates from it.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></br>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /><br/>green gem</td> <td class="ing"><img src="/images/spells/stinkhorn.png" /><br/>successful stinkhorn</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/starlight.png" alt="Starlight" title="Starlight" class="smilie smilie_117" /></td> <td class="dye"><b>Starlight</b><br/> This dye <b>glitters as though with starlight</b>. It gives off soft light from its illuminated sparkles. </td> <td class="ing">any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/metallic.png" alt="Metallic" title="Metallic" class="smilie smilie_126" /></td> <td class="dye"><b>Metallic</b><br/> This dye <b>glitters with a metallic sheen</b>. Its color will depend on the metal dust and dye added to it. </td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/> any metal dust</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect (optional)</td>
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</table>]]></description>
			<content:encoded><![CDATA[<div class="gmpost"><center><h3><a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a></h3></center></div>
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<div class="gmpost" style="position: fixed; z-index: 8; right: 20px; top: 40%; width: 100px; text-align: center;"><details open><i>click to close</i><br />
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<summary><span style="text-align: right; float: right;"></summary>Jump to... <br />
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<a href="#ingredients"><b>Ingredients</b></a><br />
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<a href="#regular"><b>Regular Dye</b></a><br />
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<a href="#special"><b>Special Dye</b></a><br />
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<a href="#cdspecial"><b>Character-Discovered Special Dye</b></a></div></details><br />
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<style type="text/css"> .dye {padding: 10px; text-align: left; width: 30%; background-color: #e9e9e9; margin: auto; vertical-align: middle; border-radius: 0px !important; font-size: 11px; border-right: 1px solid #ddd; border-bottom: 1px solid #ddd !important;} .ing {padding: 20px; text-align: center; width: 20%; background-color: #f5f5f5; margin: auto; vertical-align: middle; font-size: 8px; text-transform: uppercase; letter-spacing: 1px; line-height: 10px; border-radius: 0px !important; border: 1px solid #ddd !important;} .ing br, .ing2 br {display:block; content:""; margin-top: 10px;} .dicon {padding: 10px; text-align: center; vertical-align: middle; width: 7%; background-color: #e9e9e9; border-radius: 0px !important; border-left: 1px solid #ddd; border-bottom: 1px solid #ddd !important;} .ing2 {padding: 20px; text-align: center; width: 60%; background-color: #f5f5f5; margin: auto; vertical-align: middle; font-size: 8px; text-transform: uppercase; letter-spacing: 1px; line-height: 10px; border-radius: 0px !important; border: 1px solid #ddd !important;}  </style>  <div class="gmpost"><h3>Dye and Ingredients</h3>Below are dye colors available for your character to utilize, and the ingredients they may need. <b>Regular</b> dye colors may only need <b>1</b> ingredient, whereas <b>Special</b> dye colors may need <b>up to 3</b> ingredients, which sometimes may be a spell attempt. Unless otherwise noted, a spell attempt only needs to be <b>Barely Successful</b> or higher to positively affect the dye.<br />
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A dye applied to a surface is temporary until affixed permanently with the spell <b>Affix Dye</b>. Dyes can be used on any surface and can be applied to characters in patterns or as blotches. More dye will be needed depending on the size of the surface area. <br />
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<b>Note:</b> The <b>Glow Effect</b> dye is created using baubled items. Any surface or dye that utilizes this will lose its glowing effect if the creator of the baubled items dies.<br />
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You do not need to Request GM to find ingredients or make dye, just successful rolls and any extra conditions a Special Dye may require (such as spellcasts or unique items).<br />
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<b>If you are interested in having your character discover a new dye,</b> run it through one of our GMs first with possible effects and ingredients so we can give it the green light and add it to our list!<br />
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<div style="padding: 0px 40px 0px 40px;"><div style="background-color: #fff5; padding: 10px; border-radius: 10px;"><center>Download the empty bottle .psd <a href="/images/dyes/dyes_blank.psd"><b>here</b></a>.</center><br />
- Keep 'satin' effect on bottle, but feel free to play with other effects.<br />
- Save without gray bg / as transparent .png</div></div>
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<h3>Character Inventory</h3> Keep track of your character's dye or ingredients using the Character Inventory. Feel free to place any other items your character may have in this field as well. You are welcome to create your own images or pixel icons to use within the inventory field, and if you would like to share your icons, let us know and we can add them to the Smilie list!<br />
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Dye and their ingredients utilize the Smilies feature of MyBB. Below are the available Smilies and names for dye and ingredients:<br />
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<center><div style="border-radius: 20px; border: 1px solid #ccc; background-color: #e3e3e3; display: inline-block; width: 80%; padding: 20px; text-align: center; line-height: 30px; margin-auto;"><img src="https://origin.boreal-nights.space/images/dyes/creatorsessence.png" alt="Creator's Essence" title="Creator's Essence" class="smilie smilie_40" /> <img src="https://origin.boreal-nights.space/images/dyes/creatorsglare.png" alt="Creator's Glare" title="Creator's Glare" class="smilie smilie_41" /> <img src="https://origin.boreal-nights.space/images/dyes/rainbowaqua.png" alt="Rainbow Aqua" title="Rainbow Aqua" class="smilie smilie_45" /> <img src="https://origin.boreal-nights.space/images/dyes/endssky.png" alt="End's Sky" title="End's Sky" class="smilie smilie_119" /> <img src="https://origin.boreal-nights.space/images/dyes/crystalclear.png" alt="Crystal Clear" title="Crystal Clear" class="smilie smilie_42" /> <img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /> <img src="https://origin.boreal-nights.space/images/dyes/meteor.png" alt="Meteor" title="Meteor" class="smilie smilie_127" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/blackopal.png" alt="Black Opal" title="Black Opal" class="smilie smilie_86" /> <img src="https://origin.boreal-nights.space/images/dyes/barklikekeratin.png" alt="Bark-like Keratin" title="Bark-like Keratin" class="smilie smilie_87" /> <img src="https://origin.boreal-nights.space/images/dyes/magneticferrite.png" alt="Magnetic Ferrite" title="Magnetic Ferrite" class="smilie smilie_88" /> <img src="https://origin.boreal-nights.space/images/dyes/opaquebone.png" alt="Opaque Bone" title="Opaque Bone" class="smilie smilie_89" /> <img src="https://origin.boreal-nights.space/images/dyes/aurorawater.png" alt="Aurora Water" title="Aurora Water" class="smilie smilie_90" /> <img src="https://origin.boreal-nights.space/images/dyes/purplegoldquartz.png" alt="Purple-Gold Quartz" title="Purple-Gold Quartz" class="smilie smilie_91" /> <img src="https://origin.boreal-nights.space/images/dyes/iron.png" alt="Iron" title="Iron" class="smilie smilie_92" /> <img src="https://origin.boreal-nights.space/images/dyes/ambercrystal.png" alt="Amber Crystal" title="Amber Crystal" class="smilie smilie_93" /> <img src="https://origin.boreal-nights.space/images/dyes/magmagold.png" alt="Burning Magma Gold" title="Burning Magma Gold" class="smilie smilie_94" /> <img src="https://origin.boreal-nights.space/images/dyes/glassychitin.png" alt="Glassy Chitin" title="Glassy Chitin" class="smilie smilie_95" /> <img src="https://origin.boreal-nights.space/images/dyes/rainbowtitanium.png" alt="Rainbow Titanium" title="Rainbow Titanium" class="smilie smilie_96" /> <img src="https://origin.boreal-nights.space/images/dyes/brass.png" alt="Brass" title="Brass" class="smilie smilie_97" /> <img src="https://origin.boreal-nights.space/images/dyes/holographicsilver.png" alt="Holographic Silver" title="Holographic Silver" class="smilie smilie_98" /> <img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/pink.png" alt="Pink" title="Pink" class="smilie smilie_106" /> <img src="https://origin.boreal-nights.space/images/dyes/red.png" alt="Red" title="Red" class="smilie smilie_102" /> <img src="https://origin.boreal-nights.space/images/dyes/orange.png" alt="Orange" title="Orange" class="smilie smilie_110" /> <img src="https://origin.boreal-nights.space/images/dyes/yellow.png" alt="Yellow" title="Yellow" class="smilie smilie_109" /> <img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /> <img src="https://origin.boreal-nights.space/images/dyes/lightblue.png" alt="Light Blue" title="Light Blue" class="smilie smilie_104" /> <img src="https://origin.boreal-nights.space/images/dyes/blue.png" alt="Blue" title="Blue" class="smilie smilie_101" /> <img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /> <img src="https://origin.boreal-nights.space/images/dyes/gray.png" alt="Gray" title="Gray" class="smilie smilie_105" /> <img src="https://origin.boreal-nights.space/images/dyes/black.png" alt="Black" title="Black" class="smilie smilie_103" /> <img src="https://origin.boreal-nights.space/images/dyes/white.png" alt="White" title="White" class="smilie smilie_108" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/permafrost.png" alt="Permafrost" title="Permafrost" class="smilie smilie_112" /> <img src="https://origin.boreal-nights.space/images/dyes/bloodred.png" alt="Bloodred" title="Bloodred" class="smilie smilie_114" /> <img src="https://origin.boreal-nights.space/images/dyes/toxinswirl.png" alt="Toxin Swirl" title="Toxin Swirl" class="smilie smilie_115" /> <img src="https://origin.boreal-nights.space/images/dyes/carriongreen.png" alt="Carrion Green" title="Carrion Green" class="smilie smilie_116" /> <img src="https://origin.boreal-nights.space/images/dyes/starlight.png" alt="Starlight" title="Starlight" class="smilie smilie_117" /> <img src="https://origin.boreal-nights.space/images/dyes/metallic.png" alt="Metallic" title="Metallic" class="smilie smilie_126" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /> <br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br />
<br />
<img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /> <br />
<img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /> </div></center><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>:creatorsessence: :creatorsglare: :rainbowaqua: :endssky: :crystalclear: :magnolet: :meteor:<br />
<br />
:blackopal: :barklikekeratin: :magneticferrite: :opaquebone: :aurorawater: :purplegoldquartz: :iron: :ambercrystal: :magmagold: :glassychitin: :rainbowtitanium: :brass: :holographicsilver: :citrine:<br />
<br />
:pink: :red: :orange: :yellow: :green: :lightblue: :blue: :purple: :gray: :black: :white:<br />
<br />
:permafrost: :bloodred: :toxinswirl: :carriongreen: :starlight: :metallic:<br />
<br />
:pinkberries: :redberries: :yellowberries: :greenberries: :lightblueberries: :blueberries: :purpleberries: :whiteberries: <br />
<br />
:pinkgem: :redgem: :orangegem: :yellowgem: :greengem: :lightbluegem: :bluegem: :purplegem: :graygem: :blackgem: :whitegem:<br />
<br />
:pinkfeather: :redfeather: :orangefeather: :yellowfeather: :greenfeather: :purplefeather: :grayfeather: :blackfeather: :whitefeather: <br />
<br />
:ochre: :crushedbone: :ultramarine: :crushednacre: :charcoal: <br />
:gloweffect: :blackslime: :skystone: :oilstone: :clearstone:</code></div></div>
 <br />
</div>
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<hr style="background-color: #ddd;" id="ingredients">
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<table style="margin: auto; border-collapse: collapse; width: 100%;">
<tr>
<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>ingredients</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">available colours</span></TD>
</tr>
<tr>
<td class="dicon" colspan="1"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /></td> <td class="dye"><b>Glow Effect</b><br/> Created with crushed baubled items that can be added to any dye. The glow will fade if the creator of the baubled items dies.</td> <td class="ing2">character's choice of baubled item(s)</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /></td> <td class="dye"><b>Berries</b><br/> Berries found in flora-rich rooms.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /><br/><br />
no: orange, gray, black</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluefeather.png" alt="Light Blue Feather" title="Light Blue Feather" class="smilie smilie_69" /></td> <td class="dye"><b>Feathers</b><br/> Feathers from creatures that have them. Can be worn as adornments. <b>Note:</b> Blue feathers crush down into a gray colour and are not suitable for dye ingredients.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluefeather.png" alt="Light Blue Feather" title="Light Blue Feather" class="smilie smilie_69" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluefeather.png" alt="Blue Feather" title="Blue Feather" class="smilie smilie_71" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /></td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /></td> <td class="dye"><b>Gems</b><br/> Gems can be found or created with <b>Gem Form</b> or <b>Gem Summon</b>. Specific gem names are up to the character.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /></td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /></td> <td class="dye"><b>Natural Minerals</b><br/> These minerals can be found naturally within the caves: Ochre, Crushed Bone, Crushed Nacre, Ultramarine, and Charcoal. <b>Note:</b> Ultramarine is crushed Lapis Lazuli.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /></td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></td> <td class="dye"><b>Black Slime</b><br/> This oily slime is flammable and found seeping from some Lesser Gembound or their gemless spawn. It is also found on fresh Greater Gembound corpses and uniquely from the Greater Gembound <b><a href="/member.php?action=profile&un=Nox">Nox</a></b> and its spawn.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /></td> <td class="dye"><b>Spire Pieces</b><br/> Slivers or shards of Spires can be dangerous to obtain, but rewarding in use if one can survive the risk. These pieces have a subtle glow and a not-so-subtle bite; touching even a tiny piece of any Spire can feel like a static shock.</td> <td class="ing2"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /></td>
</tr>
</table>
<br />
<hr style="background-color: #ddd;" id="regular">
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<table style="margin: auto; border-collapse: collapse;">
<tr>
<td class="dye" colspan="5" style="border: 1px solid #ddd !important; line-height: 30px;text-align: center;"><b>REGULAR DYE </b> — (can use any 1 of the 3 ingredients)</td>
</tr>
<tr>
<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/pink.png" alt="Pink" title="Pink" class="smilie smilie_106" /></td> <td class="dye"><b>Pink</b><br/> A simple pink dye made from any <b>one</b> of the pink ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkberries.png" alt="Pink Berries" title="Pink Berries" class="smilie smilie_53" /><br/>pink berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkfeather.png" alt="Pink Feather" title="Pink Feather" class="smilie smilie_75" /><br/>pink feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/pinkgem.png" alt="Pink Gem" title="Pink Gem" class="smilie smilie_64" /><br/>pink gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/red.png" alt="Red" title="Red" class="smilie smilie_102" /></td> <td class="dye"><b>Red</b><br/> A simple red dye made from any <b>one</b> of the red ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redberries copy.png" alt="Red Berries" title="Red Berries" class="smilie smilie_47" /><br/>red berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redfeather.png" alt="Red Feather" title="Red Feather" class="smilie smilie_68" /><br/>red feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /><br/>red gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/orange.png" alt="Orange" title="Orange" class="smilie smilie_110" /></td> <td class="dye"><b>Orange</b><br/> A simple orange dye made from any <b>one</b> of the orange ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /><br/>ochre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangefeather.png" alt="Orange Feather" title="Orange Feather" class="smilie smilie_79" /><br/>orange feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/yellow.png" alt="Yellow" title="Yellow" class="smilie smilie_109" /></td> <td class="dye"><b>Yellow</b><br/> A simple yellow dye made from any <b>one</b> of the yellow ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowberries.png" alt="Yellow Berries" title="Yellow Berries" class="smilie smilie_54" /><br/>yellow berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowfeather.png" alt="Yellow Feather" title="Yellow Feather" class="smilie smilie_78" /><br/>yellow feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /></td> <td class="dye"><b>Green</b><br/> A simple green dye made from any <b>one</b> of the green ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenberries.png" alt="Green Berries" title="Green Berries" class="smilie smilie_50" /><br/>green berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greenfeather.png" alt="Green Feather" title="Green Feather" class="smilie smilie_76" /><br/>green feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /><br/>green gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/lightblue.png" alt="Light Blue" title="Light Blue" class="smilie smilie_104" /></td> <td class="dye"><b>Light Blue</b><br/> A simple light blue dye made from any <b>one</b> of the light blue ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightblueberries.png" alt="Light Blue Berries" title="Light Blue Berries" class="smilie smilie_48" /><br/>light blue berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /><br/>light blue gem</td> <td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/blue.png" alt="Blue" title="Blue" class="smilie smilie_101" /></td> <td class="dye"><b>Blue</b><br/> A simple blue dye made from any <b>one</b> of the blue ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blueberries.png" alt="Blue Berries" title="Blue Berries" class="smilie smilie_49" /><br/>blue berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/bluegem.png" alt="Blue Gem" title="Blue Gem" class="smilie smilie_66" /><br/>blue gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ultramarine.png" alt="Ultramarine" title="Ultramarine" class="smilie smilie_81" /><br/>ultramarine</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /></td> <td class="dye"><b>Purple</b><br/> A simple purple dye made from any <b>one</b> of the purple ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purpleberries.png" alt="Purple Berries" title="Purple Berries" class="smilie smilie_46" /><br/>purple berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplefeather.png" alt="Purple Feather" title="Purple Feather" class="smilie smilie_70" /><br/>purple feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/gray.png" alt="Gray" title="Gray" class="smilie smilie_105" /></td> <td class="dye"><b>Gray</b><br/> A simple gray dye made from any <b>one</b> of the gray ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /><br/>gray feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /><br/>charcoal</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/black.png" alt="Black" title="Black" class="smilie smilie_103" /></td> <td class="dye"><b>Black</b><br/> A simple black dye made from any <b>one</b> of the black ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackfeather.png" alt="Black Feather" title="Black Feather" class="smilie smilie_74" /><br/>black feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/charcoal.png" alt="Charcoal" title="Charcoal" class="smilie smilie_84" /><br/>charcoal</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/white.png" alt="White" title="White" class="smilie smilie_108" /></td> <td class="dye"><b>White</b><br/> A simple white dye made from any <b>one</b> of the white ingredients; add lighter or darker ingredients for different shades.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whiteberries.png" alt="White Berries" title="White Berries" class="smilie smilie_55" /><br/>white berries</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br/>white feather</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br/>white gem</td>
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<td class="dye" colspan="5" style="border: 1px solid #ddd !important;line-height: 30px;text-align: center;"><b>SPECIAL DYE </b> — (may need up to 3 ingredients)</td>
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<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/creatorsessence.png" alt="Creator's Essence" title="Creator's Essence" class="smilie smilie_40" /></td> <td class="dye"><b>Creator's Essence</b><br/> This dye is an <b>iridescent purple</b> with silky hints of green and black. It is an oily substance.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /><br/>black gem or oilstone</td> <td class="ing"><img src="/images/spells/givestone.png" /><br>successful give stone</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/creatorsglare.png" alt="Creator's Glare" title="Creator's Glare" class="smilie smilie_41" /></td> <td class="dye"><b>Creator's Glare</b><br/> This dye is a <b>neon green</b> with shimmering smoky effects. It seems to glow against dark surfaces.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/oilstonepiece.png" alt="Oilstone Piece" title="Oilstone Piece" class="smilie smilie_124" /><br/>green gem or oilstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/rainbowaqua.png" alt="Rainbow Aqua" title="Rainbow Aqua" class="smilie smilie_45" /></td> <td class="dye"><b>Rainbow Aqua</b><br/> This dye is <b>bright aqua</b> and glows slightly. It is reminiscent of the Spire.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /><br/>light blue gem OR skystone</td> <td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/endssky.png" alt="End's Sky" title="End's Sky" class="smilie smilie_119" /></td> <td class="dye"><b>End's Sky</b><br/> This dye is <b>bright aqua with rainbow shimmers</b> and glows slightly. It is reminiscent of the Spire. It has a flare effect, like a sundog.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/spirepiece.png" alt="Skystone Piece" title="Skystone Piece" class="smilie smilie_118" /><br/>skystone</td> <td class="ing"><img src="/images/dyes/ingredients/unknown.png"><br/>purified water</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/crystalclear.png" alt="Crystal Clear" title="Crystal Clear" class="smilie smilie_42" /></td> <td class="dye"><b>Crystal Clear</b><br/> This dye is <b>crystal clear and quartz-like</b>. It makes a surface translucent.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /><br/>white Gem or clearstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/whitefeather.png" alt="White Feather" title="White Feather" class="smilie smilie_72" /><br/>white feather</td> <td class="ing"><img src="/images/spells/purify.png" /><Br/>successful purify</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /></td> <td class="dye"><b>Magnolet</b><br/> This dye is <b>a cosmic purple-gold of indescribable colour.</b> It shimmers with wonder.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /><br/>vivid citrine dye</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td><td class="ing"><img src="/images/spells/futureshift.png" /><br/>successful future shift</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/meteor.png" alt="Meteor" title="Meteor" class="smilie smilie_127" /></td> <td class="dye"><b>Meteor</b><br/> This dye is <b>a shimmering pink with light gold iridescence</b>. Wisps of glittering gold cosmic dust follow in your wake.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/magnolet.png" alt="Magnolet" title="Magnolet" class="smilie smilie_43" /><br/>magnolet dye</td> <td class="ing"><img src="/images/spells/pulsar.png" />  <img src="/images/spells/meteorsflight.png" /> <br/>successful pulsar or meteor's flight</td> <td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/blackopal.png" alt="Black Opal" title="Black Opal" class="smilie smilie_86" /></td> <td class="dye"><b>Black Opal</b><br/> This dye is <b>mostly black and speckled with colour.</b> Results vary based on ingredients.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /><br/>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td><td class="ing">any other gem colors</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/barklikekeratin.png" alt="Bark-like Keratin" title="Bark-like Keratin" class="smilie smilie_87" /></td> <td class="dye"><b>Bark-like Keratin</b><br/> This dye is <b>rough and textured like bark.</b> It changes the surface texture where it is applied.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>tree bark</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /><br/>crushed bone</td><td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magneticferrite.png" alt="Magnetic Ferrite" title="Magnetic Ferrite" class="smilie smilie_88" /></td> <td class="dye"><b>Magnetic Ferrite</b><br/> This dye is <b>black with hints of silver shimmer.</b> It makes a surface slightly magnetic.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackgem.png" alt="Black Gem" title="Black Gem" class="smilie smilie_61" /><br/>black gem</td><td class="ing"><img src="/images/spells/magnet.png" /><br/>successful magnet</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/opaquebone.png" alt="Opaque Bone" title="Opaque Bone" class="smilie smilie_89" /></td> <td class="dye"><b>Opaque Bone</b><br/> This dye is <b>opaque and bone-like.</b> It makes a surface slightly shielded.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushedbone.png" alt="Crushed Bone" title="Crushed Bone" class="smilie smilie_82" /><br/>crushed bone</td> <td class="ing"><b>Successful</b> or <b>Crit Success</b> roll</td><td class="ing">—</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/aurorawater.png" alt="Aurora Water" title="Aurora Water" class="smilie smilie_90" /></td> <td class="dye"><b>Aurora Water</b><br/> This dye is <b>shimmering like water ripples with green and blue.</b> It seems to always be shifting.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/lightbluegem.png" alt="Light Blue Gem" title="Light Blue Gem" class="smilie smilie_59" /><br/>light blue gem</td><td class="ing"><img src="/images/spells/aetherdance.png" /><br/>successful aether dance</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/purplegoldquartz.png" alt="Purple-Gold Quartz" title="Purple-Gold Quartz" class="smilie smilie_91" /></td> <td class="dye"><b>Purple-Gold Quartz</b><br/> This dye is <b>purple quartz with gold veins.</b> It is electrically conductive for some reason...</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/purplegem.png" alt="Purple Gem" title="Purple Gem" class="smilie smilie_60" /><br/>purple gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="/images/spells/bolt.png" /><br/>successful bolt</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/iron.png" alt="Iron" title="Iron" class="smilie smilie_92" /></td> <td class="dye"><b>Iron</b><br/> This dye is <b>metallic, shiny silver.</b> It is good for armor plating.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /><br/>white gem</td><td class="ing"><img src="/images/spells/supernova.png" /><br/>successful supernova</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/magmagold.png" alt="Burning Magma Gold" title="Burning Magma Gold" class="smilie smilie_94" /></td> <td class="dye"><b>Burning Magma Gold</b><br/> This dye is <b>bright orange-gold.</b> It looks like magma.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="/images/spells/blastmelt.png" /><br/>successful blastmelt</td>
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<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/ambercrystal.png" alt="Amber Crystal" title="Amber Crystal" class="smilie smilie_93" /></td> <td class="dye"><b>Amber Crystal</b><br/> This dye is <b>crystalline amber</b> and sometimes has other objects stuck inside of it. It makes a surface translucent.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>bugs, feathers, etc. (optional)</td><td class="ing"><img src="/images/spells/gemform.png" /><br/>successful gem form</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/glassychitin.png" alt="Glassy Chitin" title="Glassy Chitin" class="smilie smilie_95" /></td> <td class="dye"><b>Glassy Chitin</b><br/> This dye is <b>a glassy, chitinous material</b> and if dense enough, causes a webbed-like exoskeleton.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crystalgem.png" alt="White Gem" title="White Gem" class="smilie smilie_67" /> <img src="https://origin.boreal-nights.space/images/dyes/ingredients/clearstonepiece.png" alt="Clearstone Piece" title="Clearstone Piece" class="smilie smilie_125" /><br/>white gem OR clearstone</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>crushed bugs</td><td class="ing"><img src="/images/spells/givelife.png" /><br/>successful give life</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/rainbowtitanium.png" alt="Rainbow Titanium" title="Rainbow Titanium" class="smilie smilie_96" /></td> <td class="dye"><b>Rainbow Titanium</b><br/> This dye is <b>a strong, iridescent titanium</b>. It is great as armor plating.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/grayfeather.png" alt="Gray Feather" title="Gray Feather" class="smilie smilie_77" /><br/>gray feather</td><td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/brass.png" alt="Brass" title="Brass" class="smilie smilie_97" /></td> <td class="dye"><b>Brass</b><br/> This dye is <b>a metallic brass colour.</b> It can create complex gear-like crystalline structures within the applied surface.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/ochre.png" alt="Ochre" title="Ochre" class="smilie smilie_80" /><br/>ochre</td><td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>any metals</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/holographicsilver.png" alt="Holographic Silver" title="Holographic Silver" class="smilie smilie_98" /></td> <td class="dye"><b>Holographic Silver</b><br/> This dye is <b>a shiny, holographic silver and very reflective.</b> It is opaque.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/graygem.png" alt="Gray Gm" title="Gray Gm" class="smilie smilie_63" /><br/>gray gem</td> <td class="ing"><img src="/images/spells/prism.png" /><br/>successful prism</td><td class="ing"><img src="/images/spells/reflection.png" /><br/>successful reflect</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/citrine.png" alt="Vivid Citrine" title="Vivid Citrine" class="smilie smilie_99" /></td> <td class="dye"><b>Vivid Citrine</b><br/> This dye is <b>a webbed, crystalline citrine.</b> It has a mild glow.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/orangegem.png" alt="Orange Gem" title="Orange Gem" class="smilie smilie_58" /><br/>orange gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/yellowgem.png" alt="Yellow Gem" title="Yellow Gem" class="smilie smilie_65" /><br/>yellow gem</td><td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td>
</tr>
<tr><td></td></tr>
<tr><td colspan="5"><hr style="background-color: #ddd;" id="cdspecial"></td></tr>
<tr><td></td></tr>
<tr>
<td class="dye" colspan="5" style="border: 1px solid #ddd !important;line-height: 30px;text-align: center;"><b>CHARACTER-DISCOVERED SPECIAL DYE </b> — (may need up to 3 ingredients)</td>
</tr>
<tr>
<td class="dye" colspan="2" style="border: 1px solid #ddd !important;"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;"><center>Known Dyes & Effects</center></span></td> <td class="ing" colspan="3"><span style="font-size: 10px; text-transform: uppercase; font-weight: bold;">Needed Ingredients</span></TD>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/permafrost.png" alt="Permafrost" title="Permafrost" class="smilie smilie_112" /></td> <td class="dye"><b>Permafrost</b><br/> This dye is <b>icy in texure and cold to the touch.</b> A cold, visible aura billows from it.</td> <td class="ing">any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>water source</td> <td class="ing"><img src="/images/spells/glaciate.png" /><br/>successful glaciate</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/bloodred.png" alt="Bloodred" title="Bloodred" class="smilie smilie_114" /></td> <td class="dye"><b>Bloodred</b><br/> This dye <b>looks like blood and has a thick, sticky texture</b>. It has a constant wet sheen.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/redgem.png" alt="Red Gem" title="Red Gem" class="smilie smilie_57" /></br>red gem</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>blood</td> <td class="ing"><img src="/images/spells/bloodhold.png" /><br/>successful bloodhold</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/toxinswirl.png" alt="Toxin Swirl" title="Toxin Swirl" class="smilie smilie_115" /></td> <td class="dye"><b>Toxin Swirl</b><br/> This dye is <b>rippling purple and green and has a strange sheen to it</b>. It has an acidic taste.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/green.png" alt="Green" title="Green" class="smilie smilie_100" /></br>green dye</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/purple.png" alt="Purple" title="Purple" class="smilie smilie_107" /><br/>purple dye</td> <td class="ing"><img src="/images/spells/ephemevenom.png" /><br/>successful ephemevenom</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/carriongreen.png" alt="Carrion Green" title="Carrion Green" class="smilie smilie_116" /></td> <td class="dye"><b>Carrion Green</b><br/> This dye is an <b>earthy, foul shade of green</b>. An obnoxiously bad smell emanates from it.</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/blackslime.png" alt="Black Slime" title="Black Slime" class="smilie smilie_85" /></br>black slime</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/greengem.png" alt="Green Gem" title="Green Gem" class="smilie smilie_62" /><br/>green gem</td> <td class="ing"><img src="/images/spells/stinkhorn.png" /><br/>successful stinkhorn</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/starlight.png" alt="Starlight" title="Starlight" class="smilie smilie_117" /></td> <td class="dye"><b>Starlight</b><br/> This dye <b>glitters as though with starlight</b>. It gives off soft light from its illuminated sparkles. </td> <td class="ing">any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/crushednacre.png" alt="Crushed Nacre" title="Crushed Nacre" class="smilie smilie_83" /><br/>crushed nacre</td>
</tr>
<tr>
<td class="dicon"><img src="https://origin.boreal-nights.space/images/dyes/metallic.png" alt="Metallic" title="Metallic" class="smilie smilie_126" /></td> <td class="dye"><b>Metallic</b><br/> This dye <b>glitters with a metallic sheen</b>. Its color will depend on the metal dust and dye added to it. </td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/> any metal dust</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/ingredients/unknown.png" alt="Unknown" title="Unknown" class="smilie smilie_111" /><br/>any dye color (optional)</td> <td class="ing"><img src="https://origin.boreal-nights.space/images/dyes/gloweffect.png" alt="Glow Effect" title="Glow Effect" class="smilie smilie_44" /><br/>glow effect (optional)</td>
</tr>
</table>]]></content:encoded>
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		<item>
			<title><![CDATA[Character-made Locations: Densites, Landmarks, Other]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=5815</link>
			<pubDate>Wed, 08 Aug 2018 18:13:38 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=5815</guid>
			<description><![CDATA[<div class="gmpost"><span style="font-size: 12px; font-weight: bold;">Character-made Locations: Densites, Landmarks, Other</span><br />
<br />
Many of our Gembound choose to have locations of their own here in the cave and sometimes it gets hard to keep track of who is where! If your character has a den or landmark they have created of any kind, or maybe something else entirely (such as shops, shrines, or herbal gardens), please post <b>with your individual character accounts</b> detailing the location, including what cave or tunnel it is in.<br />
<br />
<br />
<b>A character's status (display group) will indicate how upkept a location will appear to others.</b><br />
<br />
<div style="padding-left: 20px;">— If your character is <b>active (Lone Gembound or Group)</b> then it will be assumed the location is visited regularly by your character, and the scent is relatively fresh. <br />
<br />
— If your character becomes <b>Inactive</b> then it will be assumed, by default, they are hibernating in their densite (if applicable), and the longer a character hibernates, the more their locations will suffer as a result. <br />
<br />
— A <b>Deceased</b> character's locations (and any items noted within) will fall into disarray and eventually into ruin unless claimed by another.</div>
<br />
<br />
<b>Images</b><br />
If you choose to provide image references for locations and you did not create the images yourself, please remember to credit the original artist. Images may be a <i>maximum</i> of <b>600px</b> wide. To resize the image using the img code, use:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;img src="URL" width="600px" /&gt;</code></div></div>
</div>]]></description>
			<content:encoded><![CDATA[<div class="gmpost"><span style="font-size: 12px; font-weight: bold;">Character-made Locations: Densites, Landmarks, Other</span><br />
<br />
Many of our Gembound choose to have locations of their own here in the cave and sometimes it gets hard to keep track of who is where! If your character has a den or landmark they have created of any kind, or maybe something else entirely (such as shops, shrines, or herbal gardens), please post <b>with your individual character accounts</b> detailing the location, including what cave or tunnel it is in.<br />
<br />
<br />
<b>A character's status (display group) will indicate how upkept a location will appear to others.</b><br />
<br />
<div style="padding-left: 20px;">— If your character is <b>active (Lone Gembound or Group)</b> then it will be assumed the location is visited regularly by your character, and the scent is relatively fresh. <br />
<br />
— If your character becomes <b>Inactive</b> then it will be assumed, by default, they are hibernating in their densite (if applicable), and the longer a character hibernates, the more their locations will suffer as a result. <br />
<br />
— A <b>Deceased</b> character's locations (and any items noted within) will fall into disarray and eventually into ruin unless claimed by another.</div>
<br />
<br />
<b>Images</b><br />
If you choose to provide image references for locations and you did not create the images yourself, please remember to credit the original artist. Images may be a <i>maximum</i> of <b>600px</b> wide. To resize the image using the img code, use:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;img src="URL" width="600px" /&gt;</code></div></div>
</div>]]></content:encoded>
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		<item>
			<title><![CDATA[Origins Fungal Index]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=3591</link>
			<pubDate>Mon, 05 Sep 2016 21:26:45 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=3591</guid>
			<description><![CDATA[<div align = center> <s>These are proposed species of Fungi for Origins, since I found us lacking in any significant capacity a way for the fungal element to be useful at lower/mid intensity.</s> The list has been approved for canon use!</div>
<br />
<br />
<b>The Corpseheart</b> - A species of fungi native to Origins, that is similar in nature to the Stinkhorn family. They get their common name both from their appearance, shaped like a clenched fist with red coloration and blue veins, and the fact that they stink like carrion. Despite being widespread throughout the caves, few gembounds ever see these mushrooms as they only bloom from their mycelium when exposed to magicka. They bloom the most bountifully when channeled through the Stinkhorn spell, which causes them to swell until their gleba bursts and releases their foul smelling spores, but they can be coaxed into smaller appearances by those adept with other fungal spells. If inhaled in great enough density,  the spores can cause nausea and dizziness by clinging to the mucous of the airways and preventing smooth airflow.<br />
<br />
 <b>Inky Fairyfrill</b> - A fungus sometimes found in trenches that have lost a large amount of water recently and had the lesser gembounds inside begin to decay, this mucous heavy fungus is actually protective to gembounds who must retain some level of moisture. When aggitated the mucousal layer sloughs off and begins to disentigrate into sludge. Some gembounds also call it the Spoiled Milk mushroom, because while it looks unappetizing it is completely edible unless consumed with fermented foods, in which case it becomes incredibly toxic. It can be grown on gembounds though use of the Inky Cap spell, wherein its sudden breaking apart is used as an escape mechanism.<br />
<br />
<b> Mother's Tear </b> - So named because of its helpful medicinal properties, a bit of worship, and the fact that it grows in tear-shaped clusters on logs and trees, the Mother's Tear is a prized fungus. It is a potent analgesic, rather ; as potent an analgesic as can be found in most tunnels. When consumed it numbs the body, relieving pain and inflamation, some gembounds have learned how to process it into a paste that can help staunch bleeding and relieve pain in more concentrated areas.<br />
<br />
<b> Waxy Trumpet </b> - An edible fungus that can be eaten raw, it gains a more potent flavor if plucked and dried. Some say that it gives off a smell like over-ripe fruit. It grows most readily in churned topsoil, and grows like an upside down horn, the waxy coating means any moisture that collects inside of its cup can be easily removed. Some gembounds use it as an edible means of transporting water.]]></description>
			<content:encoded><![CDATA[<div align = center> <s>These are proposed species of Fungi for Origins, since I found us lacking in any significant capacity a way for the fungal element to be useful at lower/mid intensity.</s> The list has been approved for canon use!</div>
<br />
<br />
<b>The Corpseheart</b> - A species of fungi native to Origins, that is similar in nature to the Stinkhorn family. They get their common name both from their appearance, shaped like a clenched fist with red coloration and blue veins, and the fact that they stink like carrion. Despite being widespread throughout the caves, few gembounds ever see these mushrooms as they only bloom from their mycelium when exposed to magicka. They bloom the most bountifully when channeled through the Stinkhorn spell, which causes them to swell until their gleba bursts and releases their foul smelling spores, but they can be coaxed into smaller appearances by those adept with other fungal spells. If inhaled in great enough density,  the spores can cause nausea and dizziness by clinging to the mucous of the airways and preventing smooth airflow.<br />
<br />
 <b>Inky Fairyfrill</b> - A fungus sometimes found in trenches that have lost a large amount of water recently and had the lesser gembounds inside begin to decay, this mucous heavy fungus is actually protective to gembounds who must retain some level of moisture. When aggitated the mucousal layer sloughs off and begins to disentigrate into sludge. Some gembounds also call it the Spoiled Milk mushroom, because while it looks unappetizing it is completely edible unless consumed with fermented foods, in which case it becomes incredibly toxic. It can be grown on gembounds though use of the Inky Cap spell, wherein its sudden breaking apart is used as an escape mechanism.<br />
<br />
<b> Mother's Tear </b> - So named because of its helpful medicinal properties, a bit of worship, and the fact that it grows in tear-shaped clusters on logs and trees, the Mother's Tear is a prized fungus. It is a potent analgesic, rather ; as potent an analgesic as can be found in most tunnels. When consumed it numbs the body, relieving pain and inflamation, some gembounds have learned how to process it into a paste that can help staunch bleeding and relieve pain in more concentrated areas.<br />
<br />
<b> Waxy Trumpet </b> - An edible fungus that can be eaten raw, it gains a more potent flavor if plucked and dried. Some say that it gives off a smell like over-ripe fruit. It grows most readily in churned topsoil, and grows like an upside down horn, the waxy coating means any moisture that collects inside of its cup can be easily removed. Some gembounds use it as an edible means of transporting water.]]></content:encoded>
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		<item>
			<title><![CDATA[Origin Plant Species]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=1648</link>
			<pubDate>Thu, 08 Oct 2015 02:10:56 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=1648</guid>
			<description><![CDATA[<center><font size="1">~The plant species of Origin as cataloged by Tennesse & Cayenne~</font></center><br />
<br />
<div style="margin-left: 100px"><b><font size="2">Rainbow Starleaf:</font></b></div>
<div style="margin-left: 50px">These tall trees with star-shaped yellow leaves have medium brown bark that is smooth to the touch. The bark can be peeled at the slightly softer bark underneath can be used to cure headaches. However, the train isn't know for the medicinal bark... It's known for its tendency to leave unsuspecting gems turned different colors! The pollen of these trees come in a wide variety of colors and if you accidentally sleep underneath it or sit still for too long you can find your fur completely turned colors! Don't worry, while the pollen is a little stubborn and clingy it can be easily washed out with water. Although it can be fun to harvest the pollen for a prank.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Watermelon Tree:</font></b></div>
<div style="margin-left: 50px">Okay... They don't actually grow watermelons but the green fruit hanging from the tree with its hard shell does resemble one. The fruit has a diameter of four inches and takes a little effort to crack open but is worth it. The yellow, juicy, and fleshy fruit is sweet and delicious. The trees themselves grow in hardy conditions and in places where other vegetation seems not likely to grow. The trees they grow from have pale brown bark that's rough to the tough with green, spade-shaped leaves. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Tamusen:</font></b></div>
<div style="margin-left: 50px">Small bushes with red leaves that grow deep within the forests of Eridanus. Despite the vivid red leaves these bushes are usually hard to find because they only grow to be a foot tall and have a habit in sheltering in the lee of larger plants... Usually dangerous ones. If you can find one and manage to collect the leaves they can be used to numb pain like no other thing. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Sacchiferous:</font></b></div>
<div style="margin-left: 50px">At first they seem unassuming, like a normal oak tree with vines hanging down and dark, dark leaves, but when one gets too close they can smell the powerful numbing scent that these trees waft. Two minutes of exposure to this scent can cause disorienting headaches, five minutes fatigue, and ten will cause fainting and if you faint beneath this tree then the roots will ensnare you and digest you for nutrients. The cloying odor it emits when you get within a five foot radius should be enough to deter most creatures... Unless you're attracted to that sort of smell or want the Tamusen that usually rest near these trees.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Iceberry Bush:</font></b></div>
<div style="margin-left: 50px">Small bushes with dark blue leaves and white bark. The berries that grow from these bushes are small but grow in great clusters like grapes. They are tart but with a slightly sweet after taste. However, it's not the berries that you should collect (unless you want a tasty treat) but the leaves. They have great medicinal properties and can be chewed and applied to wounds to help bring down inflammation and ward off infection or they can be eaten to bring down a fever. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Pucker Tree:</font></b></div>
<div style="margin-left: 50px">Very tall trees with large branching limbs that are littered with bright orange leaves. These tall trees grow fruits high up in their branches, these fruits are usually green in color but turn bright red when ripe and fall straight to the ground (be careful if you sleep underneath one!). Hardly anyone would want to eat the fruits from these trees as they are extremely sour! Just one bite will cause your lips to almost turn inside out! Still, the insects seem drawn to these trees and their fruits and it's quite easy to get a meal if you like bugs.  </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Magicka Flower:</font></b></div>
<div style="margin-left: 50px">These flowers are usually hard to find or rather hard to pin down as they look like a plain flower to the untrained eye. They have green stalks with a tightly wrapped bud that's a sickly green color. The only way you can see the flower's true colors are by casting a spell or when there's a strong presence of magicka nearby. When this happens the blossom opens up to reveal a gorgeous blue flower with iridescent petals. It's a beautiful sight and it will stay bloomed for a couple of hours after the magicka has dissipated but once the magic is gone and the time is up it'll tighten itself back into the tight bud until the next magick surge.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Dormire Flower:</font></b></div>
<div style="margin-left: 50px">A small flower with pretty white petals that gorw in the ground. These little beauties are excellent for calming the nerves and for use as a sedative. Even the sweet smell of these plants are enough to calm the nerves of lesser and even greater gembounds. Just don't eat too many of these sweet plants!</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Honey Reed:</font></b></div>
<div style="margin-left: 50px">This water-loving plant is a tall reed with small blue flowers growing on it. It tends to grow around large bodies of water like rivers, streams, ponds, but never in swamps. When the reeds are eaten they help to soothe sore throats while the flowers... well... They taste very sweet but don't soothe anything except a sweet tooth.  </div>
<br />
<hr>
<br />
Optional code if adding your own:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;div style="margin-left: 100px"&gt;&lt;b&gt;&lt;font size="2"&gt;Plant Name:&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;<br />
&lt;div style="margin-left: 50px"&gt;Plant description.&lt;/div&gt;</code></div></div>
]]></description>
			<content:encoded><![CDATA[<center><font size="1">~The plant species of Origin as cataloged by Tennesse & Cayenne~</font></center><br />
<br />
<div style="margin-left: 100px"><b><font size="2">Rainbow Starleaf:</font></b></div>
<div style="margin-left: 50px">These tall trees with star-shaped yellow leaves have medium brown bark that is smooth to the touch. The bark can be peeled at the slightly softer bark underneath can be used to cure headaches. However, the train isn't know for the medicinal bark... It's known for its tendency to leave unsuspecting gems turned different colors! The pollen of these trees come in a wide variety of colors and if you accidentally sleep underneath it or sit still for too long you can find your fur completely turned colors! Don't worry, while the pollen is a little stubborn and clingy it can be easily washed out with water. Although it can be fun to harvest the pollen for a prank.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Watermelon Tree:</font></b></div>
<div style="margin-left: 50px">Okay... They don't actually grow watermelons but the green fruit hanging from the tree with its hard shell does resemble one. The fruit has a diameter of four inches and takes a little effort to crack open but is worth it. The yellow, juicy, and fleshy fruit is sweet and delicious. The trees themselves grow in hardy conditions and in places where other vegetation seems not likely to grow. The trees they grow from have pale brown bark that's rough to the tough with green, spade-shaped leaves. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Tamusen:</font></b></div>
<div style="margin-left: 50px">Small bushes with red leaves that grow deep within the forests of Eridanus. Despite the vivid red leaves these bushes are usually hard to find because they only grow to be a foot tall and have a habit in sheltering in the lee of larger plants... Usually dangerous ones. If you can find one and manage to collect the leaves they can be used to numb pain like no other thing. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Sacchiferous:</font></b></div>
<div style="margin-left: 50px">At first they seem unassuming, like a normal oak tree with vines hanging down and dark, dark leaves, but when one gets too close they can smell the powerful numbing scent that these trees waft. Two minutes of exposure to this scent can cause disorienting headaches, five minutes fatigue, and ten will cause fainting and if you faint beneath this tree then the roots will ensnare you and digest you for nutrients. The cloying odor it emits when you get within a five foot radius should be enough to deter most creatures... Unless you're attracted to that sort of smell or want the Tamusen that usually rest near these trees.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Iceberry Bush:</font></b></div>
<div style="margin-left: 50px">Small bushes with dark blue leaves and white bark. The berries that grow from these bushes are small but grow in great clusters like grapes. They are tart but with a slightly sweet after taste. However, it's not the berries that you should collect (unless you want a tasty treat) but the leaves. They have great medicinal properties and can be chewed and applied to wounds to help bring down inflammation and ward off infection or they can be eaten to bring down a fever. </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Pucker Tree:</font></b></div>
<div style="margin-left: 50px">Very tall trees with large branching limbs that are littered with bright orange leaves. These tall trees grow fruits high up in their branches, these fruits are usually green in color but turn bright red when ripe and fall straight to the ground (be careful if you sleep underneath one!). Hardly anyone would want to eat the fruits from these trees as they are extremely sour! Just one bite will cause your lips to almost turn inside out! Still, the insects seem drawn to these trees and their fruits and it's quite easy to get a meal if you like bugs.  </div>
<br />
<div style="margin-left: 100px"><b><font size="2">Magicka Flower:</font></b></div>
<div style="margin-left: 50px">These flowers are usually hard to find or rather hard to pin down as they look like a plain flower to the untrained eye. They have green stalks with a tightly wrapped bud that's a sickly green color. The only way you can see the flower's true colors are by casting a spell or when there's a strong presence of magicka nearby. When this happens the blossom opens up to reveal a gorgeous blue flower with iridescent petals. It's a beautiful sight and it will stay bloomed for a couple of hours after the magicka has dissipated but once the magic is gone and the time is up it'll tighten itself back into the tight bud until the next magick surge.</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Dormire Flower:</font></b></div>
<div style="margin-left: 50px">A small flower with pretty white petals that gorw in the ground. These little beauties are excellent for calming the nerves and for use as a sedative. Even the sweet smell of these plants are enough to calm the nerves of lesser and even greater gembounds. Just don't eat too many of these sweet plants!</div>
<br />
<div style="margin-left: 100px"><b><font size="2">Honey Reed:</font></b></div>
<div style="margin-left: 50px">This water-loving plant is a tall reed with small blue flowers growing on it. It tends to grow around large bodies of water like rivers, streams, ponds, but never in swamps. When the reeds are eaten they help to soothe sore throats while the flowers... well... They taste very sweet but don't soothe anything except a sweet tooth.  </div>
<br />
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Optional code if adding your own:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;div style="margin-left: 100px"&gt;&lt;b&gt;&lt;font size="2"&gt;Plant Name:&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;<br />
&lt;div style="margin-left: 50px"&gt;Plant description.&lt;/div&gt;</code></div></div>
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			<title><![CDATA[Lost Stones List]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=789</link>
			<pubDate>Mon, 06 Jul 2015 18:10:51 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=789</guid>
			<description><![CDATA[<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Lost Stones List</b></div></center><br />
<br />
As time progresses, there will be stones that once belonged to Gembounds scattered through the cave. These stones can be found and "awakened," producing a hybrid of the stone's original holder and the awakener.<br />
<br />
<b><u>PLAYER-OWNED STONES:</u></b><br />
<div style="padding:10px 0px 0px 20px"> <b>*Deus</b> [Java] — Zircon<br />
<div style="padding-left: 10px"><u>Location:</u> Polaris — Guarded by Svarog</div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>*Bassa</b> [Fira] — Black Onyx<br />
<div style="padding-left: 10px"><u>Location:</u> ??? — In the possession of <a href="/member.php?action=profile&un=Albeon">Albeon</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>Farran</b> [Zevruu] — Peridot<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the (loose) possession of <a href="/member.php?action=profile&un=Imperia">Imperia</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Arctic Fox)</b> — Orange Sphalerite<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Septiezal">Septiezal</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Ainu Dog x Caracal)</b> — Achroite<br />
<div style="padding-left: 10px"><u>Location:</u> Canis — In the possession of <a href="/member.php?action=profile&un=Eythan">Eythan</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Bactrian Camel x River Otter x Striped Skunk)</b> — Moonstone<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the possession of <a href="/member.php?action=profile&un=Asimona">Asimona</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Crested Penguin)</b> — Blue Jeremejevite<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the possession of <a href="/member.php?action=profile&un=Asimona">Asimona</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Sumatra Chicken)</b> — Fire Opan<br />
<div style="padding-left: 10px"><u>Location:</u> ?? — In the possession of <a href="/member.php?action=profile&un=Wilder">Wilder</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Regalia">Regalia</a></b> — Chalcedony<br />
<div style="padding-left: 10px"><u>Location:</u> Eridanus — In the possession of Venari</div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Raziel">Raziel</a></b> — Fire Opal<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Morpheus">Morpheus</a></b> — Ametrine<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Basil">Basil</a></b> — Moonstone<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Deadnettle">Deadnettle</a></b> — Onyx<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Feverfew">Feverfew</a></b> — Fire Opal<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Peanuts">Peanuts</a></b> — Ruby<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Crescendo">Crescendo</a></b> — Red Diamond<br />
<div style="padding-left: 10px"><u>Location:</u> Tunnel I — The Carvings — In the possession of The Collector</div>
</div>
<br />
<b><u>QUEST STONES:</u></b><br />
<div style="padding:10px 0px 0px 20px">
<br />
<b><a href="/member.php?action=profile&un=Lamassu">Lamassu</a></b> — Teardrop Seraphinite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of <a href="/member.php?action=profile&un=Mosaic">Mosaic</a></s>.  <a href="/member.php?action=profile&un=Lamassu">Lamassu</a> is born via Matthieu + Give Life.</div>
<br />
<b><a href="/member.php?action=profile&un=Iliad">Iliad</a></b> — Jagged Cluster of Danburite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Louie.</s> <a href="/showthread.php?tid=1740">Illiad</a> is born via Louie + Give Life.</div>
<br />
<b>???</b> — Polished Round Kyanite<br />
<div style="padding-left: 10px"><u>Location:</u> Possession of Comet.</div>
<br />
<b><a href="/member.php?action=profile&un=Hestia">Hestia</a></b> — Round Cabochon of Iolite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Nemesis.</s> <a href="/showthread.php?tid=1806">Hestia</a> is born via Nemesis + Give Life. </div>
<br />
<b><a href="/member.php?action=profile&uid=608">Salethyr</a></b> — Stibnite Cluster<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Arkrael.</s> <a href="/member.php?action=profile&uid=608">Salethyr</a> is born via Akrael + Give Life.</div>
<br />
<b><a href="/showthread.php?tid=6#aether">Aether</a></b> — Topaz<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Black.</s> <a href="/showthread.php?tid=6#aether">Aether</a> is born via many <a href="/showthread.php?tid=6505">Give Life sacrifices</a>.</div>
</div>
<br />
 </div></center><br />
<br />
<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Reviving Stones</b></div></center><br />
<br />
Characters can revive these stones through the use of a <b>Give Life</b> spell. Granted, characters must still be a minimum of 4 cycles old to revive a stone, and the breeding cooldown of 4 cycles still applies. Using a Give Life spell, a hybrid of the awakening character and the stone's original Gembound will develop within the stone's chrysalis. <b>If the Give Life attempt fails on the first roll of a random Player Stone, it will shatter and be destroyed.</b><br />
<br />
<b>Reviving a Quest Stone:</b><br />
Players do not need permission to revive a quest stone. Once the stone is in their character's possession, they may do with it what they like. The revived character will also belong to the player, and the player has the option to play the revived character, or put them up for adoption. <u>Appearance:</u> The appearance of the hybrid character will be designed by staff. <br />
<br />
<b>Reviving a Player Stone:</b><br />
As these stones once belonged to the character of another player, the original player must first give permission for the stone to be revived, and also because <b>it has a chance to fail and be destroyed forever</b>. <b>If successful</b>, the revived character will be property of the original player, and the original player has the option to play the revived character, give them to the player of the awakening character, or put them up for adoption. <u>Appearance:</u> The appearance of the hybrid character can be designed by the original player or the awakener's player.<br />
<br />
Keep in mind that upon using the Give Life spell on a stone, players must wait 30 days for the new character to develop in the chrysalis and emerge as a playable character.<br />
<br />
<span style="font-size: 9px;"><i>An asterisk (*) denotes a stone that was on the list before we implemented the <a href="/showthread.php?tid=5131">change</a> to how <B>Give Life</b> would affect Player Stones, and those stone will not be affected by this change.</i></span><br />
<br />
 </div></center><br />
<br />
<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Claiming Stones</b></div></center><br />
<br />
Characters must find a stone in roleplay in order to possess it. Once the stone is in a character's possession, it cannot be claimed by anybody else, unless the stone is stolen or given away in roleplay. You do not need permission from the original player for a character to claim a player-owned stone, nor do you need permission to claim a quest stone. However, we do ask that you let us know if you are claiming a stone so that we can keep this list up to date.<br />
<br />
If you are making an attempt to claim a stone, let us know by posting below:<br />
<br />
<B>What Stone:</b> What stone are you claiming?<br />
<B>Which Thread/Post:</b> Link us to the thread or post in which you are attempt to claim the stone.<br />
<br />
If the stone is successfully obtained, staff will update this list to reflect it.<br />
<br />
 </div></center>]]></description>
			<content:encoded><![CDATA[<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Lost Stones List</b></div></center><br />
<br />
As time progresses, there will be stones that once belonged to Gembounds scattered through the cave. These stones can be found and "awakened," producing a hybrid of the stone's original holder and the awakener.<br />
<br />
<b><u>PLAYER-OWNED STONES:</u></b><br />
<div style="padding:10px 0px 0px 20px"> <b>*Deus</b> [Java] — Zircon<br />
<div style="padding-left: 10px"><u>Location:</u> Polaris — Guarded by Svarog</div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>*Bassa</b> [Fira] — Black Onyx<br />
<div style="padding-left: 10px"><u>Location:</u> ??? — In the possession of <a href="/member.php?action=profile&un=Albeon">Albeon</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>Farran</b> [Zevruu] — Peridot<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the (loose) possession of <a href="/member.php?action=profile&un=Imperia">Imperia</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Arctic Fox)</b> — Orange Sphalerite<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Septiezal">Septiezal</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Ainu Dog x Caracal)</b> — Achroite<br />
<div style="padding-left: 10px"><u>Location:</u> Canis — In the possession of <a href="/member.php?action=profile&un=Eythan">Eythan</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Bactrian Camel x River Otter x Striped Skunk)</b> — Moonstone<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the possession of <a href="/member.php?action=profile&un=Asimona">Asimona</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Crested Penguin)</b> — Blue Jeremejevite<br />
<div style="padding-left: 10px"><u>Location:</u> Pisces — In the possession of <a href="/member.php?action=profile&un=Asimona">Asimona</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b>(Sumatra Chicken)</b> — Fire Opan<br />
<div style="padding-left: 10px"><u>Location:</u> ?? — In the possession of <a href="/member.php?action=profile&un=Wilder">Wilder</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Regalia">Regalia</a></b> — Chalcedony<br />
<div style="padding-left: 10px"><u>Location:</u> Eridanus — In the possession of Venari</div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Raziel">Raziel</a></b> — Fire Opal<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Morpheus">Morpheus</a></b> — Ametrine<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Basil">Basil</a></b> — Moonstone<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Deadnettle">Deadnettle</a></b> — Onyx<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Feverfew">Feverfew</a></b> — Fire Opal<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Peanuts">Peanuts</a></b> — Ruby<br />
<div style="padding-left: 10px"><u>Location:</u> Cetus — In the possession of <a href="/member.php?action=profile&un=Viktor">Viktor</a></div>
</div>
<div style="padding:10px 0px 0px 20px"> <b><a href="/member.php?action=profile&un=Crescendo">Crescendo</a></b> — Red Diamond<br />
<div style="padding-left: 10px"><u>Location:</u> Tunnel I — The Carvings — In the possession of The Collector</div>
</div>
<br />
<b><u>QUEST STONES:</u></b><br />
<div style="padding:10px 0px 0px 20px">
<br />
<b><a href="/member.php?action=profile&un=Lamassu">Lamassu</a></b> — Teardrop Seraphinite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of <a href="/member.php?action=profile&un=Mosaic">Mosaic</a></s>.  <a href="/member.php?action=profile&un=Lamassu">Lamassu</a> is born via Matthieu + Give Life.</div>
<br />
<b><a href="/member.php?action=profile&un=Iliad">Iliad</a></b> — Jagged Cluster of Danburite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Louie.</s> <a href="/showthread.php?tid=1740">Illiad</a> is born via Louie + Give Life.</div>
<br />
<b>???</b> — Polished Round Kyanite<br />
<div style="padding-left: 10px"><u>Location:</u> Possession of Comet.</div>
<br />
<b><a href="/member.php?action=profile&un=Hestia">Hestia</a></b> — Round Cabochon of Iolite<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Nemesis.</s> <a href="/showthread.php?tid=1806">Hestia</a> is born via Nemesis + Give Life. </div>
<br />
<b><a href="/member.php?action=profile&uid=608">Salethyr</a></b> — Stibnite Cluster<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Arkrael.</s> <a href="/member.php?action=profile&uid=608">Salethyr</a> is born via Akrael + Give Life.</div>
<br />
<b><a href="/showthread.php?tid=6#aether">Aether</a></b> — Topaz<br />
<div style="padding-left: 10px"><u>Location:</u> <s>Possession of Black.</s> <a href="/showthread.php?tid=6#aether">Aether</a> is born via many <a href="/showthread.php?tid=6505">Give Life sacrifices</a>.</div>
</div>
<br />
 </div></center><br />
<br />
<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Reviving Stones</b></div></center><br />
<br />
Characters can revive these stones through the use of a <b>Give Life</b> spell. Granted, characters must still be a minimum of 4 cycles old to revive a stone, and the breeding cooldown of 4 cycles still applies. Using a Give Life spell, a hybrid of the awakening character and the stone's original Gembound will develop within the stone's chrysalis. <b>If the Give Life attempt fails on the first roll of a random Player Stone, it will shatter and be destroyed.</b><br />
<br />
<b>Reviving a Quest Stone:</b><br />
Players do not need permission to revive a quest stone. Once the stone is in their character's possession, they may do with it what they like. The revived character will also belong to the player, and the player has the option to play the revived character, or put them up for adoption. <u>Appearance:</u> The appearance of the hybrid character will be designed by staff. <br />
<br />
<b>Reviving a Player Stone:</b><br />
As these stones once belonged to the character of another player, the original player must first give permission for the stone to be revived, and also because <b>it has a chance to fail and be destroyed forever</b>. <b>If successful</b>, the revived character will be property of the original player, and the original player has the option to play the revived character, give them to the player of the awakening character, or put them up for adoption. <u>Appearance:</u> The appearance of the hybrid character can be designed by the original player or the awakener's player.<br />
<br />
Keep in mind that upon using the Give Life spell on a stone, players must wait 30 days for the new character to develop in the chrysalis and emerge as a playable character.<br />
<br />
<span style="font-size: 9px;"><i>An asterisk (*) denotes a stone that was on the list before we implemented the <a href="/showthread.php?tid=5131">change</a> to how <B>Give Life</b> would affect Player Stones, and those stone will not be affected by this change.</i></span><br />
<br />
 </div></center><br />
<br />
<center><div style="width:500px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left"> <center><div style="font-size:15px"><b>Claiming Stones</b></div></center><br />
<br />
Characters must find a stone in roleplay in order to possess it. Once the stone is in a character's possession, it cannot be claimed by anybody else, unless the stone is stolen or given away in roleplay. You do not need permission from the original player for a character to claim a player-owned stone, nor do you need permission to claim a quest stone. However, we do ask that you let us know if you are claiming a stone so that we can keep this list up to date.<br />
<br />
If you are making an attempt to claim a stone, let us know by posting below:<br />
<br />
<B>What Stone:</b> What stone are you claiming?<br />
<B>Which Thread/Post:</b> Link us to the thread or post in which you are attempt to claim the stone.<br />
<br />
If the stone is successfully obtained, staff will update this list to reflect it.<br />
<br />
 </div></center>]]></content:encoded>
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			<title><![CDATA[Prey List]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=629</link>
			<pubDate>Tue, 16 Jun 2015 17:31:34 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=629</guid>
			<description><![CDATA[<b>Prey List</b><br />
All of the naturally occurring animals (ie. non-cognizant Gembounds) in Origin Cave are known to have dense bones and large lungs fitted with a filtration system that allow them to adapt to the conditions of the cave. These small creatures have roamed the caves long before Gembounds ever did; however, they lack the cognizance of larger Gembounds, allowing them to fill the niche of prey animals. Almost all of them have small stones of their own. These creatures are also referred to as "Lesser Gembounds".<br />
<br />
<b>Cave Rats</b><br />
Large, filthy creatures with crooked teeth and strong whiskers. They grow up to two feet long, not including their long, whip-like tails. <br />
<br />
<b>Rats, Mice, Rabbits</b><br />
These creatures appear much like their Earth counterparts and are approximately the same size, shapes and colours.<br />
<br />
<b>Cave Lizards</b><br />
Growing up to a foot and a half in length, not including their three-foot tails. Range in colours from grey and black to brown and blue, sometimes pale yellow. Can move quickly when startled, mouths are fitted with rows of small, sandpapery teeth. Often seen sunning themselves under lights in rooms with lots of foliage. Rarely found around water or ice.<br />
<br />
<b>Cave Bats</b><br />
Approximately the same size as Cave Rats, only with wings. Gross.<br />
<br />
<B>Cave Deer(?)</b><br />
The size of a fawn, probably not a deer, but looks kind of like something a larger predator would hunt down and eat.<br />
<br />
<b>Cave Fish</b><br />
Disgusting, slimy, probably blind. Once you get past the gross mucusy taste of their slime, they're pretty good. Throw 'em on the barby for an extra flair.<br />
<br />
<br />
<br />
(I just made this thread so I could get some stuff down quick. I'll finalize it and add to the Guidebook later. Feel free to make suggestions for prey too! I'll also elaborate on the cave deer later)]]></description>
			<content:encoded><![CDATA[<b>Prey List</b><br />
All of the naturally occurring animals (ie. non-cognizant Gembounds) in Origin Cave are known to have dense bones and large lungs fitted with a filtration system that allow them to adapt to the conditions of the cave. These small creatures have roamed the caves long before Gembounds ever did; however, they lack the cognizance of larger Gembounds, allowing them to fill the niche of prey animals. Almost all of them have small stones of their own. These creatures are also referred to as "Lesser Gembounds".<br />
<br />
<b>Cave Rats</b><br />
Large, filthy creatures with crooked teeth and strong whiskers. They grow up to two feet long, not including their long, whip-like tails. <br />
<br />
<b>Rats, Mice, Rabbits</b><br />
These creatures appear much like their Earth counterparts and are approximately the same size, shapes and colours.<br />
<br />
<b>Cave Lizards</b><br />
Growing up to a foot and a half in length, not including their three-foot tails. Range in colours from grey and black to brown and blue, sometimes pale yellow. Can move quickly when startled, mouths are fitted with rows of small, sandpapery teeth. Often seen sunning themselves under lights in rooms with lots of foliage. Rarely found around water or ice.<br />
<br />
<b>Cave Bats</b><br />
Approximately the same size as Cave Rats, only with wings. Gross.<br />
<br />
<B>Cave Deer(?)</b><br />
The size of a fawn, probably not a deer, but looks kind of like something a larger predator would hunt down and eat.<br />
<br />
<b>Cave Fish</b><br />
Disgusting, slimy, probably blind. Once you get past the gross mucusy taste of their slime, they're pretty good. Throw 'em on the barby for an extra flair.<br />
<br />
<br />
<br />
(I just made this thread so I could get some stuff down quick. I'll finalize it and add to the Guidebook later. Feel free to make suggestions for prey too! I'll also elaborate on the cave deer later)]]></content:encoded>
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			<title><![CDATA[Dolphin/Sea Animal Language]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=574</link>
			<pubDate>Fri, 12 Jun 2015 16:20:24 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=574</guid>
			<description><![CDATA[I figure since the sea animals here (such as dolphins) probably talk differently since sea animals like whales, dolphins, and whathaveyou have this sort of whistling language that it would be a good idea to make an official "language" for them. <del>This is mostly so that I don't have to keep running back and forth to find threads and reference words, they'll all be in one handy place.</del> If you make a sea animal or a land animal that just knows the language for some reason XD then feel free to reference and use this. I'll add more and more words to it as time goes on and Eeya discovers more of the language. <br />
<br />
<i>Harsh sounds like z are rarely if ever used. Remember the language is based on how a dolphin sounds so emphasis on how long a sound is held and the pitch is important.<br />
<br />
The words "a" or "an" are never used and is simply understood.<br />
<br />
There is no word for "I". The creature's name is simply used in third person. The closest word to "I" would be "This One".<br />
<br />
To make a word plural add "iee" to the end of it.</i><br />
<br />
<span style="font-weight: bold;">Nouns:</span><br />
<ol>
<li>Aakii- Land Animal/Land Creature<br />
<li>Eekii- Sea Animal/Sea Creature<br />
<li>Eeakii- Sea Animal/Sea Creature (Prey)<br />
<li>Eee- Talk/Speak<br />
<li>Ee- Sea<br />
<li>Iee- Water<br />
<li>Eeiee- Territory (in water)<br />
<li>Aa- Land<br />
<li>Aaiee- Territory (on land)<br />
<li>Kii- Creature/Animal (nonspecific)<br />
<li>Ah- Here<br />
<li>Kiiikih- Cycle (one month)<br />
<li>Ooaara- Forever<br />
<li>Aaaak- Fun<br />
<li>Kikiki- Clicks (Echolocation)<br />
<li>Arriikara- Redfangs (lesser gembound specie akin to sharks)<br />
<li>Ara- Tooth/Fang<br />
<li>Ki'Areeh- Son/Daughter literally means "little me"<br />
<li>Eh- Friend<br />
</ol>
<br />
<span style="font-weight: bold;">Adjectives:</span> Add adjectives to the beginning of a word to define it or use them alone, either or works.<br />
<ol>
<li>Ki' - Little<br />
<li>Ehk' - Friendly (Sea Animals/Sea Creatures)<br />
<li>Ekor' - Enemy (Sea Animals/Sea Creatures)<br />
<li>Ahk' - Friendly (Land Animals/Land Creatures)<br />
<li>Akor' - Enemy (Land Animals/Land Creatures)<br />
</ol>
<br />
<span style="font-weight: bold;">Pronouns:</span> (Can add Pronouns to the end of a word to add it in i.e. kianoookeh would be "He wants" or aaaeeekoo "help you" or "you help")<br />
<ol>
<li>Koo- You <br />
<li>Eh- It<br />
<li>Heh- She<br />
<li>Heiaa- Them (feminine)<br />
<li>Keh- He<br />
<li>Keiaa- Them (masculine)<br />
<li>Areeh- This One<br />
<li>Kooheero- We<br />
</ol>
<br />
<span style="font-weight: bold;">Verbs:</span><br />
<ol>
<li>Eeeeaaaakiki- Understand/ To Understand<br />
<li>Aaaeee- Help/ To Help<br />
<li>Kiaa- Swim/ To Swim (can also mean "live/to live" to say you "swim with" someone can be a very high form of love, depending on context)<br />
<li>Keeeaa- Doing/To Do<br />
<li>Kianooo- Want/To Want<br />
<li>Eeekiikii- Have/To Have<br />
<li>Eeekiiah- Call/To Call (also can mean to whistle or sing)<br />
<li>Aaarila- Miss/To Miss<br />
<li>Kriaaa- Happy/To Be Happy<br />
<li>Aaraa- Like/To Like<br />
<li>Aarkiaa- Love/ To Love (as in you "love" to swim or you "love" fish, to say you love someone as in a mate love or a best friend love would be "Kiaa")<br />
<li>Kiaalooaar- Follow/To Follow (closely)<br />
<li>Kiaalooeer- Follow/To Follow (far away)<br />
<li>Kikikikaar- Click/To Click (echolocation)<br />
<li>Miikiio- Fight/To Fight (can also mean to challenge)<br />
<li>Koaniii- Need/To Need<br />
</ol>
<br />
<span style="font-weight: bold;">Colors:</span><br />
<ol>
<li>Kreool- Blue <br />
<li>Arriik- Red<br />
<li>Rikiaa- Yellow<br />
<li>Kriiikool- Purple<br />
<li>Arriki- Orange<br />
<li>Rikreeo- Green<br />
<li>Orooo- Black<br />
<li>Iriii- White<br />
<li>Ooriiii- Gray<br />
<li>Rikooo- Brown<br />
</ol>
<br />
<span style="font-weight: bold;">Other:</span><br />
<ol>
<li>E- Is/Are<br />
<li>Eki- Can<br />
<li>Eeea- Right<br />
<li>Oooara- Very<br />
<li>Kaaa- Good<br />
<li>Ekaaaiii- Out<br />
<li>Rik- No<br />
<li>Kir- Yes<br />
<li>Iiiraa- Many/Much<br />
<li>Ooa- For<br />
<li>Io- If<br />
<li>I- And<br />
<li>Ii- But<br />
<li>Heerooo- Other<br />
<li>Iiya- Always<br />
<li>Hai- Hello/Hi<br />
<li>Ikikoo- Thank-you<br />
</ol>]]></description>
			<content:encoded><![CDATA[I figure since the sea animals here (such as dolphins) probably talk differently since sea animals like whales, dolphins, and whathaveyou have this sort of whistling language that it would be a good idea to make an official "language" for them. <del>This is mostly so that I don't have to keep running back and forth to find threads and reference words, they'll all be in one handy place.</del> If you make a sea animal or a land animal that just knows the language for some reason XD then feel free to reference and use this. I'll add more and more words to it as time goes on and Eeya discovers more of the language. <br />
<br />
<i>Harsh sounds like z are rarely if ever used. Remember the language is based on how a dolphin sounds so emphasis on how long a sound is held and the pitch is important.<br />
<br />
The words "a" or "an" are never used and is simply understood.<br />
<br />
There is no word for "I". The creature's name is simply used in third person. The closest word to "I" would be "This One".<br />
<br />
To make a word plural add "iee" to the end of it.</i><br />
<br />
<span style="font-weight: bold;">Nouns:</span><br />
<ol>
<li>Aakii- Land Animal/Land Creature<br />
<li>Eekii- Sea Animal/Sea Creature<br />
<li>Eeakii- Sea Animal/Sea Creature (Prey)<br />
<li>Eee- Talk/Speak<br />
<li>Ee- Sea<br />
<li>Iee- Water<br />
<li>Eeiee- Territory (in water)<br />
<li>Aa- Land<br />
<li>Aaiee- Territory (on land)<br />
<li>Kii- Creature/Animal (nonspecific)<br />
<li>Ah- Here<br />
<li>Kiiikih- Cycle (one month)<br />
<li>Ooaara- Forever<br />
<li>Aaaak- Fun<br />
<li>Kikiki- Clicks (Echolocation)<br />
<li>Arriikara- Redfangs (lesser gembound specie akin to sharks)<br />
<li>Ara- Tooth/Fang<br />
<li>Ki'Areeh- Son/Daughter literally means "little me"<br />
<li>Eh- Friend<br />
</ol>
<br />
<span style="font-weight: bold;">Adjectives:</span> Add adjectives to the beginning of a word to define it or use them alone, either or works.<br />
<ol>
<li>Ki' - Little<br />
<li>Ehk' - Friendly (Sea Animals/Sea Creatures)<br />
<li>Ekor' - Enemy (Sea Animals/Sea Creatures)<br />
<li>Ahk' - Friendly (Land Animals/Land Creatures)<br />
<li>Akor' - Enemy (Land Animals/Land Creatures)<br />
</ol>
<br />
<span style="font-weight: bold;">Pronouns:</span> (Can add Pronouns to the end of a word to add it in i.e. kianoookeh would be "He wants" or aaaeeekoo "help you" or "you help")<br />
<ol>
<li>Koo- You <br />
<li>Eh- It<br />
<li>Heh- She<br />
<li>Heiaa- Them (feminine)<br />
<li>Keh- He<br />
<li>Keiaa- Them (masculine)<br />
<li>Areeh- This One<br />
<li>Kooheero- We<br />
</ol>
<br />
<span style="font-weight: bold;">Verbs:</span><br />
<ol>
<li>Eeeeaaaakiki- Understand/ To Understand<br />
<li>Aaaeee- Help/ To Help<br />
<li>Kiaa- Swim/ To Swim (can also mean "live/to live" to say you "swim with" someone can be a very high form of love, depending on context)<br />
<li>Keeeaa- Doing/To Do<br />
<li>Kianooo- Want/To Want<br />
<li>Eeekiikii- Have/To Have<br />
<li>Eeekiiah- Call/To Call (also can mean to whistle or sing)<br />
<li>Aaarila- Miss/To Miss<br />
<li>Kriaaa- Happy/To Be Happy<br />
<li>Aaraa- Like/To Like<br />
<li>Aarkiaa- Love/ To Love (as in you "love" to swim or you "love" fish, to say you love someone as in a mate love or a best friend love would be "Kiaa")<br />
<li>Kiaalooaar- Follow/To Follow (closely)<br />
<li>Kiaalooeer- Follow/To Follow (far away)<br />
<li>Kikikikaar- Click/To Click (echolocation)<br />
<li>Miikiio- Fight/To Fight (can also mean to challenge)<br />
<li>Koaniii- Need/To Need<br />
</ol>
<br />
<span style="font-weight: bold;">Colors:</span><br />
<ol>
<li>Kreool- Blue <br />
<li>Arriik- Red<br />
<li>Rikiaa- Yellow<br />
<li>Kriiikool- Purple<br />
<li>Arriki- Orange<br />
<li>Rikreeo- Green<br />
<li>Orooo- Black<br />
<li>Iriii- White<br />
<li>Ooriiii- Gray<br />
<li>Rikooo- Brown<br />
</ol>
<br />
<span style="font-weight: bold;">Other:</span><br />
<ol>
<li>E- Is/Are<br />
<li>Eki- Can<br />
<li>Eeea- Right<br />
<li>Oooara- Very<br />
<li>Kaaa- Good<br />
<li>Ekaaaiii- Out<br />
<li>Rik- No<br />
<li>Kir- Yes<br />
<li>Iiiraa- Many/Much<br />
<li>Ooa- For<br />
<li>Io- If<br />
<li>I- And<br />
<li>Ii- But<br />
<li>Heerooo- Other<br />
<li>Iiya- Always<br />
<li>Hai- Hello/Hi<br />
<li>Ikikoo- Thank-you<br />
</ol>]]></content:encoded>
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			<title><![CDATA[NPC List]]></title>
			<link>https://origin.boreal-nights.space/showthread.php?tid=6</link>
			<pubDate>Tue, 28 Apr 2015 00:05:28 -0500</pubDate>
			<guid isPermaLink="false">https://origin.boreal-nights.space/showthread.php?tid=6</guid>
			<description><![CDATA[<center><div style="font-size: 16px"><b>ACTIVE NPC'S</b></div></center><br />
These NPC's exist somewhere within Origin Cave. They can be encountered and are usually involved in quests. They can be requested to appear in a thread via GM Request, though may not always appear and might be replaced by a different NPC, or not appear at all.<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="astraea"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/originbanner3-small.png"><img src="/images/npc/deerdad-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Deer Dad/Astraea</u></b></div>
<div style="font-size: 11px">Not much is known about Deer Dad, save for his penchant of showing up when needed most. His visits are often fleeting, but he tries to help the children of Origin Cave as much as possible. It has been confirmed through dialogue that his name is Astraea - or at least, that's what older Gembounds call him, but it has also been noted by these Gembounds that his form has changed. What did Deer Dad look like when he was Astraea?<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FUNGIMAGIC.png" alt=":fungi:" title=":fungi:" class="smilie smilie_33" /> <br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Ruby<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=10">Quest: Shed Some Light</a><br />
<a href="/showthread.php?tid=71">dungeons deep and caverns old</a><br />
<a href="/showthread.php?tid=515">are you my mother?</a><br />
<a href="/showthread.php?tid=931">Quest: The Fiery Pit (P2)</a><br />
<a href="/showthread.php?tid=1100">Quest: The Fiery Pit (P3)</a><br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=3722">step back into the light</a><br />
<a href="/showthread.php?tid=4867">Quest: [3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=6112">The Root of all Evil</a><br />
<br />
<center><b>Art:</b></center><a href="http://i.imgur.com/Y2qL239.png">By Dark!</a><br />
<a href="/images/npc/deerdad-sketch-color1.png">By Madison (Colored by CJ)!</a><br />
<a href="/https://cdn.discordapp.com/attachments/379730203452243968/745096246548496454/deerdad.png">dad bbq time by Gortys!</a> <img src="https://i.imgur.com/V7bokRt.gif" style="float: right;" title="By Moonlit Dream!" /></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="golems"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="/images/npc/nopic-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Golems</u></b></div>
<div style="font-size: 11px">Golems are large chunks of rock drawn together by magic. They wander through the caves searching for gemstones to hoard, and can be fairly dangerous in large numbers.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> None<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> No Stone<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Everywhere<br />
<b>ATTITUDE:</b> Aggressive </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center>Coming!<br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="svarog"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/svarog.png"><img src="/images/npc/svarog-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Svarog</u></b></div>
<div style="font-size: 11px">A powerful, yeti-like monster that emerged from the Spire as a result of the carelessness of a Gembound. Though he is capable of producing icy breaths of wind, he seems to focus more on brute strength than magic. Image coloured by <a href="/member.php?action=profile&uid=46"><b>Kay</b></a>!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> No Element <br />
<b>MAGIC LEVEL:</b> Champion<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Pink Garnet<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Polaris<br />
<b>ATTITUDE:</b> Aggressive</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=282">Fishing for Favor!</a><br />
<a href="/showthread.php?tid=543">Lost within the confines of one's thoughts</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="totum"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/beastquest1.png"><img src="/images/npc/totum-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Totum</u></b></div>
<div style="font-size: 11px">A spindly-limbed and shadowy Gembound that mysteriously appeared in Tunnel J. After the Gembounds helped to collect all of the armor pieces in the quest The Beast's Best Friend, the Beast was next going to try and fuse the armor with the serendibite stone that once was his former other half and bring it back to life. With his plan foiled by the centaur Jupiter, the two of them fought briefly while the stone accidentally had been kicked toward the armor pile. Risen again, the other half woke to find Beast gravely wounded; and more aggressive than Beast, she attacked Jupiter relentlessly, finally taking her arm and forcing the centaur to retreat. Fusing again with Beast, the two healed together and were once again whole: Totum.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Peridot & Serendibite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Tunnel J<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=377">Quest: The Beast's Best Friend</a><br />
<a href="/showthread.php?tid=495">what of the stone?</a><br />
<a href="/showthread.php?tid=930">Quest: The Beast's Best Friend Part 2</a><br />
<a href="/showthread.php?tid=2266">Quest: Wharrgarbl! Part 2</a><br />
<a href="/showthread.php?tid=4075">Flirting With Ruin</a><br />
<a href="/showthread.php?tid=8495">WE ARE MADE OF WORMS</a><br />
<br />
<center><b>Art:</b></center> <a href="http://img001.us.expono.com/169697/169697-18bd15-e97cb2_m.jpg">By Nan!</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="batcat"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/batcat1.png"><img src="/images/npc/batcat-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Batcat</u></b></div>
<div style="font-size: 11px">An inky black winged beast that looks like a mix between a feline and a bat. He completely lacks eyes, and possesses an emerald stone in his sternum. His intelligence is low and he doesn't seem to be capable of speaking properly. He is loyal to Jupiter.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Emerald<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Wary </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=432">Fishing for Folly</a><br />
<a href="/showthread.php?tid=748">WHITE TEETH</a><br />
<a href="/showthread.php?tid=2120">Free From The Chaos</a><br />
<a href="/showthread.php?tid=2128">The Ache of Death</a><br />
<a href="/showthread.php?tid=4074">Nascence</a><br />
<a href="/showthread.php?tid=4856">[QUEST] Hybrid Hubris</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="batcatjr"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/batcat2.png"><img src="/images/npc/batcatjr-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JUNE 2015 · CYCLE 2</span><div style="font-size:13px"><b><u>Batcat JR.</u></b></div>
<div style="font-size: 11px">A creature approximately the same size as Batcat, but lacking the emerald stone in its sternum; sturdier, more muscular, and clearly more powerful. It possesses a wildly different temperament and is highly aggressive towards other creatures. They seem to be often spotted among the shadows of the cave roofs, and there seems to be more than one...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> No Stone<br />
<b>BORN:</b> Cycle 2<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Highly Aggressive </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=748">WHITE TEETH</a><br />
<a href="/showthread.php?tid=2128">The Ache of Death</a><br />
<a href="/showthread.php?tid=4856">[QUEST] Hybrid Hubris</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div id="noodledad"><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="aquarian"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="/images/npc/nopic-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JUNE 2015 · CYCLE 2</span><div style="font-size:13px"><b><u>Aquarian</u></b></div>
<div style="font-size: 11px">A massive sea monster that resides in the marsh of Cetus. He appears to be around one hundred meters long, with sharp, diamond-shaped iridescent teal scales, yellow frills, markings, and eyes. A citrine point sprouts between his brows. Aquarian is neutral towards the Gembounds, and will aid them should they bring him offerings. If they come empty-handed, Aquarian will likely act aggressively or ignore them.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Citrine<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus<br />
<b>ATTITUDE:</b> Melodramatic </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=566">Quest: The Strangeness of Cetus (P3)</a><br />
<a href="/showthread.php?tid=752">Pouring Rain</a><br />
<a href="/showthread.php?tid=755">The Offering</a><br />
<a href="/showthread.php?tid=834">The Stolen Collar</a> (mentioned)<br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/3UNFsNc.png">Sketch by Madison</a><br />
</td></tr></table>
</div></div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="tenzin"> <table width="100%"><tr><td width="15%" valign="top"><a href="http://i.imgur.com/pu2Lptb.png"><img src="/images/npc/tenzin-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> AUG 2015 · CYCLE 4</span><div style="font-size:13px"><b><u>Tenzin</u></b></div>
<div style="font-size: 11px">An ice phoenix that is large in size, the counter to Raheerah. He is blue in color with white, icy tips to his wing feathers. A foggy, cold aura emanates around him and the air around him is chilled. It has been learned through dialogue that Tenzin and Astraea were partners previously, before there was a great bout of dormancy throughout the Cave. Still, there is a great bond between them. Tenzin is a friendly NPC and can be found in Pisces. He has a very calm and collected mind, able to read, sense, and even track the auras of others. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/WATERELEMENT.png" alt=":water:" title=":water:" class="smilie smilie_29" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Light Turquoise<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Pisces<br />
<b>ATTITUDE:</b> Friendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1100">Quest: The Fiery Pit (P3)</a><br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=4266">[SUB-EVENT] Story Painter: You Can Fly Again</a><br />
<a href="/showthread.php?tid=4841">Quest: [3 Kings] stag party</a><br />
<a href="/showthread.php?tid=4867">Quest: [3 Kings] Finding Astraea</a> (Speaking)<br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/30wSCk2.png">Sketch by CJ</a><br />
<img src="https://i.imgur.com/3UL38rw.gif" style="float: right;" title="By Moonlit Dream!" /></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="nemean"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/nemean-final1.png"><img src="/images/npc/nemean-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Nemean</u></b></div>
<div style="font-size: 11px">Nemean is a tiny, feline-esque sprite that never remains in one place. She is playful and highly egotistical, using her light magic to create illusions of roaring crowds and spotlights. There is something dangerous about her, but Nemean insists she's only here to help.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Pink Smithsonite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Friendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=566">Quest: The Strangeness of Cetus (P3)</a> (Mentioned)<br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=1720">Trick-or-Treating: Nemean</a><br />
<a href="/showthread.php?tid=1748">Fishing for Fun</a><br />
<a href="/showthread.php?tid=1788">My Precious (P2)</a><br />
<a href="/showthread.php?tid=3952">Quest: To-Do List</a><br />
<a href="/showthread.php?tid=4261">Quest: To-Do List P2</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lorekeeper"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/lorekeeper1.png"><img src="/images/npc/lorekeeper-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Lorekeeper</u></b></div>
<div style="font-size: 11px">Canine-like in build, this ancient Gembound has many stories to tell. Her legs are long and rest at awkward angles, and it is clear that she does not move around much. With limited mobility, she often needs help from others if she is to move long distances. Gentle and kind, Lorekeeper would love to tell you many stories, but she tires very easily and sleeps after one or two, depending on length. She rests quite often, so if you catch her napping it'd probably be best to wait for her to wake up on her own time.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Amethyst<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Canis<br />
<b>ATTITUDE:</b> Benevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1294">coming out of the woodwork</a><br />
<a href="/showthread.php?tid=1427">Story Time with Lorekeeper!</a><br />
<a href="/showthread.php?tid=1529">Quest: O Eyes, What Do You See? (P2)</a><br />
<a href="/showthread.php?tid=1719">Trick-or-Treating: Lorekeeper</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="senka"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/senka_bydark_WTBG.png"><img src="/images/npc/senka_bydark_SM.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Senka</u></b></div>
<div style="font-size: 11px">A twisted, cat like monster that is naked and nasty in appearance. It bathes in radioactive darkness and has deep voids where its eyes once were; instead, shadows burst around it with large eyes peering down from multiple directions. When it talks, its voice is feminine though unnatural sounding. It can be assumed that the creature may have once been female. Her name is unknown to most. She believes there is a greater being living in the fake-stars of Orion that tells her to do things, and she'll do things 'for Him' quite often. She is not what she once was, and is not entirely sane.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Diamond<br />
<b>BORN:</b> Cycle 1<br />
<b>RESIDENCE:</b> Unknown<br />
<b>ATTITUDE:</b> Malevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1488">Quest: O Eyes, What Do You See?</a><br />
<a href="/showthread.php?tid=1529">Quest: O Eyes, What Do You See? Part 2</a><br />
<a href="/showthread.php?tid=2499">when the stars look down on me</a><br />
<a href="/showthread.php?tid=3722">step back into the light</a><br />
<a href="/showthread.php?tid=7646">DISORDER SEMPITERNAL</a><br />
<a href="/showthread.php?tid=8495">WE ARE MADE OF WORMS</a><br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/EgOFARd.png">"Evil Chihuahua" Senka by Sam</a><br />
<a href="http://i.imgur.com/2HrNMMG.jpg">By Azazel!</a><br />
<a href="/images/npc/senka_bydark_WTBG.png">By Dark!</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="vaogan"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/vaogan-1.png"><img src="/images/npc/vaogan-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Vaogan</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Amethyst<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Crochety </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="gangoser"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/gangoser-1.png"><img src="/images/npc/gangoser-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Gangoser</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Fire Agate<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Curious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="jireedon"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/jireedon-1.png"><img src="/images/npc/jireedon-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Jireedon</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Turquoise<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Benevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="blacksmith"> <table width="100%"><tr><td width="15%" valign="top"><a href="http://i.imgur.com/HX8ZHh1.png"><img src="http://i.imgur.com/jPiErXq.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> APR 2017 · CYCLE 26</span><div style="font-size:13px"><b><u>The Blacksmith</u></b></div>
<div style="font-size: 11px">The Blacksmith, also known as "The Story Painter," wears a mask but its true face is almost goat-like in appearance. It is robed and its figure is hidden. Its true body has a thinly furred chest and sparse scales along its abdomen and thighs. Its lower legs are a mix of scales and fur, and it has hooves. Its hands are like that of a normal human's hand, though are covered in sparse scales. Its arms are lightly furred. It is hunched over, but when it stands straight, is very tall (about eight feet, hunched five-six feet). It is very skilled at crafting. Its actual name is unknown.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Magnetite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> North-West Quadrant<br />
<b>ATTITUDE:</b> Curious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=4266">[EVENT] Story Painter: Swords of Life and Death</a><br />
<a href="/showthread.php?tid=4266">[SUB-EVENT] Story Painter: You Can Fly Again</a><br />
<a href="/showthread.php?tid=4269">genesis</a><br />
<a href="/showthread.php?tid=4272">[SUB-EVENT] Story Painter: Star Children</a><br />
<a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="3kings"> <table width="100%"><tr><td width="15%" valign="top"><a href=""><img src="/images/npc/nopic-small.png" alt="Image Soon" title="Image Soon" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2017 · CYCLE 32</span><div style="font-size:13px"><b><u>Three Kings of Orion</u></b></div>
<div style="font-size: 11px">The Three Kings of Orion are three separate entities who fuse into one larger entity, a large crane-like galaxy phoenix. Their individual names and personalities are: Alnilam, the golden-eyed brother, who is good in nature; Mintaka, the ice-blue eyed brother, who is neutral in nature; and Alnitak, the red-eyed brother, who is ambitious in nature. Though three souls inhabit one body, only one personality is dominant at a time, usually decided upon when they fuse and can be noted by the eye color of the fused Kings. <b>The current leading personality in the Kings is Mintaka,</b> decided upon by a contest given to the Gembounds; those pledged to certain brothers can communicate with them, but only the pledged.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Black Star Sapphire, Moonstone, and Sunstone<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Orion<br />
<b>ATTITUDE:</b> Neutral </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=4517">[QUEST] Three Kings of Orion</a><br />
<a href="/showthread.php?tid=4761">[QUEST] Three Kings of Orion P2</a><br />
<a href="/showthread.php?tid=4841">[3 Kings] stag party</a> (mentioned)<br />
<a href="/showthread.php?tid=4867">[3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=5426">[3 Kings] The Gift of Flight</a><br />
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</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="skahan"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/skahan-final.png"><img src="/images/npc/skahan-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> APRIL 2018 · CYCLE 36</span><div style="font-size:13px"><b><u>Skahan</u></b></div>
<div style="font-size: 11px">This gigantic basilisk-like creature is said to have once been so large, it possibly created the caves themselves; from dialogue, it is known that Skahan is an "architect." His stone is the entire top portion of its skull and is constantly glowing, emitting light from some areas of its head. Skahan has very sharp and hard-plated scales that are midnight-oily black and iridescent, which have the ability to raise slightly and close along his body, a method for him to vent heat; they are also heat-resistant and seemingly immune to fire. His recently awakened size is about ten meters long and four meters thick.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Champion <br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Dragon's Breath Fire Opal<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> ??? <br />
<b>ATTITUDE:</b> Unfriendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=4867">[3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=5427">[RAID] What Lies Beyond</a><br />
<a href="/showthread.php?tid=6529">not such a small cave</a><br />
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<center><b>Art:</b></center> <a href="https://i.imgur.com/64awcpQ.png">Skahan by Kai</a> <br />
<a href="/images/3kings-quest-skull.png">"The Architect's Stone"</a> by CJ<br />
<a href="https://cdn.discordapp.com/attachments/379720430531117056/552350010721828864/skahan_the_pretty.png">Skahan the Pretty</a> by SilverWinter<br />
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</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="collector"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/collector-bydark.png"><img src="/images/npc/collector-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPTEMBER 2018 · CYCLE 41</span><div style="font-size:13px"><b><u>The Collector</u></b></div>
<div style="font-size: 11px">A mysterious robed figure offering goods for... favors? The Collector seems to appear to any Gembound who call to him in Canis. If there's something they desire, he'll offer it to them, for a price. The tasks he offers are questionable. The rewards, even moreso. But there's something to be said for the power of desire. His true name, Algol, is known to only one or two.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /><br />
<b>MAGIC LEVEL:</b> Master <br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> ???<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Canis <br />
<b>ATTITUDE:</b> Very Helpful... </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=6004">(Quest) Bone Fishing</a><br />
<a href="/showthread.php?tid=6203">busywork</a><br />
<a href="/showthread.php?tid=6255">Power hungry</a><br />
<a href="/showthread.php?tid=6297">collection notice</a> & <a href="/showthread.php?tid=6440">Collection notice</a><br />
<a href="/showthread.php?tid=6385">His Hood is Full of Secrets</a><br />
<a href="/showthread.php?tid=6469">1, 2, 3, 4; I declare a thumb war!</a><br />
<a href="/showthread.php?tid=6505">[Event] The Flametouched Moth</a><br />
<a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a><br />
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<center><b>Art:</b></center> <br />
<br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="specular"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/LcSuW2z.png"><img src="https://i.imgur.com/kDWntab.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>Specular</u></b></div>
<div style="font-size: 11px">An ethereal creature made almost entirely of energy. The size and build of a draft horse, but with branching Larimar antlers and clawed forelimbs. Specular's eyes are true mirrors, and particles of starlight--not dangerous to the touch--seem to flow through a body with no true physical form. The brushy tip of a serpentine tail crackles with electricity. Bolts of electrical energy trail across whatever substrate they pass over.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ELECTRICITYMAGIC.png" alt=":elec:" title=":elec:" class="smilie smilie_37" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Larimar<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Wanderer - often Cetus or Eridanus<br />
<b>ATTITUDE:</b> Neutral</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6129">[EVENT] Storm Warning</a><br />
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<center><b>Art:</b></center>  <a href="https://i.imgur.com/LcSuW2z.png">by Alice Enigma</a><br />
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</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="themaskedmerchant"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/vtPM9lj.png"><img src="https://i.imgur.com/Pg2ZTcR.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>The Masked Merchant</u></b></div>
<div style="font-size: 11px">Hunched, black-cloaked, and shuffling, this figure is another who presents a mystery. Like the Blacksmith and the Collector, he wears a mask: it has three empty holes, and no visible eyes. Twisted antlers curve from the top of this. One of his two spindly-fingered hands with pointed claws has what appears to be an eye in its center, though whether it's an eyeball, or a gemstone, is unclear. The Masked Merchant offers rewards for riddles, dangerous puzzles, and deadly trials--and has the unique, frightening ability to destroy gemstones with but a touch. His true name of Hag-rteho is known to very few.<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Master <br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Cat's Eye Chrysoberyl<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Unknown<br />
<b>ATTITUDE:</b> Mysterious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=133&page=3">[Quest] Ignis Fatuus</a><br />
<a href="/showthread.php?tid=6756">[Quest] The Trials - Part I</a><br />
<a href="/showthread.php?tid=6815">[Quest] The Trials - Part II</a><br />
<a href="/showthread.php?tid=6839">[Quest] The Trials - Part III</a><br />
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<center><b>Art:</b></center> <br />
<a href="https://i.imgur.com/vtPM9lj.png">by Pluto</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="Divine"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/bPrLRkI.png"><img src="https://i.imgur.com/QZOR4OO.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>The Divine</u></b></div>
<div style="font-size: 11px">The Divine is a mysterious creature previously appearing in Cetus as a towering tree. Her roots seemed to be serpentine and writhing, like twisting bodies, and various images were scratched into her trunk. She has since been healed and freed, and returned to aid Master Artio in her endeavors.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Moonstone<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus<br />
<b>ATTITUDE:</b> Solitary</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6065">[Quest]: Shivering Leaves</a><br />
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<br />
<center><b>Art:</b></center></td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="aether"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/LKNNTzH.png"><img src="https://i.imgur.com/r0NdnEd.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MARCH 2019 · CYCLE 48</span><div style="font-size:13px"><b><u>Aether</u></b></div>
<div style="font-size: 11px">A hybrid created from the stone of the great moth that fought the dragon Raheerah, brought to life by a number of different Gembounds. "Aether Gold-Moth, Guardian," as it calls itself, is about eight feet tall with features from cats, wolves, and other creatures and hybrids. It has pledged itself to the protection of those who created it, promising to come to their aid if called upon.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> 300 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Topaz<br />
<b>BORN:</b> Cycle 48<br />
<b>RESIDENCE:</b> Canis<br />
<b>ATTITUDE:</b> Friendly</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6505">[Quest] The Flametouched Moth</a><br />
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<center><b>Art:</b></center>  </a><br />
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</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="rezik"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/8WXXyGX.png"><img src="https://i.imgur.com/drv3uXX.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2019 · CYCLE 52</span><div style="font-size:13px"><b><u>Rezik</u></b></div>
<div style="font-size: 11px">Aloof, polite, and formal in demeanor, yet ethereal in appearance. Stars seem to fleck a deeply blue-hued coat, and Rezik sports hooves, a masklike face, and antlers like branching trees. Awakened from a Howlite chrysalis by Wilder, after he was found in her arcane visions of the past... killing someone who trusted him.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/WATERELEMENT.png" alt=":water:" title=":water:" class="smilie smilie_29" /><br />
<b>MAGIC LEVEL:</b> Pupil<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Howlite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pisces<br />
<b>ATTITUDE:</b> Obedient to the Masters</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6909">curiosity killed the cat</a><br />
 <a href="/showthread.php?tid=6934&pid=58587#pid58587">but satisfaction brought her back</a><br />
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<center><b>Art:</b></center> <br />
<a href="https://i.imgur.com/8WXXyGX.png">by April</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lyn"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lyn_by_gortys.png"><img src="/images/npc/lyn-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2019 · CYCLE 53</span><div style="font-size:13px"><b><u>Lyn</u></b></div>
<div style="font-size: 11px">This creature is large, standing around 13 feet at its shoulder with an unusually long body—somewhere around 35 feet long! Though he appears to look like a scaled dragon, Lyn is very soft in texture. His scales feel almost like flower petals, with a velvety smooth surface and sweet scent. He is a pure white color save for the crackling blue lightning arcing along his length, and vivid blue accents deep in his petals. His tail can open and close, blossoming to reveal the labradorite hidden within where he charges and stores energy. Lyn does not speak, but can make sounds and convey his emotions through his expressions, as well as how brightly his accents glow.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ELECTRICITYMAGIC.png" alt=":elec:" title=":elec:" class="smilie smilie_37" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Labradorite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, paternal</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6891&pid=58224#pid58224">welcome to the new age</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/lyn_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="meissa"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/meissa_by_gortys.png"><img src="/images/npc/meissa-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> FEBRUARY 2020 · CYCLE 58</span><div style="font-size:13px"><b><u>Meissa</u></b></div>
<div style="font-size: 11px">Meissa is only about 2 feet high at the shoulder but is roughly 12-14 feet long, including her tail. She is soft with short fur that thickens around her neck and for her tail. Her pelt is a deep navy color with shimmering, faintly glowing gold stars flaked in; the same soft gold illuminates the ends of her antannae, leg fins, and bits of her butterfly-shaped wings. Some patterns in her fur share the same soft glow. Her eyes are pupil-less silver with soft hints of faint blue. The horns above her eyes and her halo are her fused stone. <br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Pupil<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Jet + Howlite<br />
<b>BORN:</b> Cycle 58<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, curious</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7491">Turning and Turning in the Widening Gyre</a><br />
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<center><b>Art:</b></center> <a href="/images/npc/meissa_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="venari"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/venari_by_tamaraprieto.png"><img src="/images/npc/venari-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> FEBRUARY 2020 · CYCLE 58</span><div style="font-size:13px"><b><u>Venari</u></b></div>
<div style="font-size: 11px">Venai is a very large, very long centipede-like creature. Her chitinous shell is a deep red in color that shimmers with iridescence. She has many spines that protect her. Her stone replaces one of the scythe-like mandibles on her face, a dangerous diamond weapon. Set into dark recesses are two glowing orange-yellow eyes that glimmer like fire. A third, vertical eye rests on her forehead and is almost always closed. She can use this third eye to see the magic aura of others. When it is in use, it sparks with magic, like embers sparking from flame. Venari is a hunter and an assassin—and for hire!<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> Brawler<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Diamond<br />
<b>BORN:</b> Cycle 58<br />
<b>RESIDENCE:</b> Eridanus<br />
<b>ATTITUDE:</b> Cooperative, polite</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7546">[Event] Count THESE legs!</a><br />
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<center><b>Art:</b></center> <a href="/images/npc/venari_by_tamaraprieto.png">Ref by Tamara Prieto</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lam2"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lam2.png"><img src="/images/npc/lam2-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2020 · CYCLE 61</span><div style="font-size:13px"><b><u>Lam II, Lam the Second</u></b></div>
<div style="font-size: 11px">Lam II is a veiny creature; were he large, he would be very intimidating, but he is only about three feet tall at the hump in his back and seven feet long, including his tail. He is egotistical and boasts often that his father is very big and strong, even though he does not really have a father, and will never meet him. Lam II hungers for desctruction and is a general nuisance around the caves. The veins close to the surface act as a defense mechanism, and his blood will burn or poison others on contact. His large claws can also fill with this blood, and inject it via scratches or punctures.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> Brawler<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Oil (???)<br />
<b>BORN:</b> Cycle 61<br />
<b>RESIDENCE:</b> Orion, wandering<br />
<b>ATTITUDE:</b> Egotistical, chaotic</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7976">(̷ ̸̴͡°̶(̵ ̸̴͡°̴ ̷̵͜ʖ̵(̷ ̶̷͡°̶ ̵̵͜ʖ̶ ̵̵͡°̷ ̵)̵ ̶̸͜ʖ̵ ̶̶͡°̸)̷ ̶̴͡°̷)</a><br />
<a href="/showthread.php?tid=7988">the second coming of lam</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/lam2.png">Ref by Oscenavis</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="azigh"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/azigh_by_gortys.png"><img src="/images/npc/azigh-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> AUGUST 2020 · CYCLE 64</span><div style="font-size:13px"><b><u>Azigh</u></b></div>
<div style="font-size: 11px">Azigh is very large winged creature with seemingly no face, as it is constantly hidden behind many hands that hold it; however, the hands can move to reveal many holes that drip some kind of oil-like substance. As he has no mouth, his voice is often interperted as coming from nowhere, and everywhere. He rarely leaves Pegasus, and will protect any creature living within it, provided they do not pose a threat to the rest of Pegasus.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Blue Tiger's Eye<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, Protective</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8497">[RAID] FROM YOUR COLD GRASP</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/azigh_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="isra"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/isra-normal_by_gortys.png"><img src="/images/npc/isra-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPTEMBER 2020 · CYCLE 65</span><div style="font-size:13px"><b><u>Isra</u></b></div>
<div style="font-size: 11px">Isra is a large, lion-like creature with three snakes as tails: their respective names are Ba, Si, and Ra. Their venom is lethal, but not without its suffering. A Gembound bitten by her snakes will experience severe episodes of panic and pain before eventually succumbing to death. Isra's main duty is to guard the palace in Cepheus and tend to any visiting Hands, namely Lord Dhracia, and she will not hesitate to use lethal force against those trying to tresspass into areas they shouldn't. Her main colors are a deep blue and gold, but under patches of Voidlight, she is purple and bright green.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Oilstone<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Regal, Snide</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8702">The Palace of Kings</a><br />
<a href="/showthread.php?tid=8757">A child explores</a><br />
<a href="/showthread.php?tid=9143">Mr. Eggbert, it's time for work!</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/isra-normal_by_gortys.png">Ref (Normal) by Gortys</a><br />
<a href="/images/npc/isra-voidlight_by_gortys.png">Ref (Voidlight) by Gortys</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="eggbert"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/eggbert_by_gortys.png"><img src="/images/npc/eggbert-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> NOVEMBER 2020 · CYCLE 67</span><div style="font-size:13px"><b><u>Eggbert</u></b></div>
<div style="font-size: 11px">Eggbert is a small but courteous creature. He is about three feet long, four including his tail, and about two feet tall. He can curl into a ball and roll if he has momentum. Eggbert is sturdy on broad feet and walks with a shuffling waddle. He is almost always found wearing a small bow-tie and small top hat. His normandite stone is hidden in the plush down of his belly, where it looks like a tiny firework. When he is not working as a butler for the palace, he tends the various gardens.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Normandite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Kind, courteous</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=9143">Mr. Eggbert, it's time for work!</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/eggbert1.png">Ref (w/o apparel) by Gortys</a><br />
<a href="/images/npc/eggsquish.png">Squishy Cheeks by Gortys</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="nedies"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/ynfuzFn.png"><img src="https://i.imgur.com/TvsGI9I.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2020 · CYCLE 68</span><div style="font-size:13px"><b><u>Nedies</u></b></div>
<div style="font-size: 11px">A strange, alien centaur creature that works as a chef in the palace. He is seven feet tall at the top of his head. Once upon a time, he had four hands—his front left one disappeared in a "mysterious accident." If asked about it, he'd likely say that he lost it in Orion's arena. <s>(This is probably false.)</s> His onyx stone takes the form of a sharp knife on one of his fingers, and is usually used for cutting up fruits and vegetables.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Genius<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Onyx<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Somewhat cranky, amiable</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=9186">[Quest] Be Our Guest!</a></a></td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="farina"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/originskinbanner-farina.png"><img src="/images/npc/farina-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> OCTOBER 2020 · CYCLE 66</span><div style="font-size:13px"><b><u>Farina</u></b></div>
<div style="font-size: 11px">An enormous, crab-like being. A pitted shell of violent pink-purple seems to exude blasts of chartreuse steam, similar to the color of her eyes; jagged spines line maw and pincing claws. Farina guards, and can wander, Origin's waterways, though she has spent eons trapped within the Eyes of Eridanus after her betrayal at the hands of other Masters. <br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PROKARYOTEMAGIC.png" alt=":prok:" title=":prok:" class="smilie smilie_34" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Morganite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Fornax, Waterways<br />
<b>ATTITUDE:</b> Dutiful, Delusional, Wrathful</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8991">BURIED IN OIL STAINS</a><br />
<a href="/showthread.php?tid=9111">have you ever felt like atlas</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/originskinbanner-farina.png">Farina's Origin Banner, by Madison</a></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="artio"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/artio.png"><img src="/images/npc/artio_small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2021 · CYCLE 75</span><div style="font-size:13px"><b><u>Artio</u></b></div>
<div style="font-size: 11px">A tall, beautiful spriggan woman who wears flowing robes made from an ever-changing variety of vines, leaves, and flowers. She almost glides across the grounds of Cetus and Eridanus on her many roots, touching up plants and greenery here and there. Recently revived by her beloved, she spends much of her time either with Farina or looking over the trees of Cetus.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"><b>STONE:</b> Tsavorite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus, Eridanus<br />
<b>ATTITUDE:</b> Soft, Well-spoken, Aloof</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=10159">Tree to Tree Communication</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/artio.png">Ref by Oscenavis</a></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="mommabolormaa"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/mommabolormaa.png"><img src="/images/npc/mommabolormaa_sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> October 2018 · CYCLE 42</span><div style="font-size:13px"><b><u>Momma Bolormaa</u></b></div>
<div style="font-size: 11px">The enigmatic Momma Bolormaa quietly goes about her business of collecting the gemstones of fallen Gembound. No one knows why she does this; but in a secret grotto in Tunnel I, she cares for them as if they were lost children, keeping them warm and safe. She also appears for various love-related festivals and ceremonies, often to host bonding ceremonies at the Union Pillars, for example, in Tunnel M. Physically, Momma Bolormaa appears something like a cross between an eastern dragon and a sugar glider, the size of a large dog: brindled brown-and-blue fur, four ears, whiskers and a beard, a long arched neck and tail, and loose skin between clawed limbs allowing her to glide. She has a marsupial pouch, in which her stone--a Morganite--rests.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /> <br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Morganite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Tunnel I<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6162">[NPC, LORE] An Old Mother Awakens</a><br />
<a href="/showthread.php?tid=6137&pid=49192#pid49192">The Goat</a><br />
<a href="/showthread.php?tid=6557">[NPC] Meanwhile, elsewhere in the cave... </a><br />
<a href="/showthread.php?tid=6480&pid=53227#pid53227">[Quest] Will You Be My...</a><br />
<a href="/showthread.php?tid=6899&pid=58005#pid58005">Shooting Star</a><br />
<a href="/showthread.php?tid=9475">[Event] Love Conquers All</a><br />
<a href="/showthread.php?tid=9568">Visiting mom</a><br />
<br />
<center><b>Art:</b></center><a href="/images/npc/mommabolormaa.png">By NightWolf!</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="mimosa"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://cdn.discordapp.com/attachments/379722541675053057/1054878792918761634/tailornpc.png"><img src="https://i.imgur.com/CqhHrlj.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JANUARY 2023 · CYCLE 93</span><div style="font-size:13px"><b><u>Mimosa</u></b></div>
<div style="font-size: 11px">A tailor. Tall, elegant, and with a mix of serpentine and avian features, Mimosa (named by Valkhand Aethril after the esteemed mixed drink) seems to have been made for the task of tailoring. Multiple hands, a keen eye, and tiny Lesser helpers aid them in creating the perfect fashions for visitors to Cepheus's palace. Gembounds are welcome to seek Mimosa out with requests, and will be given a list of materials to gather in order for their commissions to be completed.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Genius<br />
<b>HEALTH:</b> 300 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Citrine<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus<br />
<b>ATTITUDE:</b> Friendly</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=10982">[Quest] Spun Silk</a><br />
<br />
<br />
<br />
<br />
<center><b>Art:</b></center><a href="https://i.imgur.com/WAkMQNX.png">By Dark!</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lilith"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lilith.png"><img src="/images/npc/lilith_small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MARCH 2023 · CYCLE 95</span><div style="font-size:13px"><b><u>Lilith</u></b></div>
<div style="font-size: 11px">The Corrupted Witch. Greyed skin and long, white hair contrast each other. Her ears are longer than they used to be. A corrupted obsidian stone grows from her right eye, encirling her skull like an unfinished crown; the left eye is dull pink, burning with chaotic anger. She is clothed in furs and a beaded sash, often adorned with a thin cape the colors of the sunset (it is a lesbian pride flag). She is tired after awakening from corruption, but she is angry. She seeks revenge.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Corrupted Obsidian<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> None<br />
<b>ATTITUDE:</b> Guarded</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=11173">[Read-Only] WITCHHOUND</a><br />
<a href="/showthread.php?tid=11174">THE BOND</a><br />
<br />
<br />
<br />
<br />
<center><b>Art:</b></center><a href="/images/npc/lilith.png">By bunny!</a><br />
<br />
</td></tr></table>
</div></center>]]></description>
			<content:encoded><![CDATA[<center><div style="font-size: 16px"><b>ACTIVE NPC'S</b></div></center><br />
These NPC's exist somewhere within Origin Cave. They can be encountered and are usually involved in quests. They can be requested to appear in a thread via GM Request, though may not always appear and might be replaced by a different NPC, or not appear at all.<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="astraea"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/originbanner3-small.png"><img src="/images/npc/deerdad-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Deer Dad/Astraea</u></b></div>
<div style="font-size: 11px">Not much is known about Deer Dad, save for his penchant of showing up when needed most. His visits are often fleeting, but he tries to help the children of Origin Cave as much as possible. It has been confirmed through dialogue that his name is Astraea - or at least, that's what older Gembounds call him, but it has also been noted by these Gembounds that his form has changed. What did Deer Dad look like when he was Astraea?<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FUNGIMAGIC.png" alt=":fungi:" title=":fungi:" class="smilie smilie_33" /> <br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Ruby<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=10">Quest: Shed Some Light</a><br />
<a href="/showthread.php?tid=71">dungeons deep and caverns old</a><br />
<a href="/showthread.php?tid=515">are you my mother?</a><br />
<a href="/showthread.php?tid=931">Quest: The Fiery Pit (P2)</a><br />
<a href="/showthread.php?tid=1100">Quest: The Fiery Pit (P3)</a><br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=3722">step back into the light</a><br />
<a href="/showthread.php?tid=4867">Quest: [3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=6112">The Root of all Evil</a><br />
<br />
<center><b>Art:</b></center><a href="http://i.imgur.com/Y2qL239.png">By Dark!</a><br />
<a href="/images/npc/deerdad-sketch-color1.png">By Madison (Colored by CJ)!</a><br />
<a href="/https://cdn.discordapp.com/attachments/379730203452243968/745096246548496454/deerdad.png">dad bbq time by Gortys!</a> <img src="https://i.imgur.com/V7bokRt.gif" style="float: right;" title="By Moonlit Dream!" /></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="golems"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="/images/npc/nopic-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Golems</u></b></div>
<div style="font-size: 11px">Golems are large chunks of rock drawn together by magic. They wander through the caves searching for gemstones to hoard, and can be fairly dangerous in large numbers.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> None<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> No Stone<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Everywhere<br />
<b>ATTITUDE:</b> Aggressive </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center>Coming!<br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="svarog"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/svarog.png"><img src="/images/npc/svarog-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Svarog</u></b></div>
<div style="font-size: 11px">A powerful, yeti-like monster that emerged from the Spire as a result of the carelessness of a Gembound. Though he is capable of producing icy breaths of wind, he seems to focus more on brute strength than magic. Image coloured by <a href="/member.php?action=profile&uid=46"><b>Kay</b></a>!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> No Element <br />
<b>MAGIC LEVEL:</b> Champion<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Pink Garnet<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Polaris<br />
<b>ATTITUDE:</b> Aggressive</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=282">Fishing for Favor!</a><br />
<a href="/showthread.php?tid=543">Lost within the confines of one's thoughts</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="totum"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/beastquest1.png"><img src="/images/npc/totum-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Totum</u></b></div>
<div style="font-size: 11px">A spindly-limbed and shadowy Gembound that mysteriously appeared in Tunnel J. After the Gembounds helped to collect all of the armor pieces in the quest The Beast's Best Friend, the Beast was next going to try and fuse the armor with the serendibite stone that once was his former other half and bring it back to life. With his plan foiled by the centaur Jupiter, the two of them fought briefly while the stone accidentally had been kicked toward the armor pile. Risen again, the other half woke to find Beast gravely wounded; and more aggressive than Beast, she attacked Jupiter relentlessly, finally taking her arm and forcing the centaur to retreat. Fusing again with Beast, the two healed together and were once again whole: Totum.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ENERGYELEMENT.png" alt=":energy:" title=":energy:" class="smilie smilie_30" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Peridot & Serendibite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Tunnel J<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=377">Quest: The Beast's Best Friend</a><br />
<a href="/showthread.php?tid=495">what of the stone?</a><br />
<a href="/showthread.php?tid=930">Quest: The Beast's Best Friend Part 2</a><br />
<a href="/showthread.php?tid=2266">Quest: Wharrgarbl! Part 2</a><br />
<a href="/showthread.php?tid=4075">Flirting With Ruin</a><br />
<a href="/showthread.php?tid=8495">WE ARE MADE OF WORMS</a><br />
<br />
<center><b>Art:</b></center> <a href="http://img001.us.expono.com/169697/169697-18bd15-e97cb2_m.jpg">By Nan!</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="batcat"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/batcat1.png"><img src="/images/npc/batcat-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2015 · CYCLE 1</span><div style="font-size:13px"><b><u>Batcat</u></b></div>
<div style="font-size: 11px">An inky black winged beast that looks like a mix between a feline and a bat. He completely lacks eyes, and possesses an emerald stone in his sternum. His intelligence is low and he doesn't seem to be capable of speaking properly. He is loyal to Jupiter.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Emerald<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Wary </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=432">Fishing for Folly</a><br />
<a href="/showthread.php?tid=748">WHITE TEETH</a><br />
<a href="/showthread.php?tid=2120">Free From The Chaos</a><br />
<a href="/showthread.php?tid=2128">The Ache of Death</a><br />
<a href="/showthread.php?tid=4074">Nascence</a><br />
<a href="/showthread.php?tid=4856">[QUEST] Hybrid Hubris</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="batcatjr"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/batcat2.png"><img src="/images/npc/batcatjr-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JUNE 2015 · CYCLE 2</span><div style="font-size:13px"><b><u>Batcat JR.</u></b></div>
<div style="font-size: 11px">A creature approximately the same size as Batcat, but lacking the emerald stone in its sternum; sturdier, more muscular, and clearly more powerful. It possesses a wildly different temperament and is highly aggressive towards other creatures. They seem to be often spotted among the shadows of the cave roofs, and there seems to be more than one...<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> No Stone<br />
<b>BORN:</b> Cycle 2<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Highly Aggressive </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=748">WHITE TEETH</a><br />
<a href="/showthread.php?tid=2128">The Ache of Death</a><br />
<a href="/showthread.php?tid=4856">[QUEST] Hybrid Hubris</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div id="noodledad"><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="aquarian"> <table width="100%"><tr><td width="15%" valign="top"><a href="/showthread.php?tid=3708"><img src="/images/npc/nopic-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JUNE 2015 · CYCLE 2</span><div style="font-size:13px"><b><u>Aquarian</u></b></div>
<div style="font-size: 11px">A massive sea monster that resides in the marsh of Cetus. He appears to be around one hundred meters long, with sharp, diamond-shaped iridescent teal scales, yellow frills, markings, and eyes. A citrine point sprouts between his brows. Aquarian is neutral towards the Gembounds, and will aid them should they bring him offerings. If they come empty-handed, Aquarian will likely act aggressively or ignore them.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Citrine<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus<br />
<b>ATTITUDE:</b> Melodramatic </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=566">Quest: The Strangeness of Cetus (P3)</a><br />
<a href="/showthread.php?tid=752">Pouring Rain</a><br />
<a href="/showthread.php?tid=755">The Offering</a><br />
<a href="/showthread.php?tid=834">The Stolen Collar</a> (mentioned)<br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/3UNFsNc.png">Sketch by Madison</a><br />
</td></tr></table>
</div></div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="tenzin"> <table width="100%"><tr><td width="15%" valign="top"><a href="http://i.imgur.com/pu2Lptb.png"><img src="/images/npc/tenzin-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> AUG 2015 · CYCLE 4</span><div style="font-size:13px"><b><u>Tenzin</u></b></div>
<div style="font-size: 11px">An ice phoenix that is large in size, the counter to Raheerah. He is blue in color with white, icy tips to his wing feathers. A foggy, cold aura emanates around him and the air around him is chilled. It has been learned through dialogue that Tenzin and Astraea were partners previously, before there was a great bout of dormancy throughout the Cave. Still, there is a great bond between them. Tenzin is a friendly NPC and can be found in Pisces. He has a very calm and collected mind, able to read, sense, and even track the auras of others. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/WATERELEMENT.png" alt=":water:" title=":water:" class="smilie smilie_29" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Light Turquoise<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Pisces<br />
<b>ATTITUDE:</b> Friendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1100">Quest: The Fiery Pit (P3)</a><br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=4266">[SUB-EVENT] Story Painter: You Can Fly Again</a><br />
<a href="/showthread.php?tid=4841">Quest: [3 Kings] stag party</a><br />
<a href="/showthread.php?tid=4867">Quest: [3 Kings] Finding Astraea</a> (Speaking)<br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/30wSCk2.png">Sketch by CJ</a><br />
<img src="https://i.imgur.com/3UL38rw.gif" style="float: right;" title="By Moonlit Dream!" /></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="nemean"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/nemean-final1.png"><img src="/images/npc/nemean-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Nemean</u></b></div>
<div style="font-size: 11px">Nemean is a tiny, feline-esque sprite that never remains in one place. She is playful and highly egotistical, using her light magic to create illusions of roaring crowds and spotlights. There is something dangerous about her, but Nemean insists she's only here to help.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Pink Smithsonite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Wandering<br />
<b>ATTITUDE:</b> Friendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=566">Quest: The Strangeness of Cetus (P3)</a> (Mentioned)<br />
<a href="/showthread.php?tid=1295">Quest: The Fiery Pit (P4)</a><br />
<a href="/showthread.php?tid=1720">Trick-or-Treating: Nemean</a><br />
<a href="/showthread.php?tid=1748">Fishing for Fun</a><br />
<a href="/showthread.php?tid=1788">My Precious (P2)</a><br />
<a href="/showthread.php?tid=3952">Quest: To-Do List</a><br />
<a href="/showthread.php?tid=4261">Quest: To-Do List P2</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lorekeeper"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/lorekeeper1.png"><img src="/images/npc/lorekeeper-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Lorekeeper</u></b></div>
<div style="font-size: 11px">Canine-like in build, this ancient Gembound has many stories to tell. Her legs are long and rest at awkward angles, and it is clear that she does not move around much. With limited mobility, she often needs help from others if she is to move long distances. Gentle and kind, Lorekeeper would love to tell you many stories, but she tires very easily and sleeps after one or two, depending on length. She rests quite often, so if you catch her napping it'd probably be best to wait for her to wake up on her own time.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Amethyst<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Canis<br />
<b>ATTITUDE:</b> Benevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1294">coming out of the woodwork</a><br />
<a href="/showthread.php?tid=1427">Story Time with Lorekeeper!</a><br />
<a href="/showthread.php?tid=1529">Quest: O Eyes, What Do You See? (P2)</a><br />
<a href="/showthread.php?tid=1719">Trick-or-Treating: Lorekeeper</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="senka"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/senka_bydark_WTBG.png"><img src="/images/npc/senka_bydark_SM.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPT 2015 · CYCLE 5</span><div style="font-size:13px"><b><u>Senka</u></b></div>
<div style="font-size: 11px">A twisted, cat like monster that is naked and nasty in appearance. It bathes in radioactive darkness and has deep voids where its eyes once were; instead, shadows burst around it with large eyes peering down from multiple directions. When it talks, its voice is feminine though unnatural sounding. It can be assumed that the creature may have once been female. Her name is unknown to most. She believes there is a greater being living in the fake-stars of Orion that tells her to do things, and she'll do things 'for Him' quite often. She is not what she once was, and is not entirely sane.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Diamond<br />
<b>BORN:</b> Cycle 1<br />
<b>RESIDENCE:</b> Unknown<br />
<b>ATTITUDE:</b> Malevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=1488">Quest: O Eyes, What Do You See?</a><br />
<a href="/showthread.php?tid=1529">Quest: O Eyes, What Do You See? Part 2</a><br />
<a href="/showthread.php?tid=2499">when the stars look down on me</a><br />
<a href="/showthread.php?tid=3722">step back into the light</a><br />
<a href="/showthread.php?tid=7646">DISORDER SEMPITERNAL</a><br />
<a href="/showthread.php?tid=8495">WE ARE MADE OF WORMS</a><br />
<br />
<center><b>Art:</b></center> <a href="http://i.imgur.com/EgOFARd.png">"Evil Chihuahua" Senka by Sam</a><br />
<a href="http://i.imgur.com/2HrNMMG.jpg">By Azazel!</a><br />
<a href="/images/npc/senka_bydark_WTBG.png">By Dark!</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="vaogan"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/vaogan-1.png"><img src="/images/npc/vaogan-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Vaogan</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Amethyst<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Crochety </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="gangoser"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/gangoser-1.png"><img src="/images/npc/gangoser-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Gangoser</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Fire Agate<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Curious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="jireedon"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/jireedon-1.png"><img src="/images/npc/jireedon-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2016 · CYCLE 20</span><div style="font-size:13px"><b><u>Jireedon</u></b></div>
<div style="font-size: 11px">???<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> 100 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Turquoise<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> ???<br />
<b>ATTITUDE:</b> Benevolent </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=3867">Quest: After All This Time</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="blacksmith"> <table width="100%"><tr><td width="15%" valign="top"><a href="http://i.imgur.com/HX8ZHh1.png"><img src="http://i.imgur.com/jPiErXq.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> APR 2017 · CYCLE 26</span><div style="font-size:13px"><b><u>The Blacksmith</u></b></div>
<div style="font-size: 11px">The Blacksmith, also known as "The Story Painter," wears a mask but its true face is almost goat-like in appearance. It is robed and its figure is hidden. Its true body has a thinly furred chest and sparse scales along its abdomen and thighs. Its lower legs are a mix of scales and fur, and it has hooves. Its hands are like that of a normal human's hand, though are covered in sparse scales. Its arms are lightly furred. It is hunched over, but when it stands straight, is very tall (about eight feet, hunched five-six feet). It is very skilled at crafting. Its actual name is unknown.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Magnetite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> North-West Quadrant<br />
<b>ATTITUDE:</b> Curious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=4266">[EVENT] Story Painter: Swords of Life and Death</a><br />
<a href="/showthread.php?tid=4266">[SUB-EVENT] Story Painter: You Can Fly Again</a><br />
<a href="/showthread.php?tid=4269">genesis</a><br />
<a href="/showthread.php?tid=4272">[SUB-EVENT] Story Painter: Star Children</a><br />
<a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="3kings"> <table width="100%"><tr><td width="15%" valign="top"><a href=""><img src="/images/npc/nopic-small.png" alt="Image Soon" title="Image Soon" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DEC 2017 · CYCLE 32</span><div style="font-size:13px"><b><u>Three Kings of Orion</u></b></div>
<div style="font-size: 11px">The Three Kings of Orion are three separate entities who fuse into one larger entity, a large crane-like galaxy phoenix. Their individual names and personalities are: Alnilam, the golden-eyed brother, who is good in nature; Mintaka, the ice-blue eyed brother, who is neutral in nature; and Alnitak, the red-eyed brother, who is ambitious in nature. Though three souls inhabit one body, only one personality is dominant at a time, usually decided upon when they fuse and can be noted by the eye color of the fused Kings. <b>The current leading personality in the Kings is Mintaka,</b> decided upon by a contest given to the Gembounds; those pledged to certain brothers can communicate with them, but only the pledged.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Black Star Sapphire, Moonstone, and Sunstone<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Orion<br />
<b>ATTITUDE:</b> Neutral </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=4517">[QUEST] Three Kings of Orion</a><br />
<a href="/showthread.php?tid=4761">[QUEST] Three Kings of Orion P2</a><br />
<a href="/showthread.php?tid=4841">[3 Kings] stag party</a> (mentioned)<br />
<a href="/showthread.php?tid=4867">[3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=5426">[3 Kings] The Gift of Flight</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="skahan"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/skahan-final.png"><img src="/images/npc/skahan-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> APRIL 2018 · CYCLE 36</span><div style="font-size:13px"><b><u>Skahan</u></b></div>
<div style="font-size: 11px">This gigantic basilisk-like creature is said to have once been so large, it possibly created the caves themselves; from dialogue, it is known that Skahan is an "architect." His stone is the entire top portion of its skull and is constantly glowing, emitting light from some areas of its head. Skahan has very sharp and hard-plated scales that are midnight-oily black and iridescent, which have the ability to raise slightly and close along his body, a method for him to vent heat; they are also heat-resistant and seemingly immune to fire. His recently awakened size is about ten meters long and four meters thick.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> Non-Elemental<br />
<b>MAGIC LEVEL:</b> Champion <br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Dragon's Breath Fire Opal<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> ??? <br />
<b>ATTITUDE:</b> Unfriendly </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=4867">[3 Kings] Finding Astraea</a><br />
<a href="/showthread.php?tid=5427">[RAID] What Lies Beyond</a><br />
<a href="/showthread.php?tid=6529">not such a small cave</a><br />
<br />
<center><b>Art:</b></center> <a href="https://i.imgur.com/64awcpQ.png">Skahan by Kai</a> <br />
<a href="/images/3kings-quest-skull.png">"The Architect's Stone"</a> by CJ<br />
<a href="https://cdn.discordapp.com/attachments/379720430531117056/552350010721828864/skahan_the_pretty.png">Skahan the Pretty</a> by SilverWinter<br />
<br />
</td></tr></table>
</div></center><br />
<br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="collector"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/collector-bydark.png"><img src="/images/npc/collector-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPTEMBER 2018 · CYCLE 41</span><div style="font-size:13px"><b><u>The Collector</u></b></div>
<div style="font-size: 11px">A mysterious robed figure offering goods for... favors? The Collector seems to appear to any Gembound who call to him in Canis. If there's something they desire, he'll offer it to them, for a price. The tasks he offers are questionable. The rewards, even moreso. But there's something to be said for the power of desire. His true name, Algol, is known to only one or two.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /><br />
<b>MAGIC LEVEL:</b> Master <br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> ???<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Canis <br />
<b>ATTITUDE:</b> Very Helpful... </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=6004">(Quest) Bone Fishing</a><br />
<a href="/showthread.php?tid=6203">busywork</a><br />
<a href="/showthread.php?tid=6255">Power hungry</a><br />
<a href="/showthread.php?tid=6297">collection notice</a> & <a href="/showthread.php?tid=6440">Collection notice</a><br />
<a href="/showthread.php?tid=6385">His Hood is Full of Secrets</a><br />
<a href="/showthread.php?tid=6469">1, 2, 3, 4; I declare a thumb war!</a><br />
<a href="/showthread.php?tid=6505">[Event] The Flametouched Moth</a><br />
<a href="/showthread.php?tid=6652">[Event] Coats of Many Colors</a><br />
<br />
<br />
<center><b>Art:</b></center> <br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="specular"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/LcSuW2z.png"><img src="https://i.imgur.com/kDWntab.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>Specular</u></b></div>
<div style="font-size: 11px">An ethereal creature made almost entirely of energy. The size and build of a draft horse, but with branching Larimar antlers and clawed forelimbs. Specular's eyes are true mirrors, and particles of starlight--not dangerous to the touch--seem to flow through a body with no true physical form. The brushy tip of a serpentine tail crackles with electricity. Bolts of electrical energy trail across whatever substrate they pass over.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ELECTRICITYMAGIC.png" alt=":elec:" title=":elec:" class="smilie smilie_37" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Larimar<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Wanderer - often Cetus or Eridanus<br />
<b>ATTITUDE:</b> Neutral</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6129">[EVENT] Storm Warning</a><br />
<br />
<br />
<center><b>Art:</b></center>  <a href="https://i.imgur.com/LcSuW2z.png">by Alice Enigma</a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="themaskedmerchant"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/vtPM9lj.png"><img src="https://i.imgur.com/Pg2ZTcR.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>The Masked Merchant</u></b></div>
<div style="font-size: 11px">Hunched, black-cloaked, and shuffling, this figure is another who presents a mystery. Like the Blacksmith and the Collector, he wears a mask: it has three empty holes, and no visible eyes. Twisted antlers curve from the top of this. One of his two spindly-fingered hands with pointed claws has what appears to be an eye in its center, though whether it's an eyeball, or a gemstone, is unclear. The Masked Merchant offers rewards for riddles, dangerous puzzles, and deadly trials--and has the unique, frightening ability to destroy gemstones with but a touch. His true name of Hag-rteho is known to very few.<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Master <br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Cat's Eye Chrysoberyl<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Unknown<br />
<b>ATTITUDE:</b> Mysterious </div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=133&page=3">[Quest] Ignis Fatuus</a><br />
<a href="/showthread.php?tid=6756">[Quest] The Trials - Part I</a><br />
<a href="/showthread.php?tid=6815">[Quest] The Trials - Part II</a><br />
<a href="/showthread.php?tid=6839">[Quest] The Trials - Part III</a><br />
<br />
<center><b>Art:</b></center> <br />
<a href="https://i.imgur.com/vtPM9lj.png">by Pluto</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="Divine"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/bPrLRkI.png"><img src="https://i.imgur.com/QZOR4OO.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2018 · CYCLE 45</span><div style="font-size:13px"><b><u>The Divine</u></b></div>
<div style="font-size: 11px">The Divine is a mysterious creature previously appearing in Cetus as a towering tree. Her roots seemed to be serpentine and writhing, like twisting bodies, and various images were scratched into her trunk. She has since been healed and freed, and returned to aid Master Artio in her endeavors.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /> <br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Moonstone<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus<br />
<b>ATTITUDE:</b> Solitary</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6065">[Quest]: Shivering Leaves</a><br />
<br />
<br />
<center><b>Art:</b></center></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="aether"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/LKNNTzH.png"><img src="https://i.imgur.com/r0NdnEd.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MARCH 2019 · CYCLE 48</span><div style="font-size:13px"><b><u>Aether</u></b></div>
<div style="font-size: 11px">A hybrid created from the stone of the great moth that fought the dragon Raheerah, brought to life by a number of different Gembounds. "Aether Gold-Moth, Guardian," as it calls itself, is about eight feet tall with features from cats, wolves, and other creatures and hybrids. It has pledged itself to the protection of those who created it, promising to come to their aid if called upon.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> ???<br />
<b>MAGIC LEVEL:</b> Fledgling<br />
<b>HEALTH:</b> 300 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Topaz<br />
<b>BORN:</b> Cycle 48<br />
<b>RESIDENCE:</b> Canis<br />
<b>ATTITUDE:</b> Friendly</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6505">[Quest] The Flametouched Moth</a><br />
<br />
<br />
<br />
<br />
<center><b>Art:</b></center>  </a><br />
<br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="rezik"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/8WXXyGX.png"><img src="https://i.imgur.com/drv3uXX.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2019 · CYCLE 52</span><div style="font-size:13px"><b><u>Rezik</u></b></div>
<div style="font-size: 11px">Aloof, polite, and formal in demeanor, yet ethereal in appearance. Stars seem to fleck a deeply blue-hued coat, and Rezik sports hooves, a masklike face, and antlers like branching trees. Awakened from a Howlite chrysalis by Wilder, after he was found in her arcane visions of the past... killing someone who trusted him.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/WATERELEMENT.png" alt=":water:" title=":water:" class="smilie smilie_29" /><br />
<b>MAGIC LEVEL:</b> Pupil<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Howlite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pisces<br />
<b>ATTITUDE:</b> Obedient to the Masters</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6909">curiosity killed the cat</a><br />
 <a href="/showthread.php?tid=6934&pid=58587#pid58587">but satisfaction brought her back</a><br />
<br />
<center><b>Art:</b></center> <br />
<a href="https://i.imgur.com/8WXXyGX.png">by April</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lyn"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lyn_by_gortys.png"><img src="/images/npc/lyn-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2019 · CYCLE 53</span><div style="font-size:13px"><b><u>Lyn</u></b></div>
<div style="font-size: 11px">This creature is large, standing around 13 feet at its shoulder with an unusually long body—somewhere around 35 feet long! Though he appears to look like a scaled dragon, Lyn is very soft in texture. His scales feel almost like flower petals, with a velvety smooth surface and sweet scent. He is a pure white color save for the crackling blue lightning arcing along his length, and vivid blue accents deep in his petals. His tail can open and close, blossoming to reveal the labradorite hidden within where he charges and stores energy. Lyn does not speak, but can make sounds and convey his emotions through his expressions, as well as how brightly his accents glow.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ELECTRICITYMAGIC.png" alt=":elec:" title=":elec:" class="smilie smilie_37" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Labradorite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, paternal</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6891&pid=58224#pid58224">welcome to the new age</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/lyn_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="meissa"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/meissa_by_gortys.png"><img src="/images/npc/meissa-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> FEBRUARY 2020 · CYCLE 58</span><div style="font-size:13px"><b><u>Meissa</u></b></div>
<div style="font-size: 11px">Meissa is only about 2 feet high at the shoulder but is roughly 12-14 feet long, including her tail. She is soft with short fur that thickens around her neck and for her tail. Her pelt is a deep navy color with shimmering, faintly glowing gold stars flaked in; the same soft gold illuminates the ends of her antannae, leg fins, and bits of her butterfly-shaped wings. Some patterns in her fur share the same soft glow. Her eyes are pupil-less silver with soft hints of faint blue. The horns above her eyes and her halo are her fused stone. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Pupil<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Jet + Howlite<br />
<b>BORN:</b> Cycle 58<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, curious</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7491">Turning and Turning in the Widening Gyre</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/meissa_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="venari"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/venari_by_tamaraprieto.png"><img src="/images/npc/venari-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> FEBRUARY 2020 · CYCLE 58</span><div style="font-size:13px"><b><u>Venari</u></b></div>
<div style="font-size: 11px">Venai is a very large, very long centipede-like creature. Her chitinous shell is a deep red in color that shimmers with iridescence. She has many spines that protect her. Her stone replaces one of the scythe-like mandibles on her face, a dangerous diamond weapon. Set into dark recesses are two glowing orange-yellow eyes that glimmer like fire. A third, vertical eye rests on her forehead and is almost always closed. She can use this third eye to see the magic aura of others. When it is in use, it sparks with magic, like embers sparking from flame. Venari is a hunter and an assassin—and for hire!<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/ANIMALMAGIC.png" alt=":animal:" title=":animal:" class="smilie smilie_32" /><br />
<b>MAGIC LEVEL:</b> Brawler<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Diamond<br />
<b>BORN:</b> Cycle 58<br />
<b>RESIDENCE:</b> Eridanus<br />
<b>ATTITUDE:</b> Cooperative, polite</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7546">[Event] Count THESE legs!</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/venari_by_tamaraprieto.png">Ref by Tamara Prieto</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lam2"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lam2.png"><img src="/images/npc/lam2-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MAY 2020 · CYCLE 61</span><div style="font-size:13px"><b><u>Lam II, Lam the Second</u></b></div>
<div style="font-size: 11px">Lam II is a veiny creature; were he large, he would be very intimidating, but he is only about three feet tall at the hump in his back and seven feet long, including his tail. He is egotistical and boasts often that his father is very big and strong, even though he does not really have a father, and will never meet him. Lam II hungers for desctruction and is a general nuisance around the caves. The veins close to the surface act as a defense mechanism, and his blood will burn or poison others on contact. His large claws can also fill with this blood, and inject it via scratches or punctures.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/FIREELEMENT.png" alt=":fire:" title=":fire:" class="smilie smilie_28" /><br />
<b>MAGIC LEVEL:</b> Brawler<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Oil (???)<br />
<b>BORN:</b> Cycle 61<br />
<b>RESIDENCE:</b> Orion, wandering<br />
<b>ATTITUDE:</b> Egotistical, chaotic</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=7976">(̷ ̸̴͡°̶(̵ ̸̴͡°̴ ̷̵͜ʖ̵(̷ ̶̷͡°̶ ̵̵͜ʖ̶ ̵̵͡°̷ ̵)̵ ̶̸͜ʖ̵ ̶̶͡°̸)̷ ̶̴͡°̷)</a><br />
<a href="/showthread.php?tid=7988">the second coming of lam</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/lam2.png">Ref by Oscenavis</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="azigh"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/azigh_by_gortys.png"><img src="/images/npc/azigh-small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> AUGUST 2020 · CYCLE 64</span><div style="font-size:13px"><b><u>Azigh</u></b></div>
<div style="font-size: 11px">Azigh is very large winged creature with seemingly no face, as it is constantly hidden behind many hands that hold it; however, the hands can move to reveal many holes that drip some kind of oil-like substance. As he has no mouth, his voice is often interperted as coming from nowhere, and everywhere. He rarely leaves Pegasus, and will protect any creature living within it, provided they do not pose a threat to the rest of Pegasus.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PRESSUREMAGIC.png" alt=":pressure:" title=":pressure:" class="smilie smilie_38" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Blue Tiger's Eye<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Pegasus<br />
<b>ATTITUDE:</b> Friendly, Protective</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8497">[RAID] FROM YOUR COLD GRASP</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/azigh_by_gortys.png">Ref by Gortys</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="isra"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/isra-normal_by_gortys.png"><img src="/images/npc/isra-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> SEPTEMBER 2020 · CYCLE 65</span><div style="font-size:13px"><b><u>Isra</u></b></div>
<div style="font-size: 11px">Isra is a large, lion-like creature with three snakes as tails: their respective names are Ba, Si, and Ra. Their venom is lethal, but not without its suffering. A Gembound bitten by her snakes will experience severe episodes of panic and pain before eventually succumbing to death. Isra's main duty is to guard the palace in Cepheus and tend to any visiting Hands, namely Lord Dhracia, and she will not hesitate to use lethal force against those trying to tresspass into areas they shouldn't. Her main colors are a deep blue and gold, but under patches of Voidlight, she is purple and bright green.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 500 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Oilstone<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Regal, Snide</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8702">The Palace of Kings</a><br />
<a href="/showthread.php?tid=8757">A child explores</a><br />
<a href="/showthread.php?tid=9143">Mr. Eggbert, it's time for work!</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/isra-normal_by_gortys.png">Ref (Normal) by Gortys</a><br />
<a href="/images/npc/isra-voidlight_by_gortys.png">Ref (Voidlight) by Gortys</a><br />
</td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="eggbert"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/eggbert_by_gortys.png"><img src="/images/npc/eggbert-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> NOVEMBER 2020 · CYCLE 67</span><div style="font-size:13px"><b><u>Eggbert</u></b></div>
<div style="font-size: 11px">Eggbert is a small but courteous creature. He is about three feet long, four including his tail, and about two feet tall. He can curl into a ball and roll if he has momentum. Eggbert is sturdy on broad feet and walks with a shuffling waddle. He is almost always found wearing a small bow-tie and small top hat. His normandite stone is hidden in the plush down of his belly, where it looks like a tiny firework. When he is not working as a butler for the palace, he tends the various gardens.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Normandite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Kind, courteous</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=9143">Mr. Eggbert, it's time for work!</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/eggbert1.png">Ref (w/o apparel) by Gortys</a><br />
<a href="/images/npc/eggsquish.png">Squishy Cheeks by Gortys</a><br />
</td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="nedies"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://i.imgur.com/ynfuzFn.png"><img src="https://i.imgur.com/TvsGI9I.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> DECEMBER 2020 · CYCLE 68</span><div style="font-size:13px"><b><u>Nedies</u></b></div>
<div style="font-size: 11px">A strange, alien centaur creature that works as a chef in the palace. He is seven feet tall at the top of his head. Once upon a time, he had four hands—his front left one disappeared in a "mysterious accident." If asked about it, he'd likely say that he lost it in Orion's arena. <s>(This is probably false.)</s> His onyx stone takes the form of a sharp knife on one of his fingers, and is usually used for cutting up fruits and vegetables.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Genius<br />
<b>HEALTH:</b> 250 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Onyx<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus Palace<br />
<b>ATTITUDE:</b> Somewhat cranky, amiable</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=9186">[Quest] Be Our Guest!</a></a></td></tr></table>
</div></center><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="farina"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/originskinbanner-farina.png"><img src="/images/npc/farina-sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> OCTOBER 2020 · CYCLE 66</span><div style="font-size:13px"><b><u>Farina</u></b></div>
<div style="font-size: 11px">An enormous, crab-like being. A pitted shell of violent pink-purple seems to exude blasts of chartreuse steam, similar to the color of her eyes; jagged spines line maw and pincing claws. Farina guards, and can wander, Origin's waterways, though she has spent eons trapped within the Eyes of Eridanus after her betrayal at the hands of other Masters. <br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PROKARYOTEMAGIC.png" alt=":prok:" title=":prok:" class="smilie smilie_34" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Morganite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Fornax, Waterways<br />
<b>ATTITUDE:</b> Dutiful, Delusional, Wrathful</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=8991">BURIED IN OIL STAINS</a><br />
<a href="/showthread.php?tid=9111">have you ever felt like atlas</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/originskinbanner-farina.png">Farina's Origin Banner, by Madison</a></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="artio"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/artio.png"><img src="/images/npc/artio_small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JULY 2021 · CYCLE 75</span><div style="font-size:13px"><b><u>Artio</u></b></div>
<div style="font-size: 11px">A tall, beautiful spriggan woman who wears flowing robes made from an ever-changing variety of vines, leaves, and flowers. She almost glides across the grounds of Cetus and Eridanus on her many roots, touching up plants and greenery here and there. Recently revived by her beloved, she spends much of her time either with Farina or looking over the trees of Cetus.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/PLANTMAGIC.png" alt=":plant:" title=":plant:" class="smilie smilie_31" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> 1000 </td><td width="50%" style="font-size: 10px" valign="top"><b>STONE:</b> Tsavorite<br />
<b>BORN:</b> Ancient<br />
<b>RESIDENCE:</b> Cetus, Eridanus<br />
<b>ATTITUDE:</b> Soft, Well-spoken, Aloof</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center> <a href="/showthread.php?tid=10159">Tree to Tree Communication</a><br />
<br />
<center><b>Art:</b></center> <a href="/images/npc/artio.png">Ref by Oscenavis</a></td></tr></table>
</div></center><br />
<br />
<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="mommabolormaa"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/mommabolormaa.png"><img src="/images/npc/mommabolormaa_sm.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> October 2018 · CYCLE 42</span><div style="font-size:13px"><b><u>Momma Bolormaa</u></b></div>
<div style="font-size: 11px">The enigmatic Momma Bolormaa quietly goes about her business of collecting the gemstones of fallen Gembound. No one knows why she does this; but in a secret grotto in Tunnel I, she cares for them as if they were lost children, keeping them warm and safe. She also appears for various love-related festivals and ceremonies, often to host bonding ceremonies at the Union Pillars, for example, in Tunnel M. Physically, Momma Bolormaa appears something like a cross between an eastern dragon and a sugar glider, the size of a large dog: brindled brown-and-blue fur, four ears, whiskers and a beard, a long arched neck and tail, and loose skin between clawed limbs allowing her to glide. She has a marsupial pouch, in which her stone--a Morganite--rests.<br />
<br />
<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/EARTHMAGIC.png" alt=":earth:" title=":earth:" class="smilie smilie_35" /> <br />
<b>MAGIC LEVEL:</b> ???<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Morganite<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Tunnel I<br />
<b>ATTITUDE:</b> Benevolent</div>
</td></tr></table>
</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=6162">[NPC, LORE] An Old Mother Awakens</a><br />
<a href="/showthread.php?tid=6137&pid=49192#pid49192">The Goat</a><br />
<a href="/showthread.php?tid=6557">[NPC] Meanwhile, elsewhere in the cave... </a><br />
<a href="/showthread.php?tid=6480&pid=53227#pid53227">[Quest] Will You Be My...</a><br />
<a href="/showthread.php?tid=6899&pid=58005#pid58005">Shooting Star</a><br />
<a href="/showthread.php?tid=9475">[Event] Love Conquers All</a><br />
<a href="/showthread.php?tid=9568">Visiting mom</a><br />
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<center><b>Art:</b></center><a href="/images/npc/mommabolormaa.png">By NightWolf!</a><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="mimosa"> <table width="100%"><tr><td width="15%" valign="top"><a href="https://cdn.discordapp.com/attachments/379722541675053057/1054878792918761634/tailornpc.png"><img src="https://i.imgur.com/CqhHrlj.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> JANUARY 2023 · CYCLE 93</span><div style="font-size:13px"><b><u>Mimosa</u></b></div>
<div style="font-size: 11px">A tailor. Tall, elegant, and with a mix of serpentine and avian features, Mimosa (named by Valkhand Aethril after the esteemed mixed drink) seems to have been made for the task of tailoring. Multiple hands, a keen eye, and tiny Lesser helpers aid them in creating the perfect fashions for visitors to Cepheus's palace. Gembounds are welcome to seek Mimosa out with requests, and will be given a list of materials to gather in order for their commissions to be completed.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/LIGHTMAGIC.png" alt=":light:" title=":light:" class="smilie smilie_36" /><br />
<b>MAGIC LEVEL:</b> Genius<br />
<b>HEALTH:</b> 300 </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Citrine<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> Cepheus<br />
<b>ATTITUDE:</b> Friendly</div>
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</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=10982">[Quest] Spun Silk</a><br />
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<center><b>Art:</b></center><a href="https://i.imgur.com/WAkMQNX.png">By Dark!</a><br />
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<center><div style="width:650px; background-color: #e9e9e9; border-radius: 15px; padding: 20px; font-size: 11px; text-align: left" id="lilith"> <table width="100%"><tr><td width="15%" valign="top"><a href="/images/npc/lilith.png"><img src="/images/npc/lilith_small.png" alt="Click to view full" title="Click to view full" style="border:1px solid #000"/></a></td><td width="55%" valign="top" style="padding-left: 10px"><span style="float:right; font-size: 10px"><b>DISCOVERED:</b> MARCH 2023 · CYCLE 95</span><div style="font-size:13px"><b><u>Lilith</u></b></div>
<div style="font-size: 11px">The Corrupted Witch. Greyed skin and long, white hair contrast each other. Her ears are longer than they used to be. A corrupted obsidian stone grows from her right eye, encirling her skull like an unfinished crown; the left eye is dull pink, burning with chaotic anger. She is clothed in furs and a beaded sash, often adorned with a thin cape the colors of the sunset (it is a lesbian pride flag). She is tired after awakening from corruption, but she is angry. She seeks revenge.<br />
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<table width="100%"><tr><td width="50%" style="font-size: 10px" valign="top"><b>ELEMENT:</b> <img src="https://origin.boreal-nights.space/images/elements/CORRUPTEDMAGIC.png" alt=":corrupted:" title=":corrupted:" class="smilie smilie_113" /><br />
<b>MAGIC LEVEL:</b> Master<br />
<b>HEALTH:</b> ??? </td><td width="50%" style="font-size: 10px" valign="top"> <b>STONE:</b> Corrupted Obsidian<br />
<b>BORN:</b> Before the Great Awakening<br />
<b>RESIDENCE:</b> None<br />
<b>ATTITUDE:</b> Guarded</div>
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</td><td width="30%" style="font-size: 10px; padding-left: 10px" valign="top"><center><b>Appearances:</b></center><a href="/showthread.php?tid=11173">[Read-Only] WITCHHOUND</a><br />
<a href="/showthread.php?tid=11174">THE BOND</a><br />
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<center><b>Art:</b></center><a href="/images/npc/lilith.png">By bunny!</a><br />
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